Mario & Sonic at the Olympic Games Walkthrough :
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Walkthrough - Mario & Sonic At The Olympic Games~*~*~*~MARIO AND SONIC AT THE OLYMPIC GAMES~*~*~*~ FAQ & Walkthrough By SonicGirl Copyright Andrea K. 2009 cheatsguru.com [MS1] Hey! Im back with another walkthrough! Ya know, I spend all day on these things, and I normally get done one in 2 days cuz Im constantly working on them. I have gotten lots of emails from readers! (THANKS YALL!) Most are comments, but some are questions. So, Mario and Sonic at the Olympic Games, what a great game! This will be my third walkthrough! I never thought Id get this far but none the less I feel very proud of myself, but not proud because I keep putting off homework! Oh well, who cares! Im just glad to be helping out fellow gamers. Whats special about this walkthrough, is that it is also an FAQ. Wicked right Ive spent a bunch of time on this, so enjoy! This will be my last walkthrough by the wayJUST KIDDING!!-*Andi* ************************************************************************ [MS2] Version Info ************************************************************************ V.1. First version, right here. Enjoy it. ************************************************************************ [MS3] Table of Contents [MS1] Introduction [MS2] Version Info [MS3] Table of Contents (Youre looking at it) [MS4] Controls [MS5] Characters & Traits [MS5.1] Power Types [MS5.2] All-Around Types [MS5.3] Speed Types [MS5.4] Skill Types [MS5.5] Other [MS5.6] Supporting Characters [MS6] Events [MS6.1] Off the Bat Playable [MS6.2] Unlockable [MS7] Emblems [MS8] Circuits [MS8.1] Beginners Class [MS8.2] Advanced Class [MS8.3] Experts Class [MS9] Missions [MS9.1] Knuckles Missions [MS9.2] Bowsers Missions [MS9.3] Vectors Missions [MS9.4] Warios Missions [MS9.5] Marios Missions [MS9.6] Amys Missions [MS9.7] Luigis Missions [MS9.8] Blazes Missions [MS9.9] Sonics Missions [MS9.10] Daisys Missions [MS9.11] Shadows Missions [MS9.12] Yoshis Missions [MS9.13] Peachs Missions [MS9.14] Tails Missions [MS9.15] Waluigis Missions [MS9.16] Dr. Eggmans Missions [MS10] Gallery Music [MS11] A Few Hints & Unlockables [MS12] FAQS [MS13] Odds & Ends [MS13.1] Special Thanks [MS13.2] Contact Methods ************************************************************************ [MS4] Controls ************************************************************************ Okay, some controls in the game. There are lots of different movement involved, so Ill try to explain it the best I can! Move the Wii Remote: -Move the cursor. Used in the Main Menu, when an event is paused, Archery & Shooting Skeet Event. -Move the Wii Remote in various directions in certain events. You can move it; -Left and Right in Table Tennis and Dream Table Tennis to hit the ball with your racket. -Forward in Fencing and Dream Fencing to stab with your epe. -Upwards in Long and High Jump to make the character jump. -Quickly shake the Wii Remote in Trampoline and Dream Platform in certain sequences. -Spin the Wii Remote in a vertical clockwise direction in Hammer Throw to gain power. -Shake the Wii Remote downwards in Pole Vault to plant the pole. Hold A & B while doing so in Javelin Throw to throw the javelin. -Backwards while holding A & B in Archery to start aiming the arrow. Move the Wii Remote & Nunchuck: -This is perhaps the most used action. You can move them; -Up & down to simulate running. Used in all Track events, Javelin Throw, Long, Triple, and High Jump, Pole Vault, Dream Race, Vault, and with characters with Dog Paddle in Aquatics events. Can also be used in Long and Triple Jump after the jump to increase distance slightly, and in Vault again if you land spinning to regain balance. Used in Pole Vault to gain recoil. -Up one at a time(Remote first, Nunchuck second) in High Jump and Pole Vault. Raise Remote again in Triple Jump to simulate the third jump. -Left & Right to draw applause in certain events, and for characters with Breaststroke Swimming Style in Aquatics events. -Forward & Backward for characters with Crawl Swimming Style in Aquatics events. -Both upwards repeatedly for characters with Butterfly Swimming Style in Aquatics events. -Left & Right simultaneously for characters with Crocodile Paddle Swimming Style in Aquatics events. -Backwards simultaneously in Rowing to make the character row, assuming you already pressed the sequence. Move the Nunchuck alone: -This is another movement action. It sees significantly less use than moving the Wii Remote. It can; -Aim the arrow in Archery. -Move your character slightly upwards in High Jump and Pole Vault to get your character's body over the bar. A: Accept an option in the Main Menu, pause screen, and 'before event' screen, hold A and move the Wii Remote downwards in Table Tennis/Dream Table Tennis to create a 'chop' shot. Hold A and move the Wii Remote in any direction in Fencing to parry. Hold A in Hammer Throw to start the throw, and press it after the throw to perform a shout. Used in Rowing, Trampoline, and Dream Platform sequences. Press A & B simultaneously in Dream Fencing and Dream Table Tennis to do a special attack. B: Used in menus to return to the previous screen. Press B in Fencing to do a 'feint', a fake stab, or in Hammer Throw to release the hammer. Hold B while moving the Wii Remote to do a 'slam' shot in Table Tennis/Dream Table Tennis. Z: Used in Rowing: Single Sculls as a sequence. C: Nothing. +: Pause events. -: Nothing ************************************************************************ [MS5] Characters & Traits ************************************************************************ Now its time for the character section! Silver and DK arent in this section, because I know nothing of them. Sorry! Take note that the majority of the characters have no variety or uniqueness in their selection cry. Pretty much every Sonic character is like; "Let's do this!", while every Mario character says their name. [MS5.1] *Power Types* Knuckles the Echidna "Let's do this!" Nickname: Knux, K-nuckles Age: 16 Species: Echidna Colour: Red Sex: Male Swimming Style: Butterfly Speed: Above average (6) Power: Great (8) Skill: Low (3) Stamina: Good (7) Bowser "Roo-owr, Shmoor!" Nickname: Boozer, Koopa King, His Rancidness, His Grumpiness ect. Age: Unknown Species: Koopa (Sorta Like A Turtle) Colour: Green, red, and orange Sex: Male Swimming Style: Breaststroke Speed: Poor (2) Power: Perfect (10) Skill: Low (3) Stamina: Awesome (9) Vector the Crocodile "Hah, hah... Bring it on!" Nickname: Rough 'n' Tumble, Croc, Boss Age: 20 Species: Crocodile Colour: Green Sex: Male Swimming Style: Crocodile Paddle Speed: Low (3) Power: Awesome (9) Skill: Low (3) Stamina: Awesome (9) Wario "Waaario!" Nickname: Ware-io, Mario's evil twin, a 'gonna-ween' Age: Unknown Species: Human Colour: Yellow and Purple Sex: Male Swimming Style: Breaststroke Speed: Mediocre (4) Power: Great (8) Skill: Poor (2) Stamina: Perfect (10) [MS5.2] *All-Around Types* Mario "Mmmaaario!" Nickname: Mr. Video Game, The Red Fire, Jump Man, Hammer Man Age: Unknown Species: Human Colour: Red and Blue Sex: Male Swimming Style: Crawl Speed: Above Average (6) Power: Average (5) Skill: Good (7) Stamina: Above Average (6) Amy Rose "Huh, let's do this!" Nickname: Rosy the Rascal, Little Psycho Age: 12 Species: Hedgehog Colour: Pink Sex: Female Swimming Style: Breaststroke Speed: Above Average (6) Power: Mediocre (4) Skill: Good (7) Stamina: Good (7) Luigi "Luigi!" Nickname: Weege, The Green Machine, Mr. L, The Green Thunder Age: Unknown, but younger than Mario. Species: Human Colour: Green and Blue Sex: Male Swimming Style: Crawl Speed: Good (7) Power: Mediocre (4) Skill: Good (7) Stamina: Above Average (6) Blaze the Cat "Let's do this!" Nickname: Fiery Feline, Princess Age: 14 Species: Cat Colour: Purple Sex: Female Swimming Style: Butterfly Speed: Good (7) Power: Average (5) Skill: Above Average (6) Stamina: Above Average (6) [MS5.3] *Speed Types* Sonic the Hedgehog "Here we go!" Nickname: The Blue Blur, The Fastest Thing Alive, Age: 15 Species: Hedgehog Colour: Blue Sex: Male Swimming Style: Underwater Running (I think the stroke is similar to Doggy Paddle.) Speed: Perfect (10) Power: Average (5) Skill: Average (5) Stamina: Mediocre (4) Princess Daisy "Daisy!" Nickname: Flower Power, Game Boy Peach Age: Unknown, but guessing mid 20s. Species: Human Colour: Yellow and orange Sex: Female Swimming Style: Crawl Speed: Great (8) Power: Mediocre (4) Skill: Good (7) Stamina: Average (5) Shadow the Hedgehog "Hmph. Fine." Nickname: Dark Sonic, The Black Blur, The Ultimate Life Form Age: Unknown Species: Hedgehog Colour: Black and red Sex: Male Swimming Style: Crawl Speed: Perfect (10) Power: Average (5) Skill: Above Average (6) Stamina: Low (3) Yoshi "Yoshi!" Nickname: Green Dino, Yoshi-kun Age: Unknown Species: Yoshi (A type of dinosaur) Colour: Green, white, and red Sex: Unknown (Guessing Male) Swimming Style: Doggy Paddle Speed: Awesome (9) Power: Mediocre (4) Skill: Good (7) Stamina: Mediocre (4) [MS5.4] *Skill Type* Princess Peach "Peach!" Nickname: Peaches, Princess Toadstool, Damsel in Distress Age: Unknown, but guessing mid 20s. Species: Human Colour: Pink Sex: Female Swimming Style: Crawl Speed: Great (8) Power: Low (3) Skill: Awesome (9) Stamina: Mediocre (4) Miles Tails Prower "I can do it!" Nickname: Teiruzu, Two-tailed freak, Kitsune, a trap, Tails Age: 10 Species: Fox Colour: Orange and white Sex: Male Swimming Style: Doggy Paddle Speed: Mediocre (4) Power: Low (3) Skill: Awesome (9) Stamina: Great (8) Waluigi "Waah-luigi!" Nickname: The Sneak, Waruiji Age: Unknown, but probably younger than Wario Species: Human Colour: Purple and black Sex: Male Swimming Style: Butterfly Speed: Low (3) Power: Mediocre (4) Skill: Perfect (10) Stamina: Good (7) Dr. Ivo "Eggman" Robotnik "Hahohohoho!" Nickname: Dr. Eggman, Eggface, Buttnik, Talking Egg Age: Unknown, likely late middle-aged, entering grampa years Species: Human Colour: Red and black Sex: Male Swimming Style: Breaststroke Speed: Good (7) Power: Mediocre (4) Skill: Great (9) Stamina: Mediocre (4) [MS5.5] *Others* Mii Swimming Style: Crawl The Mii is a weird character. They wear the same type of outfit that Peach and Daisy wear. You can select from 6 'demo' Miis in the game, the ones you made in your console, or any you stored in the Wii Remote. The Mii's stats are not displayed, but as they share the same event 'discipline' as Mario(i.e. They move the same way Mario does), I would say it's a safe guess that they play similar to the plumber. Miis also do not have any missions. This is only here for completeness. [MS5.6] *Supporting Characters* Toad: Declares fouls in some sports. Cream: Declares fouls in some sports. Espio: Measures the length of thrown objects. Charmy: Measures the length of thrown objects. Delfino People: Spectators Chao: Spectators Bob-ombs: Spectators Lakitu: Measures length of thrown objects Birdys: Spectators Toads: Spectators Omochao: Spectator Dry Bones: Spectator Big: Spectator ************************************************************************ [MS6] Events ************************************************************************ Okay, events. Here are all the events, the ones you can automatically play, and the Unlockables, and how to unlock them. Ill also say a little help tip for winning the event. [MS6.1] *Off the Bat Playable* Athletics (Track) 100m: Kick off from the starting block and sprint along the 100 meter stretch to the finish line in as short a time as possible to win. The key to winning is to perform a perfect starting boost. I find a good character to win this with is shadow. But thats just me. 110m Hurdles: Kick off from the starting blocks and sprint toward the finish line as fast as you can, leaping across the hurdles positioned along your path. You wont be penalized for knocking down the hurdles, but it will cost you valuable seconds each time. Try to jump over the hurdles at just the right moment for a small boost. Athletics (Field) Long Jump: Sprint down the runway and jump just before the foul line as far as you can into the sand-filled pit. If your leap begins with any part of your foot in front of the take-off mark, it will be a foul, and the distance will not be recorded. The best of three attempts will be your final score. Triple Jump: Sprint down the runway toward the designated take off mark. Take a hop, step and jump into the sand-filled pit. Start your first leap before the take-off maker to avoid a foul. The best of three attempts will be your final score. Hammer Throw: Take the hammer in hand, spin on the spot to build up momentum, and release the hammer in the direction of the landing area before the countdown runs out. The further away it lands, the better you score. The best of three attempts will be your final score. Javelin Throw: Sprint down the runway to build up momentum and throw the javelin as far as you can into the landing area. Time your throw carefully to avoid crossing the foul line, or the attempt will not be recorded. The best of three attempts will be your final score. Aquatics 100m Freestyle: Dive in on the start signal and swim two lengths of the pool in the fastest time to win. Dont forget to breathe, or it will cost you valuable seconds in recovery time. 4 X 100m Freestyle: Four team members take turns swimming two lengths each. Each player should touch the wall before the next player dives in. the first team to have all four players complete two lengths wins. Gymnastics Trampoline: use the trampoline to propel yourself high into the air and perform complex spins and somersaults. Your performance is judged how precisely you execute. As you land, be sure to prepare yourself with a good high jump for the next set of moves. Shooting Skeet: Make your way through eight stations firing high and low airborne targets as theyre released. You only have enough ammunition for one short per target, so aim carefully. The player with the most total hits wins. Fencing Individual Epe: Brandishing your epe, aim to touch your opponent anywhere on their body with the tip of the blade to score a point. Use your defence skills to prevent your opponent from doing the same. The first player to hit their opponent 15 times wins the round. Table Tennis Singles: Use your paddle to bounce the ball across the net into your opponents side, and score a point if they fail to return it, allow it to bounce twice, or if their shot doesnt hit the table. The first to 11 points wins the round. [MS6.2] *Unlockable* Athletics (Track) 400m Hurdles: Win the Sunlight Circuit. 400m Race: Win the Planet Circuit. 4x100m Relay: Unlock the Moonlight Circuit. Athletics (Field) High Jump: Play as all characters. Pole Vault: Unlock the Supernova Circuit. Archery Archery: Unlock the Stardust Circuit. Dream Dream Fencing: Win the Comet Circuit. Dream Platform: Unlock the Galaxy Circuit. Dream Race: Unlock the Moonlight Circuit. Dream Table Tennis: Win the Satellite Circuit. Gymnastics Vault: Unlock the Cosmos Circuit. Rowing Single Sculls Event: Unlock the Moonlight Circuit. ************************************************************************ [MS7] Emblems ************************************************************************ Okay, Emblems. Some are super easy to get, others, you have to try forever to get. Here are all the emblems, and how to get them. So, ya then Aquatics Champs Emblem: Get gold medals in all Aquatics events. Bouncing Emblem: Get a perfect 10 on the Trampoline. Collaborative Emblem: Play with all the characters. Complete Game Emblem: Unlock all events. Dream Champ Emblem: Get a gold medal in all Dream events. Field Champ Emblem: Get gold medals in all Field events in Single Match mode. Friendly Emblem: Play an event with two to four Players. Full Play Emblem: Play all events. Gallery Owner Emblem: Unlock everything in the gallery. Gymnastics Champ Emblem: Get gold medals in all Gymnastics events. Hunter Emblem: Get 120 points in Archery. Knight's Emblem: Have a 15-0 record in Individual Epee. Mario Family Emblem: Get a gold medal in all events with all Nintendo characters. Network Emblem: Connect to the Nintendo WFC Rankings. Olympic Record Emblem: Break an Olympic Record. Penalty Emblem: Commit a foul in the 100m Dash. Ping Pong Emblem: Win 11-0 in Singles Table Tennis. Rocket Emblem: Successful start dash in 100m Dash. Shooting Emblem: Get 40 points in Skeet. Somersault Emblem (Vault): Get a perfect 10 on the Vault. Sonic Family Emblem: Get a gold medal in all events with all Sega characters. Thanks for Playing Emblem: Start the game 50 times. Track Champ Emblem: Get gold medals in all Track events in Single Match mode. World Record Emblem: Break a World Record. Knuckles Emblem: Complete all Knuckles of Missions. Bowser Emblem: Complete all Bowsers of Missions. Vector Emblem: Complete all Vectors of Missions. Wario Emblem: Complete all Warios of Missions. Mario Emblem: Complete all Marios of Missions. Amy Emblem: Complete all Amys of Missions. Luigi Emblem: Complete all Luigis of Missions. Blaze Emblem: Complete all Blazes of Missions. Sonic Emblem: Complete all Sonics of Missions. Daisy Emblem: Complete all Daisys of Missions. Shadow Emblem: Complete all Shadows of Missions. Yoshi Emblem: Complete all Yoshis of Missions. Peach Emblem: Complete all Peachs of Missions. Tails Emblem: Complete all Tails of Missions. Waluigi Emblem: Complete all of Waluigis Missions. Dr. Eggman Emblem: Complete all of Dr. Eggmans Missions. ************************************************************************ [MS8] Circuits ************************************************************************ Okay, now on to circuits. Here are all the circuits and what events youll play in each. This page will also tell you how to unlock the unlockable ones. [MS8.1] *Beginners Class* Mercury Circuit -100m -Long Jump -Hammer Throw Venus Circuit -110m Hurdles -Skeet -Javelin Throw Jupiter Circuit -100m Freestyle -Triple Jump -Trampoline Saturn Circuit -Singles -4 X 100m Freestyle -Individual Epe Moonlight Circuit* -4 X 100m Relay -Single Sculls -Dream Race [MS8.2] *Advanced Class* Unlock the advanced class by finishing first in the Moonlight circuit. Stardust Circuit* -100m -Long Jump -Hammer Throw -Archery Planet Circuit* -110m Hurdles -Skeet -Javelin Throw -High Jump Comet Circuit* -100m Freestyle -Triple Jump -Trampoline -400m Satellite Circuit* -Singles -4 X 100m Freestyle -Dream Race -Dream Fencing Sunlight Circuit* -4 X 100m Relay -Single Sculls -Individual Epe -Dream Table Tennis [MS8.3] *Masters Class* Unlock the masters class by finishing first in the Sunlight Circuit. Meteorite Circuit* -100m -Long Jump -Hammer Throw -Archery -400m Hurdles Supernova Circuit* -110m Hurdles -Skeet -Javelin Throw -High Jump -Pole Vault Cosmos Circuit* -100m Freestyle -Triple Jump -Trampoline -400m -Vault Galaxy Circuit* -Singles -4 X 100m Freestyle -Individual Epe -Dream Race -Dream Platform Universal Circuit* -4 X 100m Relay -Single Sculls -Dream Table Tennis -Dream Fencing -Dream Race Big Bang Circuit* -Dream Race -Dream Fencing -Dream Platform -Singles -4 X 100m Relay *= Unlock by finishing first in the previous Circuit (Sometimes 2nd or 3rd is acceptable.) ************************************************************************ [MS9] Missions ************************************************************************ Okay, on to missions. I have a difficulty rating, (*= Super Easy. **= Easy. ***=Not Real Hard. ****= Hard. *****= Stupid Hard.) and a little tip on completing the mission. [MS9.1] *Knuckles Missions* Knuckles Mission 1: Athletics: Field: Javelin Throw Throw the specified distance! Difficulty: *** Tries: 3 Distance: Between 40m and 50m In this mission, you have to get the javelin to the specified distance within 3 tries. A bad throw is near-mandatory to get the distance you need. You can experiment a little to see what the most optimal time to flick the Remote down will be. Also, try to get the lowest speed possible. These aspects are the key to intentionally getting low. Knuckles Mission 2: Fencing: Individual Epe Win after parrying! Difficulty: ** Times to Parry: 5 In this mission, you have to parry your opponent 5 times during the match. A parry consists of holding A and moving the Remote. The timing can be a little hard, so look at your opponent. If their eyes flash, and they grunt, parry. This will stun the opponent. You may also want to distance yourself slightly so that the opponent won't score points. Knuckles Mission 3: Shooting: Skeet Shoot the fast targets! Difficulty: *** Targets to shoot: 2 You must shoot 2 fast targets out of the number that appear. This one will take some practice with skeet. Try to get a Good if possible, to increase your crosshairs. An OK can work, but a Good is easier. You may also want to try this mission a few times to see the timing of the targets. Knuckles Mission 4: Athletics: Track: 400m Beat your rival! Difficulty: ** Rival: Vector 400m can aggravate you, if you don't know what you're doing. In general, high Stamina characters do well in this event. Usually, what works for me is lightly 'drumming' the Remote and Nunchuck so that your character uses a very small amount of stamina. Stamina only reduces if the character's blue energy in the corner gets into the red area. At the final stretch, keep drumming slightly, and when Vector gets tired, hold A and sprint ahead of him. Knuckles Mission 5: Table Tennis: Singles Beat your rival! Difficulty: *** Rival: Blaze The only strategy here is to practice at Table Tennis. Blaze has the same AI as a normal Table Tennis player. Abuse that. Knuckles Mission 6: Dream Events: Dream Fencing Beat your rival! Difficulty: ** Rival: Dr. Eggman Dr. E is disadvantaged here. His fencing seems to be slightly slower than most others, so use that to your advantage, and don't let your hit points drop. [MS9.2] *Bowsers Mission* Bowser Mission 1: Athletics: Field: Pole Vault Recoil to clear the bar! Difficulty: * Times to do so: 2 In this mission, control is automatic until Bowser actually reaches the vault. He will always plant a bad pole, so you have to get as much recoil as possible. There's no strategy in this mission. Just shake the Remote and Nunchuck as fast as possible and you'll be fine. Bowser Mission 2: Athletics: Field: Javelin Throw Throw the specified distance! Difficulty: *** Tries: 3 Distance: 50-55 Strategy is the same as Knuckles' Mission 1, except with a bit more luck involved, as the distance it has to be thrown is smaller. Bowser Mission 3: Athletics: Track: 400m Hurdles Don't knock down any hurdles! Difficulty: **** Time to aim for: 45-53 sec. This one is a bit intimidating, as you have to aim for a specific time, and not hit any hurdles. With Bowser, it can be a bit difficult, as he can block a good portion of the track with his size. But if it makes it any easier, 45-53 seconds is about a 4th or 3rd place time, and place doesn't matter. Bowser Mission 4: Athletics: Field: Hammer Throw Throw the specified distance! Difficulty: *** Tries: 3 Distance: 50-55m Same type of mission as Mission 2's Javelin Throw, except different. What you should do here is not to build up power, and time it so that it will be thrown in the center regardless. Too much to the left or right will result in you just falling short, or possibly a foul. Bowser Mission 5: Table Tennis: Singles Smash the ball to win! Difficulty: *** Times to Smash: 7 Same as Knuckles' Mission 5, except hold B and time the opponent shots. I wouldn't hold B if the opponent smashes back, though. Bowser Mission 6: Dream Events: Dream Fencing Knock your opponent out of bounds! Difficulty: ** Times to do so: 2 This mission is easy, if you're good at parrying. The opponent tends to be fairly aggressive in this mission, which is bad if you're trying to get him or her over to the other side. Parry when the opponent strikes, and then push him or her forward by tapping forward twice. When you get enough power, and your opponent is right at their end, use your special, or even better, parry and then use your special, because your opponent will be stunned and unable to react when parried. [MS9.3] *Vectors Missions* Vector Mission 1: Aquatics: 100m Freestyle Get the specified time! Difficulty: *** Time: Between 48 and 51 sec. If you're good at swimming events, you're probably going to hate this mission. You have to move at a bit more of a restful pace and sometimes even miss-time stamina boosts purposely. Vector Mission 2: Rowing: Single Sculls Beat your rival! Difficulty: ** Rival: Bowser Even if Bowser doesn't, it's easier to get first in the race to guarantee victory. Acceleration is determined by the remaining blue energy when you push backwards. Press the buttons and push back quickly for the maximum acceleration. (3 music notes.) Vector Mission 3: Aquatics: 4x100m Freestyle Get the specified place! Difficulty: *** Place: 2nd Same strategy as Vector Mission 1. This can be a little hard if the computer opponents are close fighting for first. If they aren't, move just behind the computer in first place, but with caution, as you might overtake it and fail the mission. Vector Mission 4: Dream Events: Dream Table Tennis Beat your rival! Difficulty: *** Rival: Yoshi Yoshi has the same AI as a normal Dream Table Tennis player. Try not to let him get a rally, and use your specials when he uses his. Vector Mission 5: Shooting: Skeet Shoot the fast targets! Difficulty: *** Targets to shoot: 3 Same as Knuckles' shooting mission, except you have to shoot 3 targets instead of 2. Same strategy applies. Vector Mission 6: Dream Events: Dream Race Get the specified place! Difficulty: Place: 2nd There's truly no strategy for Dream Race. It's entirely based on randomness. But stay close to the first place racer, or the racers in general, and use any item you can. [MS9.4] *Warios Missions* Wario Mission 1: Table Tennis: Singles Continue a rally! Difficulty: **** Rally: 12 passes without a miss This is harder than it sounds. Practice at table tennis, and return all the shots. This is easy. The hard part is getting the computer to co-operate. Try to keep the shots easy to return, like a chop once or twice. Be careful when using the chop, though. Sometimes you can overshoot and lose the mission. Wario Mission 2: Athletics: Field: Long Jump Jump perfectly from the foul line! Difficulty: * Tries: 2 There are some hidden things in this mission. In order to jump perfectly, you not only have to jump near the foul line, but run at maximum speed, and get at least a 'Good' on your jump form. If it helps, raising the Wii Remote at about a 90 degree angle a bit before the foul line can at least get a good. Wario Mission 3: Dream Events: Dream Table Tennis Beat your rival! Difficulty: *** Rival: Mario Just a simple game of Dream Table Tennis. Use your specials to counter Mario's, and make sure your backhand gets registered in the game. If it's too soft, you'll whiff the ball. Wario Mission 4: Athletics: Field: Javelin Throw Throw as close to the foul line as possible! Difficulty: * Tries: 2 This one isn't all that daunting. Just throw any way you want, but make sure you end up close to the foul line. If it helps, if you're at full speed, the time to hold A & B and flick the Wii Remote down is at about 3/4 or so of the running area. Wario Mission 5: Fencing: Individual Epe Beat your rival! Difficulty: ** Rival: Mario Fencing This one's easy without specific goals. Generally, what I do is rush backwards until Mario does a thrust, then rush forwards and stab him. Rinse and repeat 14 more times. Wario Mission 6: Athletics: Track: 110m Hurdles Win and jump through the hurdles perfectly! Difficulty: **** This is one of the more annoying missions. You have to win the race, which is easy, but you have to jump every hurdle so that Wario gets a speed boost each time... which is hard. But for jumping perfectly, it's about a 1 second wait for each hurdle, if you're going maximum speed. If you can't follow that, try jumping as late as you can, when Wario nearly touches the hurdle, but not late enough to make the hurdle fall down. [MS9.5] *Marios Missions* Mario's Mission 1: Athletics: Field: Long Jump Jump perfectly from the foul line! Difficulty: * Times to do it: 1 This one is easy. Just flick the Wii Remote upwards before the foul line, and make sure your speed is maximum. Mario's Mission 2: Aquatics: 100m Freestyle Finish in the specified placing! Difficulty: * Place: 1st The Crawl consists of moving the Wii Remote & Nunchuck (Or just the Wii Remote, if you're Chuck-less) forwards and backwards repeatedly. But even then, the key is the timing of your stamina. Press B when your stamina heart gives off the bubble with the B button for the most optimal boost. Mario's Mission 3: Shooting: Skeet Shoot targets with the small crosshairs! Difficulty: ** Targets to shoot: 1 Take advantage of the fact that you only need to shoot 1 target. When the target gets into the crosshair area, quickly press B to shoot it. If you succeed, feel free to waste your shots. Fantastico! Mario's Mission 4: Gymnastics: Trampoline Perform difficult moves consecutively! Difficulty: ** Times to do so: 5 Tricks in trampoline consist of 3 things. A button, B button, and shaking the Wii Remote. The criteria for performing a successful move is to pass the sequence to perform the trick before the character lands on the trampoline again. Do so 5 times in this case. Mario's Mission 5: Dream Events: Dream Fencing Win with a Special Move! Difficulty: ** Play Dream Fencing like you normally do. Then, when the opponent's energy is low, use your Special Move, assuming you have enough energy for it. If you don't, build up power by parrying and feinting repeatedly. Mario's Mission 6: Athletics: Track: 100m Beat your rival! Difficulty: *** Rival: Sonic Lots of people tend to have trouble with this mission. For me I didnt find it that hard. Remember that the secret to running is based on the frequency of the shaking, not the strength behind it. A perfect boost helps matters a lot, too. [MS9.6] *Amys Missions* Amy's Mission 1: Aquatics: 100m Freestyle Start at exactly the right time to win! Difficulty: * No problem here, aside from learning the breaststroke. Just moving the Wii Remote and letting go of B when GO! appears should be enough for a good start. Amy's Mission 2: Dream Events: Dream Platform Get through the rings! Difficulty: ** Specifics: 5 rings, you must hit the water first Simple. Move Amy quickly to gain speed to hit the water, and slow down to hit rings if needed. Amy's Mission 3: Athletics: Track: 100m Win with a starting dash! Difficulty: ** Also simple. Just gain energy by holding B, and move the Wii Remote down and release B at 'GO!' to get a good start. Amy's Mission 4: Dream Events: Dream Table Tennis Finish with a Special Move! Difficulty: ** With this mission, you simply have to win the match by having Amy use one of her Special Shots in Dream Table Tennis. Amy's Mission 5: Fencing Individual Epe Beat your rival! Difficulty: ** Rival: Peach Any fencing strategy applies. Amy's Mission 6: Athletics: Track: 110m Hurdles Win with all perfect jumps! Difficulty: **** Exactly the same as Wario's mission. I suppose the difficulty in this mission makes up for how simple the other ones were. [MS9.7] *Luigis Missions* Luigi's Mission 1: Athletics: Field: Triple Jump Jump perfectly from the foul line! Difficulty: *** You know the drill. Maximum speed, near the foul line, at least 'Good!' jumps. The reason this is a 3-star is because you have to do good on ALL the jumps. Which is harder than it sounds. Luigi's Mission 2: Aquatics: 4x100m Freestyle Aim for the specified time! Difficulty: *** Time: 3 minutes, 21 seconds to 3 minutes, 25 seconds This mission seems simple, but like the previous swimming missions, you have to slow down for the timer. If it helps, the time given is a rough 4th place behind the other swimmers. Luigi's Mission 3: Dream Events: Dream Platform Destroy the blocks! Difficulty: ***** Specifics: Destroy 6 blocks, hit the water first Luigi's hardest mission by far. You have to hit 6 blocks by running into them, and hit the water first. This is much harder than it sounds, because each time you hit a block, you lose speed. While it can be hard to get to the water first and hit 6 blocks, here are 2 ways you can do so without losing speed. 1. Use a Shield item. With this, you can potentially break 2 blocks at a time. 2. Perfectly move Luigi in an area with a ring next to a block. If you aim Luigi right, you can hit the block and the ring at the same time, and not lose speed. Luigi's Mission 4: Athletics: Track: 400m Stagger to the finish line! Difficulty: **** This one can be annoying. You have to get low enough stamina to make Luigi slow down right near the finish, and he staggers for very little time. Luck, and practice are the keys. If it helps, try keeping Luigi's stamina around half-full, or slightly less, then use it all up by the final stretch. Luigi's Mission 5: Dream Events: Dream Table Tennis Win and score ten points in one rally! Difficulty: *** Similar to Wario's Table Tennis mission, except with fewer points to gain. Remember, the biggest problem comes from having the computer co-operate to continue the rally. Luigi's Mission 6: Dream Events: Dream Fencing Beat your rival! Difficulty: ** Rival: Waluigi Even if Waluigi's ability may be different, the strategy for him is exactly the same as most fencers. The 'Rushing and Retreating' strategy works. [MS9.8] *Blazes Missions* Blaze's Mission 1: Aquatics: 4x100m Freestyle Finish in the specified placing! Difficulty: * Place: 1st These missions are hard... unless you have to place first! Just do your team swimming styles as fast as possible, and time your stamina boosts as good as you can. Blaze's Mission 2: Athletics: Field: Triple Jump Jump perfectly from the foul line! Difficulty: *** Yes, we know. Full speed ahead, good jumps, before foul line. Blaze's Mission 3: Athletics: Track: 400m Pass your rival! Difficulty: *** Specifics: You get a 2 second handicap to wait before you start. Rival: Amy Most people find this mission hard, but I didnt find it real intimidating. You have to wait two seconds, getting a boost is almost mandatory though, and race up to Amy, pass her, and win. It may sound a little difficult, but its a lot easier when it gets done. Blaze's Mission 4: Gymnastics: Vault Recover from a stagger on landing! Difficulty: * Times to do so: 2 No strategy needed. This is almost exactly the same as Bowser's Mission 1, where control is automatic until the moment of truth. And the same technique applies, what with the shaking the Wii Remote and Nunchuck as fast as possible. Blaze's Mission 5: Athletics: Track: 110m Hurdles Beat your rival! Difficulty: *** Rival: Peach Fairly simple, assuming you're good at hurdles. Like in most non-final missions, Peach has the same AI as in a normal Single Match of this, so she isnt a threat, if you keep a good speed. Blaze's Mission 6: Dream Events: Dream Race Win without colliding with other racers! Difficulty: This is a real annoying mission of Blaze's. Like most Dream Race missions, this one is based entirely on luck. Just be careful, and try to get ahead as much as possible, so that you won't have to worry about other racers. [MS9.9] *Sonics Missions* Sonic's Mission 1: Athletics: Field: Long Jump Jump perfectly from the foul line! Difficulty: * Times to do so: 1 Easy, easy. Maximum speed. Good jump. Before foul line. Sonic's Mission 2: Athletics: Field: High Jump Clear with jumps only! Difficulty: ** Times to do so: 1 Specifics: Sonic has full power. (4 Music notes) Bar is 2.20m high. Also easy. Gain high speed by shaking the Wii Remote and Nunchuck. Flick up the Wii remote by the end of the blue area. Sonic's Mission 3: Dream Events: Dream Race Finish in the specified placing! Difficulty: Placing: 2nd Dream Races are very random. You could be literally seconds away from winning and a barrage of several items from enemies, like a Boo, thunderbolt, and another Boo will strike, and everyone will pass ahead. This event is all about luck. Sonic's Mission 4: Dream Events: Dream Platform Reach the specified speed! Difficulty: *** Speed: 170 mph Specifics: You must hit the water first. However, you do not need to maintain the speed of 170 mph and hit the water. You can simply reach it once and it will count. Hit as many rings as you can. This will increase your speed. You should hit 170 mph by about 2-3 rings hit. After that, feel free to lower your pace, but you still have to hit the water first. If a koopa shell threatens that, move in a large circle to avoid it. By the way, have you noticed that Sonic always wears a life jacket in sports that involve water Can he not swim or something Sonic's Mission 5: Athletics: Track: 400m Hurdles Stagger to the finish line! Difficulty: **** Specifics: You must also win. Manage your stamina carefully. Be wary, though, Sonic's stamina isn't too good. You could run out easily. Sonic's Mission 6: Athletics: Track: 100m Win with a super starting dash! Difficulty: *** A 'super starting dash' is different from a normal starting dash. Rather than throwing the Wii Remote down when 'GO!' appears, you have to do so at the same time it appears. I counted about 3 and a half seconds after the 'Ready' to 'GO!' sequence, so count that out, and hope for the best. [MS9.10] *Daisys Missions* Daisy's Mission 1: Athletics: Field: Javelin Throw Throw as close to the foul line as possible! Difficulty: * Times to do so: 1 Yeah, if my repetition says anything, you should know this by now. Full speed, 'Good!' or 'Great!' jump, all before foul line. Daisy's Mission 2: Shooting: Skeet Shoot the fast targets! Difficulty: ** Targets to shoot: 1 This mission is fairly easy, because you will be at station 8. Anticipate a target and shoot it, because in these missions, all targets are fast. Take advantage of the fact that you only need to hit one disk. Daisy's Mission 3: Athletics: Track: 400m Hurdles Finish without knocking down hurdles! Difficulty: *** Specifics: Finish within 45-53 seconds. This mission can be hard if you don't know the timing for hurdles. But to lower the pressure, when I tried it, the time was about a 4th place or lower time, so no pressure to get first. Daisy's Mission 4: Gymnastics: Vault Recover from a stagger on landing! Difficulty: ** Times to do so: 2 Very simple. Just shake the Wii Remote and Nunchuck as fast as possible and hope for the best. Oh, and don't be fooled by Daisy's "NO!" I gave this 2 stars for a reason. Daisy's Mission 5: Athletics: Field: High Jump Clear with jumps only Difficulty: ** and a half Times to do so: 2 Specifics: Daisy has full power. (4 Music notes) Bar is 2.20m high. Bring up the Wii Remote when Daisy hits the blue area. Bring it up subtle enough not to lose much energy. Daisy's Mission 6: Table Tennis: Singles Smash the ball to win! Difficulty: ***** Specifics: Points with other balls don't count. You must smash the ball 5 times to win. Looks can be deceiving. This mission is a perfect example. You do not need to win with a smash. Instead, the only points you can gain is with a smash. And you win the game when you reach 5 points. [MS9.11] *Shadows Missions* Shadow's Mission 1: Aquatics: 100m Freestyle Beat your rival! Difficulty: * Rival: Tails Simple. Crawl ahead of Tails and press B when the B bubble appears. Easy enough. Shadow's Mission 2: Dream Events: Dream Fencing Win by knocking your opponent out of bounds! Difficulty: ** Times to do so: 1 If you aren't aggressive, you won't be able to push your opponent. Even then, the opponent almost never wants to co-operate. Parry them, and push them by pressing forward twice. Get enough power for a Special Move, and use it on them when they've backed up as far as they can go to get them out of bounds. You do not have to win this way. You may simply do so early in the match and then play normally. Shadow's Mission 3: Athletics: Track: 110m Hurdles Beat your rival! Difficulty: ** Rival: Blaze Easy enough. You don't have to focus on the hurdles, as long as you're careful not to run into them. Just keep ahead of Blaze. Shadow's Mission 4: Rowing: Single Sculls Beat your rival! Difficulty: ** Rival: Vector Wow, Shadow must have a lot of rivals. Anyway, the AI for characters in all non-final missions is the same as in a normal event. Just try not to get too many button combinations bad, or else Vector will pass you. Shadow's Mission 5 Athletics: Track: 400m Beat your rival! Difficulty: *** Rival: Sonic Shadow must not be too friendly or sportsmanlike to get this many enemies. Anyway, this mission is similar to Sonic's but slightly harder. Shadow has the lowest stamina of the game, and thus, even the tiniest of drumming movements drains about half of his energy. Make sure he regains his energy before drumming along again, and when Sonic gets tired near the end, sprint ahead of him so that he'll never catch up. Shadow's Mission 6 Athletics: Track: 100m Beat your rival! Difficulty: *** Rival: Sonic Again with the rivals. Oh well. Shadows been through a lot. This mission is exactly the same as Mario's. I actually found this one little easier, because Im used to using shadow in these events. Though you may find Marios mission easier. You may need a Super Starting Dash to win this one, unless your awesome at 100m, then a starting dash should be enough. [MS12] *Yoshis Missions* Yoshi's Mission 1: Athletics: Field: Hammer Throw Throw right in the center! Difficulty: * and a half. Times to do so: 1 Specifics: To get a good throw, you must be at full power. Nothing special. A lot of these aren't all that special to write for. Just do the normal technique for hammer throw. Yoshi's Mission 2: Athletics: Field: High Jump Jump from the blue zone! Difficulty: ** Times to do so: 2 Simple. Jump flick the Wii Remote upwards when he reaches the blue area, and lift the Nunchuck as he goes upwards. Yoshi's Mission 3: Fencing: Individual Epe Win after parrying! Difficulty: ** Times to parry: 6 Keep at a distance enough to parry the opponent, and avoid damage if you fail and he or she strikes. When you successfully parry, attack. These mission descriptions are misleading. Again, you have no need to win the match directly after a parry. Just parry 6 the enemy 6 times at the start, and then play normally. Yoshi's Mission 4: Table Tennis: Singles Continue a rally! Difficulty: **** and a half Rally: 15 shots This is the hardest Table Tennis Mission, mostly because the computer isn't the most co-operative partner out there. Don't slam, and only do a chop every 6 or so shots or you might overshoot. Yoshi's Mission 5: Aquatics: 100m Freestyle Finish in the specified time! Difficulty: **** Time: 48-50 seconds The block of time here is very small to get. The earliest time can be attained if you move just ahead of the person in 2nd place(not too much), so try that. 5df. Yoshi's Mission 6: Athletics: Track Win with a perfect relay! Difficulty: *** A 'perfect relay' consists of getting all 'Great!'s in passing the baton. It can be hard to figure out the timing at first, but roughly, a baton length between the characters is the optimum time to move the Wii Remote down. [MS9.13] *Peachs Missions* Peach's Mission 1: Aquatics: 4x100m Freestyle Finish in the specified time! Difficulty: *** Time: 3 minutes, 21 seconds - 3 minutes, 29 seconds This one was annoying for me to practice. You have to really swim with attrition, and be careful not to go too fast or too slow. But again, if it helps, getting the fourth swimmer to the end at about 2:55+, and then returning at a normal pace should get you within the time. Peach's Mission 2: Athletics: Hammer Throw Let out a shout! Difficulty: *-***** depending on if you know how to do it. Times to do so: 3 Oh yes, this is the super magical mission which everyone asks about in the message boards. Then again, the instruction book doesn't mention how to do so. Anyway, in order for Peach to let out a shout, you must press A after you release the hammer. However! You must be at full power to throw the hammer good enough to shout. Peach's Mission 3: Rowing: Single Sculls Win by rowing with max. acceleration! Difficulty: ** Specifics: You must row 10 times with maximum acceleration(3 music notes.) during the race, not winning with one. This is easiest to do near either the beginning or the end of the race. In the beginning, just press Z and B and pull the Wii Remote back. If you do it right, you'll get 3 music notes of acceleration. Near the end, too, when the game just asks you to pull backwards, doing so quick enough will also yield a maximum set of music notes. Peach's Mission 4: Athletics: Track: 400m Stagger to the finish line! Difficulty: *** Yeah. Just use your stamina as well as you can until the end, then sprint to get your energy lowered faster, and move closer to the finish. Peach's Mission 5: Archery: Archery Hit that circle! Difficulty: **** Specifics: 6 pt. circle, moderate winds. (about 4-6mph.) Tries to do so: 2 These archery missions suck. I might just be bad at archery, but you really have to study the patterns of the winds. What's more, in my practice run of this mission, Peach proved to be an oddly good archer, and shot her arrows as close to the center as possible. There's no real solution than to practice the placement of the arrows in wind, and aim accordingly. Peach's Mission 6: Gymnastics: Trampoline Perform difficult moves consecutively! Difficulty: ** and a half Times to do so: 10 This is what they call a final mission Hah! Then again, I'm pretty good at trampoline, so it's easy for me. But seriously, this mission is a joke. A huge, elaborate joke, compared to mission 5. All you have to do is press all the buttons in the sequence before Peach lands. It doesn't matter if you make errors on the way, either. The game will accept a 'Good'. [MS9.14] *Tails Missions* Tails' Mission 1: Gymnastics: Trampoline Jump 7m high! Difficulty: * Easy. Just move the Wii Remote up every time Tails hits the trampoline. Tails' Mission 2: Athletics: Field: High Jump Jump from the blue zone! Difficulty: * Times to do so: 1 Specifics: You must also clear the bar. Easy. Flick the Wii Remote upwards when Tails reaches or is in the blue zone. |
Comments
1
Dougmyster
wrote on apr 15, 2009 4:22 pm
awesome. im actually included
thanks. oh, a little tip, Tails is 8 years old
well done you. (adds to cheatbook). i always want to remember your hard work.

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Another Mario & Sonic at the Olympic Games Walkthrough :
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