Kirby's Epic Yarn Walkthrough :
This walkthrough for Kirby's Epic Yarn [WII] has been posted at 22 Nov 2010 by Bkstunt_31 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up Bkstunt_31 and share this with your freinds. And most important we have 2 other walkthroughs for Kirby's Epic Yarn, read them all!
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Bkstunt_31 |
Walkthrough - FAQ/Walkthrough
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A General Guide
Authored by:
Bkstunt ( Gregorio31 @ gmail . com )
Thnikaman ( Thnikaman . Thnik @ gmail . com )
Edited and formatted by:
Bkstunt ( Gregorio31 @ gmail . com )
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+ Table of Contents +
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Note: Press Control+F and enter in the code to skip to that section.
Introductions.............................(KeY 1.0)
Controls..................................(KeY 2.0)
General Pointers/Two Player benefits......(KeY 2.1)
Guide:
Hub World/World 1: Quilty Square..........(KeY 3.1)
World 2: Grass Land.......................(KeY 3.2)
World 3: Hot Land.........................(KeY 3.3)
World 4: Treat Land.......................(KeY 3.4)
World 5: Water Land.......................(KeY 3.5)
World 6: Snow Land........................(KeY 3.6)
World 7: Space Land.......................(KeY 3.7)
World 8: Dream Land.......................(KeY 3.8)
Mini-games:
Zeke's Hide and Seek......................(KeY 4.0)
Beadrix's Bead Runs.......................(KeY 5.0)
Carrie's Transport........................(KeY 6.0)
Buster's Training.........................(KeY 7.0)
Mara's Races..............................(KeY 8.0)
Shop Inventories:
Fabric Shop...............................(KeY 9.0)
Furniture Shop............................(KeY 10.0)
Credits and other ramblings...............(KeY 11.0)
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+(KeY 1.0)+
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+ +
+ Introductions +
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Hey guys, Bkstunt and Thnikaman here writing a guide for Kirby's Epic Yarn.
Obviously Kirby is one of Nintendo's/Hal Laboratories biggest characters, and
since I've enjoyed his game's in the past this one was fun to do.
Kirby's Epic Yarn is on the Nintendo Wii, and is the first major console Kirby
game since the Nintendo 64 (The Crystal Shards). It's capable of co-op as
well, making it a good game to play with a buddy.
After playing through the game to 100%, I've realized a few things. First of
all, I'd like to note here that this game is NOT a hard game at all. In fact,
it's one of the easiest platforming game's I've ever played. I attribute this
mainly due to the fact that Kirby can NOT die during the game.
Therefore, the need for an ultra-detailed guide is somewhat dampened. What I'm
saying is that Thnikaman and I aren't here to hold your hand and guide you
step by step through the game. Instead, we will focus more on where to find
the game's vast amount of collectable items. We'll also point out Boss
strategies as well as anything that made us scratch our heads as well.
Since Kirby can't die, I would urge you, the reader, to NOT use a guide if all
you care about is finishing the game. It's much funner that way. This guide is
more of a reference on where to find all the level's treasures, as well as
general strategies for certain parts of the game.
The main game is rather short of you don't focus on getting everything. If you
are looking to get 100% on the game though, you have quite a bit ahead of you.
100% means beating every level, collecting every item in the level, and
getting a gold medal on every level. It also means completing every mini-game,
of which there are quite a few, to collect all the items that they offer you.
Ok, now lets get into the guide.
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+(KeY 2.0)+
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+ +
+ Controls +
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As you probably know (or have at least guessed by looking at the game's
box), Kirby's Epic Yarn isn't exactely your normal Kirby game. You won't be
sucking thing up and gaining powers here. Instead, Kirby is made entirely out
of yarn!
Also, you'll be holding the Wii-mote sideways through 99% of the game, giving
you very few buttons to worry about.
I'll also note that you can learn these moves from the games obligatory
tutorial level: Patch Castle in Quilty Square.
Directional Buttons: Movement.
- Kirby walks at a rather leisurely pace. You can double tap right or left to
turn Kirby into a car to travel faster.
- Kirby will also automatically turn into a fish/sub thingy if you enter
water. You can tap "2" to make him go faster in this form.
- Kirby is multi-layered! There are some levels where you will have to press
up at a door to move between layers of the level (foreground to background and
vice versa).
"1" Button: Use Kirby's yarn whip.
- Kirby is vicious! Tap the button to whip out your yarn and destroy enemies.
- Kirby thinks ahead! Hold the button to coil up the enemy into a ball. You
can than use them as a projectile by throwing them!
- Kirby isn't god! Not every enemy is destroyable or coil-able. You will
learn which enemies you can defeat by playing the game.
"2" Button: Jump
- Kirby is mobile! Hold the jump button to turn into a parachute. Useful for
precision and taking advantage of any breezes.
- Kirby is deadly! Press down in the middle of a jump to turn into a weight.
Useful for killing things and breaking through blocks.
"A" Button: Ghost Mode
- Kirby knows when to share the stage! Pressing "A" is honestly only useful
when you're playing co-op with a buddy. What it does is puts you in a
ghost-like mode, which you can do to save yourself from certain "death" (and
avoid any gems/beads being lost). When playing with a friend, this allows them
to continue and get to safety. Your buddy can touch you to release you, but
you can press "2" to get over to your buddy faster.
"+" Button: Pause/Pictures Menu
- Kirby is photogenic! Press this button to pause in any stage, as well as use
the "try again" and "quit" options if you want to use them. You can
also take
pictures and save them to your SD card.
"-" Button: World Jump
-Kirby's got's frequent flyer miles! Use this button on the world map to jump
to any unlocked land. Easy transportation!
------------
|(KeY 2.1) |
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| |
| General Pointers/Two Player Benefits |
| |
--------------------------------------------
Before we start going into the games worlds and stages, let me go over a few
things with you.
First of all, yes, the point of the game is to make it to the end of the
stage, but on the way there you can collect beads. Beads look like gems (and I
often interchange those two words) and come in varying amounts. The very small
ones are worth one, than they get bigger and come in 5 and 10 amounts. There's
also a star that is worth 100 beads. Color doesn't matter, only size.
You can see how many beads you have on the upper part of the screen. There is
also a string up there where the beads go. As you pile on beads there, they
will stack and give you medals to show how good you did on that stage. The
three medals are bronze, silver, and gold.
If you get hit by an enemy that can harm you (not all enemies can harm you by
touching you, look for spikes/spears and other sharp looking things) than you
will get hurt. You will also lose a portion of your beads. The beads fall out
of you as if you were sonic, which means you can stop and pick them up. This
is hard to do over pits, as you'll lose your beads, but is easy on flat
surfaces as you're invincible after getting hit for a short while.
So... the obvious point to getting a gold is to go out of your way to collect
beads and try your best not to get hit. Easier typed then done, of course.
EXPLORE! Follow the golden rule to platforming games (if you want to find
"hidden" items): go the way that they don't want you to go.
Also, I will be emphasising the stage treasures, like :[THIS]:.
As you play through the stages, you will also come across bell pieces. These
are for the end of the stages where you can get bonus beads, so collect them
whenever you can. I honestly can get the 5-star one almost every time, and
don't really worry about the other two. I'll talk about the bell game after
the first stage (which is coming up soon).
Adding in a second player can be both a blessing and a curse. For starters,
with two players you have to share platforms, and if you bump into each other
that can cause someone to get hurt inadvertantly. You can also accidentally
jump on-top of your partner or whip them up into a ball.
But there are some blessing to a second player as well. For example, you can
stand on player 2's head, have him jump, and than jump off of him to easily
reach higher ledges (which I sometimes refer to as the 2-player jump trick).
And since you can whip them and coil them up (they look like a baseball when
you do this), you will always have a cheap source of ammo and never need to
search for an enemy when you come across a breakable block (the colored-in
ones). There are also several transformation stages that are handy to have 2
players in as well.
Don't be afraid to hit "A" before you die in a 2-player game.
Overall, the benefits vastly outweigh the problems, so grab a good buddy to
help you out.
Lastly, this is a game! Have fun! Onto the guide!
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+ +
+ GUIDE +
+ +
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This work is seperated by Worlds, which have a control/find functions, and
than seperated by stages, which don't have any search function since there is
only seven stages in each game and our writings aren't terribly long.
It's also worthy to note that Thnikaman and I each wrote different worlds. I
will note when we switch writing duties, but I'm sure you'll see the
difference in writing styles. I'll (Bkstunt) write World 1 and 2.
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+(KeY 3.1)+
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+ +
+ World 1: Quilty Square +
+ +
+++++++++++++++++++++++++++++
We start the game with the ever-hungry Kirby walkiing through Dream Land, with
the story being narrated to us in a true story-book style. Apparently Kirby
spies his favorite food just chilling on top of a bush (since when to tomato's
chill on top of bushes?) and decides to gulp it down.
Unfortunately for our hero, he is the one sucked up, by an evil sorcerer
(Named Yin-Yang), into a sock of all things! No! Kirby comes to in a world
made up of yarn, and is himself now just another yarn creation.
This area is called Quilty Square and is going to be your home away from home
for the remainder of the game. Here you'll meet Prince Fluff and go through
the obligatory tutorial level. So lets get to it!
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| World 1 Stage 1: Patch Castle |
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Being the tutorial level, you'll have an easy time here. Watch the big screens
as they show you how to perform all of Kirby's moves. There's really no
threats in this entire stage.
The treasure's here are also ridiculously easy to find. You can find the first
one, the :[Chandelier]:, in the gift box right after you learn how to pull
patches off of the stage. The next one, the :[King's Throne]: right where you
learn how to swing. Instead of swinging right, swing left.
Keep going through the stage and after you learn how to transform into a car,
you can find the :[Music: Patch Castle]: treasure.
At the end of the stage, you will find the bell mini-game. How this thing
works is you find the three bell pieces as you play through the stage. They
come in three sizes: the 2-star bell piece, the 3-star bell piece, and the
5-star bell piece. Each one you collect goes on the wheel. If you don't get
them, the wheel piece where they were supposed to be will just be blank.
Now, I was bragging earlier about how I can almost always hit the 5-star
piece, and you can/should too! See the pointer at the top? That's space is
what prize you get when you pull that bell string. Now the wheel isn't moving
too fast, so when you see the 5-star piece BARELY ENTER the top space, pull
the string. That's the secret to getting a 5-star every time. It's important
to master, too, since a good 5-star reward at the end of a stage can be the
difference between a silver medal and a gold medal.
After the stage, you will recover a piece of the magic yarn, which was stolen
from Patch Land and is used to stitch Patch Land back together. These things
are our true goals at the end of each world. Now that we have this one, we
will also unlock World 2: Grass Land. But first, let's get acquainted with the
rest of Quilty Square.
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| Knowing your Hub World |
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------------------------------
Well, we might as well get familiar with this space, since it's our "home" for
now. You have Prince Fluff's castle, as well as a door to Patch Plaza to the
right. At Patch Plaza you can view your collectables, as well as the cast,
cut-scenes, and soundtracks. It's a pretty cool place to browse what you've
done in the game.
This is also the area to check and see what you're missing, as each door here
has a percentage above it to show you how much of that perticular collection
you've unlocked. So when people talk about beating the game 100%, this is what
they are referring to.
Underneath Patch Place is a couple of shops that are closed for now, but will
soon open to become a Fabric Shop and a Furniture Shop. You can spend your
hard-earned beads here, and near the end of the guide I'll list everything
they have to offer.
To the right of that is the apartment complex that Dom Woole owns. Here you
have your "Pad" which you can enter at any time and decorate. What's the point
of decorating? Um... release some creativity?
Dom Woole will also ask you to decorate the adjacent aparement, which will
make a new tenant appear (The first one is Zeke). But he won't stop there, in
fact he'll also ask you to give him some beads to build the apartment complex
higher and higher. The first add-on will cost you 10,000 beads and will add on
two more rooms to decorate (which bring in Beadrix and Carrie). The second
add-on will cost you 25,000 and add on the last two rooms, which after you
decorate will bring in the last two tenants (Buster and Mara).
Feel free to come back here anytime to decorate the apartment rooms and do the
game's mini-games. For now, lets continue onwards to Grass Land.
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+(KeY 3.2)+
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+ World 2: Grass Land +
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| World 2 Stage 1: Fountain Gardens |
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Ah, Grass Land. A fairly easy place and a nice warm-up to get used to the
game. Fountain Gardens also does a nice job of showcasing the games graphics,
which I've heard described as "disgustingly cute". I agree.
Here, jump up the ledges on the tree to find gems and a :[Flower Sofa]: on the
right. Also note that you can drop in the water by the bridge gap for some
more gems. You can also shake several gems out of the trees (Have a second
player collect them).
Further on, unzip the castle and drop down to find a gift box with a
:[Fountain]: inside. Fancy. Keep heading right and unbutton the level to warp
out.
Go right (we head right a LOT in this game) and use the water bursts here to
find more goodies. Use the third water spurt to find a gift box with a :
[Music: Fountain Gardens]: disc in it.
At the end of the level you get to control Mega Tank Kirby. These transfroming
areas appear in a number of levels throughout the game, and are very fun. Each
one is different, and sometimes incorporates player 2.
This one lets you spit out bombs (for one player) and control a robotic
punching glove (for player two).
Aim for anything in your way and if you get hit make sure to move back a bit
to pick up any crystals that may have dropped. Keep on going to end the stage.
After ending each stage, you will be given a patch. Use it on the world map
(by pressing "1" to open up the next stage, as well as often seeing cute
little ways showing you how the stage's open).
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| World 2 Stage 2: Flower Fields |
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Here, you can run along the flower wheels to make gems grow out. There's a
whole bunch of wheels like this throughout the level, so do it to all of them.
Past the big green wheel is a gift bos with the :[Flower Clock]: inside of it.
Keep heading right to find some white flowers that can be whipped to make a
floating/swinging platform that you can use to continue. Make sure to grab all
the gems arranged like flowers.
Use the second white flower to go up to the second ledge (instead of the
first) where you will find a frog swing point. Use this to get to the gift box
on the right for a :[Frog Umbrella Stand]:
Go under the lillypads below and keep moving through the stage.
Use the frog swings (two of them) to free an exclamation point from the gift
box. Follow it as it circles around and forms a fountain. Unzip the fountain
to find the :[Music: Flower Fields]: soundtrack.
Keep going ever right and you'll find more flowers that will swing you
upwards. Go up all three flowers to get to the highest ledge for more gems,
than you can drop downwards and continue up the ladder. Here you will turn
into giant UFO's. collect the gems and suck up any enemies (by pressing 2).
You can also suck up the non-colored in boxes as well. Once you've sucked up
any three items, you can do an electrical attack which breaks the colored-in
boxes and often nets you extra gems and lets you pass onwards through this
area. Be careful of the bees and mines here!
After the level, Dom Woole will ask you to come help him.
You'll have to go to his apartement and place down some furniture. The
furniture you need is greyed out, but extremely easy to know/guess what it is.
You'll have to aim your wii remote at the tv for this part, ladies and gents,
but it's easy to figure out.
Afterwards you'll meet Zeke, and can now start the Zeke's hide and seek
mini-games, which are discussed in their own seperate section. See the table
of contents if you need help doing them.
After meeting Zeke, Dom Woole will come in and ask you for 10,000 beads. The
nerve! well, maybe when we're rich, for now just blow him off.
Head outside and to the left to find Dom Woole's two brothers, Chaise Woole
and Loomis Woole who have opened a fabric store and a furniture store
respectively. We're going to save our beads for now, though.
You can check the shops section in the guide for a list of everything they
sell. Their inventory changes randomly, though, just so you know.
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| World 2 Stage 3: Rainbow Falls |
| |
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This level is a bit more challenging, as these pits will "kill" you (or make
you lose beads at least) and the water here carries you along. Very pretty,
though. Keep going until you make a block fall, than jump on it to get to the
first gift box, which has a :[Rainbow Arch]: inside of it.
Keep going through the level, enjoying the water and endless waves of Waddle
Dee's. Fun. Past the 2nd Waddle Dee spawning box, go up the ladder, and take
out the crocodile snappers to get to a gift box with a :[Outdoor Bath]:.
Keep going to the tranformation yarn, and you'll transform into a giant
surfing penguin. Here you can jump and spin kick ("1") to gain some altitude
when you need it. You can also have player 2 shake the wii remote to fly for
a bit.
It's pretty fast paced here, but just try to hit all the circle exclamation
boxs which make gems appear. You can also find the soundtrack to
:[Music: Rainbow Falls]: here as well (it's hard to miss).
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| World 2 Stage 4: Big Bean Vine |
| |
--------------------------------------
This level is all about going up. Be careful of the Waddle Dees here and check
where you're heading as they all have bow's and arrows. Continue upwards
collecting the gems until you find two Waddle Dee's floating. Use their
umbrellas to make it to the gift box on the left for the :[Lattice]: treasure.
Keep heading up and kill the big beast guarding the door to the tree. Use the
tree to grab all the red gems and enter the next section, where you have to
ride balloon Waddle Dee's to go ever upwards. You can find the :[Music: Big
Bean Vine]: music shortly after getting to the baloon Waddle Dees, just find
it on your right. Keep heading up and keep your eyes open for a gift box on
the right with a :[Cloud Pillow]:!
Notice that the baloons deflate after standing on them for awhile, so
alternate between baloons to finish the stage.
--------------------------------
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| World 2 Stage 5: Fangora |
| |
--------------------------------
Ah, our first boss fight.
Fangora is one giant yarn dragon, but since it's the first boss it's not too
hard. It does look awesome though.
Wait as it roars at you and tries to intimidate you, than dodge it's tongue.
Afterwards it will be tired and stick it's pullable tongue out. Grab it and
whack the dragon to hurt in. It will fly off in anger.
Now watch the cloud pieces of yarn below you and get out of it's way, as it
will be coming straight up. It will telegraph where it's coming up at with the
cloud yarn, so turn into a car if you have to!
Now for this second part, he will spit fire at you. This fire is catchable and
you can throw it right back at him. Try to throw them all back for maximum
gems (it's easier with two people) and once again catch his tongue. He'll go
through the whole flying off angry thing, so watch your feet as well.
Now for the third time he will whip his tongue at you faster and three times
in a row. Dodge them all and whip him one last time with his tongue to win
(because every boss should die in three hits, right?).
Now if you hit him with those fireballs and collected all the gems (as well
as not getting hit), you'll get a special patch at the end of the level, the
mole patch! You can get special patchs from every boss battle in the game, and
they always unlock extra stages, just so you know.
You'll also get the :[Music: Fangora]: music after the fight, along with a
magic yarn and another cutscene, naturally.
The magic yarn will sew more of the world together, and will open up Hot Land.
Let's go do the new stage here first, though. You don't have to, but for the
sake of completion I will always do all the stages.
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| |
| World 2 Stage 6: Mole Hole |
| |
----------------------------------
Unzip the string here to turn into a mole version of kirby.
Here you can play around in the dirt, kind-of like dig dug. What, you don't
recognize that reference? REALLY? Sigh...
Go down and collect any gems you can, being careful of the salamanders. You
can find a star piece on the left hand side before the door section, but you
really should be exploring everywhere. Break the debri blocking the door and
go in it to get the rainbow of gems as well as the :[Carrot Dresser]:.
Keep going downwards collecting gems and breaking the debri for another star.
Past that is another area full of those fire salamander things, so be careful.
You need to often plan ahead to dig up things in the right order to gain
access to certain gems.
Past the third debris item is one of these timing points. The blocks here will
obviously fall as soon as you dig underneath them. Push the bottom right block
forward, than dig down quickly to get the circle and dig up and to the left to
get out of there. You'll get a ton of gems and be able to go down a door,
leading you to the :[Music: Mole Hole]: soundtrack. Move the block to the
right over to get out of here.
This area is just a huge amount of dirt with a :[Tree Stump Bed]: in the
middle. Explore to your hearts desire to get all the gems, including a secret
gem ring to the right, but eventually you'll drop down below to the gem wheel
to end the level.
------------------------------------
| |
| World 2 Stage 7: Weird Woods |
| |
------------------------------------
Weird Woods is the 2nd UFO level, which is really fun, but a bit harder than
the first time you were an UFO.
Directly past the first vine spinner is the :[Log Cake]:. This one can be hard
to get, make sure to go through the vine spinner fast and it's down and to the
left.
Past that you'll spy the next treasure, which is easy to acquire, so make sure
to grab the :[Telescope]:. You'll just need to break open the boxes
surrounding it.
Past the tree you'll also see the :[Music: Weird Woods]: in another spot
surrounded by boxes, but it's really easy to get.
Well, I'll turn things over to Thnikaman now, and let him walk you through
World 3: Hot Land.
+++++++++++
+(KeY 3.3)+
++++++++++++++++++++++++
+ +
+ World 3: Hot Land +
+ +
++++++++++++++++++++++++
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| |
| World 3 Stage 1: Pyramid Sands |
| |
--------------------------------------
This is a desert area filled with the cliche' sinking sands and dust devils.
Here there is only one enemy to worry about, the spike balls. They drift in
some of the later dust devils and if your not careful they'll get you. You can
however kill them by throwing other enemies at them.
At the end you'll turn into a race car and begin a race (if you have a second
player they'll be able to boost you forward). Win the race in first and you'll
get a bag of goodies.
:[Camel Sofa]:: As you approach the second sinking sands area you'll see a
pull string. Pull it to gain access to the area below where you'll find the
gift box.
:[Cactus Juice]:: A short while later you'll see a similar pull string. Pull
it and drop down. Avoid the Waddle Dee's spears as you cross the string and
grab the nearby patch. Behind it is an exclaimation point that will lead you
to a pyrimid behind which is the Cactus Juice.
:[Music: Pyramid Sands]:: Near the end of the race section you'll begin to see
some platforms. Stay on the top-most one as much as possible and eventually
you'll see the disk.
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| |
| World 3 Stage 2: Lava Landing |
| |
-------------------------------------
This level is chock full of flaming death with lava spewing volcanoes and pits
full of molten magma. All through the area there are bombs ready to blow the
beads out of you. You can use these bombs to your advantage by clearing out
blocks with the explosions. The Volanoes that you'll see throughout the level
can be sealed by pulling the strings on their sides.
Be cautious though, because they will quickly resume exploding. After you pass
through a narrow tunnel you'll become a fire truck (The second player will
just become another fire truck; nothing special here). Tilt the wii remote to
aim the water cannon, use 1 to shoot a jet of water, use 2 to jump. With the
fire truck you can kill anything that;s made of fire, and in this level
everything's made of fire. After you lose your fire fighting ability you'll
find yourself being chased by flames. I guess they're upset about you killing
all their friends, so flee for your life from the rising lava until you reach
the end of the level.
:[Stone Lamp]:: After the first red dinosaur, grab the pull tab and you'll see
an exclamation point. It will lead you over the other dinosaurs to a door
above a volcano where you'll find the item.
:[Cartoon Meat]:: Above the volcano you'll see some platforms. Seal the
volcano up and jump upwards and you'll see a present box beind a wall of
yellow blocks. Use the bombs above you to blow a hole in the wall to gain
access to the box.
:[Music: Lava Landing]:: As you are fleeing from a fiery doom inside the
cliche' volcano level you'll see a present box behind some hollow blocks to
your left. Lasso the blocks to get to the present.
---------------------------------
| |
| World 3 Stage 3: Cool Cave |
| |
---------------------------------
A refreshing change of pace, Cool Cave is a watery cave with relaxing jazzy
piano. That aside, it has some challenging moments. The first thing you'll
encounter is a series of narrow tunnels you'll need to navigate in order to
reach the next area. Here you'll face some large rolling spike balls that
you'll have to avoid.
Next, the floor will become unstable. Be careful not to get squashed as the
waves of floor pass by. Then, the ceiling will begin to fall as sharp spikes
drop from above. As they fall the spikes create temperary platforms. You'll
have to use all your timing skills to ascend the shaft. Once you've navigated
the verticle tunnel you'll be turned into a mole machine again. This part is
not very difficult, just dig your way to the end of the level.
:[Crystal]:: Once you enter the large chamber with multiple caves, you'll see
an odd platform you can drop through. As you fall you'll land on another
platform. Before it drops out from under you, pass through the cave to your
right. Here you'll find the present box.
:[Music: Cool Cave]:: When you exit the series of caves you'll be in another
large chamber. In this room there are large spiked balls that will roll
towards you. After awhile you'll see a present box behind a wall near a
ladder. Ahead is a pit of spikes with a pully over the top. Still further down
the path is a place that spawns the large spiked balls. To reach the present
box you'll have to spawn a spike ball, raise the ground under the spikes with
the pully (to make a bridge) and let him smash through the wall.
:[Frog Mirror]:: After you are turned into a mole machine, keep digging and
stay near the top. When you reach the end you'll be in a room with a present
box in it.
-----------------------------------
| |
| World 3 Stage 4: Dino Jungle |
| |
-----------------------------------
Well, it's a jungle full of dinosaurs, what can I say? There aren't really
any tricks to this one, just go through it and don't die.
:[Torch]:: After you ride across the water on the dinosaurs for a while you'll
see some long necked dinosaurs. Jump on their heads to get the first present.
:[Music: Dino Jungle]:: After the area with the drop downs, you'll see a
present box below you. Nearby you'll find a drop down tab. Go down and pass
through the hidden area to get the box.
:[Bronto Slide]:: When you reach the two T-Rex's drop below them and peel back
the patch to find an exclamation point that will lead you to a nearby egg.
This egg will contain the item.
---------------------------------
| |
| World 3 Stage 5: Hot Wings |
| |
---------------------------------
Hot Wings is a giant flaming bird. The first thing he'll do is spit out
several flaming birds that will fly towards you. These you can catch to throw
at him. If you hit him he'll fall down dazed, walk up to him and grab his tab
and hurt him. Then he'll fly up from the lava below followed by flying across
from the edges of the screen.
Watch for the orange light at the edges to show you where he'll come from.
Dodge these attacks and lava will spew up from the bottom, so just make sure
your standing on a platform. Next, he'll come down and launch a volley of fire
balls at you, so just stand between them.
That's the basics, just repeat until dead. Remember you'll have to do pretty
good if you want to get the hourglass patch which unlocks the secret level
(don't get hit!). Afterwards you'll get the next magic yarn piece as well as
the :[Music: Hot Wings]:.
You'll also unlock the next world, Treat Land.
-------------------------------------
| |
| World 3 Stage 6: Temper Temple |
| |
-------------------------------------
There's not much to write about here. You are a fire truck for the entire
level, so just stay on the platform, shoot water, fight fire and win.
:[Pyramid]:: Kill the first fire centepede. After the first platform stops
he'll come up from below you.
:[Camel Hump Pillow]:: Kill the second fire centepede after the platform
starts to move verticle.
:[Music: Temper Temple]:: Near the end of the level, when the platforms
seperate and go around a central pillar, kill what will be the last fire
centepede in the level.
----------------------------------
| |
| World 3 Stage 7: Dusk Dunes |
| |
----------------------------------
This level is a race and that's about it. Pretty fun! Move fast, dodge
obstacles, stomp your enemies, and win. Here's the treasure locations:
:[Magic carpet]:: To get the magic carpet stay on the upper platforms. It's
floating in the air after the second big jump.
:[Hour Glass]:: After the magic carpet, drop to the bottom level and wait
until you hit a spring. This will launch you up to the hourglass.
:[Music: Dusk Dunes]:: After the hour glass continue to stay on the upper
platforms making every jump. Eventually you'll run into the music disk.
Ok, time for Bkstunt to continue writing for World 4.
+++++++++++
+(KeY 3.4)+
++++++++++++++++++++++++++
+ +
+ World 4: Treat Land +
+ +
++++++++++++++++++++++++++
----------------------------------
| |
| World 4 Stage 1: Toy Tracks |
| |
----------------------------------
TREAT LAND.
Ah, onto something a little more friendlier!
First of all, note that you can pull the cars out here to make platforms (like
the gems suggest). After the second car, leave the Waddle Dees who are
throwing the blocks alone, as you can ride the blocks that they throw to get
up higher.
In fact, ride the third block upwards to find the :[Stuffed Bear]: treasure,
but make sure to grab the bell past the duck right below you. use the doors
underneath the soldiers feet to continue.
The next set of soldiers has the same trick, but don't stay outside the middle
doors (where the big yellow gems are) for any longer than it takes to grab
them. Use the last door to find an exclamation mark that will lead you to the
:[Toy Robot]: under the soldiers hat.
Keep going past the moving toy robots and you'll come up to a bear. Be careful
here, as there's an ambush, so show them who's tougher. Help out the poor bear
by going below and hitting the button, than fixing his foot.
This next area will have you as a train, and you'll have to point your remote
at the tv to draw train tracks. It's pretty fun and you have all the time in
the world, since you can flip the train around by pressing B. Draw tracks to
avoid obstacales and gather items, and take note that you need to hit a charge
ball to break through blocks. You can get the music track for :[Music: Toy
Tracks]: here. Also, grab the three cargo pieces of the train for a star each
at the end.
-------------------------------------
| |
| World 4 Stage 2: Mushroom Run |
| |
-------------------------------------
Eck, I personally hate mushrooms. Oh well, it's just a game. These mushrooms
are fun though, since they let you bounce. Continue on until you see the
yellowish mushrooms. The trick here is to turn into a weight and crash down
into them, which will send you soaring up in the air. Do this to find a lot
of extra gems along the way.
One of these will send you to another section of this level, but make sure you
weight drop the gem boxes to find a gift box with a :[Mushroom Bed]: in it.
Go to the next section now where you will have to ascend ever upwards on
floating mushroom chandelier things. At the top is a swinging button you can
use to get to a higher chandelier, so do that and you'll find a gift box on
the left with a :[Mushroom Lamp]:.
Keep heading to the right past the frog thing to a bunch of houses. This area
is another one you need to explore and travel upwards. You can find the
:[Music: Mushroom Run]: music in a gift box past three breakable blocks to the
left of this area.
Make sure to break the boxes with the purple gems as well. Keep ascending and
do a weight drop on the last mushroom for a star. Hit the wheel and you're
done.
------------------------------------
| |
| World 4 Stage 3: Sweets Park |
| |
------------------------------------
The first thing to note here is that you can unzip the big cake at the start
to reach those gems below. Continue ever onwards past the first flan dropper
to the second, where you can drop down hard on it for the gems. Do this for
the third one too and continue onto the conveyor. Here flans are dropping all
the time, so watch your step. When the conveyor's start going upwards, make
sure to use the flans to jump left to find a star and further up for a :[Donut
Pillow]:.
Continue past the conveyor to find some giant spinning cookies. This place is
pretty fun, but gets tougher since there's portions of it where you can fall
to your "death". When you reach the ladder, go ahead and go up it. The button
on the right is a warp point which you should take, and you'll become a mole.
Ok BEFORE going crazy, notice that gift box there. The ladder on the left at
the start of this area (by the warp point) leads to this cake where you can be
normal Kirby, buy you can't reach that gift box by yourself, so use your mole
form to make steps for normal Kirby and come back and collect the "[Dessert
Dresser]:. Now you can go crazy as a mole.
After your fun, go down the ladder and continue east and use the cookie to get
down below and reach the :[Music: Grass Land]: music in the gift box. Head
east to finish the level.
------------------------------------
| |
| World 4 Stage 4: Melody Town |
| |
------------------------------------
True to it's name, in melody town you will be walking over piano's and hitting
drums to make sounds and spawn gems. Keep going east until you reach the
trumpet, where you can hit up and down to collect the gems in the stanza. Get
them all for a star. Head past the cymbals and use the bongo drum to get to a
gift box with a :[Toy Piano]: in it.
Keep heading east and you'll come to some harps, which are neat. For now head
east past them and go to the lower platform to find a gift box with a :[Clef
Tree]: in it. Clever, but not very well hidden though. Now go back to the
harps and use them to swing up and to the right, where you can go into a tuba
for another note game with another star at the end.
Now head east past piano land and you'll find an acordian. Go past that one to
the second accordian, and hit the button on it and use the bongo drum to the
left to get on top of it. When it goes back up it'll take you to a gift box
with the :[Music: Melody Town]: music in it.
Keep heading east for one last music puzzle and one last star before ending
this stage.
----------------------------------
| |
| World 4 Stage 5: Squashini |
| |
----------------------------------
You'll be performing in front of an audience here. Squashini will come out and
spin a roulette wheel to decide how to attack you. Here's the spins.
Cards: He throws several cards at you. Stay to the right and jump, than grab
one and hit him with it. Grab him again and throw him across the room.
Rope: The curtains shut and he ties you to a massive bomb. Fun. Jam on the
buttons until you are free, at which point he will dissapper. Hit the bell to
gather gems, than just run all the way to the right when the bomb's about to
explode.
Hats: Dodge the hats as they come down trying to squash you. Do this three
times than pick a hat and pull the button. You only have a 33% chance of
getting him, so if you don't, just dodge whatever he does and continue on.
I've seen him spawn a monster and fire after this attack, but make sure to
select a button, though, because if you don't he'll just attack you with BOTH
of the other hats.
Skulls: He produces several bombs from behind his bomb cloak. Very easy to
avoid as he doesn't follow you when the bombs start dropping.
Personally I killed him on three card runs, as I missed grabbing the bombs and
never picked the right hat. Just keep at it and make sure to get alot of gems
for the cookie patch (the rope thing helps here).
After the fight you'll also get the :[Music: Squashini]: music. And another
piece of magic yarn.
Man, those two are gluttons. Doesn't Nintendo know that gluttony is a cardinal
sin? Guess I've been playing too much Dante's Inferno lately...
--------------------------------------
| |
| World 4 Stage 6: Cocoa Station |
| |
--------------------------------------
In this level move forward and you'll turn into a train. Fun!
The first exclamation mark you make will spawn a plane with a star, so quickly
get the charge to catch up to it.
In the second area, hit the yarn to open a gate and get your train up there to
find the :[Choco Ottoman]: treasure.
Keep going and hit all the switches in the next area to make the :[Chocolate
Bar]: treasure accessible.
The blocks in this next part hide a switch, which lets you get to that
exclamation mark above you, which spawns a lot of gems by the charge orb.
Also make sure to use the charge orb to get the five star bell piece.
Keep going through the next tunnel where you'll have to hit the charge orbs
to break through the blocks if you want any of the goodies. You can get
another cargo piece here (you should have four now) as well as the :[Music:
Hot Land]: music.
-----------------------------------
| |
| World 4 Stage 7: Dark Manor |
| |
-----------------------------------
This level is fun. It's pretty dark in the manor, but there's always a light
on by Kirby. You can also find a ball of light to carry around and you can
even whip the ghosts to make more balls of light.
Go past the first ghost to the second ghost. This area has a ladder that you
probably need to car jump to, but it leads up to a gift box that has a
:[Ghost-in-a-box]:
Use the button on the lamp to light up the way ahead. Do this a couple more
times until you see a ghost floating around. Get him and use him to break the
box to the left (the one above you), than jump up there to get some more gems
and eventually a gift box with a :[Pumpkin]:.
Keep going through the house; there's not really anything here that's a threat
to you. Gather the stars along the way and eventually you'll leave the house.
Break the blocks to continue downwards.
You're in a well here, but can still use the ghosts to light the way.
The northeast path leads to a room where fire orbs spin around blocks. Be
careful if you whip them, as they will stop and shoot at you like a fireball.
Past the orbs is an elevator which leads to a new section of the manor.
Here you can light the way with gems, but you can also get some bigger gems by
falling down the holes. By the button which turns on the lamps, jump to the
left to find a swinging button, which leads you to a gift box with the
:[Music: Dark Manor]: music disk. Sweet.
Pull the lights on and jump down the hole to get the 5-star bell piece. Pull
the next set of lights to spawn five ghosts if you want, but continue past
them to end the stage.
Time to turn over writing duties to Thnikaman, who will write about world 5:
Water Land.
+++++++++++
+(KeY 3.5)+
++++++++++++++++++++++++++
+ +
+ World 5: Water Land +
+ +
++++++++++++++++++++++++++
------------------------------------
| |
| World 5 Stage 1: Spash Beach |
| |
------------------------------------
As you begin the level you'll be on a beach at night. After a short while
you'll find a tear in the wall that will take you up into the clouds. Here
you'll see the moon has a pull tab. Pull it and you'll turn the sea from a
peacful night to a day teeming with life. Continue along navigating the rising
and falling tides, being sure to avoid any enemies that get in your way.
Opening umbrellas will create temperary platforms for you to reach higher
areas. There's a great area near the end of the level where you ride across on
big waves.
:[Sun Clock]:: Under the third lone umbrella is a present box.
:[Moon Clock]:: After you swing across the swings and drop into the water
you'll see an umbrella above you. Open the umbrella and climb the above ladder
to get to the present box.
:[Music: Secret Island]:: When you enter the area with the large waves be sure
to look above you. There you'll see a present box. Ride the top of the wave
and jump onto the platform with the box.
----------------------------------------
| |
| World 5 Stage 2: Blub-Blub Ocean |
| |
----------------------------------------
This is another beautiful level full of water. You'll spend nearly the entire
level swimming. You'll need to avoid the tenticles as they will pull you in
and hurt you. You can kill them by throwing other enemies at them and if you
|
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Another Kirby's Epic Yarn Walkthrough :
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