Dragon Ball Z: Budokai Tenkaichi 2 Walkthrough :
This walkthrough for Dragon Ball Z: Budokai Tenkaichi 2 [WII] has been posted at 17 Sep 2010 by DEMON HUNTER and is called "Bardock FAQ". If walkthrough is usable don't forgot thumbs up DEMON HUNTER and share this with your freinds. And most important we have 18 other walkthroughs for Dragon Ball Z: Budokai Tenkaichi 2, read them all!
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Walkthrough - Bardock FAQ====================================================== Dragonball Z: Budokai Tenkaichi 2 for the Nintendo Wii Bardock Character FAQ By Ben Spooner (viewtifulspoon@yahoo.com) Copyright 2007 ====================================================== This guide is intended for personal use only. Also, this guide has only been submitted to GameFAQs, and is not intended to be posted elsewhere. If you want to use this guide on your site, that is ok, as long as I am given credit. I hope this helps someone out in some way. I appreciate criticism, though I will not pay attention to any illegible or inappropriate words. ======================= Part 1: Who is Bardock? ======================= Bardock is Goku's real father. He was the leader of a team of Saiyans who fought against Frieza. After his friends were killed by Frieza's henchmen, he swore to avenge them. However, in the final battle he is destroyed by Frieza along with planet Vegeta. He sent Goku off before the battle, thus giving the Saiyan race a chance to get revenge. ===================== Part 2: Game Controls ===================== In Dragonball Z: Budokai Tenkaichi 2, the main controller I use is the Wii Remote and Nunchuk Combination. For those of you that prefer the Classic Controller or Gamecube controller, there is a section in the FAQs/Guides section for this game. I am only going to list the controls for the Wii Remote and Nunchuk set up. ======================= Part 2A: Basic Controls ======================= __________ Wii Remote A - Initiates a rush attack (punch/kick combo). When held down, the punch/kick can be charged to cause a Smash hit that will send the opponent flying or break their guard. These Smash hits can be combined with a direction on the Nunchuk's joystick (Up, Down, Left, or Right) to cause the opponent to fly in that direction if the Smash hit is successful. After a Smash hit, you can teleport behind your opponent and hit them again by pressing any direction and B. You can do this twice when in MAX Power Mode, and only one time at any other time. ***Note: Using the Wii Remote controls, a Smash hit can be instantly charged to full power by waving the Remote while charging the Smash hit. This is not possible when using the Classic/Gamecube controllers. B - Fires Ki Blasts. When locked on to your opponent, these blasts will somewhat follow your opponents. The Blast can be charged to release a more powerful blast. Non-charged blasts can usually be fired 3 or more times in succession. Uses a small amount of Ki per blast. D-Pad - Used for a few things. The most used function of the D-Pad is guarding, which is done by holding Down (\/) on the D-Pad. Hold it down to reduce damage from your opponent's attacks. Guarding can be used in tandem with the joystick on the Nunchuk to counter a direction-specific Smash hit. While holding the Guard button down, you can also perform a Power Guard by pressing and holding the B button along with the guard button. This will allow you to reduce damage from opponent's Blast 2s and Ultimate Blasts, and will stop any Rush Blast 2s (where your opponent flies at you), though your guard will be broken. Also performs 1 of your character's Blast 1s when combined with the Z button. Pressing Up (/\) on the D-Pad will initiate Z-Search, enabling you to lock on to your opponent (you will also lock on to your opponent if you come close enough to them). Guarding can also be performed by moving the cursor out of the top of the screen. Another important thing that the guard button is used for is teleporting. There are two ways to teleport - offensively and defensively. To teleport defensively from and opponent's Smash hit, Blast 2, or Ultimate Blast, you must tap guard the split second before your character is hit. The timing takes time to fully understand, but it is vital to know how and when to teleport. You can also teleport in different directions by pressing the direction you want to teleport on the joystick. To teleport offensively, you must start a rush combo. At any point during this combo, press guard and a direction and your character will teleport in that direction, allowing you to continue the rush combo. *Note that while teleporting defensively costs no Ki, teleporting offensively costs 1 Ki Bar. - button - When in battle, the - button switches between your Dragon Radar (which allows you to see any hidden Dragonballs, as well as your opponent's location) and your Sensor Indicator,which lets you know when you are performing a Blast 2. The squares will turn yellow as you perform correct steps in activating a Blast 2. + button - This opens up the pause menu, allowing you to quit the match or look at your skills. 1 button - When you press the 1 button, your character will transform, given that they have a form to transform into. Depending on your character, you may be able to skip levels of transformation. For example, Super Saiyan Goku can skip Super Saiyan 2 and go right to Super Saiyan 3. This is done by pressing a direction on the Nunchuk's joystick at the same time you press 1. Again, I will use Goku as an example. From his base state, Goku can go to Super Saiyan by pressing + 1. Only a few characters can skip transformations. Some characters can also power down to their base form, which is done by pressing \/ + 1. Transformations cost 1 Blast Stock for most characters, though transformations like Vegeta (Scouter) into a Great Ape cost 3. Also, some characters can not power down once they have transformed. The 1 button is also used to fuse, given that you have two "fuseable" characters on your team (like Kid Trunks and Goten, or Vegeta (Second Form) and Goku). Fusions are done by pressing Z on the Nunchuk + |
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