Legend of Zelda Walkthrough :
This walkthrough for Legend of Zelda [WII] has been posted at 04 Mar 2010 by killer122 and is called "Swordless FAQ". If walkthrough is usable don't forgot thumbs up killer122 and share this with your freinds. And most important we have 8 other walkthroughs for Legend of Zelda, read them all!
|
killer122 |
Walkthrough - Swordless FAQ-------------------------------------------------------------------------------- _____ _ _ _ __ |_ _| | | | | | / _| | | | |__ ___ | | ___ __ _ ___ _ __ __| | ___ | |_ | | | '_ \ / _ \ | |/ _ \/ _` |/ _ \ '_ \ / _` | / _ \| _| | | | | | | __/ | | __/ (_| | __/ | | | (_| | | (_) | | \_/ |_| |_|\___| |_|\___|\__, |\___|_| |_|\__,_| \___/|_| __/ | |___/ _______ _______ _ ______ _______ / ___ )( ____ \( \ ( __ \ ( ___ ) \/ ) || ( \/| ( | ( \ )| ( ) | / )| (__ | | | | ) || (___) | / / | __) | | | | | || ___ | / / | ( | | | | ) || ( ) | / (_/\| (____/\| (____/\| (__/ )| ) ( | (_______/(_______/(_______/(______/ |/ \| ************************* THE SWORDLESS CHALLENGE ************************* ------------------------------------------------------------------------------- Copyright Nintendo 1986 Written By: Magnus de Laval E-mail: delaval@gmail.com Version 1.0 ------------------------------------------------------------------------------- ASCII fonts thanks to http://www.network-science.de/ascii/ ------------------------------------------------------------------------------- /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\ / \ / \ / \ I - TABLE OF CONTENTS / \ / \ / \ /________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\ INTRODUCTION I-General Gameplay A-Controls B-Items C-Enemies II-Tips N' Tricks Midgame saving Starting with full life Unlock the first door Start with second quest Upgrade blue potion Less enemies Easier enemies Bombing darknuts III-The First Quest Owerworld Map Getting Started First Dungeon - The Eagle Second Dungeon - The Moon Third Dungeon - The Manji Fourth Dungeon - The Snake Fifth Dungeon - The Lizard Sixth Dungeon - The Dragon Seventh Dungeon - The Demon Eight Dungeon - The Lion Ninth Dungeon - Death Mountain IV-The Second Quest Owerworld Map Getting Started First Dungeon - The E Second Dungeon - The A Sixth Dungeon - The Fiddler's Elbow Eight Dungeon - The Circlemaster Third Dungeon - The L Fourth Dungeon - The D Fifth Dungeon - The Z Seventh Dungeon - The Black Wych Ninth Dungeon - Death Mountain II V-Appendixes A. Legal Stuff ------------------------------------------------------------------------------- ********************************************************* * ____ __ __ __ _ * * / _/__ / /________ ___/ /_ ______/ /_(_)__ ___ * * _/ // _ \/ __/ __/ _ \/ _ / // / __/ __/ / _ \/ _ \ * * /___/_//_/\__/_/ \___/\_,_/\_,_/\__/\__/_/\___/_//_/ * * * ********************************************************* Legend of Zelda, the game that started it all. I don't think anyone who grew up in the 80s have missed Link's first epic struggle through Hyrule, and over 20 years later it's still very enjoyable. It's really a game that you come back to play over and over again. The only problem, compared with todays standards, is that it is a relatively small game, and after a few times playing it you will run through the game in a few hours. This guide is for the oldschool players who want a new challenge in an old favourite; The swordless challenge. Basically, you just don't pick up the sword. Ever. It can be mind numbingly frustrating from time to time, and it's EXTREMELY more difficult. Actually, you can't finish the game without the sword, but it IS possible to get all the items and face Ganon, and that's what this guide will be about. Again, this is not easy. Before you attempt the swordless challenge you should be able to beat the first and second quest easily with the sword. Ok, dust off your old golden carton and get ready to kill Goriyas with the Blue Candle. ------------------------------------------------------------------------------- ************************************************************************* * _____ __ _____ __ * * / ___/__ ___ ___ _______ _/ / / ___/__ ___ _ ___ ___ / /__ ___ __ * * / (_ / -_) _ \/ -_) __/ _ `/ / / (_ / _ `/ ' \/ -_) _ \/ / _ `/ // / * * \___/\__/_//_/\__/_/ \_,_/_/ \___/\_,_/_/_/_/\__/ .__/_/\_,_/\_, / * * /_/ /___/ * ************************************************************************* /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\ / \ / \ / \ A - CONTROLS / \ / \ / \ /________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\ Ok, you know the controls. Just wanted to draw an ASCII-control myself. Once you've started, you'll never use the A-button (except on control 2 for midgame saving, if that's you pleasure). Thus, feel free to take out all your frustration and anger on the A-button. | | ________|_|_____________________ | | | _ Nintendo | | _| |_ | | |_ O _| | | |_| Select Start (B) (X) | | | |________________________________| A = Nothing B = Selected item Start = Go to menu Select = Pause ------------------------------------------------------------------------------- /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\ / \ / \ / \ B - ITEMS / \ / \ / \ /________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\ Wooden Sword, White Sword, Magical Sword: Random useless items :) Magical Shield: An important item, since you often have to just run through rooms not being able to kill all the enemies. Especially important in level 6 when you're trying tom bomb your way past Wizrobs. Rupees: Oh, you'll wanna fight for these. If you though collecting money was annoying with the sword, try collecting 250 rupies for the blue ring with only a candle. There are tricks though. Heart, Fairy: Fills up your life. Not really that important, it's more common to die due to lack of bombs than to lack of life in mid- and lategame ;) Heart Container: Gives you an extra heart container. Good times, obviously. Key: Collect them and use them carefully. In this walkthrough, you'll have to have some extra keys when you enter certain dungeons. Magical Key: The "lion key" opens every door. Saves you a lot of trouble in dungeon 9, and basically makes everything easier. Ladder: Makes you able to go over short rivers and water passages. Raft: Lets you travel over water at the two piers. Map: Shows you the general architect of the dungeon you found it in. Compass: Shows were the triforce is in the dungeon you found it. Letter: Show it to the old lady to be able to buy life restoring potions. Rings: The blue ring reduces the damage you take from enemies to 1/2, the red ring reduces it to 1/4. Power Bracelet: Makes you move stones and boulders outside the dungeons. Clock: Freezes all enemies in the screen and makes you invulnerable to their attacks. Boomerang: Freezes some enemies (not darknuts or wizrobs for example) and makes them unable to hurt you. Bombs: Detonates about a second after dropped and deals as much damage as the magical sword. You can also use them to bomb open hidden passages. You can carry 8 bombs at most in the beginning of the game. Bow and arrow: If you buy the arrow, you can use the bow o shoot arrows at the cost of one rupie per shot. Very useful, especially against Pols Voices and before you get the magical wand. Silver Arrow: The only weapon, that in combination with a sword can kill Ganon. Blue Candle: Lights up dark rooms with a flame. The flame itself deals an amount of damage equal to the wooded sword. You can only use the blue candle once per screen. Red Candle: Same as the blue candle but you can use it as many times as you wish in each screen. Recorder: Can be used to open passages at certain screens. If there are no secrets at the screen you use it, it creates a wind that usually takes you to dungeon 1 or dungeon 2. Food: "Enemy bait". All enemies at the screen you drop it will gather around it. It can also be used to remove grumbling Goriyas in certain castles. Medicine: Fills up your life. The blue medicine can be used once, the red medicine can be used twice. Magic Wand: Best weapon in the game (at least as long you don't have the sword). Basically a white sword that shoots magic beams. Book Of Magic: Makes the beams from the wand turn into flames when the hit something. Triforce: In order to get to enter death mountain and face Ganon, you'll have to collect the eight pieces of the triforce scattered in the other dungeons. ------------------------------------------------------------------------------- /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\ / \ / \ / \ A - ENEMIES / \ / \ / \ /________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\ +-----------+ | OVERWORLD | +-----------+ Octorok: Red and blue stonespitters. The blue ones occasionally drops bombs. Preferred weapon : Magic wand (1 hit). Early game: Candle (1 hit red, 2 hits blue). Tektike: Yellow and blue jumping spiders. Preferred weapon: Magical wand (1 hit). Early game: Candle (1 hit) or stun them with the boomerang. Peahat: Looks like flying caps. You can only hit them when they are still. Preferred weapon: Just ignore them (1 hit with the wand if you really wanna kill them). Leever: Blue and red creatures that hides under the ground and pops up where you're about to walk. Preferred weapon: Magical wand (1 hit red, 2 hits blue). Early game: Candle or dodging (red: 2 hits, blue: 4 hits (almost impossible with blue candle)). Moblin: Yellow or green arrowshooting goblinlike creatures. Lives in the forests. Preferred weapon: Magical wand (yellow: 1 hit, green: 2 hits). Early game: Candle (2 hits yellow, 3 hits green) or stun with boomerang. Armos Knight: Statues that starts moving once you touch them. Since they are paralysed until you touch them you can almost always just ignore them. They never drops anything when you kill them anyway. Preferred weapon: Ignore. Zola: Fishlike monsters that comes out of the water for a short second to shoot a fireball at you. Preferred weapon: Ignore or magical wand (1 hit). Lynel: Yellow or blue centaurlike creatures that shoots sword. Preferred weapon: Magical wand (2 hits yellow, 3 hits blue). Early game: Block the swords with your magical shield, stun them with your boomerang and walk past them. Ghini: Ghost at the cemetery. If you touch a tombstone another one will appear. Only the one that's originally on the screen can be killed and when you kill it all other on the screen will die too. Preferred weapon: Ignore or magical wand (5 hits). Rock: Falls down from the mountain. Can't be killed. +----------+ | DUNGEONS | +----------+ Gel: Small black jellylike dots. Never drops anything when killed. Preferred weapon: boomerang. Zol: Big black jellylike monsters. If you hit them with a weak weapon they'll become two gels. Preferred weapon: Magical wand (kills in 1 hit). Early game: Bow (kills in 1 hit), candle (divides in 1 hit). Rope: Snakes that starts running towards you when they're at the same row or column as you. Preferred weapon: Magical wand (1 hit). Early game: Candle (1 hit). Keese: Small bats. Never drops anything when killed. Preferred weapon: Boomerang. Stalfos: Skeletons. In the second quest they shoot swords. Preferred weapon: Magical wand (1 hit). Early game: Candle (2 hits). Vire: Fat jumping batlike creatures. If you hit them with a weak weapon they'll divide into two Keese. Preferred weapon: Magical wand (1 hit divides). Early game: Bow (1 hit divides) or boomerang (stuns). Wall Master: Big blue hands that comes out of the walls. If they grab you they'll take you to the entrance of the palace. Preferred weapon: Magical wand (1 hit). Early game: Candle (2 hits). Goriya: Yellow or blue boomerang throwing goblins. Preferred weapon: Magical wand (2 hit yellow, 3 hit blue). Early game: Candle (3 hit yellow, 5 hit blue) or bombs (1 hit yellow, 2 hit blue) Pols Voice: Jumping yellow rabbit heads? Preferred weapon: Bow (1 hit, arrows continue through). Alternatively magical wand (5 hits, only wand itself deals damage, not the beams). Wizrobe: Yellow or blue wizards who makes your life hard. Only weapon that hurts them are bombs (1 hit yellow, 3 hits blue). Darknut: Yellow or blue knights. Hard to kill and easy to get killed by. Preferred weapon: Magical wand (2 hits yellow, 4 hits blue, only wand itself deals damage, not the beams). Early game: Bombs (1 hit yellow, 2 hits blue. Unless you're standing I a position where you could hurt the knights with your sword they won't take damage due to a glitch). Like Like: Big cakes that will eat you if they hit you. If you get eaten you lose your magical shield and get stuck. The only way to get out of them is to drop 3 bombs or beat yourself out with the wand. Preferred weapon: Magical wand 4 hits. Early game: Bow (4 hits). Gibdo: Mummies. They drift around and deal a lot of damage if you hit them. Preferred weapon: Magical wand (3 hits). Early game: Bow (4 hits) Lanmola: A one-eyed larva. They lose segments whenever you hit them until they disappear. Preferred weapon: Magical wand. Early game: Ignore, or do your best with the candle and bombs. Moldorm: Wormlike creature that reminds of the lanomola, but much slower. Preferred weapon: Magical wand. Early game: Ignore, or do your best with the candle and bombs. Bubble: Small suns. If a blinking hits you, you won't be able to use your sword for a moment. If a red one hits you, you won't be able to use your sword until you hit a blue one. Since you don't have the sword, you can pretty much ignore them. Preferred weapon: Cannot be killed. Patra: A miniboss consisting of a blue bug with a lot of small yellow bugs circling around it. Preferred weapon: Magical wand is the only thing that hurts it (not the beams though). Beat it senseless and eventually it will die (2 hits per small bug and 4-5 more on the big blue). Trap: Blue spiky things that rush towards you when you pass them. Cannot be killed. Stone Statue: Statues that spits fireball towards you. Cannot be killed. ------------------------------------------------------------------------------- ****************************************************** * _______ __ _ __ * * /_ __(_)__ ___ |___ / /_____(_)___/ /__ ___ * * / / / / _ \(_-< / _ \ / __/ __/ / __/ '_/(_-< * * /_/ /_/ .__/___/ /_//_/ \__/_/ /_/\__/_/\_\/___/ * * /_/ * ****************************************************** +----------------+ | MIDGAME SAVING | +----------------+ Press start to enter the menu, then press up and a simultaneous to enter the same menu you see when you die. This means that you could save the game or retry whenever you want, you could also use this inside dungeons to get to the entrance with three hearts. This trick is especially valuable if you want to cheat in the moneymaking game instead of collecting rupies in more conventional ways. +-------------------------+ | STARTING WITH FULL LIFE | +-------------------------+ Go to an fairy to fill up your life, enter the midgame saving menu as your life is being filled up and save. When you start the game next time, your life will be filling up as if your were still with the fairy. +-----------------------+ | UNLOCK THE FIRST DOOR | +-----------------------+ As soon as you enter the first dungeon, exit and go back in. The upper door will be magically unlocked. +---------------------+ | UPGRADE BLUE POTION | +---------------------+ If you have a blue potion and want to upgrade to a red before a hard dungeon, instead of buying a red potion you can simply buy another blue potion and you will end up with a red. Voila, you saved 28 rupies. +-------------------------+ | START WITH SECOND QUEST | +-------------------------+ If there's still anyone out there who doesn't know this; if you type 'ZELDA' as your character's name you'll start with the second quest. +--------------+ | LESS ENEMIES | +--------------+ At each screen of the game, including dungeons, if you don't kill all enemies the other won't respawn. For example, if you're in a room with 4 wizrobs, you could kill 2 of them and the leave and get more bombs before killing the rest. This makes the game a lot easier, so don't overdo it if you want the real challenge. +----------------+ | EASIER ENEMIES | +----------------+ If you are in a screen with similar enemies of different colors (for example blue and yellow wizrobs or blue and yellow darknuts) you can kill the easy ones, leave the room and go back. Now some of the hard ones will change color and be much less of a hassle. +------------------+ | BOMBING DARKNUTS | +------------------+ The darknuts are the masters of glitching. If you're facing them as the bomb explodes they wont take damage (the game think they blocked it with their shield). The best way is to stand next to them facing away from their side, but it feels random. Avoid fighting darknuts as often as you can before getting the wand. ------------------------------------------------------------------------------- **************************************************************** * ________ _____ __ ____ __ * * /_ __/ / ___ / __(_)______ / /_ / __ \__ _____ ___ / /_ * * / / / _ \/ -_) / _// / __(_- |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Legend of Zelda Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

