Mario Strikers Charged Football Walkthrough :
This walkthrough for Mario Strikers Charged Football [WII] has been posted at 10 Mar 2010 by dgmm7797 and is called "Mario Strikers Charged Walkthrough". If walkthrough is usable don't forgot thumbs up dgmm7797 and share this with your freinds. And most important we have 1 other walkthroughs for Mario Strikers Charged Football, read them all!
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Walkthrough - Mario Strikers Charged Walkthrough/ / MARIO STRIKERS /FAQ/Walkthrough / CHARGED FOOTBALL /Written by, and copyright, dgmm7797 2010/ X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X W A R N I N G ! ! ! BELOW THIS POINT, THERE ARE SEVERAL SPOILERS. THE GAME ITSELF DOES NOT DO A GOOD JOB HIDING THE SPOILERS FROM YOUR EYES, BUT STILL, IF YOU PREFER _NO_ SPOILERS, I SUGGEST YOU LEAVE RIGHT NOW. HAVE A GOOD DAY. WHAT YOU DON'T KNOW WHAT SPOILERS ARE WELL, IN OTHER WORDS, HERE I REVEAL SECRETS ABOUT THE GAME THAT YOU MIGHT WANT TO FIND OUT ABOUT ON YOUR OWN. GOOD ENOUGH X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X _______________________________________________________________________________ P a r t 1 B A S I C S T U F F S _______________________________________________________________________________ This part contains the Table of Contents, which should need no description, the Introduction, which is self-explanatory, History, which is where I write down all I do between my FAQ-uplaoding, Game Controls, which is what the buttons on the 'Remote and the Nunchuck do and General Tactics, containing tips and more advanced moves for use during play. _______________________________________________________________________________ [tofc] T A B L E O F C O N T E N T S Press F + Ctrl to bring up a search menu. Type in the six-character code next to the section you want to go to, press enter and you'll be there in a second. Basic Stuffs 01 [tofc].....................................................Table of Contents 02 [into]..........................................................Introduction 03 [ginf].............................................................Game Info 04 [hsry]...............................................................History 05 [cont].........................................................Game Controls 06 [gent].......................................................General Tactics Contents of the Game 07 [char]............................................................Characters 08 [stad]..............................................................Stadiums 09 [item].................................................................Items 10 [chts]................................................................Cheats The Modes of the Game 11 [sabc]..........................................................Strikers ABC 12 [domi].......................................................Domination Mode 13 [r2sc]...............................................Road to the Striker Cup 14 [chal]....................................................Striker Challenges 15 [nwfc].............................................Nintendo Wi-Fi Connection 16 [othr]...........................................................Other Modes The Last Bit 17 [cont]..........................................................Contact Info 18 [legl]............................................................Legal Info 19 [cred]...............................................................Credits _______________________________________________________________________________ [into] I N T R O D U C T I O N Mario Strikers Charged Football. The second Strikers game, the first online Wii game in Europe, and the most violent, "grown-up" Mario game ever (Note that the game "only" has a 7+/E10+ rating, so don't worry). That should pretty much sum up what this is (Err, plus the fact that it's football without rules. But you should know that - if not, why the heck are you here). Anyway, this is my first FAQ/Walkthrough uploaded to the Internet - and about my millionth created. You see, I tend to not finish any FAQs I start writing. But. As you can see, that's not the case... in this... case. Eh. Or something. So, excuse me for writing such a lousy intro. Now go what you are here for - to find information and/or tips about this game. - Fredk. _______________________________________________________________________________ [ginf] G A M E I N F O Mario Strikers Charged (with a Football subtitle in Europe and Australia) was released on 25th May in Europe, and shortly after in Australia. The USA got the game two months later, the 30th July. The game is the sequel to Mario Smash Football (known as Super Mario Strikers in the States), which was a very basic and limited - but fun! - game. The game is rated E10+ by ESRB for Mild Cartoon Violence, and 7+ by PEGI for Violence. Both Mario Strikers/Football games are developed by the Canadian team Next Level Games, who had experience with football (soccer) games from the game SEGA Soccer Slam. Otherwise, though, they were fairly unnoticed. The game has received mostly positive scores from reviews, mostly ranging from a score of 70-90%. Mario Strikers Charged (Football) is the first "proper" online game for Wii, and the very first online game for Wii in Europe and Australia. Aaand there you have it. Some basic info. That's all. _______________________________________________________________________________ [hsry] H I S T O R Y ________ 7th May/Yes, I started writing before I got the game. That's because I weas bored (Waiting for the game to come out :P), and I wanted to get it up ver. on the Internet quickly. So, no real info today, obviously, just made 0.0.1 the "skeleton" or whatever you would call it. _________ 22nd May/More waiting causes more updating. I've added lots of info from the official webiste - The guide looks almost complete already! ver. 0.0.2 _________ 9th June/Had a long break here due to, well, MSCF, but I'm back and writin'. It will be complete in a few days (And by days, I mean working days, and ver. when it comes to working with this FAQ, you can never know). 0.0.3 __________ 10th June/Submitted, but not finished. I'll probably work a lot more the next day(s). I'd love to get tips from you (See section [cont]) on how to ver. improve my FAQ. 0.1.1 __________ 12th June/Made some slight improvements here and there, finished the Strikers ABC mode (I also corrected its name, which was previously 101, now ver. ABC). Just so you know, I'm open for suggestions and contributions 0.1.2 until the Final version is done. __________ 13th June/Wrote 33.333333% of the Striker Challenges. Had quite a lazy day, so that and some polishing was all I did today. ver. 0.1.3 __________ 21st June/Oops! I seem to be taking too many breaks here. All I've done today is to add introductions and stats to the characters, and moved the ver. lines apart for easier reading (It's not like I have limited space... 0.1.4 or do I... Anyway, sorry for the laziness. I promise to continue the challenges section soon. By the way, have you found any spelling errors If you spot many, tell me. I'll fix them in the last update. __________ 22nd June/Just a tiny update. I've given two other websites permission to host the FAQ/Walktrhough, so I had to update. Other than that, nothing ver. new. 0.1.5 __________ 27th June/Sorry for being so slow... But slow is better than nothing! I've almost finished the Striker Challenges section, only missing Diddy ver. and Yoshi's challenges, because - honestly - those two are 0.1.6 IMPOSSIBLE! They're the only thing in the entire Single Player game that I simply cannot finish. But - for your sake - I will continue trying! Oh, and I added a new section; General Tactics. It's empty right now, but it's gonna contain general tactics such as jumping the goalie, cancelling a shot with a pass, etc. __________ 28th June/Wow, I'm proud of myself! Two updates in two days! This time I got a good bunch of the General Tactics [gent] section finished. But I only ver. wrote down what I could remember on the top of my head... I'll 0.1.7 probably organise it better later, and snoop around on the GameFAQs forums to see if I can find anything I missed. If you know something, don't hestitate to e-mail me [cont]! Oh, and I added a ginormous spoiler-disclaimer at the top. You know, just in case. If you haven't read it, do it now. Seriously. __________ 29th June/Users needtogetalife and uzamaki_henry have given me some strategies on how to beat Yoshi's Striker Challenge. Thanks a lot! They've been ver. added to the section, and no I don't need any more of those... 0.1.8 *hint* Diddy's still has no strategy though *hint*. __________ 29th June/Being done with what I can think of for the General Tactics section, and not being able to finish Diddy's challenge, I went over to ver. something different - the Nintendo Wi-Fi Connection section, which I 0.1.9 just now noticed that I had barely started on. So now it's finished! Oh, and I added a little tip that I got from an unkown person (The tip being that playmakers can pass during jumps). _________ 1st July/Cheat Code Central (cheatcc.com) now has my permission to host this FAQ. Yes, I know I said that no more sites could host this, but I had ver. given this site permission before I said that - I just forgot about 0.1.10 it, that's all. Other than that, no updates yet. Maybe later. _________ 1st July/Wow! I hadn't noticed, but my FAQ is finished soon! Woohoo! I've written both the Cheats section and the Other Modes section, so I've ver. only got some tiny things left. In fact, all I have to do now is to 0.1.11 finish the Road to the Striker Cup section, clear Yoshi and Diddy's challenges so that I can add the info I need to get from them, and do some final polishing. __________ 15th July/Wow, I had almost forgotten. Or, well, I hadn't really, but I just... couldn't get my lazy arse over to the Wii, put in MSCF and turn it ver. on. Oh well, now I DID IT! I finally completed those three, easy 1.0 steps, played MSCF for an hour or so while occasionally writing some FAQ stuff (here), and looky - the Striker Cup section is DONE! What Small Well, I know, but I can't make a detailed walkthrough when the opposing teams are random. Sorry. Also, I did promise an FAQ-reader a team-combination section. I thought about it, then came to the conclusion that any, and I mean ANY team is good if you know what you're doing with the characters you're using. Even a team of Peach and three Boos can destroy a team full of Hammer-spammers 10-0 - it's a matter of practice. So, I apologise for leaving out your promised section, but I do find it pointless. One last thing: Noticed that this is version 1.0 IT IS COMPLETE!! Woo. Woo, I say. That's nice. I'm gonna leave my e-mail address here until early September this year - after that, I will make a FINAL version, removing my e-mail address, not taking suggestions or questions anymore. Any other info you'll have to find elsewhere after that happens, so make sure to bombard me with any questions, suggestions and tips NOW. __________ 15th July/Back already! I just added some handy big chunks-o'-lines to seperate four parts of the FAQ/Walkthrough from eachother. Don't ask why, ver. because I really have no idea. I'm also back to report that due to 1.1 sleepiness, the Striker Cup update will need some more work later on. ___________ 9th August/Oh, the FAQ. Right. Honestly, I'd forgotten. I'm sorry. But I've received numerous e-mails about Diddy's challenge (and the fact that ver. "instant shots/passes" as I called them are actually called one 1.2 timers and touch passes, respectively. I'm not sure if it's right, but it sound much better than my versions), so I've done the rest of the FAQ today. I planned on doing a spelling check, but seeing as there is a TON of text here (When I take a look at it, I can see that I've overdone it with the History-section), you'll just have to do with a couple of errors. So, I guess this is the very last update! Feel free to e-mail me about anything that has to do with this FAQ; But remember, if you want to give me a tip that I can add here, do it before I decide to wrap it up for good! ____________ 10th August/I just remembered that I've forgot about MegaStrikes. Wow. All I had written about them was a quick mention in the Game Controls ver. section (Below), so I added them to the top of the General Tactics 1.3 [gent] section. Hey, did you know that the meter size varies Not a lot of people know that, appearantly! Oh, and I added a Game Info [ginf] section. Why Well...For fun ...So, don't expect more updates now. Yes, I've said it before. And I'm saying it again. _______________ 23rd September/This is the final update. I mean, completely final. Just posting this to tell you that I have now decided to never update this ver. again; I'm just gonna let it live its own life of the web. Err, Final that sounded way too weird, I know. But anyway, I decided that I still will answer any questions from you. GOOD-BYE! - Fredk. _______________________________________________________________________________ [cont] G A M E C O N T R O L S Attacking Wii Remote - No use Control Stick - Move D-Pad - Deke (Defensive move) A - Pass (Automatically switches to the character you pass to) B - Shoot, hold to charge 1 - Pause Nunchuck - Shake to switch items C - Use items Z - Chip the ball ahead, Hold Z + A: Lob pass, hold Z + B: Lob shot Defending Wii Remote - Shake to do a big hit Control Stick - Move D-Pad - Slide tackle A - Switch player 1 - Pause Nunchuck - Shake to switch items, shake opponents Mega Strike meter C - Use items Goalkeeping Wii Remote - When defending from a Mega Strike, point at the balls with the pointer Control Stick - Move A - Pass (Automatically switches to the character you pass to) (When holding the ball), press while ponting at the balls (during a Mega Strike) to defend B - Shoot (When holding the ball) _______________________________________________________________________________ [gent] G E N E R A L T A C T I C S This section contains some tactics that you should know. At least the easy ones. If you master all of them, you're really good at this game. MegaStrikes MegaStrikes are arguably the most important moves in the game. Each captain can pull off a MegaStrike, simply by holding B until a meter pops up. Press B once to stop the needle in a coloured area to determine the ball number (from four to six, if you somehow miss you get three balls), then as the needle moves back, stop it in the coloured area to determine the ball speed (stop it in the green for moderately quick balls, or in the orange for really quick balls. If you miss, the balls will be slow as snail...balls). NOTE: The different captain classes have their own MegaStrike meters. The balanced captains get a fairly good size for both meters. The offensive and power captains get huge coloured areas for ball numbers (So it's easy to get six), however you'll have a lot of trouble nailing the tiny speed meter. It's vice versa for the defensive and playmaker captains, as they'll have a hard time getting a lot of balls, but the chance of pulling off a superfast MegaStrike is very big. Stopping MegaStrikes As the 3-6 balls travel towards the goal, it's Kritter's job to stop them. All you, as Kritter, have to do, is point at them as they appear on-screen, then press A to destroy them. Sounds easy Well, a perfectly fast MegaStrike is definitely not to be underestimated, because you get under a second to save each ball. Keep practicing! Lob Passing This is very important. It's actually up there in the game controls, but there are so many people who don't seem to get it no matter what. So here's how you do it. Hold Z, and pass (by pressing A). It really is that simple. Intercepting passes Easy peasy! Slide tackle onto the ball as it's on its way to the receiver - job done! Intercepting lob passes This one's a quite advanced technique. Got an opponent who's constantly lobbing the ball Don't worry. See that circle that appears when the ball is lobbed That's obviously where it will land. You'll want to run over there and position yourself in the circle before the opponent gets there. Then, when the ball comes close, press A to pass it - right out of their hans! B works too, if you feel safer just shooting it away. Be warned, though, that if you try to intercept with a pass, you may by mistake switch players instead. It's only a matter of practice, if you've got a willing friend, why don't you try with him or her (That actually goes for all of these tactics) One timers/touch passes According to readers, one timers and touch passes are the correct names. This is when a player shoots or passes the ball on the instant he/she receives it. To do this, you must first pass. It doesn't matter how you pass, low or high. Then, when the ball is on it's way, press A or B (depending on whether you want to pass or shoot) and the receiver will do it as quickly as they can. This really helps for quick scoring and passing. You can do a one timer/touch pass combined with lobbing too - just hold Z when you press A or B as the ball is on its way to the receiver. Slo-mo shots If you manage to charge the ball to white, then doing an "instant shot" as described above, you'll get a dramatic slow-motion effect. If it actually does anything I don't know - but that's how you do it! Fake shot to pass Err... yeah. I'm _that_ good at making up names. What I mean with this is that you can charge the ball by holding B, seemingly to shoot, but then intercept your own move by passing the ball in the middle of the charge. This will quickly get the ball white and is a great way to score. You know, once I actually went through this process of charging, passing and shooting AFTER the time of a match was out - and I scored! _That's_ how quick and effective this is. Of course, people may start to see your pattern after a while... Jumping the goalie This can be performed with the playmakers, Peach, Diddy and Toad. Yes, Boo is a playmaker too, but he does not jump. Toad seems to be the most frequently used jumper, for some reason, even though there seems to be no problems with Peach and Diddy. This move is performed with the characters' deke, in other words by pressing the D-pad. To do it, you have to get close to Kritter. When he tries to attack you, jump over him and shoot (Or, if you have the time and you want to annoy somebody - just run into the goal!). This is a very popular tactic, and it requires practice to do correctly. Alternately, you can jump over him, then in the middle of the jump pass to somebody else who will then shoot while Kritter is too far away, due to him attacking the playmaker that jumped. Teleporting into the goal This one's pretty easy, if you can find the right time! It can be used by the defensive Daisy, Waluigi and Dry Bones. The lenght of their teleporting moves (which are dekes - still performed by pressing the D-pad) depends on the power on the ball - if it's purple, it goes maybe one metre, and if it's white, it goes around... well, I's say 5-6. So, obviously, you should charge the ball before doing this. Once that's done, pass to a defensive character and use your deke. If you're at an ok angle (Straight forward is the best - the more to the sides you move, the higher the risk of missing gets), you'll disappear and come back right in the middle of the goal! Be warned, though, because if you are to close and have very much power on the ball, you may end up in the electric fence above the goal. Easy teleporting trick As if teleporting wasn't easy as pie already, here's a trick which will have Mr. Poor Defense crying. Got Waluigi, Daisy or Dry Bones next to the goal, but with little charge on the ball Do not fear! Stand in front of Kritter (not inside his "box") and start charging the ball as if charging up a shot, but then deke (Make sure to tap the direction on the D-Pad that is towards the goal, because when standing still, your deke will go in the direction that you press)! This is surprisingly quick and almost always works! Great for the 'Bones fans. Boo's goalie trick Boo seems kind of useless with his terrible Skillshot and his deke that needs to recharge. But this deke can be useful. As Boo, you probably can't go through the goalie then get to run into the goal (Boo does teleport, but his teleport is always really short), but if you time it right, you can get through Kritter's body. Then, before he manages you hit you, SHOOT! You better just tap B like a maniac once you've deked, and it may work. Counter-attackinging harmful dekes Harmful dekes, which the offensive characters Wario, Bowser Jr. and Hammer Bros. and power characters Bowser, DK, Petey, Birdo and Monty Mole can do, are no bad thing at all. They're very useful, and are probably the best about those characters. But some people abuse this by constantly going back and forth, knocking people away, then finish it off with some nasty move (this is usually seen with Hammer Bros., who can even stun opponents, and finish it all off with a Skillshot), and it's simply not fun if your opponent only does this to win. But then again, what's more fun than beating somebody who is constantly repeating this over and over Nothing, I tell you, maybe except a barrel of monkeys. Anyway, countering this is really really simple. When a "spammer", as they say, is happily deking around, get a hard-hitting character (Power, defensive or even balanced characters are ideal!) over there and just stand around. Remember to dodge whenever the character gets close. Now, you have to opinions: Just run around nearby and wait until he gives up and tries something else, or hit him just as he lands, but before he gets to do it again. It's really effective and doesn't actually require much effort. Cowardly keeper-trick If you're a coward, this tactic is great! When you've got the ball, run over to Kritter, and just stand around, as close to his body as possible. Somebody will naturally come and try to take the ball back. However - Kritter is right there and will knock them out and take the ball if they even try. Then pass the ball to another player and repeat the process until the opposition finds a way to lure you. At least it will buy you some time - most likely lots of it! UPDATED: Also, having a offensive or power character stand there means even better chances at winning time; with their offensive dekes, they can literally stand there for the rest of the match! _______________________________________________________________________________ P a r t 2 C O N T E N T S O F T H E G A M E _______________________________________________________________________________ Here I will explain to you what the game contains; detailed descriptions of the game's characters, as well as some quicker descriptions of the stadia, the items and the cheats. _______________________________________________________________________________ [char] C H A R A C T E R S When putting together a team, you have to choose one captain, three sidekicks and you'll have to have a Kritter as a goalie. You will also have to choose the position for your sidekicks. _______________ C L A S S E S / The characters all have different classes, but all characters that belong to the same class have the same stats. Here they are. NOTE: Different classes have different MegaStrike meters. The stronger have an easy time getting a big number of balls, but, oddly, they have problems making the shots fast. For the faster characters, it's vice versa. Balanced These characters are decent at everything, and are a good choice no matter what. Their dekes are only small jumps, though. You can actually create a great team with only balanced characters! Characters: Mario, Luigi, Yoshi, Koopa, Shy Guy Playmaker These characters can run fast, and their passing is incredible. Their defense and shooting is terrible, though, so you won't do well with only playmakers on your team. They're mosly useful for quickly getting the ball white and delivering it to a stronger player. Their dekes can be used to score a goal, by jumping over (or teleporting in Boo's case) over the goalie. Playmakers can also pass in the middle of a jump. Characters: Peach, Diddy Kong, Toad, Boo Power For these characters, strength is everything. If you're looking for a character that can send your opponents flying in one hit and deliver incredibly strong hits, choose one of these. They are slow and bad at passing, though, so having a team with only power characters is not a wise choice. Their dekes are protective moves that will harm all who touch them. You should have at least one of these or an offensive character on your team. Characters: DK, Bowser, Petey, Birdo, Monty Mole Defensive I recommend that you have at least one defensive on your team at all times. There are few of them, but they are insanely quick and can deliver huge hits. Their shooting and passing isn't good at all, though, so they're mostly good for, well, defending. Their dekes are teleporting moves - if you get the ball white, you can teleport straight into the goal! Characters: Waluigi, Daisy, Dry Bones Offensive These players are a mix of playmaker and power, making them a great choice. Their skills are all about the ball - passing and shooting. Like the power characters, their dekes involve harming others. These guys also jump when they do it, though they can't jump over the goalies like the playmakers can. I recommend at least one of these, or a power character, on your team! Characters: Wario, Bowser Jr., Hammer Bro. ________________ C A P T A I N S/ The only characters that can use the Mega Strike. The colour of your sidekicks depends on which captain you choose. Mario Hmm, does he even need an introduction He's Super Mario, what more can I say! Type: Balanced Speed 6 Shooting 6 Passing 6 Defence 6 Super Ability: Super Mario! - Grows to an enormous size and can crush anybody. Deke: Normal Tactics: Super Mario! is an excellent tool for a Mega Strike chance, if you manage to hit everybody. Counter-tactics: If Mario uses his Super Ability, slide tackling the ball is the only way to stop him. Also, when he does a Mega Strike, he shrinks - that's your chance to knock him out! Comments: Mario is one of the most used characters on Wi-Fi. And, well, he's ok, you can always trust Mario if you want to get something done in the game. Peach Peach is of course back, and tougher than she seems (and acts like). Type: Playmaker Speed 10 Shooting 3 Passing 10 Defence 3 Super Ability: Freeze Frame! - All characters surrounding Peach get frozen for some seconds. Deke: Jump Tactics: Jumping over the goalie is a good tactic. Also, the Freeze Frame! may give you a chance for a Mega Strike. Counter-tactics: If Peach has the Freeze Frame! in her inventory when she has the ball, switch to a fast character and stay away from her. When she uses it, run up to Peach and hit her. Comments: Her Freeze Frame needs to be activated when lots of players are around and no opponent is close enough to get Peach for some seconds, or else it's useless. Also, when you use Freeze Frame!, immediately start a Mega Strike - Peach's normal shots are useless. DK What would a Mario sports game be without this big, strong dude Better known as Donkey Kong, DK is one of the three most powerful captains. Type: Power Speed 3 Shooting 10 Passing 3 Defence 10 Super Ability: Thunder Wham! - Jumps up and slams the ground to knock away anybody nearby. Deke: Pounds his chest, knocking away players who touch him. Tactics: If you get lucky with Thunder Wham!, you may get a Mega Strike chance. Counter-tactics: See Peach's. Comments: He's also very common on Wi-Fi, and he's ok to use. If you find the right spot and time for Thunder Wham!, it could work well. He's an ok choice. Waluigi Waluigi's gone from offensive to defensive. And yes, he's still got the crotch move. In case you were wondering. Type: Defensive Speed 10 Shooting 3 Passing 3 Defence 10 Super Ability: Wall-Luigi! - Creates a wall wherever he goes, which can be used to trap others or defend himself. Deke: Teleport Tactics: You can teleport into the goal using the deke. Using his Wall-Luigi!, you can close yourself up in a corner and perform a Mega Strike while your opponents watch helplessly. Counter-tactics: If he gets a Wall-Luigi! (it's not even rare at all), keep a good eye out for Waluigi. If he tries to close himself up in a corner, try your best to chase him into it and hit him at all costs. Comments: His Wall-Luigi! is so incredibly powerful if you use it right. Waluigi is one of the best characters due to that. However, even though he's defensive, he's always in the front, where he shouldn't be. Luigi Luigi's always so similar to Mario - look, I just lazily copied Mario's profile here. Type: Balanced Speed 6 Shooting 6 Passing 6 Defence 6 Super Ability: Super Luigi! - Grows to an enormous size and can crush anybody. Deke: Normal Tactics: Super Luigi! is an excellent tool for a Mega Strike chance, if you manage to hit everybody. Counter-tactics: If Luigi uses his Super Ability, slide tackling the ball is the only way to stop him. Also, when he does a Mega Strike, he shrinks - that's your chance to knock him out! Comments: He's the exact same as Mario, but for some reason not as popular on Wi-Fi. Wario The funny guy. He's been a lot into farting lately too, it seems. Type: Offensive Speed 3 Shooting 10 Passing 10 Defence 3 Super Ability: Gas Mask! - Wario farts, messing up the controls of anybody caught in the green gas. He has a lot of "fart power", and you can save some for whenever you want. Deke: Ground pounds Tactics: If you manage to mess up everybody's controls, do a Mega Strike while they're struggling. Counter-tactics: You can actually control perfectly when you've been hit by the fart - the controls are only reversed. Comments: A surprise attack with the Gas Mask! can send foes running off in the completely wrong direction for a while, so when it comes to doing Mega Strikes, Wario is pretty good. Bowser The only newcomer captain who's unlocked from the start. Hmm, Bowser likes to change his size from game to game, doesn't he Type: Power Speed 3 Shooting 10 Passing 3 Defence 10 Super Ability: Fire Storm! - Breathes fire. Similair to Gas Mask!, Bowser has a meter. It's a bit better, though, because when hit by the fire, players will run around in panic. It also affects the keeper. It's kind of harder to control, though. Deke: Hides in his shell for a short time, damaging anybody who touches it. Tactics: If you can't get the hang of burning other players, go for |
