Metroid Prime 3: Corruption Walkthrough :
This walkthrough for Metroid Prime 3: Corruption [WII] has been posted at 04 Sep 2010 by Laimonas and is called "Metroid Prime 3 FAQ 3". If walkthrough is usable don't forgot thumbs up Laimonas and share this with your freinds. And most important we have 15 other walkthroughs for Metroid Prime 3: Corruption, read them all!
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Walkthrough - Metroid Prime 3 FAQ 3========================================================= Metroid Prime 3: Corruption Walkthrough ========================================================= This FAQ may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Written by: Daniel Acaba GameFAQS ID: Misfit119 Contact me at: eternalmisery718@yahoo.com System: Wii This FAQ Copyright 2007 Daniel Acaba List of Sites that may host this FAQ: www.ign.com www.gamefaqs.com www.gamerstemple.com www.cheatcc.com www.chaptercheats.com www.gamesradar.com / www.cheatplanet.com ========================================================= Index ========================================================= 1 - Update History 2 - Controls 3 - Walkthrough 4 - Credits 5 - About the Author ========================================================= 1. Update History ========================================================= v.1.0 - 2/16/2008 - FAQ Completed ========================================================= 2. Controls ========================================================= Nunchuk ============== Analog Stick - Move Samus Z Button - Lock on Target. C Button - Enter / Exit Morph Ball. - Flick remote forward to fling the lasso out towards a target. Jerk it back to yank on the target. ============== Remote ============== D - Pad --------- Up - Take Snapshot Down - Fire Missles B Button - Jump A Button - Fire Weapon, Plant Bombs + Button - Activate Hyper Mode - Button - Activate Visor Menu 1 Button - Pause Menu 2 Button - Hint System - Moving the Wii remote controls aiming. Also used to interact with certain objects and enemies. ========================================================== 3. Walkthrough ========================================================= - If you have played the other Metroid Prime games set the game to the Veteran difficulty. Normal is incredibly easy and it should only be played by those who are new to FPS games or the Metroid Prime series. - This walkthrough will not cover each and every scannable object. I may say something about it if the scan gives you useful information or if you must scan something to proceed. - In addition I did not find every power up along the way and many I did find I forget how to get so they are not covered here. Please consult a seperate FAQ for these details. =================== Prologue =================== Watch the opening cutscene until it lets you control Samus. This is a little primer on how to control Samus and manipulate her ship. However do take note that most of these ship controls will never be used again. Go to the flashing panel, this is the ships control screen. Don't touch it yet, simply turn to the right and you will see two buttons. Press the right one to start the Biohazard check. To do this successfully you will have to twist the Wii Remote so as to line up the two icons until they are as close together as you can get them. When you have completed that press the B button to exit it. Ignore the left button and turn to your left again. You will see two other buttons here but there isn't anything important there. Just turn to the big flashing screen and activate it to start a little cutscene. Look up and hit the green switch there to open up your radio transmitter. Follow the onscreen code to enter the code that will identify you as Samus Aran and allow you to land on Olympus. Now look down and a bit to the left, you should see a panel there. Touch it to cause a handle to come out. With this out push the controller foward to move the handle and a cutscene will show your ship docking on the Olympus. Move forward and you will be asked to shoot some targets to ensure that your Arm Cannon is calibrated. Turn to the targets and start shooting at them as you were instructed. You will then be told to head to the briefing room so you can get on that or you can take a little detour here, your choice. Just a bit ahead and to the right is a place where you can practice your Accuracy Training. You do this by stepping up onto the pad and waiting for the training drones to appear. Now what you can do here is to shoot the Training Drone and try to juggle it in the air. Not only is this good practice but you get a Gold Token for keeping it in the air for 10 shots and a Friend Voucher by hitting it up 20 times. This is hard, and time consuming, but they unlock some fun stuff so it's up to you. Go through the door and look for the red glowing prongs. They'll be on the east. Shoot them with charge shots to activate ramps leading upwards. Once you go through the door here you'll see a locked door. You need to scan the door and the console next to it. There is a touchpad nearby with a screen behind it (when you're facing the touchpad). Scan the screen to turn it on then press A on it so you can get the touchpad access numbers. Use your Federation Number to go into the next section. You'll see a man named Ghor getting scanned in the next room. Wait until he's done, and the game will tell you that you need to be scanned as well. Go inside the room and turn to face the trooper behind the window. They'll scan, then you go to the console to do another check. Once they're done scanning you, leave through Security Access and go to Command Lift A, use the hand scanner to get it turned on, the hologram will get it moving. Proceed to the Flag Bridge. There's a Marine blocking the left hallway. When you speak to him, he tells you to go to the nearby Save Station and do yet another system check before you can proceed. Go down the right hallway into Lift Access. Shoot the stack of crates to get some energy, then leave through the door you've just exposed. Scan the Save Station, save, and go back to the Marine who will let you proceed. Move through Meeting Access and go to the other hunters. You will be introduced to the others working with you and will be given storyline information. You have three other hunters; Ghor, the guy you just met who's a cybernetic bounty hunter, Rundas who is an ice hunter, and a shapeshifter named Gandrayda. There will be a sudden attack, and you are given the order to escape. =================== Space Pirate Attack =================== Head back to the Flag Bridge, and wait through the cutscene. After it's finished, go to Flag Bridge Access and kill the pirates who attack you. There's a door here that will open up for you to leave through. Once you're through, you are going to meet up with several different Troopers in succession. Stick to the one you meet immediately, you'll be saving him soon. A pirate ship will come crashing through, protect the Trooper to keep him from dying. A Blue Token will be your payoff. Head to the next room, Xenoresearch Lab and the next Trooper, who's hiding behind a bunch of crates. Save him from the turrets, recieve another token. As you're leaving, a ship will come straight down the hallway, smashing open the ship's hull. Shoot the red button above the whole to shut down the breach and save another Trooper. This one gets you a Friend Voucher. Go back to where you saved the Marine hiding behind the crates. You'll see some pirates trying to make off with ship goodies. Kill them to retrieve the Energy Cell the ship needs. One of the pirates will have spiked shoulders; this is armor and it makes him harder to kill, so charge shots are good here. Once you've gotten the cell, replace it where it belongs. This triggers a bunch of Crawlmines and Crawltanks. One of them will show you a hole you can escape through using your Morph Ball. You'll see Rundas killing pirate enemy scum as you move through the tunnell, giving you a glimpse of the rest of the ship's battle. Use your bombs on the obstruction blocking your path, pick up the Energy Tank and continue in the tunnell. Once you're dumped out -- into a dump -- turn around and scan the control panel. It activates the controls for a Bomb Slot on the other end of the room that you need to scan. Morph into your ball again bomb the opening to allow yourself to jump in. You'll have another cutscene here. You'll be in Repair Bay A. Go out the door and you'll get to see more battle. There is a Trooper here that can be saved, but you have to be fast. Go to the blast doors and kill the Pirates that attack you. After they're down, start from the South Catwalk and start climbing the room. Kill any enemies in your path (Pirates and Crawltanks), until you get to the door at the top. When you go inside you'll fine the Missle Launcher. If you go back to the Repair Bay, you can blast the obstruction blocking you from the Trooper. Scan the door and lock onto the four targets that appear to shot them. Once you do, the door will open and if you were quick, you'll distract the Troopers enemies and they'll come after you instead. When their shields are down, kill them, and kill the Space Pirate above you as well. Go across the bridge and go to the door on the left to save. After you save, go to the blast door and scan it so that it'll open for you. Start running towards your ship. A Trooper will get thrown out of a window, followed by the Beserker Lord Space Pirate, the boss. ------------------- Boss: Berserker Pirate ------------------- The Beserker has a ground pound attack that creates shockwaves, projectile lasers that he shoots out, and a solid beam that he sweeps the area with. He'll have glowing orbs on his shoulders that you have to destroy. Shoot them until they're gone. He will then start shooting projectiles at you. Shoot them back at him, which will do even more damage to him. It'll help destroy his protective plating. If you do it right and get two to hit him, more orbs will start glowing on his shoulders. Repeat the process until his plating is gone. After you've destroyed that, he switches to an attack where he pounds the ground, making shockwaves. Space jump to avoid them while you keep shooting at his weak point, that part of him that was covered by plating. You are rewarded with a Gold Token for killing him. If you play in Hyper Difficulty you will get another Gold Token for defeating him again. You'll know he's dead by the barriers that he gets himself electrocuted on. ------------------- After Samus calls her ship back, go in to save and press the interface to pull up a map. You need to press when you see the green icon pointing you to a spot on Norion. Your ship will land and you'll be rewarded to a cutscene. After landing, a Marine will tell you that you need to get the generators back online for the main cannon so that you can proceed. You're given coordinates and sent on your way. The door in front of you will have locks that you need to destroy in order to open it. Once you've gone through, there is a lock straight across from you that you can shoot. It will open up a secluded room, which will give you the Grapple Lasso. Go back down that hallway and scan the control panel you see, which gives you a handle to open the door with. There's a lift here that you go on, before going to another room. Kill the Crawltanks and continue on. You'll find a locked door. Scan it and the lock before you use the Grapple Beam on the door. You can yank off the Shield there and continue. You'll be inside the Cargo Hub. There are Aeromines in here to kill. Once you do, check out the dead Marine. Look to the right from where he is to see a panel you can use to make a Morph Ball access point. You drop into vent shafts. Move to the left and blast away at the obstruction so you can get pulled up. Once you're in the alcove, you need to wait for the fans to stop before you can climb up and bomb obstructions on the way. There is a robot trying to kill you as well. You should avoid their targeting at you. You'll reach a fan blowing up and it'll bring you to the next area. There is another obstruction to bomb here and another fan will start to below beneath you. Jump down when it does. Once you're down, you'll see a Missle Expansion right above you that you can jump to collect. Walk down the hallway, pulling several obstructions out of your way before you get to a Morph Ball tunnel. Once through you'll see a right hand turn and a door at the end of that, go in. You'll need to use your Morph Ball again to collect an energy tank above you, which is also the way forward. Walk past where the tank was, avoiding any panels which pop out. In the next room will be a Pirate killing Marines on you. Kill them. On the right wall you need to keep an eye out for a red door. It needs to be blasted with a missle to open it up into Munitions Storage. Inside here, you'll see a map for the area. Grab that and then go out to Conduit A, all the way to the bottom blasting away any obstructions in your path. There is another Missle Shield on a door here to blast to continue forward. Once outside, you will encounter several groups of pirates that need to be killed. Any of them with shields need to have that snatched away with your Lasso first before you can kill them. After several waves, you will battle an ATC. If you shoot at the front port, that will kill them. Once they're down, you'll be surrounded by ATC's, which you can't take on by yourself. Apparently Rundas can though, who kills them all for you so you can continue. You need to command your ship to land here so that you can save. After you've done that, you're free to go through the next door and continue on trying to find the generators. Once you're through the door, they'll be a bunch of Crawltanks to kill. At the end of the room is a colored door with targets you need to shoot, enabling you to yank off the shield blocking your way. Go on through to Generator A. Walk to the center of the room to activate the air turret enemies. Kill them and go to the obstructions in the room. Destroy them and turn the handle you find to activate a hand scanner on the other side of the room. That scanner activates the first generator. You'll get some in game story here; the Admiral will contact you and you get to see a big scary creature heading towards your planet. Make your way back to your ship that you landed. You'll see some Marines and Pirates battling it out; once they're done, move forward to be treated to a vision of Ridley. Save the game and go back to the Cargo Hub. Move through the Morph Ball tunnel and you'll see another of your fellow Hunters, Ghor, fighting a non-boss version of the boss you just killed. Once the scene with him is over, go to the shield you see and shoot the locks so that you can yank it away. You'll recieve a message telling you that there is a possibly very large bomb headed your way. So get your butt on the move. The next room is the Maintenance Station and there will be another fight going on here. Continue through the white door into Conduit C. You'll fight one drone and crawlmines, followed by another drone. Once they're dead, jump to the platfrom that you'll see. There are Morph Ball tunnels for you to go through. More obstructions for you to bomb so you can continue on in your ball. Ridley will trap you inside these tunnels and start to attack while you're in here. He bites and fires lasers and if you're lucky enough to get him to miss a bit, you can bomb him to try to get him off you. Keep avoiding him as much as possible so you can bomb and get him to back off. Be warned, he will trap you again. To get the Friend Voucher here, you can't take any damage during the attack. Once you're past him, there's a Save Station in Generator C Access. Once actually in, Gandrayda will surprise you by posing as a Space Pirate and killing the others inside the room for you. After she leaves, go to the other side of the room and use the handle to activate Bomb Slots in the ventilation shafts. You know what to do...Morph Ball in and move through the vents. Drop a bomb inside here and you'll be pushed upwards so that you can activate a Bomb Slot, avoiding a drone. There is air blowing here as well that you will use as a bridge to get across the pit. Drop another bomb, turn left to activate another Bomb Slot. Take a right after this to get the next slot. Move forward and a walkway will have appeared. After you activate this last bomb slot you'll get a cinema. ------------------- Boss: Meta Ridley ------------------- Don't try to fight it, just deal with the fact that the two of you are hurtling towards the planet's core. Of course this means that you have a limited amount of time to kill him, but no sweat. You will be above him, watching him as he falls. His scraping along the shaft walls will make explosive cells fall towards you, destroy them. He might also shoot some fire beams at you. Once he takes enough damage, he will fly towards you and swipe at you with his right claw, both forward and backwards swipes. He also bites. Have you had your rabies shot? It takes him a while to get the attacks off because he charges them, his hand glowing red as he does. If you shoot his hand it will stop the attack. Shoot him in the mouth to hurt him. If you shoot his claw he will occasionally roar at you, giving you more time to shoot him in the mouth. When he's damaged enough he will fly above you, dropping fireballs your way. You can hit them to make them go away, but they each take several hits. He will shoot lasers and rush at you as well. Some of his fireballs are very red and spiral around before they come at you. Once you've hurt him enough, he will switch battle plans again, coming in close to swip at you. Hurt him enough and you will be above him now, all you have to do is finish the job. ------------------- You will be picked up by Rundas here, also gaining a Gold Token for your troubles. Playing in Hyper mode will get you another Gold Token for defeating Meta Ridley. After Rundas helps you, you'll get control of Samus again. There's a hand scanner here that you activate which will start the generator. You are timed here, but the only clue to how much time you have left is through the computer voice talking to you. Go back to the Cargo Hub, Morph through the tunnel and use the hand scanner on your left to start the elevator back up. You need to get back to the Hunters and the cannon. Once you're inside, there will be some conversation. You can't move, but you can look around. There'll be a cutscene, ending this section. =================== Time Passes =================== It's time for some exposition on what the heck just happened. It seems that you and the other hunters were all infected with Phazon to a fairly dangerous point and you have been given PED suits to utilize the Phazon within your bodies. Now that you have this suit you can harness the Phazon within your body and use it to enter Hyper Mode. The nurse that has been talking to you will now ask you to test out the suit. Use the suit and fire at all the panels there and this will complete this task. From now on you have access to Hyper Mode. When in this state you can use some seriously damaging attacks but you endanger yourself by doing so. Use it with caution, mostly for boss encounters. Step down and exit through the door. Make your way along, ignoring the panels since shooting them does nothing but give you some energy, and make your way to the hand scanner. Use it and go through Lift Access, making your way towards the Flag Bridge. When you are there talk to the Marine to gain access to the blast doors behind him. Take that lift and go on through the next set of blast doors. There is a big ol' tank in this room. Walk on over to the communications station and activate the center panel to intiate conversation with AU-242. Now... I dunno about anyone else but doesn't this thing just make you think of the Mother Brain? I mean, seriously, this weirded the heck out of me. Well in either case she will explain what is going on and inform of you of the fact that you have to go around and destroy the Leviathans to free the planets of the Phazon influence. Easier said than done I'm sure. When you are done here it's time to get this game going. On to Bryyo! =================== Bryyo =================== Once you enter your ship you will be contacted by AU-242 with a status update. Seems the fleet has moved to the rendezvous point and you will not be able to dock with the Olympus again. No biggie. Now open up your galactic map and head for the planet Bryyo, going to the only landing site that you can get to. Now landing on Bryyo, a knock off of Tallon IV from Metroid Prime 1. You start, as usual, in the cliffside area. Head through this room and pay attention to the transmission from AU-242. You have to head for the fallen Federation ship to get map data. You have to head to the ship and activate the satellite uplink to find the location of the two power generators that are keeping the Leviathan protected. Head towards the right and go on through the door there, you have to shoot it to open it. Start making your way forward, shooting any enemies that pop up. You will find yourself in an area called the Gateway. Turn to your left and jump up there. Take this path up and around to the other side and keep going. You will soon find yourself at a locked door, turn to your right and go onto the next ledge. If you look towards the spire in the center here you will see what looks to be a small hole. Jump in that direction and switch to the Morph Ball to head on through it. You will reach a Bomb Slot eventually, set off a bomb inside of the slot to open one of the locks on the door. Now make your way back to said door. Face the locked door and then turn around and look up a bit, you should see a piece of stone that you can pull down. Do so and then hop down onto it, jump onto the next ledge and then turn around. You will be looking at some platforms now, so start crossing them. Soon you are going to reach another spire. There is a tunnel here, go through it in in Morph Ball and bomb the last lock to open the door. Some enemies will be in your way but simply take them out and double back to the door, going through it. Take a look towards the right and you'll notice something that you can yank with your grapple. Do so three times to reveal a Morph Ball hole. Jump inside and take a right. You'll see a bunch of Hoppers that need you to get rid of them so you can go through the door here. There will be an Energy Tank to grab. Go back through the Morph Ball Hole and go to the other side of it. Go through the red door that you see. Once inside, there are Shelbug's on the ceiling for you to shoot, otherwise they'll attack you as you move through. Once you're done with them go into Hypermode to fire at the bulbous areas on the Phazon Vines blocking your path to the next room. You'll be insde the Grand Court area now. There's a huge statue on the ground. Move onto it, where you will be attacked by Reptilicus. They throw chakram's at you as a long range attack and use energy whips as melee attacks. Once you have beaten them, you can move forward. You'll see a stone head that's been retracted. To the right is the door that you need to go through. Now you are in the Hillside Vista. Look around for a scannable rock. Once you find it you need to bomb it to open up a hole. Change into your ever trusty Morph Ball and roll through. You'll drop into an area with a lot of Snatchers. Let them grab you so that you start to lift up, bringing you up until they detonate: it won't hurt you so don't worry. You can drop down from here to get a Missle Expansion. Go back up then jump to the right to get to the other side. Yank off the ornament on the statue here to reveal a Fuel Gel. Fire a missle at it, but make sure you're far away that the blast doesn't hurt you. That will reveal a door to go through. As soon as you're in, you should see a Grapple Swing. Using that and the magnetic points above your head, make your way back to the Grand Court area. Move towards the statue. There is a path on the left hand side that you can use to get down. Once there, you'll notice that you are right above where you entered. Grapple swing across and once you land, there will be several panels to yank out. Once they're out, another Morph Ball hole will open up for you to go into. There will be a Reptilicus here. There is a statue with a Fuel Gel here right above you. The yellow lines should help you find it. Blow this up then go to where it was to find a tunnel to go down. Take a right to get to an alcove with a Missle Expansion. After you've grabbed that, go back to Gateway. There is a door at the southeast that you need to go through. Swing across with your grapple and bomb the vents here. You can't go through the door, it's closed to you. Go through the tunnel where you'll be dropped into a room with an Atomic. It's attracted to charging energy, so be careful when you kill it. Look around for the locks with arrows pointing below them. Shoot them to reveal power rods. Four of them aren't connected, you have to yank them back into place to raise a structure in the center of the room. When yanking the rods, do all the rods on one level before moving to the next or it won't work. Now go over to the handle by the structure and activate it, which starts up the satellite uplink. This gets you a map for the planet. You'll get some info on the locations for the shield generators. Now make your way back to the Crash Site just in time to see a figure on a distant cliff. It watches you before flying away. There's a Morph Ball tunnel here, go back through and take the upper path at the junction. You'll have to do a combo of jumps and double bomb jumps to get yourself up, but there's a Missle Expansion for your trouble. if you do. Make your way back to your ship. You'll get stopped at the ice bridge to fight some Alpha Hoppers. Make short work of them and finish the trek back to your ship. Now we are on our way to destroy those damnable Shield Generators. Back at your ship now, you have a choice of where to land. Go to Fiery Airdock. Go through the door and fire fully charged shots at the Fuel Spouts you see. You need to do this to make them roll back so you can continue forward. Take a right turn at the statue and go to the Gel Refinery Site. There are Reptilicus to kill before you go to the southeast part of the room. Charge up your shots so you can blow up more fuel spouts. A platform will be revealed that you need to go onto. You'll see a ledge with a door. Go inside this door and look to the right. Get rid of the metal in your way to head down another Morph Ball tunnel. There's a large space here with Snatchers and a Korba up top. Let the Snatchers carry you up and go through the tunnel that you see here. There is a Missle Expansion at the end for you to pick up. Go back and bomb the plant that's in your way so you can go through another tunnel. This one reveals a lift. Pull on the lever to make it work. You'll see a Red Blast Shield that's begging for your shots to destroy it. Once in, you'll be greeted by Hoppers who thought the Red Blast Shield was their friend and they're upset with you for killing it. Kill them too and go into Hyper Mode to blow up the bulbs on the Phazon Vines nearby. Be careful here; your suit will start to go into overload, requiring you to quicly vent your Phazon so that you don't get corrupted. You will be contacted with a message saying that the problem was detected and AU 242 will do some tests to find out what the problem was. If you're hurt, moving into the Phazon will heal you right up. Swing across the pit here and go into the Gel Processing Site. You'll be blocked from proceeding. While you're trying to figure out what to do next, a bunch of Reptilicus will come to pester you. Kill them however you see fit and blow up the fuel spouts where you were blocked before. It will open up a bomb slot for you to blow up. Once you do, the middle of the room will start to lift up. Your next visitors will be Gragnols. Kill them and jump onto the tower. Yank off the metal pieces on the east and west sides here. A smal alcove on the east will open up. Go into it and pump the gel processor. Afterwards, charge your shots to blow up more fuel spouts to open a Morph Ball tunnell. Go inside and you'll be in the west alcove. There are more fuel spouts to blow, then drop a bomb in the Bomb Slot here to make the tower lift up more. Back to the east alcove so you can get to the top of the tower. There are Gragnol adults here for you to kill. In order to do that, you have to yank off their tails. Once you've done that, go to the south end of the room and yank off the valve cap that you see. Ignite the fuel flow by, what else, blowing it up, then do the same with the other valve cap. This starts a chain reaction that opens Morph Tunnells, yay! Go to the south ledge and go in the tunnel there. There will be a chance to go high into the tunnel. When you do so you need to bomb the cracked block you see so that a solid block can now block a flame thrower which is preventing you from going to the other side. Once you're on the north side, ignite the fuel spouts and bomb the Bomb Slot so that the tower will get as high as it's going to. Jump up and scan the glowing green ledge you see in the west. Hop towards it, pull up and go through the door here. You'll now be in Gel Hall. Kill off any Gel Puffers in your path and start watching the really big gel spout. When it's close to the hardened Fuel Gel vine that you see, blow up the head spout to start another chain reaction. A platform with a Missle Expansion will drop down. Grab that and head through the door. Save! Now kill the Hoppers that you see in the Cavern Entry before making your way through to Gel Cavern. Wait until the gel falling stops and go through the room to the Temple Access. Shoot the bugs in the tunnel and head to the Temple of Bryyo. When you get there, a Space Pirate ship will deploy loads of enemies for you to fight. Kill the ATC and then the rest of the enemies. You can also shot down the ATC's while in Hypermode before they get to the ground. You'll get more of the enemeies coming at you before they're suddenly attacked by ice. Rundas appears. Samus approaches him, but she gets attacked. There's no question now: Rundas is the next boss fight. ------------------- Boss: Rundas ------------------- Rundas has a few different attacks. When he's on the ground he fires two or three ice blasts at you. If hit, keep jumping to escape. He also has a nasty ice scythe that he uses for melee attacks. Whenever you fire missles at him he will protect himself by freezing the air around him to freeze the missle in the air. Cool in theory, annoying when you're trying to kill him. The other attack he likes to use is to fly into the air, gliding on ice before landing on a pillar. He then uses homing ice projectiles. You can try to shoot them out of the air for health. You have to just shoot him. It won't do any damage, but if you shoot him enough then you'll stun him enough to give yourself time to yank his armor away. Once the armor starts going away, you'll actually find yourself doing some damage. When he's done to half health, he shows a new attack. He will fly to an ice spire, form an ice cylinder and swing it like a lasso. It has a large blast radius and hurts you, a lot. Shoot missles at him to try to stun him while he's doing the attack, hopefully you can make him drop the cylinder. When he's almost dead, he gets really mad and starts going into Hypermode to make your life more difficult. You'll have to do so as well to stand up to him. Once you've killed him, you get another Gold Token. ------------------- Watch the cutscene that ensues and then pick up the item that he dropped. Now you have the Ice Missile power up. Not only can you freeze enemies with these but you can even make platforms in certain areas with them. Nifty stuff these. Now pick up all the pickups you can and ue the lift to the Temple Reservoir. Use your new ability to freeze the Fuel Gel and cross over using the resulting platforms. Now you're in the Temple Hall where you'll see a handle to pump. Once again, use your nifty new ability to make platforms that you can cross on and use your Hand Scanner on the Pirate console. There's a window with a generator right outside it. You need to scan it so that you can get an update as to what you need to destroy it. Start heading back to your ship now by going through the Temple of Bryyo. Kill the Hoppers and continue to Gel Cavern. Yes, you can use your ice ability to freeze the spouts here so that you can move through faster. Look towards the left and you'll see a huge amount of Fuel Gel that needs to be -- you guessed it -- freezed. This will allow you acess to a statue head that you need to go through to end up back in the Imperial Hall. This is a cool little detour that gets you a Friend Voucher. Get back in your ship, save if you don't want to have to do all that over again and head to Cliffside Airdock. Once there, you need to go to the Grand Court and use the grapple points to get back to the swing points. At the eastern one you'll be able to jump into an alcove just to the south. Use ice missles to destroy the barrier and head through for a Missle Expansion. Head back to the GFS Theseus and freeze the gel to get through the Falls of Fire. There is a robot here that you need to plant a bomb on which will make him jump into a hole. Shoot the Ice Shield that you see before going to the Hidden Court where you'll be attacked by a bunch of Warp Hounds. I'm sure you don't have to be told what to do with them. After, you can find a Bomb Slot on the floor that needs to be activated. Now to destroy the vines holding back the statue here. After the Golem moves you shoot what he reveals to get rid of a vine. Go back to where you came in and missle the wall near the Brinstone patch. Go inside that hole to shoot the gel crystals here with charged shots, which will destory more vine. Look for the vine snaking its way up the Golem's arm and follow to get to the second to last spout to ignite. After that, freeze the gel flow at the pool of Fuel Gel. Move to the nearby ledge and morph ball through the tunnels. There will be more crystals here to ignite so that you can get rid of the last of the vines. Back to that Bomb Slot and activate it to get the Golem moving again. He reveals a hole that you need to go through. As you're moving, you will be contacted again with more information warning you about your Hypermode. Go to the bottom of the Ruined Shrine. The Golem Arm here has a cracked part, which when broken will give you an Energy Tank. Go back to where you came in and ignite the crystalized gel to the right of the Golem. An object with a grapple point will fall, which you use to swing across. Climb up until you can't go up any more. Across from you you'll see more crystals to ignite, which will burn a vine for you. Now jump up towards the left and ignite the crystals that you see to reveal another grapple. Swing over to a small hall with a bridge. Once you're across the bridge you'll be at the Landing Site. There's a computer console in the south of the room that you need to move towards to activate the next portion of the game. As soon as you do, you will put the place on high alert and activate enemies. Kill them and go back to the console to raise the missle racks which opens up an elevator on the northeast part of the room. Ride the elevator to the alcove, where you need to bomb the right vent to continue forward, forcibly. Scan the Energy Cell you find then yank it out. A Federation door will reveal itself, but you can't go through yet. Use the other vent to leave the control room and end up in another one just like it. Pull the lever at the station up and then down to allow your ship in. Get the missile racks down by using the console and install ballistic capabilities on your ship. Save before going back to the Fiery Airdock. Time for another fight! Head back towards the Gel Refinery to kill some pirates and continue on to Gel Hall and to the unlabled South hallway. Use ice missles to make platforms and grab a Missle Expansion along the way. You're looking to make your way back to the Temple where, once again, you have a large enemy fight to contend with. They will keep at you until you complete the next part, so you might need to ignore them for the time being. Using your scan visor, you'll see two red transmitters that you'll need to yank the power switch on. Turn off both transmitters so you can call to your ship for some bombs. Once they're all dead go to the Temple Generator, avoiding more Aeromines in the Resevoir. Your command visor will come in handy again, as you use it to call a bombing which gets rid of this generator and gives you a Gold Token. One more run of enemies is waiting for you once you return to the Temple. Make sure you live through this one, using your missles to kill them off, before continuing back to Gel Hall. Move through the ice door in the north part of the hall, looking for red targets as you do. Shoot them to activate points you can swing with, then get started. Two of them need to be activated in the middle of swinging, so it might take a bit to get used to. The ledge you swing to is in the Gel Refinery site. To your right is a support gate that you need to yank off so a pipe will fall. There is a Missle Expansion waiting where the gate was, then you need to get back to your ship. Go to Thorn Jungle Airdock and throw the door you see, which puts you into the Overgrown Ruins. Uh oh...Space Pirates. With Hypermode capability. You have to use your own Hypermode to kill them or wait till theirs runs out. Once they're dead scan the walls to find a grey rock with gel crystals. These need to be destroyed to reveal a hall. Destroy the blast shield to open a room with an Energy Tank. Back to the ruins and look for another grey rock, higher up. Blast it then jump to where it was. There is a Morph Ball Tunnel to use. In the room you see a handle near the door that returns you to the Overgrown Ruins when used. The barrier that was there is gone, which means you can continue forward into the Ancient Courtyard. Kill the enemies and go to the radio jammer you'll see in this room. Turn it off by using the lever and call your ship once again for a missle attack. When your ship destroys the wall, more enemeies will come at you, but you do not have to kill them yourself. Your ship is still available. Move forward to a Jousting Field and get rid of the last batch of emnemies. Don't know if you have been paying attention, but it looks like time for another boss fight. ------------------- Boss: Korakk ------------------- This boss looks kind of impressive at first but I found this fight to be quite easy actually. While the Pirate is riding on the Korakk he will only do one attack that uses the Pirates energy lance. While you might be inclined to take out the mount first you cannot do that, the Korakk isn't able to be damaged. So just go after the source of attack, the Pirate, and start blasting at him while you evade the duo. He will die fairly quickly. Killing the rider just gets the Korakk angry but this is what you need. The beast only has two forms of attack of its own, both fairly easy to manage. First is a charge attack where it will attempt to ram you, simple strafe jump out of the way. Second, it will try to grap you with its tongue and pull you in for a hug... or bite, whatever. To even hurt the beast you need to wait for it to open its mouth. When you see it does so fire off some shots at its tongue. If you hit it the creature will be stunned by this. Enter Morph Ball and roll under him, dropping bombs under the beasts body as you go. The goal here is to place the bombs closer to the middle of its body, preferably centered near his breast region. If successful he will topple to the floor, almost there. Quickly get behind the beast and grapple its tail, giving it a good yank. Now quickly enter Hyper Mode and while it is standing on its hind legs the glowing spot on its chest is revealed. Hit it with everything you have to take this beast out. Not that bad was it? Even got you another gold token. ------------------- When you kill the Korakk some pirates are going to come running out. Take them out and continue heading on towards Field Access. You have a choice of two ways to go here but the right one has a Save Station so go make use of that. Double back to the fork in the road and go take the other path. Make your way over to the bay window to call in your bombing run only to find yourself unable to do so. See those huge anti-aircraft turrets? Yeah, bad news. Unfortunately you are going to be locked in with a group of Hyper mode Pirates so take them out and then head to the south. Open the door and go into the Generator Hall South. Look around for some gel packs up above your position to take out a bridge here. Now make your way up and take out the pirates before you start heading forward. You will encounter some turrets and another door before you reach South Jungle Court. This is where one of the AA turrets are located so it's time to get rid of this sucker. Before you can do that though you will hae to deal with the pirates that are guarding it. The pirates seem to never stop flooding into the area so I suggest that you move towards the turret and thin out the enemies before you move in to destroy it. Go into the area beneath the turret and yank away the plates here. This exposes some gel packs that are powering the turret. Take out a missle and blow up the gel pack and then retreat. The bottom area will overheat for a short time while the turret trys to vent its excess heat. Fight the pirates until that stops and then run down and take out another gel pack. Repeat this process until the turret has been destroyed. Now continue along your merry way until you reach the Auxiliary Dynamo. If you look around the room you will see a piston that is stuck in place. Get close enough to grapple it and yank it down. Double back to the entrance of the room and look for a morph ball tunnel that will now lead you to a ship missle expansion. With that in hand keep moving along, your target is North Jungle Court and the other AA gun. When you finally arrive in NJC you will once again have to fight infinite space pirates but this time it will only be the flying ones. To actually expose the gel packs this time you need to flip the four levers. Making your life harder is the fact that the space pirates will be flipping the levers if you leave them alone for too long. To make your life simpler kill all of the space pirates in the area, flip a lever and then repeat the process. This will let you do this with minimal frustration. Once the gel packs are exposed missile them until kingdom come to destroy this AA gun. Start heading along and you will reach Generator Hall North. Take out any opposition before heading along to the bridge area. The bridge needs to be dropped into place but your weapons cannot destroy the clamp that is holding it up. Not directly. Wait for some of the fuel to be carried near the clamp and then blow it up with a missile. This will destroy the clamp and release the bridge. Cross the bridge now and then use the pumping handle. There is a morph ball tunnel nearby that leads to a missile expansion. Now double back to the Western Generator Room and call in a bombing run to take out the shield generator. Make your way back to the ship and once inside choose to fly into the Bryyo Seed. It's all cozy in here... Start climbing up the platforms and then head through the door. Flip into Hyper mode to destroy the obstructions in your path and head on into the core. Take note, dropping down from here starts a VERY tough boss fight. ------------------- Boss: Mogenar ------------------- This is the first boss in the game to really provide all that much difficulty when it comes to taking him out. The problem with this guy is that he is pretty damn strong and able to dish out the hurt. But it's not just that, this pain in the butt has so many different types of attacks that its hard to know what the heck he is going to do to you at any given moment. Patience is key here. As far as attacks go he has a number of them. I will list the attack with a * before it and then the proper evasive manuver with a - right below it. * One of his most commonly used attacks is an earthquake where he jumps up into the air and comes down with a crash, sending out a huge shockwave. - Time your jump carefully over these. * Stomping his right foot on the ground he will cause a wave of energy to move through the ground and home in on you. - Jump to avoid the attack. * Reaching up he will slam his hand into the ground right in front of him. This causes rocks to fall from the ceiling after a few moments and it is really hard to dodge while dealing with him. - Either figure out the way the rocks drop and then jump strafe or use Hyper Mode to become invincible. * An energy blast where he raises his arm towards you and then a ball of energy starts homing in on you. - These don't go away so open fire on them and hope they drop a pick up, they normally do. * Raising his hands up to the air he creates three of the previously mentioned homing energy balls. - Simply start shooting at the energy balls and take out all three of them. You should get some nice power ups from this. * His rarest attack is a breath attack where he charges up green energy in his mouth, causes his face to glow, and then fires it at you. If it hits it hurts very badly. - If you see him doing the move hit him in the face with an Ice Missile. This will freeze him and give you time to do some more damage. Don't even let him get the attack off. * He will roar out loud and then ram into you with a bull rush attack. - Jump strafing works just fine for dodging this. To take out Mogenar you need to destroy the orbs that are circling around his body. Only by destroying these will his weak spot be revealed. There are four of them and you really only need to focus on one and keep hitting it. The orb on his back is a bad idea since that one is kind of hard to get to sometimes so just pick one of the others and keep your eyes on it. Pick an orb and start hitting it with everything you have while you try to keep him from pounding you into scrap metal. There are a few things to be aware of here though. If you fail to destroy the orb soon enough he will cover his orbs with armor and walk to the center of the room where he grabs new orbs and starts pulling them in. Should this move succeed his damaged orbs will be fully healed and that is bad. While it is possible to destroy the orbs don't rely on it, instead focus on destroying the ones on his body without giving him the chance to use this ability. In addition he can sometimes switch up the locations of the orbs on the front of his body. If you see him doing this watch the orbs carefully to make sure that you know where the one you were attacking has gone and ran off to. Once he is finished go back to attacking your orb. When you have destroyed one of his orbs a weak spot will be revealed, enter Hyper Mode and let him have it. You will know if you have destroyed the weak spot by it starting to glow yellow. If you have done this then get prepared for a bit of a toughie change in the fight. Forming armor on his feet he begins to use his charge attack over and over. The only way to make him stop doing this is by bombing the Phazon armor on his feet with your Morph Ball. This is hard to do and even harder to dodge while doing so it might behoove you to use Hyper Mode here and try to do it while invincible. Once you have destroyed the armor on his feet he will return to his previous level of activity. This allows you to start going after his orbs again. Simply keep this up until you have destroyed all of his orbs and the weak spots below and the fight will be over, netting you another Gold Token. ------------------- After the cutscene plays itself out move over to the item that Mogenar left behind to get the Hyper Ball. This is a fairly powerful attack that is used in morph ball while in Hyper mode. Nice. Speaking of you are currently in a state of perpetual Hyper Mode right now and some plants are starting to pop up. Use the Hyper Ball to destroy them all, this will reveal the Leviathan Core. Watch the little cutscene but don't set down the controller, you need to press the |
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