Legend of Zelda Walkthrough :
This walkthrough for Legend of Zelda [WII] has been posted at 23 Jul 2010 by jherx214 and is called "FAQ". If walkthrough is usable don't forgot thumbs up jherx214 and share this with your freinds. And most important we have 8 other walkthroughs for Legend of Zelda, read them all!
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Walkthrough - FAQ******************** The Legend Of Zelda FAQ ******************** Table Of Contents: I. Legal Mumbo Jumbo II. Contact III. Review IV. Story V. Miscellaneous (Controls and such) VI. Items VII. Bestiary VIII. Map IX. Heart Containers X. Music Review XI. First Quest Walkthru XII. Second Quest Walkthru XIII. Conclusion ***** Version 1.00: Pretty much the entire Walkthru was made. ***** Version 1.25: No new text but I fixed the formatting and other junk. It was fugged up before. ***** Version 1.50: I found a lot of errors in the FAQ that I had to edit out after I reread the entire FAQ. ******************** I. This FAQ was created by AceC-DC. It is copyrighted under my name and is my property. I am not usually so anal about these things and even if you did copy it is not the end of the world but I am saying this mainly because if somebody is going to try and make a profit of what is mine, then this is to stop it. That is basically why I want it. If you want to post this on your site, I suppose you can, I don't care really, just as long as you are not making a profit from it. Try to give the credit to me though, that'd be nice. On that note, the copyright is below. Copyright 2003-2004 AceC-DC On that note, let's get started shall we? ******************** II. On a side note: If you need help and this walkthru did not help, e-mail me. I cannot guarantee that I will know but I most likely will and I can still try my very best although this walkthru probably has your answer in it. Send your questions to: acec_dc@yahoo.com On another note, I made or am making walkthrus for every Zelda game so keep your eye open! ******************** III. THE LEGEND OF ZELDA Info: Get ready to start one of the greatest adventures of your life. This is "The Legend Of Zelda 1" for the original NES. This game broke barriers in the world of gaming. Not only was it the very first home console game to feature a save feature but also the style of gameplay itself was revolutionary at that time. Up to the release of this game, all games were 2-D sidescrollers for the most part, but when this game came out, it had the whole game laid out in an overhead view so it looked like you were looking at all the gameplay action from above in a bird's eye view. There are three save slots to pick from. This is also the very first game in the Zelda series and set many precedents that would stick to the series until the present date. This game also was one of the first games that had RPG elements in it. The game itself is not an RPG but it could be considered a founding father of many genres due to the fact that it's style was revolutionary and is what makes it a timeless classic. The game's graphics may look like cheap '80s graphics by today's standards but back in the day when it was released the graphics were jawdropping. Shiguru Myamoto who made the ever so popular Mario series also made this game. One cool feature in this game is the Second Quest. The Second Quest is a totally different quest to play once you beat the game the first time through. Basically in the second quest, all the dungeons have different layouts and are harder. This game came out in the mid 1980's. I would say that the official American release date would be in 1987 although I believe the game came out in Japan in 1986 although I could be wrong. Good Luck on your quest! WARNING! Due to the fact that this game uses a very primitive version of saving, the saved information can be lost very easily. To avoid losing saved information ALWAYS hold down the reset button on the Nintendo when turning off the power. Failure to do so may erase game files. Believe it, it has happened to me! Do the same for Adventure Of Link. ******************** IV. THE LEGEND OF ZELDA STORY In the vast land of Hyrule, there was a princess named Zelda. The land of Hyrule was a very peaceful and prosperous land until one day an evil being named Ganon came to Hyrule in search of the Triforce. The Triforce was a legendary golden triangle that granted mystical powers to the beholder. This Triforce laid in Hyrule. Ganon managed to seek out and find a piece of the Triforce called the Triforce of Power. Once he managed to obtain this mystical essence he became ever so powerful. His next goal was to obtain the other known piece of the Triforce called the Triforce of Wisdom. He knew that Princess Zelda held this Triforce and went after her. To protect her land of Hyrule, Zelda had to split up the Triforce of Wisdom into 8 shards and hide these shards in elaborate underground dungeons scattered all throughout Hyrule. Ganon did manage to capture Princess Zelda, but Zelda sent out her bodyguard Impa to seek for help. Ganon found out about Impa and went to go find her. Unfortunately Ganon and his troops did manage to corner Impa in the middle of the wilderness. Very fortunately, a young hunter named Link who was about 15 years old, and who appeared at the right place at the right time, showed up. He was very courageous and agile and managed to fend off Ganon and his minions. With the enemies gone, Link talked to Impa and Impa told Link the whole story of what was going on. When Link heard this, he vowed to be the hero and save Princess Zelda and Hyrule. Link's quest was now to find all of the 8 shards of the Triforce of Wisdom, hidden throughout dungeons in the land of Hyrule. Once he obtained these, he would finally be powerful enough to enter Ganon's lair. There he would have to slay Ganon, rescue the Princess Zelda and save Hyrule from impending doom... Goal: You play as Link. Work your way through all 8 dungeons, slaying the beasts inside and obtaining the Triforce shards on your way out. Once you have all 8, find Ganon's lair. Here, you must seek out Ganon and slay him. That is your goal, so good luck... ******************** V. THE LEGEND OF ZELDA MISCELLANEOUS This is a section with miscellaneous things that are not in any other sections. Most of the things in here are basic things that are good to know before playing the game. Basic stuff: Starting a new game: After you turn on your game you should see the Title Screen. Press Start here and you will see a screen where you can pick between saved game files to choose from. If you need to erase an already exiting file press the select button until the elimination mode is highlighted. Press Start then, and then press select until you highlight which game file you want to erase. Then press start to erase the file and press select to get back to the select file screen. To register your name, press select to get to the registration mode. Press start here and highlight which game file slot you want by pressing select. Then you can maneuver the cursor over the letters with the control pad and press the A button to pick the letters for what your desired name is. Once you are done then press select until you highlight the registration end option then press start here. If you change your mind about erasing or making a file, you can always just select the end option without doing anything else. To select the desired game file to play on, highlight it with select then press start to begin your game. Each game file will have your basic statistics you have in your game like health, number of deaths, and name displayed next to it on the select game file screen. ***** Game Over Options: When you get hit by a monster you will lose a heart or a piece of a heart. When you get down to very low health like one heart, the game will let off an obnoxious unnecessary nonstop beeping sound until either you die or until you refill your health past the "danger zone". If you do manage to die, you will get a screen with three options: Continue, Save, and Retry. Here you can pick between your options using the Select button. The Game Over options do the following: ***** Continue: Basically go on as if you never died. You will start back at a starting point and you can try again. If you select this option when you died outside in the overworld then you will always start off in the same screen. If you select this option when you died in a dungeon then you will start off at the beginning of that dungeon. Save: This will save any progress that you have obtained in the game and will take you back to the select game file screen. If you select this when you died in a dungeon you will start off back in the overworld so I strongly suggest you only use this option in the overworld, preferably when you complete a dungeon. Also don't be impatient and turn off the power or reset the Nintendo from the time between when you select save and when the select game file screen comes up. The specific time that you should NOT turn off your game is when the save option is flashing red and white after you select save but I would just wait until you see the game file select screen to turn off your game anyways as it would be safe then. If you do turn the game off improperly, your game progress is in danger of being messed up. Your game file could be deleted but most likely, it will just not save the info that you wanted to save. Retry: This doesn't save or continue. It takes you back to the select game file screen without saving you progress. Only use this option if you want to quit and you do not want to save your game. ***** Saving your game: There are really only two ways to save your game and both of them are a bit inconvenient. Due to the fact that this is a very primitive version of saving and this game used one of the first save systems available in home console games, the options of saving are a little more inconvenient by today's standards. The two ways to save your game are as follows: ***** "The Second Controller" Save: At any time in the game you can go to your subscreen by pressing start. Here if you have a second controller plugged into your Nintendo then you can save an easiest way. Just hold down the A button and the up button on the second controller at the same time and the Game Over Options will appear enabling you to save. When you save with this method you will still be taken to the select game file screen and end up in the overworld, but it is still an easier method of saving then "The Death" save. Unfortunately, you cannot save your game inside a dungeon like you can in more recent Zelda games. "The Death" Save: Once you die, a game over screen will appear and ask you to do one of three options. Saving is one of these options. You will save and then appear back at the select game file screen and if you start your game again you will be in the overworld. If you don't have a second controller this may be the only way to save unfortunately. Just run into an enemy enough times to get rid of all of your health and then die. Then you will have the option of saving. I do not recommend this method of saving as much because every time you die, the number of times you die is displayed next to your name so if you want to have the least possible deaths go with the other method of saving. What I recommend is doing "The Second Controller" save every time you beat a dungeon or accomplish something very hard or important in the game. If you do not have a second controller then just kill yourself and use "The Death" save, although this way there will be a higher number of deaths on your game file but you gotta do what ya gotta do. If you don't want to save that much then you can just save right before you turn off the game or you can save a fewer amount of times. It is all up to you. WARNING! Again, since this is a very primitive save system, games will not be as safe as they would be today. Certain things will delete certain games if you do something wrong, but if you follow all of my instructions then you will be fine. Sometimes, over time, the games may erase just because of an old game battery although this does not happen that often. ***** Controls: Here are what the controls in the game do: Directional Pad: Since this is a game with an overhead view, pretty much whatever direction you push makes Link move in that direction. If you are in any of the rare sidescrolling sections of the game then right and left move right and left and up and down only let you climb up and down any ladders or stairs nearby. The Directional Pad also let's you move a cursor if you want to select something sometimes. Select: It can switch between options. In gameplay it will pause the game. Start: It can select a certain option sometimes. In gameplay it will bring up the subscreen, which is, in a way, another method of pausing in the game, only the music still plays. B: All items you aquire in the game can be used with the B button. Via the subscreen, you can pick which item you want to use and select it to B. Then in gameplay, pushing B will use that item. A: Basically this is just your sword. In gameplay, you will always swing your sword whenever you push A. The only other function that A does is confirm an option sometimes. ***** Screens: There are two screens in this game during gameplay. Here is what they are and what they do: Main Screen: This is basically the screen where the game takes place. It is where all the gameplay occurs. Up in the top of the screen you will see some statistics that are good to know during gameplay. These include a small map so that you can see what region of Hyrule you are in although it is not a very good map. You can see how many rupees you have. You can see how many keys you have. You can see how many bombs you have. You can see what you have selected to the B button as well as your sword in the A button slot. Lastly, you can see how much health you have altogether and how much health you are missing. The amount of hearts is the amount of health that you have altogether. The red hearts is your current health and the white hearts is the amount of health that you could have only you are missing it. Subscreen: This is basically another pause. This has all of the statistics on it that are not as important to see during gameplay. It will feature all of the statistics already shown in gameplay yet a few more statistics. It will have how many Triforce pieces you have collected so far. It will have all of the items that you have aquired throughout the game in your inventory. You can select between all of the items in the blue box to use for your B button with the directional pad. All items that you aquire throughout the game that you cannot select to a B button but use them automatically will appear above the blue box in your inventory. Lastly, the subscreen will display which item is selected for use of the B button. ***** Worlds: There are two worlds, the overworld and the underworld. Here is what they are: Overworld: This is land above ground. It is basically the wilderness of Hyrule. Any place in the game that is not in a dungeon is considered the overworld. There is nothing else that is that special or unique about the overworld. Underworld: Any of the 9 dungeons is considered the underworld because they are underground. These would be considered the levels of the game. The subscreen changes in the underworld a bit. There will not really be a map at the top of the screen until you get the map that is in that dungeon. Once you get the map then the dungeon's layout will be displayed at the top of the screen in place of where the normal overworld map would normally be. On the subscreen there will be a large map covering the screen. This is a larger map however it only displays the rooms that you have been to so far in that dungeon. Other than that, the subscreen will just tell you whether you have aquired the map and/or the compass in that dungeon. The Map and the Compass are items that are very useful in dungeons which I will talk about in the Items section. You may also need to find keys in dungeons to get through locked doors. The enemies that appear in the underworld are different than the ones that appear in the overworld. Lastly, every dungeon in the first quest has a general shape to it which may help, but not that much. ***** Other stuff: You will meet people all throughout the game. Some will give good information and hints in the game. Some will give you important items. The ones in dungeons will give you hints usually for that dungeon or on where to go next. Some people will deduct rupees from you if you destroy their "door". That happens if you find them by burning down a tree sometimes. There are several more types of people out there as well which you will meet. Lastly, there are merchants all throughout the overworld in Hyrule that live in caves. Some sell more valuable and rare items than others. Seek out the merchants for they are very helpful. ******************** VI. THE LEGEND OF ZELDA ITEMS Here is a list of all of the items in the game and what they do: Sword: This is your main attacking weapon of course. The game would not be Zelda without it. The sword is so important that you always have to have it equipped at all times in the game. It is always assigned to the A button. All enemies in the game are vulnerable to your sword. One cool feature about the sword is when you have full health you can shoot swords at enemies which is a very powerful skill. There are three main kinds of swords you get throughout the game. You will have to seek out the men who give you these swords but there will be hints directing you to them. Here is what the three swords do: Sword: The least powerful of all the swords. This is the very first sword Link gets at the very beginning of the game. When attacking enemies with this sword, it takes the longest to kill them with many more hits. White Sword: The second most powerful sword in the game. It takes less to kill enemies with this sword however it is not the most powerful sword. You need at least 5 hearts to get this sword. Magical Sword: The most powerful sword in the game. With this, killing enemies is a lot easier and it takes usually one or two hits to kill them. You need at least 12 hearts to get this sword. Shield: This is another item that is equipped all throughout the game. You start the game off automatically with a smaller shield that is not as powerful. Link always has his shield out in front of him, so how you use it is if an enemy shoots something at you and if you aim right and it hits your shield then it will bounce off of the shield and you will not get hurt. There is also a magic shield that you can buy from many of the merchants scattered throughout the land. I have seen them sold from a price range of 160, 130, or 90 rupees, depending on where you buy it at. Despite it's name, there is nothing really magic about this shield, it is just that it is a lot bigger shield than your original one. With this shield you have a lot more defense, so when an enemy shoots something at you, you have a lesser chance of it hitting you. Lastly, there is an enemy in the game that can eat your magic shield so try not to let that happen for they are very expensive. Rupees: These are the currency of Hyrule. They are basically jewels. You can get them easily for a lot of the times enemies drop them whenever you kill them. It may however take a while to accumulate a lot of them sometimes. You can carry a maximum of 255 rupees at one time. Of course all shops in the game require a certain amount of rupees to buy their products. There are several other places in the game where you will need rupees when interacting with people as well. Flashing rupees that flash blue and yellow are worth 1 rupee and solid blue rupees are worth 5 rupees. Hearts: Whenever you get hurt by an enemy you lose either a heart, more than one heart or half of a heart. Whenever you kill enemies in the game they leave hearts a lot of the time. Pick up these hearts they drop to replenish one of your hearts lost. Heart Container: A Heart Container adds one more heart on to your maximum health. You start the game off with three heart containers and when you get one more heart container you have a maximum of 4 hearts and the pattern works like that. Whenever you beat a boss of a level, it will leave a heart container. There are 5 other heart containers hidden throughout Hyrule. Fairy: Sometimes if you are lucky, an enemy will drop a fairy if you kill it. Fairies are harder to catch however if enemies do drop them for they fly around the screen and are sometimes hard to catch. Like most items left by enemies, they will disappear if you don't collect them in time. Fairies restore 3 hearts. There is another greater fairy in the game. In some locations in Hyrule there will be a pond and when you go to that pond a fairy will appear and restore all of your health. You can go to these fairies as much as you want although there are only a few of them in the game. Key: In dungeons these open locked doors. In many rooms in the dungeon, keys are hidden and in order to get these keys you have to do something in that room like kill all of the enemies in it. You can also buy keys in some of the shops although that is a waste of time because the keys are usually not all that hard to get. Of course, once you use a key it will disappear. Magic Key: With this item you will never need an ordinary key ever again. This is the master skeleton key and it can open any and every locked door in the game without ever running out. You get this as an item in a dungeon later in the game. Ladder: No this does not help you climb hard to reach areas. This could actually be viewed as a bridge. What it does is it lets you cross small streams of water. The streams of water have to be very small as the ladder cannot fit over large streams. The streams have to be one square wide to be exact. Once you have the ladder, all you have to do is walk over to the stream and walk across it like it is land and the ladder will appear and you can walk across it like a bridge. You get the ladder as a dungeon item in the game. Raft: There are a few docks throughout the game and these docks are useless without the raft. Once you have the raft, go to these docks and walk out towards the water. Once you do this, you will ride the raft across the water and get to another location. The docks must be connected to the land however. You get the raft as a dungeon item in the game. Map: This is an item that can only be used in dungeons. Every dungeon has it's own map. To get the map, you have to find the room it is in and sometimes you have to kill all the enemies in that room to get it. Once you have the map, you can see the layout of the whole dungeon which is very useful. Before you have the map in the dungeon that you are in, it is very hard to navigate through it. Compass: This is another useful dungeon item. You get this like you get the map as in you must seek out the room with the compass in it which may mean killing all of the enemies in that room in order to get it. Once you have the compass, you will be able to see which room the Triforce piece is in. Letter: In one place in Hyrule you will find this letter. With the letter you can now buy potions. There are some ladies in Hyrule which will not even speak to you at all but once you have the letter and show them it then they will always be willing to sell you the potions from then on which is very useful. Rings: Wearing these rings builds your defense. If you wear the blue ring, it will cut your damage taken in half which makes it harder for you to get hurt. If you wear the red ring then it will cut your damage taken to a fourth which is very helpful. Your clothes also change color to whatever ring you wear. The blue ring is the most expensive item in the whole game and you can only purchase it in one place. The red ring you get as an item in Ganon's Lair in the first quest. Power Bracelet: With this item you will be much stronger. Wearing this, you can push some rocks and other sturdy items. Throughout the game there are a few items like this that you can push. Once you have the Power Bracelet then just walk over to the item you wish to push and walk towards it. The Power Bracelet is hidden in the overworld somewhere but it is not that hard to find if you look carefully enough. Clock: This is another item that enemies leave behind occasionally when you kill them. This item is very convenient especially when you are dealing with tough enemies. When you get this, it freezes all of the enemies on the screen. The enemies will never come unfrozen so you should be able to kill them all. This effect only lasts one screen however. Boomerang: I grew accustomed to this item for it is pretty useful. You throw it and it comes back to you of course just like a boomerang. It can kill many of the weak enemies and stun most of the other enemies. The magic boomerang is a more powerful blue boomerang in that it has a farther throwing range and you can throw it all the way across the screen. You can also fetch items that enemies leave behind with the boomerang as well. You get both boomerangs as dungeon items. Bombs: You place them down and a few seconds later they go off. They can inflict damage to enemies and one enemy is only vulnerable to bombs. Other than that, bombs are used to open up hidden caves in the overworld and they also blow up some walls in dungeons letting you access other rooms in that dungeon. You can buy bombs from many shops throughout Hyrule and many enemies leave behind bombs when you kill them. Sometimes in dungeons, when you kill all of the enemies in that room, you will get some bombs as a prize. You start off with a maximum of 8 bombs but as the game progresses, you can get up to 16 bombs if you can find the men that sell you the bomb upgrades. Bow: It lets you shoot arrows. This item is useless if you don't have any arrows. You get the bow as a dungeon item. Arrow: Once you have the bow, you can shoot arrows which is a useful weapon to have. One enemy is only vulnerable to arrows while other enemies are weak to them as well. The only problem with arrows is that when you shoot them you lose rupees. So if you are broke then you also have no arrows. Think of it as when you get rupees, you also get arrows. You do not use the arrows that much in the game however. You can buy arrows at some of the shops throughout Hyrule. Silver Arrow: The only thing these are good for is slaying Ganon. This is the legendary item that you must have in order to kill Ganon. Other then that they are the same as regular arrows I believe. You will get these as the dungeon item in Ganon's Lair in the First Quest. Candles: Once you have the candles you can let out a flame. These flames can light the dark rooms in dungeons and they can also burn down some trees in the overworld. The flames can also hurt enemies and can hurt yourself if you are not careful. The blue candle can only let out one flame per screen but the red candle can let out an unlimited number of flames per screen. You can buy the blue candle in a shop in the overworld and you get the red candle as a dungeon item. Recorder: When you play this item in the overworld a tune will sound and a whirl wind will come, blow you away and warp you to the outside on a previously beaten dungeon. One enemy is particularly vulnerable to the sound of the recorder. The recorder has some other mysterious effects as it can sometimes open doors and pathways that would otherwise be kept secret. Food: This can be used for enemy bait but it is not very useful for that. You put it down and some enemies will swarm to it so it can distract them however at the price that is not a wise choice of use for this item as well as the non-intended use of it either. The main use for the food is to give to a monster that says "Grumble Grumble" that blocks your path later in the game. Giving him the food lets you pass. You can buy the meat at some more hidden shops in Hyrule although it is a bit expensive. Potions: Once you have the letter then the lady that does not speak will now be willing to sell you the potions. The potions are very useful in the game. Once you drink a potion it will replenish all of your hearts no matter how low you are. When you find yourself in a tight situation with one heart and you are trying to fight a lot of tough enemies, that is the time to drink the potion. A blue potion works like a regular potion and a red potion is like having two blue potions in that it can be used twice. You can always buy more potions if you run out but of course you have to have the money first. Magic Wand: The magic wand is a very powerful item in the game. It is the same weapon that the Wizzrobe enemies use. You swing it like a sword and it lets out a wave of energy that can kill some enemies. Although it is powerful, I still like to have the boomerang equipped but that is just me. It is really all up to what you want to do. You get this item in a dungeon. Book Of Magic: This lets you do another spell with the magic wand. With this, instead of just a magic wave being cast out of your wand, it will be a flame. The flame of course can light dark rooms, burn down some trees and kill some enemies. Once you have this item, the candles are useless. You get this item in a dungeon. Triforce: The main item in the game you are seeking. You get one at the end of the first 8 levels. You want to collect all 8 pieces of the Triforce before you can enter Ganon's Lair. ******************** VII. THE LEGEND OF ZELDA BESTIARY Here is the list of enemies in the game and descriptions about them: ***** Overworld enemies: These enemies only appear in the overworld: ***** Tektite: These four-legged spider like creatures will hop around all over the screen until you kill them. Don't worry they are not all that fast. The red ones are easier to kill and the blue ones are a bit harder but not by much. Sometimes the blue ones leave a bit more rupees. You will find them scattered all throughout the overworld but they are not that much of a problem. Just simply try to get near enough to them to kill them and avoid their jumping. Octorok: These are land octopuses that spit rocks at you out of their snout. The red ones are easier to kill and the blue ones will take more hits to kill with the weaker swords. Either avoid their rocks or use your shield to protect yourself. Octoroks are a very common site in the overworld, usually near the beginning of where you start off at. They are very easy enemies and should not be that much of a problem. Leever: A kind of sand creature that will come out of the ground and move around a bit then go back under for a few seconds. The red ones are easier and tend to leave more rupees while the blue ones are a bit harder and take more hits to kill. You can tell whether they will come out of the sand or not because you can see the dirt move where they come out, so watch for that dirt movement and run away from it. Leevers are found mostly in the desert, the beach, or near water. Just avoid them from hitting you while attacking them with your sword. Peahat: A flying flower like monster. In many places in the overworld you will see a pack of these. Peahats fly around for several seconds then they lay down to rest for a few seconds. While they fly around, they are invincible so you can only attack them when they land. I usually just ignore Peahats because they take too long to kill and are not that hard to avoid but it is up to you. You will find them all over the overworld. Molblin: These are like a cross between a bulldog and a goblin. They are Ganon's main minions. Molblins only appear in the forests and they all shoot arrows. Arrows are just like rocks only a bit more powerful and harder to avoid. The red Molblins are easier to kill while the blue ones take more hits to kill. Armos: It is very easy to avoid these. They are statues that do not move at all unless you touch them. If you touch and awaken them, they can be a little pesky. In many places in Hyrule you will see rows of these. Some Armos guard underground caves and one Armos is covering the Power Bracelet later in the game. Don't even touch an Armos from the front or it will automatically hurt you. If you manage to awaken an Armos try to stun it with your boomerang at all costs and make sure it is frozen! If not you may have a problem for sometimes when they awaken they run around super fast and are hard to kill, plus when they run that fast, they chase you sometimes and will usually take a few hearts off. Awaken an Armos with caution. Ghini: These are ghosts that haunt the graveyard in Hyrule. In all of the plots of cemetery in the overworld, there will always be one Ghini roaming around. They take several hits to kill but are not all that challenging. If you touch any Gravestone, another Ghini will appear. You can touch the same gravestone a dozen times and a dozen Ghini will appear! Don't touch a gravestone from the front though or you will get hurt by the Ghini. Once you release a Ghini from it's tombstone, it will be invincible and you cannot kill it unless you kill the original Ghini that was on that screen when you came to it. If you already killed that original Ghini then you are out of luck. However, if you lure many Ghinis out from their graves and the original Ghini is still on the screen and you kill it, all the other Ghini will die and leave lots of good items so you can do that to stock up on goods if you need to but it is not all that helpful. In that case, pretty much just avoid the Ghini altogether unless you really need or want some items for there is only one gravestone in the first quest with some importance to it. Lynel: Like something straight out of Greek mythology. It has a horse's body and a Lion's head, with a man's torso. It carries both a sword and shield in it's arms. The toughest thing about the Lynal is that they can shoot swords just like Link can when he has full health. The sword is more powerful and does more damage then a rock or arrow. The red Lynal are the weaker version while the blue Lynal may take several hits to kill sometimes. The Lynal is the toughest overworld enemy and they are usually in the mountains more towards the last level. Zola: These are fish that pop out of the water to shoot balls of energy at you. They can be very annoying and hard to kill sometimes. You cannot really kill them with the first sword you have due to the fact that they take two hits to kill with it. Once you have the white sword, you will only have to hit them once. The reason they are so hard to kill is that they will appear in the middle of a body of water where your sword cannot reach so you can only kill them if they come up near the shore or if you have full health and shoot swords at them. They will also only be above the surface for only a second so you have not much time to attack them. I suggest just ignoring them for they are not that much of a bother anyways. Zolas appear pretty much in any place where there is water in the overworld. Boulder: This is not really an enemy seeing as it is not living but it can still hurt you. The boulders are also invincible so all you can do is run to protect yourself. In some places in the overworld, usually in the mountains near the last level, boulders will fall from the top of the screen non-stop and you will have to avoid them. Usually three boulders fall at a time. ***** Underworld enemies: These enemies only appear in the dungeons in the game: ***** Zol: Large blobs that move around the room slowly. If you attack a blob with the weaker swords then they will split into two gels. If you have a more powerful sword or weapon, one hit will kill the Zol. Zols are one of the most easiest enemies in the game. Gel: If you attack a Zol with the first sword then they will split into two of these. Other than that, sometimes a room will be filled with many of these. They just slowly move any which way throughout the room and are so easy that the boomerang can take out them. Rope: They are basically snakes. They will move slowly around the room but if you cross their line of vision which is anything horizontally or vertically next to them, then they will charge at you so beware. Other than that, they are pretty easy to kill. Vire: Blue demon things that slowly hop around the room. They are very easy creatures. If you hit them with a weaker weapon then they will split into two red Keese although even though they are red, they are no different from the black ones. If you hit the Vire with a strong enough weapon, you can kill them with one hit. Keese: These are basically bats. Sometimes rooms will be filled with them. They are very easy to kill as they will die if hit with a boomerang. They will fly around the room and may be a little hard to aim at. They are also in the rare sidescrolling rooms in the game. Two red Keese will emerge from a Vire if you hit it. Stalfos: Sword wielding skeleton warriors. They will just walk around the room and are not that hard to kill at all. Wallmaster: They can potentially be one of the most annoyest enemies in the game. They are giant hands that appear out of the walls sometimes. If you get hit by one, it will take you all the way back to the very beginning of the level. Many of them will come out of the wall at once and then emerge back into it a few seconds later. To avoid getting captured, attack from a distance if you can. If you get the clock in a room with Wallmasters, they will not appear which can be bad because usually you need to kill all of them in a room to advance into the next room. The Wallmasters usually guard the room next to the boss. Goriya: Looks like some kind of rodent wearing a cloak. These creatures chuck boomerangs at you. The red ones are weaker while the blue ones are tougher of course. All Goriyas will chuck the weaker version of the boomerang at you until you get the magical boomerang. Once you get the magical boomerang then they all chuck a magical boomerang at you too. They are usually not that much of a problem though. Wizzrobe: One of the most annoyest enemies in the game. They are wizards that shoot waves of energy at you from wands. There are two kinds red and blue. Red are a bit easier to kill and they appear in an area, shoot their magic then disappear and reappear in a different area. The blue Wizzrobes take a few more hits to kill and will float around the room shooting waves of energy at you. They can move through objects and their energy waves seem more powerful and take off more hearts. The blue Wizzrobes are harder to kill and are more of a nuisance. Darknut: Another obnoxious enemy. These are knights, simple as that. They wield a sword and a shield. What is so tough about them is that you cannot attack them from the front because of all of their armor. You have to hit them from either their sides or their back. Also what makes them so hard is that they never stop walking and if you creep up on them then they could do an about face and walk right into you taking off a heart. You have to use strategy and kind of approach them a little far away from them and strike with your sword. Be prepared to run if they come near you. It is all in the strategy how to kill them but always try to keep your distance. The red Darknuts are a bit weaker than the blues ones. The blue Darknuts are hard because it takes a lot of hits to kill them. Pols Voice: An odd shaped lump monster with big rabbit-like ears. They will hop around in a vertical line usually and take a lot of hits to kill. Arrows will kill them instantly so it is a good choice of weapon when battling the Pols Voice. Lanmola: A giant centipede that scurries across the dungeon floor. It has body segments so when you attack it, it will gradually lose it's segments until it is nothing more than a head. Then just kill the head. Lanmolas move any which way. Red Lanmolas are a lot easier to kill. Blue Lanmolas are a lot harder because they move around the screen really fast. Just try to keep your distance and strike. Like Like: Probably the most annoyingest enemy in the game if you let it hit you. Other than that they are not that hard at all. They are just large slimy blobs that slowly creep across the room. They look a little like cylinder tubes with a hole on top as it's mouth. What makes the Like Like so annoying is the fact that if you let it hit you, it will hold you there inside of it and eat your magic shield! Whatever you do, keep your distance from the Like Like. Fortunatly, the Like Like does not eat your shield 100% of the time but I would rather be safe than sorry. Try to stun it and avoid going near them as much as possible especially when other enemies are on the screen. What I do is I stun them with my boomerang and try to kill the other enemies first, then I try to stun them several times before and between hitting them with my sword. If it eats your shield, you have to go all the way back to the overworld and scavenger around to find enough rupees to buy the expensive shield that costs a minimum of 90 rupees and that is if you know where the shop is where you can find the shields that cheap! Oh what a pain! Gibdo: Basically they are mummies that wander around the screen aimlessly. They do have a lot of armor though so it will take many hits to kill them. Also, when you hit them they have a lot of resistance and will not fall backwards like most other enemies do. Then again, I think most enemies have a lot of resistance but still, the Gibdos have a lot of defensive power nonetheless. Just try to keep your distance when attacking the Gibdo. Moldorm: A red worm that crawls around in the sand. They are very easy. Just attack them many times and they will gradually lose body segments. Unlike the Lanmola they move very slow. Patra: Giant flying eyeballs with a forcefield of several smaller flying eyeballs. The main eyeball will just flutter there while it's mini-versions circle around it. Sometimes it will send the smaller Patra outwards into a big circle making it hard to avoid them sometimes. Sometime the smaller Patra will also circle the larger Patra by going every which way around it also making it difficult to attack the Patra. What you want to do is keep your distance and try to attack the smaller Patra first. Once you get rid of all of the smaller Patra then the larger Patra is vulnerable. Once the larger Patra's forcefield is gone, it is very easy to kill. The Patra are only in Ganon's Lair in the first quest. They are in a way mini-bosses. Bubble: Very annoying creatures. Not only are they invincible, but they are a pain in the ass. They are flying skulls surrounded by a evil white forcefield. If you get hit by a bubble you will not get hurt but you will not be able to use your sword for a few seconds which can be a very dire situation. The Bubbles also push you backwards a lot if you get hit by them so be very careful when Bubbles and Like Likes are in the same room together. The Bubbles move every which way throughout the room. In the second quest there are red bubbles which is one of the most annoyest enemies in the game. If you get hit by a red bubble, you will not be able to swing your sword at all unless you do one of three things. One, if you touch a blue bubble after being hit then you will be fine again. Two, go to a fairy's springs in the overworld. Or three, drink the potion. I would not want to waste a potion and it would be too much of a hassle to go to the overworld, so I would just try and seek out a blue bubble. Traps: These are little traps with spikes covering their sides that hide in the corners of rooms. When you cross their path, they will come towards you very fast. They are invincible so if you see a room with them in it, quickly hurry out of the way. Stone Statues: All throughout the dungeons, there will be statues that decorate the place. The statues face looks like a monster or a dragon. They are always in the very first room of every dungeon as well as in many other rooms. In some rooms in dungeons there will be these statues and they will shoot balls of energy at you nonstop. The stone statues are invincible so just avoid their energy balls. ***** Bosses: At the end of every level there is a boss guarding the Triforce piece in the other room. Sometimes these bosses will be in later levels in other rooms sometimes. These are the bosses: ***** Aquamentus: A large dragon that blocks your way with a large single horn on it's head. It will shoot three energy balls at you in waves. Just try to avoid the energy balls and head for Aquamentus's head, particularly it's horn. You can strike it's head once or twice then back away again before he shoots his energy balls at you again. Or you can just go up to his head and repeatedly attack his head until he is dead and not care if you get hit a little. The strategy is all up to you. Dodongo: A very large dinosaur like monster that creeps around the room. It looks a lot like a Tricerotops. Sometimes later in the game there will be three of these in a room together. Bombs are the only thing that Dodongos are vulnerable to. Just place the bombs right in front of their paths where they are going to walk and they will eat them. You must have good timing and judgment because they will move away from where you place the bombs sometimes, but it is not that hard. Two bombs will kill the beast. Another good strategy is to place another bomb on a Dodongo while it is eating the first bomb. While the second bomb explodes, it will stun the Dodongo and you can just kill it with your sword then in one strike. Doing this will also score you more bombs when the Dodongo is dead. If you have no bombs then you are out of luck so always make sure you have a lot of bombs before battling the Dodongo. Manhandla: A large plant like monster. It has it's body and four heads, one of each side of it's body. Each head will shoot energy balls at you. Attack the heads. A few hits will get rid of a head. Once you get rid of all of it's heads then it is dead. The less heads it has, the faster it moves. It normally moves in every which way. You can use your sword to kill it but that is very hard when it moves very fast. What I think the best strategy is, is to just strategically place a bomb down where it is walking towards. If the bomb is in the center of it, it will sometimes kill it. If it doesn't kill it, it will usually only have one head and another bomb on it now will kill it. Gleeok: A multi-headed dragon that shoots energy balls at you. They can have anywhere from 2-4 heads. Just attack a head and with a few hits, the head will be cut off. Once the head is cut off then it will fly around the room. If the head flies around the room just ignore it and concentrate on the other heads. If you just swing your sword like mad then you should usually kill it, but also try not to get hit by the energy balls of course. Digdogger: It is supposed to be a kind of land version of a sea urchin. This enemy is very easy. It usually just creeps around the room doing nothing. There will be statues that shoot energy balls at you in the room to attack you. Digdogger is pretty much invincible at first. Play the recorder and he will shrink and sometimes split into three smaller Digdoggers. These small Digdoggers are not that hard and they will just move fastly across the room, moving every which way. You can stun the small Digdoggers with the boomerang and a few hits whit the sword will kill a small Digdogger. Gohma: This is a large crab like monster that walks in a horizontal path and who is in a room with statues that shoot energy balls at you usually. Gohma has one large eye and it shoots energy balls at you. It's eye is it's weak point. Shoot an arrow into it's eye to kill it. Sometimes it will partially close it's eye, hindering you from shooting arrows at it. Wait for it's eye to open and then aim and shoot. One arrow usually kills the red Gohma while it takes a few arrows to kill the blue Gohma. Ganon: The final and ultimate boss in the game. You only will find him at the end of Ganon's Lair at the very end of the game. You walk into his room and he will appear. Then he will turn invisible. When he is invisible he will move around the room shooting energy balls at you. He usually appears in the same areas. Just try to station yourself in the center of the room or next to where he normally appears and keep |
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