Page 1
Mario Party 8
Walkthrough
Version 1.453
Created by: knuckles_sonic8
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TABLE OF CONTENTS
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1. Disclaimer
2. FAQ Information
3. Game Information
4. Version History
5. Game Features / Modes
> Controls
> Characters
* Default Roster
* HOW TO UNLOCK HAMMER BRO AND BLOOPER
> Welcome to the Party!
* Main Modes
* HOW TO ADD MORE WII REMOTES
> Modes [In-Depth]
- Star Battle Arena
* Overview
* Tips
- Party Tent
- Mini-Game Tent
* Secondary Modes
* TIPS FOR TEST FOR THE BEST [In-Progress]
* Tips for Unlocking Mini-Games
- Fun Bazaar
* Wagons
* TIPS FOR UNLOCKING CARNIVAL CARDS
* Staff Records
- Extras Zone
6. Playing the Game
> Part 1: Game Boards
- DKâs Treetop Temple
- Goombaâs Booty Boardwalk
- King Booâs Haunted Hideaway
- Shy Guyâs Perplex Express
- Koopaâs Tychoon Town
- Bowserâs Warped Orbit
> Part 2: Candy
- Red Candy
- Yellow Candy
- Green Candy
- Blue Candy
- Notes on Candy
> Part 3: Game Flow
- Normal Spaces
- Special Spaces
- Chump Charity
- Bonus Stars
7. Mini-Games Overview / 4-Player Mini-Games
- Overview
- Mini-Games: 4-Player
8. Mini-Games: 2-VS-2
9. Mini-Games: 1-VS-3
10. Mini-Games: Duel
11. Mini-Games: Battle
12. Mini-Games: Challenge
13. Final Mini-Game / Reference List
- Superstar Showdown
- List of All Mini-Games
14. Extras
- Extra Games
- HOW TO UNLOCK THE LAST FOUR EXTRA GAMES
15. My Impressions
16. (Extensive) FAQ
- Section 1: Mario Party 8
- Section 2: Mario Party 9 and Beyond?
- Section 3: My Progress
- Section 4: Opinions
- Section 5: Nostalgic Memories
- Section 6: General Guide Questions
- Section 7: Nintendo Wii!
- Section 8: Miscellaneous
17. Acknowledgements/Final Statements
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DISCLAIMER
**************************************
I give permission to the following sites to use my FAQ on
their site:
* GameFAQS (www.gamefaqs.com)
* MyWii (mywii.com.au)
No other site, nor individual person, may use
my FAQ in its entirety, or part of it, by ripping off,
copying and pasting, selling, rewriting, redistributing
or in any way shape or form duplicating or taking part of
this FAQ without documented permission from me. To violate
any of the above is a serious crime and you will be dealt
with by the law.
**************************************
FAQ INFORMATION
**************************************
Enjoy this guide for Mario Party 8 for the Wii. This guide focuses
on the game in its entirety and, as such, there are spoilers on the
gameâs unlockables and the mini-games. You are reading at your own
risk.
**************************************
GAME INFORMATION
**************************************
Title: Mario Party 8
Platform: Wii
My Rating: 9.6/10
Number of Players: 1-4 Simultaneous
Multiplayer: 2-4 Wii Remotes
Blocks: 1
**************************************
VERSION HISTORY
**************************************
Version 1.453 â Not many huge updates. FAQ updated once again (the
most noteworthy thing is that I have Mario Strikers Charged now:
have you seen me around the Wi-Fi Leaderboards?). Continuing to
detail Test for the Best: must press forward in next update also.
People helped add more info â thanks to everyone. Fixed typo.
~~~~~~~~~~~~~~~~~
LOG :
~~~~~~~~~~~~~~~~~
Version 1.45 â New site added to the list of allowed sites to host
my Walkthrough. Document size increased.
Version 1.44 â Edited FAQ and My Impressions.
Version 1.43 - Updated FAQ; minor fix-ups; thanks to âJakeâ for
reminding me about something in the Carnival Cards section.
Hammer Bro/Blooper section edited once again. Note on Ballyhoo in
Modes section (Welcome to the Party). Test for the Best â more
detail. More tips for select mini-games.
Version 1.4 â HUGE UPDATE!
Edited number of Blocks. Added personal ratings to
select boards and mini-games. Note for Rudder Madness added.
Edited Superstar Showdown. Edited Remote functions on some of the
mini-games. Edited Extras games. Edited FAQ. Carnival Cards
section edited. Edited âTips for Star Battleâ. Small & big fixes.
Edited Boards. Detailed Lucky Spaces on some boards. Impressions
Section detailed and practically complete. Detailed a lot of mini-
games: new tips. Staff Records section practically done. Document
size has increased quite a bit. Big tip for Aim of the Game.
[Basically, edited almost every section.]
NEXT UPDATE GOAL: Detail Test for the Best.
Version 1.141 â Edited Paint Misbehavinâ, Chump Rope. Edited format
for Boards. More formatting/layout edits.
Version 1.14 â Edited mini-games with references/allusions. Edited
FAQ question: rehashes. Added to Wii Remote adding section. Table
of Contents edited.
Version 1.11 â Updated document size. Edited intro.
VERSION 1.1! â Table of Contents edited. New section added.
Established format for the âTips for Test for the Bestâ section.
Addition(s) to âTips for Unlocking Mini-Gamesâ section. New Sub-
Section: âGame Flowâ; renamed 6th section; developed sub-section.
Another note on Candy added. Detail added in some sections; new
information added. New questions added (GENERAL, MISC., MP8, WII).
Minor edits to last section. Added to Updates section. Water Ski
Spree mini-game edited. New tips added for some mini-games. Tip
for Snow Way Out. Boards section edited and detailed. Edited some
questions that were in the wrong sections in the FAQ at the end.
Minor edit to Extras section. Minor edits to some questions in
FAQ. Edited Specter Inspector, Punch-a-Bunch and Alpine Assault.
Spacing edits. Edited Star Battle Arena tips section.
Edited Staff Records section. Edited Wing and a Scare, Treacherous
Tightrope, Saucer Swarm, Paint Misbehavinâ, King of the Thrill,
Grabby Gridiron, Rowed to Victory, In the Nick of Time, Sugar
Rush, Glacial Meltdown, Table Menace, Trial by Tile, Moped Mayhem,
Puzzle Pillars, Mario Matrix, Crops ânâ Robbers, Rotation Station,
Rudder Madness, Fruit Picker, Chomping Frenzy, Canyon Cruisers,
Settle It in Court, and finished adding at least one tip for each
game. Wrong Function for Flip the Chimp (edited to FLAT).
Version 0.936 â MUCH better organization. Re-did Table of Contents.
Summary added to FAQ. The organization was crucial enough to
dictate another update on its own.
Version 0.934 â New creditors added. Edited Boards section. Edited
Acknowledgements section. Edited information for unlocking Blooper
and Hammer Bro. Wii Remote additions question edited. FAQ question
added. Paint Misbehavinâ and Crops ânâ Robbers detailed a bit.
QUESTION ABOUT WII REMOTES ADDED TO SECTION 5: Follows the
âWELCOME TO THE PARTYâ sub-heading. QUESTION ABOUT BLOOPER AND
HAMMER BRO MOVED TO SECTION 5 ALSO: right before the
ââ¦PARTYâ
Sub-heading. Star Battle arena goals for the boards added.
Version 0.92 â Formatting edits. New tips for the Goomba and Boo
boards. Many new questions added to FAQ. More mini-game references
added. Edited/Added notes on the candies. Added more mini-game
tips; Advantages for the remaining 1-vs-3 games all done. More
Remote functions added; edited the one for Shake It Up.
Organized/edited Updates section. Edited âFAQ Informationâ â
realized I forgot to change it: it was originally made when I was
going to do a Mini-Game guide before I decided to go do a full
Walkthrough. Edited Party Tent section. Also realized I thanked
SEGA for the game when NINTENDO deserved the credit. >_<
Version 0.89 â Edited reference to Paint Misbehavinâ. Added tip for
earning Carnival Cards â could have sworn I had it in already⦠FAQ
question added. New contributor to guide added. Clarity check for
the Blooper/Hammer Bro issue. Minor typos and formatting errors
fixed.
Version 0.88 â Went into more detail for the boards: still have a
bit to finish, though. Added more detail in the mini-games. For
the most part, just need the ratings for difficulty and my
opinions. For some exceptions I still need to know the way the
Wii Remote is used.
Version 0.681 â Grammatical error in FAQ. Added another question.
Changed order of some questions that keep popping up.
Version 0.68 â Added âTips for Unlocking Mini-Gamesâ under Modes
section. Added newly-asked questions to the FAQ. Elaborated more
on the Modes. Updated FAQ. Edited/Added Control scheme. Edited
minor details.
Version 0.63 â More mini-games detailed a bit more. Edited minor
error on Grabby Gridiron.
Version 0.61 â Necessary fix-up. Added question about Nunchuks to
FAQ at end.
Version 0.6 â The guide meets GameFAQS standards. First upload!
More information (where places have none) will be filled in in
secular versions.
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GAME FEATURES / MODES
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CONTROLS
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Here are the controls youâll make use of in the game:
[Wii Remote]
*Control Pad: Used in some mini-games to move your character when
the Wii Remote is held sideways.
*A Button: Used to select and traverse between menuâs and settings and
it is commonly used in mini-games.
*B Button: Used in some mini-games as a replacement/alternate for the A
Button.
*Minus: Used to exit from a mini-game practice.
*Plus: Used to bring up the Pause Menu. Here you can customize settings
during gameplay or you can quit the game youâre playing. In Party Mode,
you can customize which groups of Minigames to play, choose whether or
not to skip the computerâs mini-games (HIGHLY-RECOMMENDED), change
computer difficulty, alter the message speed, or change a computer-
player to a human player or vice versa. In Star Battle Arena, the only
settings you can customize is that of skipping the computerâs mini-
games and the message speed.
*Home: Used to bring up the Home Menu where you can customize
Wii Remote settings, see Wii Remote battery life and connections
for all Wii Remotes youâve properly synched and you can go back to
the Wii Menu from here.
*1 Button: Used in some mini-games.
*2 Button: Used in some mini-games.
[Nunchuk]
Only used in Flagging Rights as the White Flag. Raise and lower as
directed.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CHARACTERS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This version of Mario Party spans the most characters to ever appear in
any of the previous games: a total of 14.
Mario
Luigi
Peach
Yoshi
Wario
Daisy
Waluigi
Toad
Boo
Toadette
Birdo
Dry Bones
If you donât know by NOW (even after seeing the half-silhouetted
pictures on the character selection screen), youâd come to learn that
there are two newcomers to the party. This time around, though, we
welcome two new additions to the party:
Hammer Bro and Blooper
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HOW TO UNLOCK HAMMER BRO AND BLOOPER
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Beat the Star Battle Arena to unlock ONE of the characters.
Beat it a second time to unlock the other secret character (which
is VERY lame, IMO).
However, it should be noted that the character you face is random
so to have the best chance of unlocking the second character,
choose the first character you unlocked which will guarantee that
you will face and unlock the character you need as opposed to
having to face the character you just unlocked because of having
picked a different character.
Now, enough talk. Letâs get started, shall we?
*********************************************************
WELCOME TO THE PARTY!
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Mario Party 8 spans the following main modes:
* Star Battle Arena
- This mode allows you to advance the Storyline â itâs a single-
player mode. It can be argued that this is the gameâs âmain
modeâ, if you will.
* Party Tent
- The gameâs main attraction! Play on an assortment of
various, theme-inspired worlds. Supports up to 4 players
simultaneously! Enables players to participate in a Battle
Royale or a Tag Battle for 1-4 players or a Duel Battle for
only 2 players.
* Mini-Game Tent
- Obviously, THE place to play all your favourite mini-games!
Supports up to 4 players but some games can only support 2 or 1.
All depends on the game.
* Fun Bazaar
- Serving the same purpose as the Duty-Free Shop in Party 7, this
Bazaar can be used to use your coins to unlock various new
things for your amusement and pleasure. As well, you can view
your best records, (once unlocked) the best records of the
gameâs developers, and the souvenirs youâve unlocked. You can
even purchase elusive mini-games that youâre having trouble
unlocking!
* Extras Zone
- Just like in Mario Party 4, this mode provides you with an
assortment of âextraâ mini-games. These games allow you to use
your Miiâs from the Mii Channel in replacement of the normal
Mario Party 8 roster.
Note: At the start of the file introduction, MC Ballyhoo will
always utter a greeting. His second text box after his greeting
welcoming you to the Carnival actually has some valuable tips
sometimes! Rea what he has to say as it varies each time.
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HOW TO PLAY WITH MULTIPLE WII REMOTES
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One of the most common questions Iâm getting is: âHow do I add more
controllers?â and âHow do I allow more people to play with me?!â
YOU NEED TO SYNC YOUR WII REMOTES!
The best place to do so would be on the Wii Menu. READ YOUR
WII INSTRUCTION MANUAL for more info â thatâs what itâs there for!
The information can be found on pages 20 and 21.
There are 2 ways to go about doing this:
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Method (1): THE HOME BUTTON
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WHAT?
Allows you to TEMPORARILY add secondary Wii Remotes from your
friendâs consoles. Once the power is turned off or once games
are switched, the SYNC is lost.
HOW?
Press the Home Button and select the WII REMOTE SETTINGS option on
the screen. Select RECONNECT. Press 1 and 2 Buttons simultaneously
to add a Wii Remote. The order in which the buttons are pressed
on each Wii Remote determines the order in Multiplayer games.
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Method (2): THE WII MENU
***************************
WHAT?
Allows you to PERMANENTLY add secondary Wii Remotes.
HOW?
You need to press the SYNC button (a red button near the SD Card
Slot) on the Wii and press the SYNC button (a red button in the
battery compartment) on the Remote you wish to add. After the
LED lights stop flashing, the synchronization process is
complete.
Now, letâs look at the modes more in-depth:
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STAR BATTLE ARENA
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The gameâs âStory Modeâ. Players proceed through a series of game
boards against a computer player, accomplishing goals to make your way
to the top of the charts and save the carnival!
The mode consists of all the six boards and you must face a computer
opponent on all of them.
The story centers on MC Ballyhoo (the âringmasterâ, if you will) who
invites Mario and his crew to participate in the festivities of a
carnival he has brought to Mushroom Kingdom (hey, it beats having the
annoying Toadsworth again :P). However, Bowser hears of the carnival as
well and decides to follow Mario and his friends to make their lives
miserable. As he says, itâs not a party without Bowser around. Anyway,
MC Ballyhoo pits you against your friends to see who will come out on
top during the tournament. To raise the bars, he has offered a yearly
supply of candy to the person who can save the carnival, and although
you can already guess who that will be, the other characters from the
Mushroom Kingdom want to earn this seemingly awesome prize. Thus, the
race to save the carnival is on with no rules â itâs no-holds-barred!
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TIPS FOR STAR BATTLE ARENA
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GENERAL
- Bowlo Candy will cause you to steal 20 COINS as opposed to the usual
10 in Party Mode.
- After a Challenge mini-game and you have to throw a dart, wait just
under a second after the text at the bottom shows up (telling you how
to throw the dart), and then throw. You should get 10 or 20 coins. If
you throw right away as soon as the text appears, youâll probably get 5
or 10 coins.
DKâS TREETOP TEMPLE
- Try to get Slowgo candies to land on DK Spaces as much as possible.
- Land on specific Green Spaces and/or head for the coin areas if
youâre needing of some coins.
- The Ukikis (if you land on the Green Happening Spaces) will cause you
to lose 10 coins.
- If youâre having trouble getting the Star and/or your opponent needs
one more Star to win and heâs almost there, use a Slowgo Candy to land
on a DK Space to spring you to the Star, or the Bowser Space to move
the Star to a more, letâs say, âconvenientâ location.
GOOMBAâS BOOTY BOARDWALK
- Avoid wasting your coins as the 50-coin requirement for the Star in
Star Battle will be hard to come by. Donât bother with Candy that are
over 20 coins at the Shop.
- As in Party Mode, use a Dice Block-enhancing Candy when youâre right
before the Star Space to ensure you donât land on the question mark
right before it as this will practically guarantee that your rival win
as itâll send you all the way back to Start!
- If you are sent back to the Start after reaching the end (but not
having enough coins), you can continue your dice roll if you have
spaces remaining.
- Try landing on VS Spaces as much as possible to ensure your victory
over your rival. Slowgo Candies help here.
KING BOOâS HAUNTED HIDEAWAY
- Save a Springo Candy or a Thrice Candy if you reach a pitfall so you
can resume close to where you left off so your rival doesnât get the
advantage.
- If you fall out of the mansion with Dice rolls remaining, your turn
will still end regardless.
- Sometimes, itâs better to let your rival go ahead of you and choose a
path so you can see if the door right after it leads to a trap or not.
- Try to find the DK Space. Itâll help tremendously as DK will cover
all the pitfalls and grant you a Free Star if you find him.
- The Thwomp that protects doors sometimes doesnât always help you. He
could just lead you right into a trap but itâs worth the risk of paying
him if you have enough coins to spare.
SHY GUYâS PERPLEX EXPRESS
- Donât buy any candies at the shop unless itâs a Thrice or Twice Candy
for really cheap. Once you have enough coins, dig out the dice-
enhancing candy to get to the celebrity faster than your rival.
- Challenge and VS Spaces are valuable here.
- Remember that there are other ways to get coins: there is a Coin
Block right after the celebrity that could earn you 10 coins or so,
plus, the conductor, once you reach him, will give you 10 coins if you
donât have enough.
KOOPAâS TYCHOON TOWN
- At the very start, head up instead of left as the computer will tend
to head straight for the first hotel. Donât bother fighting for
possession on that one (just yet, anyway).
- Realise that in order to win, you must earn 4 STARS so even if you
get one Star on each hotel, you still need to upgrade one of the
hotels.
BOWSERâS WARPED ORBIT
- Head to the shop right away. Grab the Bowser Candy.
- Keep your coin values small at the start because you can get a Bowser
Candy for like 10 coins or so if you have little coins.
- Try to land on as many coin spaces as possible and keep buying Bowser
candies. Your inventory should consist of two of either a Bowser/Bullet
candy and one dice-enhancing candy to help you catch up with or get
away from your rival.
- Avoid landing on the Question Mark spaces thatâll either cause Bowser
to reverse the board or cause everyoneâs orbs to get shuffled!
- Keep an eye on the map closely and watch your rival to make your next
move.
THE FINAL MINI-GAME!
For tips on the final boss mini-game, Superstar Showdown, see the tips
in the Mini-Game section designated for this mini-game. Although, it
should be noted that itâs VERY easy because of one factor.
[Tips for this game in that section will appear in a later version.]
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PARTY TENT
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Participate in one of the gameâs six game boards that can be played
with up to 4 players simultaneously! Yâknow how the Party formula works
by now I hope, but if you donât, brush off on your skills in the Star
Battle Arena before making your way to the main attraction.
There are three separate game settings you can customize, all of which
can be set to varying amount of turns to determine the length of the
game:
(1) Battle Royale
Players will participate in a free-for-all match.
(2) Team Battle
Players will work in a team of 2 to defeat the competition. This mode
centers more on co-operative mini-games than 4-player, competitive
mini-games.
(3) Duel Battle
A special setting for Party Mode not featured before in Mario Partyâs
(other than in Solo Cruise from Mario Party 7). 2 players will duke it
out head-to-head. Good for 2 human players and when you want to get
those pesky computer players out of the way for some varied fun and
excitement. Essentially
the same as Star Battle Arena as these boards feature different
elements than the normal ones in the Party Tent. For example, youâll
have to fulfill certain conditions to win and sometimes the paths
arenât the same as the normal board in Party Mode.
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DIFFERENCES FROM BATTLE ROYALE
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There are some notable differences between Duel Battles and the normal
Battle Royale that should be commented on.
* In this method of play, the objective will be described at the start
of the battle. This objective varies per stage.
* The boards in this mode are notably different in size and some paths
arenât the same as in the normal Battle Royale.
* After two players finish their turn, mini-games arenât initiated. To
start a mini-game, you must land on either a VS. Space or a CHALLENGE
SPACE as only Duel and Challenge mini-games are found in this mode.
* There is no âChump Charityâ. Instead, the premise is still used in
that the player in second place will throw a dart at the dart
wheel/roulette to have a chance at earning a free piece of candy.
* DK spaces work differently in Tag Battles. Usually, instead of
granting players Stars, he will offer them a piece of candy instead.
* Bowser spaces also work differently in Tag Battles. Usually, instead
of taking away Stars, heâll take away coins from you instead or, if
playing on a board where the objective is to gain more than one Star,
he may steal your Star, or, he may give you coins for you to buy a
Star.
* If both players fail to complete the objective within 30 turns, the
game is declared a DRAW.
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MINI-GAME TENT
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As the name suggests, this mode involves players in varying mini-game
based competitions. Naturally, you can play your favourite mini-games
one-by-one but there are some other neat variations that make the
options a little more appealing than those in prior games â e.g,
Waterfall Battle from Mario Party 7.
The game consists of these five separate gameplay modes:
1. Free Play Arcade (1-4 Players)
Naturally, you can play your favourite mini-games that youâve already
unlocked here by choosing them one-by-one.
2. Crown Showdown (1-4 Players)
A simple mini-game challenge. Depending on what you set it to, the
first player to earn 3, 5, or 7 mini-game victories will be pronounced
the winner. (Note: If playing with a friend, I strongly suggest going
for 7. Youâll find going for 3 will be somewhat short-lived.)
3. Flip-Out Frenzy (1-4 Players)
Players aim to take control of the board by playing randomly-selected
mini-games.
4. Tic-Tac Drop (1-2 Players)
A game of Tic-Tac-Toe whereby winning randomly-selected mini-games will
earn you the ability to put down a piece on the game board. Participate
in an assortment of Duel mini-games against one other player to match
up three balls of your color in a direction. In that way, it can be
compared to the likes of the game, Connect Four.
5. Test for the Best (1 Player)
An unlockable mode from the Fun Bazaar. Think of it like the Decathlon
Park and Castle from MP6 and MP7 respectively.
Encompasses the following games:
Swing Kings
Kartastrophe
Snipe for the Picking
Rotation Station
Alpine Assault
Ion the Prize
Settle It in Court
Surfâs Way Up
Pumper Cars
Saucer Swarm
You will be given a ranking for your performance in the game. The aim
is to rack up the highest distance possible using the Hot Air Balloon.
Your distance is determined by your performance in the games.
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TIPS FOR TEST FOR THE BEST
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The following is a list of tips for all the games in Test for the Best.
These tips should help you earn the perfect score on most of them. See
how close you can come to the perfect 10,000 points!
Donât forget, the games will appear in random order.
(Note: Ranking System refers to the requirement for a specific grade.
Difficulty ratings are out of 5.)
[ MORE COMING SOON! ]
[Currently evaluating ranking systems]
Game 1: Swing Kings
RANKING SYSTEM:
A+ = 20
A = 19
B = 16
C =
D =
F =
RANKS:
A+ = Home Run King
A = Savage Slugger
B = Strong Slugger
C = So-So Slugger
D =
F =
DIFFICULTY OF EARNING 1000 PTS.: ***
TIPS:
- Just donât hit the balls too early or too late.
- Be ready for anything and be careful of the low balls Shy Guy throws.
Be ready to hit those nearly right away.
///////////////////////////////////////////
Game 2: Kartastrophe
RANKING SYSTEM:
A+ = 42â98
A = 43â96
B =
C =
D =
F =
RANKS:
A+ = Fast-Track Titan
A = Supersonic Squealer
B =
C = Passable Driver
D =
F = Crash Dummy
DIFFICULTY OF EARNING 1000 PTS.: ****
TIPS:
- The requirement is very tight. Itâs a little easier since you donât
have opponents and rival cars bumping into you at the start.
- Stay along the insides of the track as much as possible.
- Before the hairpin turn, stay along the outside, tilt at the right
time and if necessary brake a bit then proceed. Practice doing this in
the Mini-game Tent if youâre having trouble.
///////////////////////////////////////////
Game 3: Snipe for the Picking
RANKING SYSTEM:
A+ = 1500
A = 1400 - 1499
B =
C =
D =
F =
RANKS:
A+ =
A = Surefire Sniper
B =
C = Sniper Wannabe
D = Wobbly Shooter
F =
DIFFICULTY OF EARNING 1000 PTS.: ***
TIPS:
- You need to be fast in finding the 100-point target but you must also
be accurate as well. You only get about two counts per target.
///////////////////////////////////////////
Game 4: Rotation Station
RANKING SYSTEM:
A+ =
A = 36â51
B = 44â81
C =
D =
F =
RANKS:
A+ =
A = Bighorn Climber
B = Expert Climber
C =
D =
F = Fall-Down Fool
DIFFICULTY OF EARNING 1000 PTS.: *****
TIPS:
- Donât tilt the camera unnecessarily. Only tilt when on moving
platforms.
///////////////////////////////////////////
Game 5: Alpine Assault
RANKING SYSTEM:
A+ = 29â99 or less [I got 29â98. Phew!]
A = 30â00 â 31â00
B =
C =
D = 40â00 â 45â00
F = 46â00 or more
RANKS:
A+ = High-Speed Boarder
A = Super Boarder
B = Speedy Boarder
C = Average Boarder
D = Standard Boarder
F =
DIFFICULTY OF EARNING 1000 PTS.: ****/*****
TIPS:
- Stay as straight as possible and avoid unnecessary movements.
- Practice the game and learn and memorize where all the snowmen are
situated.
- Hold A/B as soon as you go on a ramp to rotate in mid-air and gain
speed when you land.
- When going off a ramp, stay as straight as possible, avoid hitting
the walls and avoid the snowmen. You can easily lose a much-needed
speed boost.
///////////////////////////////////////////
Game 6: Ion the Prize
RANKING SYSTEM:
A+ = 60
A =
B = 48
C = 44
D =
F =
RANKS:
A+ = Quicksilver Separator
A = Superior Separator
B = Skilled Seperator
C = Semi-Seperator
D = Radio In-active
F =
DIFFICULTY OF EARNING 1000 PTS.: ****/*****
TIPS:
- Donât tilt so far. Tilt a little to each side to prepare for rapid
changes in colours.
- You need to watch the top of the ball dispenser very carefully and be
ready to tilt your hand in the respective direction. Keep your eyes on
the screen and avoid looking at your hands.
///////////////////////////////////////////
Game 7: Settle It in Court
RANKING SYSTEM:
A+ = 18
A = 16 - 17
B = 14 - 15
C =
D =
F =
RANKS:
A+ =
A = Hoops Honcho
B = Expert Shooter
C = Basket Staller
D = Court Jester
F =
DIFFICULTY OF EARNING 1000 PTS.: ***
TIPS:
- Watch the icons carefully and donât get confused with the Goomba
icons.
- Watch the speeds carefully. If youâre a little off, as long as part
of the basketball is touching the center market, itâll still go in.
///////////////////////////////////////////
Game 8: Surfâs Way Up
RANKING SYSTEM:
A+ = 830
A =
B =
C =
D =
F = 170
RANKS:
A+ = Cosmic Kahuna
A = Stellar Surfer
B = Wave Maker
C =
D =
F = Wipeout Kid
DIFFICULTY OF EARNING 1000 PTS.: ***/****
TIPS:
- Remember itâs not a race so you wonât have to use the booster too
much.
- Just avoid the Bowser rings but be ready to turn into it after it
passes if thereâs a target behind it.
///////////////////////////////////////////
Game 9: Pumper Cars
RANKING SYSTEM:
A+ =
A =
B = 15â25
C = 15â51
D =
F =
RANKS:
A+ =
A = Minecart Major
B = Muscle Major
C = Muscle Minor
D =
F =
DIFFICULTY OF EARNING 1000 PTS.: *****
TIPS:
///////////////////////////////////////////
Game 10: Saucer Swarm
RANKING SYSTEM:
A+ = 52
A = 49 - 51
B = 40 - 48
C =
D =
F =
RANKS:
A+ =
A = Silver Defender
B = Iron Defender
C = Average Defender
D =
F =
DIFFICULTY OF EARNING 1000 PTS.: ****
TIPS:
- Be sure to get the Golden UFO and donât get stunned by the UFOâs by
not allowing them to reach your base.
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TIPS FOR UNLOCKING MINI-GAMES
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-> To unlock all the 2-vs-2 mini-games, just play Tag Battles. Most, if
not all the mini-games will be 2-vs-2 games!
-> To unlock all the Duel mini-games, participate in the Star Battle
Arena. Surely in your efforts to unlock BOTH Hammer Bro and Blooper,
youâll most likely be able to unlock most, if not all, of the locked
mini-games.
-> Challenge mini-games can also be found in the Star Battle Arena,
most predominantly. Use the Slowgo Candy to aim for the Challenge
spaces. These should be easy to obtain as there are only 3 of them in
total.
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FUN BAZAAR
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As you play the various options the game has to offer, as you continue
to be successful in the mini-games, and as you dominate the competition
on the game boards, you will earn Carnival Cards! Carnival Cards can be
redeemed for various prizes, bonuses and unlockables via this mode, the
Fun Bazaar.
Think like the Duty-Free Shop in Mario Party 7, only better.
Below is a list of the unlockables found in this mode.
1. RECORDS BOARD
The place to view your best records as well as see the Staff Records
once unlocked!
2. SURPRISE WAGON
*** Minigames, Difficulty Enhancements, and other Paraphernalia ***
> Table Menace 50 Cards
> Puzzle Pillars 50 Cards
> Chomping Frenzy 50 Cards
> Moped Mayhem 50 Cards
> Very Hard Difficulty 50 Cards
> Heckling Voices 50 Cards
> Test for the Best 50 Cards
> Staff Best Records 50 Cards
> Character Voices 50 Cards
> Carnival Music 50 Cards
> Minigame Music 50 Cards
> Staff Credits 100 Cards
*** Souvenirs/Figures ***
DKâs Balancing Act 30 Cards
DKâs Barrel Cannon 30 Cards
Dolphin Shuttle Swirl 30 Cards
Shipwrecked Goombas 30 Cards
King Booâs Revenge 30 Cards
Hideway Breakout 30 Cards
Perplexed Chef 30 Cards
Express Engine 30 Cards
Koopa Crane 30 Cards
Hotel Happiness 30 Cards
Warped Space Shuttle 30 Cards
Space Colony Tower 30 Cards
Supershaken Soda 30 Cards
Sugar Rush Surprise 30 Cards
Bullet Blitzer 30 Cards
Party Karting 30 Cards
Spinning Boat 30 Cards
Sweet Saucer 30 Cards
Flip the Chimp 30 Cards
Big Bob-ombâs Blast 30 Cards
Baby Penguin Frolic 30 Cards
Lava Bubble Burst 30 Cards
Potted Piranha Plant 30 Cards
Chain Chomphouse 30 Cards
Poppinâ Party Tent 30 Cards
Star Carnival Stage 30 Cards
Barrel of Fun 30 Cards
Bowserâs Fury 30 Cards
Ballyhoo and Big Top 30 Cards
Test Take Off 30 Cards
3. CARNIVAL WAGON
You can view all of the figurines you have purchased here. You can also
enter the figurines into a live parade, which is somewhat similar to
the Mii Parade feature on the Mii Channel.
4. MINI-GAME WAGON
Additionally, you can purchase any of the mini-games you havenât
already unlocked in the game: these DO cost Carnival Cards whereas
playing them in Party or Star Battle Modes is free (although the
selection is randomized). Itâs a nice feature for those aiming to
unlock all the mini-games.
5. CARNIVAL CALLIOPE
Come here to listen to in-game music and SFX once theyâve been
unlocked.
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TIPS FOR UNLOCKING CARNIVAL CARDS
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The best ways to earn Carnival Cards is through the âTest for the Bestâ
mode. Unlock that one first (early) if you can. Second best bet would
be Star Battle Arena. Use both of them interchangeably as theyâll get
annoying after a whileâ¦
Hereâs the breakdown of earning Carnival Cards:
- Play a mini-game: 1 Card
- Complete Star Battle Arena: 200 Cards
- Test for the Best: 20 Cards for any score under 9000; 30 Cards for
a score between 9000 and 9999; 100 Cards if you get a perfect
score! ( + another 10 for each time you play )
- Party Board: # of Turns x 2 (e.g, 10 Turns = 20 Cards)
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STAFF RECORDS
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This section lists all the Staff Records that can be unlocked in the
Fun Bazaar. It will be listed here for your convenience once I unlock
them.
The format below will be as follows:
(Mini-Game Title)
RECORD: What the staff record is, obviously.
DIFFICULTY: How easy/hard it is for a person to beat that record
MY SKILLS: Have I beaten it or not
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Swing Kings
RECORD: 20
DIFFICULTY: ***
MY SKILLS: Yes
Crank to Rank
RECORD: 0â05â03
DIFFICULTY: ***
MY SKILLS: Yes
Kartastrophe
RECORD: 44â96
DIFFICULTY: ****
MY SKILLS: Yes
Lean, Mean Ravine
RECORD: 0â36â23
DIFFICULTY: ***
MY SKILLS: Yes
Saucer Swarm
RECORD: 44
DIFFICULTY: */**
MY SKILLS: Yes, on my first try unlocking this game. <_<
Rotation Station
RECORD: 0â31â18
DIFFICULTY: ****
MY SKILLS: No
Alpine Assault
RECORD: 0â29â28
DIFFICULTY: ****/*****
MY SKILLS: No
Flagging Rights
RECORD: 35
DIFFICULTY: ***/****
MY SKILLS: Yes
Trial by Tile
RECORD: 0â30â10
DIFFICULTY: ****
MY SKILLS: No
Star Carnival Bowling
RECORD: 183
DIFFICULTY: ****
MY SKILLS: No
Puzzle Pillars
RECORD: 16210
DIFFICULTY: *****
MY SKILLS: No
Canyon Cruisers
RECORD: 1â01â81
DIFFICULTY: ***/****
MY SKILLS: Yes: 1â01â00.
Chomping Frenzy
RECORD: 226
DIFFICULTY: *****
MY SKILLS: No
Moped Mayhem â Course 1
RECORD: 2â05â90
DIFFICULTY: ***/****
MY SKILLS: Yes
Moped Mayhem â Course 2
RECORD: 2â30â56
DIFFICULTY: ****/*****
MY SKILLS: Close: 2â35â00.
Moped Mayhem â Course 3
RECORD: 4â33â36
DIFFICULTY: ****/*****
MY SKILLS: Yes
****************************************
Iâve beaten 9 OUT OF 16 total Staff Records.
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EXTRAS ZONE
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A special mode consisting of special mini-games whereby you can use
your special Miiâs as special characters for the (you guessed it)
special events and activities. Itâs all very⦠special!
<_<
Anyway, itâs not too bad that the integrated Mii involvement into the
game and itâs a good choice to do so as it worked really well in
WarioWare and Iâm sure they expect it to perform the same here.
There are a total of 8 mini-games to be played, 4 of which must be
unlocked at the Fun Bazaar after beating Star Battle Arena once.
**************************************
PLAYING THE GAME
**************************************
~~~~~~~~~~~~~~~~~~~~~~
Part 1 : Game Boards
~~~~~~~~~~~~~~~~~~~~~~
This section delves more in depth into each of the gameâs six game
Boards found in the Star Battle Arena and Party Tent modes.
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DKâS TREETOP TEMPLE
Fun Factor - Solo: 4/5
Fun Factor - Multiplayer: ???/5
Difficulty: 3/5
Strategy: 3/5
Frustration Factor: 2/5
Music: 5/5
MY OVERALL RATING: 4/5
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PREMISE
This board does the least to stray from the normal Party-board formula
in that on this board, stars will cost you no more than 20 coins, as it
always has been before (since the beginning of the series, thereâs at
least ONE board that features this format).
STAR BATTLE GOAL
- Earn 2 stars.
STAR SPACE
- Costs the normal 20 coins.
LUCKY SPACE
- Found: Right in front of the DK Statue.
- Youâll be taken behind the board where there are coins on each space