Legend of Zelda Walkthrough :
This walkthrough for Legend of Zelda [WII] has been posted at 14 Apr 2010 by i know cheats and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up i know cheats and share this with your freinds. And most important we have 8 other walkthroughs for Legend of Zelda, read them all!
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Walkthrough - FAQ/Walkthroughzz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- ----zzzz--------zzzz---- --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- The Legend of Zelda FAQ/Walkthrough By MrShotgun of GameFAQs Copyright Andrew Brown July 26th 2007 Andrew.ComfortablyNumb[at]GMail.com All guides by MrShotgun are submitted to GameFAQs first, and disseminated to other hosting websites as the author finds the time and desire to do so. To ensure that you are viewing the most recent version of any guide, please visit www.gamefaqs.com. -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- Author's Pledge When Richard Taylor of New Zealand's Weta Workshop undertook the monumental task of the production design for the Lord of the Rings films, he gave this speech to his employees. Recognizing the significance of this speech, I have adopted it as my own pledge to the quality of my guides. God, I'm a nerd. "If you can't rise to the highest level of enthusiasm, passion, and professionalism, and grasp this task as if it is the most important thing that you have ever taken on in your life, you aren't worthy of the task. We have been blessed with this opportunity." - Richard Taylor, Weta Workshop -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Version Information ----zzzz--------zzzz---- [0000] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- --------------------- FAQ/Walkthrough v1.0 April 25th - May 09th, 2006 Guide completed, including the following chapters: Version Information; Table of Contents; Game Basics; First Adventure Walkthrough; Second Adventure Walkthrough; Inventory; Container Hearts; Frequently Asked Questions; Legal Jargon, Links, Contact Information and Special Thanks. ---------------------- FAQ/Walkthrough v1.11 July 12th, 2006 Added more links to the Links subchapter. Minor spelling and grammatical revisions to entire guide. Minor updates to entire guide that are hardly worth making this heading for, but here it is anyway. --------------------- FAQ/Walkthrough v1.2 September 12th, 2006 New chapter headings created to conform with a new guide layout. Added link to my Ocarina of Time guide to Links chapter. --------------------- FAQ/Walkthrough v1.31 November 13th, 2006 - July 26th, 2007 Added the Author's Pledge to the start of the guide. Ran guide through the Microsoft Work's Spellchecker. Links updated to conform with GameFAQ's latest file update. -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Table of Contents ----zzzz--------zzzz---- [0100] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- [0000] Version Information [0100] Table of Contents [0200] Game Basics [0300] First Adventure Walkthrough [0400] Second Adventure Walkthrough [0500] Inventory [0600] Container Hearts [0700] Frequently Asked Questions [0800] Legal Stuff, Links, Contact Information and Special Thanks -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Game Basics ----zzzz--------zzzz---- [0200] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- The Legend of Zelda is, in many ways, the single most influential title in the entire history of console gaming. It was the first "epic" video game, giving players a long quest to complete over several long playing periods instead of short, arcade-style gameplay. Most significantly, The Legend of Zelda pioneered the concept of battery-backed memory, which has eventually evolved into the memory cards used on gaming consoles today. The gaming world owes a lot to this gem of a title, and they would do well not to forget it. The Legend of Zelda is the model on which all other Zelda titles are created. It introduces all the basic concepts which have been continually developed in successive titles: the dungeons, the inventory, the heart containers. The basic gist of the game is that the Princess Zelda has been kidnapped by Ganon, and Zelda's attendant Impa has enlisted the help of a young boy named Link to rescue the Princess. Over the course of the game, players take control of Link and guide him around Hyrule, collecting the shattered pieces of the Triforce of Wisdom in preparation for the final confrontation with Ganon. But once the game is beaten, you're not done yet: the game even comes with a Second Adventure, which remixes the dungeons and provides the inspiration for what would later become The Ocarina of Time: The Master Quest. It is important to remember when playing this game on the NES, that when you save your game and quit that you hold down the Reset button while pressing the Power button. This, for mythic reasons unknown to me, helps preserve the file better. -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- First Adventure Walkthrough ----zzzz--------zzzz---- [0300] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- A Note on Acres: The Overworld is divided into "Acres," from A to H starting from the top and going down, and from 1 to 16 from the left and going right, for a grand total of 120 acres. Dungeons are divided in a similar fashion, but the size of the grid varies. [0301] Journey to the Eagle [0302] The First Dungeon: The Eagle [0303] Journey to the Crescent [0304] The Second Dungeon: The Crescent [0305] Journey to the Manji [0306] The Third Dungeon: The Manji [0307] Journey to the Serpent [0308] The Fourth Dungeon: The Serpent [0309] Journey to the Lizard's Head [0310] The Fifth Dungeon: The Lizard's Head [0311] Journey to the Seahorse [0312] The Sixth Dungeon: The Seahorse [0313] Journey to the Dragon's Head [0314] The Seventh Dungeon: The Dragon's Head [0315] Journey to the Lion's Head [0316] The Eighth Dungeon: The Lion's Head [0317] Journey to the Skull [0318] The Last Dungeon: The Skull ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Journey to the Eagle ----zzzz--------zzzz---- [0301] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Status Report: 3 Container Hearts New Items this Chapter: Sword, 08 Bombs, Container Heart, Container Heart, Letter, White Sword, Magical Shield, Arrow, Blue Ring ----------------------- Name Registration Page Begin by entering a name into the Register Page. Use any name you like, except for "Zelda." Entering your name as Zelda will bypass the First Adventure and go right to the Second Adventure. Though you can certainly skip right to the Second Adventure if you like, it just makes sense to do them chronologically. Select your account to begin the game. ------------------- Overworld Acre H-08 New Item: Sword Enter the cave in the rock face, where Impa will give you the Sword. Impa will disappear, but he'll return periodically later in the game to give you hints, play a gambling game or demand you pay for his front door. Head back outside the cave and head east into the next acre. ------------------- Overworld Acre H-09 Kill the red squid enemies who appear. These are Octoroks, a staple of the Zelda series. Keep going east to the next acre. -------------------- Overworld Acre H-10 There is a new kind of enemy here: Tektites. These bouncing enemies aren't that dangerous, since they aren't particularly aggressive. You'll probably notice the curious circle of stones in the middle of the acre. Later on, we'll be able to use this circle of rings to teleport around Hyrule, but for right now we'll have to go on foot. Head east into the next acre. -------------------- Overworld Acre H-11 Kill another pack of Tektites then head east to the next acre. -------------------- Overworld Acre H-12 This acre has two new enemies: Leevers and Zolas. The Zola will pop his head out of the water and spit fireballs at you (there isn't much you can do about him right now, unless you can nail him with a Sword Beam). The Leevers will burrow underground and try to come up underneath you. Keep moving to ensure that they don't hit you. Kill the Leevers then head north. -------------------- Overworld Acre G-12 Another new enemy appears here: Moblins. These guys shoot arrows at you, but you can block them with your shield by facing the arrows (slashing your Sword will lower your shield, so be careful). Kill the Moblins and the Octoroks who join them, then head north. -------------------- Overworld Acre F-12 Kill more Moblins, then hug the west side of the screen and move north into the next acre. -------------------- Overworld Acre E-12 Another pack of Moblins here. Kill them then move west to the next acre. -------------------- Overworld Acre E-11 New Item: Bombs Kill the Tektites in this acre, then enter the cave. Purchase the Bombs for 20 rupees (it's possible you've already picked up some bombs, likely from the Moblins. You can skip buying the bombs if you have picked up some already, but you're going to need them in a minute). If you can't afford the bombs, then go run around killing random enemies until you have enough. Go east to return to Acre E-12. -------------------- Overworld Acre E-12 Go south to Acre F-12. -------------------- Overworld Acre F-12 Go south to Acre G-12. -------------------- Overworld Acre G-12 Go south to Acre H-12. -------------------- Overworld Acre H-12 New Item: Container Heart With your new Bombs in hand, you can now blow open a cave entrance and get access to your first Container Heart. Move left along the wall as you enter the acre. Drop a bomb on the wall at approximately two lengths of Link's body to reveal a cave entrance. Inside, Impa will offer you 2nd Potion or a Container Heart. Take the Container Heart. If you take the Medicine, then you will be able to replenish your health entirely twice, but the Container Heart gives you an extra HP permanently. It's not that hard a deal to figure out. Go back out of the cave and go north to Acre G-12. -------------------- Overworld Acre G-12 Go north to Acre F-12. -------------------- Overworld Acre F-12 Hug the east side of the acre and head north to Acre E-12. -------------------- Overworld Acre E-12 Head north to the next acre. -------------------- Overworld Acre D-12 This is a small, desert-like area filled with Leevers. These Leevers may be a bit tough for you right now. Kill them if you can, or else run north to the next acre. -------------------- Overworld Acre C-12 Another new enemy here: Peahats. Arguably the most annoying enemy in the game to kill, they can luckily be ignored entirely and I highly recommend that you do. Kill the Leevers that appear here if you wish, then head east to Acre C- 13. If you really want to kill the Peahats, then wait for them to stop spinning and sit motionless (this may take a while). Hit them while they are motionless to deal damage to them. -------------------- Overworld Acre C-13 New Item: Container Heart Kill the Tektites who bounce around this acre, then move to the front-right side of the large rock formation in the middle of the acre. Drop a bomb onto the rock to blow open a cave. Step inside, where Impa will offer you more 2nd Potion or another Container Heart. As before, take the Heart Container. Head back out of the cave and move east to Acre C-14. -------------------- Overworld Acre C-14 Kill the Octorocks running around this acre while dodging shots from the Zola. Once they're dead, head north (not up the stairs) to Acre B-14. -------------------- Overworld Acre B-14 Dodge the Peahat and head east to Acre B-15. -------------------- Overworld Acre B-15 Kill the Tektites bouncing around this room, then climb up the stairs to the north to Acre A-15. -------------------- Overworld Acre A-15 New Item: Letter Enter the cave, and inside Impa will give you a Letter. With this, you can buy 2nd Potion from the Apothecaries who appear in certain caves around Hyrule. Go back outside the cave and head south back to B-15. -------------------- Overworld Acre B-15 Head east to Acre B-16 -------------------- Overworld Acre B-16 Try to ignore the large number of Peahats in this area. There is a hidden path on the north wall, near the center. Just press into the wall while walking along it, and you'll stumble across it. Move north through the hidden path to Acre A-16. -------------------- Overworld Acre A-16 Enter the building, and inside a Moblin will give you 100 rupees. Return back outside and head south back to B-16. -------------------- Overworld Acre B-16 If you like, you can now enter the large tree in front of you and gamble away some of your newfound cash with Impa. Whether you choose to or not, head west to Acre B-15. -------------------- Overworld Acre B-15 Head west to Acre B-14. -------------------- Overworld Acre B-14 Dodge the Peahat and head south to C-14. -------------------- Overworld Acre C-14 Head west to Acre C-13. -------------------- Overworld Acre C-13 Head north to Acre B-13. -------------------- Overworld Acre B-13 Head west to Acre B-12. -------------------- Overworld Acre B-12 Head west to Acre B-11. -------------------- Overworld Acre B-11 Kill the Tektites that bounce around this area, dodging the attacks from the Zola who attacks from the river. Climb up the stairs to head north into Acre A-11. -------------------- Overworld Acre A-11 New Item: White Sword This is a small area with a pond and a new type of enemy called a Lynel. Lynels are common and easy enemies later on, but this one will put up a pretty good fight. Kill it while dodging shots from the Zola in the pond, then enter the cave. Inside, Impa will show you the White Sword and say "Master it and you can have this." You can only take the White Sword if you have five Container Hearts, and lucky ducky - you do. Take the White Sword to double the damage you currently deal. Head back out of the cave and south back to Acre B- 11. -------------------- Overworld Acre B-11 Head west to Acre B-10. -------------------- Overworld Acre B-10 Run quickly to the west - a Zola will stick his head out of the river to shoot at you, and boulders will fall from the sky. Keep moving to the west, and you should avoid them. Head west into the next acre. ------------------- Overworld Acre B-09 Same deal as with B-10 - keep running to the west to avoid the Zola and the falling boulders. Head west to Acre B-08. ------------------- Overworld Acre B-08 More boulders and another Zola attack here. Head south to Acre C-08. ------------------- Overworld Acre C-08 There are three Peahats and another Zola here. Just skip them - head east to Acre C-09. ------------------- Overworld Acre C-09 No less then six Peahats and another Zola in this Acre. Again, skip them all and head south to Acre D-09. ------------------- Overworld Acre D-09 Kill the pack of Octoroks here, then head south to E-09. ------------------- Overworld Acre E-09 Kill the group of Leevers, then head south to Acre F-09. ------------------- Overworld Acre F-09 Kill the Octoroks, then head south to G-09. -------------------- Overworld Acre G-09 Kill more Octoroks, then head south to H-09. -------------------- Overworld Acre H-09 Kill some more Octoroks, then head west to H-08. -------------------- Overworld Acre H-08 Head west to Acre H-07. -------------------- Overworld Acre H-07 Kill the Tektites who bounce around this acre, then drop a bomb on the rock wall to the north, near the center of the acre. There is a hidden cave here, inside of which Impa will play a gambling game with you. Keep playing the game until you have 255 Rupees (the max). If you run out of rupees, then run around killing random enemies until you have enough to play again (as an alternative, you can also kill yourself and save your game before playing the gambling game. This way, if you run out of rupees, you can reset the game and try again). Once you have 255 rupees (or very close to it), then head north to Acre G-07. -------------------- Overworld Acre G-07 Kill the Octoroks then head west to G-06. -------------------- Overworld Acre G-06 Kill the Octoroks then head west, across the bridge, to G-05. -------------------- Overworld Acre G-05 Kill the Octoroks, then head into the cave. Show the Apothecary inside the Letter you got back in Acre A-15, and she will sell you Blue and Red 2nd Potion. The Life Potion (blue) is good for one use, and the 2nd Potion is good for two uses. Don't buy any Potions just yet - you won't need it, and your rupees are better spent on more important things for the time being. -------------------- Overworld Acre F-05 Kill the Octoroks, then head north to E-05. -------------------- Overworld Acre E-05 New Items: Magical Shield, Arrow Kill the Octoroks, then go into the cave. Purchase the Magical Shield, then leave the cave. Go back inside it, and buy the Arrow (you won't be able to use the Arrow until you get the Bow, but that will be very soon so it's worth it to buy it now). Head south back to F-05. -------------------- Overworld Acre F-05 Head south to G-05. -------------------- Overworld Acre G-05 Head east to G-06. -------------------- Overworld Acre G-06 Head east, across the bridge, then into the next acre. -------------------- Overworld Acre G-07 Head south to Acre H-07. -------------------- Overworld Acre H-07 Enter the cave and play the money-making game more, until you once again have 255 rupees. Rupees in hand, head back north to Acre G-07. -------------------- Overworld Acre G-07 Head west to Acre G-06. -------------------- Overworld Acre G-06 Head west across the bridge and into the next acre. -------------------- Overworld Acre G-05 Kill the Octoroks, then head north to Acre F-05. -------------------- Overworld Acre F-05 Head north to Acre E-05. -------------------- Overworld Acre E-05 Kill the Octoroks and head north to Acre D-05. -------------------- Overworld Acre D-05 New Item: Blue Ring Kill the pack of Leevers in this acre, then turn your attention to the two rows of Armos Statues. Brush up against the Armos Statue in the center of the upper row, and it will come to life. Either kill it, or dodge it, then go down the stairs that appeared beneath it. Buy the Blue Ring from the merchant for a whopping 250 rupees, but it's worth it - it cuts all damage taken in half. Head south back to Acre E-05. -------------------- Overworld Acre E-05 Head south to F-05. -------------------- Overworld Acre F-05 Kill the Octoroks, then head south to G-05. --------------------- Overworld Acre G-05. Head east to G-06. --------------------- Overworld Acre G-06. Cross the bridge, then head north to F-06. -------------------- Overworld Acre F-06 Kill the Octorok, then head east to F-07. -------------------- Overworld Acre F-07 Kill the Octoroks, then head north to E-07. -------------------- Overworld Acre E-07 Head east to Acre E-08. -------------------- Overworld Acre E-08 Head east to Acre E-09. -------------------- Overworld Acre E-09 Kill the Leevers, then head north to D-09. -------------------- Overworld Acre D-09 Kill the Octoroks, then head west across the bridge to Acre D-08. -------------------- Overworld Acre D-08 Kill the Octorok, then step into the mouth of the tree to enter the first dungeon. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- The First Dungeon: The Eagle ----zzzz--------zzzz---- [0302] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Status Report: 5 Container Hearts 08 Bombs, Letter, White Sword, Magical Shield, Arrow, Blue Ring New Items this Chapter: Bow, Boomerang, Container Heart -------------------- Dungeon I Room F-03 Go east into the next room. -------------------- Dungeon I Room F-04 New Item: Key Kill the Stalfos who run randomly around the room. One of them will drop a Key. Take it, then return to Room F-03. -------------------- Dungeon I Room F-03 Go west to the next room. -------------------- Dungeon I Room F-02 New Item: Key Kill the Keese in this room, and a Key will appear. Take it, then return to room F-03. -------------------- Dungeon I Room F-03 Go north through the locked door to Room E-03. -------------------- Dungeon I Room E-03 Kill the trio of Stalfos, then go north to Room D-03. -------------------- Dungeon I Room D-03 New Item: Key Kill the Stalfos in this room, and a Key will appear. Take it, then go east to Room D-04. -------------------- Dungeon I Room D-04 New Item: Compass Kill the Keese in this room, then take the Compass. Return to Room D-03. -------------------- Dungeon I Room D-03 Go west to room D-02. -------------------- Dungeon I Room D-02 Kill the Keese in this room, then go north to Room C-02. -------------------- Dungeon I Room C-02 Kill the Gels, then push the stone block to the left to open the west door. Go through it. -------------------- Dungeon I Room C-01 Inside, Impa will tell you "Eastmost Penninsula is the secret." This refers to the money-making game in the northeast corner of the Overworld, which we have already visited. Return to the previous room. -------------------- Dungeon I Room C-02 Go east to the next room. -------------------- Dungeon I Room C-03 New Item: Map Kill the Gels in this room, then take the Dungeon Map. Head north to Room D- 03. -------------------- Dungeon I Room D-03 New Item: Key Kill the Stalfos, one of whom carries a Key. Head north to A-03. -------------------- Dungeon I Room A-03 New Item: Key Kill the trio of Goriyas, and a Key will appear. Take it, and head west to room A-02. -------------------- Dungeon I Room A-02 New Item: Bow Run west quickly through the pair of Blade Traps. Wait for them to reset, then head to the north wall. Run back a step to avoid the Blade Traps again, then as they reset run around the blocks to the west side of the room. Push the stone block on the far left down, then go down the stairs. Kill the Keese, then take the Bow. Climb back up the ladder, then return to Room A-03, dodging the Blade Traps on the way. -------------------- Dungeon I Room A-03 Head south to Room B-03. -------------------- Dungeon I Room B-03 Head south to Room C-03. -------------------- Dungeon I Room C-03 Head east to Room C-04. -------------------- Dungeon I Room C-04 New Item: Boomerang Kill the Goriyas in this room, and a Boomerang will appear. Take it, and go east to Room C-05. -------------------- Dungeon I Room C-05 New Item: Key Run and grab the Key, dodging or killing any Wall Masters who get in the way. Go north to Room D-05. -------------------- Dungeon I Room D-05 New Item: Container Heart Boss: Aquamentus Simply stand on the far left of the room, and either shoot his head with Sword Beams (if you have full health) or with several arrows. He dies quickly and easily. Take the Container Heart Aquamentus leaves behind, then head east to Room D-06. -------------------- Dungeon I Room D-06 New Item: Triforce Fragment Take the Triforce Fragment, and you will be teleported back outside. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Journey to the Crescent ----zzzz--------zzzz---- [0303] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Status Report: 6 Container Hearts 08 Bombs, Letter, White Sword, Magical Shield, Bow & Arrow, Blue Ring, Boomerang New Items this Chapter: none -------------------- Overworld Acre D-08 Kill the Octorok, then head east to Acre D-09. -------------------- Overworld Acre D-09 Kill the Octoroks, then head south to Acre E-09. -------------------- Overworld Acre E-09 Head south to Acre F-09. -------------------- Overworld Acre F-09 Head south to Acre G-09. -------------------- Overworld Acre G-09 Head west to Acre G-08. -------------------- Overworld Acre G-08 Head east to Acre G-09. -------------------- Overworld Acre G-09 Head east to Acre G-10. -------------------- Overworld Acre G-10 Head east to Acre G-11. -------------------- Overworld Acre G-11 Head east to Acre G-12. -------------------- Overworld Acre G-12 Head north to Acre F-12. -------------------- Overworld Acre F-12 Hug the north side of the screen and head east to Acre F-13. -------------------- Overworld Acre F-13 Head east to Acre F-14. -------------------- Overworld Acre F-14 Head north to Acre E-14. -------------------- Overworld Acre E-14 Head west to Acre E-13. -------------------- Overworld Acre E-13 Kill the Octoroks and head north to Acre D-13. -------------------- Overworld Acre D-13 Enter the Dungeon. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- The Second Dungeon: The Crescent ----zzzz--------zzzz---- [0304] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Status Report: 6 Container Hearts 08 Bombs, Letter, White Sword, Magical Shield, Bow & Arrow, Blue Ring, Boomerang New Items this Chapter: Magical Boomerang, Container Heart --------------------- Dungeon II Room H-02 Head east to Room H-03. --------------------- Dungeon II Room H-03 New Item: Key Kill the Ropes (snakes) in this room, and a Key will appear. Take it, and head north to Room G-03. --------------------- Dungeon II Room G-03 Kill the Ropes in this room, then go west to Room G-02. --------------------- Dungeon II Room G-02 Another room full of Ropes. Kill them all, and a door will open. Head west to Room G-01. --------------------- Dungeon II Room G-01 New Item: Key Kill the Ropes, and a Key will appear. Take it, and return to the previous room. --------------------- Dungeon II Room G-02 Head east to Room G-03. --------------------- Dungeon II Room G-03 Head east to Room G-04. --------------------- Dungeon II Room G-04 New Item: Compass Kill the Gels in this room and take the Compass. Go west, back to the previous room. --------------------- Dungeon II Room G-03 Head north to Room F-03. --------------------- Dungeon II Room F-03 Kill the Goriya in this room, then go east to Room F-04. --------------------- Dungeon II Room F-04 New Item: Map Kill the Gels in this room, then take the Map. Head west back to Room F-03. --------------------- Dungeon II Room F-03 Head north to Room E-03. --------------------- Dungeon II Room E-03 New Item: Key Kill the Ropes, and take the Key which appears. Head east to Room E-04. --------------------- Dungeon II Room E-04 New Item: Magical Boomerang Kill the Goriyas, and a Magical Boomerang will appear. This works exactly like the Boomerang you already have, but travels twice as far. Take the Magical Boomerang, then head west back to Room E-03. --------------------- Dungeon II Room E-03 Go north to Room D-03. --------------------- Dungeon II Room D-03 New Item: Key Kill the Ropes and take the Key. Go east to Room D-04. --------------------- Dungeon II Room D-04 Run past the Blade Traps guarding the doorway, and kill the Keese. Head for the north wall, dodging another set of Blade Traps. While they reset, drop a Bomb against the center of the north wall to reveal a doorway. Head through the doorway to Room C-04. --------------------- Dungeon II Room C-04 Kill the Gels in this room, then go north to Room B-04. --------------------- Dungeon II Room B-04 In this room, Impa will tell you that "Dodongo dislikes smoke." Dodongo is the boss in this dungeon, and appears as a miniboss in several later dungeons. The hint refers to Dodongo's weakness to Bombs. Return to the previous room. --------------------- Dungeon II Room C-04 Head west to Room C-03. --------------------- Dungeon II Room C-03 Kill the Ropes in this room, then head north to Room B-03. --------------------- Dungeon II Room B-03 Kill the Goriyas in this room, and take the Bombs which appear when they die. Go north to room A-03. --------------------- Dungeon II Room A-03 New Item: Container Heart Boss: Dodongo There are two methods to defeating Dodongo: first, by dropping bombs directly in front of the Dodongo, who will promptly run into them and eat the bombs. Do this a few times, and the Dodongo will die. The second method is to drop a bomb just below the Dodongo's path, so that it explodes as the Dodongo passes by the bomb. From there, it takes only one sword strike to kill the stunned Dodongo. The first method is slightly easier, but the second method saves bombs, which will be important later when Dodongos start appearing in packs and conserving bombs takes more precedence. Take the Container Heart Dodongo leaves behind, then head west to Room A-02. --------------------- Dungeon II Room A-02 New Item: Triforce Fragment Take the Triforce Fragment, and you will be teleported back outside the dungeon. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Journey to the Manji ----zzzz--------zzzz---- [0305] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Status Report: 7 Container Hearts 08 Bombs, Letter, White Sword, Magical Shield, Bow & Arrow, Blue Ring, Magical Boomerang New Items this Chapter: Blue Candle -------------------- Overworld Acre D-13 Head south to Acre E-13. -------------------- Overworld Acre E-13 Kill the Octoroks, then head east to Acre E-14. -------------------- Overworld Acre E-14 Kill the Moblins, then head south to Acre F-14. -------------------- Overworld Acre F-14 Kill the Moblins, then head west to Acre F-13. -------------------- Overworld Acre F-13 Kill the Moblins, then head west to Acre F-12. -------------------- Overworld Acre F-12 Kill the Moblins, then head south to Acre G-12. -------------------- Overworld Acre G-12 Kill the Moblins and Octoroks, then go south to Acre H-12. -------------------- Overworld Acre H-12 Kill the Leevers, then head west to Acre H-11. -------------------- Overworld Acre H-11 Kill the Tektites, then head west to Acre H-10. -------------------- Overworld Acre H-10 Kill the Tektites, then head west to Acre H-09. -------------------- Overworld Acre H-09 Kill the Octoroks, then head west to Acre H-08. -------------------- Overworld Acre H-08 Head north to Acre G-08. -------------------- Overworld Acre G-08 Kill the Octoroks, then go west to Acre G-07. -------------------- Overworld Acre G-07 New Item: Blue Candle Kill the Octoroks. If you have 60 rupees, then step into the cave and buy a Blue Candle. You'll need this in the fourth dungeon. If you can't afford one now, don't stress - you don't need one immediately. But you'll have to buy a Blue Candle before you can do Dungeon IV, so you may as well buy one now and get it out of the way. Whether you buy a Blue Candle or not, head west to Acre G-06. -------------------- Overworld Acre G-06 Kill the Octoroks. Cross the bridge, then head west to Acre G-05. -------------------- Overworld Acre G-05 Kill the Octoroks. If you want, step into the cave and show the Apothecary inside your Letter so she will sell you 2nd Potion. Buy a 2nd Potion (Red Medicine) for 68 rupees if you like. Inexperienced players may need it in the next dungeon. Head west to Acre G-04. -------------------- Overworld Acre G-04 Kill the Moblins and Octoroks, then go south to Acre H-04. -------------------- Overworld Acre H-04 Kill the Moblins, then go east to Acre H-05. -------------------- Overworld Acre H-05 Kill the Tektites, then enter the Dungeon. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- The Third Dungeon: The Manji ----zzzz--------zzzz---- [0306] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ A Note on the Manji: Okay, I know a lot of you are saying "Wait, hold it MrShotgun. I know you're a genius and all, but isn't that a Swastika? What the heck is a Manji?" Well, technically you're correct - this dungeon is in the shape of a Swastika. But before Hitler carried out his Ultimate Solution and started World War II, the swastika was actually a relatively harmless good luck charm of Asian descent (Korean, I believe, but I don't remember which specific nationality). The Manji wasn't the only cultural symbol that Hitler stole and twisted for his own personal use - the Holy Grail and the spear of Longinus (the spear which pierced the side of Christ on the Cross) were also warped for his own purposes. Okay, that's enough history. Back to the game. Status Report: 7 Container Hearts 08 Bombs, Letter, White Sword, Magical Shield, Bow & Arrow, Blue Ring, Magical Boomerang, Blue Candle New Items this Chapter: Container Heart Raft ---------------------- Dungeon III Room F-04 Head west to Room F-03. ---------------------- Dungeon III Room F-03 New Item: Key Kill the Zols in this room. If you have the White Sword, then one sword swipe will kill them. If you're still on the Sword, however, the Zols will split into two Gels, which can be easily dispatched with the Magical Boomerang. Take the Key which appears when they die, then go north to Room E-03. ---------------------- Dungeon III Room E-03 New Item: Key Kill more Zols, then take another Key. Head north to Room D-03. ---------------------- Dungeon III Room D-03 This room is crawling with a new and possibly the most dangerous non-boss enemy in the game: Darknuts. The only way to defeat a Darknut is to attack them from behind with basic Sword attacks or with Bombs. Boomerangs, Arrows and Rod attacks simply won't work on them. If you have maximum health, then they can be defeated much more easily from a distance with the Sword Beam. Darknuts have a tendency to change direction if you spend too long chasing after them, so try to attack them quickly so they won't have a chance to veer left or right (or worse yet, turn right around to hit you). These are the weaker Red varieties, and will be tough if you don't have the White Sword and Blue Ring. However, if you have both of these then the Darknuts will be annoying but relatively weak enemy. Take the Bomb which appears when the Darknuts die, then head west to Room D-02. ---------------------- Dungeon III Room D-02 New Item: Compass Dodge the Blade Traps in the corners of the room, and kill the Keese which fly around. Take the Compass, then go west to Room D-01. ---------------------- Dungeon III Room D-01 Kill the Darknuts in this room, then go south to Room E-01. ---------------------- Dungeon III Room E-01 New Item: Raft Kill more Darknuts, and take the Bomb which appears when they die. Go down the stairs, and take the Raft. This is an underutilized but still vital item (it is used only twice in the entire game, only one instance of which is actually required). Return to Room D-01. ---------------------- Dungeon III Room D-01 Head north to Room C-01. ---------------------- Dungeon III Room C-01 Kill the Zols and Keese, while dodging the Bubbles. These enemies are invulnerable to damage, but luckily when they hit Link he doesn't take damage. Unfortunately, he does lose the ability to use his sword for a brief period of time (you can still use B-button items, though). Head east to Room C-02. ---------------------- Dungeon III Room C-02 Kill the Keese with the Magical Boomerang, and take the Bombs which appear. Go east to Room C-03. ---------------------- Dungeon III Room C-03 New Item: Key Kill the Zols, and take the Key which appears. Go north to Room B-03. ---------------------- Dungeon III Room B-03 Dodge the Blade Traps and kill the Zols. Push the stone block on the left to the left, which will open the north door. Dodge the Blade Traps again and go north to Room A-03. ---------------------- Dungeon III Room A-03 In this room, Impa will ask "Did you get the sword from the old man on top of the waterfall?" If you've been following this guide from the start, then you should already have this sword, the White Sword. If you still haven't picked it up, the cave can be found in Acre A-11. Impa will only give you the White Sword if you have five Container Hearts. Go west to Room A-02. ---------------------- Dungeon III Room A-02 New Item: Key Kill the Keese in this room, and a Key will appear. Take it, and return to Room A-03. ---------------------- Dungeon III Room A-03 Go south to Room B-03. ---------------------- Dungeon III Room B-03 Go south to Room C-03. ---------------------- Dungeon III Room C-03 Go east to Room C-04. ---------------------- Dungeon III Room C-04 New Item: Map Dodge the Blade Traps and kill the Zols. Take the Map which appears, then go south to Room D-04. ---------------------- Dungeon III Room D-04 Kill the Darknuts in this room. There is one small advantage to fighting them when there are stone blocks around: you can attack through the blocks, but only when attacking from the south or west end of the blocks (for some reason, the sword's blade doesn't reach over the north or east ends of the block). This takes quite a bit longer to kill the Darknuts, but is much safer as well. Head east to Room D-05. ---------------------- Dungeon III Room D-05 Kill the Keese and Zols, while dodging the Bubbles. Go north to Room C-05. ---------------------- Dungeon III Room C-05 New Item: Container Heart Boss: Manhandla The boss in this dungeon is the Manhandla. It can either be really hard or really easy, depending on how you go about it. The hard way is to attack each of its four heads individually, while trying to dodge the fireballs it fires while dodging the creature's body at the same time. The easier way is to just drop a bomb. Any heads which come into contact with the bomb's blast radius will be instantly destroyed, and if the bomb goes off right as the Manhandla passes over it will destroy all four heads in one go. Take the Container Heart the Mandhandla leaves behind, then go north to Room B- 05. ---------------------- Dungeon III Room B-05 New Item: Triforce Fragment Take the Triforce Fragment, and you will be teleported back outside. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Journey to the Serpent ----zzzz--------zzzz---- [0307] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Status Report: 8 Container Hearts 08 Bombs, Letter, White Sword, Magical Shield, Bow & Arrow, Blue Ring, Magical Boomerang, Blue Candle, Raft New Items this Chapter: Container Heart -------------------- Overworld Acre H-05 Kill the Tektites, then go west to Acre H-04. -------------------- Overworld Acre H-04 Kill the Moblins, then go north to Acre G-04. -------------------- Overworld Acre G-04 Kill the Moblins and Octoroks, then go east to Acre G-05. -------------------- Overworld Acre G-05 Kill the Octoroks, and buy a 2nd Potion if you have to. Go east to Acre G-06. -------------------- Overworld Acre G-06 Kill the Octoroks, cross the bridge and go east to Acre G-07. -------------------- Overworld Acre G-07 Kill the Octoroks. If you haven't bought a Blue Candle yet, then go into the cave and buy one now for 60 rupees. You'll need it in Dungeon IV. Once you have the Blue Candle, go east to Acre G-08. -------------------- Overworld Acre G-08 Kill the Octoroks, then go east to Acre G-09. -------------------- Overworld Acre G-09 Kill the Octoroks, then go east to Acre G-10. -------------------- Overworld Acre G-10 Kill the Octoroks, then go east to Acre G-11. -------------------- Overworld Acre G-11 Kill the Octoroks, then go east to Acre G-12. -------------------- Overworld Acre G-12 Kill the Moblins and Octoroks, then go south to Acre H-12. -------------------- Overworld Acre H-12 Kill the Leevers, then go east to Acre H-13. -------------------- Overworld Acre H-13 Kill the Leevers, then go east to Acre H-14. -------------------- Overworld Acre H-14 Kill the Octoroks, then go east to Acre H-15. -------------------- Overworld Acre H-15 Kill the Octoroks, then go east to Acre H-16. -------------------- Overworld Acre H-16 Kill the Octoroks, then go north to Acre G-16. -------------------- Overworld Acre G-16 Kill the Octoroks, then go north to Acre F-16. -------------------- Overworld Acre F-16 Kill the Octoroks in this acre. Note the Container Heart out there on the broken docks. We'll be able to reach this after Dungeon IV, but for right now you'll just have to look at it and drool. Head north to Acre E-16. -------------------- Overworld Acre E-16 Kill the Octoroks, then go north to Acre D-16. -------------------- Overworld Acre D-16 Kill the Octoroks, then step onto the dock. Link will automatically use the Raft you picked up in Dungeon III, and sail north to Acre C-16. -------------------- Overworld Acre C-16 New Item: Container Heart Enter the building. Inside, Impa will offer you either a 2nd Potion or a Container Heart. Take the Container Heart, obviously. Leave the building and head south back to D-16. -------------------- Overworld Acre D-16 Go south to Acre E-16. -------------------- Overworld Acre E-16 Go south to Acre F-16. -------------------- Overworld Acre F-16 Go south to Acre G-16. -------------------- Overworld Acre G-16 Go south to Acre H-16. -------------------- Overworld Acre H-16 Go west to Acre H-15. -------------------- Overworld Acre H-15 Kill the Octoroks, then go west to Acre H-14. -------------------- Overworld Acre H-14 Kill the Octoroks, then go west to Acre H-13. -------------------- Overworld Acre H-13 Kill the Leevers, then go west to Acre H-12. -------------------- Overworld Acre H-12 Kill the Leevers, then go west to Acre H-11. -------------------- Overworld Acre H-11 Kill the Tektites, then go west to Acre H-10. -------------------- Overworld Acre H-10 Kill the Tektites, then go west to Acre H-09. -------------------- Overworld Acre H-09 Kill the Octoroks, then go west to Acre H-08. -------------------- Overworld Acre H-08 Go north to Acre G-08. -------------------- Overworld Acre G-08 Kill the Octoroks, then go west to Acre G-07. -------------------- Overworld Acre G-07 Kill the Octoroks. If you still haven't bought a Blue Candle, then do so now. Go west to Acre G-06. -------------------- Overworld Acre G-06 Kill the Octoroks, then go north to F-06, staying on the east side of the river. -------------------- Overworld Acre F-06 Kill the Octoroks, then step onto the dock to sail north to Acre E-06. -------------------- Overworld Acre E-06 Enter the Dungeon. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- The Fourth Dungeon: The Serpent ----zzzz--------zzzz---- [0308] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Status Report: 9 Container Hearts 08 Bombs, Letter, White Sword, Magical Shield, Bow & Arrow, Blue Ring, Magical Boomerang, Blue Candle, Raft New Items this Chapter: Container Heart Stepladder --------------------- Dungeon IV Room H-02 |
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