Mario Party 8 Walkthrough :
This walkthrough for Mario Party 8 [WII] has been posted at 29 Aug 2008 by dgmm7797 and is called "How to get this adventure". The Walkthrough have a rating 0 by 2 our users. If walkthrough is usable don't forgot thumbs up dgmm7797 and share this with your freinds. And most important we have 4 other walkthroughs for Mario Party 8, read them all!
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Walkthrough - How to get this adventureMario Party 8 Walkthrough Version 1.453 Created by: knuckles_sonic8 ************************************** TABLE OF CONTENTS ************************************** 1. Disclaimer 2. FAQ Information 3. Game Information 4. Version History 5. Game Features / Modes > Controls > Characters * Default Roster * HOW TO UNLOCK HAMMER BRO AND BLOOPER > Welcome to the Party! * Main Modes * HOW TO ADD MORE WII REMOTES > Modes [In-Depth] - Star Battle Arena * Overview * Tips - Party Tent - Mini-Game Tent * Secondary Modes * TIPS FOR TEST FOR THE BEST [In-Progress] * Tips for Unlocking Mini-Games - Fun Bazaar * Wagons * TIPS FOR UNLOCKING CARNIVAL CARDS * Staff Records - Extras Zone 6. Playing the Game > Part 1: Game Boards - DK’s Treetop Temple - Goomba’s Booty Boardwalk - King Boo’s Haunted Hideaway - Shy Guy’s Perplex Express - Koopa’s Tychoon Town - Bowser’s Warped Orbit > Part 2: Candy - Red Candy - Yellow Candy - Green Candy - Blue Candy - Notes on Candy > Part 3: Game Flow - Normal Spaces - Special Spaces - Chump Charity - Bonus Stars 7. Mini-Games Overview / 4-Player Mini-Games - Overview - Mini-Games: 4-Player 8. Mini-Games: 2-VS-2 9. Mini-Games: 1-VS-3 10. Mini-Games: Duel 11. Mini-Games: Battle 12. Mini-Games: Challenge 13. Final Mini-Game / Reference List - Superstar Showdown - List of All Mini-Games 14. Extras - Extra Games - HOW TO UNLOCK THE LAST FOUR EXTRA GAMES 15. My Impressions 16. (Extensive) FAQ - Section 1: Mario Party 8 - Section 2: Mario Party 9 and Beyond? - Section 3: My Progress - Section 4: Opinions - Section 5: Nostalgic Memories - Section 6: General Guide Questions - Section 7: Nintendo Wii! - Section 8: Miscellaneous 17. Acknowledgements/Final Statements ************************************** DISCLAIMER ************************************** I give permission to the following sites to use my FAQ on their site: * GameFAQS (www.gamefaqs.com) * MyWii (mywii.com.au) No other site, nor individual person, may use my FAQ in its entirety, or part of it, by ripping off, copying and pasting, selling, rewriting, redistributing or in any way shape or form duplicating or taking part of this FAQ without documented permission from me. To violate any of the above is a serious crime and you will be dealt with by the law. ************************************** FAQ INFORMATION ************************************** Enjoy this guide for Mario Party 8 for the Wii. This guide focuses on the game in its entirety and, as such, there are spoilers on the game’s unlockables and the mini-games. You are reading at your own risk. ************************************** GAME INFORMATION ************************************** Title: Mario Party 8 Platform: Wii My Rating: 9.6/10 Number of Players: 1-4 Simultaneous Multiplayer: 2-4 Wii Remotes Blocks: 1 ************************************** VERSION HISTORY ************************************** Version 1.453 – Not many huge updates. FAQ updated once again (the most noteworthy thing is that I have Mario Strikers Charged now: have you seen me around the Wi-Fi Leaderboards?). Continuing to detail Test for the Best: must press forward in next update also. People helped add more info – thanks to everyone. Fixed typo. ~~~~~~~~~~~~~~~~~ LOG : ~~~~~~~~~~~~~~~~~ Version 1.45 – New site added to the list of allowed sites to host my Walkthrough. Document size increased. Version 1.44 – Edited FAQ and My Impressions. Version 1.43 - Updated FAQ; minor fix-ups; thanks to “Jake” for reminding me about something in the Carnival Cards section. Hammer Bro/Blooper section edited once again. Note on Ballyhoo in Modes section (Welcome to the Party). Test for the Best – more detail. More tips for select mini-games. Version 1.4 – HUGE UPDATE! Edited number of Blocks. Added personal ratings to select boards and mini-games. Note for Rudder Madness added. Edited Superstar Showdown. Edited Remote functions on some of the mini-games. Edited Extras games. Edited FAQ. Carnival Cards section edited. Edited ‘Tips for Star Battle’. Small & big fixes. Edited Boards. Detailed Lucky Spaces on some boards. Impressions Section detailed and practically complete. Detailed a lot of mini- games: new tips. Staff Records section practically done. Document size has increased quite a bit. Big tip for Aim of the Game. [Basically, edited almost every section.] NEXT UPDATE GOAL: Detail Test for the Best. Version 1.141 – Edited Paint Misbehavin’, Chump Rope. Edited format for Boards. More formatting/layout edits. Version 1.14 – Edited mini-games with references/allusions. Edited FAQ question: rehashes. Added to Wii Remote adding section. Table of Contents edited. Version 1.11 – Updated document size. Edited intro. VERSION 1.1! – Table of Contents edited. New section added. Established format for the “Tips for Test for the Best” section. Addition(s) to “Tips for Unlocking Mini-Games” section. New Sub- Section: “Game Flow”; renamed 6th section; developed sub-section. Another note on Candy added. Detail added in some sections; new information added. New questions added (GENERAL, MISC., MP8, WII). Minor edits to last section. Added to Updates section. Water Ski Spree mini-game edited. New tips added for some mini-games. Tip for Snow Way Out. Boards section edited and detailed. Edited some questions that were in the wrong sections in the FAQ at the end. Minor edit to Extras section. Minor edits to some questions in FAQ. Edited Specter Inspector, Punch-a-Bunch and Alpine Assault. Spacing edits. Edited Star Battle Arena tips section. Edited Staff Records section. Edited Wing and a Scare, Treacherous Tightrope, Saucer Swarm, Paint Misbehavin’, King of the Thrill, Grabby Gridiron, Rowed to Victory, In the Nick of Time, Sugar Rush, Glacial Meltdown, Table Menace, Trial by Tile, Moped Mayhem, Puzzle Pillars, Mario Matrix, Crops ‘n’ Robbers, Rotation Station, Rudder Madness, Fruit Picker, Chomping Frenzy, Canyon Cruisers, Settle It in Court, and finished adding at least one tip for each game. Wrong Function for Flip the Chimp (edited to FLAT). Version 0.936 – MUCH better organization. Re-did Table of Contents. Summary added to FAQ. The organization was crucial enough to dictate another update on its own. Version 0.934 – New creditors added. Edited Boards section. Edited Acknowledgements section. Edited information for unlocking Blooper and Hammer Bro. Wii Remote additions question edited. FAQ question added. Paint Misbehavin’ and Crops ‘n’ Robbers detailed a bit. QUESTION ABOUT WII REMOTES ADDED TO SECTION 5: Follows the “WELCOME TO THE PARTY” sub-heading. QUESTION ABOUT BLOOPER AND HAMMER BRO MOVED TO SECTION 5 ALSO: right before the “…PARTY” Sub-heading. Star Battle arena goals for the boards added. Version 0.92 – Formatting edits. New tips for the Goomba and Boo boards. Many new questions added to FAQ. More mini-game references added. Edited/Added notes on the candies. Added more mini-game tips; Advantages for the remaining 1-vs-3 games all done. More Remote functions added; edited the one for Shake It Up. Organized/edited Updates section. Edited “FAQ Information” – realized I forgot to change it: it was originally made when I was going to do a Mini-Game guide before I decided to go do a full Walkthrough. Edited Party Tent section. Also realized I thanked SEGA for the game when NINTENDO deserved the credit. >_< Version 0.89 – Edited reference to Paint Misbehavin’. Added tip for earning Carnival Cards – could have sworn I had it in already… FAQ question added. New contributor to guide added. Clarity check for the Blooper/Hammer Bro issue. Minor typos and formatting errors fixed. Version 0.88 – Went into more detail for the boards: still have a bit to finish, though. Added more detail in the mini-games. For the most part, just need the ratings for difficulty and my opinions. For some exceptions I still need to know the way the Wii Remote is used. Version 0.681 – Grammatical error in FAQ. Added another question. Changed order of some questions that keep popping up. Version 0.68 – Added “Tips for Unlocking Mini-Games” under Modes section. Added newly-asked questions to the FAQ. Elaborated more on the Modes. Updated FAQ. Edited/Added Control scheme. Edited minor details. Version 0.63 – More mini-games detailed a bit more. Edited minor error on Grabby Gridiron. Version 0.61 – Necessary fix-up. Added question about Nunchuks to FAQ at end. Version 0.6 – The guide meets GameFAQS standards. First upload! More information (where places have none) will be filled in in secular versions. ”””””””””””””””””””””””””””””” ”””””””””””””””””””””””””””””” ************************************** GAME FEATURES / MODES ************************************** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CONTROLS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here are the controls you’ll make use of in the game: [Wii Remote] *Control Pad: Used in some mini-games to move your character when the Wii Remote is held sideways. *A Button: Used to select and traverse between menu’s and settings and it is commonly used in mini-games. *B Button: Used in some mini-games as a replacement/alternate for the A Button. *Minus: Used to exit from a mini-game practice. *Plus: Used to bring up the Pause Menu. Here you can customize settings during gameplay or you can quit the game you’re playing. In Party Mode, you can customize which groups of Minigames to play, choose whether or not to skip the computer’s mini-games (HIGHLY-RECOMMENDED), change computer difficulty, alter the message speed, or change a computer- player to a human player or vice versa. In Star Battle Arena, the only settings you can customize is that of skipping the computer’s mini- games and the message speed. *Home: Used to bring up the Home Menu where you can customize Wii Remote settings, see Wii Remote battery life and connections for all Wii Remotes you’ve properly synched and you can go back to the Wii Menu from here. *1 Button: Used in some mini-games. *2 Button: Used in some mini-games. [Nunchuk] Only used in Flagging Rights as the White Flag. Raise and lower as directed. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CHARACTERS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This version of Mario Party spans the most characters to ever appear in any of the previous games: a total of 14. Mario Luigi Peach Yoshi Wario Daisy Waluigi Toad Boo Toadette Birdo Dry Bones If you don’t know by NOW (even after seeing the half-silhouetted pictures on the character selection screen), you’d come to learn that there are two newcomers to the party. This time around, though, we welcome two new additions to the party: Hammer Bro and Blooper <><><><><><><><><><><>&l t;><><><><><><><><> HOW TO UNLOCK HAMMER BRO AND BLOOPER <><><><><><><><><><><>&l t;><><><><><><><><> Beat the Star Battle Arena to unlock ONE of the characters. Beat it a second time to unlock the other secret character (which is VERY lame, IMO). However, it should be noted that the character you face is random so to have the best chance of unlocking the second character, choose the first character you unlocked which will guarantee that you will face and unlock the character you need as opposed to having to face the character you just unlocked because of having picked a different character. Now, enough talk. Let’s get started, shall we? ********************************************************* WELCOME TO THE PARTY! ********************************************************** Mario Party 8 spans the following main modes: * Star Battle Arena - This mode allows you to advance the Storyline – it’s a single- player mode. It can be argued that this is the game’s “main mode”, if you will. * Party Tent - The game’s main attraction! Play on an assortment of various, theme-inspired worlds. Supports up to 4 players simultaneously! Enables players to participate in a Battle Royale or a Tag Battle for 1-4 players or a Duel Battle for only 2 players. * Mini-Game Tent - Obviously, THE place to play all your favourite mini-games! Supports up to 4 players but some games can only support 2 or 1. All depends on the game. * Fun Bazaar - Serving the same purpose as the Duty-Free Shop in Party 7, this Bazaar can be used to use your coins to unlock various new things for your amusement and pleasure. As well, you can view your best records, (once unlocked) the best records of the game’s developers, and the souvenirs you’ve unlocked. You can even purchase elusive mini-games that you’re having trouble unlocking! * Extras Zone - Just like in Mario Party 4, this mode provides you with an assortment of “extra” mini-games. These games allow you to use your Mii’s from the Mii Channel in replacement of the normal Mario Party 8 roster. Note: At the start of the file introduction, MC Ballyhoo will always utter a greeting. His second text box after his greeting welcoming you to the Carnival actually has some valuable tips sometimes! Rea what he has to say as it varies each time. <><><><><><><><><><><>&l t;><><><><><><><><> HOW TO PLAY WITH MULTIPLE WII REMOTES <><><><><><><><><><><>&l t;><><><><><><><><> One of the most common questions I’m getting is: “How do I add more controllers?” and “How do I allow more people to play with me?!” YOU NEED TO SYNC YOUR WII REMOTES! The best place to do so would be on the Wii Menu. READ YOUR WII INSTRUCTION MANUAL for more info – that’s what it’s there for! The information can be found on pages 20 and 21. There are 2 ways to go about doing this: *************************** Method (1): THE HOME BUTTON *************************** WHAT? Allows you to TEMPORARILY add secondary Wii Remotes from your friend’s consoles. Once the power is turned off or once games are switched, the SYNC is lost. HOW? Press the Home Button and select the WII REMOTE SETTINGS option on the screen. Select RECONNECT. Press 1 and 2 Buttons simultaneously to add a Wii Remote. The order in which the buttons are pressed on each Wii Remote determines the order in Multiplayer games. *************************** Method (2): THE WII MENU *************************** WHAT? Allows you to PERMANENTLY add secondary Wii Remotes. HOW? You need to press the SYNC button (a red button near the SD Card Slot) on the Wii and press the SYNC button (a red button in the battery compartment) on the Remote you wish to add. After the LED lights stop flashing, the synchronization process is complete. Now, let’s look at the modes more in-depth: <><><><><><><><><><><>&l t;><><><><><><><><> STAR BATTLE ARENA <><><><><><><><><><><>&l t;><><><><><><><><> The game’s “Story Mode”. Players proceed through a series of game boards against a computer player, accomplishing goals to make your way to the top of the charts and save the carnival! The mode consists of all the six boards and you must face a computer opponent on all of them. The story centers on MC Ballyhoo (the “ringmaster”, if you will) who invites Mario and his crew to participate in the festivities of a carnival he has brought to Mushroom Kingdom (hey, it beats having the annoying Toadsworth again :P). However, Bowser hears of the carnival as well and decides to follow Mario and his friends to make their lives miserable. As he says, it’s not a party without Bowser around. Anyway, MC Ballyhoo pits you against your friends to see who will come out on top during the tournament. To raise the bars, he has offered a yearly supply of candy to the person who can save the carnival, and although you can already guess who that will be, the other characters from the Mushroom Kingdom want to earn this seemingly awesome prize. Thus, the race to save the carnival is on with no rules – it’s no-holds-barred! <><><><><><><><><><><>&l t;><><><><><><><><> TIPS FOR STAR BATTLE ARENA <><><><><><><><><><><>&l t;><><><><><><><><> GENERAL - Bowlo Candy will cause you to steal 20 COINS as opposed to the usual 10 in Party Mode. - After a Challenge mini-game and you have to throw a dart, wait just under a second after the text at the bottom shows up (telling you how to throw the dart), and then throw. You should get 10 or 20 coins. If you throw right away as soon as the text appears, you’ll probably get 5 or 10 coins. DK’S TREETOP TEMPLE - Try to get Slowgo candies to land on DK Spaces as much as possible. - Land on specific Green Spaces and/or head for the coin areas if you’re needing of some coins. - The Ukikis (if you land on the Green Happening Spaces) will cause you to lose 10 coins. - If you’re having trouble getting the Star and/or your opponent needs one more Star to win and he’s almost there, use a Slowgo Candy to land on a DK Space to spring you to the Star, or the Bowser Space to move the Star to a more, let’s say, “convenient” location. GOOMBA’S BOOTY BOARDWALK - Avoid wasting your coins as the 50-coin requirement for the Star in Star Battle will be hard to come by. Don’t bother with Candy that are over 20 coins at the Shop. - As in Party Mode, use a Dice Block-enhancing Candy when you’re right before the Star Space to ensure you don’t land on the question mark right before it as this will practically guarantee that your rival win as it’ll send you all the way back to Start! - If you are sent back to the Start after reaching the end (but not having enough coins), you can continue your dice roll if you have spaces remaining. - Try landing on VS Spaces as much as possible to ensure your victory over your rival. Slowgo Candies help here. KING BOO’S HAUNTED HIDEAWAY - Save a Springo Candy or a Thrice Candy if you reach a pitfall so you can resume close to where you left off so your rival doesn’t get the advantage. - If you fall out of the mansion with Dice rolls remaining, your turn will still end regardless. - Sometimes, it’s better to let your rival go ahead of you and choose a path so you can see if the door right after it leads to a trap or not. - Try to find the DK Space. It’ll help tremendously as DK will cover all the pitfalls and grant you a Free Star if you find him. - The Thwomp that protects doors sometimes doesn’t always help you. He could just lead you right into a trap but it’s worth the risk of paying him if you have enough coins to spare. SHY GUY’S PERPLEX EXPRESS - Don’t buy any candies at the shop unless it’s a Thrice or Twice Candy for really cheap. Once you have enough coins, dig out the dice- enhancing candy to get to the celebrity faster than your rival. - Challenge and VS Spaces are valuable here. - Remember that there are other ways to get coins: there is a Coin Block right after the celebrity that could earn you 10 coins or so, plus, the conductor, once you reach him, will give you 10 coins if you don’t have enough. KOOPA’S TYCHOON TOWN - At the very start, head up instead of left as the computer will tend to head straight for the first hotel. Don’t bother fighting for possession on that one (just yet, anyway). - Realise that in order to win, you must earn 4 STARS so even if you get one Star on each hotel, you still need to upgrade one of the hotels. BOWSER’S WARPED ORBIT - Head to the shop right away. Grab the Bowser Candy. - Keep your coin values small at the start because you can get a Bowser Candy for like 10 coins or so if you have little coins. - Try to land on as many coin spaces as possible and keep buying Bowser candies. Your inventory should consist of two of either a Bowser/Bullet candy and one dice-enhancing candy to help you catch up with or get away from your rival. - Avoid landing on the Question Mark spaces that’ll either cause Bowser to reverse the board or cause everyone’s orbs to get shuffled! - Keep an eye on the map closely and watch your rival to make your next move. THE FINAL MINI-GAME! For tips on the final boss mini-game, Superstar Showdown, see the tips in the Mini-Game section designated for this mini-game. Although, it should be noted that it’s VERY easy because of one factor. [Tips for this game in that section will appear in a later version.] <><><><><><><><><><><>&l t;><><><><><><><><> PARTY TENT <><><><><><><><><><><>&l t;><><><><><><><><> Participate in one of the game’s six game boards that can be played with up to 4 players simultaneously! Y’know how the Party formula works by now I hope, but if you don’t, brush off on your skills in the Star Battle Arena before making your way to the main attraction. There are three separate game settings you can customize, all of which can be set to varying amount of turns to determine the length of the game: (1) Battle Royale Players will participate in a free-for-all match. (2) Team Battle Players will work in a team of 2 to defeat the competition. This mode centers more on co-operative mini-games than 4-player, competitive mini-games. (3) Duel Battle A special setting for Party Mode not featured before in Mario Party’s (other than in Solo Cruise from Mario Party 7). 2 players will duke it out head-to-head. Good for 2 human players and when you want to get those pesky computer players out of the way for some varied fun and excitement. Essentially the same as Star Battle Arena as these boards feature different elements than the normal ones in the Party Tent. For example, you’ll have to fulfill certain conditions to win and sometimes the paths aren’t the same as the normal board in Party Mode. <><><><><><><><><><><>&l t;><><><><><><><><> DIFFERENCES FROM BATTLE ROYALE <><><><><><><><><><><>&l t;><><><><><><><><> There are some notable differences between Duel Battles and the normal Battle Royale that should be commented on. * In this method of play, the objective will be described at the start of the battle. This objective varies per stage. * The boards in this mode are notably different in size and some paths aren’t the same as in the normal Battle Royale. * After two players finish their turn, mini-games aren’t initiated. To start a mini-game, you must land on either a VS. Space or a CHALLENGE SPACE as only Duel and Challenge mini-games are found in this mode. * There is no “Chump Charity”. Instead, the premise is still used in that the player in second place will throw a dart at the dart wheel/roulette to have a chance at earning a free piece of candy. * DK spaces work differently in Tag Battles. Usually, instead of granting players Stars, he will offer them a piece of candy instead. * Bowser spaces also work differently in Tag Battles. Usually, instead of taking away Stars, he’ll take away coins from you instead or, if playing on a board where the objective is to gain more than one Star, he may steal your Star, or, he may give you coins for you to buy a Star. * If both players fail to complete the objective within 30 turns, the game is declared a DRAW. <><><><><><><><><><><>&l t;><><><><><><><><> MINI-GAME TENT <><><><><><><><><><><>&l t;><><><><><><><><> As the name suggests, this mode involves players in varying mini-game based competitions. Naturally, you can play your favourite mini-games one-by-one but there are some other neat variations that make the options a little more appealing than those in prior games – e.g, Waterfall Battle from Mario Party 7. The game consists of these five separate gameplay modes: 1. Free Play Arcade (1-4 Players) Naturally, you can play your favourite mini-games that you’ve already unlocked here by choosing them one-by-one. 2. Crown Showdown (1-4 Players) A simple mini-game challenge. Depending on what you set it to, the first player to earn 3, 5, or 7 mini-game victories will be pronounced the winner. (Note: If playing with a friend, I strongly suggest going for 7. You’ll find going for 3 will be somewhat short-lived.) 3. Flip-Out Frenzy (1-4 Players) Players aim to take control of the board by playing randomly-selected mini-games. 4. Tic-Tac Drop (1-2 Players) A game of Tic-Tac-Toe whereby winning randomly-selected mini-games will earn you the ability to put down a piece on the game board. Participate in an assortment of Duel mini-games against one other player to match up three balls of your color in a direction. In that way, it can be compared to the likes of the game, Connect Four. 5. Test for the Best (1 Player) An unlockable mode from the Fun Bazaar. Think of it like the Decathlon Park and Castle from MP6 and MP7 respectively. Encompasses the following games: Swing Kings Kartastrophe Snipe for the Picking Rotation Station Alpine Assault Ion the Prize Settle It in Court Surf’s Way Up Pumper Cars Saucer Swarm You will be given a ranking for your performance in the game. The aim is to rack up the highest distance possible using the Hot Air Balloon. Your distance is determined by your performance in the games. <><><><><><><><><><><>&l t;><><><><><><><><> TIPS FOR TEST FOR THE BEST <><><><><><><><><><><>&l t;><><><><><><><><> The following is a list of tips for all the games in Test for the Best. These tips should help you earn the perfect score on most of them. See how close you can come to the perfect 10,000 points! Don’t forget, the games will appear in random order. (Note: Ranking System refers to the requirement for a specific grade. Difficulty ratings are out of 5.) [ MORE COMING SOON! ] [Currently evaluating ranking systems] Game 1: Swing Kings RANKING SYSTEM: A+ = 20 A = 19 B = 16 C = D = F = RANKS: A+ = Home Run King A = Savage Slugger B = Strong Slugger C = So-So Slugger D = F = DIFFICULTY OF EARNING 1000 PTS.: *** TIPS: - Just don’t hit the balls too early or too late. - Be ready for anything and be careful of the low balls Shy Guy throws. Be ready to hit those nearly right away. /////////////////////////////////////////// Game 2: Kartastrophe RANKING SYSTEM: A+ = 42”98 A = 43”96 B = C = D = F = RANKS: A+ = Fast-Track Titan A = Supersonic Squealer B = C = Passable Driver D = F = Crash Dummy DIFFICULTY OF EARNING 1000 PTS.: **** TIPS: - The requirement is very tight. It’s a little easier since you don’t have opponents and rival cars bumping into you at the start. - Stay along the insides of the track as much as possible. - Before the hairpin turn, stay along the outside, tilt at the right time and if necessary brake a bit then proceed. Practice doing this in the Mini-game Tent if you’re having trouble. /////////////////////////////////////////// Game 3: Snipe for the Picking RANKING SYSTEM: A+ = 1500 A = 1400 - 1499 B = C = D = F = RANKS: A+ = A = Surefire Sniper B = C = Sniper Wannabe D = Wobbly Shooter F = DIFFICULTY OF EARNING 1000 PTS.: *** TIPS: - You need to be fast in finding the 100-point target but you must also be accurate as well. You only get about two counts per target. /////////////////////////////////////////// Game 4: Rotation Station RANKING SYSTEM: A+ = A = 36”51 B = 44”81 C = D = F = RANKS: A+ = A = Bighorn Climber B = Expert Climber C = D = F = Fall-Down Fool DIFFICULTY OF EARNING 1000 PTS.: ***** TIPS: - Don’t tilt the camera unnecessarily. Only tilt when on moving platforms. /////////////////////////////////////////// Game 5: Alpine Assault RANKING SYSTEM: A+ = 29”99 or less [I got 29”98. Phew!] A = 30”00 – 31”00 B = C = D = 40”00 – 45”00 F = 46”00 or more RANKS: A+ = High-Speed Boarder A = Super Boarder B = Speedy Boarder C = Average Boarder D = Standard Boarder F = DIFFICULTY OF EARNING 1000 PTS.: ****/***** TIPS: - Stay as straight as possible and avoid unnecessary movements. - Practice the game and learn and memorize where all the snowmen are situated. - Hold A/B as soon as you go on a ramp to rotate in mid-air and gain speed when you land. - When going off a ramp, stay as straight as possible, avoid hitting the walls and avoid the snowmen. You can easily lose a much-needed speed boost. /////////////////////////////////////////// Game 6: Ion the Prize RANKING SYSTEM: A+ = 60 A = B = 48 C = 44 D = F = RANKS: A+ = Quicksilver Separator A = Superior Separator B = Skilled Seperator C = Semi-Seperator D = Radio In-active F = DIFFICULTY OF EARNING 1000 PTS.: ****/***** TIPS: - Don’t tilt so far. Tilt a little to each side to prepare for rapid changes in colours. - You need to watch the top of the ball dispenser very carefully and be ready to tilt your hand in the respective direction. Keep your eyes on the screen and avoid looking at your hands. /////////////////////////////////////////// Game 7: Settle It in Court RANKING SYSTEM: A+ = 18 A = 16 - 17 B = 14 - 15 C = D = F = RANKS: A+ = A = Hoops Honcho B = Expert Shooter C = Basket Staller D = Court Jester F = DIFFICULTY OF EARNING 1000 PTS.: *** TIPS: - Watch the icons carefully and don’t get confused with the Goomba icons. - Watch the speeds carefully. If you’re a little off, as long as part of the basketball is touching the center market, it’ll still go in. /////////////////////////////////////////// Game 8: Surf’s Way Up RANKING SYSTEM: A+ = 830 A = B = C = D = F = 170 RANKS: A+ = Cosmic Kahuna A = Stellar Surfer B = Wave Maker C = D = F = Wipeout Kid DIFFICULTY OF EARNING 1000 PTS.: ***/**** TIPS: - Remember it’s not a race so you won’t have to use the booster too much. - Just avoid the Bowser rings but be ready to turn into it after it passes if there’s a target behind it. /////////////////////////////////////////// Game 9: Pumper Cars RANKING SYSTEM: A+ = A = B = 15”25 C = 15”51 D = F = RANKS: A+ = A = Minecart Major B = Muscle Major C = Muscle Minor D = F = DIFFICULTY OF EARNING 1000 PTS.: ***** TIPS: /////////////////////////////////////////// Game 10: Saucer Swarm RANKING SYSTEM: A+ = 52 A = 49 - 51 B = 40 - 48 C = D = F = RANKS: A+ = A = Silver Defender B = Iron Defender C = Average Defender D = F = DIFFICULTY OF EARNING 1000 PTS.: **** TIPS: - Be sure to get the Golden UFO and don’t get stunned by the UFO’s by not allowing them to reach your base. <><><><><><><><><><><>&l t;><><><><><><><><> TIPS FOR UNLOCKING MINI-GAMES <><><><><><><><><><><>&l t;><><><><><><><><> -> To unlock all the 2-vs-2 mini-games, just play Tag Battles. Most, if not all the mini-games will be 2-vs-2 games! -> To unlock all the Duel mini-games, participate in the Star Battle Arena. Surely in your efforts to unlock BOTH Hammer Bro and Blooper, you’ll most likely be able to unlock most, if not all, of the locked mini-games. -> Challenge mini-games can also be found in the Star Battle Arena, most predominantly. Use the Slowgo Candy to aim for the Challenge spaces. These should be easy to obtain as there are only 3 of them in total. <><><><><><><><><><><>&l t;><><><><><><><><> FUN BAZAAR <><><><><><><><><><><>&l t;><><><><><><><><> As you play the various options the game has to offer, as you continue to be successful in the mini-games, and as you dominate the competition on the game boards, you will earn Carnival Cards! Carnival Cards can be redeemed for various prizes, bonuses and unlockables via this mode, the Fun Bazaar. Think like the Duty-Free Shop in Mario Party 7, only better. Below is a list of the unlockables found in this mode. 1. RECORDS BOARD The place to view your best records as well as see the Staff Records once unlocked! 2. SURPRISE WAGON *** Minigames, Difficulty Enhancements, and other Paraphernalia *** > Table Menace 50 Cards > Puzzle Pillars 50 Cards > Chomping Frenzy 50 Cards > Moped Mayhem 50 Cards > Very Hard Difficulty 50 Cards > Heckling Voices 50 Cards > Test for the Best 50 Cards > Staff Best Records 50 Cards > Character Voices 50 Cards > Carnival Music 50 Cards > Minigame Music 50 Cards > Staff Credits 100 Cards *** Souvenirs/Figures *** DK’s Balancing Act 30 Cards DK’s Barrel Cannon 30 Cards Dolphin Shuttle Swirl 30 Cards Shipwrecked Goombas 30 Cards King Boo’s Revenge 30 Cards Hideway Breakout 30 Cards Perplexed Chef 30 Cards Express Engine 30 Cards Koopa Crane 30 Cards Hotel Happiness 30 Cards Warped Space Shuttle 30 Cards Space Colony Tower 30 Cards Supershaken Soda 30 Cards Sugar Rush Surprise 30 Cards Bullet Blitzer 30 Cards Party Karting 30 Cards Spinning Boat 30 Cards Sweet Saucer 30 Cards Flip the Chimp 30 Cards Big Bob-omb’s Blast 30 Cards Baby Penguin Frolic 30 Cards Lava Bubble Burst 30 Cards Potted Piranha Plant 30 Cards Chain Chomphouse 30 Cards Poppin’ Party Tent 30 Cards Star Carnival Stage 30 Cards Barrel of Fun 30 Cards Bowser’s Fury 30 Cards Ballyhoo and Big Top 30 Cards Test Take Off 30 Cards 3. CARNIVAL WAGON You can view all of the figurines you have purchased here. You can also enter the figurines into a live parade, which is somewhat similar to the Mii Parade feature on the Mii Channel. 4. MINI-GAME WAGON Additionally, you can purchase any of the mini-games you haven’t already unlocked in the game: these DO cost Carnival Cards whereas playing them in Party or Star Battle Modes is free (although the selection is randomized). It’s a nice feature for those aiming to unlock all the mini-games. 5. CARNIVAL CALLIOPE Come here to listen to in-game music and SFX once they’ve been unlocked. <><><><><><><><><><><>&l t;><><><><><><><><> TIPS FOR UNLOCKING CARNIVAL CARDS <><><><><><><><><><><>&l t;><><><><><><><><> The best ways to earn Carnival Cards is through the “Test for the Best” mode. Unlock that one first (early) if you can. Second best bet would be Star Battle Arena. Use both of them interchangeably as they’ll get annoying after a while… Here’s the breakdown of earning Carnival Cards: - Play a mini-game: 1 Card - Complete Star Battle Arena: 200 Cards - Test for the Best: 20 Cards for any score under 9000; 30 Cards for a score between 9000 and 9999; 100 Cards if you get a perfect score! ( + another 10 for each time you play ) - Party Board: # of Turns x 2 (e.g, 10 Turns = 20 Cards) <><><><><><><><><><><>&l t;><><><><><><><><> STAFF RECORDS <><><><><><><><><><><>&l t;><><><><><><><><> This section lists all the Staff Records that can be unlocked in the Fun Bazaar. It will be listed here for your convenience once I unlock them. The format below will be as follows: (Mini-Game Title) RECORD: What the staff record is, obviously. DIFFICULTY: How easy/hard it is for a person to beat that record MY SKILLS: Have I beaten it or not >>>>>>>>>>>>>>>>>>>>>>&g t;>>>>> Swing Kings RECORD: 20 DIFFICULTY: *** MY SKILLS: Yes Crank to Rank RECORD: 0’05”03 DIFFICULTY: *** MY SKILLS: Yes Kartastrophe RECORD: 44”96 DIFFICULTY: **** MY SKILLS: Yes Lean, Mean Ravine RECORD: 0’36”23 DIFFICULTY: *** MY SKILLS: Yes Saucer Swarm RECORD: 44 DIFFICULTY: */** MY SKILLS: Yes, on my first try unlocking this game. <_< Rotation Station RECORD: 0’31”18 DIFFICULTY: **** MY SKILLS: No Alpine Assault RECORD: 0’29”28 DIFFICULTY: ****/***** MY SKILLS: No Flagging Rights RECORD: 35 DIFFICULTY: ***/**** MY SKILLS: Yes Trial by Tile RECORD: 0’30”10 DIFFICULTY: **** MY SKILLS: No Star Carnival Bowling RECORD: 183 DIFFICULTY: **** MY SKILLS: No Puzzle Pillars RECORD: 16210 DIFFICULTY: ***** MY SKILLS: No Canyon Cruisers RECORD: 1’01”81 DIFFICULTY: ***/**** MY SKILLS: Yes: 1’01”00. Chomping Frenzy RECORD: 226 DIFFICULTY: ***** MY SKILLS: No Moped Mayhem – Course 1 RECORD: 2’05”90 DIFFICULTY: ***/**** MY SKILLS: Yes Moped Mayhem – Course 2 RECORD: 2’30”56 DIFFICULTY: ****/***** MY SKILLS: Close: 2’35”00. Moped Mayhem – Course 3 RECORD: 4’33”36 DIFFICULTY: ****/***** MY SKILLS: Yes **************************************** I’ve beaten 9 OUT OF 16 total Staff Records. <><><><><><><><><><><>&l t;><><><><><><><><> EXTRAS ZONE <><><><><><><><><><><>&l t;><><><><><><><><> A special mode consisting of special mini-games whereby you can use your special Mii’s as special characters for the (you guessed it) special events and activities. It’s all very… special! <_< Anyway, it’s not too bad that the integrated Mii involvement into the game and it’s a good choice to do so as it worked really well in WarioWare and I’m sure they expect it to perform the same here. There are a total of 8 mini-games to be played, 4 of which must be unlocked at the Fun Bazaar after beating Star Battle Arena once. ************************************** PLAYING THE GAME ************************************** ~~~~~~~~~~~~~~~~~~~~~~ Part 1 : Game Boards ~~~~~~~~~~~~~~~~~~~~~~ This section delves more in depth into each of the game’s six game Boards found in the Star Battle Arena and Party Tent modes. <><><><><><><><><><><>&l t;><><><><><><><><><><>< ><><><><><><><><><><><&g t;<> DK’S TREETOP TEMPLE Fun Factor - Solo: 4/5 Fun Factor - Multiplayer: ???/5 Difficulty: 3/5 Strategy: 3/5 Frustration Factor: 2/5 Music: 5/5 MY OVERALL RATING: 4/5 <<<<<<<<<<<<<<<<<<<<<<&l t;<<<<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<<<<&l t;<<< PREMISE This board does the least to stray from the normal Party-board formula in that on this board, stars will cost you no more than 20 coins, as it always has been before (since the beginning of the series, there’s at least ONE board that features this format). STAR BATTLE GOAL - Earn 2 stars. STAR SPACE - Costs the normal 20 coins. LUCKY SPACE - Found: Right in front of the DK Statue. - You’ll be taken behind the board where there are coins on each space you pass, plus, at the end of the path is a FREE STAR! - Have I landed there? YES - After you’ve gotten the Star, you’ll be sent back to the Start. DK SPACE - You’ll get sent straight to the Star Space!! You’d better hope you have enough! BOWSER SPACE - Bowser will move the Star Space. CHUMP CHARITY - MC Ballyhoo will give the player in last place a Duelo Candy and coins will be added onto all the spaces. SHOPKEEPER(S): Spear Guy SHOP NAME: Candy Canteen TIPS: - Go for the Lucky Space as much as you can! - Use the Slowgo Candy to attempt to land on the DK and Lucky Spaces. - Shy Guys will give you coins for a piece of Candy if you land on their respective Green Spaces. If you don’t have any on you, you’ll still earn a few coins. <><><><><><><><><><><>&l t;><><><><><><><><><><>< ><><><><><><><><><><><&g t;<> GOOMBA’S BOOTY BOARDWALK Fun Factor - Solo: 5/5 Fun Factor - Multiplayer: ???/5 Difficulty: 3.5/5 Strategy: 4/5 Frustration Factor: 4/5 Music: 5/5 MY OVERALL RATING: 5/5 <<<<<<<<<<<<<<<<<<<<<<&l t;<<<<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<<<<&l t;<<< PREMISE This board is set in a tropical setting along a shoreline. The board is linear and the only Star Space is located at the end of the track, just like Pagoda Peak from MP7. You’ll have to show no mercy to earn the 50- coins required for the Star on this board! STAR BATTLE GOAL - Buy a Star from Goomba for 50 coins! STAR SPACE - At the very end of the board. Costs 0 coins! LUCKY SPACE - Found: 2 spaces on the bridge right after where the first Dolphin Shuttle drops you off. - You’ll be taken to an ancient island with coins on each space you pass plus a FREE STAR! - Have I landed there? YES - After getting the Star, you’ll head back to the Lucky Space. DK SPACE - A special bonus game: toss 5 coins into a barrel and make like the soda game and shake the barrel as much as you can for bonus coins. BOWSER SPACE - Bowser will breathe fire at you. The embers that touch you will cause you to lose coins but you can try to jump over and avoid as many as you can. CHUMP CHARITY - MC Ballyhoo will give the player in last place a Duelo Candy and coins will be added onto all the spaces. SHOPKEEPER(S): Purple/Female Pianta SHOP NAME: Candy Craft TIPS: - Use a Slowgo or a Twice Candy right before the Star Space to ensure you don’t land on the question mark right before it which will send you all the way back to the start!! - The prices for the Dolphin Shuttles vary depending on your proximity to the end and your current rank. Sometimes, one player may get a Dolphin Shuttle for 20 coins (maybe they’re in first place) while someone (who’s maybe in last place) right after may get the same shuttle for a rate of only 5 coins! It varies extensively so be sure to take note of it. - Whenever you see a Delfino Island villager who is next to a Happening Space, try to land there. They will throw you even closer to the end of the board. One of these is near the shoreline where you’ll find a villager who is fishing: try to land there as he’ll give you a free candy! - Use a Thrice Candy and head into a Dolphin Shuttle. Use the remaining Dice Rolls to advance even farther! - Use the Dolphin Shuttles to reach the end quicker. They will continue to charge higher fees the more you use them and the closer you get to the end. Also, don’t forget that one of the Bonus Stars, the Shopping Star, accounts for your usage of the Dolphin Shuttles as well. - Even if there are coins on the board during the last five turns, sometimes it’s better to avoid them and still go for the Dolphin Shuttles. <><><><><><><><><><><>&l t;><><><><><><><><><><>< ><><><><><><><><><><><&g t;<> KING BOO’S HAUNTED HIDEAWAY Fun Factor - Solo: 5/5 Fun Factor - Multiplayer: ???/5 Difficulty: 5/5 Strategy: 4.5/5 Frustration Factor: 5/5 Music: 4.5/5 MY OVERALL RATING: 5/5 <<<<<<<<<<<<<<<<<<<<<<&l t;<<<<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<<<<&l t;<<< PREMISE This board is set inside a haunted mansion – King Boo’s mansion, that is. The board is set like a maze in that there are many rooms you can enter in search of King Boo who wields the Star, and will give it to you for even less than on the DK board! STAR BATTLE GOAL - Earn 2 Stars. STAR SPACE - King Boo wields the star. You’ll have to journey into many of the rooms to find him. You’ll only have to pay 10 coins this time! LUCKY SPACE - Found: In random areas; always by a staircase. - The space will lead you upstairs across spaces with coins that you’ll earn every time you pass them. The path leads to the room King Boo is in and you’ll still need 10 coins to get it from him. You should have enough with the coins you receive on the spaces leading to the pipe. - Have I landed there? YES - After getting the Star, everyone will be sent back to the Start. DK SPACE - Donkey Kong will prevent a trap from affecting you by blocking or concealing it someway. Sometimes he gives you a Star too. BOWSER SPACE - You’ll get your Star stolen. - Oddly enough, if you don’t have a Star, then he’ll give you 10 coins. Probably so you’ll be able to buy one so he can steal it from you later… :P CHUMP CHARITY - The person in last player will be able to affect the game by throwing a dart at the spinning dart board and coins will be added onto all the spaces. SHOPKEEPER(S): Pink Boo SHOP NAME: Candlelit Candy TIPS: - There is a small little bonus game run by the sneaky little mouse named Mowz. This pinball game will allow you to steal coins, candy or even a Star. It’s sometimes wise to use this as sometimes finding King Boo for the Star can be tedious. - Traps will come up by surprise at times. Watch the paths your rivals |
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