Legend of Zelda Walkthrough :
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Walkthrough - FAQ/Walkthrough~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ / \ / \ The / \ /________\ Legend of Zelda /\ /\ / \ / \ / \ / \ / \ / \ /________\/________\ System: Nintendo Wii Developed by: Nintendo, 1987, 2004, 2006 FAQ/Walkthrough written by: Christopher Long (Awing Pilot), August 2008. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Let's get on with it.... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Table of Contents ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.0 Overview and 'Same Game, Different Consoles'. 2.0 Controls, Story and Game Mechanics. 3.0 Item Descriptions. 4.0 Walkthroughs. ->4.1 Quest One Walkthrough. -->4.2 Quest Two Walkthrough. 5.0 Heart Containers, Shops, Fairy Ponds, Hidden Rupees, Hidden Info and Warps. 6.0 Beastiary. 7.0 Secrets, Tips and Hints. 8.0 Copyright and Contact Info. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.0 Overview and Version Comparison. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~ Overview ~~~~~~~~ The Legend of Zelda is a tale about evil, princesses and a young lad with spunk; the common threads in many of the great stories of our generation. You fill the boots of a young man name Link as he sets out to save the land of Hyrule from a great evil that threatens everything. Link starts his journey with little in the way of equipment and information and it's up to you to get him through the hardships that lay ahead and through the final showdown with evil. Only Link, with your help, can save the princess and bring peace back to the land. From a technically perspective this game still holds up very well and, considering the age of this game, that is quite a feat. Everything from the gameplay to the visuals still remains strong. While they might not be what we are used to from the latest generation of gaming they still manage to remain enjoyable. Many of the games we play now owe themselves to this title and so it's nice to see where and how it all started. If you're looking for a great adventure on the go or you just want to see the roots of the greatest franchise in gaming then you can't go wrong with The Legend of Zelda; whether you're playing it on the old Nintendo Entertainment system, the portable goodness of the Gameboy Advance or the next gen Nintendo Wii. This guide will take you through all nine dungeons of both quests and offer complete detailed sections on all the equipment available to Link on his journey. Also included are the locations of all the games hidden treasures and secrets and finally, a complete Beastiary so you can better understand the many enemies that Link will face. Everything you need to get the most out of this amazing classic is right here without skipping a single treasure, secret or advantage. With this guide and a little courage you'll master The Legend of Zelda in no time. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Same Game, Different Consoles ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Legend of Zelda was originally released here in the States for the Nintendo Entertainment System on August 22nd, 1987. Success for the series followed and the original game eventually saw additional releases starting with it's appearance on a collector's disk for the Gamecube that included Legend of Zelda , Adventure of Link, Ocarina of Time and Majora's Mask. This disk was obtained either from Nintendo or by purchasing a new Gamecube console. Also released was a Gameboy Advance port as part of the Classic NES series; some of the "best" games from the NES days brought back to life on the handheld for twenty dollars a piece. While the gameplay and content remained the same and the portability was a keen feature, the game suffered from visual differences brought on by the aspect ratio of the system being different from the source. These hiccups were easily dismissed for new players of the classic but a hard pill to swallow for classic minded fans. The controls on the handheld were also a point of contention mostly in part to the weak and diminutive D-Pad on the small surface. Flash forward a few years later and Legend of Zelda sees it's most recent, although likely not the last, release on the Nintendo Wii as part of the Virtual Console service. For a small price of 500 Wii Points(roughly 5 dollars) Legend of Zelda could be downloaded and played in all it's splendor. This release was pixel for pixel, a perfect match of the original. Presented in 4:# aspect and in upgraded 480p definition the already sold visual offering was boosted to take advantage of HDTV's. Players could use the Wiimote in a mimic of the original controller layout or make use of either a Gamecube controller or Nintendo Classic Controller. No matter how you play it and where the gameplay remains the same so while this guide was written playing Legend of Zelda on the Wii, it's relevant to all releases. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2.0 Story, Controls and Game Mechanics. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Story overview as well as descriptions of the controls and different aspects of gameplay in The Legend of Zelda is shown below. ~~~~~ Story ~~~~~ Note: This is taken from the manual provided with the game but since some lose\never get\eat the manual it's listed below. The text below is not the work of the author. "In the midst of this chaos, in a little kingdom in the land of Hyrule, a legend was being handed down from generation to generation, the legend of the "Triforce"; golden triangles possessing mystical powers. One day, an evil army attacked this peaceful little kingdom and stole the Triforce of Power. This army was led by Ganon, the powerful Prince of Darkness who sought to plunge the world into fear and darkness under his rule. Fearing his wicked rule, Zelda, the princess of this kingdom, split up the Triforce of Wisdom into eight fragments and hid them throughout the realm to save the last remaining Triforce from the clutches of the evil Ganon. At the same time, she commanded her most trustworthy nursemaid, Impa, to secretly escape into the land and go find a man with enough courage to destroy the evil Ganon. Upon hearing this, Ganon grew angry, imprisoned the princess, and sent out a party in search of Impa. Braving forests and mountains, Impa fled for her life from her pursuers. As she reached the very limit of her energy she found herself surrounded by Ganons evil henchmen. Cornered! What could she do?.. But wait! All was not lost. A young lad appeared. He skillfully drove off Ganons henchmen and saved Impa from a fate worse than death. His name was Link. During his travels he had come across Impa and Ganons henchmen. Impa told Link the whole story of the princess Zelda and the evil Ganon. Burning with a sense of justice, Link resolved to save Zelda, but Ganon was a powerful opponent. He held the Triforce of Power. And so, in order to fight off Ganon, Link had to bring the scattered eight fragments of the Triforce of Wisdom together to rebuild the mystical triangle. If he couldn't do this, there would be no chance Link could fight his way into Death Mountain where Ganon lived." "Can Link really destroy Ganon and save Princess Zelda? Only your skill can answer that question. Good luck, use the Triforce wisely." The story is sparse by today's standards but for the time it was extremely unique to see a story in a video game, let alone a story as thought out or unique as the Legend of Zelda's. ~~~~~~~~ Controls ~~~~~~~~ The system gives you a few options for controlling the game play for NES games downloaded off the Virtual Console since the source controller only had 4 buttons and a D-Pad. You can use the Wiimote itself; when held sideways the layout resembles the original NES controller. Off the three available options the Wiimote offers the closest emulations of the classic NES controller for The Legend of Zelda. Players can also use a Gamecube controller\Wavebird or the Wii's Classic Controller. The Direction Pad move Link around, the start and select buttons offer access to the item screen and pause while the A and B activates\uses whatever item you have assigned to it. For the time a user decided control scheme such as this was very pro gamer. Simple, intuitive and fitting. ~~~~~~~~~~~~~~ Game Mechanics ~~~~~~~~~~~~~~ The Legend of Zelda is played in two main areas; the over-world of Hyrule and the Nine Dungeons scattered about. Gameplay and controls are the same in both but enemies, items and scenery change. Hyrule ~~~~~~ Hyrule is the land above the dungeons. Here Link can find shops to purchase helpful equipment from, local citizens who might help Link with information or a service and plenty of hidden treasures. This acts as the main hub between the dungeons which act as levels, splitting the game into nine parts. Shops ~~~~~ Inside shops Link can purchase a range of useful items that will make his quest easier. Items vary in price and usefulness. Remember that prices aren't set in stone so shop around. To purchase an item simply have Link walk over it. If he has enough rupees then the item will be his. Refer to the shop section for further information. Dungeons ~~~~~~~~ There are a total of nine dungeons scattered about Hyrule. The first eight each hold a piece of the Triforce of Wisdom that Link must collect to be able to face Ganon and the Triforce of Power in the ninth dungeon. The entrances to these dungeons range from being right out in the open to being on a hidden island or even being underneath water. Link will have to search high and low while paying close attention to the clues provided to locate all nine dungeons in both Quest One and Quest Two. Combat ~~~~~~ Link can fight the evils he encounters with a number of items that he'll collect from around the many dungeons. The first weapon he receives is a old wooden blade but upgrades become available in the future. Simply hacking won't suffice for all enemies so Link will have to rely on his cunning and ever growing supply of new weapons to battle back. You can assign any weapon to any of the two main buttons based on preference. Health ~~~~~~ Links health is visible via a system of hearts on the top of the screen. Damage from enemies and hazards cause Link to lose hearts and once all of them are gone then it's game over for Link. Do your best to uncover new Heart Containers quickly so Link can stay in the fight longer. Equipping Items ~~~~~~~~~~~~~~~ Equipping any of the many items Link finds is as simple as opening the inventory screen and assigning a item or weapon to either [A] or [B] then pressing that button to use the item. Some items have defensive properties or can be used for attack while others have no clear use right away. Link will have to uncover the use of said items throughout the game. Saving ~~~~~~ Link can save his progress by either dying, which isn't much fun, or using the save screen which is accessible by pressing Up and Select at one time in the inventory. This will bring up a screen where you can choose to save or even retry from the last save if you need or want to. Sleep Menu ~~~~~~~~~~ This is a new addition to this Gameboy Advance port. By pressing [L] and [R] together a menu will appear where you can reset the game or choose to put the game to sleep. This is useful if you need to step away from the game but haven't saved or don't want to turn it off. Sleeping is good to save battery power. You can wake it back up by pressing [L] + [R] and select. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.0 Item Descriptions ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Listed below are all the items and weapons found in both quests of The Legend of Zelda. Descriptions of what they are for or what they do and where to find them are included. ~~~~~~~~~~~~~~~~~ Instant Use Items ~~~~~~~~~~~~~~~~~ These are the items that are found in large numbers all over Hyrule and in the dungeons. Used automatically once they are received. Small Heart: These are used to fill one of Links empty hearts. Dropped by enemies or can be purchased in some shops. Fairy: these replenish Links health. The ones that come from defeated enemy fill up to three hearts while the ones found at Fairy Ponds fill any that are empty. Heart Containers: Each Heart Container adds an additional heart to Links Health meter. Each dungeon contains one Heart Container as a reward for defeating the final boss and additionally there are five hidden optional Heart Containers that can be found around Hyrule. Rupee: The currency of Hyrule. A gold rupee is worth one and a blue rupee is worth 5. Dropped by enemies and found in dungeons as rewards. Clock: When picked up these freeze all the enemies in the current area for as long as Link is in the same area. Clocks are dropped by many enemies around the world and dungeons. Compass: When received the compass reveals the location of the Triforce piece in all the dungeons. Each of the 9 dungeons in both quests has a compass. Dungeon Map: Reveals all rooms that aren't hidden in a dungeon. Each of the 9 dungeons in both quests has a Dungeon Map. Small Key: Each small key can be used once to unlock a locked door in a dungeon. Usually found after killing a group of enemies but can also be purchased in shops. Large Shield: Can block more items then the smaller shield Link starts with. Large shields can bought at shops for between 60 and 160 rupees but be warned there are monsters that can eat these shields. Power Bracelet: Allows Link to push large rocks to reveal the hidden shortcut roads around Hyrule. Found in area E3 under an Ramos Statue in both Quest One and Quest Two. Blue Ring: This ring boosts Links defense by halving the damage he takes. The Blue ring can be purchased in a shop located in area E4 for 250 rupees in Quest One or at a shop in area P1 for 250 rupees in Quest Two. Red Ring: This ring boosts Links defense twice as much as the Blue ring; it splits the damage Link takes in quarter. The Red Ring can be found in Dungeon Nine in both Quest One and Quest Two. Raft: This seaworthy craft allows Link to cross water between any two docks located around Hyrule. It's needed to access certain dungeons and optional Heart Containers. The Raft is found in Dungeon Three in Quest One or Dungeon Four in Quest Two. Stepladder: This small ladder allows Link to cross small gaps of waters equal to one square of area about the size of Link himself. This item is needed to progress in some dungeons and to collect an optional Heart Container. Found in Dungeon Four in Quest One or Dungeon Six in Quest Two. Magic Book: This book acts as an upgrade to Links Magic Wand; allowing its power beams to turn into fire at the end of the shot. This can double as a candle also but be sure not to let Link touch the fire. Found in Dungeon Eight in Quest One or Dungeon Four in Quest Two. Magical Key: This large key acts as an unlimited supply of small keys, removing the need to collect small keys in dungeons. When received it changes the number of keys shown to 'A' and can be used in any dungeon. Found in Dungeon Eight in both Quest One and Quest Two. Triforce Piece: Each piece is a reward for defeating a Dungeon and adds a portion back to completion of the Triforce. Has no specific use individually but all 8 pieces are needed to gain access to Dungeon Nine and the battle with Ganon. ~~~~~~~~~~~~~~~~ Equip-able Items ~~~~~~~~~~~~~~~~ Wooden Sword: The first weapon Link finds in the game. Located in the cave directly to the north in the area Link starts the game in, area H8, in both Quest One and Quest Two. White Sword: The first upgrade to Links sword can be retrieved after he has five or more Heart Containers. The White sword is located above a small pond at area K1 in both Quest One and Quest Two. Master Sword: The most powerful blade available to Link after he received 12 or more Heart Containers. The Master Sword is located under a grave in area B3 in Quest One and in a hidden set of stairs in area J1 in Quest Two. Boomerang: A small wooden weapon that can be thrown at enemies to either freeze them or cause them damage. This wooden boomerang has a range of about half the current area and can also be used to collect items like Rupees and small hearts from far away. Found in Dungeon One in both Quest One and Quest Two. Magical Boomerang: An upgraded version of the boomerang weapon. This blue boomerang can travel twice as far as the old wooden version Link first gets. Located in Dungeon Two in Quest One and in Dungeon Three in Quest Two. Bombs: Used to damage many types of enemies and to make passages in walls and mountains. Dropped by enemies or purchased in shops. The total amount Link can carry ranges from 8 to 16 depending on upgrades purchased. Bow: A weapon that Link can use to shoot different types of arrows at enemies. The bow is also a required item for many boss encounters. It can be found in Dungeon One in Quest One and Dungeon Five in Quest Two. Arrows: While not truly an equip-able item arrows are required to use the Bow. They can be bought at shops for 80 rupees. After they are purchased the amount is relative to the amount of rupees Link has; one arrow costs one rupee to fire. Silver Arrows: These are the most powerful weapon in the game and the only weapon that can destroy Ganon. They are also useful against the boss Gohma although you might never get a chance to use them against a Gohma depending on how you play. Find these in Dungeon Nine in both Quest One and Quest Two. Magic Wand: This weapon is a handheld wand that shoots power beams towards whatever it is Link points at. The Magic Wand is useful against non magic type enemies and can also be upgraded with a fire effect with the help of the Magic Book. Link finds the Magic Wand in Dungeon Six in Quest One and Dungeon Eight in Quest Two. Blue Candle: The Blue Candle is used to illuminate dark areas as well as burning enemies and objects like trees or bushes. The Blue Candle can be bought at a few shops for 60 rupees and can only be used once per area. Red Candle: This upgraded item has the same uses as the Blue Candle except it can be used as many times as needed per screen. The Red Candle is found in Dungeon Seven in both Quest One and Quest Two. Recorder: This magical musical instrument allows Link to transport around Hyrule to any Dungeon he has already completed and is also used to reveal some secrets. The Recorder Used more frequently in Quest Two for getting around to the various Dungeons a lot easier since it's found much earlier then in the first Quest. Link finds the Recorder in Dungeon Five in Quest One and Dungeon Two in Quest Two. Food: This portion of meat can be purchased at shops for either 60 or 80 rupees depending on where. It is used to group smaller, weaker enemies together for Link to better fight or to feed a hungry patron. Letter: This letter is given to Link by an old man high to show to an old medicine woman so that she can begin to make medicine which becomes available for purchase by Link. The Letter can be found in area O1 in Quest One and down a hidden set of stairs at area B2 in Quest Two. Red Potion: This becomes available for purchase from the medicine women after Link delivers a letter he receives from an old man. The Red Potion replenishes Links health and contains two doses; it turns blue after one dose is gone. The Red Potion can only be purchased only from the Medicine women at her shops. Note that red potions can also be found at most optional Heart Containers but only a fool would pick it over the Heart Container. Refer to the Shops section for locations. Blue: This becomes available for purchase from the medicine women after Link delivers a letter he receives from an old man. The Blue Potion replenishes Links health and contains one dose; it turns back into the Letter after the dose gone. The Blue Potion can only be purchased only from the Medicine women at her shops. Refer to the Shops section for locations. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4.0 Walkthroughs ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The walkthroughs only take you to the areas in the order I saw best to write this FAQ\Walkthrough in. Some areas may be skipped but can be found in their appropriate sections. ~~~~~~~~~ Grid Maps ~~~~~~~~~ To help keep the quest as clean cut as possible the guide will feature an easy to use set of grid maps. Directions will point to a particular square on the map below by way of a letter and number combination shown like this (A1). To get there you would find the letter A along the top of the map and then the number 1 on the left hand side of the map; the square at that intersection is the location in question. Simple enough right? Good, because the dungeon maps are set the same way. For both the world map and the dungeon maps there are individual legends that tell what everything is and where to find it. Simple yet effective so refer to the world map found at the start of the walkthrough or the dungeon maps found at the start of each dungeons section for help. ~~~~~~~~~~ Checklists ~~~~~~~~~~ Each quest starts with a concise checklist of sections that better help to keep the walkthrough in order and the player on the right track so nothing important is skipped. Use your browsers Find Function to skip right to a section. Hit CTRL - F then type in the section and number then hit enter. Whamo! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4.1 Quest One Walkthrough ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Refer to the checklist below to help jump keep the adventure in order. Use the browsers CTRL-F function to easily search for a section by typing " Section #"; where the number is the number of the section you want from the checklist. ~~~~~~~~~~~~~~~~~~~ Quest One Checklist ~~~~~~~~~~~~~~~~~~~ Link starts his adventure to save Zelda and Hyrule alone outside a cave... Section 1 [ ] - Claim the Wooden Sword, Big Shield then journey to Dungeon One. Section 2 [ ] - Dungeon One; Claim the Boomerang and bow then defeat Aquamentus for the first piece of the Triforce. Section 3 [ ] - Journey to Dungeon Two. Section 4 [ ] - Dungeon Two; Claim the Magical Boomerang then defeat Dodongo for the second part of the Triforce. Section 5 [ ] - Claim two new Heart Containers and the White Sword. Journey to Dungeon Three. Section 6 [ ] - Dungeon Three; Get the Raft and defeat Manhandla for the third piece of the Triforce. Section 7 [ ] - Journey to Dungeon Four. Section 8 [ ] - Dungeon Four; Claim the Stepladder then defeat Gleeok for the fourth piece of the Triforce. Section 9 [ ] - Purchase a Blue Ring, Arrows and some Food then collect three Heart Containers on the way to Dungeon Five. Section 10 [ ] - Dungeon Five; Retrieve the Recorder then defeat Digdogger for the fifth piece of the Triforce. Section 11 [ ] - Obtain the Power Bracelet and the Master Sword on the journey to Dungeon Six. Section 12 [ ] - Dungeon Six; Claim the Magic Wand then defeat Gohma for the sixth piece of the Triforce. Section 13 [ ] - Head to Dungeon Seven. Section 14 [ ] - Dungeon Seven; Collect the Red Candle then defeat Aquamentus once again for the seventh piece of the Triforce. Section 15 [ ] - Heading to Dungeon Eight where the last piece of the Triforce remains. Section 16 [ ] - Dungeon Eight; Claim the Magic Book and the Magical Key then defeat Gleeok for the last piece of the Triforce. Section 17 [ ] - Head to Spectacle Rock for final showdown with Ganon. Section 18 [ ] - Dungeon Nine; Collect the Red Ring and Silver Arrows before defeating Ganon to save Princess Zelda. ~~~~~~~~~~~~~~~~~~~ Quest One World Map ~~~~~~~~~~~~~~~~~~~ A B C D E F G H I J K L M N O P 1 [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][WS][D5][ ][ ][BL][ ] 2 [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 3 [ ][MS][D6][ ][PB][ ][ ][ ][ ][ ][ ][ ][HC][ ][ ][HC] 4 [ ][ ][ ][ ][BR][ ][ ][D1][ ][F ][ ][ ][D2][ ][ ][ ] 5 [ ][ ][D7][F ][ ][D4][ ][HC][ ][ ][ ][ ][ ][ ][ ][ ] 6 [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][HC] 7 [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][D8][ ][ ] 8 [ ][ ][ ][ ][D3][ ][ ][SP][ ][ ][ ][HC][ ][ ][ ][ ] __ --Legend |H8| SP - Starting point |H4| D1 - Dungeon One |M4| D2 - Dungeon Two |E8| D3 - Dungeon Three |F5| D4 - Dungeon Four |L1| D5 - Dungeon Five |C3| D6 - Dungeon Six |C5| D7 - Dungeon Seven |N7| D8 - Dungeon Eight |F1| D9 - Dungeon Nine |J4| F - Fairy Pond |D5| F - Fairy Pond |M3| HC - Heart Container #1 |H5| HC - Heart Container #2 |L8| HC - Heart Container #3 |P6| HC - Heart Container #4 |P3| HC - Heart Container #5 |K1| WS - White Sword |B3| MS - Master Sword |O1| BL - Blue Letter |E3| PB - Power Bracelet |E4| BR - Blue Ring (purchase for 250 rupees) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Section One: Claim the Wooden Sword, Big Shield then journey to Dungeon One. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Alright, let's get this quest under way shall we? The first step for any adventurer on a dangerous quest should be to get themselves armed so let's do that. From Links starting position head into the cave that you see directly to your north where Link will encounter an old man with a wooden sword before him. He warns you "It's Dangerous to go alone!" and to "Take this!". Hmm, he's an old man all alone in a cave, better do what he says. Move forward to grab the sword which will automatically be set to your [A] button; feel free to change it to [B] if that's how you like it. OK, now that Link is ready to rumble let's get going. Exit the cave at your convenience. The first dungeon in Links quest is located to the north of where he started and received the wooden sword but before heading there we are going to help Link better protect himself with a nice and new shield to go along with that... well, that crappy wooden sword...so you'll need the extra help! From the starting area head into the next area to the north(H7) where you will encounter a group of Red Octoroc which mark Links first enemies...which we are going to not bother with for right this second. Avoid the Red Octorocs and move into the next area to the west(G7), avoid the Red Octoroc here and into the cave you will see on the northern mountain side. Inside Link will find himself face to face with a rather rude shop-keep that badgers Link with "Buy something will ya!" Easy, sport. We will by something soon enough. Take note of the large shield he has in his wares. You need to collect 160 rupees to be able to add it to your arsenal. You can collect this much from fighting and defeating the two sets of Red Octoroc that occupy the area outside the cave and that to the east; prepare to spend a little bit of time collecting this much but it's a worthy endeavorer. However if you think Link is ready then feel free to continue on without it. Head back east through the area we first encountered the Red Octoroc in then east into the next area(I7). Link will emerge in a forest area with a small group of Red Octoroc patrolling in a group either to the east of the area or right below where Link emerged to the west. Let's not bother with them for now and continue north through another forest area(I6) and the north into the next area where Link will be greeted with a shore off to the north(I5). There will be a single Zola shooting at Link from the water while a pair of Red Leevers prowl all around. Kill the Red Leevers if they are in Links way but otherwise just run north and enter the next area(I5). Among the brown trees of this area is a group of five Red Octorocs and a lone Blue Octoroc with a Zola shooting at you from random spots in the water. Avoid them for now and head west over the bridge and into the next area(H5) where Link will find the entrance to the first dungeon. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Section Two Dungeon One: Claim the Boomerang and bow then defeat Aquamentus for the first piece of the Triforce. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A B C D E F 1 [B ][ ] 2 [ ] [A ][T ] 3 [ ][ ][M ][BR][ ] 4 [ ][ ][C ] 5 [ ] 6 [ ][E ][ ] __ --Legend |C6| E - Entrance |D4| C - Compass |C3| M - Dungeon Map |B1| B - Bow |D3| BR - Boomerang |E2| A - Boss: Aquamentus |F2| T - Triforce Ooh, creepy! It's a tree with a mouth! Bah, nothing can scare Link so head inside where Link emerges in the first room of the dungeon(C6). Take a look around Links current surroundings. Just a little bland, huh? Well, Link isn't here to look at the drapes so let's get to it. Head into the open door to the east and into the next area(D6). Here a group of five Stalfos will greet Link, one of which hold a key that we'll need later. You can see which one has the key because apparently the Stalfos ate it and since they are just skeletons Link can see what they had for lunch. Whether Link kills them all or just the carrier, get that key and head back west into the entrance area(C6) then through the open door to the west(B6). Inside this room are three Blue Keese; they will need to be exterminated so Link can claim another key. With the second key in your possession head back into the entrance area(C6) then unlock the door to the north and head into the area above(C5). Kill or avoid the three Stalfos here, move through the open door to the north and enter the next area(C4). Get rid of the five Stalfos found in this room to claim another key then move through the open to door to the east into the next room(D4) where Link will have to clear a swarm of Blue Keese to claim the dungeon compass. Back track to the previous room(C4) and continue through the open door to the west into the next room(B4). Avoid the Blue Keese in this room, unlock the door to the north and continue into the next room above(B3). Dispose of the Blue Gel in this room and then push the block in the middle of the room any direction to unlock the door to the west. Inside this room(A3) is anther old man who is identical to the sword giver... maybe he is following Link? He tells Link that the "Eastmost Peninsula is the secret!". Hmm, good to know. Back track to the previous room and follow through to the east and into the next room(C3). Kill or avoid the Blue Gel here, grab the Map sitting to the left and then continue through the open door to the north into the area above(C2). Destroy the Stalfos that is carrying the key then unlock the door to the north and head into the next room(C1); this should leave you with one key. Inside this room will be three Orange Goriya tossing boomerangs at Link; defeat them to claim another key then continue through the locked door to west(B1). Quickly move forward to avoid the two traps that come sliding towards Link. Avoid the other traps at the bottom, push the left corner of the diamond the blocks form from the bottom and then go down the newly accessible stairs to emerge in a small underground room with a Bow sitting off to your left. Avoid the four Blue Keese, grab the Bow and then exit back to the trap room(B1) from which you will head back to the room Link received the dungeon map in(C3). Use the last remaining key to enter the room to the east(D3). Defeat the three Orange Goriya present in this room and claim the Boomerang as the prize. Equip it to whichever button that is free then move through the open door to the next area to the east(E3). Be careful in this room! There are two Wall Masters that will drag Link back to the entrance if they get hold of him. While avoiding the Wall Masters grab the key in the lower right corner of the room then use it to unlock the door to the north and head into the boss's lair(E2) where Link will face Aquamentus. Aquamentus is a big green dragon that shots fireballs at Link in groups of three. Simply avoid them and attack the head with direct sword hits or power beams if possible. Once Aquamentus is vanquished claim the Heart Container to boost Links total to 4 then continue into the last room(F2) to claim the first piece of the Triforce! Yay! Link will automatically be sent back outside the dungeon to continue on his quest. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Section Three: Journey to Dungeon Two. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now it's time for a little hike on our journey. It's onward to Dungeon Two. From Links current position outside Dungeon One(H4) head back across the bridge(I4) and then south into the area below(I5) then south once more(I6); avoiding any enemies encountered. In those forest area take the path to the next area to the east(J6). In this new area near a shore Link will face a small flock of Peahat and a lone Zola shooting at you from the water. Avoid them and move east to the next area(K6), through the Octoroc and Zola and east into the next area(L6). Take a little breather. Good? Alright, then avoid the gaggle of Blue and Orange Moblins while you make your way to the next area to the east(M6). Have to destroy a Blue Moblin or two while you make your way east and around the small path then exit the area to the east into the next(N6). Whew, lots of going left eh? Well, that changes now. Avoiding the four Blue Moblins head to the area above you(N5) then west into the next area(M5), emerging in front of a long staircase atop of which sits the entrance to Dungeon Two(M4). Enter the dungeon through the open door in the middle taking care not to disturb any of the Armos Knight statues as they will awaken if touched. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Section Four Dungeon Two: Claim the Magical Boomerang then defeat Dodongo for the second part of the Triforce. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A B C D 1 [T ][D ] 2 [ ][ ] 3 [ ][ ] 4 [ ][ ] 5 [ ][MB] 6 [ ][M ] 7 [ ][ ][ ][C ] 8 [E ][ ] __ --Legend |B8| E - Entrance |D7| C - Compass |D6| M - Dungeon Map |D5| MB - Magical Boomerang |C1| D - Boss: Dodongo |B1| T - Triforce Let's get to it. From the entrance(B8) head through the door to the north and into the room above(B7). Destroy the five Rope that are slithering about and then continue through the newly opened door to the left. In this room is a key being guarded by six Rope but since Link receives nothing for destroying them just grab the key and move back into the previous room(B7) then straight across the room and through the door to the right(C7). Three Rope are on the patrol in this room with a locked door laying across the way to the right. For now skip these enemies and head through the open door to the south and into the room below(C8). Destroy the five Rope here to claim another key; head back to the room above(C7). At this point Link should have two keys in his inventory. Use one of them to unlock the door to the right and head into the next room behind(D7). Kill the Gels that are on the prowl then claim the Compass as your reward. If Link has any bombs then use one on the north wall and continue to the next paragraph. No bombs huh? What a loser! Well, we'll have to take the long way around. Once you have picked up the compass head back to the room to the left(C7) then north, through the open door and into the room above(C6). Here five Orange Goriya are moving all about but pay them no mind. Use the last of Links two keys on the locked door to the right then continue into the room behind(D6). Dash toward the middle of the room and grab the Dungeon Map; just ignore the Gels. With the map safely in Links inventory head through the door on the left into that room(C6) then through the open door to the north(C5). The door will slam shut behind you leaving you along with a small group of Ropes. Kick some snake ass here to unlock the door and claim a third key; head into the room to the right(D5) when ready. In this room three Blue Goriya will be ready for battle while a dragon tile shoots fireballs at you from each of the four corners. While avoiding these fireballs lay waste to the Blue Goriya then grab the newly visible Magical Boomerang; this weapons has a father reach and greater speed then the original. Head back to the previous room(C5) then to the next room above(C4). In this sand filled room will be two Orange Moldorms that Link will need to get rid of to claim yet another of this dungeons small keys; hit each one a total of ten times to destroy it. Head into the room to the right(D4) making sure to move quick to avoid the two Traps that come slamming down at Link from both sides. Here in this room will be a couple pairs of Blue Keese; destroy them to claim some bombs as a prize. Using these explosives blow a hole in the wall to the north while avoiding the two Traps on that side then continue through the hole to the room above(D3). Kill the Gels here to claim five Rupees then continue through the open door(D2). Here in this room will be that same creepy old man clone who this times hints that "Dodongo dislikes smoke." Don't we all? With this great heap of info in Links mind it's time to continue on; maybe to meet this Dodongo. You can either bomb the wall to the left of the old man and head into that room(C2) or you can backtrack to the room below(D3) then use the key to unlock the door to the left(C3) where you will have to fight some Rope before heading north into the next room(C2). Bombing offers the quickest way while backtracking allows you the opportunity to fight some Rope that seem to hold a higher rate of Rupee then others so pick which you want. Either way Link got here(C2) this room will have five Orange Goriya tossing boomerangs at you. These will need to be destroyed to gain both access to the Boss's Lair above and some more bombs; make sure to grab these. With bombs at the ready head into the room above(C1) to make battle with the Dungeon Two boss Dodongo! Dun Dun Duuuuun! OK, enough with the dramatics. Destroying Dodongo is a simple task. Simply place a bomb in his path and he will walk on it, destroying him instantly or alternatively Link can strike him in the back with his sword to stop Dodongo then lay into him with more strikes to damage him. Either way Link goes it's an easy fight. Grab the Heart Container that appears once Dodongo has fallen then head through the newly opened door to the left into the last room(B1) to claim Links second piece of the Tri-Force. As usual, Link will emerge outside the Dungeon. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Section Five: Claim two new Heart Containers and the White Sword. Journey to Dungeon Three. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Alright, now that Dungeon Two is out of the way let's take some time to equip Link with the latest and greatest in the way of adventures gear.....I mean let's go get a new sword and some extra heart containers. From where Link now outside Dungeon Two(M4) head back down the long staircase and into the area below(M5); watch out for the gaggle of Octorocs. From here head to the area to the right(N5) where there will be four Blue Moblins. Kill these guys if Link is in need of some bombs(need them soon) then continue through to the area above(N4) where there are four more Blue Moblins as well as 30 hidden rupees under the Armos Statue to the right but watch out the Armos will be mad to have to move over. In the area above(N3) a Zola will attack you from the water as well as three Blue and Red Octorocs but just ignore them for now and head into the area to the left(M3). Kill the four Tektikes that are hopping around then use a bomb to blow a hole in the right corner of the mountain in the middle of the area. Head inside where a Red Potion and a Heart Container will lay before Link. The Old Man here will instruct Link to "Take any one you want." Hmm, which to take....jeez, I don't know. With the new Heart Container boosting Links confidence head back outside the cave(M3) then head back to the area to the right(N3). Avoid the before mentioned Zola and Octorocs while you head to the area above(N2) by way of the shore and not the blue staircase to the left. Continue along the shore while avoiding any Peahat attacks then into the next area to the right(O2). Watch out for the Zola and Tektikes that are hoping about while you make your way up the staircase to the area above(O1). Head into this cave here to claim the Blue Letter from the old man who tells you to "Show this to the old woman." What old woman? We'll get to that in a bit. Head back outside(O1) then down the stairs to the area below(02). Head back to the area to the left(N2) where all the Peahats are and go right up the staircase to the area above(N1). Fight your way through some Tektikes while you move to the area to the left(M1). Kill the six Tektikes here then head into the cave located in the top left corner. Here purchase a Blue Candle from the man then head back outside; if you don't have enough rupees then just fight those Tektikes again until you do. With the Blue Candle safely in Links inventory head down the stairs below you into the next area to the south(M2). Don't mess with any of these Armos Statues while you move to the area to the west(L2), through some rocks and into the next area to the west(K2). Pay the Tektikes and Zola no mind here while you go up the stairs to the lake above (K1). Fight your way through a lone Blue Lynel on to the cave in the northwest corner where Link will claim the second most powerful sword, the White Sword. Head back down the stairs into the area below(K2) the left into the next area(J2). Maneuver through falling Rocks and Zola attacking from the shore through two more areas to the left until you come out in front of a turn to the south in the river(H2). Move to the next area to the south(H3), avoid the three Peahats here and go into the next area to the right(I3). Here, try out that new Blue Candle on the lower bush in the back rank to claim thirty hidden rupees below. With these in your wallet continue south into the area outside the first Dungeon(I4). Avoid the Octorocs here while you move south into the next area (I5) then follow the shore to the west(H5). Here use that Blue Candle on the fifth tree from the right below you to be presented with another choice between a Red Potion or a Heart Container. I trust you know which to choose. Whew, now that we have boosted Links life a little more let's get back on the road to the next dungeon. Go through the next area to the west(G5), avoid the Zola attacks and follow the shore south to the area below(G6). Use the Blue Candle on the lower single bush in the middle to lay Links grubby hands on ten more hidden rupees then follow the shore to the west into the next area(F6). Kill the Red Octoroc while continuing to follow the shore to the south(F7). Don't worry, we are almost there! Here in this area(F7) head across the bridge while avoiding any Red Octorocs that may get in your way follow into the area to the west(E7). Destroy the Octorocs here then head into the cave in the northwest part of the area. Equip the Blue Letter and present it to the silent Old Women who will start to sell you "medicine" in the form of either Blue Potion or a Red Potion. Stock up on anything you may want then exit the cave and continue west into the next area(D7). Kill or avoid the roaming Blue Moblins and Orange Moblins, head to the last area to the south(D8) and then finally through some more Blue Moblins to the area to the right(E8) where Link will finally find the entrance to Dungeon Three. Enter through the mouth when ready. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Section Six Dungeon Three: Get the Raft and defeat Manhandla for the third piece of the Triforce. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A B C D E 1 [ ][ ] 2 [ ] [T ] 3 [ ][ ][ ][M ][BM] 4 [ ][C ][ ][ ][ ] 5 [R ] [ ] 6 [ ][E ] __ --Legend |D6| E - Entrance |B4| C - Compass |A5| R - Raft |D3| M - Dungeon Map |E3| BM - Boss: Manhandla |E2| T - Triforce Yes, we all notice the resemblance to a certain hate symbol(I'll skip the lesson where I tell you it's really not) but let's not worry about it. From the entrance(D6) head through the open door to the west and defeat the six Green Zols here(C5) to claim the first small key for this Dungeon then continue to the north through the open door(C5). Kill the five Green Zols here for a second small key. Whoa, two already huh? With this key in Links inventory head into the next room above to the north(C4). Defeat the three Orange Darknuts here to claim some extra bombs then move into the room to the left(B4). Quickly move towards the middle to avoid the two Traps that come slamming down near the door. Defeat all the Blue Keese before grabbing the Compass here in the middle then go on into the next room to the left(A4) through the locked door. Defeat the five Orange Darknuts to open the door to the south and head into this last room below(A5). There will be six Orange Darknuts in this room but ignore them on your way to the stairs on the east wall. Head down here, defeat four Blue Keese and then grab the Raft as your prize. Head back upstairs, avoid the six Darknuts and head through the open door to the room above(A4). Continue north into the room above(A3) where Link will need to kill three Blue Keese and two Green Zols for another small key. Watch out for the Red Bubbles here while fighting these enemies as it will leave Link without the ability to fight for a small period. Once the key is yours go through the open door to the right and into the next room(B3). Link will be trapped in a block hallway so you'll have to wait for the Blue Keese here to come near before attacking to get some Bombs as the prize as well as unlocking the path to the next room to the right(C3). Defeat the three Green Zols here for yet another small key then use one of them on the door to the room above(C2). Kill the two Green Zols here then push the left block in towards the right to unlock the door above and head into the next area above(C1). Here an old man will ask "Did you get the sword from the old man on top of the waterfall?" Why yes, yes we did. Continue to the last room to the left(B1), grab the key in the middle then defeat the seven Blue Keese to unlock the door so you can backtrack through the old man's room(C1) then into the room below(C2) then finally one room more below(C3). Use another small key on the door to the left and enter the room(D3). Claim the map here in the middle(kind of late huh?) while avoiding the Traps and Zols then head through the open door below(D4). Kill the three Orange Darknuts to unlock the door to the next room to the east(E4). Here Link will need to kill three Blue Keese and two Green Zols while avoiding a group of Red Bubbles so that the door to the boss above will unlock as well as leaving behind five whole rupees! Swell! |
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