Metroid Prime 3: Corruption Walkthrough :
This walkthrough for Metroid Prime 3: Corruption [WII] has been posted at 11 Sep 2010 by benleo123 and is called "Metroid Prime 3 100% Guide". The Walkthrough has been commented 1 times. If walkthrough is usable don't forgot thumbs up benleo123 and share this with your freinds. And most important we have 15 other walkthroughs for Metroid Prime 3: Corruption, read them all!
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Walkthrough - Metroid Prime 3 100% GuideMetroid Prime 3 100% Guide Table of Contents 1)- Getting started 1.1)- Controls 1.1.1)- Control Options 1.2)- Options Menu 1.3)- Basic Gameplay 1.3.1)- Heads Up Display 1.3.2)- Interactive Devices 1.3.3)- Energy Tanks, Missiles, Gunship Missiles, and Energy Cells 1.3.4)- Field Items: Healing and reloading 1.3.5)- Hypermode 1.4)- Suit Upgrade Basics 1.5)- Samus's Ship 1.6)- Scanning Basics 1.7)- Medal Basics 1.7.1)- Extras Basics 1.7.2)- Friend Vouchers 1.8)- Metroid Timeline 1.8.1)- Summery of the story thus far 2)- Walkthrough 2.1)- G.F.S Olympus: Tutorial 2.2)- Norion: Prelude 2.2.1)- Generator A 2.2.2)- Generator C 2.3)- Bryyo: The First Phazon Seed 2.3.1)- G.F.S Olympus (PED Suit) 2.3.2)- Bryyo: Cliffside (Grapple Swing) 2.3.3)- Bryyo: Fiery (Ice Missiles) 2.3.4)- Bryyo: Cliffside (Gunship Missile) 2.3.5)- Bryyo: Fiery (Seed Shield 1) 2.3.6)- Bryyo: Thorn Jungle (Seed Shield 2) 2.3.6)- Bryyo: Seed (Final Boss / Hyper Ball) 2.4)- Elysia: Second Phazon Seed 2.4.1)- Elysia: SkyTown West (Boost Ball / Plasma Beam) 2.4.2)- Bryyo Revisited: Ice (Screw Attack) 2.4.3)- Elysia: SkyTown East (Ship Grapple / Seeker Missile) 2.4.4)- Elysia: Seed (Final Boss / Hyper Missile) 2.5)- Pirate Homeworld: First Landing 2.5.1)- Pirate Homeworld: Command Center (X-ray visor) 2.5.2)- Pirate Homeworld: Research Facility (Grapple Voltage) 2.5.3)- Elysia Revisited: SkyTown West (Spider Ball/Expansions) 2.5.4)- Pirate Homeworld: Research Facility (Hazard Shield) 2.5.5)- Pirate Homeworld: Mining Site (Nova Beam) 2.6)- G.F.S Valhalla 2.6.1)- Norion Final Visit (Energy Cell / Expansions) 2.6.2)- Bryyo Final Visit (Energy Cell / Expansions) 2.5.3)- Elysia Final Visit: SkyTown East (Medals and scans) 2.6.4)- G.F.S Valhalla (Pirate Passcodes) 2.7)- Pirate Homeworld: The Final Phazon Seed 2.7.1)- Pirate Homeworld: Command Center (Defense system) 2.7.2)- Pirate Homeworld: Seed 2.7.3)- Pirate Homeworld Final Visit (Battleship / Expansions) 2.8)- Phaaze: The Final Battle 2.8.1)- Phaaze: Landing site (Path to the final battle) 2.8.2)- Phaaze: Close Encounters of the Third Kind 2.8.3)- Re-playing your game 3)- Expansion Locations 3.1)- Missile Expansions 3.2)- Energy Tanks 3.3)- Gunship Missiles 3.4)- Energy Cells 4)- Enemy Guide 5)- Logbook 5.1)- Creatures 5.2)- Research 5.3)- Lore 6)- Suit Upgrades 7)- Extras 7.1)- Gold medals and Friend Vouchers 7.1.1)- Red Phaazoids 8)- Tips, Tricks, and Cool little things 9)- Copyright/Contact Info 10)- Version History 11)- Credits ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 1)- Getting started ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Welcome to the wonderful world of Metroid! Er, Metroid Prime. You control the female antagonist Samus in her quest to rid the universe of the Space Pirates and Metroids. In the Prime series though, your goal changes a bit and is more about the elimination of Metroid Prime, and the eradication of Phazon from known space. ====================================================================== 1.1)- Controls ====================================================================== Wii Remote: A - Fire (hold to charge shots) B - Jump (press again to double-jump) D pad: Down - Fire Missile Up - Take Screenshot (if unlocked) - - Hold to bring up visor selection screen + - Hold to active Hypermode 1 - Brings up map screen and options menu 2 - Gives you a hint at your current objective Pointer - Aim/turn Motion sensors: When interacting with objects, twist/push/pull accordingly When in morph ball mode, pull upward to jump Nunchuk: Joy stick - walk/sidestep C - Activate morph ball mode Z - Hold to Lock-on Motion sensors: When locked on to a grapple object, cast forward to throw lasso, pull back to pull the object ---------------------------------------------------------------------- 1.1.1)- Control Options ---------------------------------------------------------------------- - The functions of the A and B buttons can be swapped. - The functions of - and + can be swapped. - There are 3 different levels of turning sensitivity in the options menu: Basic, Standard, and Advanced. Basic makes you turn very slowly, having to point to the very edges of the screen to turn. Standard is a bit quicker, but can still be slow in some situation. Advanced is by far the best for vets of the FPS genre. You turn very quickly, but can be disorienting until you get used to it. - Wii remote sensitivity setting can cancel out interference if your targeting reticule seems to be jumping everywhere. This option can be reached by pressing the Home button on the Wii Remote and selecting Wii Remote Settings. The lower the sensitivity, the more IR light needs to be present before the pointer will sense motion. If you sit really far away from your TV, you should turn the sensitivity all the way up. - Free lock-on, unless you're a really bad shot, should be turned on. Free lock-on means that if you lock on to an enemy, your screen will turn to keep pace with him, but you are free to move your targeting reticule anywhere on screen, allowing for more precise shots. If this feature is off, when you lock onto a target your reticule will also follow him and sometimes make boss fights a bit more complicated. ====================================================================== 1.2)- Options Menu ====================================================================== Press the 1 button to bring up the options menu. You will be brought to a map of your current location. On the left side you have: Map Logbook Inventory Options The right side changes depending on which category you're in. --== Map ==-- Shows a 3D map of the area Right side: - Recenter on Samus (if you've been playing with the map) - World Map Shows you a large map of the planet you're on. - Galactic Map Shows you a map of the galaxy --== Logbook ==-- Allows you to look over descriptions of scans you've made categorized by type on the right side. --== Inventory ==-- Allows you to see what current upgrades you have, and gives a description of each. --== Options ==-- Right side: - Controls Lets you change control options. Rumble: On/off Lock-on/Free aim: On/off Reverse Jump and Fire (swap A and B) Sensitivity (basic, standard, Advanced) Reverse Visor and Hyper (swap - and +) - Sound Change the sound settings Music volume (sound of the music) Speech volume (sound of people voices) Sound Effects volume (sound of effects, explosions, bullets, ect) - Display Change the display settings. Brightness (change the brightness of the game) Helmet Opacity (how visible the top and bottom of your helmet is) Visor Opacity (how visible your HUD is) HUD Lag (not sure what this does) Hint System: On/off (good for your first play through, annoying the second) Bonus Credit Messages: On/off (whether or not you want to be notified when you receive a new medal) - Quit Exits your game and takes you back to the game startup screen ====================================================================== 1.3)- Basic Gameplay ====================================================================== The basic gameplay in Metroid Prime is pretty much a free-roam FPA. This means you are free to roam in any area, at any time, provided you have the upgrades necessary to get there and the current mission permits, and it's in the first-person perspective. The main object is normally get to a certain location and activate some device to help you reach the main boss and causing massive damage to the Space Pirates while doing so. To accomplish this, you use a variety of devices integrated into your Power Suit, most of which you'll pick up in the course of the game. This includes an arm-mounted energy cannon, missiles, bombs, and grapples. ---------------------------------------------------------------------- 1.3.1)- Heads Up Display ---------------------------------------------------------------------- Otherwise known as a HUD, your heads up display tells you whats going on with your suit and your surroundings. The HUD in Metroid Prime 3 is pretty self explanatory. Top left of screen ----------------------------------------- Top right ---------------------------------------------------------------------- OO / \ OOOO ************** 3 | 5 | OOOOOO - 1 2 - 100 -------------- 4 | | OOOO \ / OO ^ < O > - 6 v \ 05 7 ---- / 10 ---------------------------------------------------------------------- Bottom left --------------------------------------------- Bottom right 1) Radar: Radar tells you if there are enemies nearby. You are the dot in the center, while orange dots are enemies around you. Note that the radar is indiscriminate to walls and such, so it may be picking up an enemy on the other side of a door. 2) Current Health: Your health is represented by the number to the right of the health bar. 100 is a full tank of energy, while 00 is empty. If your tank hits zero and you have no extra Tanks left, its game over. 3) Energy Tanks: while your health bar maxes out at 100, you can carry even more via Energy Tanks. How many spare Tanks you have is represented by small cubes over your health bar. A full cube equals 100 energy, while an empty cube means 0. If the tank your are currently using hits zero, a spare tank will automatically be loaded. Tanks can be refilled by collecting health. If you collect more the 100 health in one tank, you will start to fill up the next tank. 4) Health Bar: in addition to the number on the left, your health is also indicated by a bar. It means the exact same thing as the number, just in bar form. 5) Map: your map gives you a 3-D perspective of the room you're in, as well as any surrounding rooms. The green arrow represents you. 6) Targeting Reticule: Marks where you're aiming. 7) Missile Ammo: Very simple. Top number is how many missiles you have, bottom number is the maximum amount you can carry. ---------------------------------------------------------------------- 1.3.2)- Interactive Devices ---------------------------------------------------------------------- Interactive devices are new to Prime 3. They allow you to "interact" with them in other ways then just shooting them (as in more Metroid games). They vary in use, but are normally found in 4 forms: Hand Scanner: Walk up and press A to place your left hand on the scanner. Normally used to activate doors and lifts. Manual Lock: Walk up and press A to grab it. Pull the Wii remote back, twist either clockwise or counterclockwise, then push back in. Most often used for early locked areas and retrieving Energy Cells. Password Terminal: Walk up and press A to activate. The center will have a grouping of letters. Point and press the letters on the outside in the same order. Note that some of these terminals (especially Space Pirate versions) are X-ray encrypted, meaning they can only be used when looking through the X-ray visor. Dial Lock: Walk up and press A to interact. Twist the Wii Remote to line up the notches with the protrusions on the twisty part. When one is lined up, press A to insert, then move on to the next until the rings are complete. Note, like Password Terminals, these can be X-ray encrypted. ---------------------------------------------------------------------- 1.3.3)- Energy Tanks, Missiles, Gunship Missiles, and Energy Cells ---------------------------------------------------------------------- Oh my! >.> Ok, four types of powerups in the game: Energy Tanks, Missiles, Gunship Missiles, and Energy Cells. Energy Tanks are greenish blue cylinders. When you pick them up, they will add 100 points to your overall health (one square over your health bar). Missile Expansions look like large missiles in a tube and will add 5 to your overall missile capacity. Gunship Missile Expansions are pretty useless, but needed for 100% completion. They add 1 to the total number of missiles your ship can carry. Energy Cells are a pretty new way of thinking: they power things. Energy Cells look a lot like Energy Tanks. They aren't a suit upgrade, but instead are used to power thing in basses (doors, shields, ect). for the most part, you will remove a cell to power down something. The only time you really ever use cells to power something is on the G.F.S Valhalla, which isn't until much later in the game. ---------------------------------------------------------------------- 1.3.4)- Field Items: Healing and reloading ---------------------------------------------------------------------- There are only 3 types of field items: Health, Missiles, and Gunship Missiles. These randomly appear after defeating enemies and randomly blowing stuff up. You can either walk through them or charge and hold your power Beam to draw them to you. Health is in the form of little round balls of Phazon. The color and size of the ball tells how much it will heal. Purple heals 10, Blue 25, Red 50, and Yellow 100 units of health. Missiles come in 3 sizes, and the only way to tell them apart is the size of the item. Small gives 5, medium 10, and large 25. Gunship Missiles look like your ship, only small and glowing. The restore 1 missile each. You only need to use your ship's missiles like 6 times in the game, so you wont be seeing many of these. ---------------------------------------------------------------------- 1.3.5)- Hypermode ---------------------------------------------------------------------- Hypermode becomes usable just after your mission on Norion. Hypermode is a very important, if not dangerous, part of the game. After Norion, Samus's body starts producing Phazon (a radioactive substance) all on its own. The Galactic Federation installs a PED (Phazon Enhancement Device) into your power suit, allowing you to tap into your Phazon reserves to enhance your abilities. To activate Hypermode, press and hold the + button until it kicks in. Hypermode drains 1 full Energy Tank (100 units of health), and exchanges that for power. When in Hypermode, everything looks blue and your power Beam is replaced with the Phazon Beam. The Phazon Beam is MUCH more powerful, but every shot will drain the energy bar at the top of the screen. Damage will also reduce the bar. When the bar completely drains, you will be forced out of Hypermode and will be missing 1 Energy Tanks worth of health. To end Hypermode on your own, press and hold the + button again. If you willfully come out of Hypermode, some of your health will be restored. Beware though, if you stay in Hypermode for too long, you will become corrupted, and the bar at the top will turn red and slowly start to fill. If the bar fills up, you'll die. When this happens, rapidly press A to vent all the Phazon. Technically, you could stay in corrupted mode for a long time, so long as the bar doesn't fill all the way up. But this isn't the case, as when you are in corrupted mode your health will slowly drain. If you stay in it for too long, all of your health will drain, and you'll die. You don't have a bar to indicate how much health you have left, so its best to vent the Phazon as fast as possible to avoid any problems. At start, the only weapon you have in Hypermode is the Phazon Beam, but you get more with time. **NOTE** Some Space Pirates will throw Phazon grenades at you. If one of them explodes near you, your PED suit will overload and you will be put in a corrupted state. Same rules apply as if you accidentally entered the state: vent the Phazon or die. ====================================================================== 1.4)- Suit Upgrade Basics ====================================================================== Suit upgrades are a very important part of the game, in fact, most of the game you'll spend looking for new suit parts to access new areas. You start with the basic upgrades, and unlike the other Prime games don't lose any of your upgrades early on. Upgrades marked with (Starting Upgrade) mean you start the game with them. Note that a more complete guide to suit upgrades can be found later in the guide. Suit Upgrades: Suits: - Power Suit (Starting Upgrade) - Varia Suit (Starting Upgrade) - PED Suit - Hazard Shield - Space Jump Boots (Starting Upgrade) - Screwattack Arm Cannon: - Power Beam (Starting Upgrade) - Plasma Beam - Nova Beam - Hyper Beam - Missiles - Ice Missiles - Seeker Missiles - Hyper Missiles Visors: - Combat Visor (Starting Upgrade) - Scan Visor (Starting Upgrade) - Command Visor (Starting Upgrade) - X-ray Visor Morphball: - Morph Ball (Starting Upgrade) - Morph Ball Bombs (Starting Upgrade) - Ball Jump (Starting Upgrade) - Boost Ball - Spider Ball - Hyper Ball Grapple: - Grapple Lasso - Grapple Swing - Grapple Voltage - Hyper Grapple ====================================================================== 1.5)- Samus's Ship ====================================================================== Samus's ship is by far not new to the Metroid series, but being able to actually get inside and use the ship is. There are plenty of bright and flashy things in there; enough to keep and idiot entertained for many days. Few of these gizmos are of any use though. To use something in the ship, point at it and press A, then point again and press A (again). Here is a list of gadgets in the ship: Left Side: Left orange button: Game stats (enemies killed, shots fired, ect) Right orange button: Activates attack mode (never used) Big green thing: Thrusters. Only used once. Middle: Lower red square: Map Brings up the map and lets you choose a landing site. Top green circle: Radio. Only actually used once, but several secret messages can be heard with special combos (see secrets section) Right Side: Right orange button: Biohazard scanner. Useless. Left orange button: Activates lockdown. Useless. ====================================================================== 1.6- Scanning Basics ====================================================================== Scanning is preformed by holding the - button and pointing at the top third of the screen to select the scan visor. Then use the lock-on button (Z) to scan an object. Objects that can be scanned are highlighted by the scan visor. Important objects are normally red (but sometimes blue), normal objects that have some purpose or backstory are blue, while green objects have already been scanned before (or at least an object the same as that one). You have to stayed locked on to the object for a few seconds for the scan to complete. Once it has, the game will pause and a brief description will come up in the bottom center of the screen. If the object is one of importance, it will be added to the log book, at which point you can press 1 to immediately view the full profile, or look at it later. ====================================================================== 1.7- Medal Basics ====================================================================== You earn medals throughout the game for accomplishing certain tasks. These include scanning objects, completing special objectives, and defeating enemies. When a medal is earned, it will flash at the top of the screen for a second. There are four different types of medals: Red, Blue, Gold, and Green. The type earned depends on the task completed. Every task has a set medal color associated with it. Medals can be used to buy things in the extras menu. For a full list of medals and their requirements, see the medals section. For a list of extras, see the extras menu section. ====================================================================== 1.7.1)- Extras Basics ====================================================================== When you first enter your profile, you can choose the "Extras" option. In there, you can use your medals to buy extras. Most of these are pretty useless, but there are a few neat ones. The total number of medals you have is shown at the bottom of the screen. Each extra costs a certain amount of medals. ---------------------------------------------------------------------- 1.7.2)- Friend Vouchers ---------------------------------------------------------------------- Friend Vouchers are special. They can be traded in for a Green medal (it's the only way to get green medals), but not in a conventional way. First, you have to have Wiiconnect24 on in the Wii options menu. Second, you need to have some Friends on your Wii Friend list that have Metroid Prime 3. Finally, get them to send you a Friend Voucher. When you start your profile, you will have the option to convert any number of Vouchers you've received from Friends into green medals. Beware, as every profile in the game shares the same Friend list, and as such the same Friend Vouchers received. To send other people Vouchers, select "Friend Vouchers" then select someone whose name is black (as opposed to gray) as that means they've played Metroid Prime 3. You can send them as many Vouchers as you want, but only one at a time. Remember, you don't have infinite Vouchers, you have to earn them in game. ====================================================================== 1.8)- Metriod Timeline ====================================================================== The order in which the Metroid games go chronologically. - Metroid (Zero Mission) - Metroid Prime - Metroid Prime: Hunters - Metroid Prime 2: Echoes - Metroid Prime 3: Corruption - Metroid II: Return of Samus - Super Metroid - Metroid Fusion ---------------------------------------------------------------------- 1.8.1)- Summery of the story thus far ---------------------------------------------------------------------- The rest of the Metroid series doesn't really have much of a bearing on the Prime series. All's you need to know from those games is that the Space Pirates are bad, and Samus has foiled their plots time and time again. As said at the start of the guide, while most Metroids deal with the Space Pirates, Metroid Prime has more to do with Metroid Prime and the Space Pirates just play a bit part; just kind of an annoyance. Ok, onward to Metroid Prime. --== Samus's background ==-- Samus was orphaned during a raid on her homeworld (K-2L) by the Space Pirates. She was rescued by a highly Advanced and philosophical bird- like race called the Chozo, when she was then "infused" with Chozo blood. Regarded as an excellent warrior by the Chozo, they gave her specially designed battle armor: the Power Suit. Weather Samus knows of her past or not is unknown, though some things do suggest that she suffers from amnesia. However, just before the events of the original Metroid, the few remaining Chozo on Zebes are killed (most likely because of the Space Pirates). The Chozo themselves were spread out across the universe, and are a highly regarded race before their death. --== Metroid Prime 1 ==-- In Prime 1, you start out continuing your chase of the Space Pirates from Zebes and land on a seemingly abandoned research frigate above Tallon IV (IV = 4 in roman numerals). Inside, you find mutated creatures from the surrounding planets and strange experiments regarding a new highly-radioactive substance dubbed "Phazon." After a few skirmishes and some rouge mutants, the space station goes haywire and starts to crash into the planet. You escape just in time and give chase onto the planets surface. Once on Tallon IV, you discover that this was once a homeworld of the Chozo. You (as the player) discover much about the Chozo during this game. You also learn that the planet is slowly being destroyed Phazon, and that the Phazon was originally brought to the planet via a meteor (dubbed "Leviathan" in Prime 3) (this Phazon is also what killed the Chozo on Tallon IV). Near the end of your journey, Samus's Power Suit gets infused with Phazon. This infusion grants you invulnerability to the radioactive effects of Phazon. With the so called Phazon Suit, you can finally face off against creature that is creating the Phazon: Metroid Prime, who still lives in the meteor that originally brought him to Tallon IV. After a long battle, Metroid Prime is finally defeated. Just before he dies, he soaks up all residual Phazon from the planet; including Samus's Phazon Suit. --== Metroid Prime 2 ==-- You get a distress signal from Galactic Federation (good guys) troops on the unstable planet of Ather. Some neat stuff happens, and there is a lot background to the planet, but hardly any mentions of the Chozo, and nothing really about Phazon. However, you do learn that Metroid Prime is still alive, and is now called "Dark Samus". He fused himself to Samus's Phazon Suit and copied some of Samus's DNA, thus gaining human like form and some sentient-like abilities. He also has access to several of Samus's weapons, which he powered up through the use of Phazon. His main goal still seems to be the same: absorb and spread as much Phazon as possible. --== Metroid Prime 3 ==-- Well, you'll have to play it and find out :P ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ **NOTE** Formatting. --== (Room) ==-- New Scans: (New things to scan in this room) Old Scans: (Old scans are listed for two reasons: 1) to give warning of a danger in the area, IE, pirates mostly 2) To make sure you got a scan that may have been hard to get earlier in the game. Therefor, old scans aren't always listed, reguardless of whats in the room). New Medals: (New medals you can earn) New Pickups: (New upgrades/expansions you can now get) ** NOTE 2 ** Logbook scans are NOT needed for the 100% ending. They ARE needed for bragging rights, however (at least in my book). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2)- Walkthrough ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Alright, inside Samus's ship. Click on the blinking thing in front of you (the map). HELLO! Now click on the green thing above the map (radio). Click the symbols as follows: Second from the left, second from the right, fourth from the right, first on the left. Look left. Click on the new blinky thing (thrusters), then push the remote forward to active (as prompted). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.1)- G.F.S Olympus: Tutorial ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --== Docking Bay 5 ==- New Scans: Hunter-class gunship Landing beacon Federation Marine Halberd-class turret Fleet mechanic Galactic federation crates Heavy federation creates Galactic federation door Training drone New Medals: Red x4 Gold x1 Friend Voucher x1 Walk forward. Turn around and scan your ship and the small blue things around it (landing beacons). Continue forward and shoot the targets as prompted. Several things to do in here before we leave. First, scan the Marine right in front of you (federation marine). Next, scan the small blue object overtop of the large door in front of you (halberd-class turret). Turn left and scan the small create and the person in front of it (galactic federation create, fleet mechanic). Walk around to the other side of the transport thing and scan the large create (heavy federation create). Turn around. You should see a blue plate on the ground (when in scan mode). Walk over and stand on it. You should now see two small blue things pop up, scan them (training drone). Time for a mini game. From any angle, shoot one of the training drones. It should pop up into the air. Fire at it again in air to "juggle" it. Keep it up in the air for 10 hits to net you a gold credit. Keep it up for 20 for a Friend Voucher. With that done, go up the ramp on the left. Scan the door before entering (galactic federation door). --== Docking Bay access ==-- New Scans: Female fleet Trooper Male fleet Trooper Galactic federation door Old scans: Halberd-class turret Galactic federation crates Heavy federation creates New Medals: Red x2 Turn left and scan the male and female fleet Troopers. Now turn around and shoot the two large sparking cells with a charged shot. Up the ramps and through the door behind you. --== Docking Bay 4 ==-- New Scans: Blast shield Old scans: Female fleet Trooper Male fleet Trooper Galactic federation door First, walk and turn left to scan the door (blast shield). Now scan the panel beside it to unlock it. Now turn around and scan the red panel to unlock it. Walk up to the second panel and log in. It will give you your access code for the door. While you're here click on the 4 pictures (2 on each side) and listen to the narrator. Exit and walk back to the locked door. Click on the panel and input the code 13576. Go through the now unlocked door. --== Security Station ==-- New Scans: Hunter Ghor Lore: Olympus-class battleship Old scans: Female fleet Trooper Male fleet Trooper Galactic federation door New Medals: Red x1 Blue x1 Quickly turn on your scan visor and scan the specious person on the left in the decam chamber (Hunter Ghor). Walk over to the lever that pops out after Ghor leaves the chamber. Follow the instructions and enter the chamber. Wait for the scan to finish, then use the terminal that comes down. Line up the crosshair looking things by twisting the remote, then hold it there. After, pull the lever at the opposite side you came in on to get out. Before exiting this room, scan the terminal by the door (Lore: Olympus-class battleship). --== Security Access ==-- There actually isn't anything in here but some old scans. Just continue through to the next room. --== Command Lift A ==-- Activate the elevator by clicking the hand scanner. Walk into the hologram. Door. --== Flag Bridge Access ==-- Again, nothing new, so just continue through the right side door. --== Flag Bridge ==-- Some more old scans. Walk forward, turn about, and go up either the left or right ramp. Face the middle locked door. Go through the door on the right. --== lift Access ==-- New Scans: Save station Old scans: Heavy federation create Galactic federation create Galactic federation door Blast shield Use a charged shot to blow away the large create then enter the door it reveals. Scan the glowing object (save station) then enter and save. Back out into the flag bridge. --== Flag Bridge ==-- Talk to the marine across from you. He should let you pass. Enter the door. Through the next hallway (meeting access) and through the door. --== Ready Room ==-- While there are a lot of things to scan here, you don't get the chance. A cut scene takes place and everyone leaves before you regain control of Samus. It's ok, we'll get them later. :) It's also worth noting that the Admiral stresses a few points that you never really end up doing. --== Flag Bridge ==-- New Scans: Admiral Dane New Medals: Red x1 While you're here, scan the Admiral right in front of you. Hop down and enter the door behind you. --== Flag Bridge Access ==-- New Scans: Pirate Militia New Medals: Red x1 Big fight right in front of you. Scan then kill the Pirates. Go through the whole they knocked in the wall and into the door therein. --== Port Observation Deck ==-- New Scans: Space Pirate Boarding Pod New Medals: Blue medal x1 Red medal x1 Quickly enter and round the corner. Take out the two Pirates quickly to save the GF Trooper (blue medal). Scan the thing the Pirates came out off beside the door (Space Pirate boarding pod) and enter the door. --== Xenoresearch Lab ==-- New Scans: Crawltank New Medals: Red x1 Scan and take out the two CrawlTanks on the wall. Go through the door past them. --== Lab Access ==-- New Medals: Friend Voucher x1 Quickly run around the corner. When the wall blows up, save the remaining GF Trooper by quickly shooting the red/yellow thing over the airlock door. Turn back to Xenoresearch Lab. --== Xenoresearch Lab ==-- New Scans: Armored Pirate militia Crawlmine New Medals: Red x2 Ok, now the Pirates steal the Energy Cell and play keepaway with it. Kill all three of them (while scanning the Armored ones) and retrieve the cell. Go put the cell back in the generator by walking up to it and pressing A, then follow the instructions. Great, excellent design GF >.> Start killing the cralMines and CrawlTanks that come out. Eventually a Crawltank will come out of the floor, revealing a space just large enough for your morphball. Curl up and enter. Roll around until you find a passage that leads out. --== Ventilation Shaft ==-- New Pickups: Energy Tank In here, you'll have to use bombs to blow away some propellers, and eventually find an Energy Tank (T1). Roll past it and hop up to fall into a turbo thing. --== Disposal Chamber ==-- New Scans: Bomb Slot Uncurl and scan the red terminal. Now scan the newly opened slot (bomb slot) then curl back up, hop in, and plant a bomb. --== Repair Bay A ==-- Old scans: Pirate Militia Crawltank Heavy federation creates Galactic federation creates That cutscene was just awesome wasn't it? Enter the door. Take out the 3 Pirates that assault you (one up on the ledge). Then look around for a ramp (opposite the door). Use this to jump to the ledge in front of it. 3 CrawlTanks will attack as you work your way around the walkway. When you reach the end, jump to the next ledge. Another Pirate will attack. Turn and face the docked ship. Two more Pirates will jump down and attack from it. Kill them and jump up to where they were, then onto the walkway beside that. Another Crawltank will ambush you beside the door. Enter the door. --== Munitions Storage ==-- New Pickups: Missile Expansion Grab the missile and go back out. (M5) --== Repair Bay A ==-- Remember the debris that fell down blocking the terminal earlier? No? Well use the scan visor and look for something red. Hit it with a missile and use the hand scanner. The bay doors should have just opened. Walk through. --== Repair Bay Shaft ==-- New Scans: Aeromine Old scans: Save station New Medals: Red x1 Blue x1 Shoot the four glowing targets around the door to open it. IF you completed your tasks quick enough, the GF Trooper will still be struggling against the aroMines. Run over and save him for a blue medal. If not, the GF Trooper will die and a bunch of aroMines will assault you. Scan them and either destroy them or use morph ball mode to bypass them. Enter the door on the left to save. Exit and use the hand scanner by the large air lock. --== Docking Bay 5 ==-- New Scans: Berserker Lord New Medals: Gold x1 Red x1 ---------------------------------------------------------------------- !!Boss Fight!! This fight may be hard to you now, but later in the game this guy isn't even classified as a mini-boss. Be sure to scan him, just to get it out of the way. Now for strategy: Strategy: shoot the large red orbs under his arms until they blow, then wait for him to shoot a large glowing blue orb out his mouth. Fire at the orb to send it back to him, thus blowing up in his face. After the armor on his head explodes, start shooting at the exposed area until he goes down. Attacks: Phazon breath: spews phazon at you, very slow and easy to dodge Phazon orbs: shoots blue orbs at you. Fire at them to damage him. Phazon Beam: fires an arching Beam of phazon. Jump to dodge. Fire balls: fires large balls of fire. Quickly dodge left or right to avoid. Ground quake: pounds the ground creating a shockwave. Jump to dodge. HP: Red arms: 12 shots each Head armor: 4 Phazon orbs Head: 40 shots ---------------------------------------------------------------------- With that over, save and enter you ship. --== Samus's Ship ==-- Use you're map and land in Norion Docking Hub Alpha. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.2)- Norion: Prelude ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.2.1)- Generator A ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --== Docking Hub Alpha ==-- New Scans: Lore: Hunter Rundas New Pickups: Grapple Laso New Medals: Blue x1 Let the GF Trooper yak, then continue past him toward the locked door. shoot the red locks to unlock it. As soon as you pass through, your should be able to lock onto something just ahead. You can shoot it from this angle though, so walk up to it and hit it to open the door. Inside is the grapple lasso upgrade and a terminal to scan containing Lore (Hunter Rundas) Exit and continue around the hall. Scan the terminal beside the door to activate the manual lock. Use it to unlock the elevator. Enter the hologram. Enter the door. --== Hub Access ==-- New Scans: Mounted blast shield Old scans: Crawltank Pirate Militia As soon as you enter, a Crawltank is waiting for you. Kill it and continue down the hall where a Pirate and two more CrawlTanks wait. Take them out and jump around to the next door. Scan it first (mounted blast shield) then proceed to rip it off. --== Cargo Hub ==-- Old scans: Aeromine New Pickups: Missile Expansion Missile Expansion: Take a few steps forward then turn right and scan the suspicious plate opposite the dead marine. You cant do anything else just yet, but remember where this is at. Follow the hall around. You'll be attacked by 3 sets of aroMines. Take out all three. Turn around and go back to that terminal. It's a hand scanner. Use it. Use the morph ball to get into the space that opens up. Roll right and blow up the fan. Continue right and let the jet push you over the top. Carefully jump up the next set of jumps, as the air jets can push you off. Once at the top, destroy the fan again. Fall down and get blasted back up. Destroy the fan. Don't worry about the thing shooting you. Navigate the jets right; one jet will stop you from moving forward while it's on, you'll have to jump while its off which isn't very long. Just after that jet, there is a small jet on the ground. Stop over top of it and wait for it to blow. Destroy the fan at the top and fall off. Another jet should push you right past the Missile Expansion. Go back and get it. Destroy the last fan to be back where you started. Roll right and ride the jet back out. (M10) Follow the path around till you get to some debris blocking your path. Use the grapple lasso to pull it out of the way. Use the morph ball to get through the gap. Enter the door behind you. --== Substation East ==-- New Pickups: Energy Tank Curl up into a ball and park below the Energy Tank (T2). Jump up towards it. Now quickly try to get across. If the things push you off, just uncurl and go back and try again. Enter the door. --== Conduit A/Munitions Storage ==-- New Scans: Red blast shield Lore: Valhalla Incident Lore: Hunter Ghor Lore: Hunter Gandrayda Map station Jumpmine New Medals: Red x1 Blue x3 Walk forward and watch the GF troops get utterly owned by a Pirate militia. Take him out and turn right to find a missile-shielded door. scan it, then use a missile to open it. Scan the hologram (map station) and the three terminals (the three lore's) enter the hologram for the map of the area. Walk out and continue right. Around the next bend some debris will fall in your way. Destroy it with a charged shot. Around the next corner the same thing will happen. Just past the second set of debris are some jumpMines. Scan them, then shoot them to detonate them. Go through the missile door. --== Cargo Dock A ==-- New Scans: Pirate Troopers Space Pirate ATC Shield Pirate militia AeroTrooper New Medals: Red x4 Ok, a real fight is about to break out! :) Walk out into the bay to be ambushed by 2 Pirate militia and 2 Pirate Troopers (be sure to scan the later). I would take out the militia first, as they can get annoying. After you've dispatched all four, look to the right and scan the Space Pirate ATC while it drops off two shield Pirate militia. Take them out by first pulling off there shields. Phase 3: two AeroTroopers. Locking on, then firing a missile normally works well. Finally, you'll start getting shot at by an ATC. Find it and aim for the glowing grill just above the cannon. Missiles don't work so well, and charged shots can be to slow against the wobbly craft. Instead just pour rapid fire into it. .... Rundas is such a showoff.... Well, do as he says and use the command visor to call in your ship. Save and reload, but don't enter. Your next target is the door on the right. --== Generator Access A ==-- Old scans: Crawltank 4 CrawlTanks in the hall. Destroy all four. When you get to the end of the hall, you'll see a strange locked door. When you approach it, one of the lights should turn on. quickly shoot it, followed by the next light and final one. If you don't hit them fast enough, it will reset and you'll have to start over. After, a grappling target should appear. Rip the lock off and open the door. --== Generator A ==-- New Scans: Jolly roger drones New Medals: Red x1 That's a whole lot of Mines O_o Well, after everything blows up, walk into the center of the room. You will be assaulted by 2 waves of 3 jolly roger drones. The easiest way to win this fight is to let the bots circle around you while keeping a close eye on your radar. As soon as you see one of the blips stop, quickly turn in that direction and hit it with a missile. After the fight, some debris should be blown away, granting you access to that ledge. Jump over to it and use a charged blast to destroy the rest of the debris. Use the manual lock to activate the generator, then jump back to the handscanner you just saw in the cutscene. Use that to turn on the generator. Ok, we're done. Go back to your ship two rooms back. Oh, and enjoy that awesome cutscene while you're at it. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.2.2)- Generator C ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --== Cargo Dock A ==-- New Scans: PED Trooper New Medals: Red x 1 Ok, you probably just saw that Trooper demolish those Pirates. Talk to him and scan him to learn how (PED Trooper). Save in your ship and continue back to the Cargo Hub. --== Conduit A ==-- New Scans: Shield Pirate Trooper Old scans: PED Trooper Crawlmine Jumpmine New Medals: Red x1 Ok, as far as I'm aware, this is a one time scan, so no messing up! Make sure you saved in your ship just before, as you might need to restart. As soon as you enter the room, activate your scan visor. As you come up over the ridge in the hall, quickly look down the other side to see the Pirate getting assaulted by a PED Trooper. Scan him QUICK! Theres your shield Pirate Trooper. Past him, there are some jump Mines and a hoard of CrawlMines. Take them all out (or just wade through them) to reach substation east, and finally the cargo hub. Don't forget that in substation east you have to use morphball mode to jump up into the right wall and reach the other side. --== Cargo Hub ==-- Old scans: Hunter: Ghor Curl up into a morphball and enter the small opening on the left. As you some through the other side, watch as Ghor kills the berserker lord. Scan Ghor if you haven't already, as this is the last chance you'll |
Comments
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MetroidGurl
wrote on apr 16, 2011 12:10 pm
This would have been helpful if it weren't so CONFUSING!!!!-
Thanks 4 trying though!!!!- 
Sorry, to fulfil this action you have to be CheatsGuru User
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Another Metroid Prime 3: Corruption Walkthrough :
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