Dokapon Kingdom Walkthrough :
This walkthrough for Dokapon Kingdom [WII] has been posted at 08 Feb 2010 by scorchunknown252 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up scorchunknown252 and share this with your freinds. And most important we have 2 other walkthroughs for Dokapon Kingdom, read them all!
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Walkthrough - FAQ/Walkthrough>................ < DDD (@_@) DDDDD DD DD (> _................ < * > > Dokapon Kingdom > Walkthrough/FAQ > Created by: Monistic_Turtle > E-mail: Knives72@hellokitty.com >> The Lists > Story Mode > Miscellaneous >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Intro >>>>>>>>>>>>>>>>> Skills >>>>>>>>>>>>>>>>>> ++ Level 2 Skill: Meditate - Doubles MG ++ Level 4 Skill: Restrict - Seals battle commands. Basically this skill will seal an enemy/other characters battle inputs such as the Strike option or even their Attack. What battle commands it seals is completely random. sorry ;_; ** Field Skill: Mage Combo - Allows you to use two field magics in one turn. And yes these must be used before you decide to use your spinner and move. -------------------- ~~Thief~~ -------------------- ++ Leveling Up: AT +1 __ SP +2 __ HP +10 ++ Bag Slots: Item = 8 __ Field Magic = 6 ++ Mastery: SP +1 >>>>>>>>>>>>>>>>>> Skills >>>>>>>>>>>>>>>>>> ++ Level 2 Skill: Steal - Steals items and field magic from enemies or other players. No, you can't abscound with weapons or shields (although that would be great ^.^) ++ Level 4 Skill: Escape - Allows you to escape from battles with no penalties. This is actually one of the better skills in the game in my opinion. It sucks having to "give up" and then missing a turn and losing an item, money, whatever. But with this skill you can just scoot out of a fight with no repercussions. Hurray for cowardice! I mean strategy! ** Field Skill: Pickpocket - Lets you steal an item from any character on the field that you pass by. Yeah... it's kind of cheap that only the thief can do this. You can steal items and field magic from anyone you walk by. -------------------- ~~Cleric~~ -------------------- ** How to Unlock: Just master any one of the three starting Jobs. ++ Leveling Up: DF +1 __ MG +1 __ HP +20 ++ Bag Slots: Item = 6 __ Field Magic = 8 ++ Mastery: DF +1 >>>>>>>>>>>>>>>>>> Skills >>>>>>>>>>>>>>>>>> ++ Level 2 Skill: Heal - Heals all your HP. ++ Level 4 Skill: Prayer - Heals up to 50% of your HP and can cures some status ailments. I'd personally stick with the "Heal" skill unless you find yourself under the influence of status effects constantly. ** Field Skill: Holy Aura - Randomly heals upwards of 50% of your HP. This seems to activate constantly when it's your friend or AI, and yes, it's extremely annoying. But when you're a cleric, you'll love it. ^-^ -------------------- ~~Spellsword~~ -------------------- ** How to Unlock: Master the Warrior and Magician jobs. ++ Leveling Up: AT +2 __ MG +2 ++ Bag Slots: Item = 8 __ Field Magic = 8 ++ Mastery: AT +1 >>>>>>>>>>>>>>>>>> Skills >>>>>>>>>>>>>>>>>> ++ Level 2 Skill: Chakra - Increases your AT and MG by 50% *yawn* ++ Level 4 Skill: Pierce - This skill is great, use it on one turn, and then on the next you can attack an enemy without having to worry about their defense halving your damage percentage. This is a nice skill to use against cheap bastards like Rico Jr. whom you can never use strike against (unless you just love seeing that counter animation). ** Field Skill: Barrier - Allows you to occasionally counter field magic. You won't just dodge it, you'll reflect it back onto the caster. And your counter rate (in my experience) seems unusually high. So this is a tremendous field skill if your opponents just love spamming field magic. -------------------- ~~Alchemist~~ -------------------- ** How to Unlock: Master the Magician and Theif Jobs ++ Leveling Up: DF +1 __ MG +2 __ SP +1 ++ Bag Slots: Item = 6 __ Field Magic = 10 ++ Mastery: MG +1 >>>>>>>>>>>>>>>>>> Skills >>>>>>>>>>>>>>>>>> ++ Level 2 Skill: Alchemy - Arguably, the best way to obtain money in the game. Alchemy will let you profit from inflicting damage or receiving damage. Use the skill and then on your next turn, inflict as much damage as possible. The damage you inflict will be multiplied by 640 - 645 (credit goes to KainVermillion for those numbers) and then whatever that number is will be transformed into money. So if you go back to say... Asiana and fight a level 1 enemy when your level 40 you'll be making around 300,000 per fight with the Alchemy skill. Of course there are variables (like equipment, stats, etc.) but generally speaking, you'll be netting a lot of extra spending cash. ^-^ ++ Level 4 Skill: Debug - Reduces an enemies HP to 1; although, it seems to miss quite often. Except if this works on the last boss in story mode, things would go much easier... but that's just speculation, if someone wants to confirm this for me, that would be terrific. ** Field Skill: Duplicate - This skill will randomly replicate any item or field magic you have in your inventory. It's a decent skill but when your Alchemist starts churning out item after item after item and congesting your bag... it sort of sucks. -------------------- ~~Ninja~~ -------------------- ** How to Unlock: Master the Warrior and Thief Jobs ++ Leveling Up: AT +2 __ SP +2 ++ Bag Slots: Item = 10 __ Field Magic = 6 ++ Mastery: SP +1 >>>>>>>>>>>>>>>>>> Skills >>>>>>>>>>>>>>>>>> ++ Level 2 Skill: Sneak Hit - Knocks 50% of the enemies HP off, or can potentially kill them instantly. Nice skill, and the likelyhood of an instant kill occuring is higher then you'd think. ++ Level 4 Skill: Decoy - Creates a... decoy that will allow you to avoid physical and magic attacks 50% of the time. Not really worth spending a turn using this IMO; unless you're in for a long fight I suppose. ** Field Skill: Item Combo - Lets you use two items per turn. For being a ninja, that seems like an incompatible skill. How about caltrops or flaming shurikens... I'm just saying. >. < -------------------- ~~Monk~~ -------------------- ** How to Unlock: Master the Cleric job. ++ Leveling Up: AT +1 __ DF +1 __ HP +20 ++ Bag Slots: Item = 8 __ Field Magic = 6 ++ Mastery: HP +10 > >>>>>>>>>>>>>>>>> Skills >>>>>>>>>>>>>>>>>> ++ Level 2 Skill: Soul Fire - Increases your AT by 50% after every round. And yes, this will just keep upping your AT without you having to recast it every round. If you're in for an exceedingly long battle, this skill is a plus. But, who are we kidding, battles in this game usually last a total of 1 or 2 turns. ++ Level 4 Skill: Afterburn - Raises all your stats by 50% with the side effect of your HP being halved after battle. Side effect aside, this skill increases everything by 50%, so yeah... it's worth it if you have a challenging enemy. ** Field Skill: Fire Up - When your HP starts to decline, your other stats will rise. I don't know about you, but I hate running around with low HP. I'd rather be covered in bees and tied to a washing machine. Yeah, I stick by that analogy. -------------------- ~~Acrobat~~ -------------------- ** How to Unlock: The easiest method (that I know of) to aquire the Show Ticket needed to unlock the Acrobat is to go to the Casino and bet 5,000 dollars. If you get either three coins in a row or three blue/red cherries in a row, then so far so good. After that, if the little bar at the top lands on "Great" then you'll most likely get the show ticket. It took me about 2 weeks of trying to get it. I know some people are extremely lucky and get it on there first try, and others spend weeks and weeks trying to obtain it. It's just chance, sorry about that. >_ < ++ Leveling Up: AT +1 __ DF +1 __ SP +1 __ HP +10 ++ Bag Slots: Item = 6 __ Field Magic = 6 ++ Mastery: HP +10 > >>>>>>>>>>>>>>>>> Skills >>>>>>>>>>>>>>>>>> ++ Level 2 Skill: Play Dumb - This skill will nullify magic attacks for a few turns. Although it does fail on occassion. ++ Level 4 Skill: ???? - Your skill slot will become a different skill randomly. There's no method to this, the game picks skills indiscriminately for you to have each battle. The range is anything from skills you've learned, enemy skills, skills you haven't learned... just about any skill you can think of will be at your disposal. Sounds good in theory, but absolutely unreliable. ++ Field Skill: Play Dead - Apparently you have a 50% chance of being revived when you die. When you're revived you'll have 50% of your HP restored (just like with a Revival). I've never had this happen to me, but then again I never actually died while I was a Acrobat so, that's kind of a mute point. -------------------- ~~Robo Knight~~ -------------------- ** How to Unlock: Obtain a Lost Technology item from the Sunken Shrine area. These items can be found on item spaces and white loot spaces in the Sunken Shrine. The best spot I've found is to take the path to the B2F that is directly south of your starting point. There's two white loot spaces to your left down here and an item space in close proximity to those. You must also master the Alchemist and Monk jobs. ++ Leveling Up: AT +1 __ DF +2 __ SP +1 ++ Bag Slots: Item = 10 __ Field Magic = 8 ++ Mastery: DF +1 >>>>>>>>>>>>>>>>>> Skills >>>>>>>>>>>>>>>>>> ++ Level 2 Skill: Copy - You can copy the enemies stats if they're higher then your own. Although, considering how long it takes to get the Robo Knight, you might not have too many enemies whose stats are higher then your own. ++ Level 4 Skill: Harden - Similar to the the Acrobats "Play Dumb" skill but instead of nullifying magic attacks, it cancels out physical attacks. Again, it doesn't always work. ** Field Skill: GOTO - This is a wonderful skill; when on the field it randomly activates and will allow you to move anywhere from 0 to 6 spaces. It's basically a multi-crystal that activates on its own volition. -------------------- ~~Hero~~ -------------------- ** How to Unlock: Obtain a Hero License from the Castle in the Clouds. To get to the Castle in the Sky, first you have to defeat Rico Jr. in battle. He occasionally drops an item called Angel Wings; you'll need to take these to the 3F of Daunting Mt. and head to the door space in the far north of this area. Once there, your character will use the Angel Wings and you'll gain access to the Castle. The Hero License can be found in any of the white loot spaces up here. You must also master the Acrobat, Spellsword, and Ninja jobs. ++ Leveling Up: AT +1 __ DF +1 __ MG +1 __ SP +1 ++ Bag Slots: Item = 12 __ Field Magic = 12 ++ Mastery: AT +1 >>>>>>>>>>>>>>>>>> Skills >>>>>>>>>>>>>>>>>> ++ Level 2 Skill: Glory - Forces monsters (other then bosses) to Give Up. It should be noted that Glory will net you the enemies weakest item they have. For instance, if I use Glory on an Iron Golem, I will get his Deathblock, not the Mecha Guard. ++ Level 4 Skill: Guard - Raises random stats by 50%. Yeah, you never really know which ones. Considering the superb Glory skill, I was expecting some kind of ultimate skill for the Hero's level 4. But I guess that's exactly what they expect you to think. @_@ ** Field Skill: Full Combo - Allows you to use a field magic and an item in the same turn. I guess the Hero isn't the Renaissance Man I thought he was going to be. Well, perhaps some people think this skill's the bees knees,I guess I'm just not one of them. -------------------- ~~Darkling~~ -------------------- ** How to Unlock: Take the Dokapon Orb (obtained from a locked box space in Tower of Rabble) to the Casino in Casino Cave. Once you do, Green Jr. will challenge you to a bout with Compache. If you defeat Compache (who is level 99) you'll be rewarded with the Sphere of Self-Loathing. Take this to the Dark Space and Weber will award you with the Darkling Job permanently. You can then access it from Dokapon Castle at your leisure... lol. Just in case you haven't figured it out, it's a lie! It's all lies! ^.^ sorry. In actuality, this Job is only avalible to someone who is in last place, has a bat over their head, and accesses the Dark Space in east Asiana. It only lasts for 2 weeks. ++ Ok, the Darkling job sucks, no really, I absolutely hate this job. Primarily because whoever accesses it can destroy all the progress anyone else has made in the game. Here's a list of things the Darkling job can do. 1. In exchange for all your towns, money, items, and field magic you'll be granted the ultimate cheapness. First of all, your weapon, shield, magic skill, and accesssory will change. They'll look something like this... ~~Weapon = Demon Sword |AT +333| ~~Shield = Demon Shield |DF +333| ~~Offensive Magic = Giga Blaze (strongest fire magic) ~~Defensive Magic = Super Bounce (Reflects spells back at caster at 4x their original strength. ~~Skill = Delete (This will destroy your oponnents inventory, equipment, or finances). ~~Accessory = Overlord Crown (Insane stat boosts, and grants you the ability to summon monsters to towns just by landing on them. *sigh* 2. Second, your spinners will now range from either 2 to 5 spinners at all times. Making your pursuit of "equalizing" the rankings that much easier. 3. You cannot enter any normal battles anymore, but you can confront other players on the field. When you do this, their Give Up option will be rendered useless. So basically, they're screwed. When you win, you'll have the option of throwing away either a peice of equipment, all their cash, all of their field magic/items, or a town. 4. When you land in a town, (as you might already know) you'll summon a monster there AND you'll get experience points. These will be distributed upon winning your first battle after you've transformed back to your normal job. 5. Oh yeah, there's still more lol. You'll also be granted the "Dark Arts". These are skills that are exclusive to the Darkling job. The P next to the numbers stands for Points; you get points by spinning a special spinner before you move. The point values can range all the way from 5 to 200 points. And you can save them over the course of two weeks if you're aiming for a certain Dark Art. Anyways, the skills are as follows... |---------------------------------------------------------------------------- | Trap Summon: 10P - Sets traps on eight locations on the map. |---------------------------------------------------------------------------- | Item Stopper: 20P - Seals all players' items and field magic. |---------------------------------------------------------------------------- | Caltrops: 30P - Gives all players footsores. |---------------------------------------------------------------------------- | Banker Strike: 40P - Closes all loot and bank spaces. |---------------------------------------------------------------------------- | Worker Strike: 40P - Closes all building spaces. |---------------------------------------------------------------------------- | Market Crash: 60P - Takes half of everyones money and throws it away. |---------------------------------------------------------------------------- | Naptime: 60P - Makes everyone fall asleep. |---------------------------------------------------------------------------- | Day Off: 70P - Closes all loot, bank, and building spaces. |---------------------------------------------------------------------------- | Come Here: 100P - Summons everyone to the Darklings space. |---------------------------------------------------------------------------- | Local Assualt: 120P - Summons monsters to all towns on chosen | continent. |---------------------------------------------------------------------------- | Ill Cartographo: 120P - Turns all empty spaces on the map into Doom | Spaces, this makes anyone who lands on them | fight the Darkling. |---------------------------------------------------------------------------- | Castle Panic: 160P - Takes a random castle owned by another player. |---------------------------------------------------------------------------- | Global Assualt: 200P - Summons monsters to all towns on all accessible | continents. |---------------------------------------------------------------------------- My god, after reading through this list you can see what I'm talking about. Global Assualt is by far the worst thing about Dokapon Kingdom. I was facing off against two AI's and I was at the very end of the game, chapter 8 had just begun. And then, one of them goes over and uses the Dark Space. They save up a weeks worth of points and then unleash Global Assualt. All the progess I had made, all my towns were gone! Such a thing shouldn't even exist lol. Anyways, I just have a personal vendetta against this job (as you can tell >. |
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