Mario & Sonic at the Olympic Games Walkthrough :
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Walkthrough - Mario & Sonic Event Guide
========================================================================= Mario & Sonic at the Olympic Games Events Strategy Guide By: Skipperdoo [Robert McCain] firstname.lastname@example.org Version 1.3 Last Updated: Nov. 26, 2007 ========================================================================= When I started the guide I was first going to make it for the entire game how to unlock everything etc. But once I got done with the Events Strategy section I decided that by using this section you would be able to gain the necessary skills to beat the game and collect the unlockables. I have included a Collections Item list however so that you know what you can get for winning these events. The list is 100% complete now and is the only one I have seen on the net that is. There's nothing too special about these items except for bragging rights as they don't add anything to the game. Also I have added my high scores so you have something to shoot for. Look for me in the rankings. Just look for Skipperdoo. But anyway hope this guide helps. If you have questions or comments you can email me(above). ========================================================================= Version Updates 1.1 In this version cleaned up a lot of grammatical, spelling errors and such. Also added tips to some events(Rowing, Javelin Throw, Table Tennis, and more). My high scores are updated too. 1.2 Completed Emblem List. List is now 100% complete. 1.3 Added more tips to events(Long Jump, Triple Jump, etc.) Explained easiest way to get Thanks for Playing Emblem. High scores are also updated. ========================================================================= Table of Contents 1.Events Strategy Guide a.100m b.400m c.4 X 100m Relay d.110m Hurdles e.400m Hurdles f.Long Jump g.Triple Jump h.Hammer Throw i.Javelin Throw j.High Jump k.Pole Vault l.Trampoline m.Vault n.Skeet o.Single Sculls p.Archery q.100m Freestyle r.400 x 100m Freestyle s.Individual epee t.Singles u.Dream Race v.Dream Platform w.Dream Fencing x.Dream Table Tennis 2.Collections Item list a.Trophies b.Emblems 1 c.Emblems 2 d.Emblems 3 e.Crowns ========================================================================= 1.Events Guide This section is intended to help you become masters(or at least good enough to beat the computers) at the events. Seeing as many of the emblems and all the crowns are recieved through obtaining gold or in some cases perfect(Hunter's Emblem, Shooting,etc.), the better you are at events... well the easier it's going to be to beat the game. Included is type, best characters to use, my high score, and how to best play the event. Note on Miis, they seem to get random stats each time you use them so sometimes they can be best for an event while other times they won't be. Well here's the guide. a.100m Type: Athletics Best Characters: Well in previous editions I said Speed is key and Sonic and Shadow are best, but Knuckles actually seems to be the best character this event. Don't know why. My High Score: 9.295s How To Win: It's fairly simple. You start the race by holding B and then when the announcer says GO you wave the remote down and release B giving you a good head start, then you just swing your arms with the remote and nunchuk as fast as you can like you're running all the way to the finish. The sooner you do it after he says go the more of a head start you will get. Of course if you do it before he says go you will get a foul. Remember that you can foul once and be fine(which gets you the Penalty Emblem), so try to anticipate when he will say it. If you do it again after you foul, instead of fouling you'll get a bad start. I like to charge all the way with B count to 2 and then go for it.Sometimes it works sometimes it doesn't. If you're doing a circuit you might want to play it safe after you get the foul and just wait until he says go. You might get a slower start, but once you get good enough at arm swinging you will be able to easily catch up. Arm swinging is a huge part of the game and used in most of the events so you'll want to get good at it. Just remember there is the speed indication meter in the top lefthand corner. It will show you how well you are doing. If you are going for such missions as Mario's 5th you better make sure you get a perfect start as this is the only way you can maintain a lead. b.400m Type: Athletics Best Characters: Stamina is the key. The better the character's stamina the more you will have to use in the race. This make's Wario the best choice. My High Score: 38.405s How to Win: You start the race the same as any other holding B and then wave the remote down and release B as the announcer yells go. Now the arm swinging is different in this one as you don't want to go as fast as possible. Instead you have to find the right speed that has you moving fast but not using an excessive amount of stamina. Just think of it as a jog instead. Of course if you tried jogging in the real 400m you would get dusted but that's how the controls are. So watch your stamina and watch you character. You want to see red behind them, that's when you are running but are not using stamina. Of course you do want to use some stamina. When your heart is full use some then let it refill almost all the way and use some again and repeat. You then reach the point where it says Sprint! Now press A. Watch out not to use all your stamina. You want to time your stamina so you're full right before you do the sprint then go all out. Now unless your using a character with a lot of Stamina you'll most likely use all you stamina before your reach the finish. So use some, stop for a short second or two(during this "stop" you still should be moving your arms), then use it again. Try to time it so your character's stamina reaches zero right as you reach the finish. Now if you do get tired before the finish all hope is not lost, just get ready to sprint when your stamina comes back. This one takes a bit of practice to get, but once you have it down it's easy to beat any computer. c.4 X 100m Relay Type: Athletics Best Characters: Speed is key stat. Therefore the best team possible is a combination of Sonic, Shadow, Daisy, and Yoshi. My High Score: 35.972s How to Win: So the same as 100 except now it's a relay. Start is the same, but now after running for a short distance your speed is locked and you don't have to swing your arms. Now you have to press B to start your partner running and then swing the remote down to pass it off. Then it's back to arm swinging, pass off, arm swinging, pass off, then arm swinging to the finish. Now the pass off takes some practice to get the timing down. I like to start the other person running once I've closed in on them a little bit then make the handoff right before I reach the other character. So try a few times and you should get the hang of it. d.110m Hurdles Type: Athletics Best Characters: Speed is key. Same as 100 Sonic and Shadow are best. My High Score: 11.923s How to Win: Same as 100 but now with hurdles, 10 of them. So start is the same and so is the arm swinging, but now we have to jump over hurdles with B. Jumping at the wrong time will cause you to slow down. You have to jump right before you hit the hurdle. To practice on the timing you could do Wario or Amy's 6th mission in mission mode(These are very difficult by the way). You have to make perfect jump for all hurdles in those missions so it will show you if you have the timing right. e.400m Hurdles Type: Athletics Best Characters: Stamina is key stat. Same as plain 400 Wario is best. My High Score: 43.786s How to Win: So same as 400 but now with hurdles. The hurdle timing is the same as in the 110m hurdles but they are spread farther apart. So run the same as you would in the 400 but now just add the hurdle timing in. f.Long Jump Type: Field Best Characters: Okay not really sure what stat's play a role here. I think it's some kind of combination of skills but Mario and Luigi are best. How do I know this? Just look at the rankings you'll see Mario and Luigi are in the top 30. My High Score: 9.782m How to Win: Now you can begin by doing the clapping but I have no reason to believe that this actually helps you in anyway though I could be wrong. So you have the typical arm swinging motion but minus the speed indicator in the top lefthand corner so you can't see how much speed you are putting out. I don't know if this means speed isn't as important or what, but go ahead and try to go as fast as you can. Eventually your speed is locked and then you have to swing the WiiRemote up right before the foul line. Now this takes a lot of practice to get right because the swing up motion is hard to get perfect. You can't do it too hard or too soft because you won't get the most out of you jump. Also something the game doesn't tell you is right after the jump do the running motion. You will see stars around your character as you do this. This helps add quite a bit of difference.Thanks email@example.com for this tip. You get three tries which helps a lot in case you pass over the foul line or just get the jump wrong. Of course the best possible scenerio is having full power and doing right before you touch the foul line but most likely you just want to be close to it. Mainly just practice, practice, practice for this one. g.Triple Jump Type: Field Best Characters: Like Long Jump it's Mario and Luigi but not exactly sure why. My High Score: 19.175m How to Win: This one's similiar to the long jump but now instead of just a jump you have a hop, step, then a jump. So same start but on the hop you want to go lighter then with the jump in the long jump then as you touch the ground you execute your step by swinging nunchuck up and then when you are touching down again complete it with swinging the remote up. Like the Long Jump do the running motion after the jump to have stars appear allowing you to get more distance. Previously I thought that the force was different for each, but actually the hop is the only one that seems to be measuring force. The skip and jump are based on your timing. So you want to do the movements right when he touches the ground. Again this one takes a lot of practice to get timing and force correct. You have three tries so you have some chance to get at least one good one. h.Hammer Throw Type: Field Best Characters: Power is key. Bowser has the most power and is therefore the best. My High Score: 91.677m How to Win: So first you start out by pressing A to begin. Then you spin the remote as fast as you can and when you see ! press B to let it fly. So the trick here is while spinning watch the time 3...2...1...then that's when you throw. Now here's something the game doesn't tell you. Press A as you release and if it's a good throw(not a foul) you will make a shout, which seems to add to your distance a small bit. This is necessary to know if you wish to Complete Peach's second mission. You have three tries so try to get one good one. i.Javelin Throw Type: Field Best Characters: Knuckles is best, so I'm guessing it's a mix of speed and power. My High Score: 115.874m How to Win: So you start off with your run, watch your speed on the meter in the top right try to get it as full as possible. Your speed will become locked and then you will have to swing the remote down while pressing A+B. The timing here is again going to affect how you do. You want to get as close to the foul line as possible without going over. On this one you have to press it quite some time before you reach the foul line as your character will not stop right away. I try to time it before I pass into the grass on the sides. Also the speed of the swing will affect your throw, too much or not enough will cause you not to have a good throw. This one takes some practice on timing and again you get three tries. j.High Jump Type: Field Best Characters: Mario and Luigi? They seem to be easiest, but reaching max with other characters is not difficult. My High Score: 2.60m How to Win: First off you have to pick a starting height. If you haven't played before just go ahead with the jump, but if you have the hang of it I always start at 2.4. It's fairly easy to get if you have the timing down and in most cases you have already beat the computer on the first jump. Ok here we start off with arm swinging as is with all the field events except hammer throw. This time though we are filling up a meter on the left. You want to fill it all the way, and actually once you do you don't have to swing anymore, it won't decrease. The more it's filled the more blue area there is, making the jump easier. So now by filling up you have made this pink-to-blue mat thing. You want to swing the remote up just as you reach the end of the mat. This will make a "Good" appear and then you have to quickly swing the nunchuk up to complete it. Now after you got the jump you get to pick your next height and this continues as long as you make your jump successfully in three tries. As you progress you'll get notes above your head for successful jumps. If you start out too low though you won't have any notes added. These notes make your jump easier. The most you can have is 4. So the strategy here is not to choose to high where you can't possibly do the jump(if you start at 2.6m there's no way you can make it, because there's no blue), but to gradually complete jumps, gain notes, and then do the more challenging jumps. It's quite easy to get the max which is 2.6m if you play it out right. When playing against computer opponents you can tell if your winning if your score is higher then all of theirs. That means their scores won't get any higher so if you have already achieved the max you can foul on purpose and end it quickly. In Single Match usually they top out at 2.38 so 2.38 is high enough to beat them since you would win in a tie but I like to get 2.4 just to make sure. k.Pole Vault Type:Field Best Characters: Mario and Luigi? Same as High Jump it seems.Though I first got max with Daisy. Most characters can reach the max without too much trouble. My High Score: 6.30m How to Win: So this is very similiar to High Jump. Meter is the same and you fill it up the same. You are locked once you hit the line. Pink to blue mat again and you want to time it at the end which is the same. But now you have to do arm swinging again and then finish it by moving the nunchuk upward. If you just keep swinging your arms though the nunchuk movement will automatically happen. The height works the same as high jump. Notes work the same too. The computers seem to be better here though. In Single Match they tend to get as high as 6.10 or 6.12 which is pretty difficult to get on your first try. If you know what you're doing 6.00m is a good place to start, then make the next jump 6.10. If the computer is still tied with you go higher but not too much. The max possible is 6.30. Just use the same kind of strategy as the High Jump to get to the max. l.Trampoline Type: Gymnastics Best Characters: Skill is key. Waluigi has the highest skill but other skill types are fine and would be able to achieve a perfect 10 without too much difficulty. Skill causes there to be less button inputs making it easier. My High Score: 10.000 How to win: First you start off by bouncing up to above 7 feet by swinging the remote up right before the character touches the trampoline. It's pretty easy once you get the timing down. Then you have to you to do the button inputs that you see on the screen which are variations of A, B, and twisting the controller. You can twist left or right it doesn't matter, I just know that after twisting left a lot my wrist started hurting but twisting right didn't hurt a bit, but whatever works for you. The twisting is awkward at first but once you get it down you will be able to do it quicker then button pushes making it easy to make it in time. You have to complete the input before you hit the trampoline in order to get credit and also you still have to make the motion with the remote to continue to get yourself higher. If you get all the button inputs and "Great" on every jump you will get a perfect 10. I first got this with Luigi but Skill characters are easier. You'll need to get a perfect 10 to get the Bouncing Emblem. m.Vault Type: Gymnastics Best Characters: Skill again is key. This is less apparent however than Trampoline. It seems you get points added based on your skill, so it's a lot more likely to get 10 with a skill character then with a different character because even though you might do exactly the same the skill character will score higher. My High Score: 10.000 How to Win: You start off running with the same wii running motion and try to max out the speed indicator in the upper lefthand corner. Then you have to wave the remote down when your character goes to the ground and then you haveto do a series of moving the wii remote and/or nunchuk down. If you do your motions when !s appear it will improve your score. The motions are all up to you so think about what you'll do before you start. I like to do remote twice, nunchuk twice, together, then remote again, and that seems to work most of the time. Of course try different things if you want. There is the Somersault emblem for a perfect ten so try to go for it using skill characters. n.Skeet Type: Shooting Best Characters: Speed is key. Now this is not very apparent as the stats do not affect your shooting at all. Instead the Heart at the beginning is slower based on your speed. The speed of the heart seems to be selected randomly but the range of speeds is based on the character's speed stat. With Sonic or Shadow it will never go very fast while with slower characters it will go very fast more often. So Sonic and Shadow are best. My High Score: 40 PTS. 6.450s How to Win: Here we have 8 stages that you must attempt to shoot all the targets. Shooting is basic. Point at the screen and press B to fire. There is the Heart beating thing at the beginning though. You have to try to get the bouncing ball in the middle by stopping it with B. After some practice you'll get this down. If you get good you get a bigger cursor and this makes it easier to hit the targets. If you get in the circle around the middle circle you'll get Ok and if you don't get either one you'll get bad and get a tiny cursor. So you want the big one. Now the stages are all different and have a different number of clays to shoot. The 1st round has 4 to shoot and so does the second then third we have 5 then 4th you have 6 then back down to 5, etc. Each round keeps the same number of shots but on a second play the clays will be shot in a different order most of the time. Watch the arrows on the sides of the screen which let you know from which direction the next one is coming from. Now the hardest is the last stage, number 8. You have to shoot 8 clays. They go pretty quickly and twice there will be two fired at the same time. Just watch the arrows on the side to see when that happens. You have to make two quick shots to get them both. Of course remember you only have as many shots as clays so don't just start shooting like crazy. Getting Perfect in this one can be difficult and you have to do this for the Shooting Emblem. Go ahead and play through with all characters getting them gold medals(as this will help you get crowns), then if you still haven't managed to get 40 try to use Sonic or Shadow. I achieved perfect with Shadow after playing with him 3 times after I had played through with all the other characters on a different day. I think I got a bit lucky, but Shadow is a good choice due to it's easy to get the big cursor. Plus at least he has used a gun before. Well anyway if you're going for perfect just expect to play this a lot. o.Single Sculls Type: Rowing Best Characters: Daisy. Now why she is the best is a mystery. I guess it's some kind of combination of stats, but Daisy will get a faster time easier then any other character. Just look at the Top 30 and you'll see her there. My High Score: 6:20.908 How to Win: Okay so this race is different in the fact you don't have to do the wii running motion. Instead you have to pull back both the remote and nunchuk imitating rowing and at the same time pressing two buttons: Z+B, Z+A, or A+B. The faster you execute the movement as it shows it on the screen the faster you will be. You can tell how well you are doing by the notes. 1 blue note is slow, two yellow is medium, and 3 red is fast. A trick here is that all the first strokes are Z+B so just go ahead and make that motion until you reach a blue brown post thing after some trees in the background. This is when things start getting changed up. Now you will have to press Z+A some of the time. When you reach the second blue brown post A+B is now added in. Towards the end it will not show buttons and just the remote and nunchuk. So all you have to do is do the rowing motion without pushing anything. Do this all the way to the finish and you're done. p.Archery Type: Archery Best Characters: Skill is key making Waluigi the very best. Not too apparent on the first play but the movement of the nunchuk will be much more steady with a skill character then with someone with low skill. My High Score: 120 PTS. 1:33.782 How to Win: So we have 4 different rounds here all with three shots. They get harder as you go but not necessarily. The first is always the easiest but after that depending on your luck the next round's difficulties can go in about any order though for the most part it's progressive. This one is awkward on first play. Things don't seem to make sense, but after a few plays you'll start seeing what to do. You have to hold A+B pull back with the remote then place the nunchuk and remote on the transparent target where they need to be to make the shot according to the wind, then release A+B to finish. With no wind to make 10 you would place the nunchuk in the middle and also have the remote pointing at where the nunchuk is on the screen and then release A+B. Now you have to watch how you are holding the nunchuk on release. You want it to hold it up and have it straight vertically. If you don't do this the arrow will stray to what ever angle you have it at. Now describing how to make the shots would be easier with a picture but I'll try just explaining it. Already said 0 wind but now what do you do when there is wind? Well if the wind is facing up or down you just have to make an adjustment based on strength. If it's 1 down you would put it up towards the top of the middle circle. If it's 3 you put it up a little higher and so on. 9 is max which you would place this at the top blue circle area. Just practice and you'll figure out the placement for each number. Now the side and diagonal winds affect your shot more than up and down so you have to move your pointer more. Now for 1 to the right you have to put your cursors in the outer yellow circle on the left side to get it in the middle. With 9 to the right you have to put your cursor right on the outside of the target on the left side. The distance is the same for the diagonal shot, but now you have to place the shot at the proper angle away from the center. So with 9 going topright you would still be on the edge but now towards the bottom left, but don't go too low. It seems higher to me then what it seems it should but maybe that's just me. Best for this one is practice, practice, practice so you can learn where to put the cursors based on the amount of wind. For a perfect 120 you get the Hunter's Emblem. This one took quite a few tries for me, but finally managed to do it with Waluigi. q.100m Freestyle Type: Aquatics Best Characters: Speed is key. Shadow and Sonic are best, but Shadow seems to do better for some reason. Maybe it's because Sonic is doing the doggy paddle with a life vest on. Making a World record like that would be pretty difficult. My High Score: 44.840s How to Win: The beginning works like other races hold B to charge and then swing down. Only this time you don't get a foul if you go too early, you get a bad start instead. Each character has a different stroke which the game does a good job of explaining these so just check it out. Before you start the race it also indicates the character's swim style so pay attention. You want to perform this action as fast as you can to make your character move faster. There is also the stamina heart here and when it's almost empty you want to press B. The Note system used in Rowing will show you how well you did. You want the three red notes so time it so you press B when it's almost empty but don't stop doing the character's swim action. When you reach the edge of the pool swing down with the remote to get a boost. Pretty easy to accomplish since the timing isn't too precise here. r.400 x 100m Freestyle Type: Aquatics Best Characters: Speed is key stat. Best possible team therefore is a combination of Sonic, Shadow, Daisy, and Yoshi. My High Score: 2:58.217 How to Win: Same as 100m Freestyle but now it's a relay. The only difference is once you reach the next character you have to swing down with the remote. Fairly simple and timing doesn't seem to be too precise. Just remember you'll switch up styles based on what characters you have so pay attention to what their style is indicated on screen. When playing a circuit you might be caught by surprised since your team is chosen randomly so just look on screen for what to do for them. s.Individual epee Type: Fencing Best Characters: Unknown. There is a difference in characters but one is not necessarily better then another. Like Eggman has a really long reach while Sonic seems to be able to move quickly. The differences also don't seem to be based too much on stats. So just try them all and see what you like better. My High Score: 15-0 How to win: Fairly simple. Move back and forth with the control stick, thrust by moving the remote forward. Swing the remote down with A to parry, and press B to Feint. Now there are different types of CPUs you will fight one of them that pretty much just tries to lunge at you every time and he's is easy to beat with a parry. Parrying is important since if you do this when they try to lunge at you, it will stop their attack and "freeze" them so you can attack them easily. I almost never use Feints as they aren't very necessary. Just focus on Parrying at the right time and attacking when you have an opening. This one's pretty simple. There is the Knight's emblem for getting a perfect during a match 15-0. Probably the best way to go about it is play through all the characters(helps you get gold medals for crowns). That's 32 matches(2 per character) right there for you to get just one perfect. If you still haven't done it just keep trying. Easiest is when you get an opponent that doesn't parry at all because you can just parry them then hit and back up, parry them then hit and back up, and just continue till you reach 15. Something I forgot to mention is when your opponent parries you can move the remote in running motion to make your character unfreeze. The only problem here is you won't be able to unfreeze quickly and unless the computer just decides not to hit you, you won't be able to unfreeze. So most of the time it's not even worth it. t.Singles Type: Table Tennis Best Characters: No one. Everyone seems even on this one. My High Score: 11-0 How to win: This plays just like Tennis in Wii Sports except simpler and easier it seems. You just swing the remote to hit the ball either to the left or right depending on how you hit it. Not good at it? Just keep practicing. It wasn't long before there was no way the computer would win just because I kept hitting the ball. There are power shots and such but these don't seem to give you much advantage over a computer opponent. Just hit the ball and they will eventually miss. If the ball when hit by your opponent doesn't hit your side but goes over it, don't hit it as this will be there point then. If you don't hit it you get a point. Also something I noticed that doesn't make sense is if the ball hits the net, the character who hit it gets the point and not the other way around. The ball won't hit the net very often though(only twice has it happened to me) so don't worry about that it. There's the Ping Pong Emblem for a perfect game 11-0. I got this playing against the last opponent in the Big Bang circuit ironically. So in other words it's not hard to get. Try playing through all characters getting gold medals along the way to get you a step closer to the crowns. That's 32 matches(2 per character) right there. If you still don't have it just keep playing. u.Dream Race Type: Dream Best Characters: Speed is a plus but won't necessarily give you much of a lead as items really determine the winner here. My High Score: No clue since the game doesn't keep track. How to win: Well this one's fairly easy. It's like a simplified Mario Kart course. You have no karts, fewer racers, and fewer items. Well it starts out with the B charge as most races do and then it's arm swinging time. The difference here though is once you reach max you can stop arm swinging. Only if you hit sand or an item slows you down will you have to run again. Use the control stick to manuever your character on the course. Hit speed arrows frequently and try to get as many items as you can. The most "deadly" things you have to watch out for are boos since they slow you down and you won't be able to speed up until they're gone. Lightning also makes it so you slow down and can't speed up for a short time. To counter these use the shoes item and arrows found in the course. Watch out for bad guys too as they will stop you. Remember to jump over hurdles too. Now the course changes on each lap but once you have played this course a couple of times you will have it down pretty well. It's the same each play so you can learn where arrows and items are located. For the most part use items right when you get them because it won't be long before you can get another one. Shoes might be the only item worth saving until you're hit by a ghost or lightning but other than that just use the item when you get them. v.Dream Platform Type: Dream Best Characters: No one. Things are evened up here. My High Score: No clue since game doesn't keep track. How to win: Well this one's not too difficult. You just point your remote down to speed up and hold it horizontal to slow down. The purpose is to get through as many rings as you can and gain points by performing flips the exact same way as trampoline with A,B, and twists. There are different colored rings: red, green, and yellow. Red has the least moves to perform but will give you a lower score. Yellow has the most and will give the most points. You want to go for the Yellow ones when you can as this will cause your score to be higher. They aren't harder then Red either as you are given more time to complete more moves. Avoid bricks and bad guys for these will lower your score. Don't worry too much about the computers and items. Get items when you can but focus more on rings. The Shield is nice because the computers will sometimes launch shells at you midway through your performance causing you not to get the max score possible. This isn't a race so don't worry about going down as quickly as possible though you do get a bigger bonus for completing sooner. 3000 points for first. This one shouldn't be too hard after you have done it a few times, as the ring and brick locations are the same everytime. w.Dream Fencing