Metroid Prime 3: Corruption Walkthrough :
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Walkthrough - FAQ/WalkthroughMetroid Prime 3: Corruption FAQ/Walkthrough By: GuardianXanatos Table of Contents 1 Introduction [INT] 2 Legal rubbish and contact info [LEG] 3 Controls [CTR] 4 Suit Technology and Samus's Ship [TEC] 5 Walkthrough [WLK] 5a G.F.S. Olympus (training) [OL1] 5b Norion and Ridley [NO1] 5c G.F.S. Olympus again [OL1] 5d Bryyo, land of lava that explodes when shot [BR1] 5e Elysia, plasma beam time! [EL1] 5f Bryyo again, for Samus's most suggestive ability [BR2] 5g Elysia, where Samus plays with nuclear explosives [EL2] 5h Pirate Homeworld, beware of acid rain [PH1] 5i Elysia again, where Samus becomes more adhesive [EL3] 5j Pirate Homeworld, for a beam that passes through walls [PH2] 5k Elysia for the last time, to get maps [EL4] 5l Pirate Homeworld, and Omega Ridley [PH3] 5m Fetch Quest on the various worlds [FE1] 5n The Valhalla, some expansions and access codes [VA1] 5o Pirate Homeworld one last time, and Phaaze [PH4] 6 Expansions [NOT] 7 Thank yous [THX] Introduction [INT] This is my first walkthrough so bear with me and all the rest of that. I am Canadian, so for my American readers, please do not send me spelling corrections. I have been using GameFAQs.com for 5 years now, and I've decided it is high time I gave something back by writing this. As it happens, I am very good at Metroid games, and this is one of the best I have seen, so I thought I'd help others play it. I've used the convenient system for finding bits of the FAQ with ctrl+f. Just type the three-letter code in the square brackets, along with the brackets themselves, and you'll jump right to where you want to be. Before more is said, I would like to set some rules down to make this easier for both of us. 1 Scan everything. Really, not only do you get higher completion percentage, but you can often find previously overlooked enemy weaknesses this way, not to mention ways to more missile expansions and health tanks. For bosses, often they have multiple entries, so scan them often. Also, when you do scan a boss, go to the logbook, this will tell you more, and often the scans leave bits out of the text box that shows up on-screen. Scanning everything is as important as breaking all the jars in Zelda dungeons. 2 Do not be afraid to use missiles. Eventually, they get so good and you have so much of them that it is pointless not to. Not to mention there is ammo everywhere. 3 Only use advanced controls. The point of the Wii is to change the gaming experience, and the advanced controls work the best. There is not much point to using any of the other control schemes. 4 There is no detailed expansion section. This is due to a feature in the game I will cover later. Legal rubbish and contact info. [LEG] This FAQ is mine. Mine mine mine mine mine all mine! Don't copy it without permission, and do not under any circumstances claim it as your own. If you do, not only will I take legal action against you, I will also track you down and change all the radio presets in your car and put paint thinner in all the paint cans in your garage so you can't ever paint anything again without it running down the wall or dripping off of the ceiling. Probably not those last two, but I will be ticked. If you wish to contact me to get permission to put this on your website, I can be reached at the following email address: peterpevensie@yahoo.com. As of right now, only GameFAQs.com and NeoSeeker have such permission. Also feel free to contact me if you have any questions not covered in this FAQ. Feel free to address me as GuardianXanatos, Alex, Ax, Your Royal Highness, or He-who-is-really- smart-and-uber-at-Metroid. Constructive criticism will also be graciously accepted and followed, but do not email me just to say I suck. I have two younger siblings who do it often and will save you the trouble. -----------------------------Spoilers ahead!!!------------------------- From here on, expect a lot of stuff revealed about the game, some of which might be premature for your tastes. Consider yourself warned. 3 Controls [CTR] This game uses the Wii remote and nunchuck, and you really can't play it without both of them. Remote buttons: A - shoot and place bombs in morph ball form, unless you change it to jump and boost in morph ball form. B - jump and boost in morph ball form, unless you change it to shoot and place bombs in morph ball form. Whichever of the above you use for jumping, note that you can jump once in mid-air, and 5 more times once you get the screw attack, and if you hit a green glowing ledge, you will automatically climb up. D-pad down - fire a missile, later on hold it to charge up the seeker missile system. - button in combination with moving the Wii remote - Select visor. The screen is divided mostly into three, with a little circle in the centre for the combat visor. To select a visor, simply point the Wii remote at the screen (why are you pointing it anywhere else?) and move it until the visor you want is selected. Then release the - button. + button - go into Hypermode. Early in the game, you gain the ability to go into Hypermode, which basically allows you to FUBAR your enemies by converting one of your health tanks into Phazon and shooting them with it. There are various other things in Hypermode which will be covered in the next section. 1 - Go to the logbook/map screen. Here you can look at maps, logbook entries on enemies, detailed explanations of suit tech, lore, and other goodies. Later it will be used for the fetch quest. 2 - hint. This is if you do not know where to go next, for whatever reason. Remote gestures: Point at the screen - This aims, and selects visors. Dead essential. Flick upwards - When in morph ball form, you jump up. Other assorted gestures are used to activate switches, but the game explains those, so I won't do so here. Nunchuck buttons: Control stick - move around. Duh. Also used for some grapple beam upgrades, which will be explained in detail in the next section. C - change to and from morph ball form. Z - Lock on. This simply centres the camera on an opponent and causes you to circle around them. You can still aim anywhere you please, but any missiles fired will be directed at that opponent. If you are using the x-ray visor, some enemies will show up in a little staticy screen in the middle of the screen and have highlighted red parts. Once you get the Nova beam, shoot those red parts for a one-hit kill. Sweet! In morph ball form, hold down to use the spider ball to cling to magnetic rails. If there is a swing point for the grapple beam, it will automatically fire. Nunchuck Gestures: Jerk nunchuck forward - when locked on to something, it fires the grapple beam. When not locked onto something, you just wasted your time. Jerk nunchuck back - Pulls whatever the grapple beam is currently attached to. If it is not attached to anything, again, you wasted your time. 4 Suit Technology [TEC] Samus Aran is the galaxy's best bounty hunter, mainly because of all of the goodies in her suit. I'm not talking about her hot body, you pervert, although I do concede that she's a real looker under all of that metal and FUBARing equipment. For the first time in the Metroid series, she doesn't get into a nasty accident and lose everything after briefly having some of the basic stuff, so sweet! Armour technologies Varia suit - starting armour. Protects from hot and cold environments, and the vacuum of space. PED suit - changes Samus's appearance in cut scenes and reduces damage. It also allows you to go into hypermode. Acquired after the first time on Norion. Hazard suit - Again, changes Samus's appearance and reduces damage. Also protects you from the acid rain on the Pirate Homeworld and the exploding lava known as fuel gel on Bryyo. Acquired on the Pirate Homeworld Screw attack - consider for a moment the premise of an attractive female character having a move called Screw attack. OK, you can stop drooling now. This move allows you to take 5 extra jumps, during which you are surrounded by an energy field that wrecks just about any flying enemy on impact. Also used for wall-jumping, but only on swirly green coloured walls. When you do this, by the way, the 5-jump limit goes away. Acquired on Bryyo, after you've been to Elysia Beam technologies Power beam - starting beam. Hold down the fire button to charge. Plasma beam - multiple shots set enemies on fire, even more disintegrate them. It also melts ice and certain metals, and does more damage than the power beam. Also required for welding puzzles. Acquired on Elysia after defeating Ghor. Nova beam - more damage, looks way cooler than the other two, and can pass through Phazite, which for future reference is usually swirly and blue. Does nice damage, and when combined with the x-ray visor and used against certain Phazite-armoured enemies, can instantly kill them. Can still be used to disintegrate enemies and weld, like the plasma beam. Fun. Acquired on the Pirate Homeworld. Grapple technologies Grapple lasso - acquired very early on, it allows you to latch onto stuff, such as debris, barriers, and enemies' shields, and rip them out of your way. Acquired on Norion. Swing grapple - allows you to swing from grapple points and ziplines. Acquired on Bryyo. Grapple Voltage - Allows you to charge things with energy or take it away. To overload something with energy, after grappling the object, push the nunchuck control stick forward. This takes a bit of health. Taking energy is done by pushing the nunchuck control stick back, and heals you. Acquired on the Pirate Homeworld after defeating Gandrayda. Missile technologies Missile - Flies towards physical objects and goes BOOM. It will home in on any enemies you are locked onto, but it cannot compensate for extremely rapid position changes, so it will occasionally miss. Also has the best smoke effect I have seen in a video game to date. Acquired on the G.F.S. Olympus Ice missile - Freezes or slows the enemy. Also freezes fuel gel to create platforms. If the enemy is frozen, usually they can be shattered with a beam shot. Acquired on Bryyo after defeating Rundus. Seeker missile - Hold down the missile fire button and move the aiming cursor around to lock onto multiple targets. Can do up to 5 at a time, or 5 times on one enemy. Acquired on Elysia. Morph ball technologies Bombs - they explode, and can propel you upwards. They can damage certain enemies from below, and take out Talloric alloy. You start with them. Boost ball - used to gain air on half-pipe-like structures, or charge spinner stations. Can also be used to travel quickly, and some enemies are damaged by it, but not many. Acquired on Elysia Spider ball - used to cling to magnetic surfaces. Use the boost ball feature to repel yourself from them. Acquired very late in the game on Elysia. Visor technologies Combat visor - your main visor, you can shoot things while using it, in addition to most of your offensive systems. You start with it. Command visor - used to remotely control your ship. Acquired on Norion. Scan visor - used to find weaknesses in enemies and the environment. You start with it. Here's some scan visor vocabulary to save you some trouble. Talloric alloy - bomb the thing. Maldium - call in an air-raid. Explosive damage - hit it with your missiles. Concussive blast - hit it with a morph ball bomb. Heavy blast - hit it with a fully charged shot. Vulnerable to Phazon-based attacks - go into hypermode to kill it. Vulnerable to high-temp weaponry - plasma beam it. Vulnerable to high-frequency shots - nova beam it. Phazite - Use your X-ray visor to see through it and your nova beam to shoot through it. Vulnerable to cold-based weaponry - use your ice missiles. X-ray visor - Everything goes grey, some things turn red so they're easier to notice. Almost as useful as the scan visor to spot weak points. Sees through walls, so don't have it on all the time, it makes it very hard to see. Acquired on the Pirate Homeworld. Ship technologies Land - in the command visor, if you see an icon that looks like your ship, simply hold down Z and your ship will land there. Acquired along with the Command visor on Norion. Missile - If you see a missile-shaped icon, hold down Z and your ship will bomb it. Acquired on Bryyo. Grapple beam - if you see a hexagonal claw-like symbol, your ship can pick this thing up, again by holding down Z. Often you will be able to put the thing down somewhere else. While your ship is carrying something, it cannot land. Acquired on Elysia. Hypermode moves Hyper beam - Shoot things with it. They die. You get it after Norion with the PED Hyper ball - go into morph ball form in hyper mode and hold down the fire button. Arcs of Phazon will flow out of you and damage things. Acquired after defeating the first Seed boss on Bryyo. Hyper missile - See hyper beam, certain things can only be damaged by it. Acquired after defeating the second Seed boss on Elysia. Hyper grapple - Latch onto something and push forward on the control stick to overload it with Phazon. Acquired after defeating the third Seed boss on the Pirate Homeworld. Samus's Ship. Mostly used to travel to other planets or landing sites, save, and recharge your energy and reload missiles. The panel in the lower centre is all you really need, the rest are just goodies and the game tells you how to use it all. 5. Walkthrough [WLK] This will not tell you every last enemy out there, now will it explain things more than once. Again, scan everything. 5a. G.F.S. Olympus(training) [OL1] After the beginning cutscene, you will be inside Samus's ship. Follow the on-screen directions to get onto the G.F.S. Olympus. Once you are there, you will be asked to shoot 4 targets, and this is mostly so you know how to use the controller. Then go through the door to the right, since the one in front of you is locked. In the next room there are some targets on the wall to your right, glowing red. A fully charged beam shot will take them out and lower some ramps to the upper level of this room, and then the door to the next room. In this room, there is a column. On the left side as you approach it there is a panel. Scan it, then go up to it and press A to and aim for the central button to get your access code. It always seems to be 13576, at least on my disc. Go to the door behind you and scan the terminal, then enter the code you just got. The shield over the door will open, and you can go through. In the next room you briefly see Rundus going through a brief decontamination procedure, then it is your turn. Follow the on-screen instructions to get into the chamber, then to get out. Scan the nearby terminal to find out more about Rundus, then head through the door. Head through the hallway, and you get to jump for the first time to get all the way through. Not much else to do except scan, so do that, then go through the door. Activate the elevator by going up to the panel and pressing A, then step into the elevator hologram to go up. This will more or less be standard procedure for the rest of the game. Leave the elevator room, then follow the hallway to the next room. Go to the left or right, then follow the ramps up. When you get to the top, speak to the guard, he will tell you where the nearest save station is, and that you will not be able to get to the briefing room without saving first. Turn around, and go through the other door. Destroy the boxes here to uncover the door to the save station, go in, and save. Once you do, go back to the guard, and you should no be able to get to the briefing room. Go through the empty, featureless corridor, at the other end of which is the briefing room. After the cut-scene, head back to the bridge. Drop down to the lower part of the bridge, and go through the door. You will encounter space pirates. Deal with them, then head through the door to your right, as the elevator is now locked down. Kill the pirates in the next room, and then head through the door. In the next room you will encounter some annoying enemies sticking to the walls. Scan them, if you feel like it, otherwise take them out. Go around to the next room. Go up to the troopers for a cut-scene. As soon as the room starts decompressing, shoot the red circle in the top of the screen to put down a barrier and save the trooper's life. The way ahead is now shut, so go back the way you came. Three pirates are going to play keep-away with a power cell, and since they seem to be able to pull it away from a distance, you have to kill them all. Do so, then put the power cell back in its socket at the bottom part of the room. Congratulations, you are now sealed in with a very large number of enemies. Once you've killed enough, a hole will open up in the floor. Rather than trying to kill them all, morph into a ball, and go into the hole. Go around until you get to a tunnel, then go through. Bomb the barriers, then get an ENERGY TANK. Sweet. Continue through, bombing obstacles as necessary, then watch yourself get cannoned to a room where the plumbing doesn't seem to work. Scan the terminal to activate a bomb slot. Jump into this slot, then lay a bomb to turn it on. After the cutscene, go through the only door in evidence. There will be another cutscene, then head for the door at the top, and deal with the enemies along the way. There is only one thing in this small room, but it is the missile launcher, yay! Exit, then go to the bottom of the room, and take out the debris by the door with your newly acquired toy. Interact with the panel you just uncovered, then go through the door. Take out the glowing red targets at the top of the room, as well as the pirate that emerges, then deal with the hovering drones. I HATE these guys. You can only shoot them when they glow red, and they're unpredictable about it. Anyway, take them out, then go through the door on the left. Save, because the next thing you're gonna face is a Boss. -Boss fight- Berserker Lord Interact with the panel, then go through the big doors you just opened. Hooray, there's your ship! Oh blast, there's an enormous thing trying to kill you! Needless to say, scan him, and evade his attacks. First thing to take out is the glowing red orbs on his shoulders, fully charged beam shots are the best for this. Then he'll fire big, crackling, electric purple balls at you. Shoot them to send them back at him. After a bit, you'll have to hit his shoulders again, then a round with the purple balls. Once his upper shell cracks and blows off, unload on the exposed red part on his head until he snuffs it, missiles are best used here. -End Boss fight- Board your ship, preferably after saving with it, and hit the flashing panel. Make not of that flashing panel, it's the only one you'll really be putting to practical use in this game. Point to the green ship icon and press A. Gratz, you're headed to canyony Norion. 5b. Norion and Ridley [NO1] After the cutscene and map briefing, go straight ahead. Shoot the targets to open the door, then go through, and straight. The nearest door will lead to the grapple lasso, so definitely make every effort to open it. As it is, all you need to do is shoot a glowing red target. So tough, right? Get the GRAPPLE LASSO. Scan the terminal, twist the switch, then go up the elevator. Go through the door into the corridor, and turn right. Yank the panel to your right with your lasso, then activate the switch. Go into the hole that just opened using your morph ball. Follow the maze around to get a MISSILE EXPANSION. Then make your way out by bombing the block to your right. When you emerge, continue along the corridor, taking out any enemies along the way, and use your new lasso to rip the blast plate off the door. Fun stuff. In the next room, you will encounter more hover drones, so kill them, and keep heading left. Grapple the debris away, then go through the hole in morph ball form. You can't go through the door on the left, so go to the right. Get the ENERGY TANK in morph ball form, then get past the pistons to the other side and go through the door. Go through this hallway, take out the enemies, then go through the missile door on the right and get the map for the area. Go around a rather winding and confusing path away from the door you used to get in, and take out any enemies, especially the mines on the floor. In the next room, fight for a bit, including your first flying troopers (missiles recommended if they hold still, beams if they don't), shield troopers (grapple the shields off), and dropship (shoot the vent on the front). Then there is a cut-scene in which the total badass, Rundus, shows up and FUBARs four dropships. Now you can use the COMMAND VISOR! Call in your ship, and save. Go through the doors that just opened, and into a hall that leads to the generator room. Take out the enemies, then shoot the glowing coloured light on the door, then the next one. Do them all quickly enough, and the panel will deactivate so the door can open. Go through it, and a couple of bomb-happy pirates will blow up most of the room. Jump to the platform in the centre, and shoot at the robots flying around. Once they are all defeated, jump onto the other platform, destroy the debris, and use the switch. Go back to the entrance and activate the panel that just lit up. After the cutscene, go back to your ship, save, and fly back to the original landing area. Once you land, head back to the room called "Cargo Hub" on your map. Once you walk far enough, a cutscene will trigger, and Ghor will come out in a powersuit and wtfpwn a Berserker lord. Go to the door he opened by doing so. Shoot at the glowing yellow bits at the end of the cables attached to the door, then grapple the blast plate off and go through. Follow the hall, past the troopers, into the next room, all the way down to the next door. You'll have to use your morph ball form to get past the big glass wall, there's a hole and some tunnelling on the right. In the next room, stay in morph ball form, bomb the little back plate, and enter the tunnels. Follow them around, and bomb Ridley (because that is indeed who the big black pterodactyl trying to bite you is) whenever he bites you, and dodge when he uses his breath beam. In the next room, go to the left and save. Go to the other end of the hall, go through the usual song and dance to get the door open. After the cutscene, go to the other end of the room and turn the switch. Go into the morph ball tunnel you just opened. Place a bomb, and a jet will shoot you up. Work your way around, and activate every bomb slot you see. There are three of them, so keep count. After the first one, there is a fork, go left first, then right. The slot there is easy to miss. After all three have been activated, keep on going through the tunnels, and you will eventually end up near the top of a room, near a very steep ramp up. Place a bomb to get yourself blasted upwards, then go around the column and bomb the slot you come to. After the cut- scene, get ready to fight Meta Ridley, who in the 2-D games won the title "Biggest Spaz of Nintendo" with his incessant screeching, at least in my books. -Boss fight- Meta Ridley You're falling down a shaft, with a counter at the bottom showing how far you have to go. Hooray for science fiction always using the metric system!. There are three different configurations. You on top shooting down at Ridley, you underneath him shooting up, and you two beside each other, at nearly point-blank range. In all cases, shoot any bits of him that glow red, and his mouth, something has to get him to stop screeching. When you two are not next to each other, you can sorta steer your fall, which is good, because he rips bits of the wall off and chucks them at you. I don't trust missiles here, not to mention you can't lock on, so don't bother with them. When you are side by side, the best bet is fully charged shots. Try to kill him before the counter runs out, I don't think you'd stay healthy otherwise. When you get his health bar to 0, you are rewarded with a cutscene that shows how badass both Samus and Rundus are. -End boss fight- Activate the switch to your far left, then leave this room. Go down the hall, shooting at all enemies, and save. Continue until you get back to the room called cargo hub. At this point the game should tell you what room to go to next, but when you get there, take the right fork and go to the door at the end. You should not have to turn around, that other door does not go where you need to be. Once you activate the panel and get onto the elevator, scan Rundus, Ghor, and Gandrayda as this is your best chance. 5c. G.F.S. Olympus Again [OL1] After the cutscene and apparently a month (nice the game doesn't really make you wait that long, eh?) you wake up in a medical bay on the G.F.S. Olympus. PED SUIT acquired! Go ahead, try the suit. You won't be able to progress otherwise. Leave the room, and play around with hypermode by shooting the blue stuff on the walls. Also, your healing power-up is Phazon now, and needs re-scanning. Time was that stuff would burn on contact. Go to the other end of the hall and exit to find yourself in an elevator shaft. Activate the elevator, and ride it up. Follow the hallway, and stop at the save-station on the left if you want. Now that you are on the command bridge, make your way to the Aurora unit, which through the middle of the three doors at the top level of the bridge. Go through them, then up the elevator, and through the doors that open for you. Go up to the pedestal and interact with the middle panel. After the cutscene, you will be on your ship, so go to Bryyo. You can never go back to the Olympus, waaah. Why do the federation name their ships after mythological homes of gods? I digress. Anyway, point to Bryyo and press A, then select the only landing site there, again with A. 5d. Bryyo, land of lava that explodes when shot [BR1] Seriously, it does, but we'll get to that soon. Go straight, through the doors, and into the next room. It appears that someone with cryokinesis has decided to have a little fun with the locals. Go through the hall, then across the bridge made of ice, make sure to kill the hornets. Drop down, then turn around and yank the lower block so you have steps back up. Then use the door to the next room. Go to the platform on the left, and keep on going until you get to a glowing orange symbol in the ground. Turn left, get up onto the ledge by turning left and using the step, then head to the other end of this raised area. Jump down onto the ledge with the door with the orange and green symbols on it, then to the ledge to your right, then to the one on the pillar in the middle of the room. Enter morph ball form, and go through the glowing orange opening. Go around until you fall through another glowing opening, and when you get to the far end, lay a bomb. The best way to take out the blue swarms is to hit the green or purple sphere they make when they fly around in a circle. Take a left, and go up to the door with the two symbols. Turn around and jerk the wall down to make a ledge. Jump onto it, then climb upwards to get to the platforms you just lowered, then go to the further one so you can get to a higher part of the centre of the room. Same story, jump onto a ledge in the middle, go into morph ball form, go into a glowing opening and lay a bomb when you are done sliding down. Good job, the door with the two symbols is now open. Go to the door that opened, and grapple the little ball in the tunnels until it is out. Then enter the glowing hole in the middle of the wall and go right. Once you emerge, go through the door to get an ENERGY TANK. Also, grapple-rip the panel off of the wall to get some lore. Then leave, go back into the tunnel, and go to the other side. Try to scan the suicide bats, then shoot the missile plate off of the door and go through. Follow the hallway around, and go into Hypermode to shoo the Phazon fruit. Go through the opening you just made, and then the door. Drop down to the bottom of the room where the busted statue is, and take out the mutant lizards. Go through the opening that killing them made, then turn left to get some lore, then right to go to the next room. Drop down, turn around, and bomb the grey rock with the orange glowy lines. Go through the tunnel, and drop down. Don't be afraid to get the glowing worms stuck on you, if you get enough, you can float up, and steer a bit with the nunchuck control stick. Use a bomb if you want to get them off. Avoid the thing dripping green liquid above you, that does damage. Going to the left yields a MISSILE EXPANSION, then go to the right to get out to the other side. Use your grapple beam on the statue to reveal a bit of yellow liquid, which will explode when you shoot it. Do so, with a fully charged shot. In the next room is the SWING GRAPPLE! Exit the room, and use your new toy to get across the gap. Go up to the door, and leave this room. You're back in the room with the broken statue, and now you can navigate it freely. Hug the left wall and go forward until you reach a gap, then go in that, and use the ledges on the left to climb up. Jump from the top onto another platform, and you're now above the entrance you just used to come in. Shoot the floating fireballs *first*, then swing across. Rip all of the panels off of the wall, and use the morph ball tunnels to get up. Go through the door, and backtrack through the hall. You'll see a statue similar to the one you blew up to get the swing grapple, so blow that one up too. Jump into the alcove you just cleared up, then jump across and follow the tunnel. In plain sight is a MISSILE EXPANSION, so get it. Drop down, turn left, and keep going through the hall to the next room. Since you are back in the enormous room where you opened the door with the orange and green symbols on it, use your grapple beam to get to the door you haven't used yet, on the ledge with the orange symbol on the ground. Deal with the suicide bats, then swing across to the crashed ship. Since the door doesn't work yet, bomb the cracked plate on the left wall. It's well before the door. Go through the tunnels, and where they fork, go straight rather than up. You'll emerge in a room with a floating energy being, which you can take out with a fully charged beam. Anything less will ricochet off, and missiles don't work. One of the walls will have four white tubes near the top, and glowing triangular shapes. Take out the tubes with either a charged shot or a missile, and go through the wall that just opened. Grapple the targets, going by rows and not columns, and a big thing will come out of the floor. Interact with it to get the local map! Leave this room by the door behind you, then go into the morph ball maze again. Now take the upper fork, and follow it to the top of the ship, avoiding the electric arcs, to get a MISSILE EXPANSION. You'll have to use bombs to get higher in some cases. The hornets here need their tails yanked off to die, so do that. Head back to your ship, deal with the fight on the ice bridge, save, and fly to Bryyo Fire. Once you get off of your ship, note the lava that is everywhere, it is called fuel gel. It ignites or explodes when shot, can be frozen, and is not good to step in. It seems to be the sci-fi future equivalent of oil. Make note of these things. So many of the puzzles that are coming up use it that it is ridiculous. Go through the door, and into the next room. You'll see a massive metal wheel with a stream of fuel gel. Shoot it with a fully charged shot to make the disk retract into the wall, and treat the next one the same way. Go to the other end of the hall, turn right, and go through the door. After you take out the enemies in this room, go to the left, staying on the same level of height that you came in. In other words, don't drop down, there's fuel gel everywhere. You'll see a door on an unreachable ledge, so turn right, and shoot both of the streams of fuel gel to make a platform appear. Climb up to the door and go through. Turn left, yank the wall panel off to get the lore, then go through the morph ball tunnel in the wall. Here are more of those worms that float you up. Go all the way up and left first, there's a MISSILE EXPANSION. Then get back out and go to the lower platform on the left this time. When you emerge, turn left, and jerk the lever to your left. Turn around and shoot the door with a missile to go through. Follow this hallway and go into hypermode to take out the enemies and the fruited Phazon vines. Oh noes! Your suit overloaded for the first time. Spam A until the red bar at the top of the screen empties. By the way, the pool of Phazon at the bottom of the hall will heal you nicely if you ever need it. Traverse the gap, turn right, and go through the door. This next room is hell, complete with annoying teleporting hellhounds. I am going to enjoy coming back with the ice missiles and showing them who is boss. Go to the centre of the room to make them appear. Take them all out, and then jump onto the low ledge with the device the cut-scene showed you. What a surprise, shoot the fuel gel, then bomb the slot. Get the lore too. Jump onto the massive platform that pops up, take out the wasps, and then jerk the grapple targets to both sides, then go to your right and jump onto the platform in front of the hole in the wall. Pump the switch, then go through the morph ball tunnel on your right. Shoot the fuel gel streams, then go through the tunnel in front of you, not the one you used to get in here. Shoot the streams, bomb the slot, then use the tunnel you came through to leave. Make your way back to the top of the central platform, take out the wasps, then grapple the target on the left of the green ledge. Shoot the stream, then the one that appears. Go onto the ledge you cleared up by way of explosion, and enter the morph ball hole on the right. Make your way through the maze, bombing blocks and enemies where appropriate, and come out the other side. Another device that needs shooting and bombing is ahead and to the right, so deal with it. Jump onto the platform, then to the right with the green ledge after taking out the enemies. Go through the door. In the next room, there is a rotating thing in the ceiling that is spewing fuel gel. Shoot the streams when it is facing left to drop a platform you can safely step on, and get the MISSILE EXPANSION. Go to the door across from you, and into the next room. Use the save station on your left. Then exit this room and go through the next one. The next room has streams of fuel gel coming out of the ceiling, so time your passage through, to the door at the far end. Shoot the glowing things on the ceiling and floor, but do not step through until they are done exploding. Go through the door at the other end. Go to the left, and into a big room. Deal with the pirates, go into hypermode if need be, then prepare for the boss fight. -Boss fight- Corrupted Rundus When his armour is on, use missiles or charged shots to break it. When it is, and there are white spots around his head, grapple the armour off, and wail on him with your Phazon beam in hypermode. If he is sliding around a la Iceman, just used regular shots. If he freezes you, tap your jump button to get out. When he fires large ice blocks at you, either dodge or shoot them. They often have health inside. The ice pillars all around you provide nice cover for both of you, so be sure to take that into account. He dies fairly easily for a cryokinetic badass. -End boss fight- ICE MISSILES acquired! Shame you had to kill Rundus for them. Take the elevator down. To cross the fuel gel-filled hallway, shoot the bottom with ice missiles to make platforms. In the next room, use the pump to your right to start the fuel gel streams, which you can then freeze to make platforms. Make your way to the next door and go through. Interact with the panel ahead, then scan the hologram that appears to find out that you can't do anything here. The ice missiles were worth it. Make your way back to the big room where you fought Rundus. Leave through the door, and go through the hallway to the next door. You're back in the room with the falling fuel gel streams. You can now shoot them with ice missiles at their source to stop them so you can get through. When you get to the middle of the hall, you have two choices. You can either go left after freezing the fuel gel stream to get a shortcut back to your ship, or you can go straight ahead to get a couple of expansions. I'd prefer to use the shortcut and then backtrack with the new missiles. You have to freeze the fuel gel stream since it never shuts off. Then get into morph ball form and jump into the stone lizard's mouth. You'' end up at the other end of the shortcut. You can take this opportunity to go back to your ship and save, or you can go after the goodies. When you emerge from the shortcut, take a left, and enter the room. Take the door on the left, and go to the next room. Go into the morph ball tunnel, then float yourself onto the lower left platform. Go to the left, take the elevator down, then go through the door. Go through this room to the next one. Here, make your way to the top of the central pillar, then the door at the top of the room. Go through it, and you're back in the room with all of the fuel gel on the floor. Jump to the round platform, and go left first. Make ice platforms on the surface of the fuel gel, and follow the hall to get a MISSILE EXPANSION. Turn around, go back to the round platform, and then make your way to the white door you see. Shoot it with a missile, and go through. Shoot the glowing red bits on the tendrils coming out of the ceiling to activate swing points, and make your way to the other end of the hall. Go through the door, grapple the thing to your right to lower a ramp that will allow you to go up and down here, and get a MISSILE EXPANSION. Now make your way back to your ship, save, and fly back to the first Bryyo landing site. First head over to the place called "The Grand Court" on your map, so you can get the MISSILE EXPANSION behind the white door to the right of the entrance. Then head over to the place called "G.F.S. Theseus" on your map. Once you get inside the wrecked ship, head for the door opposite the one you came in by, and go through. Deal with the enemies, freeze the streams of fuel gel into platforms, and go to the statue. Jump into the bomb slot on his chest and drop a bomb. Once you pop out at the bottom of the shaft, use an ice missile to go through the door ahead. In this next room, take out the hell hounds, and then we have a puzzle. The statue is tethered to the wall in four places, all of which need to cut. You can do this in just about any order, so I'll just list them. 1. The bomb slot on the floor in front of the statue will cause it to crack the wall one of the tethers is attached to. Shoot the yellow crystals with a fully charged blast to burn the tether. 2. To the right of the statue there is a pool of fuel gel with a being fed by a stream of fuel gel. Freeze the stream, then go into morph ball form and follow the maze until you see a hole in the wall above you. Go into it, and lay a bomb at the end. 3. Stand in front of the statue, then turn around. Shoot the stream of fuel gel coming out of the big circular part of the wall. 4. Stand in front of the statue, and turn around again. To the right is a black rocky bit of wall with one of the tethers growing out of it. Shoot the wall with a missile, then go into the hole you made and shoot the yellow crystals you see. Once the statue is completely free, bomb the slot on the floor in front of it again. As soon as you can move again, go into the hole in the floor that just opened up, and through the door you find there. This room is a giant vertical shaft, and unfortunately, you're at the bottom of it. Drop down, and bomb the cracked arm of the broken statue to get an ENERGY TANK. Climb back up to the entrance, then shoot the yellow crystals growing on the statue to the right. Swing across the gap, then jump onto the ledge to your right, and use them to get to the bridge that just lowered. Cross it, and then use the ledge on the left to climb up to another place to stand that faces across the shaft. Shoot the crystals you see in the alcove across from you, as well as the ones on the higher ledge to your left. You might have to back up a bit to see them. Use the grapple point that just lowered to swing across, then turn left and climb the stairs until you're on top of the broken pillar you just lowered. Cross the bridge, shoot the debris with a missile, and go through the door on the left. In this room, turn left and try to enter the elevator. And get ready to take out a lot of enemies. When you are done, interact with the panel that popped out of the floor, and select the up arrow. Then take the elevator up. Jump the gap, then shoot the cover on the glowing vent, then morph into a ball and go in. Take the energy cell out of the wall to start on deactivating the security system. Use the glowing vent to get down again, then jump across to the big things in the middle of the room. Jump onto the green glowing ledge, then turn left pull the ledge out with your grapple beam then jump across. Turn right and jump, then right and jump, then straight onto the platform with a couple of boxes and a morph ball hole. Go into the hole, through the tunnel, then use the switch on the left. Leave via the tunnel, and then drop to the bottom of the room. Use the panel you used to raise the platforms in the middle of the room, lower them, then land your ship in the middle. Go back to the panel and use the button in the middle. SHIP MISSILES acquired. Go into your ship and save, then fly to Bryyo fire. Head for the room where you fought Rundus (it's called "Temple of Bryyo", on your map). Take out all of the flying pirates, and then grapple the targets on both of the satellites to get rid of that jamming field that's blocking your ability to call in your ship. Call in an air raid, and go down the elevator you just cleared off. Go through the hall, take out the shielded hovering drones, and then call in another air raid when you get to the room with the view of the seed. Head back to your ship, and fly to Thorn Jungle Airdock. Once you land, go through the door to the next room. Deal with the enemies, then shoot all of the yellow crystals you see. Hug the right wall, and blast the plate off the door with a missile. Go into the room to get an ENERGY TANK. Leave, then jump on the ledge to your right as soon as you reach the main hall. Jump across the gap, then go into the morph ball tunnel. Once you emerge, activate the switch behind you to the right. Then leave via the tunnel, and go through the door to your left. After dealing with the pitiful enemy presence in this room, take out the satellite and get your ship to bomb the big wall in front of you. Take out the enemies that show up, the berserker knight is just like the berserker lord only easier, then go through the door. Deal with the enemies in this hall, then go to the next room. Take out the fliers, then get ready for a boss fight. -Boss fight- Korakk Beast and Hussar Nail the Hussar with your beam, and after a bit he will fall off and die. That was the easy part. The steed is now on a rampage. Shoot its mouth, and when it is dazed and its underbelly is glowing, bomb that. When it falls to the ground after that, slid behind it and jerk its tail with your grapple lasso. He will then rear up, and you can nail him in the chest. Repeat until dead. -End Boss fight- For defeating this boss you get. absolutely nothing!!!!! Very annoying, but not impossible to live with. Go through the door to the next room after defeating the pirates that want vengeance. Go to the right, take the missile plate off of the door, go through, and save. Then go to the door at the other end of the hall. Definitely open the lore panel right in front of you, because behind it is a MISSILE EXPANSION. Go ahead and try to bomb the generator right now, it just won't do any good. The game will then tell you to take out the ack acks (which, if you don't know, is RAF slang for anti-aircraft guns) that shot at your ship. There are two of them. Try to go back the way you came, and some enemies will show up, so killify them. Go through the door to the right. There are some tanks of fuel gel in front of you overhead, so shoot them. Jump onto the green ledge on the right. Jump the gap, take out the pirates and the turrets, then go through the door. Go through the hall, taking out turrets along the way, and into the big part of the room. One of the ack acks is here! To destroy it, grapple pull the hatch underneath, then shoot the fuel gel tanks that pop out. It's a bit annoying to find the one that pops out, but if you have a good sense of direction you should be fine. The thing goes kaboom, as it should, and then go through the door that just got de- shielded. Take out the turret, because having things shoot at you is annoying, then follow the hallway around to the next door. Go to the left, grapple the thing on the thin side of the wall, then go back to the entrance and go into a morph ball tunnel. Follow it around and up to get a SHIP MISSILE EXPANSION. Go through the door, then follow the hallway and watch out for mines. Go through the door to find the other ack ack! Here you have to jerk levers at the tops of ledges, and there will be an endless supply of flying pirates to undo your work. Shoot them if they're getting bothersome, otherwise ignore them. Once you pull all three levers, shoot the fuel gel cans, and this cannon is history. Leave this room via the elevator down, then the door. Follow the hall around, then shoot the fuel gel cans when they are right above the fence across the gap in front of you. Cross the bridge, use the pump station, then take the morph ball tunnel to your right to get a MISSILE EXPANSION. Drop the rest of the way down, then take the door to end up in the room with the view of the other generator. Now that the ack acks are mangled messes, bomb the generator. Then head back to your ship and fly to the landing area that just opened up, Bryyo Seed. Once you land, hop the tentacled platforms to the door, then go through. The barriers can be destroyed by a charged shot in their glowing blue centres, so do that, then go through the next door. -Boss fight- Mogenar This boss is long and tedious, but not unbeatable. He has 4 red orbs, all of which need to be destroyed one at a time. Three are on his chest, and one is on his back. Take them out. When one is all the way destroyed, shoot at the glowing hole you made with your Phazon beam as much as you can. It will explode, taking a quarter of his health off each time. After you destroy one and use your Phazon beam, he will start charging at you with new shoes that make him invulnerable. Weird, but bomb the shoes in morph ball form, then resume the routine of shooting at the red orbs. The best way to get the one on his back is after he charges and is facing the wall for a bit. He causes shockwaves by jumping, or he'll send a line of Phazon at you by stomping his foot. Dodge both. When he fires glowing green hands, shoot those, you can get health. When he pauses in the middle of the room and grabs at orbs to either side of him, SHOOT THOSE ORBS! If you don't he'll make it more difficult for you to destroy the ones that are on him. Whenever his chest swirls green, the orbs that are partially |
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Another Metroid Prime 3: Corruption Walkthrough :
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