Mario & Sonic at the Olympic Games Walkthrough :
This walkthrough for Mario & Sonic at the Olympic Games [WII] has been posted at 26 Aug 2010 by ryan171564 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up ryan171564 and share this with your freinds. And most important we have 7 other walkthroughs for Mario & Sonic at the Olympic Games, read them all!
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Walkthrough - FAQ/Walkthrough__ ______ ____ ________ _____ ____ _ ____________ / |/ / | / __ \/ _/ __ \ / ___// __ \/ | / / _/ ____/ / /|_/ / /| | / /_/ // // / / / \__ \/ / / / |/ // // / / / / / ___ |/ _, _// // /_/ / AND ___/ / /_/ / /| // // /___ /_/ /_/_/ |_/_/ |_/___/\____/ /____/\____/_/ |_/___/\____/ AT THE ____ ____ ____ _______ __________ _________ __ ______________ / __ \/ /\ \/ / |/ / __ \/ _/ ____/ / ____/ | / |/ / ____/ ___/ / / / / / \ / /|_/ / /_/ // // / / / __/ /| | / /|_/ / __/ \__ \ / /_/ / /___/ / / / / ____// // /___ / /_/ / ___ |/ / / / /___ ___/ / \____/_____/_/_/ /_/_/ /___/\____/ \____/_/ |_/_/ /_/_____//____/ .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. | | | AUTHOR: TrulyDexterous | | VERSION: 1.01 | | LAST UPDATE: 14/01/09 | | PLATFORM: Nintendo Wii | | REGION: Europe (PAL) | | | '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-' ______________ ______________ \ /| |\ / \ / | | \ / ) |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ( / | | \ / | T a b l e o f C o n t e n t s | \ ŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻ |_____________________________________________________| 1).................Revision History [RVHI] 2).....................Legal Notice [LGNO] 3).....................Introduction [INDN] 4).......................Characters [CTRS] 5)......................Game Basics [GMBC] 6)........Single Match - The Events [SNMT] 6a)...........................Track [SMTR] 6b)...........................Field [SMFD] 6c)......................Gymnastics [SMGM] 6d)........................Shooting [SMSH] 6e)..........................Rowing [SMRW] 6f).........................Archery [SMAH] 6g)........................Aquatics [SMAQ] 6h).........................Fencing [SMFN] 6i)....................Table Tennis [SMTT] 6j)....................Dream Events [SMDE] 7).........................Circuits [CRCT] 8).....................Mission Mode [MSMO] 8a)........................Knuckles [MSKN] 8b)..........................Bowser [MSBW] 8c)..........................Vector [MSVT] 8d)...........................Wario [MSWR] 8e)...........................Mario [MSMA] 8f).............................Amy [MSAY] 8g)...........................Luigi [MSLI] 8h)...........................Blaze [MSBZ] 8i)...........................Sonic [MSSN] 9).....................Gallery Mode [GLLY] 10).....................Unlockables [UNLK] 11)............Wi-Fi World Rankings [WFWR] 12)......Frequently Asked Questions [FRAQ] 13).........................Credits [CDTS] 14).............Contact Information [CTIO] ______________ ______________ \ /| |\ / \ / | | \ / ) |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| [RVHI] ( / | | \ / | 1) R e v i s i o n H i s t o r y | \ ŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻ |_____________________________________________________| V e r s i o n 0 . 8 ( 10 / 06 / 08 ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is the first published version! All the events are complete other than Skeet. The Mission Mode is complete up to Daisy's Missions. The Gallery Mode section requires some work too. The file size is around 157KB. V e r s i o n 1 . 0 ( 08 / 10 / 08 ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ As far as I can tell this FAQ is now complete. All areas have been covered. In this version I have added a guide to the Skeet and the Gallery Mode games. Some other small bits have been tied up too. File size is around 171KB. V e r s i o n 1 . 0 1 ( 14 / 01 / 09 ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A very minor update. I have now included how to attain the 17th Crown, which I apparently forgot before. Thanks to Jonah for noticing this. Expect another minor update in the near future, regarding rocket starts. Ta. ______________ ______________ \ /| |\ / \ / | | \ / ) |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| [LGNO] ( / | | \ / | 2) L e g a l N o t i c e | \ ŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻ |_____________________________________________________| This guide can only be viewed on the following sites- GameFAQs - http://www.gamefaqs.com GameSpot - http://www.gamespot.com IGN - http://www.ign.com NEOSEEKER - http://www.neoseeker.com SUPERCHEATS - http://www.supercheats.com These are the only sites that I trust and that keep my guide updated. For this reason I won't allow my guides on other sites. Please don't email to ask. UNDER NO CIRCUMSTANCES CAN CHEATCC.COM USE THIS DOCUMENT. This guide is the and everything included herein is the sole property of D Makey. It may not be used for profitable purposes (whether money is involved or not) or for promotional purposes. It may not be used for any reason other than to provide help on a free to view website. Printing of this document is allowed, but only for personal use. It may not be displayed or offered publicly. ______________ ______________ \ /| |\ / \ / | | \ / ) |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| [INDN] ( / | | \ / | 3) I n t r o d u c t i o n | \ ŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻ |_____________________________________________________| Hello peeps and welcome to my FAQ for Sonic and Mario at the Olympic Games. This is my first experience of writing for a current game. Check my CRP at GameFAQs. All my guides are for games that are at least 5 years old. This is also my first attempt at writing for my first 'popular' title. All these firsts, but this is far from my first guide. This will be my 15th I believe. Why am I writing this FAQ I can hear you ask. Well actually I can't, but I am imagining you asking. For a few reasons. First of all, at the time of writing, this game doesn't have a 100% complete, comprehensive FAQ yet. I hope to fill this apparent void with my FAQ. Basically I just want to help all you poor souls. I know, I'm too kind for my own good. Secondly, I want to see what it is like to write for a popular game. Sure, authoring Hogs of War and Simpsons Wrestling was fun, but I doubt they are going to feature in the Top 10 FAQ Pages. Or in fact the Top 100,000 FAQ pages. Not that I expect this to reach that heady height, but at least people will read this right? I just want some love people, is that too much to ask? Let us move onto the game itself. If like me, you grew up on a staple diet of Sega Genesis (or Mega Drive to all my EU friends) and Super Nintendo in the early 90s, you wouldn't expect this game to squirm into existance in a thousand years. Well, since Sega's fortunes took a turn for the worse with the death of the Saturn and then the Dreamcast, they have concentrated solely on game releases. With mixed results. There have been highs (e.g. Sonic Rush Adventure) and lows (I'm looking at you Sonic Riders). Anyway, since throwing in the towel in the console market, Sega have been shamelessly selling the Sonic brand to the highest bidder. This is where somebody came up with a seemingly genius idea. Why not let the one-time rivals face-off in a game or some kind. But what? Oh, the Olympics are happening soon. Oh, we could create an Offical Olympic game that people will have a real interest in. Oh, we never need destroy our finger tips with International Track and Field ever again. Probably after that somebody did a few sketches and made them walk around. Then some computer-person did a little bit of programming. Ta-da! Mario and Sonic at the Olympic Games is here! I'm not one for shameless self-promotion, but if you want to see any more of my works, follow this link- http://www.gamefaqs.com/features/recognition/76852.html?type=1 Finally, if you found this guide helpful, please take a second to rate it. GameFAQs users can do this at the top of the page. Thank you. Well, after a somewhat larger than usual introduction, that appears to be all. I truly hope you find this FAQ useful. If you have any questions, refer to the Contact Info chapter at the bottom of the page. Thanks peeps. - TrulyDexterous ______________ ______________ \ /| |\ / \ / | | \ / ) |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| [CTRS] ( / | | \ / | 4) C h a r a c t e r s | \ ŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻ |_____________________________________________________| In this chapter you will find out EVERYTHING to do with the characters. Well, everything relevant to the game. I mean do you really want a full-length bio of Sonic? Probably not, but if you do use Wikipedia or something. All ratings are out of 10. I should also say that I borrowed part of the descriptions from the Mario and Sonic website. Sue me. Well, don't sue me I'm poor and I have nothing you want. .============================================================================. | P o w e r T y p e | '============================================================================' Power-types are strong in throwing contests and generally have good stamina, which is good for distance running and swimming. Speed and skill are at a minimum though so don't go entering any sprint or gymnastics events. K n u c k l e s t h e E c h i d n a ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ POWER : 8 SPEED : 6 SKILL : 3 STAMINA: 7 SWIM STROKE: Butterfly Knuckles is an echidna that shows exceptional versatility despite his overall strength in Power events. Hell perform best at events like throwing and rowing, but can also provide solid competition in many other competitions that arent as power-based. What the hell is an echidna anyway? Knuckles is a sort of all-rounder, who has stronger Power, Speed and Stamina stats at the expense of skill. Whilst he has an advantage in the throwing and rowing events, he can smash the world records in sprinting events easily. A real contender for the best character. B o w s e r ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ POWER : 10 SPEED : 2 SKILL : 3 STAMINA: 9 SWIM STROKE: Breaststroke A Koopa with big spikes, Bowser is an extremely strong competitor and will dominate the Power events with his big muscles. His nasty disposition makes him an intimidating competitor in any event that he enters, especially the hammer throw and javelin throw. Pretty much what you would expect. Outrageously good in the throwing events but poor in the sprints. Not one for the trampoline or vault either. Being the most powerful of the power-types, he causes the most damage at Dream Fencing out of all the characters. Use him in the Hammer Throw to best effect. V e c t o r ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ POWER : 9 SPEED : 3 SKILL : 3 STAMINA: 9 SWIM STROKE: Crocodile Paddle Rough-and-tumble Vector is a crocodile that loves money, which means he wants that Gold Medal more than anything. With incredible Power skills, hell perform well in the throwing events and, given his unique swimming stroke, can excel in the pool as well. Very similar to Bowser. You will find him ever so slightly better in running events, but ever so slightly worse in throwing and rowing. He is the only one to use the Crocodile Paddle swim stroke, a very easy-to-use stroke. W a r i o ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ POWER : 8 SPEED : 4 SKILL : 2 STAMINA: 10 SWIM STROKE: Breaststroke The burly opposite of Mario, Wario is a Power-based athlete, able to hurl objects incredible distances, and his awesome stamina gives him a boost in any long-distance event. He is driven by greed and will undoubtedly love to get his hands on a Gold Medal! Wario is rather hard to place. He isn't the best at any event. However, you can easily score high in the running events and his stamina is a great help in the pool. If you choose to use him in a distance run, beware. Okay, so his stamina is good, but you don't want to be relying on his speed in the final 100m. .============================================================================. | A l l - A r o u n d | '============================================================================' All around characters are...well they're all around. Take these jacks of all trades into any event and you will have a chance of winning. Unfortunately all-arounders don't excel in any event especially, so you will have to work extra hard. M a r i o ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ POWER : 5 SPEED : 6 SKILL : 7 STAMINA: 6 SWIM STROKE: Crawl This persistent little plumber developed his skills chasing down a big ape. Now hes taking his All-Around skills to the Olympic Games, where his running and jumping experience should come in more than handy in events like the high jump and hurdles. Look at the ratings, they say it all. You will get average performances from Mario in just about everthing. He is capable of winning but also capable of finishing horribly last. This said, he is the master of the long jump. A m y R o s e ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ POWER : 4 SPEED : 6 SKILL : 7 STAMINA: 7 SWIM STROKE: Breaststroke Sonics wanna-be girlfriend presents an All-Around set of skills that allow her to achieve success in many different events. Shes not the most powerful athlete out there, but she can still surprise most of the competition in a variety of ways. Amy is a more focused all-rounder than Mario. I would say that she is also more effective. With a good skill rating she can compete in skill-based events. Her cross of stamina mixed with speed definately helps her in the distance running. L u i g i ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ POWER : 4 SPEED : 7 SKILL : 7 STAMINA: 6 SWIM STROKE: Crawl Luigi is Marios brother and the family resemblance is obvious. Like Mario, Luigi is an All-Around type of guy, not excelling in any one area but showing solid ability in many events in the Olympic Games. Luigi is very average, though he does have a couple of decent events. Use him in the distance running and you will always be in with a shot of winning. The triple jump is really where Luigi excels though. B l a z e ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ POWER : 5 SPEED : 7 SKILL : 6 STAMINA: 6 SWIM STROKE: Butterfly Blaze the cat, another one of Sonics friends, is an All-Around competitor. As her name indicates, she also possesses no small amount of speed and will be a formidable contender in events like the vault. See every other all-arounder. Digest. Repeat. I wouldn't like to pin down a specific event that Blaze excels in, so I'm going to play it safe and say what I've said for the others. Lesson to learn- if you want to win events, don't pick all-arounders. .============================================================================. | S p e e d T y p e | '============================================================================' Speed type characters own the sprint events. Not only that, but there is a fair bit of running involved in a lot of events, so a good top speed can only help. S o n i c t h e H e d g e h o g ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ POWER : 5 SPEED : 10 SKILL : 5 STAMINA: 4 SWIM STROKE: Underwater Running. The fastest hedgehog in the world, this little blue speed demon often gets going so fast, he appears to be just a whirling blur. Hell usually be found out in front of any of the Speed-based events in these Olympic Games, and will be very difficult to catch in any of the short-distance sprints. Oh yes, I can finally write about a character that isn't rubbish (only joking Mario fans). As you would expect Sonic owns the sprint events. Well, him and Shadow at least. Though he has a fantasic top speed, getting there can be hard work. Though there is no 'official' acceleration stat in this game, it does exist and it is apparent here. You will have to work hard to reach that astonishing top speed. Don't expect much in non-track events though. An interesting thing to note here. As traditionally, Sonic can't swim, you will see him equipped with a life jacket to keep him afloat. Check out his swimming style too. Doesn't sound like any stroke I've ever heard. P r i n c e s s D a i s y ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ POWER : 4 SPEED : 8 SKILL : 7 STAMINA: 5 SWIM STROKE: Crawl Like Peach, Daisy is a princess, although she comes from Sarasaland. Daisy is exceptionally fast and will perform well in all the Speed-based events, but her solid technique also will help her excel in some aquatics and gymnastics competitions. A long-time spin-off character is given another outing here. As you would expect, Daisy is put to great use on the track. However, use her in the Single Skulls and you won't be sorry. S h a d o w t h e H e d g e h o g ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ POWER : 5 SPEED : 10 SKILL : 6 STAMINA: 3 SWIM STROKE: Crawl Like Sonic, Shadow is an extremely fast hedgehog that can give his more famous blue rival a run for his money in most Speed events. Additionally, his accuracy will help give him a leg up in events like archery and fencing. Pretty much the same as Sonic, but with slightly worse stamina but better skill stats. Obviously use him in all sprint events. He is also a strong swimmer, so use him in the aquatics events. Y o s h i ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ POWER : 4 SPEED : 9 SKILL : 7 STAMINA: 4 SWIM STROKE: Dog Paddle Yoshi is a green dinosaur with a big nose and a sticky tongue. Hes got serious wheels, and his awesome Speed will keep him near the front of the pack in all the racing events, while his quick reflexes will make him a strong table tennis competitor. You should be getting the picture by now. Use Yoshi in sprint events. His skill stat is pretty handy too. Table tennis and trampoline watch out. .============================================================================. | S k i l l T y p e | '============================================================================' Use skill-types in gymnastics and shooting events. They will have a marked advantage over other types. P r i n c e s s P e a c h ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ POWER : 3 SPEED : 8 SKILL : 9 STAMINA: 4 SWIM STROKE: Crawl The Princess of Mushroom Kingdom, Peach has been kidnapped several times over by the wicked Bowser, but has always escaped with the help of Mario and Luigi. Her excellence in the means that shell perform well in events like archery and skeet. Whilst skill-based events are what Peach excels at, have no hesitation to use her in the sprint events. Avoid the Javelin and Hammer throws like the plague. T a i l s ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ POWER : 3 SPEED : 4 SKILL : 9 STAMINA: 8 SWIM STROKE: Dog Paddle Sonics buddy Tails the fox can fly thanks to his bushy tails, and he possesses a wide range of Skill-based abilities that will make him formidable in a wide range of events. He can jump and accelerate well, so he will be tough to beat in many races. Use Tails soley in the skill-based events. True he has good acceleration, but this invaribly isn't enough to win him the sprint events. If you really want to use him try the swimming or 400m events. His good stamina can be put to good use here. W a l u i g i ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ POWER : 4 SPEED : 3 SKILL : 10 STAMINA: 7 SWIM STROKE: Butterfly A stringy foil to Luigi, Waluigi is known to be a bit of a cheat and rarely displays any sense of sportsmanship. His Skill-based abilities will translate well to events like archery and the vault. Use Walugi above other characters in the Archery and Skeet. His fantastic skill stat will give him a better shot than most others. Also try the Trampoline with Waluigi. He is on a par, if not better than Eggman. D r . I v o E g g m a n R o b o t n i k ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ POWER : 4 SPEED : 7 SKILL : 9 STAMINA: 4 SWIM STROKE: Breaststroke Although the devious Dr. Eggman has great Skill-based abilities, he also is quite powerful. His huge, lumbering frame doesnt give the impression that he would be good at gymnastics, but believe it or not, he can handle the trampoline and vault quite well. Enough of this Eggman business, this is Dr. Robotnik and don't you forget it. Robotnik excels on the trampoline and in the 400m. He is also pretty handy in the sprints too. .============================================================================. | O t h e r | '============================================================================' M i i ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Yes, you can use your Mii in this game. Go on, click on it and try. The first thing you will notice is that there are no stats up for your Mii. Does that mean he/she is a stupid talentless loser? I hope not. Your Miis have stats sort of. But they are hidden. Sort of. You can sort your character into a 'type'. To do this you need to exit the game and enter the Mii Channel in the Wii Menu. You need to edit your Mii. Depending on the size that you make them, your Mii will gain different stats. I am not 100% on all of this, I am just listing commonly held theory. If anybody has some concrete perfect Mii stats please feel free to contribute them. Tall/Short and Fat: Power Type Short and Thin : Speed Type Tall and Thin : Skill Type Average Sized : All Around Save your Mii and go back into the game. Your Mii will have stats that reflect which type they are. For more on this see above for more on character types, or below for the specific event you want to use your Mii for. If you can devise the perfect Mii for each event, you can achieve the best results with a Mii in a few events. 100m, 400m, 400m Hurdles, Javelin and Archery. Though this seems impressive, you will have to create a different Mii for each event. That's all I've got for now. Like I said, if you have some info, contribute it and help some people out. ______________ ______________ \ /| |\ / \ / | | \ / ) |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| [GMBC] ( / | | \ / | 5) G a m e B a s i c s | \ ŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻ |_____________________________________________________| .============================================================================. | C o n t r o l s | '============================================================================' There are a number of different controls for each event. For details on this see the basic techniques section below or go to the event in question's section. Here is will list the basic controls. This game requires the use of the Nunchuck in some events, but in others you can use the Wiimote alone. A B u t t o n ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is generally used as an action button. Use it to select stuff in menus or continue through screens. In some events you need to press A to perform a trick or certain action. You can press A after throwing the hammer in the Hammer Throw Event to let out a shout. B B u t t o n ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is a bit more commonly used than the A button. Use this to jump over hurdles or as a trigger in shooting events. Like the A button in certain events you need to press B to perform a required trick or action. W i i m o t e D - P a d ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Use this instead of the Nunchuck. Can be used to move your character around in events such as Fencing. N u n c h u c k C - S t i c k ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Like the D-Pad use this to move your character around. Z B u t t o n ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is hardly used in the game. Use to to perform a stroke in the Single Skulls. P l u s B u t t o n ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Pause the game. W i i m o t e M o v e m e n t ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Move the Wiimote to perform certain moves. See the below section for more detailed info on this. N u n c h u c k M o v e m e n t ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ See Wiimote Movement, above. .============================================================================. | B a s i c T e c h n i q u e s | '============================================================================' R u n n i n g ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Running is a staple of a lot of events so you had better learn to do it right. To speed your character up, swing the Wiimote forwards and when you come to bring it back, swing the Nunchuck forwards. Like you are actually running. Your charater will react to the frequency of these swings, rather than how hard or long you make them. To run more effectively, make small swings as fast as you can manage. You can also run without the use of the Nunchuck. You need to shake the Wiimote back and forth to make your character run. Again, it is the speed and frequency of these shakes, rather than how long or hard you make them. If you can I would use the Wiimote and Nunchuk over this method. Using the Wiimote alone doesn't seem to generate enough speed. R o c k e t S t a r t ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ At the start of all running events you will get the chance to perform a rocket start. Wait until your character gets on their blocks. When ready appears on the screen, hold the B button down. If you look at the speed bar, you will notice that this is charging your speed. The earlier you press B, the longer you will have to charge your speed. Keep the Wiimote pointed at the ceiling. As soon as 'Go!' appears on screen release the B button and thrust the Wiimote forwards. If you have done this right, you will have a rocket start! The earlier than you release B and thrust after 'Go!' appears, the better the start you will get. If you hit it right on go you will get a super starting dash, which will give you a little extra speed. You can also get a rocket start of sorts in the swimming events. It is a similar concept. Hold B and point the Wiimote up when 'Ready' appears. As soon as go appears, release B and thrust the Wiimote forwards. You will dive into the water and get a boost as you land. You will have less time after 'Go!' appears to get this boost than in the running events. Make sure you are quick so you don't miss out. If you get this wrong, (e.g. you thrust too early) you will be stuck at the start after the race starts, thus slowing your start to the race. S w i m m i n g ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ In the swimming events, there are a number of different strokes. Different characters have different strokes. After you have dived into the water, you will need to perform your character's stoke to advance. This is similar to running, but often with different movements. Like the running, the frequency of these moves relate to how fast your character moves, rather than how long or hard your swings are. WIIMOTE AND NUNCHUCK CONTROLS: Crawl - Hold Wiimote flat and thrust it and the Nunchuck forwards alternately. Breaststroke - Swing Wiimote left and Nunchuck right at same time. Bring them both back to middle and repeat. Butterfly - Swing Wiimote and Nunchuck up and down at the same time. Dog Paddle - Swing Wiimote forwards and whilst bringing it back, swing the Nunchuck. The same as running. Underwater - See Dog Paddle. Running Crocodile Paddle - Move both Wiimote and Nunchuck left, then right. WIIMOTE ONLY CONTROLS: Crawl - Hold Wiimote flat and thrust back and forth. Breaststroke - Hold Wiimote flat, pointing at screen. Keep the remote in this position and move left to right, left to right. Butterfly - Flick Wiimote up and down. Dog Paddle - Point Wiimote at screen and flick up and down. Underwater - Point Wiimote at screen and flick up and down. Running Crocodile Paddle - Hold Wiimote flat, pointing at screen. Keep the remote in this position and move left to right, left to right. As you swim along, the stamina bar above your head will drain. Just as the bar is almost empty, press B to replenish it. If you time this right you will get a 'boost'. If you time it wrong you will be slowed down until you top the bar up again. Repeat this throughout the entire race. As you reach the 50m mark (i.e. the wall) the controllers nest to you will disappear. Stop your controller waggling and flick the Wiimote. You will get a boost off of the wall. If you are taking part in the 4x100 Freestyle, you can also do this to give the next member of your team a boost as they dive into the water. J u m p i n g ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There are a few jumping events so you need to get your technique right. I know that people can really struggle with these. All of the jumping events start off with a little bit of running. You need to get to your top speed as soon as possible, before your speed is locked. Check the speed bar in the top left to help you out. Once you are up to speed and locked in, in comes the important bit. Usually, you will have to begin your jump before you cross a foul line (e.g. Long Jump) or on a certain spot (e.g. High Jump). At the right time you are told that you need to raise the Wiimote. Doing too hard or too soft will result in a bad jump. This can be very hard to judge. The best advise I can give is to get practicing! Once you have found the sweet spot, you can hit it again and again. A bit like riding a bike. But without the bike. What I will say is that you need to make your move very deliberate. Often the sensor won't pick up your movement if it is too small. ______________ ______________ \ /| |\ / \ / | | \ / ) |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| [SNMT] ( / | | \ / | 6) S i n g l e M a t c h - T h e E v e n t s | \ ŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻ |_____________________________________________________| In Single Match mode you will compete in a single event for the chance of a medal. You know how this goes, 1st= Gold Medal, 2nd= Silver Medal, 3rd= Bronze Medal. You can only compete in events that have been unlocked in circuit mode, or ones that are initially available. If you win a Gold medal in all events with a single character, you will be awarded that characters Crown. This is a basic template that you will see in each event's section: TYPE : The type of race (e.g. race, measurement, performance). PARTICIPANTS: How many characters take part in this event. OBJECTIVE : What is the point of this event? CONTROLS : What controllers can be used in this event? TO UNLOCK : What you need to do to unlock this event in Single Match mode. After the template I will go into detailed strategies of how best to approach each event. This includes a brief description of the event, the best characters to use and what you need to do to win. TOO EASY?: This is the final part of a section. This is a task that I have included for all those people who want an extra challenge. .============================================================================. | 6a) A t h l e t i c s - T r a c k [SMTR] | '============================================================================' 1 0 0 m ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ TYPE : Race PARTICIPANTS: 8 OBJECTIVE : Cover 100m and cross the finish line. CONTROLS : Wiimote and Nunchuk. Wiimote Only This is pretty self-explanitory, but the best characters to use here are Speed-type. Sonic and Shadow have amazing top speeds, but you will have to work hard to get them there as their acceleration is somewhat lacking. Daisy and Yoshi also perform well. A couple of other surprise contenders are Peach and Knuckles. However, if you create a perfect Mii character, it will out- perform all of the original characters. To start with, you need to get a rocket start. Hold B when 'Ready' appears on screen. Keep it held down and it will charge your speed bar. As soon as 'Go!' appears on screen, let go of B and swing the Wiimote forwards. Hopefully you will time this right and get the rocket start. The quicker you do this after 'Go!' appears, the better the start you will have. With a rocket start you should be near the front, or at least there abouts. If you aren't, don't worry as there is plenty of time to catch up. Well, about 8 seconds, but it can be done. Use the usual running technique of alternately swining the Wiimote and Nunchuck (see the Game Basics section if you are unsure). The more frequently you do this, the faster your character will move. Shake the Wiimote back and forth if you are doing this without the Nunchuck. I would reccomend using the Nunchuck for this event though, as shaking the Wiimote doesn't seem to be as effective. To keep a check on your speed, look at the speed bar in the top left hand corner. For this event, I would advise looking at the bar for the entire race, rather than looking at your character. You can get a better idea of your speed this way. You can get a more basic idea of your speed by looking at your character. You will see different coloured sparks fly from your character's heels. Different colours relate to different speeds. None - Very Slow Grey - Slow Orange - Medium Blue - Fast White - Top Speed Using a Speed Character you should easily attain a time below 10 seconds. In fact you can do this with most characters with at least an average speed stat. You should be looking at closer to 9.5 secs if you perform well with Sonic or Shadow. TOO EASY?: Finish first without using the rocket start. 4 0 0 m ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ TYPE : Race PARTICIPANTS: 8 OBJECTIVE : Cover 400m and cross the line in first. CONTROLS : Wiimote and Nunchuk. Wiimote Only TO UNLOCK : Finish on the podium in the Planet Circuit. You might think you need to rely on your speed characters here. But you would be wrong. Good stamina is needed in this event, it is more important than a good turn of speed. This is where you can make use of a couple of all-rounders. Knuckles has great stamina and a decent top speed. Other strong contenders are Amy, Luigi and Blaze. These aside, there are two top characters for this event. Eggman is perfectly stated-up for the 400m. Alternatively, you can use a perfect Mii. At the start of the race, get a rocket start. Check the Game Basics section if you are unsure how to do this. Now, you need to alternately swing the Wiimote and Nunchuk as in the 100m. This time though, there is a stamina bar above your head. You need to keep this topped up. If you completely drain it (usually done by sprinting) you will slow down until it replenishes itself. To keep the bar at an acceptable level, you need to swing the controllers less often than in the sprints, giving the bar a chance to refill. In the top left is your speed bar. The bar is now split. If you manage to keep your speed in the blue lower half, your stamina will not drain. However, if it goes into the red, your stamina bar will begin to drain. The key here is to keep this bar as close as you can to the red line, without moving into it. It can be difficult, but with a little practice it can be achieved. Keeping as much stamina as possible is vital to winning this race. You need as much stamina coming into the final 100m as possiible. Once you do reach the final 100m, an on-screen message will tell you to sprint. It doesn't really matter about your position here, but you need to at least be in touching distance of the other competitors. When the message appears, treat this like the 100m. Sprint and keep sprinting. If you are still behind as you come upon the line, keep going as characters easily tire out. Take this as a hint yourself. You still need to keep your stamina bar above empty, otherwise you will dramatically slow down. Make sure this doesn't happen before the finish line. This is a Wiimote Only compatible event, but I would recommend using the Nunchuck. A time around 43 seconds should be enough to win this in Single Match mode. TOO EASY?: Coming into the final 100m, make sure you are in 8th. Finish in 1st from this position. 4 x 1 0 0 m R e l a y ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ TYPE : Race PARTICIPANTS: 4 OBJECTIVE : Cover 400m with 4 team members and cross the finish line. CONTROLS : Wiimote and Nunchuk. Wiimote Only TO UNLOCK : Finish on the podium in the Mercury, Venus, Jupiter and Saturn Circuits. This is similar to the 100m. Maybe. You will essentially run 4 100m races, but it is a little more complicated than that. For this event you really need speed, so theoretically your best team should be Sonic, Shadow, Yoshi and Daisy/Peach. I would suggest using Sonic and Shadow first and last, as this is where you are going to need the most speed. However, you can assemble an even better team. If you create 4 perfect Miis, they will easily out-perform all the speed characters. Get a rocket start to begin the race. Treat this part like a normal 100m race, getting up to top speed as fast as possible. As you approach the next member of your team, your speed will be locked. It is highly important that you reach your top speed before your speed gets locked. If you don't you will lose valuable ground on your rivals. As you approach your second team member, you need to make them set off running before you get there. Do this by pressing the B button. If you press this too early, your character will reach a line that they cannot cross without the baton in their hand. They will have to stop dead. This will give you a bad handover and slow you down immensely. If you set them off running to late, you won't lose any speed, but you won't be as quick as you could. I find them best time to do this is a couple of seconds after they come into clear view. After you have set your team mate off running, you will need to hand over the baton. As you catch up with them you need to thrust the Wiimote forwards. Time this right for the best hand over. How well you do this, as well as your position on the track will determine how well you complete the handover. The best hand over will give you a 'Great!' which will give you small speed boost. A 'Good' rating will keep you at a good speed. A 'Bad' rating will slow you down. After your second team member has the baton, run to the third team member and repeat the hand over process. Repeat all this a final time and hand over to the fourth team member. Really go for it here, there is no hand over. It is just a race to reach the finish line first. A time around 38 seconds should be enough for the win in Single Match mode. You can also use the Wiimote Only option in this event. TOO EASY?: Finish first using Bowser, Vector, Wario and Waluigi. 1 1 0 m H u r d l e s ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ TYPE : Race PARTICIPANTS: 8 OBJECTIVE : Negotiate the hurdles over 110m and cross the finish line. CONTROLS : Wiimote and Nunchuk. Wiimote Only As you would expect, speed in the major factor in this event. This means that you really need to use Sonic or Shadow for best performance. Perform a rocket start at the beginning of this race. Treat this like the 100m until you reach the first hurdle. Press the B button to jump over the hurdle. You need good timing to get this right. Make sure you are travelling at top speed, or as close as you can get. This makes jumping easier. Just before you reach the hurdle, press B and jump over it. If you get this right, you will clear the hurdle completely and avoid any hold-ups. If you get the timing of the jump wrong, a couple of things can happen. First of all, if you are waaaay early, you will risk running right into the hurdle. This will stop you dead in your tracks. Avoid this at all costs. The second scenario is that you just catch the hurdle as you jump over it. The hurdle will fall. You will get a minimal speed loss, if any at all. After you have jumped the first hurdle, hammer the Wiimote and Nunchuk as fast as you possibly can. Jump the next hurdle. Repeat this until you have crossed the line. A time below 13.5 seconds should be enough for a win in Single Match mode. This is a Wiimote Only compatible event. Just shake the Wiimote and use B to jump. TOO EASY?: Finish first without knocking over a single hurdle. 4 0 0 m H u r d l e s ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ TYPE : Race PARTICIPANTS: 8 OBJECTIVE : Negotiate the hurdles over 400m cross the finish line. CONTROLS : Wiimote and Nunchuk. Wiimote Only TO UNLOCK : Finish on the podium in the Sunlight Circuit. A cunning cross of the 400m and the 110m hurdles. Really you need to treat this like the 400m. Just don't forget to jump over the hurdles. Stamina and speed play their part here. Use Knuckles for the best mix of the two. Amy, Luigi and Blaze are handy too. Beware that taking hurdles at a slower speed is different from taking them in the 110m hurdles. You need to jump a little later, to account for your lack of speed. After a couple of tries you should get used to the difference. As you reach the final straight, as long as you have enough stamina, you can treat it like a 110m Hurdles race. If you need more detailed help on this, see the 400m and 110 Hurdles sections above. A time sub-49 seconds should give you the win in Single Match mode. This is a Wiimote Only compatible event. Just shake the Wiimote and use B to jump. As in all the running events, I would suggest using the Nunchuck. It is abundantly easier to get to top speed and stay there. TOO EASY?: Finish 1st without knocking down a single hurdle AND start the final 100m from 8th place. .============================================================================. | 6b) A t h l e t i c s - F i e l d [SMFD] | '============================================================================' L o n g J u m p ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ TYPE : Measurement PARTICIPANTS: 8 OBJECTIVE : Jump as far as you can from behind the foul line. CONTROLS : Wiimote and Nunchuk. Wiimote Only Speed is important here, as you might expect. Jumping is the main part of this event though. I believe power is also an issue here. Probably something to do with the takeoff for your jump. If this is the case Knuckles would be ideal for this event, with his great power and passable speed stats. Having said this Mario is by far the best character for this event. I mean he's had enough practice right? Check the Wi-Fi Top 30 and you will see why I mention Mario's name here. At your athlete's introduction you can encourage the crowd to give you applause. I have serious doubts over how effective this is. See the Game Basics section for more on this. There is no rocket start here, so pump the Wiimote and Nunchuck as fast as you can to reach your top speed. After a short while, your speed will be locked, so make sure you are at top speed before this locks. Othwerwise your jump is going to be rubbish. Maybe rubbish is a bit harsh. Technically- challenged at the very least. Anyway, you should be hurtling down the track now, with your speed locked in. You will now be approaching the foul line where Cream is sat. Before the line (but not waaaaay before) you need to execute your jump. Raise the Wiimote to initiate the jump. The power of your jump will be regulated by how hard and fast you move the Wiimote. It can be hard to judge this correctly. The best thing I can say is that you need to practice. Eventually you will find the best way to flick the Wiimote for you. If you fail to jump before the foul line you will be given a foul and any distance that you jump will be void. You have 3 jumps to try and perform the best jump that you can. Your best jump will be taken into account. Jump close to 8.00m to win in Single Match mode. TOO EASY?: Fill your jump-bar perfectly, without over-spill. T r i p l e J u m p ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ TYPE : Measurement PARTICIPANTS: 8 OBJECTIVE : Jump as far as you can by performing a hop, step and jump. CONTROLS : Wiimote and Nunchuk. Wiimote Only This is very similar to the Long Jump. Speed and power are important here. Knuckles or Mario can get you results, but the best character for this event is Luigi. Something to do with those long, slow jumps he does in previous Mario games? Again, you can get the crowd to applaude you if you think it will do any good. After this pump the Wiimote and Nunchuck to get up to top speed. Your |
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