Far Cry: Vengeance Walkthrough :
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Walkthrough - Far Cry Vengeance FAQ
_______ ______ _______ _______ __________ ___
| ____/ _ | __ `\ / __ `| __' \ \ / /
| `|__ / / ''`|' |__) | | / |_| |__) \ \_/ /
| __/ `\/''`|` _ / |--| | _ / \ `/
|, | /,,____ `| | \ \ | `| |' | \--\ | '"|
|__|/__/ |__|__| \__\ \ \____|__| \__\ |___|
\______|
__ __ ___ _ _ ___ ___ _ _ _ ___ ___
\ \ / / | __|~| \| |~~/ __|~| __|~~~/_\~~~| \| |~~/ __| | __|
\ V / ~| _| ~| .` |~| (_ |~| _|~~~/ _ \~~| .` |~| (__ ~| _|
\_/ |___|~|_|\_|~~\___|~|___|~/_/ \_\~|_|\_|~~\___| |___|
"Tell the devil Jack says hi"
,, ,, ,, Far Cry Vengeance `` `` ``
// // // FAQ/Walkthrough \\ \\ \\
// // // \\ \\ \\
// // // Version 1.4 \\ \\ \\
// // // Last updated: October 2, 2007 \\ \\ \\
// // // \\ \\ \\
/" /" /" Authored by: Berserker \" \" \"
{' {' {' Email: berserker_kev @ yahoo.com '} '} '}
\/ \/ \/ \/ \/ \/
This document Copyright 2007 Kevin Hall (Berserker)
Far Cry: Vengeance Copyright © 2006 Ubisoft Entertainment.
Table of Contents
Section I: Introduction . . . . . . . . . . . . . . . . . . . . . . [IN00]
Section II: Basics . . . . . . . . . . . . . . . . . . . . . . . . . [BS00]
Section III: Weapons . . . . . . . . . . . . . . . . . . . . . . . . [WP00]
Section IV: Walkthrough . . . . . . . . . . . . . . . . . . . . . . . [WT00]
- Stage 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT01]
-- Find a weapon . . . . . . . . . . . . . . . . . . [OB11]
-- Escape the Police Station . . . . . . . . . . . . [OB12]
-- Find a way through the military encampments . . . [OB13]
-- Meet with Kade and escape . . . . . . . . . . . . [OB14]
- Stage 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT02]
-- Watch over the cargo and wait for Kade . . . . . . [OB21]
-- Catch up with Kade . . . . . . . . . . . . . . . . [OB22]
-- Meet up with Kade at the old outpost . . . . . . . [OB23]
-- Destroy the patrol boats . . . . . . . . . . . . . [OB24]
-- Find the C4 charges and destroy the warehouse . . [OB25]
-- Destroy the towers located in the plantation . . . [OB26]
-- Race to save Kade from rebels' clutches . . . . . [OB27]
- Stage 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT03]
-- Race to save Kade from rebels' clutches . . . . . [OB31]
-- Jump in truck . . . . . . . . . . . . . . . . . . [OB32]
-- Get rid of incoming enemies . . . . . . . . . . . [OB33]
-- Reach the airport . . . . . . . . . . . . . . . . [OB34]
-- Protect Kade . . . . . . . . . . . . . . . . . . . [OB35]
-- Follow Kade . . . . . . . . . . . . . . . . . . . [OB36]
-- Open the garage doors . . . . . . . . . . . . . . [OB37]
-- Protect the plane . . . . . . . . . . . . . . . . [OB38]
-- Enter the plane for takeoff . . . . . . . . . . . [OB39]
-- Follow Kade . . . . . . . . . . . . . . . . . . . [OB311]
-- Find some fuel . . . . . . . . . . . . . . . . . . [OB321]
-- Find a mounted weapon . . . . . . . . . . . . . . [OB331]
-- Destroy the helicopter . . . . . . . . . . . . . . [OB341]
- Stage 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT04]
-- Reach Kade's safehouse . . . . . . . . . . . . . . [OB41]
-- Hold off rebels attack . . . . . . . . . . . . . . [OB42]
-- Reach the shrine ruins . . . . . . . . . . . . . . [OB43]
- Stage 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT05]
-- Locate and interrogate the Phosil fuels executive [OB51]
-- Escape Shanty Town . . . . . . . . . . . . . . . . [OB52]
-- Meet Kien Do at the suspension bridge . . . . . . [OB53]
-- Jump across the bridge . . . . . . . . . . . . . . [OB54]
- Stage 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT06]
-- Reach the valley . . . . . . . . . . . . . . . . . [OB61]
-- Destroy the main camp's armory . . . . . . . . . . [OB62]
-- Find flares to lure the boat pilot . . . . . . . . [OB63]
-- Light the flares to lure the rebel boat . . . . . [OB64]
-- Drive the boat to the bridge . . . . . . . . . . . [OB65]
-- Meet Kien Do at the rendez-vous point and... . . . [OB66]
-- Reach the harbour . . . . . . . . . . . . . . . . [OB67]
-- Kill the sniper . . . . . . . . . . . . . . . . . [OB68]
-- Disengage the generator . . . . . . . . . . . . . [OB69]
-- Kill the rebels and steal a boat . . . . . . . . . [OB611]
-- Reach the offshore platform . . . . . . . . . . . [OB621]
-- Defuse the bomb . . . . . . . . . . . . . . . . . [OB631]
-- Join Kien Do . . . . . . . . . . . . . . . . . . . [OB641]
- Stage 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT07]
-- Meet Kien Do at the delivery truck . . . . . . . . [OB71]
-- Meet Kien Do at the delivery truck . . . . . . . . [OB72]
-- Follow the truck to the refinery . . . . . . . . . [OB73]
-- Use the truck to ram the refinery gates . . . . . [OB74]
-- Meet Kien Do in the foreman's office . . . . . . . [OB75]
-- Take down the computer emergency system . . . . . [OB76]
-- Destroy the auxiliary pumps . . . . . . . . . . . [OB77]
-- Disable the floodgate mechanism . . . . . . . . . [OB78]
-- Open the main valve . . . . . . . . . . . . . . . [OB79]
-- Defeat the commando leader . . . . . . . . . . . . [OB711]
-- Escape via the underground river . . . . . . . . . [OB721]
- Stage 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT08]
-- Protect Kien Do . . . . . . . . . . . . . . . . . [OB81]
-- Locate rebel camp and find a boat . . . . . . . . [OB82]
-- Drive the vehicle back to Kien Do . . . . . . . . [OB83]
-- Follow Kien Do's blood traces . . . . . . . . . . [OB84]
-- Destroy interference source 1 . . . . . . . . . . [OB85]
-- Destroy interference source 2 . . . . . . . . . . [OB86]
-- Destroy interference source 3 . . . . . . . . . . [OB87]
-- Reach Kien Do's emitter . . . . . . . . . . . . . [OB88]
- Stage 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT09]
-- Find Kien Do . . . . . . . . . . . . . . . . . . . [OB91]
-- Defeat Semeru . . . . . . . . . . . . . . . . . . [OB92]
-- Break through temple's doors . . . . . . . . . . . [OB93]
Section V: Extras/Cheats . . . . . . . . . . . . . . . . . . . . . . [EX00]
Section VI: Everything Else . . . . . . . . . . . . . . . . . . . . . [EE00]
,,, [IN00] ```
/// _____ __ _____ __ ___ \\\
/// \_ `\/\ \ \/__'" \/__\ /___\ \\\
((( /-/\/ \/ / / /\/`\// // // )))
\\\ /\/ /_/`/\ '/ /-/ / _ \/"\_// ///
\\\ \____/\_\ \/ \/ \/ \_/\___/ ///
``` ,,,
You are Jack Carver. A man that trouble seems to always follow. Ever since
his paradise was brutally torn away from him while lounging near a tropical
resort aboard the Lady Karma, Jack has become haunted by his new "talents"
injected into him by Dr. Krieger's lapdog.
With his feral abilities lying dormant, Jack sits in a bar and drinks his
sorrows away at his newfound paradise until a young lady approaches him by the
name of "Kade". Jack lays down some smooth moves and agrees to meet with Kade
later, but little does he know that the chance meeting with Kade will set up
his next hell as two policemen approach him and eventually knock him out then
confine him. Jack wakes up in a building and watches outside a cell window as
the police station is attacked by some strange character that seems to be
superhuman. And so Carver's latest adventure begins.
Far Cry Vengeance for the Wii is basically a remake of Far Cry Instincts:
Evolution for the Xbox. Far Cry Instincts Evolution is a side story that
expanded upon Jack's adventures after the events of Far Cry Instincts.
Differences in Far Cry Vengeance when compared to Far Cry Instincts: Evolution:
- Graphic degrade
- New Wii controls
- Jack Carver has a new voice actor (no more Stephen Dorff)
- New story cutscenes
- New script for cutscenes that appeared in Evolution
- More stages
- Slight changes to existing stages
- New character Kien Do takes place of Doyle in the story
- Machete takes place of Butterfly Knife
- Feral meter has been replaced with Predator meter
- Jack receives his feral abilities once again throughout the game just like in
Instincts
Glitches/Bugs in Far Cry Vengeance
- The game may freeze on you, and sometimes, it may start to freeze often. The
only solution is to reset the Wii and keep trying or start over. The problem
is most likely caused from the save system. Enter the code "GiveMeTheMaps"
and start from whatever stage you were on. The ending area of Stage 4 (with
the snipers) is where I had the most trouble during my first playthrough and
I have heard of others having the same problem in that one particular area.
If you can get to the next save point after the freezing starts then it may
stop once the game has saved again.
- Shots may travel right through an enemy without the enemy taking damage.
- Enemy shots may travel right through Jack without you taking damage.
- The cursor may stop functioning as if you were holding the remote off to the
side of the TV screen.
- The cursor may get locked in a certain corner of the screen and turn the
view.
- Enemies may get stuck in the environment rendering them helpless. This
happens mainly with feral warriors. Just shoot them to put them out of their
misery.
,,, [BS00] ```
/// ___ _ __ _____ ___ __ \\\
/// / __\ /_\ / _\ \_'` \/ __\/`_\ \\\
((( /__\// //_\\ \ \ / /\/-/ \ \ )))
\\\ / \/"'\/` _ \_\-\/\/ /_/ /___ _\`\ ///
\\\ \_____/\_/ \_/\__/\____/\____/ \__/ ///
``` ,,,
============
- Controls -
============
A = Lock camera/Activate predator mode
B = Fire (right hand)
C = Reload/Interact (hold)
Z = Fire (left hand)/Throw object
1 = Use Binocular/Tear up turrets (hold)
2 = Objective list
- = Feral vision
+ = Pause menu
Home = Wii Home Menu
Analog = Move/Drive
D-pad Up = Switch throwing weapon
D-pad Right = Switch weapon
D-pad Down = Stand/Crouch/Prone
D-pad Left = Dual Wield On/Off
Use Machete/Feral Claw = Swipe the remote to the left or right as if you were
slashing a knife.
.~~~~~. _
/ \ |+|
------------->
Throw Grenade = Hold down Z then move the nunchuk backward and swing it forward
while releasing the Z button.
release B
.---------------->
/
(
`------< _____=_
/ ______)
/ _
( (@)
`------< | |
(_)
,,, [WP00] ```
/// __ __ __ _ ___ ___ __ __ \\\
/// /'/ /\ \ \/__\/_\ / _ \/___\/\ \ \/ _\ \\\
((( \ \/ \/-/_\ //_\\ /-/_)// //" \/-/\"\ )))
\\\ \" /\ //__/" _ '\/'___/'\_// /\ '/ _\-\ ///
\\\ \/ \/\__/\_/ \_/\/ \___/\_\ \/ \__/ ///
``` ,,,
=====================
- Secondary Weapons -
=====================
-- 9mm Auto
This is your starting weapon and the main weapon that enemies will drop at the
beginning of the game. The weapon seems quite better in this version of Far
Cry since headshots are fairly easy to get. Firing at any other portion on the
enemy's body will not take much damage.
Range: **
Power: **
Reload: ***
Rate of Fire: **
Max Ammo (per clip): 15
Max Clips: 4
Dual Wield (Akimbo): Yes
-- 9mm (w/Silencer)
Stealth plays an extremely minor roll in this game so these guns are basically
useless. This gun uses the same ammo as the original 9mm, so you don't have to
worry about finding separate ammo for it.
Range: **
Power: **
Reload: ***
Rate of Fire: **
Max Ammo (per clip): 15
Max Clips: 4
Dual Wield (Akimbo): Yes
-- Bull 44
The revolver is the most powerful secondary weapon that the game offers. Each
shot packs quite a punch no matter what portion of the enemy's body that you
hit.
Range: **
Power: ***
Reload: **
Rate of Fire: **
Max Ammo (per clip): 6
Max Clips: 7
Dual Wield (Akimbo): No
-- G18
The G18 is found in the later levels of the game and is the most balanced
handgun out of the handgun variety.
Range: **
Power: ***
Reload: **
Rate of Fire: **
Max Ammo (per clip): 7
Max Clips: 9
Dual Wield (Akimbo): Yes
-- AM9
This is the only handgun that offers rapid fire and the ammo can be used up
rather quickly if you get too trigger-happy. It's a good weapon for constant
pressure on any one enemy much like a rapid fire primary weapon.
Range: **
Power: *
Reload: ***
Rate of Fire: *****
Max Ammo (per clip):
Max Clips:
===================
- Primary Weapons -
===================
-- MP5
The MP5 is the most common weapon found early in the game. It has to be
reloaded often and runs out of ammo quick.
Range: **
Power: **
Reload: ***
Rate of Fire: *****
Max Ammo (per clip): 30
Max Clips: 6
Dual Wield (Akimbo): Yes
-- Auto45
This weapon is only found on the first stage. It is very similar to the MP5 in
almost every aspect except appearance.
Range: **
Power: **
Reload: ***
Rate of Fire: *****
Max Ammo (per clip): 30
Max Clips: 6
Dual Wield (Akimbo): Yes
-- Shotgun
The Shotgun is good for close quarter combat only. Its distance is severely
lacking compared to any other weapon in the game. It packs a good punch from
close range, but the rapid fire spammage from any other primary weapon is
usually better.
Range: *
Power: ***
Reload: ***
Rate of Fire: *
Max Ammo (per clip): 8
Max Clips: 3
Dual Wield (Akimbo): No
-- P90
The P90's are much like the AM9's. They run out of ammo very fast if you get
to trigger-happy, but they will spam an enemy with gunfire very well,
especially when dual wielded.
Range: **
Power: **
Reload: **
Rate of Fire: *****
Max Ammo (per clip): 50
Max Clips: 4
Dual Wield (Akimbo): Yes
-- Carbine
The Carbine is the best primary weapon that you can wield later in the game
since it combines the rapid fire from the previous secondary weapons along with
a scope for sniping. It has a silencer as well. The only flaw with this
weapon is that the ammo is rare. Enemies will not carry it later in the game
and it can only be found lying around.
Range: ****
Power: ***
Reload: ***
Rate of Fire: *****
Max Ammo (per clip): 30
Max Clips:
Dual Wield (Akimbo): No
-- Assault Rifle
The Assault Rifle is a good choice for later in the game, but the ammo is
rather rare. Some enemies will carry it but they are usually few and far
between. It has a mounted grenade launcher to help you gain more precision
with your grenades - they instantly explode when fired.
Range: ***
Power: ***
Reload: ***
Rate of Fire: *****
Max Ammo (per clip): 30
Max Clips: 6
Dual Wield (Akimbo): No
-- BC-74
The BC-74 is a decent auto-fire weapon for later in the game, but the reloading
can get you killed since it is so long. The reload animation can't be
interrupted that ofen and it takes about as long as the Machine Gun. Much like
the Assault Rifle, it has a mounted grenade launcher.
Range: **
Power: ***
Reload: ****
Rate of Fire: *****
Max Ammo (per clip): 30
Max Clips: 4
Dual Wield (Akimbo): No
=================
- Heavy Weapons -
=================
-- Machine Gun
The Machine Gun is the ultimate rapid fire weapon for when you want to spray
bullets a bunch. It's main flaw is its reload time, but it can interrupted
anywhere during the animation.
Range: ***
Power: ***
Reload: ****
Rate of Fire: *****
Max Ammo (per clip): 50
Max Clips: 4
Dual Wield (Akimbo): No
-- Recon Rifle
The Recon Rifle is the first sniper rifle that you will have available to you.
It serves as a good long distance weapon for earlier stages and also has the
quickest rate of fire out of the normal sniper rifles.
Range: *****
Power: ***
Reload: ***
Rate of Fire: ***
Max Ammo (per clip): 10
Max Clips: 3
Dual Wield (Akimbo): No
-- Sniper Rifle
The Sniper Rifle is the main long distance weapon that you will use in the
later stages. It is more powerful than the recon rifle back lacks slightly in
its rate of fire.
Range: *****
Power: ****
Reload: ***
Rate of Fire: **
Max Ammo (per clip): 10
Max Clips: 3
Dual Wield (Akimbo): No
-- Rocket Launcher
The Rocket Launcher is found very sparingly so it is best to only use it for a
while then drop it and pick up some other weapon since you won't likely find
any more ammo for it for quite a while.
Range: ****
Power: *****
Reload: *****
Rate of Fire: *
Max Ammo (per clip):
Max Clips:
Dual Wield (Akimbo): No
-- Blowgun
The Blowgun is best when used in combination with a physical attack. It will
disable the feral abilities of the later enemies, allowing you to get a free
hit while they are stunned.
Range: **
Power: **
Reload: **
Rate of Fire: **
Max Ammo (per clip): 1
Max Clips: 5
Dual Wield (Akimbo): No
======================
- Stationary Weapons -
======================
These weapons are stationary, but as Jack's feral power evolves he can rip
these weapon from their hinges by pressing and holding the C button on the
nunchuck. Once the weapon has been unhinged, it will contain only a set amount
of ammo and may not be reloaded. While carrying these weapons, Jack's movement
will slow, he will not be able to jump as far, and he must drop the weapon
while switching to another weapon, while entering a vehicle, or while climbing.
-- Mortar Stationary Weapon (Grenade Gun turret)
Range: ***
Power: *****
Reload: N/A
Rate of Fire: **
Max Ammo (per clip): 20
Max Clips: 0
The Mortar gun is just as powerful as a rocket launcher except the range
suffers when compared to a rocket launcher. It carries a decent amount of ammo
and packs the same amount of punch as a rocket launcher. Other flaws besides
the range include: it cannot be reloaded, it is usually rare, and you can
easily kill yourself by accidentally shooting the nearby ground, a wall, or an
up close enemy.
-- FC Stationary Weapon (Machine Gun turret)
Range: ****
Power: *****
Reload: N/A
Rate of Fire: *****
Max Ammo (per clip): 200
Max Clips: 0
This is by far the best weapon you can carry around. Go Rambo on your foes
with non-stop firepower! The range is just about as good as a Sniper Rifle.
==================
- Thrown Weapons -
==================
-- Rock
The rocks usefulness has been cut in half in this version of Far Cry thanks to
the fact that you cannot use Branch Traps in Vengeance. These can be used to
gain an enemy's attention once you have placed a land mine. Place the land
mine, run away and hide (crouch), then throw a rock near the mine.
Range: **
Max Ammo: Infinite
-- Grenade
This is the most standard thrown weapon that you will use throughout the game.
The grenades will bounce a bit when thrown to gain some extra distance. Later
weapons such as the BC-74 will have grenade guns attached to them that will
allow you to shoot grenades that will explode upon impact!
Range: ***
Max Ammo: 5
-- Molotov Cocktail
The Molotov Cocktail will shatter and the surrounding ground will burst into
flames once this weapon is thrown. If the enemy steps through the flames then
they will catch on fire and eventually die.
Range: **
Max Ammo: 5
-- Pipe Bomb
These are much like the grenades except you can to trigger them at whatever
time you want by pressing the B button after throwing one. Press the C button
is order to disarm them. Pipe bombs will roll on the ground once thrown, which
will help them gain some extra distance. Remember that you can trigger them
while they are rolling or while they are still in the air.
Range: ****
Max Ammo: 5
-- Land Mine
The Land Mine can be placed in the path of an enemy to instantly kill them when
they step over it. Hide and throw a rock once a land mine is placed to get a
nearby enemy's attention and watch as they walk straight toward the landmine.
Range: N/A
Max Ammo: 5
,,, [WT00] ```
///__ __ _ __ _____ __ ___ ___ \\\
//// / /\ \ \/_\ /'/ /\ /\/__ \/\ /\/__\ /___\/\ /\ / _`\ /\ /\\\\
((( \ \/ \/ //_\\ / / /`//_/ / /\/ /_/ / \// // //`/ \ \/ /_\// /_/ / )))
\\\ \`'/\ /, _ \/-/___/ __ \ / / / __" / _` \/'\_//\ \_/,/-/_\\/ __'"/ ///
\\\ \/ \/\_/ \_/\____/\/ \/ \/ \/ /_/\/ \_/\___/ \___/\____/\/ /_/ ///
``` ,,,
__
/ / ___
/ / / _ \
Stage 1 / / / /_)/
_ _ _ / / / ___/ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ _ _ /_/ \/ alace Hotel _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WT01]
( ) Main Objective: Escape!
Jack will start this adventure inside the middle of a room in a wooden
building. Take this time to get used to the controls since they're quite
different from any other version of Far Cry that you've played previously. Use
the nunchuk's analog to move. The remote will move the cursor and allow you to
aim freely. Move the cursor to the sides of the screen in order to turn. Hold
the A button on the remote to lock the screen in place to where the cursor can
be moved freely without Jack turning. The A button will allow you to move
forward or strafe to the side while the camera is locked in place without
having to worry about turning.
_
|_| Find a weapon [OB11]
Leave the room then run down the left corridor. As the on screen phrase will
say, move toward the direction of the blue dot on the bottom left radar to get
to the destination of the next objective. Exit the building by moving through
the doorway in the office ahead. Walk toward the blue glowing area outside to
pick up the ++MACHETE++.
_
|_| Escape the Police Station [OB12]
Walk up to the boarded section of the fence ahead and attack it by pressing B.
You should really get used to attacking by swiping the remote however - swipe
to the right or left with the remote to slash with the Machete. Walk through
the doorway and tap D-pad Down twice to go prone (crawl). Tapping it once will
make Jack crouch. Lift up on the nunchuk to instantly raise up, or just tap D-
pad Down twice. Silently, walk toward the guard with his back to you in the
doorway ahead (crouch and move toward him) then slash him with the Machete for
an instant stealth kill. Hold the A button while moving to lock the camera in
place.
Grab the ++9mm HANDGUN++ from his body. Shoot the +--------------------------+
guards up ahead (B button w/9mm equipped) then use | >> ARMOR PICKUP > ARMOR PICKUP >
ARMOR PICKUPS > ARMOR PICKUP > ARMOR PICKUP > ARMOR PICKUP > ARMOR PICKUPS > ARMOR PICKUP
> ARMOR PICKUP > ARMOR PICKUP > ARMOR PICKUP > ARMOR PICKUP |
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