Legend of Zelda Walkthrough :
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Walkthrough - FAQ/Walkthrough________________________________________________________________________________
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The Legend of Zelda
The Complete Walkthrough
a wee Guide for the Perplexed
June 8, 2001
Version 1.9
Written by: Dan Simpson
Email: manymoose@hotmail.com)
Email Policy:
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
If you are going to email me about this game, please put
The Legend of Zelda as the subject. Or just Zelda. Also please
realize that I am not hiding cheats or any other information,
i.e. everything I know about Zelda is in this guide.
If you see any mistakes, or have anything that you want to add
please email me! I will, of course, give you full credit for
your addition, and be eternally grateful to you.
______________________________________Notes____________________________________
The latest version of this FAQ can be found at:
http://www.gamefaqs.com/
If you need a copy of Zelda to play, might I suggest heading over to:
http://www.zeldaclassic.com/
If you are a webmaster and wish to post this on your web page, please email
me first. And if you do post this FAQ on your site, please make an attempt
to keep it up to date. There is nothing worse than getting emails from
people who saw an old version asking about things that are already in the
newer versions. Well, maybe there are worse things, but it IS annoying!
The maps were made by me and as such, they don't look all that great. It
certainly doesn't help that they are nothing more than ASCII text!
Hopefully, you will be able to see the meaning there. If the maps and the
ASCII text look like gibberish, set your FONT to Courier New, or any other
Fixed Width font.
This Walkthrough is Copyright 1999-2001 by Dan Simpson
The Legend of Zelda is Copyright by Nintendo
I am not affiliated with Nintendo or anyone who had anything to do with the
creation of this game. This FAQ may be posted on any site so long as
NOTHING IS CHANGED and you EMAIL ME telling me that you are posting it. You
may not charge for, or in any way profit from this FAQ.
_______________________________________________________________________________
__________________
What's New in 1.9:
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Added more information on Zelda Classic (PC).
For a complete Version History, check out the Final Words Section at the end
of the FAQ.
-------------------------------------------------------------------------------
Table of Contents:
-------------------------------------------------------------------------------
i. Introduction
ii. Items
iii. Hyrule Map
iv. Zelda Classic (PC)
FIRST QUEST:
1. Before you hit Level One...
2. Level One
3. Level Two
4. Level Three
5. Something to do Before Level Four
6. Level Four
7. Things to do with a Stepladder...
8. Level Five
9. Level Six
10. Level Seven
11. Level Eight
12. Level Nine
SECOND QUEST:
13. Pre-Level One
14. Level One
15. White Sword Revisited
16. Level Two
17. Play that funky Music...
18. Level Three
19. Level Four
20. Rafting...
21. Level Five
22. Magic Sword Returns
23. Level Six
24. The Final Heart
25. Level Seven
26. Level Eight
27. Level Nine
APPENDICES:
A. Secrets
B. Monsters and Bosses
C. Game Genie Codes
D. Online Resources
E. Acknowledgments
+=============================================================================+
| i. Introduction |
+=============================================================================+
A long, long time ago the World was in an age of Chaos. In the middle
of this chaos, in a little kingdom in the land of Hyrule, a legend was
being handed down from generation to generation, the legend of the
"Triforce"; golden triangles possessing mystical powers.
One day, an evil army attacked this peaceful little kingdom and stole
the Triforce of Power. This army was led by Gannon, the powerful
Prince of Darkness who sought to plunge the World into fear and
darkness under his rule. Fearing his wicked rule, Zelda, the princess
of this kingdom, split up the Triforce of Wisdom into eight fragments
and hid them throughout the realm to save the last remaining Triforce
from the clutches of the evil Gannon. At the same time, she commanded
her most trustworthy nursemaid, Impa, to secretly escape into the land
and go find a man with enough courage to destroy the evil Gannon.
Upon hearing this, Gannon grew angry, imprisoned the princess, and sent
out a party in search of Impa.
Braving forests and mountains, Impa fled for her life from her
pursuers. As she reached the very limit of her energy she found
herself surrounded by Gannon's evil henchmen. Cornered! What could
she do? ... But wait!
All was not lost. A young lad appeared. He skillfully drove off
Gannon's henchmen, and saved Impa from a fate worse than death.
His name was Link. During his travels he had come across Impa and
Gannon's henchmen. Impa told Link the whole story of the princess Zelda
and the evil Gannon. Burning with a sense of justice, Link resolved to
save Zelda, but Gannon was a powerful opponent. He held the Triforce of
Power. And so, in order to fight off Gannon, Link had to bring the
scattered eight fragments of the Triforce of Wisdom together to
rebuild the mystical Triangle.
If he couldn't do this, there would be no chance Link could fight his
way into Death Mountain where Gannon lived. Can Link really destroy
Gannon and save the Princess Zelda? Only your skill can answer that
question. Good luck. Use the Triforce wisely.
-- from the LEGEND OF ZELDA Manual --
Zelda is really two games for the price of one, there is the first Quest, and
a second Quest--which is accessed by winning the first quest. An alternate
way to play the second question is to name your character 'zelda', or
anything that starts with 'zelda'--i.e. 'zelda 9'. (there does not need to be
a space) You'll know if you are in the second quest because Link will hold
up a sword. The only other thing happening on this screen is when you get a
Blue or Red ring your Link will change colors.
The number on the character screen is the total of times you have died.
+=============================================================================+
| ii. Items |
+=============================================================================+
Container Hearts: (There are 5 exterior, 8 interior)
First Quest: 2 require bombing (12, 8) and (13, 3)
1 requires burning (8, 5)
1 requires the Stepladder (16, 6)
1 requires the Raft (16, 3)
Second Quest: 2 requires fluting (11, 4) (6, 1)
1 requires pushing a grave (1, 3)
1 requires the Stepladder (16, 6)
1 requires the Raft (16, 3)
-- more detailed directions are in the Walkthrough below --
Swords: Wooden - in cave at the start of the game (8, 8) -1x power-
White - on top of the waterfall (11, 1) -requires 5 hearts, 2x power-
Magic - 1 - in a tombstone (2, 3) -requires 12 hearts, 4x power-
- 2 - under a stone to the north (10, 1)
Magic Shield: can block fireballs, bought at various shops (90)
Rings: Blue - bought in a shop (250) cuts hits in 1/2
Red - found in Level Nine cuts hits to 1/4 (or 1/2 of Blue Ring hits)
Candles: Used to burn bushes, or to light up dark rooms in dungeons.
Blue - bought in a shop (60), can only be used once per screen
Red - found in Level Seven, can be used "willy nilly"
Bombs: Blows up enemies, and some walls.
can either be bought, or found after killing an enemy (20)
Bow: - 1 - found in Level One
- 2 - found in Level Five
Arrow - must be bought, everytime you shoot an arrow it costs 1 rupee (80)
Silver Arrow - found in Level Nine
Potions: there are 2 kinds, and each restores all of your hearts
Red - bought in potion shops (show letter to the old woman) Red can be
used twice
Blue - same as red, but can only be used once
Boomerang: The Boomerang is the ideal weapon for slaying Bats, and retrieving
items that other monsters drop. It can also stun monsters.
- found in Level One
Magical Boomerang: - 1 - found in Level Two
- 2 - found in Level Three
Bait: used in dungeons, when a monster says "Grumble, Grumble"
must be bought (60)
Raft: used to cross bodies of water, from a dock.
- 1 - found in Level Three
- 2 - found in Level Four
Stepladder: can be used to cross small bodies of water
- 1 - found in Level Four
- 2 - found in Level Six
Flute: On the overworld summons a Warp Tornado, also annoys the Digdogger.
- 1 - found in Level Five
- 2 - found in Level Two
Magic Wand: fires magic bolts
- 1 - found in Level Six
- 2 - found in Level Eight
Magic Key: a skeleton key, opens all locked doors
- found in Level Eight
Magic Book: changes the magic wand so that the magic bolts turn to fire
- 1 - found in Level Eight
- 2 - found in Level Four
OTHER ITEMS:
Rupees - your basic money source, they come in both the 1 and 5 variety
Magic Clock - freezes the enemies on the screen
Bracelet - can push rocks with it
little Heart - refills your life 1 heart
Map and Compass - show you the entire level, and where the boss is
Fairies - refill more life
+=============================================================================+
| iii. Map of Hyrule |
+=============================================================================+
Note: These maps don't list every single secret in the game, only the
"important" things.
FIRST QUEST:
X 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Y ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
1 |___|___|___|___|___|_9_|___|___|___|___|_W_|_5_|___|___|_L_|_$_|
2 |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
3 |___|_M_|_6_|___|_B_|___|___|___|___|___|___|___|_H_|___|___|_H_|
4 |___|___|___|___|_R_|___|___|_1_|___|___|___|___|_2_|___|___|___|
5 |___|___|_7_|___|___|_4_|_S_|_H_|___|___|___|___|___|___|___|___|
6 |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|_H_|
7 |___|___|_$_|___|___|___|___|___|___|___|___|_$_|___|_8_|___|___|
8 |___|___|___|___|_3_|___|___|_X_|___|___|___|_H_|___|___|___|___|
SECOND QUEST:
X 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Y ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
1 |_9_|___|___|___|___|___|_H_|___|___|_M_|_W_|___|___|___|___|_R_|
2 |___|_L_|___|___|___|___|___|___|___|_8_|___|_4_|___|___|___|___|
3 |_H_|___|___|___|_B_|___|___|___|___|___|___|___|___|___|___|_H_|
4 |_6_|___|___|___|_2_|___|___|_1_|___|___|_H_|___|_3_|___|___|___|
5 |___|___|___|___|___|_5_|_S_|___|___|___|___|___|___|___|___|___|
6 |___|___|___|_$_|___|___|___|___|___|___|___|___|___|___|___|_H_|
7 |___|___|___|___|___|___|___|___|___|___|___|___|_7_|___|___|___|
8 |___|___|___|___|___|___|___|_X_|___|___|___|___|___|___|___|___|
Key:
1-9 : Levels W : White Sword S : Magic Shield
H : Heart Container M : Magic Sword R : Blue Ring
X : Where you start B : Bracelet $ : 100 Rupees
L : Letter
+=============================================================================+
| iv. Zelda Classic |
+=============================================================================+
Want to play Zelda for free on your home PC? Then wander over to this link,
download the program, and away you go:
http://www.zeldaclassic.com/
This is not a NES emulator, or any such program. It is a PC remake.
(I would guess that he started with the Zelda ROM and went from there)
Zelda Classic has a number of interesting features that makes it in many
ways superior to the original:
Has more quests, not only right now, but since ZC is expandable, there will
always be more coming.
Can use enhanced graphics (if you ever saw the BS Zelda, you have some idea
of what this is)
FAQ: How do I cheat in Zelda Classic (PC)?
A: Cheats are only enabled in certain quests. For example, the default
first quest does not allow for cheating. If you want to cheat in the
first quest, you'll need to load the Example_1st.qst instead.
FAQ: How do I get to these custom quests, anyway?
A: From the character selection screen, go to your character and press A
(however you have your keyboard options set up... my 'A' is actually
Z). This will take you to the quest options menu.
I found the bs1st.qst to be the most entertaining quest, since it is
the 1st Quest, but with much improved graphics (the BS Zelda graphics,
which are somewhere just below the SNES Zelda level).
FAQ: How do I make my own quests?
A: Using the zquest.exe program in the C:\Zelda Classic\ directory.
This program is very difficult to use and includes very little in the
way of documentation.
There is a pretty good tutorial out there that can help you out:
http://www.personal.psu.edu/users/r/m/rmg157/zquesttutorial/index.html
FAQ: I checked, and I don't have the ZQUEST.EXE file, where is it?
A: Chances are that you either missed seeing it, or downloaded an earlier
version that didn't carry it. Go to http://www.zeldaclassic.com to
get the updated version. Install that and you should find it.
+=========================================================================+
+---------------------------------------------------------------------------+
| FIRST QUEST WALKTHROUGH: |
+---------------------------------------------------------------------------+
+=========================================================================+
+=============================================================================+
| 1. Before you Hit Level One... |
+=============================================================================+
Itinerary: Pick up 3 hearts, the White Sword, the Letter, the Blue Candle, the
Magic Shield and the Blue Ring
HEART 1:
* Get the wooden sword in the cave.
* Head right 8 screens (half the length of Hyrule) until you reach the sea,
killing everything and getting money. If you also get bombs from the
enemies then you can skip the next step.
* Go up one screen, into the cave, and buy -=BOMBS=- (20 rupees)
* Go down and then left 4 screens. There is a path to the north here, place
your bomb on the wall to the left of the path, the 2nd tile from the right.
________________
|BBBBBBBBBBB BB| Map: Location of -=HEART=- 1
|BBBBBBBBB.B BB| Key: B - Stone
|BBBBBBB | . - Bomb Here!
|BBBBBB | ~ - Water
|BBBBB |
| |
|BBBBB ~~~~~~~~~|
|BBBBBB ~~~~~~~~~| * Go in the cave and get your -=HEART=-!
|BBBBBBB~~~~~~~~~|
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HEART 2:
* Head north 5 screens (or until you can't go north anymore)
* Go right 1 screen. There is a big rock in the center of the screen. Bomb
the rock again 2nd from the right side. (note: notice the diagonal rocks
by on the edge of the big rock, those can't ever be bombed, but they still
count when I say "2nd from right")
________________
|BBB=BBBBBBBBBBBB| Map: Location of -=HEART=- 2
|BBB=BBBBBBBBBBBB| Key: B - Stone
| BBBB| . - Bomb Here!
| BBBB BBBB| = - Ladder
| BBBBBB BBBB|
| BBBBBB |
| \BBB./ |
| | * Again into the cave and get the 2nd -=HEART=-!
|BBBBBBBBBBBBBBBB|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
LETTER:
* Go right 1, bomb by the north path 2nd from right, go in the cave for 30
rupees.
* Go up, then right, then up the ladder and into the cave to get the
-=LETTER=-! Now you can buy potions from the Old Woman!
100 RUPEES, WOW!:
* Go back down the ladder and head right again.
* You should be at a place with an opening in a tree surrounded by other
trees (that is one of the gambling places in Hyrule).
* Walk to the right side of the large tree and walk straight up, and
hopefully, through the illusionary wall to the North.
* Go in and grab your 100 rupees.
BLUE CANDLE:
* Go back down the ladder and back through the illusion, from there go left
twice, and down twice. Touch the statue on the right, he'll run off
revealing a staircase! Inside is 30 rupees!
* Go back up, then left twice, then down 5 times, then left 4 times and
you're back where you started! If you're not there, then find you're way
there.
* Head north, and place a bomb on the north wall 2 tiles to the left of the
protrusion on the wall, go in and get 30 rupees! You should be rolling in
dough now!
* Go to the left and into the cave, and buy the -=BLUE CANDLE=- (60)
There is a Magic Shield there, but don't buy it, we can get it for cheaper
elsewhere!
MAGIC SHIELD:
* Now go left, then up, then to the right. In the center are 6 bushes, burn
the lower left bush and go in to get 10 rupees!
* Go up. Burn the bush on the corner of all the bushes, go in the shop and
buy the -=MAGIC SHIELD=- (90). Told you we'd find a cheaper one!
HEART 3:
* Go right 1 screen. Burn the 5th bush from the right side and go in and
grab your -=HEART=-!
WHITE SWORD:
* Now is the time to trade in your beat up old Wooden Sword for the
White Sword.
* Go right 1 screen, and burn the top bush on the right side, go in and get
30 rupees!
* Go up 2 screens, then burn the lower right of the green bushes, for another
30 rupees note: if you are at 150 rupees or higher, you don't need anymore
until the next 100 a little later, and if you're not, then kill enemies!
* Now go left, up, and then right 3 times. Don't get hit by those falling
rocks now!
* Head up the ladder, avoid that blue guy, and go into the cave to get your
-=WHITE SWORD=-
BLUE RING:
* Return to the where you started the game (that would be: DOWN, LEFT 3,
DOWN, RIGHT, DOWN 5, and LEFT)
* Go up, and then to the left 3 and go into the cave. Show the old woman the
LETTER and she will (as will every old woman in the game) sell potions.
Only buy the Red kind, since you can use it twice, but don't buy any now
unless you have more than 210 rupees.
* Left twice more. There will be a thin layer of bushes in the middle, burn
the top bush, go in and get 100 more rupees!
________________
|bbbbb bb bb| Map: Location of 2nd 100 Rupees
|bbbbb bb bb| Key: b - Bush
|bbbbb . bb| . - Burn Here!
|bbbbb b |
| b |
| b |
| b |
|bbbbbb bbbbbb |
|bbbbbb bbbbbbbb|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
* Go up. If you're still short of 250 rupees, go left and burn the lower
right bush to get 10 more, otherwise head right twice, and then up twice.
(if you're STILL short, then check the SECRETS section to find more
rupees)
* Touch the top middle statue to reveal stairs, go in and buy the
-=BLUE RING=-, note: this is also one of the best places to buy the
-=BAIT=-, but you don't need to do that until before Level Seven.
OTHER THINGS TO DO:
* Get 80 rupees and buy the Arrow. This isn't necessary right now, but will
be by Level Six. I'd do it later, but if you want, it's for sale all
sorts of places.
+=============================================================================+
| 2. Level One, "The Eagle" |
+=============================================================================+
Location: from the origin - go right, up 4, then left
x,y - (8,4)
Treasure: Boomerang, Bow, 1 Heart, 1 Triforce
Map:
_ _
|X|=|k|
Ż = _ _ Key: E - the Entrance B - Boss
|k| |B|-|^| k - Key ^ - Triforce
_ _ | _ = Ż C - compass = - locked door
|w|~| |-|m|=|z|-|k| m - map ~ - sealed door
Ż = : _ Ż w - Wise Man : - bombable wall
|_|-|k|-|C| X - -=BOW=-
_ = _ z - -=BOOMERANG=-
|k|-|E|-|k|
Ż Ż Ż
Walkthrough:
* Go right kill all the Stalfos (skeletons) one of them will drop a key.
Then go left twice, kill all the keeses (bats), and another key will
appear.
* Go back to the right. Open the locked door to the north and go up 2
screens, kill all the enemies to get the third key.
* Go to the right and pick up the compass.
* Go left, here you can either bomb up, or head left again. Assuming you
head left, unlock the door then head north.
* Push the block to open the sealed door to the left, inside is a Wise Man,
who says: "Eastmost Peninsula is the Secret"
* Go right, you'll be in the room north of where you could have bombed. The
Map is here.
* Now go north, kill all the Stalfos and get their key and open the door to
the north.
* Go north again, kill the Goriya's (boomerang goons) and get yet another
key, open the door to the left.
* Go left and run in quickly to avoid the trap, then go to near the bottom of
the screen so that you can fake the trap out and get by. Then on the left
side push the far left block up (or down) to get to the stairs, and the
-=BOW=-!
* Return to where the map was, open the locked door to the right, go right,
kill the Goriyas and get their -=BOOMERANG=-!
* Go to the right, and stay near the door, wait for the hands to come out of
the wall, and kill them. They're a good source of money. But don't let
them touch you, or you have to start the level over. Then go pick up the
key and open the northern door.
* Go north, and you will be at the BOSS.
BOSS: Aquamentus (Dragon) - 3 hits with the White Sword
Stand across the room and throw your sword at the dragon's head,
letting your shield stop the fireballs. Or alternately, just
bomb him. Just three short hits with your sword, and you have
beat your first boss!
+=============================================================================+
| 3. Level Two, "The Moon" |
+=============================================================================+
Location: from Level One - right, down 2, right 5, up, left, up
from the origin - right, up 2, right 5, up, left, up
x,y - (13,4)
Notes: Level Two is by far the best non-"secret to everyone" way to get money.
Just go in, kill a bunch of those little Ropes (snakes), and watch
the money pour in.
Treasure: Magic Boomerang, 1 Heart, 1 Triforce
Map: _ _
|^|-|B|
Ż ~ _
|b| |w| Key: k - a key ~ - Sealed door
~ | E - the entrance : - bombable wall
| |=|$| C - compass ^ - Triforce
| : m - Map = - locked door
|k|-|b| w - Wise Man
| : b - bombs
|k|-|X| $ - 5 rupees
~ : B - Boss
| |=|m| X - -=MAGIC BOOMERANG=-
_ _ | :
|k|~| |-| |=|C|
Ż | |
|E|-|k|
Ż Ż
Walkthrough:
* Go up, kill the Ropes (snakes) and the sealed door to the left will open
* Go to the left and pick up the key, then go back to the right, then right
again, go down pick up another key, and then back up, and open the door
to the right
* Pick up the Compass and bomb the wall to the north, and go through it
* Pick up the Map and again bomb the wall to the north, and again go through
the hole in the wall
* You'll find yourself in a room with 4 statues in the corners spitting fire-
balls, and 3 blue Goriyas. Kill them and they'll leave the
-=MAGIC BOOMERANG=-
* Head left, kill the Ropes and collect the key, it will also open the
sealed door to the south. There's nothing down there so don't bother.
* Go up, kill the two Moldorm (giant worms) and get their key.
* Then go right, don't get the bombs first, but bomb the north wall, then
get the bombs and go up
* Pick up the 5 rupees and continue up to the Wise Man
* Go back down twice and then to the left, go up and kill all the Ropes to
open the sealed door to the north
* Go up, kill the Goriya and get their bombs, then head north to the BOSS!
BOSS: Dodongo (rhinosaurus looking thing) - 2 bombs in its mouth
Dodongo is the easiest boss of all, just walk in front of him, and
put a bomb in his mouth, wait for a second then put down another
bomb he'll eat that one and die. Or if you want a challenge, place
a bomb so that when it explodes it is directly on his back (not as
easy as it sounds), which will stun him; and you can then finish
him off with your trusty sword.
+=============================================================================+
| 4. Level Three, "The Manji" |
+=============================================================================+
Location: from Level Two - down, right, down, left 5, down, left 5, down, right
from origin - up, left 4, down, right
x,y - (5,8)
Notes: On your way to Level Three you might want to buy a red potion, that is
if you have 68 saved up.
Treasure: Raft, 1 Heart, 1 Triforce
Map:
_ _
|k|-|w| Key: k - a key ^ - the Triforce
Ż ~ _ m - the Map : - bombable wall
| | |^| C - the Compass ~ - sealed door
_ _ = _ | b - bombs = - locked door
|k|-|b|=| |=|m|:|B| E - the Entrance
| | | | ~ w - Wise Man
| |=|C|-|b|:|_|~|$| $ - 5 rupees
~ | Ż X - the -=RAFT=-
|X| |k| B - Manhandla (the Boss)
Ż | _
|k|-|E|
Ż Ż
Walkthrough:
* Enter the level and go immediately to the left, kill the Zol (blobs) and
take the key.
* Go north take out those Zol and take their key too.
* To the north you'll find 3 Darknuts (knights), they are only vulnerable
in their back or in their side, when they die they leave bombs. You can
bomb to the right, but head to the left instead.
* Kill the Keeses (the bats) and get the compass. Open the locked door,
and continue left.
* The room will be stuffed full of knights, kill them and the south door will
open.
* Go south, avoid all those knights and go down the staircase to get your
wonderful wonderful -=RAFT=-
* Go north twice, and pick up the key. Avoid the Bubbles (flashy things),
they steal your sword... temporarily.
* Head right, kill the Keeses, and get yet another key, continue right
through the locked door.
* Then go through the locked door to the north.
* Kill the Zol, and push the left stone to open the door, and continue
north where you will find a Wise Man who reminds us to get the White Sword.
* Head left and get the key, kill the Keeses to reopen the door.
* Then go south twice and then through the locked door to the right.
* Get the map. There's an easy way, and a harder way, to reach the BOSS.
The easy way is to bomb to the right, the hard is to go down, right, up.
BOSS: Manhandla - 2 sword strikes on each "claw", or 1 well placed bomb
There are 2 ways to beat Manhandla, an easy way and a hard way.
The easy way is to drop a bomb and blow him up, the hard way is to
attack him with your sword. As you take off each claw, he will
move faster and faster.
+=============================================================================+
| 5. Something to do Before Level Four |
+=============================================================================+
Itinerary: 1 Heart
HEART 4:
* from the origin, head ALL the way to the right. (from level 3 to the origin
is: left, up, right 4, and down)
* Go up 4 more times and then raft across from the dock to an island.
* Go in and grab your fourth HEART! (you should now have 10 total, 8 on the
bottom row and 2 on the top)
+=============================================================================+
| 6. Level Four, "The Snake" |
+=============================================================================+
Location: from Level 3 - left, up , right 2, up 2
from the origin - up, left 2, up 2
x,y - (6,5)
Note: Level Four is on an island and requires the Raft to reach
Treasure: Stepladder, 1 Heart, 1 Triforce
Map: _ _ _ _
|w|=|k|-| | |^|
~ : | |
|M|:|S|:|_|~|B| Key: k - a key
| : Ż E - the entrance
| |-|m| m - the Map
= = _ C - the Compass
| |=|_|~|X| X - the -=STEPLADDER=-
| Ż w - a Wise Man
|k| M - Manhandla
| _ S - Secret!
|_|-|k| B - Boss
| _ ^ - Triforce
| |=|C| = - Locked Door
_ | Ż ~ - Sealed Door
|k|-|E| : - Bombable wall
Ż Ż
Walkthrough:
* Enter the level, go immediately to the left, kill all the Keeses and
they'll leave a key, go back to the right and then up.
* You'll find yourself in a room with 3 odd monsters called Vire, stab them
and they become 2 red bats.
* Open the locked door to the right, go into the dark room and light a candle
get the compass, then come back out.
* Go north, kill all the Keeses and grab another key.
* Continue to the left into another darkened room. Again use the candle to
see, and then go north.
* You'll be in yet another dark room, this time there are Zol (blobs) and a
key here. Get the key and continue north.
* Yes another dark room, but this time don't light a candle or kill the
enemies, go straight through the locked door to the right.
* Kill all the baddies to open the door to the right, and go that way. Don't
bother with the door to the north, it doesn't lead anywhere.
* Kill all the monsters here, and push the left stone to open up a stairway.
Do not let those orange monsters (they're called Like Likes) hit you!!
They'll steal your Magic Shield permanently! Go down the stairs to get
the -=STEPLADDER=-! You can now step across small bodies of water!
* Go back to the left twice to the darkened room. Light it up and you'll see
that there is a little moat blocking you from the locked door to the north.
Well walk right over it! Your stepladder will do the rest. Then go through
the door to the north.
* Head right to pick up the map. You should then bomb the north wall and
go through it. You will be in a blackened area on the map, and its full
of money! Get the money. You can bomb in all directions here. There's a
Manhandla (Level 3's boss) to the left, so instead, go north.
* Pick up the key, and kill the Keeses. Don't bother opening the door to the
left, since its just a wise man who says "Walk into the waterfall", so
instead, go back down the bomb hole, and from there go right through
another bomb hole.
* Kill the monsters and push the left stone to get to the BOSS!
BOSS: Gleeok (Multi Headed Dragon) - 8 hits with the White Sword, give or take
He cannot be hurt by bombs, so you have to walk up to his heads,
and stab them. After several hits, the head will fly off and shoot
fireballs at you (which your Magic Shield for some reason won't
block). Cut both of his heads off to beat him.
+=============================================================================+
| 7. Things to do with a Stepladder... |
+=============================================================================+
Itinerary: 1 Heart, The Magic Sword, the Bracelet
HEART 5:
* Go back off the island of Level 4, then down again, and right 2 times, and
the down (back at the origin)
* From the origin go all the way to the right. Then go up, go in the cave
and buy the -=ARROW=- (if you haven't already, 80 rupees). Then go up,
walk across the platforms with your stepladder and get the last -=HEART=-
MAGIC SWORD:
* Return to the Origin (down 2, left 8)
* Go up, left 4, down, and then left along the lower path, and then left
again.
* Go up, and you will be in the "Lost Forest". From here go UP, LEFT, DOWN,
and LEFT again to get out of the Forest.
* Go north twice and you will be in the Graveyard. Right and up twice to
get to the right part. Then push the grave on the middle row, third column
Push it from either the bottom or the top. Then go in and get your
-=MAGIC SWORD=-
________________
|BBBBBBBBBBBBBBbb| Map: Location of the Magic Sword
|BBBBBBBBBBBBBBbb| Key: B - Rock
| bb| b - bush
| + + + + bb| + - Grave
| bb| X - Push this grave, from either the top
| + + X + bb| or the bottom
| bb|
| + + + + bb|
| bb|
|BB bb|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
BRACELET:
* Go down, right 2, up, and right.
* There will be 2 lines of statues, touch the top right one, he'll walk away,
and leave a -=BRACELET=- behind!
+=============================================================================+
| 8. Level Five, "The Lizard" |
+=============================================================================+
Location: from the Bracelet - up, right 7, up 4
from the origin - right, up 5, left, up, right 4, up 4
x,y - (12,1)
Notes: Just before you reach level 5, (the up 4 part) you will be in the "Lost
Hills" the only way out is to go left, or go up 4 times to reach Level
Five. Plus before you go in, make sure to have all 8 bombs, and at
least 100 rupees.
Treasure: Flute, Bomb Capacity Increase (100 rupees), 1 Heart, 1 Triforce
Map:
_ _
|X|=|i|
_ _ = _ Key: k - a key
|^| |w| |k|:|W| E - the entrance
~ : _ _ i - tunnel (i connects to i)
|B|=|_|-|k|=|k| m - Map
| Ż | C - Compass
|_| |C| D - 3 Dodongos
_ | b - bombs
|m|-|k| w - Wise Man
_ = | W - Wise Man who increases Bomb Capacity
|k|~|D|-|$| $ - 5 rupees
_ ~ ~ _ X - -=FLUTE=-
|i|:|b|:|k|=|w| B - Digdogger (boss)
Ż Ż | : ^ - Triforce
|E|-|k| : - bombable wall
Ż Ż = - locked door
~ - sealed door
Walkthrough:
* Go right, and use your bow to kill the hopping bunny heads (the bow can
kill them in 1 hit, the Magic Sword can't) and get their key.
* Bomb to the north, walk through and listen to the Wise Man "Digdogger hates
certain kind of Sound", go back down and left, back to the entrance.
* Now go north, light a candle, kill the Mummies and take their key, don't
go to the right (we've already been there!) so go up.
* You'll find yourself facing THREE Dodongo's (Level Two's monster), kill
them and the door to the left will open, and they'll leave you 4 bombs.
* Go up, grab the map, come back down, and go left.
* Kill the monsters, grab the key, and go down. The door will close behind
you, kill all the mummies and they'll leave some bombs. Bomb both the left
and the right walls, and go left.
* Kill all the Blue Knights, and push the stone on the far left side to go
down the stairs, you'll come out at the top of the map.
* Go through the locked door to the left, kill the knights, and push the
stone then go down and get the -=FLUTE=-
* Go back to the right, then through the locked door to the south.
* Kill the bats, get the key, and bomb the right wall. Go through the hole
and spend 100 rupees to increase your bomb capacity to 12.
* Go left, up and back through the stairs, then go right twice and up and
then to the right.
* Kill the blobs and get their 5 rupees. Wow. Go up.
* Eliminate the mummies and they'll leave a key. Go up again.
* There are three red knights here, but they're no match for your Magic
Sword, grab the compass and go up again.
* There is a key in here, get it. Also there is a hodge podge of monsters,
kill the mummies with your sword, the bunnies with your bow, and the bats
with either the boomerang or the sword. Open the door and go left.
* Kill the mummies to get another key, continue left.
* Ignore the bunnies for now, and bomb up to talk to the Wise Man "Secret
Power is said to be in the Arrow", go back down and shoot the bunnies with
your bow. Go left.
* You may notice that door to the south, but there's nothing but mummies down
there so don't be fooled, and take that BOSS down!
BOSS: Digdogger (Giant Eye) - 2 Hits with Magic Sword
First play your flute, which will turn Digdogger into a mini
Digdogger, then just whack the little Digdogger twice and you're
done!
+=============================================================================+
| 9. Level Six, "The Dragon" |
+=============================================================================+
Location: from Level Five - down, left 6, down, left 2, down, left, up
from the Origin - right, up 5, left, up, left 2, down, left 2, down,
left, up
x,y - (3,3)
Treasures: Magic Wand, 1 Heart, 1 Triforce
Map:
_ _ _ _
|X|:| |:|w| |^| Key: k - a key
_ = | ~ ~ _ E - the entrance
|G|~|m|-|k|-|_| |B| |i| $ - 5 rupees
| = Ż = | b - bombs
|$|:|k| | |-|k| X - -=MAGIC WAND=-
~ | _ | Ż w - Wise Man
| | |_|~|i| |b| m - the Map
| Ż Ż C - the Compass
| | G - Gleeok (multi headed dragon)
~ i - (tunnel, i connects to i)
|k| B - Gohma (BOSS)
| _ ^ - Triforce
|C| |w| : - bombable wall
| _ = ~ - sealed door
|b|=|E|-|k| = - locked door
Ż Ż Ż
Walkthrough:
* Go to the right. Light up the room, and kill the Wizzrobes. You can block
their magic with your Magic Shield, and kill them with your Magic Sword.
Get the Key. Go up. (if you only have one key DO NOT GO UP!)
* The wise man will say "Aim at the eyes of Gohma" An odd thing to say since
Gohma only has one eye. Return to the entrance.
* Now go through the locked door to the left, kill the Wizzrobes there and
they'll leave you some bombs, how nice. Go up.
* Kill all the blobs, and they'll leave the compass. Continue up.
* You'll be in a room with a sealed door to the north, and full of bats.
Kill all the bats and they'll leave a key, and open the door. Again go up.
* Dash past the 3 traps in the room and go up yet again.
* You'll find yourself in the hardest room of the game (so far). It has 2
Wizzrobes (not hard), 2 Blue Wizzrobes (harder), 2 Sword Stealers (hard),
and 2 Shield Eaters (very hard). So avoid touching the sword stealers, and
the shield stealers, while killing all the enemies. Oh and did I mention
that the door closes behind you? Once they're dead push the left stone to
open the doors. Go up.
* Don't bother trying to kill the enemies, and don't go up either, bomb the
right wall and go that way.
* Ignore these Wizzrobes as well, grab the key in the center of the room and
go up.
* Kill the monsters, and get the map. Go up through the locked door.
* Kill the Wizzrobes, and push the left stone and go down the stairs to get
the -=MAGIC WAND=-. Go back down, and then to the right.
* Grab the key in the center of the room, and go back to the left, then down,
and then down again.
* Kill all the bouncing guys (1 hit with the Magic Sword!) and the doors will
open. Go right.
* Kill all these enemies, push the stone, and a staircase will open. Go down
the stairs.
* You'll arrive in the top corner of the map, now go down.
* Kill the 3 hoppers and get another key. Go left.
* Don't bother going down, it's only bombs down there, and don't bother
killing the enemies here, so unlock that door to the north and fight the
BOSS!
BOSS: Gohma (Giant Spider) - 1 arrow right in the eye
Have your bow equipped, and when he opens his eye, shoot him in the
aforementioned eye. Easy.
+=============================================================================+
| 10. Level Seven, "The Demon" |
+=============================================================================+
Location: from Level Six - down, left, down, left, down 2, right 2, up 2
from the Origin - up, left 4, up, left, up
x,y - (3,5)
Level Seven is under the lake, to make the stairs to it appear,
play the flute.
Notes: Be sure to have purchased -=BAIT=- before coming to this level, also
have 100 rupees on hand to buy the second Bomb Capacity Increase.
(Bait can be obtained from the same shop where you got the Blue Ring,
for 60 rupees, from Level Seven its down, right 2, up 2)
Treasures: Red Candle, Bomb Capacity Increase (100 rupees), 1 Heart, 1 Triforce
Map:
_ _ _ _ _ _ Key: k - a key : - bombable wall
|S|:|$|~|k| |b| |D|:|i| E - the entrance ~ - sealed door
: ~ _ = ~ Ż S - a Secret = - locked door
|m|=|_|:|X|:|b|=|F| X - -=RED CANDLE=-
| _ _ _ Ż b - bombs
|T| |i|:|B|~|^| D - Dodongo's
= _ _ Ż F - Digdogger
|$|-|F|:|k| w - Wise Man
_ ~ Ż W - Bomb Capacity Increase
|W| | | C - the Compass
= | _ _ m - the Map
|D|-| |~|C| |w| T - Monster (needs -=BAIT=-)
| : : ~ _ _ $ - 5 rupees
|b|:|b|-| |-|_|-|F|-|k| i - tunnel (i connects to i)
| | | Ż Ż B - Aquamentus (BOSS)
|k| |E|-|b| ^ - Triforce
Ż Ż Ż
Walkthrough:
* Once in the level, go immediately to the right, kill the Moldorms (worms)
and get their bombs. Go up.
* Bomb the north wall, but don't go that way yet, go right.
* Kill the enemies to open the door to the north (there's a wise man up
there) and go right again.
* There's a Digdogger here, if you kill him he leaves bombs, continue right.
* Kill all the Stalfos (skeletons) to get a key. Head left 4 times.
* Kill the Goriya's (boomerang goons), don't get the bombs yet, first bomb up
and to the left. Then get the bombs and go left.
* Kill the Keeses (bats) to get yet more bombs. Head down.
* Grab the key, and head back up, then up again.
* Don't bother killing the Dodongo's (they only leave 5 rupees), and continue
through the locked door to the north.
* You'll find the second (and final) bomb capacity increase wise man. For
a measly 100 rupees you can carry 4 extra bombs. If you can buy it! Then
go back down and then to the right.
* Killing the Goriya's here will open the door to the right, go that way.
* Kill all the Stalfos (Skeletons) and grab the compass, then back to the
left and then up.
* Kill the enemies to open the door then go up again.
* You'll find yourself facing another Digdogger. So play your flute, but
this time he becomes THREE little Digdoggers. Kill them as soon as they
become small. Then bomb the right wall and go right.
* Kill the Moldorm, and take the key. Head left twice.
* The door will close behind you as you enter the room. Kill the enemies
and not only will the door open up again, but you'll get 5 rupees for your
trouble. Wow. Go north through the locked door.
* Here you'll see a monster who says "Grumble Grumble". Just use the bait
and he'll go away. Go north.
* Get the map, kill the enemies, and bomb to the north. Go up.
* You've found the secret! Wow! Grab the rupees, and then bomb to the
right. Go right.
* Kill the Goriya's to open the doors and get your 5 rupees. Go right.
* Kill the Goriya's (again) and get the key. Go back to the left, and then
go down.
* Bomb right and go that way.
* Kill all the enemies (to get the ones inside the stones, use your wand),
and push the left stone out of the way, go down and get your -=RED CANDLE=-
* Bomb and go to the right, kill the enemies to get some more bombs. If you
need more bombs go north and kill the Moldorm to get bombs, otherwise go
|
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