Final Fantasy Crystal Chronicles: My Life as a King Walkthrough :
This walkthrough for Final Fantasy Crystal Chronicles: My Life as a King [WII] has been posted at 07 Apr 2010 by scorpion06 and is called "Dialog FAQ". If walkthrough is usable don't forgot thumbs up scorpion06 and share this with your freinds. And most important we have 7 other walkthroughs for Final Fantasy Crystal Chronicles: My Life as a King, read them all!
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Walkthrough - Dialog FAQabcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyza ********************************************************* * Final Fantasy: Crystal Chronicles - My Life as a King * * Dialog System FAQ * * (C) 2008 Grant Dotter * ********************************************************* ************* * Section 0 * ************* 0.1 Table of Contents ===================== 0 This Section 0.1 Table of Contents (You Are Here) 0.2 Version History 1 About the FAQ and it's Purpose 1.1 Introduction 1.2 Who is this for? 1.3 General Information 2 - The Dialog 2.1 King Leo's Court 2.1.1 Payment 2.1.2 Exploring 2.1.3 Combat Log 2.1.4 Other 2.2 Lost Item Mini-quest 2.3 Captain of the Guard Sir Hugh Yurg (SPOILER warning) 2.4 Topic: Adventurer Shops / Status of the adventurers 2.5 Topic: Bread / The Bakery / The Emporium 2.6 Topic: The Crystal / The Dark Lord / Architek / King Epitav(Your Father) 2.7 Topic: Friends 2.7.1 Adults- Female 2.7.2 Adults- Male 2.8 Topic: Walks / The City / The Frontier / etc. 2.9 Topic: Time of day 2.10 Special topics: Conversation directed at the King 3 Closing Stuff 0.2 Version History =================== v 0.1 Initial release. Contains only general informaiton about the game's dialog system and how it works, with a partial listing of actual dialog. Future versions will actually list many examples of specific dialog in each category. v 1.0 Lots of info added, especially in special conversations with the king and the lost item miniquest. Finished most formatting. v 1.1 A few more quotes and Lost Item quest items added. ********************************************* * Section 1: About the FAQ and it's Purpose * ********************************************* 1.1 Introduction =========================== Welcome to my Final Fantasy : Crystal Chronicles - My Life as a King Dialog FAQ. The purpose of this FAQ is to explain the game's dialog system. That is, the system that helps keep you from getting bored while running around town, esepecially after you've used all the building space. This FAQ is relatively spoiler-free - that is, I will not cover cutscene dialog. Some sections will have minor spoilers. This FAQ only covers chatter from the Citizens during day-to-day gameplay. The point here is to explore the suprisingly vast amount of dialog in a game that entirely takes place in a single small city. You can easily play the game for 100s of hours and still encounter new dialog. Indeed, what I list here is nowhere near complete, but should give you insight into the system, and help you find out what you need to do to explore all of the chatter in the game. What is the purpose of this? Some people just like collecting / seeing everything there is to see in a game. If you feel like you've missed something in the game, this guide is for you. 1.2 Who is this for? ==================== This FAQ is intended to serve two kinds of people: - Those who like getting/collecting/seeing/finding every single thing in a game. This guide will tip you off to some conversation you may have missed and tell you how to encounter it. - Those who are just curious about how the system works, as there is a bit more to it than there may seem to be at first glance. 1.3 General Information: Chatting it up with the Citizens ========================================================= As the people go about their business, green happy face balloons will appear over their heads, more or less at random, although they can be triggered under certain circumstances as well. When you see these, you can press the A button on the Wii Remote or Classic Controller to talk to them. Depending on where they are, their gender, and the current progression of the story, they will have different things to say. Depending on the condtions, their lines are randomly selected from certain groups of dialog. For each topic, I will list all the known random dialog available. Note that most all chatter with citizens depends only on factors such as gender, location, family status, and where they are coming to / going from. With the exception of travellers, dialog is never affected by race, which can occasionally appear slightly awkward; additionally, this also means that some speeches will not be given by some races: -> All Selkies in this game are female, and so they will not pick any dialog from that which can only be said by males. -> All Yuke parents are fathers, and cannot pick dialog only said by female parents. Additioanlly, all Yuke non-adventurer children are females and therefore have similar limitations. -> All Lilty parents are mothers, and cannot pick dialog only said by male parents. Additionally, all Lilty non-adventurer children are males and therefore have similar limitations. All Lilty Adventurers are male, as well. With some exceptions (which each have their own special section), I will not cover some varying dialog including the following (at least, not initially): - lines spoken by adventurers coming to or from dungeons - lines spoken in reference to mini-quests (Except the lost item behest) and any other dialog that is only ever spoken once and/or can be repeated infinitely in the same day - lines spoken by shopkeepers. - anything in any cutscenes, even those that are not specifically part of the main storyline e.g. cutscenes related to gaining access to new buildings. - Technical dialog, such as most functions in the castle, news headlines, and anything spoken by Chime at the Tavern or Bulletin Boards. Basically, anything that is not in any way random. Some lines seem to be more rare than others. When possible I will give you an idea of the rarity- However keep in mind that the rarity of some lines may differ depending on your city's layout. ********************* Section 2: The dialog ********************* First we will discuss some special categories, then we will go to the more general groups. 2.1 King Leo's Court ================ Though not clearly referenced in the game, the King's morning routine in the game is referred to as holding court. Meaning, it's the period a king holds for people to present the issues of the day and to make decisions based on them. During your Court each morning, the adventurers present you with their daily reports. As you examine the reports, you'll notice some lines of text in each adventurer's travel and battle logs have the grey "this is selectable" background and you can highlight them with the cursor. When selected, the adventurer who performed the listed action will comment on it. They will generally always comment on most of their in-town exploration activities, exploration activities, and the caliber of an enemy before a fight. They will comment on their use of special abilities, and the enemies' resistance to an attack or spell at random. Usually they will comment on the same kind of action only once per battle. Here's what they have to say. Rarity indicates the likelyhood you will see the text during the game. 2.1.1 Payment ----------------- Pay: "I recieved my pay from Miss Chime. I'll use it wisely, sire!"(sure bet) Pay: "If only my pay were a bit higher..."(Rare to Never unless you never raise the pay rank) 2.1.2 Exploring --------------- Used shortcut: "This shortcut is useful for avoiding unnecessary battles." (somewhat common) Got lost: "I didn't know where I was, or where I came from, sire." (Common before dungeons fully explored, then almost never) Halls of Oblivion (DLC dungeons only): "It was so dark and frightening,sire." (Rare due to DLC and lighting beacons) Completed behest: "All in your name, Sire! Long live the king!" (Guaranteed) Someone else completed behest: Hit by Omega's Wave Cannon: "I didn't think that beam of light would reach that far..." (For parties in Infinity Spire but not battling- Rare unless Omega is giving you a hard time) Hit by Tidal Wave: (Unknown) Found Fountain of Restoration: "Drinking from this enchanted spring renewed my strength!" (Common) Treasure chest found (Opened): "Finding treasure is the greatest part about being an adventurer, Sire!"(Uncommon) Treasure chest found (failed to open): "I could not open that chest without any lockpicking skills, Sire." (uncommon [thief] to common [no thief]) 2.1.3 Combat Log ---------------- Rarity of threat assessments varies greatly depending on how you play. (Threat assessment- The first line of every battle log) Equal or advantage in numbers: Too weak (win): "The enemy didn't pose much of a threat, sire." Even match (win): "An evenly matched battle, and a victory for the realm!" Strong opponent (win): "This foe was a challenge, but victory was assured." Strong opponent (lost): "I thought that luck was on my side..." Outnumbered (win): "An advantage in numbers did not save them." Outnumbered, by 1 (win): "The enemy was many, but they were bested." Outnumbered, by 2 (win): "Sheer numbers did not help the enemy!" Outnumbered, strong (lost): "Nothing could prevent defeat against so many foes..." (Melee combat) Weapon resistance: "Most attacks could not get past that thick armor, Sire." (Common) (Sword abilities) Double Attack: "It's all in the wrist, sire." (Common) Shadowblade: "Whatever it takes to defeat the foe! (Uncommon: ability level) (Axe abilities- DLC only) Avalanche: "Anyone would feel that in the morning." (Uncommon due to DLC) Flurry: "It may not look it, but I'm actually aiming each swing, Sire." (Less common than Avalanche) (Dagger abilities) Critical Attack: "That one must have hurt." (Rare to Uncommon based on ability level) Pommel Strike (Interrupted target): "Just in time, too." (Rare) Poison Sting: "Poisons are tools of the trade, sire. (Common) (Hammer abilities) Shock Bomb: "The enemy can't dodge if they're stunned." (Rare [White Mages] to average [Warriors]) Power Bomb: "That's how you nail them! So to speak, Sire." (Very rare [White Mages] to uncommon [Warriors]) Wave Bomb: "Bringing down their defenses was the best course of action!" (Very rare [White Mage] - Rare [Warrior]) (Thief abilities) Mug: "I'll find even the smallest elementite pebble, Sire!" (Rare to uncommon depending on ability level/# of thieves) (Spellcasting) -note- the rarity of spellcast messages will be affected by medals that change a character's preferences, e.g. Protection or Holy medals. Spell resisted: "This foe wasn't being hurt much by the spells I cast." (semi-common, depends greatly on the dungeon) Poison: "Weakening the enemy is a valid strategy." (Common) Slow: "They're easier to hit this way." (Common) Cure: "It's my job to heal, Sire." (Common) Regen: "It's great for nicks and bruises." (Semi-common) Shell: "The best defens against the arcane!" (semi-common) Protect: "The hardier, the better." (Common) Haste: "The faster we attack, the sooner they drop." Clear: (Rare) 2.1.4 Other ----------- Won prize in Gaming Hall: "Oh, that - I thought I needed to sharpen my mental skills, sire." (Very rare [no medal] to Rare [w/Game Guru medal) Level Up: "I feel much stronger now, and I know I can be even stronger!" (Every time the character levels up) Visited Training Hall: "I feel much stronger now, thanks to Sir Yurg!" (average [normally] to common [w/ Traning Freak medal) 2.2 Lost Item Mini-quest ========== Mogtillo will come out of the castle to offer you a mini-quest to talk to one of your citizens once a day if no such quest is currently active. Upon talking to the person in question, they will tell you they lost something, and you can issue a behest at the castle for the adventurers to search the town for it. A list of possible items is shown below. Successfuly finding the item will boost morale (Appears to increase the heart meter for that person's hosuehold). Comments are available for some of the more interesting items. The list of possible lost items is as follows (There are many more I haven't listed yet, email me if you notice any): Selkie treasure map Unsent love letter paycheck Sir Yurg cooking book |
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