Metroid: Other M Walkthrough :
This walkthrough for Metroid: Other M [WII] has been posted at 20 Jan 2010 by keeyun and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up keeyun and share this with your freinds. And most important we have 3 other walkthroughs for Metroid: Other M, read them all!
|
keeyun |
Walkthrough - FAQ/Walkthrough-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SPLIT INFINITY PRESENTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Don't forget to click on 'RECOMMEND' button at the top of this guide! My YouTube channel: www.youtube.com/user/SplitPlaythru Come! Subscribe to my videos for better games' experience! ------------------------------------------------------------------------------- Name of game: Metroid Other M / [NTSC-U/C] Type of guide: Complete Walkthrough / FAQ Platform: Wii Version: Samus, released on 5th September 2010 Authors: Damir Kolar (Split Infinity) Copyrighted to: (c) Damir Kolar (Split Infinity) - All rights reserved Made in: MS Word, Courier New, Font Size 10, Chrs/Line 79 Best viewed: MS Word, Courier New, Font Size 10, Chrs/Line 79 ------------------------------------------------------------------------------- If you like this guide, be sure to drop me an e-mail and tell me about it. The only thing this guide cannot do is play the game for you. On SplitPlaythru's youtube channel you can find the entire video walkthru! =============================================================================== =============================================================================== 01.) LATEST UPDATES - G0100 =============================================================================== =============================================================================== - Version Samus (5th September 2010) # Features complete walkthrough from start to end, coverage of all 100% items, and covers post-credits exploration part as well. =============================================================================== =============================================================================== 02.) LEGAL INFORMATION - G0200 =============================================================================== =============================================================================== This document is copyrighted to me, Damir Kolar (Split Infinity). It is intended for *PRIVATE* use only. It cannot be used in ANY form of printed or electronic media involved in a commercial business, in part or in whole, in any way, shape, or form. It cannot be given away freely, as bonus or prize, it can't be given away with the game and so on. It cannot be used for profitable or promotional purposes, regardless of the situation. Breaking any of these rules is in direct violation of copyright law. This document is protected by copyright law and international treaties. Unauthorized reproduction and distribution of this document, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law. Any characters, names, places, or miscellaneous objects are copyright of their respective companies. If you are a webmaster of the site that wishes to post this document, you may do so under one condition - you must e-mail me first for permission. If permission is granted, you cannot change a single character of this document, and you must leave it in txt format. PERMISSION WILL *NOT BE GRANTED* TO FAN BASED WEBSITES. *ONLY* following sites can host this guide: - www.gamefaqs.com - www.neoseeker.com - www.supercheats.com =============================================================================== =============================================================================== TABLE OF CONTENTS =============================================================================== =============================================================================== If you need to find something quickly, press and hold CTRL (Control), then press F button. This will bring up 'Find and Replace' box. In it type the word you're looking for and you should be taken to it immediately. This is much faster than scrolling through entire guide. For your convenience I've inserted special search codes near every section to help you easily hop on to that section by using search code provided. Each search code will appear only twice in whole guide - thus getting stray hits will be impossible. ------------------------------------------------------------------------------- SECTION NUMBER AND NAME | CODE | WHAT IS IT ABOUT? ------------------------------------------------------------------------------- 01.) Latest Updates | G0100 | Read what was added in last update. 02.) Legal Information | G0200 | Copyright protection and legal info. 03.) Introduction | G0300 | A bit about myself and this guide. 04.) Video References | G0400 | Video walkthru. ------------------------------------------------------------------------------- 05.) Walkthrough | G0500 | Guide from start to finish. | WLK01 | Game basics | WLK02 | Main Sector guide, part 1 | WLK03 | Sector 1 guide, part 1 | WLK04 | Sector 3 guide, part 1 | WLK05 | Sector 2 guide, part 1 | WLK06 | Sector 3 guide, part 2 | WLK07 | Sector 1 guide, part 2 | WLK08 | Bioweapon research center guide, part 1 | WLK09 | Sector 1 guide, part 3 | WLK10 | Sector 2 guide, part 2 | WLK11 | Sector Zero guide | WLK12 | Sector 2 guide, part 3 | WLK13 | Sector 1 guide, part 4 | WLK14 | Bioweapon research center guide, part 2 | WLK15 | Main Sector guide, part 2 | WLK16 | Sector 2 guide, part 4 | WLK17 | Sector 1 guide, part 5 | WLK18 | Bioweapon research center guide, part 3 | WLK19 | Sector 3 guide, part 3 | WLK20 | Main Sector guide, part 3 ------------------------------------------------------------------------------- 06.) After credits... | G0600 | Samus has more things to do on BS. 07.) Credits | G0700 | All who contributed... Thank you. 08.) Contact Info | G0800 | Find out how to reach us. ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 03.) INTRODUCTION - G0300 =============================================================================== =============================================================================== Hello! This is my first Metroid project ever, and a debut FAQ for Wii platform. I hope you'll like this guide, as I'll try to make your journey through the game to be the least painful. Here's explanation of some things: - Spoiler issue - I'm the player of the game, just like you (who is reading this guide) are. First time I've played through the game was completely by myself - therefore nothing was spoiled for me. All the story elements that were supposed to surprise me had such effect. Hence why I will not include any spoilers (except names of places and NPCs you must address to continue the storyline). =============================================================================== =============================================================================== 04.) VIDEO REFERENCES - G0400 =============================================================================== =============================================================================== For those who require help in getting thru the game further than what the walkthru covers, here's something you could definitely use. I've made a video playthru of the entire game from start to finish. It's available here: http://www.youtube.com/SplitPlaythru =============================================================================== =============================================================================== 05.) WALKTHROUGH - G0500 =============================================================================== =============================================================================== The official names of enemies were provided by SolidHaseo. CHAPTER 01 ========================================================= CHAPTER 01 WLK01 GAME BASICS CHAPTER 01 ========================================================= CHAPTER 01 Enjoy the introduction scene. After Samus dons Power Suit, it's time to get accustomed to controls. Hold Wii remote sideways - your left thumb will be controlling Dpad and A button, while your right tumb will be controlling buttons 1 and 2. Dpad is used to move Samus around. A is used for Morph Ball mode. B is used for looking around when in 1st person view mode. 1 is used for shooting Power Beam. 2 is used for jumping. CHARGE BEAM - Press and hold 1 until fully charged and then release to shoot a charged beam at the glowing ball. Repeat the exercise on two glowing balls. MORPH BALL - With the Wii remote held sideways, press A. This will cause Samus to morph into a ball. NORMAL BOMB - Press 1 while in Morph Ball mode to release a bomb. You can lay up to three bombs at once (or five at once if you morph ball at the moment when Samus' beam is fully charged). DEACTIVATE MORPH BALL - Press A while in Morph Ball mode to return to normal, standing position. Now you need to get inside the glowing square in the room. Doing so will cause you to fall into a pit. KICK CLIMB - Press and hold Dpad toward a wall and press 2 with good timing to consecutively kick your way up. Make sure not to change direction with Dpad. ATTACK - Press 1 to fire your beam at crab-like enemies. Keep killing them to move onto next part of the training. SENSEMOVE - At the right moment, press Dpad just before being hit. Use Sensemove while pressing 1 to quickly reach full charge. Dodge Zebesian's beam a couple of times and you're done. CONCENTRATION - Hold Wii remote vertically and press and hold A to replenish your missiles. You start the game with 10 missiles. SEARCH VIEW - Point Wii remote at the screen and press and hold B to look around. Zebesian is found on the ceiling in far right corner. When you do so... LOCK ON - Press and hold B and point at your target to lock on. NORMAL MISSILE - Press A and release immediately while locked on. Zebesian will fall down from ceiling and engage in combat. Use the basics you've learned and shoot the baddie with couple of charged beams. Once sufficiently weakened, jump on its head. Once the enemy is grounded, you can perform... LETHAL STRIKE - Press Dpad toward a downed enemy while pressing 1. Once fully charged, you'll launch a strong attack. Whoa... POWER BOMB - Press A to change into morph ball, then press and hold 1 and release when fully charged. PRO-TIP - It is possible to sensemove while in 1PV. As you're about to get hit, shake Wiimote and Samus will jump out of harms way. CHAPTER 02 ========================================================= CHAPTER 02 WLK02 MAIN SECTOR GUIDE, PART 1 CHAPTER 02 ========================================================= CHAPTER 02 W(est) means go left. E(ast) means go right. N(orth) means go into background. S(outh) means go into foreground (that is, move Samus towards the screen) Okie dokie, we're at the Bottle Ship, which I'll call BS for short. When the scenes are finished, you can't move. Wut? I call that PIXEL HUNT. Point Wii remote at the screen and search around for something interesting in order to proceed. The point of interest is on the ship in front of you - look for the emblem on its nose. To examine stuff while in this mode, press and hold B on things of interest. Afterwards go E into next area (man, I really hate it that areas don't have names like they did in Prime series), or go W to return to your ship if you want to save the game. Screen will shake momentarily, then go N. It appears you're not alone on BS, there's six other people who appear to have business here. PIXEL HUNT - Point Wii remote at the door, hold B to lock on, and press A to shoot a missile to open the path ahead. For some incredibly stupid reason, Samus decides she wants to tag along with Adam's orders and decides not to use any of cool upgrades she collected on Zebes. They must be authorized first. Go N into next area, then E into next area. Some annoying Reo (enemy resembling a fly) will ambush you on the bridge and make Samus drop down from the ledge, where Reo's buddies are having a party. Make a mincemeat out of them with your trusty Power Beam. After you dissipate all enemies, your minimap will beep a couple of times and a blue dot will appear inside it. This means that the room you're in contains some kind of power-up - those are: 70x Missile Tank 16x Energy Part (4 energy parts award one Energy Tank) 6x Accel Charge 5x Energy Tank 3x E-Recovery Tank Once uncovered in this way, the item you have not yet collected will remain marked on your map (which you can open with +). You cannot collect this particular item yet, cos you need to get Normal Bombs auth'd. Blue dot will also appear on the map if you scan the area and happen to lock on collectable item. K, so how do we get out of here? Look towards the right for a grating with some type of switch on it. Go to 1PV and shoot the switch repeatedly until it charges or deliver a charge beam into it to get the grating up a bit. Go morph ball, roll under the grating and jump up. Continue going up, getting rid of two Geemers (foe resembling a spiked crab) and several Reos, until you reach the door leading E into next room. This is a dark corridor, so be careful as you advance as there are Skrees plastered on ceiling that will get a drop on you when you get close. When you get past them, turn N into next area. Three Reos will emerge from W door and attack you, so promptly delete them, then take the door they attacked from. Hm, a loo, but nothing of interest here, so return to previous room. Go up the stairs, and examine the terminal to open N door. In order to operate the terminals, all you need to do is stand close to them. In next room go N and step into broken elevator shaft. Kick climb your way up and go N to next room. Doors will lock behind you - defeat four Geemers and go N to next room. Advance N across the bridge, kicking off four Geemers, then take W exit to next room. A large elevator area, with six Geemers presiding here. Get rid of them and then work your way up the ledges to top of the room. At the top take N exit. You have found game's first NAVIGATION BOOTH - NAV-B 01. These allow you to replenish your health, restore missile ammo (like you need to) and open path forward. Just stand on the platform and your game will be saved. Exit N into long corridor, and keep going until a scene kicks in. BOSS BATTLE - BRUG MASS Listen for boss emitting a sound that resembles beeping, as this telegraphs boss using tentacle smash up to four times in your general direction (sometimes it'll go after you allies). Use sensemove to avoid being hit (you can just tap directions on Dpad). Its weak point is obviously the eye, but how can you hit it? Once Brug stops the current slapping business, go 1PV and lock on boss' eye with B for a scene. Your allies will now use freeze guns... USE OF NORMAL MISSILES HAS BEEN AUTHORIZED. Aaand you get to shoot missiles at last. Remember, 10 missiles is your starting count - to use a missile, you need to press A while locked on. You can shoot the eye in two ways - either you wait for Brug to bury its tentacles into the ground and start to grovel for few seconds and then missile the eye, or you deliver missile justice between the slight pause boss offers before next slap attack. Either way, once a missile is shot in its eye, Adam will order his team to concentrate fire in single location, while you attack the frozen spot with a missile. Aim at the frozen tentacle and missile it to shatter it for good. Brug will now attack by sweeping the remaining tentacle around it on the floor. Did you get the drill by now? Missile its eye, then wait for other tentacle to get frozen, then missile it. Now Brug will attempt to jump on you, which is still easily avoided by sensemove. Shooting another missile into its eye will allow your allies to freeze it again, letting you get a third shot in. Now a big beetle will jump out of the remains and start scurrying around. Missile its ass too and boss is defeated. USE OF NORMAL BOMBS HAS BEEN AUTHORIZED. You need to go to System Management room in order to restore power to the area. A yellow diamond shape will now appear on your map, marking your next destination. Okies, looks like we need to exit S. As you go down the corridor, five Geemers will attack, so promptly dismiss them. One of them jumped out of a vent, so go to that spot and morph ball into the vent. Roll S, use normal bomb at broken grating and then collect MISSILE TANK (01/70) to increase your missile ammo by 1 unit. Go S to navigation booth and save your progress if you want. There's a lot of NAV-Bs scattered thru BS, so don't worry about not being able to save often. BTW, when your minimap in upper right has red flashing strips at the edges, it means there are still some enemies left in the area. Go S again into large elevator area and jump to the bottom - smash Geemers if you want, and exit E. Cross the bridge (kill Geemers) and exit S. Along with four Geemers there are two Skrees spacing around, so erase them all. Now the door you need to take is locked, so we need a detour... along the left side of the corridor is a broken down pipe, so morph ball into it and roll up. Seems you can't go on? Use normal bomb to blast the grating, grab ENERGY TANK (1/5) and blast another grating away. SYSTEM MANAGEMENT ROOM Drop down and examine the terminal, which fails to power up. Instead you're attacked by a swarm of Reos, and they keep coming from two hives at the walls. Eventually they stop spawning for a while, so this is your cue to go 1PV and shoot three missiles at each hive to destroy it. Once they're history, examine the terminal again and power is restored (this will cause some of earlier areas to get populated by baddies). Take W exit, and go two rooms S. Don't take the stairs down, instead go along left wall and look for a vent blowing out air. Missile it, and morph ball thru the tunnel until you're back at the first area of BS. Collect MISSILE TANK (02/70) on the catwalk and check the terminal at far end to unlock E door. Go E twice to end up in a room where you met Adam and his team. While at top of stairs, enter 1PV and look S to spot two ledges. Get up there and use a bomb to open the grating, then morph ball thru the tunnel to grab MISSILE TANK (03/70). Return thru the tunnel, and go N, then E. Jump off the bridge and scan the floor for a tile that can be bombed. Morph ball into the hall, roll N and collect MISSILE TANK (04/70), then avoid four Geemers with some bombs. Make way to destination marker... when you get to the room with retractable bridge, Samus will fall down and have a party with three Side Hoppers (purple- grayish and green biped). Avoid their stomps and attempt to jump on their heads to perform OVERBLAST (jump on enemy to climb on it and press 1 when fully charged). Killing all three, go S and use kick climb to bounce up to MISSILE TANK (05/70). Jump down and go N, then kick climb up the shaft... Damn, an obstacle! Use 1PV and lock on to the plating in the ceiling, then missile it. Now you can jump out and use the terminal to extend the bridge. Continue to destination marker... in the big elevator room the elevator itself is now operational. Take it to the top and examine terminal on the right - this will raise the ledges at sides of the room. On left side look for a vent with yellow outline - roll into it to collect MISSILE TANK (06/70). Proceed to NAV-B 01, save your game and go N twice to get a briefing from Adam about you being destined to clear Sector 1. Oh joy... exit E. In corner of the room is a door that needs a Power Bomb to open (POWER BOMB DOOR ALERT). You won't be able to open these until faaar later in the game. Use the elevator to go up... I wanted to kick Adam's ass by taking W door, though poor fool locked himself in... exit N. Proceed down the corridor and check third vent on the ceiling to find a Reo hive - missile it three times and then kick jump up the shaft to find an item box with MISSILE TANK (07/10). Exit N. Begind the elevator are two vents - morph ball into left one, bomb the grating and then bomb item box for MISSILE TANK (08/10). Board the elevator to go down, and snipe with little eye an item as you go... Before leaving the room, go to right side of the room to get necessary footing for climbing up using the ledges. Watch out for Bulls (foe that looks like a little meteor) as you go and blow them up with beam shots. At the top of the ledges you can nab ENERGY PART (01/16). Exit N. Kill three Bulls and then five Side Hoppers (latter can also be disposed by charged beams, though Overblasts kill them the quickest). POWER BOMB DOOR ALERT, then exit N. MAIN ELEVATOR Weeee, roll into Sector 1 elevator. CHAPTER 03 ========================================================= CHAPTER 03 WLK03 SECTOR ONE GUIDE, PART 1 CHAPTER 03 ========================================================= CHAPTER 03 Exit E to NAV-B 02, save your game and exit E. SECTOR 1 / BIOSPHERE Exit N to a huge plant-covered room. In the distance you'll see two Reo hives and Gripper (basically a flytrap) in front of each hive. Gripper will keep eating Reos being spawned, so take your sweet time and missile the hives from the distance, then clean up any remaining Reos and make sure to dismantle Grippers as well. N exit is blocked by some vines - make the exit appear by using a missile on the vines, then exit N twice. Two Ghalmanians (a foe that resembles a chameleon) will attack you. Press direction on Dpad to avoid initial attack. If Ghalmanian turns invisible, it'll be spitting out some goo that travels in an arc, and when visible, it'll attempt to grab you with its tail, or it'll appear behing you and try to impale you with the tongue. It can also try to ram you. When Ghalmanian is invisible, you'll need to lock on to it and missile it to force it to appear. As Ghalmanian is losing health, you'll see a brief image of it whenever it goes invisible allowing you to gauge its approximate location. As Ghalmanian is just about ready to go, you can perform a LETHAL STRIKE (hold Dpad towards the downed enemy while holding 1, and when fully charged, let go of 1 to deliver a finishing strike). GRAPPLE BEAM HOOK ALERT - when the glass gets shattered, you may see a red light. That denotes a Grapple Beam hook being present, though it's gonna be a while before you can use it. I'm just pointing it out for future reference. Exit N when both Ghalmanians are gone. Missile the fly hive at N end of the corridor, then advance a bit, destroy Reos that appeared behind you and missile another hive to clear the corridor. Exit N. Hm, a giant beanstalk? Approach it and dismantle Geemers on lower level (this includes crossing the small catwalk towards N exit), then climb the path around beanstalk... careful though as there are several Grippers poised along the way. Keep pressing Dpad towards a possible Gripper and you'll sensemove as one attempts to grab you. At the top take the catwalk, cleaning up Geemers, Reos and another damn hive. Shoot the door with missile to remove the vines, then exit N (but in relation to + map you actually exit W). Note: Damn, the game takes a turn for the worse with directions. Ah, Samus it... I'll just be using directions as they come up when you look at gameplay screen. Save at NAV-B 03, exit N. Proceed thru the corridor when suddenly Wavers (foe that resembles a clam) come to life and start flying around, trying to divebomb you. Smack them away with beam shots, and exit N. Uproot two Grippers ahead and then slide down the slope. Try to augment your descent past spiked vines and jump over the third. SUPER MISSILE LOCK ALERT n the ceiling of the slope. At the bottom eradicate all Geemers and Wavers as you go N... AAAAARGH... A new enemy will attack Samus - this is Griptian (it resembles an armadillo). It has a couple of attacks - rolling into you, lunging at you, striking at you from the ground, punching you, or jumping onto you. It is most vulnerable when it lunges at you, as it goes thru several moments of weakness with its claws being stuck, and at this time you can deliver lethal strike. After you smash first one, two more emerge for you to deal with. N door is locked, you can't go S, so exit E. SUPER MISSILE LOCK ALERT - Super Missile blast door bars your progress E, so let's look for another way. There's some shattered glass thru which you can fit as morph ball - smack Wavers away only for nothing to be found. But there's an item in ceiling's vent... Roll back out in the corridor and look near top of the screen for entries into vents - the right one is open, so jump up in order for Samus to grab on, then press jump button again to have Samus morph ball into the vent. Collect MISSILE TANK (09/70) and keep rolling until you fall down on other side of Super Missile door. Exit N into what appears to be an observation room. Nothing of interest here yet, so exit S, then go downstairs and exit E. Take the far N door. BREEDING ROOM Walk thru it for a scene, then exit S. The door locks behind you, exit W, go upstairs and exit N into observation room. Something's changed here - a Geemer test subject has appeared in center of the room in some tube. Missile it for a way out of here. Enter morph ball and jump into the hole where the tube used to be. Hold down to roll out of the vents, and exit W. Here N door is still locked, so attempt to go S... PIXEL HUNT - Point Wii remote at the screen and tilt your view a bit left. Look near the ground and watch for the moving leaves of a plant in front of what appears to be a big red fruit. Haha, you think that thing is cute? Adam will now unlock N door, which you promptly take. Aw, heck, why lock the door behind me then? Go thru the forest, swatting Reos and smashing two hives for ITEM BEEP. No way out? As you backtrack, you'll see small creatures with red light falling out of a hole. Morph ball into it and you'll end up on a ledge with semi-visible terminal. Examine it and the layout of the area will change, revealing N exit. Um, the item? Backtrack even more and you'll find a couple of stone steps - jump up them to nab MISSILE TANK (10/70). Exit N into a corridor full of Geemers that keep coming after their brethren are slain. Above N exit is a charge switch - pump it full of beam shots or use single charged beam to activate it. The room will fill with some gas, incapacitating your foes and unlocking N exit. Now you're in an area with a waterfall. Behind the waterfall is Reo hive to destroy, then snipe some Reos in the distance. Enter the waterfall and roll into the hole you'll find here. While in morph ball, you can use 2 to jump. Near the exit you'll be blocked by a rock, so bomb it. Now walk around the room, past the sleeping beauty, and on other side operate the terminal. Sleeping beauty will wake up, and three Side Hoppers will appear close to you. Overblast them, then take care of Dragotex (dinosaur-like foe). Three missiles should do it in. Changing the room's layout revealed an elevator shaft in NE corner, so kick jump up the shaft. Exit N, clear nine Geemers from the corridor and roll into open vent along left side for MISSILE TANK (11/70). Exit N, smosh about twelve Wavers and slide down the slope, jumping over spiked vines when necessary. Exit N into much needed NAV-B 04. Aim at the crack in W wall and missile it, then morph ball thru it. Walk thru long corridor, ignoring two Groganch freaks outside (they can be killed later in the game, but serve no significant purpose I could find), and exit N. Take W door into ladies room, and examine one of the stalls for ACCEL CHARGE (1/6), exit E into previous room and exit N. Kill three Bulls in the corridor and exit N, kill five Geemers and take E door into elevator shaft. As you're jumping up the ledges, clean away prowling Geemers. Also take note of two ledges you can stand on at right side of the shaft. Go as far high up as you can on left side of the shaft. Now get ready... Once you can't go any higher, enter 1PV and missile the sparking junk holding the elevator in place. Elevator will lower a bit, but be stopped by another junk piece, and a Ghalmanian will appear all the way down below. Quickly descend to the higher of two ledges on the right, enter 1PV and missile the junk piece that stopped the elevator. Elevator now falls, squishing the Ghalmanian. Work your way up and jump left to get out of elevator shaft. Snipe away five Geemers. Hm... get back to elevator shaft and go 1PV. Near the top ledge you'll see a tunnel - morph ball into it to get MISSILE TANK (12/70). Finally, exit N. SUPER MISSILE LOCK ALERT. Blast. But wait, something else is here. There are little openings in all corners of the room. Morph balling into any opening on right side leads to item box with MISSILE TANK (13/70). Exit N into what appears to be a control room for that waterfall scenery down below. At NE corner of control room is a vent that can be missiled to produce an exit. Roll into it, fall down, and keep rolling right. Bomb the three blocks, then careful... bomb two blocks and immediately deploy more bombs to disintegrate a Geemer. Keep moving right and look for another block in the wall that can be bombed. Roll thru the opening to end up in waterfall area at some ledges. You cannot claim the item in the corner yet, cos you need Grapple Beam auth'd (GRAPPLE BEAM HOOK ALERT). Roll back into the hole, and continue right. As you go down the second slope, slow down! Jump over the hole ahead to collect MISSILE TANK (14/70), then score the hole in one. SCRAP BLOCK Roll right into room full of Wavers, and shoot them all. You can also destroy all strange rocks by messaging them with a missile. In upper left corner near the floor is a tunnel which leads to a bombable grating, awarding you with MISSILE TANK (15/70). Roll back out, go upstairs and exit N. Go thru the tunnel, shoot the vines with missiles, roll thru the hole. Now avoid the deeper parts of the ground or a Gripper will eat you up. As you steer past second pit, Sandfang (foe that resembles a worm) will break thru N wall and come screeching in your direction. Mash Dpad to avoid getting damaged. Ahead is Gripper roomful... meh. Altogether there are six killable Grippers, three of them are already moving, and other three spring to life as you get closer (sensemove to avoid being eaten). Finally missile the vines to the E and get a move on for a dead end? Missile a part of the ceiling to collapse it, then missile a rock blocking access to a pipe you can roll thru towards E. SUBTERRANEAN CONTROL ROOM Dispose of two Ghalmanians, then exit E into NAV-B 05, save your game and exit E. You'll have to fight three FG-1000s. The metal menaces can only be damaged when they try to shoot you with diffusion beam. First you need to deal with two FG-1000s. They'll attempt to ram you a couple of times before switching to shooting mode. Deliver charged beams up their rears or missile them for instakill. When one droid goes kaputt, another one appears. Smash all three and last one will drop DIFFUSION BEAM upgrade. Once collected, N wall will move away, revealing two Reo hives. Destroy Reos with charged beam (now a cinch since shots scatter after hitting initial target) and missile both hives to kingdom come. Examine the terminal to unlock N door in NAV-B 04. Exit W into NAV-B 05, save your game and exit W. Duo of Sandfangs will make five holes, three in the ceiling and two on N wall. When a Sandfang appears in any of the holes, it'll charge up an electric ball and send it towards you after couple of seconds. If you can missile it during the time Sandfang is charging the shot, it will fall out of the hole. If that happens, Sandfang will try lunging at you and attempt to devour you. Deliver a charged shot to it to make it rise up, exposing its belly which is a weak point. Before it crashes back down, shoot another charged shot at its exposed belly, and finish it off with lethal strike once weakened. When first Sandfang becomes bait, remaining Sandfang will make two more holes on S wall, making it harder for you to locate it. It may also need two missile shots to get it to fall out. When killed, exit W into morph ball tunnel. Bomb slot is now active, so fall into it, deploy a bomb and get shot away. You'll end up in the waterfall room, with a Dragotex charging at you. Avoid it, and take it away with three missiles. Make your way to NAV-B 04, save your game and take N exit. Assassinate all Geemers and Wavers (may take a while), then go morph ball and check near left side of the room to find a pipe. Enter it, bomb the debris to clear it away, and morph ball jump into next part of the pipe. When you get out on a balcony overlooking the corridor... SUPER MISSILE LOCK ALERT (look in the far NW corner of the room). Examine the terminal to change the room's layout into forest- like. A single portion of metal wall can be seen on N end of the corridor. If you examine it from close up, you'll also spot a crack in it. Enter morph ball, morph ball jump and deploy a bomb to destroy the crack. Roll into the hole and you'll end up somewhere underground. Carefully advance down the tunnel... missile the weblike barrier, kill two Reos, then Gripper, missile the weblike barrier, kill two Reos, then Gripper, missile the weblike barrier, kill two Reos, and missile final weblike barrier which holds Griptian. Kick its butt, and exit N. BIOLOGICAL EXPERIMENT FLOOR There's nothing of interest at the bottom, so start climbing the circular path. You'll encounter Frondanas and Poison Grippers here. Frondana is plant on wall or ceiling that tries to shoot you with energy ball, or attempts to grab you with a vine. And Poison Gripper is a smaller version of Gripper, except that it can move and it can't eat you up the same way Gripper can. Frondanas can only be damaged when open, so take note of that. Squish first Frondana, then continue onward, sniping Poison Grippers outta the way. Missile second and third Frondana, then drop on a ledge below your current one to get MISSILE TANK (16/70). Continue the climb (wave sayonara to fourth Frondana) and at the top jump into the hole and get ready. PIXEL HUNT - Point Wii remote at the screen and look to the right. Examine the larvas crawling around... BOSS BATTLE - KING KIHUNTER A crapload of Kihunters will attack you. Use sensemove in combo with charged shots to take them out. Watch out for those without wings - if one grabs hold of you, it'll self-destruct for huge damage. Once enough Kihunter have been slain, some flowers at the ceiling will open and start shooting you with energy balls. Avoid the barrage and once they stop for a while, missile as many as you can. When you destroy two flowers (or you dawdle around for too long), another bee wave will arrive - after killing them, flowers open up again, but this time with no breather between shots. When only one remains, you have to deal with both Kihunter and evading flower's shots. Eventually Kihunter wave will temporarily subside, allowing you to shoot the final flower. The hive at the ceiling will now collapse, revealing King Kihunter along with its subjects. Destroy the followers, then missile the King a couple of times before new ones appear. About six missiles will finish it off. After the scene you're supposed to go to the Exam center. Zeros (basically a larval stage of Kihunter) can be killed by bombs, and they mutate into Kihunters if not killed fast enough. There's also Side Hopper to be killed. Just before the side path meets with main corridor, there's a vent you can roll thru to get to ENERGY PART (02/16). Now exit N into NAV-B 06 and save your game, then exit N. Shoot Reos in the distance and then bomb remaining Zeros. Take a right at the junction and exit N. Jump into the water and work your way E, shooting Skulteras (dried fish, heh) as you go. Missile Frondana and then morph ball into the tunnel it was blocking to collect MISSILE TANK (17/70). Roll back out and continue towards E, shooting more fish. At the end shoot charged beam to the wall switch to activate a lift platform above the water surface (SPEED BOOSTER BARRIER ALERT). As you go back W, stop every so often and look up to find some more Frondanas on the ceiling (there's three in total). When you're fairly close to one, it'll open up and flail its tentacle around, meaning you can missile it. Climb out of the water and hang onto lift platform to carry you back all the way to E exit. This room is divided into two 'ponds', left and right one. Jump into the water of left pond and mutilate all Skultera below surface, then climb back out and shoot two Bulls. Jump across the little islands and shoot charged beam into charge switch on N wall. This will cause the water level to rise, allowing you to jump further E. Get below water in right pond and shoot all the Skulteras, then walk towards SE end to find a hole. Morph ball into it to collect MISSILE TANK (18/70). Get out of the hole and look up - on lower side of one of the islands there's a charge switch, so shoot it with charged beam to lower the water level. Climb out of the water and jump over to E-most island (shoot all Bulls buzzing around). Look up for a charge switch which needs to be shot with charged beam as well. This will now cause water level to alternate between rising and lowering. While still standing on E-most island, wait for water level to rise. When it does so, jump right towards the side of the cliff and then kick jump your way up. Exit N. Now you're in large area with lots of trees, and rain keeps pouring down. Shoot a couple of Poison Grippers that are closing in on your position, then go all the way W as far as you can. Along the left side of the room are two trees - N one has some platforms for you to use, which eventually lead to a pipe you can morph ball into. Roll thru two pipes (careful, second one is littered with two Geemers), then jump across to third pipe, fall down two ledges to fourth pipe, jump up to fifth pipe (three Geemers inside). At the end of plumbing work you'll land on a ledge where a terminal can be examined to change room's layout and wake up another enemy. This is Groganch. The weak spot is orange bulb, which can be either on its belly or its back - in this case it is on its belly. The sicko will be launching two types of purple projectiles. One homes in on your position, and the other is simply shot in an arc. The easiest way to dispose of boss is to go 1PV from fair distance and missile the weak spot. If your missiles run out, just use concentration and you'll be raring to go. If homing purple projectile gets past your missiles too close for comfort, shake Wiimote to perform sensemove. After about four missile hits Groganch will screech and move the weak spot on its back. Missile it some more and it'll revert back to its belly. At this point it is close to defeat, so couple more missile hits will permanently put it on ice. A lift door opens and N exit unlocks as well. Kick wall up the shaft and exit N into NAV-B 07. Save your game and exit N. Kill hatched Kihunters, Zeros and whatever else you find in the room, then drop down the ledge to some crates, and exit N. Look toward the ceiling and missile the crate up there. When it pops, it'll reveal MISSILE TANK (19/70), then walk into elevator shaft and jump up using the ledges on the sides. At the top enter 1PV and shoot charge switch with charged shot to activate bomb slot at the bottom. Roll into it and bomb it to be shot up to higher floor. Exit S. Kill five Kihunters infesting the corridor, exit S. Doors will lock behind you and three Griptians will roll in for the fun. Smash them with overblasts when they lunge at you, leaving them defenseless for a few moments. Exit E afterwards. Kill four Reos, exit N. Shoot two Frondanas as you near them, exit N. Now you're in a huge area (formed as a quarter-circle when looked at + map). You'll need to kill another Groganch. Along left wall of the area is a red line - follow it north to find a platform lift (SPEED BOOSTER BARRIER ALERT). Grab onto it, enter 1PV and shoot Reos coming out of the wall. When it stops, hold right on Dpad and press 2 to grab onto another ledge. Roll into the the pipe (careful of several Geemers residing here), and don't pass up ENERGY TANK (2/5). Roll out of the pipe and operate the terminal to open up N door. Exit N into NAV-B 08. Exit N (POWER BOMB DOOR ALERT), and exit N again. BIOSPHERE TEST AREA Samus auto-moves to the building in distance. EXAM CENTER Exit N into the elevator, then move S. Exit N into NAV-B 09 to save your game, then exit N. At junction go right, and get stumped at locked door... go morph ball and bomb E wall to make a hole. Roll thru the tunnel, and exit N into the room with terminal for the locked door we passed. Check the terminal to unlock the door, exit S, roll thru the tunnel again and exit N. Take N exit twice into a big computer room and a scene pops. While somebody is busy hacking the computer, you need to check out the building. Go upstairs, exit N into NAV-B 10 to save, then follow your nose. Eventually you'll pop into a sort of cryo chamber, and then you'll find a room with five doors. Examine middle door... PIXEL HUNT - Point Wii remote at the screen and search around corpse's chest. Samus returns to the computer room. So we need to search for possible survivor now. Go upstairs into NAV-B 10 and then keep going straight (a new door will be unlocked)... when you end up in a room with five corridors, enter any of them. PIXEL HUNT - Point Wii remote at the screen, aim up and examine any foe. Defeat all Zebesians (three onscreen max, with three coming as reinforcements), then return to computer room. Don't pass up saving in NAV-B 10! When you exit the room, go a bit downstairs for several scenes... Samus is pinned to the ground, and you have to missile the foe's tail before it impales you. Its tail will keep moving faster and alternate positions more often the lower its health. After sustaining nine missile hits you're saved. PIXEL HUNT - Point Wii remote at the screen, and turn right. In front of the vehicle there's some green puddle on the ground. Examine it. All right! Finally we can move to another sector... To the left of entrance to exam center is another door. Take it and jump down the elevator shaft. CHAPTER 04 ========================================================= CHAPTER 04 WLK04 SECTOR THREE GUIDE, PART 1 CHAPTER 04 ========================================================= CHAPTER 04 POWER BOMB DOOR ALERT. Exit E. SECTOR 3 / PYROSPHERE Go E, shooting Skrees, Heat Bulls (same as Bull foe, except it's on fire) and Mellas (fly enemy on fire, can spit fireballs). Observe the background for an image of a lava monster, which will eventually try to eat you up by suddenly lunging from below. When it does so, tap right on Dpad to do sensemove. The portion of the walkway is now gone, and if you turn around, you'll see a Grapple Beam hook in the air (GRAPPLE BEAM HOOK ALERT). Exit E. Kill two Heat Bulls, exit E into NAV-B 11 and save your game. Exit W into previous room, and look at the background to spot three small fireflies (these usually denote an item is nearby). Jump into the opening, and spot a tunnel towards the left. Morph ball thru it to nail ENERGY PART (03/16). Roll back out and (SUPER MISSILE LOCK ALERT) take lower W exit into a giant lava-covered area. While in rooms with lava, or when near lava pool, Samus takes continuous damage over time. It's best to avoid fighting baddies at this time until we get Varia Suit. Go W until that lava monster attempts to eat you again. Perform sensemove and then point of view changes temporarily. Run S, jumping when necessary and doing sensemove when appropriate. Two times you'll need to grab onto a ledge in order to move forward. If by chance you fall into lava, don't dawdle in taking too long to get back onto the rocks. And if you perish, simply choose to restart. At one point the lava monster will shatter some rocks - this is a POWER BOMB SPOT ALERT. At the end exit S into a room with the doors locking behind you. Several Zebesians will attack you - deal with them appropriately, only to have more join in the fun, as well as Mellas being spawned at their hive in the corner. USE OF ICE BEAM HAS BEEN AUTHORIZED. Ice Beam has higher damage output, and is excellent against heat-based foes. Now we're talking! Use the upgraded beam to swiftly kill all remaining foes. Then bomb the three circles on the floor, one of them revealing a bomb slot. Roll into it and bomb it to claim ACCEL CHARGE (2/6). Exit E, clear the room of Mellas and Sovas (foe that looks like beetle on fire), then exit E. Dessgeegas will emerge from the sand. It looks like Side Hopper, but is purplish and has spikes on the legs. Shoot it with charged beam to freeze up its leg, then jump on its head and perform overblast. You'll need to do it twice to defeat it. There are four Dessgeegas in the room. Also, one of the vents blowing out fire is damaged - aim at it in 1PV and shoot it with charge beam, then roll into the vent and bomb the item box for MISSILE TANK (20/70). Take the other E exit. Kick jump your way up the shaft, shooting away three Sovas. SUPER MISSILE LOCK ALERT in the ceiling, then walk thru the corridor, blow away some more Sovas, and drop down the other shaft, making sure to grab on one of the ledges along the left side (at the bottom is a lava pool and it'll drain your health slowly). Enter 1PV and shoot charge switch just above the doors to raise them a little, so you can fit thru as morph ball. Remove another Sova and exit E into NAV-B 12. Save your game and exit E into giant lava area again. Trek E and be careful of Magdollites (resebmles a lava giant). Smaller ones will be spitting rocks at you, while larger ones rely on surprise tactics of suddenly popping out the lava swiping at you. Pass three large and one small Magdollite, then you'll need to jump in order to climb a ledge. As you drop down on other side, go morph ball and roll into the hole near where you landed. Bomb the grating and collect ENERGY PART (04/16). Roll back out and continue E. Note of couple of stone platforms leading N to some Grapple Beam hooks in the air (GRAPPLE BEAM HOOK ALERT). Clean the corridor of Sovas, Mellas and their hive, then take the other W exit. FLOOR OBSERVATION ROOM As soon as you get to center of the room, a new enemy attacks. Use sensemove immediately to avoid initial strike. Asborean is heavily armored, and has a weak point on its belly. Weak point is exposed just before Asborean tries to hit you with (double) swipe, so charge up a beam and let it rip. After second swipe it also takes the Asborean a few moments to regain the stance, offering you a good chance at striking it. Every so often Asborean will go into ramming mode. It can also release several small blobs which track you along the ground and then explode in your face. The crucial moment to look for is the following - while Asborean is in ramming mode, it may open up its pincers and protrude its head from the shell. This is your cue! Shoot it with charged beam to stun it momentarily, then run up close for lethal strike - Samus will pull Asborean's body out of the shell, destroying the latter in the process. Deliver final charge shot to Asborean, though be careful of letting it grab you. It'll seppuku for some big damage. Go morph ball and roll under the stairs leading to monitor showing a volcano to nail MISSILE TANK (21/70). Exit W, then N. Uhoh, the volcano is active. How uncouth. Run for it, since your energy is slowly being drained, but advance with caution. Volcano rocks will fall at the spot which is highlighted on the ground, giving you advance warning of where not to stand. Some rocks will spawn Sovas, so dispose of them if you so desire. At the end of bridge is NAV-B 13. |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Metroid: Other M Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

