Metroid Prime 3: Corruption Walkthrough :
This walkthrough for Metroid Prime 3: Corruption [WII] has been posted at 10 Feb 2010 by RHITZ and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up RHITZ and share this with your freinds. And most important we have 15 other walkthroughs for Metroid Prime 3: Corruption, read them all!
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Walkthrough - FAQ/Walkthrough_______ _______ _________ _______ _______ _________ ______ ( )( ____ \\__ __/( ____ )( ___ )\__ __/( __ \ | () () || ( \/ ) ( | ( )|| ( ) | ) ( | ( \ ) | || || || (__ | | | (____)|| | | | | | | | ) | | |(_)| || __) | | | __)| | | | | | | | | | | | | || ( | | | (\ ( | | | | | | | | ) | | ) ( || (____/\ | | | ) \ \__| (___) |___) (___| (__/ ) |/ \|(_______/ )_( |/ \__/(_______)\_______/(______/ .__ _, [__)._.*._ _ _ '_) . . | [ |[ | )(/, ._) ____ ____ ____ ____ _ _ ___ ___ _ ____ _ _ . | | | |__/ |__/ | | |__] | | | | |\ | . . |___ |__| | \ | \ |__| | | | |__| | \| . . _____________ . ___________,-------' '-------,___________ ___,.-----' FAQ/Walkthrough '-----.,___ -' For the Nintendo Wii '- Copyright Banjo2553 2007 /\/\()()@@oo------------------------------------------------------------------- ___ | _|_ncoming transmission.... Welcome! I heard you needed some help, so I sent a guide to walk you through things and provide you with important information needed about your mission. Check the Table of Contents below for details and contents about this guide. I hope that this will be what you need to succeed. Godspeed. Transmission ended.... Uploading guide... CURRENT VERSION CHANGES: Spiced up the FAQ, fixed up some things for easier reading. Basically... /\/\()()@@oo------------------------------------------------------------------- _______________________________________________________________________________ || Table of Contents ___________________________________________________ || ||____________________/ \__|| || || || I. Legal Notices || || II. Basics, Controls and Options || || III. Token and Voucher list || || | _ || || | / A. Red Tokens || || |_____/ B. Blue Tokens || || \ C. Gold Tokens || || \_ D. Friend Vouchers || || || || IV. Walkthrough || || | _ || || | / A. The Beginning || || | / B. Space Pirate Attack! || || | / C. Getting the Norion Generators Online || || | | D. One Month Later... || || | | E. Exploring Bryyo || || | | F. Destroying the Shield Generators || || | | G. Destroy the Bryyo Leviathan || || | | H. Above the Clouds (Elysia) || || -----| I. Item Collection || || | J. Assembling the Theronian Bomb || || | K. Destroy the Elysia Leviathan || || | L. Raiding the Pirate Homeworld || || | M. Item Collection part 2 || || | N. Cleaning Up the Homeworld || || \ O. Destroy the Homeworld Leviathan || || \ P. Exploring the Valhalla || || \_ Q. The Final Voyage || || || || V. Equipment || || | _ || || | / A. Samus Suit Upgrades || || |______/ B. Ship Upgrades || || \ C. Expansions || || \_ D. Energy Cell locations || || || || VI. Logbook || || | _ || || | / A. Creatures || || -------- B. Research || || \_ C. Lore || || || || VII. Unlockables and Secret Messages || || VIII. Boss Strategies || || IX. Credits || || || ||__________________ __________________|| || \_____________________________________/ || ------------------------------------------------------------------------------- ________ ________ Section \___________________ ___________________/ I \_____________________/ Legal Notices The words in this FAQ are copyrighted. Do not copy this FAQ and claim it as your own, or else you'll meet severe penalties. ONLY GameFAQs, Neoseeker, and SuperCheats are allowed to host/display this FAQ, no exceptions. Nothing personal, it just gets confusing to keep track of which FAQ is up-to-date and which is not, so I will decline any requests to put my FAQ on your site. Again, nothing personal. My e-mail address is gmaster2647@gmail.com . You can email me for questions, comments, or even suggestions, just make sure your emails are coherent and the title of the message has any part of this game's name in it. I will not accept spam or hate mail, as they will get deleted. I will also delete any emails that are not coherent. In other words, do not use l33t internet speak or chatroom shortened words. One last thing, before asking for help through emails, please make sure that it isn't already answered in the walkthrough or other sections of this FAQ. ________ ________ Section \___________________ ___________________/ II \_____________________/ Basics, Controls, and Options Here I'll tell you all the controls in the game. They're fairly easy to learn. NOTE: This game requires the Nunchuk to play. |Controls | |-------------------- | |Nunchuk: It is mainly used for the Grapple Lasso. Cast it forward | |to cast the lasso, then once latched on, yank back to yank away. | |-------- | |Control Stick: Used to move Samus, also used with Grapple Voltage. | |Z Button: Lock on. Needed for Grappling and scanning things. | |C Button: Morph Ball mode. | | | | | |Wii Remote: used to aim, do certain actions, and also used in | |conjunction with the Nunchuk to shake off certain enemies. | |-------- | |+ Control Pad: Down is used to fire Missiles, Up is used to take | |snapshots *Has to be unlocked* | |A Button: Fire Arm Cannon, plant bombs in Morph Ball mode | |B Button: Jump | |- Button: Hold to bring up Visor menu | |Home Button: Bring up the Home menu | |+ Button: Hold for one second to switch to Hyper Mode | |1 Button: Pause menu | |2 Button: Hint system | There's a technique called a double bomb jump. It can be performed in two ways. Either jump with the Morph Ball, then release a bomb at the peak of the jump, then wait until before it explodes and jump to gain extra height, or to simply place a bomb, and just before it explodes, plant another. Plant another bomb at the peak of the first bomb jump, and when you get launched from the second bomb jump, if you timed correctly, the bomb in the air will explode when you get to it, gaining extra height. The latter is essential for a Missile Expansion in the game. _____________________________________________________________________________ | ________________________________________________/ \__| |/IN-DEPTH CONTROLS ' I will explain things in more detail here in this section. ------------------------------ Visor Menu / --------------- When you bring up the Visor menu by holding the - Button, you'll see four sections of the screen. Each section is a different visor. In order to switch, you must move the Wii Remote cursor to the section you want. Below are the visors. Center: Combat Visor (default, can switch to it by pressing A in Scan Visor or Command Visor. Top: Scan Visor. When in this visor, you can scan anything that has a colored outline. When the outline is red, it indicates that item is important to game progression. When the outline is blue, it indicates that item is not important to game progression, but can still provide useful information. Green means the item is already scanned. Hold Z to scan items. Left: X-Ray Visor. Allows you to see things you can't see in normal view. Used for certain Pirate mechanisms. Right: Command Visor. Call your ship using a variety of commands, such as bombing runs, picking up something, or landing, acting as a portable save point. ------------------------------ Pause Menu / --------------- This is your Logbook and contains a plethora of information, including your current objectives, completed objectives, Logbook containing scans, Equipment, and the ability to change options mid-game. I will explain the Options below. ------------------------------ Hint System / --------------- Holding down the 2 Button accesses the Hint System. However, I'd turn this off, as it's useless and almost always directs you to the Logbook for current objectives. More like a waste of a button to me... ------------------------------ Hyper Mode / --------------- Hyper Mode is a new feature in the game that allows you to temporarily power-up Samus, (up to 25 seconds of use) giving her invincibility and heightened firepower. To use, hold the + Button for a second. Once in Hyper Mode, you'll see the amount of energy needed to stay in this mode in the form of an energy bar. Using attacks that require Phazon constantly drain the meter, and when it runs out, Hyper Mode will end and an Energy Tank is spent, so that means you need at least one Energy Tank in order to activate Hyper Mode. After 25 seconds pass while in Hyper Mode, the auto venting system initiates and ends Hyper Mode as a safety mechanism. However, past a certain point in Bryyo, your PED Suit will malfunction, which means after 10 seconds of being in Hyper Mode, the Phazon will start corrupting you and the meter will rise gradually. Letting the meter rise to the top will make Samus die from Terminal Corruption, thus meaning game over. The auto vent for 25 seconds still works however, but you cannot end Hyper Mode manually while being Corrupted. (You exit manually by pressing and holding the + Button for a second.) _____________________________________________________________________________ | ________________________________________________/ \__| |/OPTIONS ' With Options, you can edit various things. You can access it through the main menu or in-game in the pause screen. I will show all the options and which section they are in. ------------------------------ Credits / --------------- View the credits. ------------------------------ Controls / --------------- This will detail the various options within the Controls menu. -------- Sensitivity: Change the sensitivity settings. Basic: Can aim anywhere on the screen without actually scrolling the screen, has to scroll by having the cursor touch the sides, Lock-On Free Aiming is set to off as default with this setting. Standard: Slight scrolling when the Wii Remote cursor is not centered. Advanced: Scrolls easily wherever you look, and has fastest scrolling. Recommended. -------- Lock-On/Free Aiming: When locked on, the Arm Cannon can be freely moved while still keeping your view on a single enemy. Much different and better than the other Primes. You can turn it on or off here if you so wish. -------- Switch Jump/Fire: Switches the Jump and Fire buttons around, simple. -------- Rumble: Turn Rumble on the Wii Remote on or off. -------- Switch Visor/Hyper: Switches the Visor and Hyper buttons around. ------------------------------ Display / --------------- Here you can change various display settings. Want to turn off your HUD or make it barely visible? You can do so here. -------- Brightness: Sets the brightness. 50 is default. -------- Helmet Opacity: Set how visible the Helmet edges will be. 100 is default. -------- Visor Opacity: Set how visible the HUD will be. 100 is default. -------- HUD Lag: When turning, the HUD and Helmet edges lag. You can choose to turn this off if it makes you motion-sick. -------- Hint System: Turn the Hint System on or off. I prefer keeping it off, it's pretty much useless since objectives are given to you through story. ------------------------------ Sound / --------------- Set various sound settings. Want to have just sound effects with no music? Try it out here. -------- Music: Set how loud the music is. 75 is default. -------- Speech: Set how loud the voiced speech is. 75 is default. -------- Sound Effects: Set how loud the sound effects are. 75 is default. ________ ________ Section \___________________ ___________________/ III \_____________________/ Token and Voucher list Tokens are used to unlock various stuff in the Extras. (All extras explained in the unlockables section.) Friend Vouchers are used to send to other friends in your Wii Address Book. When you recieve a Voucher from a Friend, you can change it to Green Tokens, which are used to unlock the more valuable extras. Thus your Wii needs online enabled for it if you wish to unlock everything. I'll list all the tokens needed in the game. (To be quite frank, you can get unlimited green tokens, so you can end up with more green tokens than you need.) ------------------------------ Red Tokens / --------------- Red Tokens are gotten through Creature scans. Since there are dozens of creatures, I won't list the red tokens, but they will be noted in scan lists. Because of this, Red Tokens are quite common and you need a lot to unlock each extra. There are 108 in all. (Note: A newly-found glitch. You can get 109 Red Tokens. For more details, read the very end of the Logbook section.) ------------------------------ Blue Tokens / --------------- Blue Tokens are mostly gotten through Research and Lore scans, but not all of them. Once again I will not list which scans get you Blue Tokens, but those scans will be noted in this guide's Logbook. There ARE 3 Blue Tokens that can be gotten without scanning, so I'll list them here. Coincidentally, they're all on the GFS Olympus, the beginning of the game, during the Pirate attack. -------- Token 1: Save the Marines from Pirates in Port Observation Deck. -------- Token 2: Save the Marine from Crawltanks in Xenoresearch Lab. -------- Token 3: Save the Marine from Aeromines in Repair Bay Shaft. In order to do so, once you enter Repair Bay A, go as fast as you can to the top of the room, get the Missile Launcher, destroy the obstructions and open the blast doors (first with a Hand Scanner, other by shooting four locks). If successful, the Aeromines will be distracted and will attack you and leave the Trooper alone. -------- There are 51 Blue Tokens total. ------------------------------ Gold Tokens / --------------- Gold Tokens are gotten through accomplishments through the game's story, among other things. Below are the tokens you can get outside of boss battles. You get one Gold Token for each boss you defeat in Normal/Veteran dfficulty. You get another Gold Token for each boss you defeat in Hypermode difficulty. -------- Juggling Bonus - 10: Score 10 shots on the Training Drone minigame. Location: GFS Olypmus, Docking Bay 5 -------- Generator Destroyed (East): Destroy the Eastern Shield Generator in Bryyo. -------- Generator Destroyed (West): Destroy the Western Shield Generator in Bryyo. -------- Red Phaazoid Defeated (Bryyo Fire): Kill a Red Phaazoid in Gel Processing Site. -------- Red Phaazoid Defeated (Bryyo Thorn Jungle): Kill a Red Phaazoid in Jousting Field. -------- Red Phaazoid Defeated (Bryyo Cliffside): Kill a Red Phaazoid in Grand Court. To do so, you need to activate the downed Golem by working the mechanism on its head while using the X-Ray Visor. -------- Seed Shield Destroyed: Destroy the Leviathan Seed Shield in SkyTown Elysia. -------- Red Phaazoid Defeated (SkyTown, Elysia): Kill a Red Phaazoid in Construction Bay. -------- Red Phaazoid Defeated (SkyTown, Elysia): Kill a Red Phaazoid in Hoverplat Docking Site. -------- Red Phaazoid Defeated (Eastern SkyTown, Elysia): Kill a Red Phaazoid in Concourse Ventilation. -------- Defense System Obliterated: Destroy the Pirate Homeworld's defense system to allow the Federation to attack. -------- All Troopers Survived: During the run of protecting 12 Demolition Troopers from pirates, keep them all alive to get this. (You can cheap this out by just going through Normal difficulty. :P) -------- Red Phaazoid Defeated (Pirate Homeworld Research Facility): Kill a Red Phaazoid in Proving Grounds. -------- Red Phaazoid Defeated (Pirate Homeworld Command Center): Kill a Red Phaazoid in Transit Station 0204. -------- Red Phaazoid Defeated (Pirate Homeworld Mining Site): Kill a Red Phaazoid in Phazon Harvesting. (Might not appear at first, keep re- entering the room if it doesn't. -------- Red Phaazoid Defeated (Pirate Homeworld Research Facility): Kill a Red Phaazoid in Metroid Creche. ------------------------------ Friend Vouchers / --------------- Friend Vouchers are mainly gotten through optional achievements, kinda like Xbox's Achievement system. Below are all the Friend Vouchers you can acquire in the game. There are 26 in all. -------- 100 Kills: Kill 100 enemies. -------- 200 Kills: Kill 200 enemies. -------- 300 Kills: Kill 300 enemies. -------- 400 Kills: Kill 400 enemies. -------- 500 Kills: Kill 500 enemies. -------- 600 Kills: Kill 600 enemies. -------- 700 Kills: Kill 700 enemies. -------- 800 Kills: Kill 800 enemies. -------- 900 Kills: Kill 900 enemies. -------- 1000 Kills: Kill 1000 enemies. -------- Juggling Bonus - 20: Score 20 shots on the Training Drone minigame. Location: GFS Olympus, Docking Bay 5 -------- GF Trooper Saved: Shoot the red target above the hull breach before the Marine is sucked in to save him. Location: GFS Olympus, Lab Access -------- Flawless Escape: Escape both of Ridley's attacks without taking damage. Location: Southern Norion, Cargo Dock C -------- Shortcut Discovered: Use the shortcut hidden behind a Fuel Gel fall in Gel Cavern in Bryyo Fire. Location: Bryyo Fire, Gel Cavern -------- Icy Reptilicide: Right after a Reptilicus Hunter throws its chakra, freeze it with an Ice Missile so it gets shattered by its own chakra. Location: Anywhere in Bryyo -------- Perfect Execution: Pull all the levers without having an Aerotrooper pull one back. Location: Bryyo Thorn Jungle, North Jungle Court -------- Exterminator: Destroy all the vermin that crawl around in the first room of any Leviathan Seed. Location: Any Leviathan, Leviathan Interior -------- Stylish Kill: Pass the bridge and let it fall without killing or damaging any Steambots. Location: SkyTown (Elysia), Skybridge Hera -------- Bowling for Bots: Boost into three Tinbots with one boost to get this. Location: Anywhere in SkyTown (Elysia) -------- New Area Discovered (Bryyo): Find Ice Bryyo. -------- New Area Discovered (Elysia): Find Eastern SkyTown. -------- Crash Landing: Ignite an Aerotrooper with a charged Plasma Beam shot, then Grapple the jet- pack off of him. -------- 20 Commandos Defeated: Simple. Kill 20 Commandos in the Pirate Homeworld. -------- Harvester Destroyed: Destroy the Phazon Harvester Drone in Phazon Harvesting at the Pirate Homeworld after defeating Omega Ridley. (It may not appear at first, just keep re-entering the room if it doesn't until it does appear.) -------- Leviathan Humiliated: Shoot the optical organs inside the Leviathan orbiting Pirate Homeworld until you get this. -------- Secret Message Discovered: Find the secret message from Aurora Unit 313 in the GFS Valhalla. You can find it by inputting a code in Control Room. ________ ________ Section \___________________ ___________________/ IV \_____________________/ Walkthrough Before starting a new game, you will need to pick a Mii with which the game will associate you with. It comes with a few Miis already, but if you already have a Mii of yourself, then great! Starting a file there will take you to "Start Game," "Options," and "Extras." Since you most likely don't have any Tokens, don't bother with Extras yet. Set the Options you want (Advanced Sensitivity is recommended for best enjoyment) and start game, in which you'll be prompted to select which difficulty you want. Normal and Veteran are available to you from the start, Hypermode is unlocked after beating the game once. I recommend Veteran for people familiar to the Prime series, while Normal for people new to Metroid and/or gaming in general. _____________________________________________________________________________ | ________________________________________________/ \__| |/The Beginning ' It starts out showing the integrity of...something in stasis, then it starts to malfunction. After a while, it shows a mysterious scene showing Phazon from all of the pods centering towards one pod. The camera centers on this pod, a few break, and Dark Samus breaks from her pod, leaving an evil glow from her visor. Samus then wakes up from her cryostasis. She puts her Varia Suit on, sits on her command chair, and now you can control her! Alright, this little part is just to get used to your ship which you will be using throughout the game, although half the features used in this section can no longer be useful. First of all, look at your control panel. You see a large flashing panel. This is the ship's touchscreen, with which you command your ship. Don't press it yet. Look to your right and you will see two buttons. Pressing the right button brings up a Biohazard check-up. To do the check-up, twist the Wii Remote and try to line up the two icons as close together as possible. As of now you're fine. The left button brings up the ship's blast shield. It is useless as far as I can tell though. Oh, press B to exit the Biohazard Scan when it's complete. Now if you look to your left, you'll see two buttons similar to the ones on the right. Press the left button to bring up in-depth results of the game currently played, such as enemies killed, shots fired, damage taken, data saves, room percentage, and as of now an unknown stat. It's all zero'd, obviously, but you know where this is. The right button makes the ship interior lights turn orange red-ish, with tactical maps for aerial combat. Don't get giddy however, this too is a useless feature that really does nothing. Alright, now that you've gotten accustomed to your ship, look down and touch that flashing touch pad to make the ship turn right to see a GalFed fleet and the planet Norion in the distance. A few ships will fly by, and some Fed police will surround you. You'll get a transmission to submit your identity code to them. Look up and you'll see a green mechanism. Use it to bring up your radio transmitter. Follow the code on screen to submit your identity code. After that, the police identify you as Samus, and allow you to land on the Olympus. Look to your bottom left, touch the panel to bring up a handle. Push the Wii Remote forward to activate your ship's thrusters. Now is just a simple cutscene showing Samus landing her ship on the Olympus. Walk forward and Federation Troopers will ask you to calibrate your Arm Cannon by shooting the targets in front of you. Before doing so, turn around and scan your ship and the little spires surrounding it. Now shoot the targets and you'll talk to a Federation Trooper. He'll give you your current objective and upload the coordinates to your map. Walk past him and look right. You should see a peculiar pad to the right of a ramp. Step onto the pad to initiate Accuracy Training. Two Training Drones will appear in front of you, so scan one. OK, what you should do is shoot the Training Drone and keep on shooting it to juggle it in the air. This is extremely hard, but you'll get a Gold Token for 10 shots and a Friend Voucher for 20 shots. Only try if you're extremely patient. Whether you did it or not, continue searching this room for scannable objects. You should find a few more to add to your Logbook. After the search, head through the only door here. (If you can't find the Turret scan, it's above the big blast door in front of the ship, also scan the door.) In this next room, scan the Male and Female Fleet Troopers, and shoot the red glowing prongs on the east side of the room with charge shots. (Going by the map's compass) This will raise some ramps for you to climb up to the second level. Continue through the door up here. Go to the end of this room here, scan the locked door, and scan the console beside it. You'll see a touchpad with numbers, so it looks like you need a code to unlock this door. Well, turn around and scan the screen behind you to activate it. Now walk up to it and press A and it will register your Federation number. Memorize it and walk up to before-said numbered touchpad and enter those numbers to unlock the door. Proceed through. While the guy inside the room is getting a biohazard check, scan him. This guy is Ghor, a hunter that'll be with you for this mission. When his check is done, you'll be asked to enter to perform the same check. Go over to the handle beside the door and press A. Pull the Wii Remote, then twist it to the left, then push to open the door. Head inside and face the Trooper behind the window. Keep still while you get your DNA verified, then walk to the console to perform a biohazard check. It's like the one on your ship, except it's done automatically, no Wii Remote interaction. After all that stuff, you're cleared for entry. Just exit by interacting with the handle here the same way you did last time. Before you leave the Security Station, scan the terminal in red to get some Federation data for your Logbook. Now proceed. Just walk straight through Security Access and enter Command Lift A, nothing of importance here. Use the Hand Scanner to activate the lift, and hop on. Go over the hologram to make it go. Go through the door to arrive at the Flag Bridge Access. Continue to the Flag Bridge. Go up to the top floor and talk to the Marine blocking the way through the left hall. He'll say you need to perform a systems check on your suit at the nearby Save Station before allowing you to get to the Admiral. So go down the right hall and open the door. In Lift Access, shoot a charge shot at the stack of crates to reveal some energy. Get them, then enter the door you revealed. (You can't enter through the other one) You're at the Save Station. Scan it, then walk onto it to save your game. Your energy will also be replenished. Return to the Marine, talk to him, and he'll allow you access through. Just go straight through the Meeting Access and meet up with the other hunters at the briefing room. You; Rundas (an ice hunter, sadly not a Vhozon); Ghor, a cybernetic bounty hunter; and Samus, a well-kno--wait, what? Oh, it's just Gandrayda. She's a shapeshifter. Anyway, Admiral Dane and the Aurora Unit (242) will bring you up to speed on things, like what happened recently, the war with Space Pirates, and stuff. All of a sudden, the place rumbles and shakes and a Space Pirate attack alert has been turned on. Admiral Dane orders the other hunters to go down to Norion to do certain instructions, then gives Samus the order to escape as well. *.*.*.*.*.*.*.*.*.*.*.*.*.* New Research Scans Acquired: Hunter-Class Gunship, Landing Beacon, Galactic Federation Crate, Heavy Galactic Federation Crate, Galactic Federation Blue Door, Blast Shield, Save Station New Fed Creature Scans Acquired: Halberd-Class Turret, Fleet Mechanic, Federation Marine, Male Fleet Trooper, Female Fleet Trooper, Hunter Ghor New Fed Lore Scans Acquired: Olympus-Class Battleship See Logbook for details. *.*.*.*.*.*.*.*.*.*.*.*.*.* _____________________________________________________________________________ | ________________________________________________/ \__| |/Space Pirate Attack! ' Exit the Briefing Room and get back to the Flag Bridge. In a cutscene, Dane will tell you to get back to your ship and head to Norion. But before he finishes his sentence, the flagship behind him gets fired upon. Thus, you'll have to leave. Scan him before you leave though! Just backtrack until you get to Flag Bridge Access, and you'll see a couple of Space Pirates break through a window and start attacking you. There's some Turrets to "help" you, but the Pirates focus on them and easily destroy them, so just scan one of the Pirates and kill them both. Take the newly revealed door out of here. Now, stay focused here, you'll be saving quite a few Federation troopers from danger here. Move forward and stay with the Trooper. When a Space Pirate vessel comes crashing through, be the Trooper's shield and stay in front of him while you take care of the Pirates. If you kill the Pirates before the Trooper gets killed, you'll get a Blue Token as reward. Before you leave, scan the vessel the Pirates were in. Now go to the next room. In Xenoresearch Lab, act quickly, a Marine is hiding behind some crates trying to avoid weapons fire from some mobile Pirate turrets. Again, be the Marine's shield and take the brunt of the shots while you scan one and take them out. You'll get another Blue Token if you're successful in saving the Marine. Continue. As you continue, a damaged ship will fly STRAIGHT THROUGH the hall you're going down and will create a hull breach. A couple of Marines are already sucked in, but a Marine is hanging on for his life! Be quick and shoot the red button above the breach before the remaining Marine is sucked in and you'll get a Friend Voucher for the save. Well, since the way is blocked, you'll have to find an alternate route. Go back to Xenoresearch Lab and you'll see some Space Pirates taking the Energy Cell used to power the flagship. Scan the Pirate with spiked shoulders, and proceed to take the Space Pirates out of commission. The spiked shoulder one is armored, which means it takes more shots to take him out. Use charge shots on him. After all three are taken out, grab the Energy Cell, then head to where the Energy Cell was. Press A while in front of its place, push the Wii Remote, then twist it clockwise to put it in. Now everything is powered up, but...wait a minute...Oh crap. You're surrounded by Crawlmines. Scan one and fend them off and the Crawltanks that appear. You're locked in, and it's an infinite supply of enemies. Crap. ...Wait a minute, did that Crawltank just...Quick! Go through the opening that Crawltank revealed and get into Morph Ball mode. While going through this tunnel, you'll see Rundas above freezing and shattering a Pirate. Go Rundas! Anyway, bomb the obstruction in the way and roll until you get to the bottom. Bomb again to clear the obstruction and get an ENERGY TANK. Continue through and you'll get launched into some dump area. Ew...anyway. Turn around and scan the control panel to unlock the controls for the Bomb Slot on the other side of the room. Scan the Slot, then go into Morph Ball and jump into it. (Remember you can jump without using a bomb by flicking the Wii Remote up in a quick motion.) Bomb the slot, and the blast door will open, sucking Samus into space and everything else in the room. By cutscene, Samus will grab a hold to part of the ship, and pull herself up. In Repair Bay A, head through the door, and in this main room you'll see a battle going on, but blast doors cover the area and some debris falls in front of the Hand Scanner, and it can't be destroyed without explosives. If you want to save the Trooper that was under attack, do the following as quickly as possible: Head over to the blast doors and some Pirates will attack you. Take them out, then start climbing the room starting from the south catwalk. Climb up, destroying Crawltanks and killing Space Pirates, until you reach the top with the door. Head through it to find the MISSILE LAUNCHER. Now you can fire Missiles by pressing down on the + Control Pad. Head back to the Repair Bay, Missile the obstruction, and use the Hand Scanner to open the blast door. Now open the other blast door by quickly firing at the four targets. (lock on helps) If you were fast enough, the Aeromines that were attacking the Trooper will be distracted by your presence and leave the Trooper alone as they attack you. Scan one of them, then shoot them when their shields are down. You can't lock on to these. If you were successful in saving the Trooper, you'll see the Blue Token for it after defeating the Aeromines. Kill the Space Pirate above, cross the bridge, and enter the door on the left for another Save Station. Save, then head to the blast door and use the Hand Scanner to open it. Run towards your ship, and a Trooper will be thrown out of the window behind you, and a HUGE Space Pirate falls down to face you as you turn around. This is a Berserker Pirate, and he ain't gonna let you leave without a fight. Samus will command her ship to leave as she gets ready to fight. -------- BOSS: Berserker Lord Scan this guy. First I will document his attacks as of now. He fires a solid Phazon Beam in a sweeping fashion, pounds the ground with his hands if you get too close, (it creates a tall shockwave that must be Space Jumped over) and a liquid Phazon beam. All can be easily avoided. OK, now in order to start damaging, shoot the glowing orbs on his shoulders until they're both gone. He'll now start firing Phazon projectiles at you. This is the key. Shoot the projectiles to send them right back at him, damaging the plating covering his weak point. (Try to get two projectiles to hit him.) Afterwards, he'll more than likely regenerate his shoulder orbs. If so, repeat the process until that plating is gone. Now that it's destroyed, he'll resort to making shockwaves by slamming his fists onto the ground. If you've played Prime 2 and remember those Ing Smashers, avoiding the shockwaves is pretty much the same. Just shoot his weak point while dodging his attacks and he'll be dead in no time. Gold Token acquired! (Note, defeating this boss again in Hyper mode difficulty will give you another Gold Token.) -------- The Berserker Lord will get electrocuted by the barriers, and fall down into space, getting rammed head on into a ship. Ouch. Anyway, Samus will call her ship back in. Head inside, save, and press the touch interface to bring up a planetary map of Norion. Choose the green icon shown there and your ship will land there. Now just watch the pretty cutscenes. :) *.*.*.*.*.*.*.*.*.*.*.*.*.* New Research Scan Acquired: Bomb Slot New Fed Creature Scans Acquired: Fleet Admiral Dane New Pirate Creature Scans Acquired: Pirate Militia, Crawltank, Armored Pirate Militia, Crawlmine, Aeromine, Berserker Lord See Logbook for details. *.*.*.*.*.*.*.*.*.*.*.*.*.* =[=]=[=]=[=]=[=]=[=]=[=]=[=]= New Suit Upgrade Acquired: Missile Launcher Expansion Acquired: Energy Tank Current Equipment: 1 Energy Tank, 5 Missiles See Equipment for details. =[=]=[=]=[=]=[=]=[=]=[=]=[=]= _____________________________________________________________________________ | ________________________________________________/ \__| |/Getting the Norion Generators Online ' When you land the Marine will tell you of the situation, and tell you that the Generators for the main cannon are offline and need to be turned back on. He'll give you the coordinates for each, and send you on your way. Go forward and destroy the locks on the door to open it. Continue through. Before following the hall, take a look at the secluded room there. You should be able to enter it by shooting a lock straight across from the door you opened. Head inside and grab the GRAPPLE LASSO. Scan the nearby terminal for data, then go down the hallway. Scan the control panel to bring out a handle, and follow the instructions to open the door. Take the lift and head into the next room. Destroy the Crawltank and get into the main room. Kill the Space Pirate and Crawltanks here, and continue. You'll see the door is locked. Scan it, then lock on to it. Cast the Nunchuk forward to fire the Grapple Beam, and once it is locked, yank the Nunchuk back to yank the Blast Shield off. Continue. When you enter the Cargo Hub, look at the dead Marine on the left. From where he is, look right towards the other wall to see something you can yank away. Do so to reveal a panel, but it can't be accessed without clearing the enemies here. So walk forward and take care of the two waves of Aeromines, then head back to the panel. Use it to make an access port open. Use Morph Ball to go down it, and you'll end up in some ventilation ducts. Move left and bomb the obstruction, and let the fan carry you up. You'll be dropped onto a little alcove. Wait until the fan stops, then move forward and start climbing to the top. Bomb the obstruction, keep moving, bomb the next obstruction, and avoid the robot's targeting mechanism as you move through the fans. When you get to the fan blowing upwards, let it take you up and around. Bomb the obstruction, and wait for the fan below to start blowing before you drop. You should see a MISSILE EXPANSION above you. Jump to collect it. Continue on to exit. Now walk to the end of this hall, yank away the three obstructions, and Morph Ball through the tunnel. Turn right and enter the door. In here, Morph Ball, and jump up where the ENERGY TANK is and collect it. Continue past the Tank, but beware the panels which can pop out. Continue to next room. In here, a Pirate will shoot down some Marines, so take it down. As you walk forward, watch the right wall for a red door. Scan it, then blast it with a Missile. Enter to get to the Munitions Storage. Get the map for this area, then scan the three terminals for data here before you leave. Continue down Conduit A to the bottom, destroying debris, and destroy the Missile shield on the door to continue. (Make sure to scan the Jumpmines.) Prepare for a long battle. Walk outside and some Space Pirates will walk out. Scan one of the Pirates hiding in the back (they're the ones with thicker legs) and kill them. Another wave of Pirates will appear. Scan the ones with shields, then kill them by yanking off their shields first with the Grapple Lasso. In comes another wave, this time of Aerotroopers. Scan them. Just keep firing at these Aerotroopers until they're down. (Missiles while locked on work wonders) Now you'll battle a Pirate ATC. Scan it, and shoot the front port until it gets destroyed. Now Samus will be surrounded by ATCs, too many for her. Suddenly, Rundas appears and downs them all with one strike. Jesus...make me feel incompetent, will you? Anyhow, he lands and basically rambles on about how weak the Pirates are, and tells you to split up. He'll take care of one generator while you get the other. Now command your ship to land. To do so, hold the - Button and move the cursor to lower right to switch to Command Visor. You should see a ship icon in front of you. Hold Z as if you were scanning something, and when done, release Z and your ship will land. Just save here, and continue to the next door. Continue, destroying the Crawltanks, and at the end, quickly shoot the colored targets on the door so you can yank the shield away. Enter to Generator A. You will see Aerotroopers just leaving, it seems they planted detonator charges, and everything is broken down. Crud. Walk to the center and you'll be surrounded by aerial turrets. Scan one, then take them down. There's two waves, just shoot them when they stop spinning around you. After they're gone, jump to the obstructions, Missile them, and use the handle to turn on a Hand Scanner on the other side of the room. Use the Hand Scanner to activate Generator A. Yay! As soon as you do, Admiral Dane will contact you, saying that something's happening. You'll then be treated to a scene of a...monstrosity getting out of a wormhole and heading straight for Norion! CRAP! Let's get those generators online quickly! Head back to where you landed your ship earlier and you'll see a few Marines getting shot down by Pirates. The last one turns on some sort of mechanism and glows blue, taking out all the Pirates in one shot. Scan this guy then walk forward, and you'll see a large shadow below you and the sound of something flying above you. ...It's Ridley! Let's get our butt moving before he finds out you're here. Save, then backtrack to the Cargo Hub. Go through the Morph Ball tunnel and you'll find that Ghor is in his battle armor battling a Berserker Lord. Wow, he took it down in one attack. The scene afterwards shows Ghor telling you that it's safe from here and then basically tells you to haul your ass over to Generator C. Shoot the four locks holding the shield in place, then yank the shield. Continue. Around now you should get a message from AU 242 saying that the meteor has large amounts of Phazon and could be a bomb. All the more reason to get your butt down there! In this next room, the Maintenance Station, you'll see some PED Marines owning some Space Pirates. Scan the white door, then continue on. In Conduit C, destroy the first Drone and the Crawlmines, then at the second Drone, destroy it and jump to the platform in the distance. Use Morph Ball and roll through the tunnels here to be able to continue. AU 242 will tell you that the meteor will be entering the planet's atmosphere soon. Let's get our butt moving! Bomb the plating in front of you, and go into Morph Ball mode. While in these tunnels, Ridley will grasp onto it and trap you. He'll fire laser blasts at you then try to bite you. If his bite misses, he'll be stuck. Bomb him. If one of his feet doesn't let go, do the process again until he does. Escape while you have the chance. He'll catch you again. Same process, except he bites more often before he gets stuck. Same deal. NOTE: If you want a Friend Voucher, you must survive both Ridley attacks WITHOUT TAKING DAMAGE. This is tough, but not as tough as the Juggling Bonus, I guarantee you. Head into Generator C Access and use the Save Station there, then continue to Generator C. You'll see some Space Pirates, but one of them goes rogue and kills the others. Hmm, it's Gandrayda! What a nice surprise. She leaves, telling you mechanics isn't her forté. Meh. At least she helped with the Space Pirates. Go to the other side and use the handle to activate some Bomb Slots in some ventilation shafts. Looks like this has to be done manually...head over to the open shaft and Morph Ball through. (AU 242 will call you again saying you must hurry... again) Bomb to make the vent light up and launch you up. Activate the first Bomb Slot here, being careful of the stupid Drone firing at you. Cross the danger pit using the vented air as a bridge, and when you drop, Bomb and take a left to activate the second Bomb Slot. Take a right this time to the last Bomb Slot. Continue on and you'll be on the walkway you extended with the Bomb Slots. Just keep going, activate the Bomb Slot, and a scene will show Samus unmorphing, looking above, and seeing Ridley right above her. He falls on her, and they both start falling down a long shaft. -------- BOSS: Meta Ridley First of all, scan him. You're both falling down a shaft which eventually leads to the planet's core, so that means this is a timed battle. You're now above Meta Ridley, and his main form of attack is a fire beam. Since he's scraping his feet and hands against the sides of the shaft, explosive cells will fall, but since both of you are falling faster, the cells approach you, so try to destroy them. After he takes enough damage, he flies up to you and decides to do close combat. He'll do two kinds of swipes with his right claw (foreward swipe and back swipe) and he'll also try to bit you. He "charges" these attacks though, and they glow red. So fire at his claws when they're red to stop his attacks. Shooting his mouth here damages him, and when you hit his claw when he starts to do a foreward swipe, he roars for a few seconds, giving you time to fire at his mouth for extra damage. After he gets enough damage taken from him, he flies above you. He fires fireballs this time, which have to be hit multiple times before they're totally dissipated, and also rushes toward you while doing his laser attack. Also he has spiraling fireballs, which are redder and spiral around before they hit you. After enough damage, you'll be back to close combat. Same thing as before. After enough damage here, you'll be back above Ridley. Finish him off for good here. Samus will fall down onto Ridley's mouth and start doing point-blank shots right at the mouth, then will mount off, allowing Rundas to save her. Gold Token acquired! (Note, defeating this boss again in Hyper mode difficulty will give you another Gold Token.) -------- Rundas will drop you off, say that things were getting too hot for his liking, and proceed to leave. Activate the Hand Scanner to activate the Generator. Since all Generators are online, it's time to get the heck to the cannon now that the meteor has already entered the planet's atmosphere. You're timed, but don't have a timer available, so listen to the computer voice that says what time it is. You shouldn't need to, since you're hauling ass to the cannon anyway. Backtrack to Cargo Hub, Morph Ball through the tunnel, and go over to the Hand Scanner on your left to access the elevator where the other Hunters are. During this little conversation, you're free to do what you want except move around, so use this only opportunity to scan Rundas and Gandrayda. (You already scanned Ghor back at the Olympus, remember?) Now just watch the cutscene unfold, showing Dark Samus hitting all the Hunters with powerful |
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Another Metroid Prime 3: Corruption Walkthrough :
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