Metroid Prime 3: Corruption Walkthrough :
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Walkthrough - FAQ/Walkthrough
Metroid Prime 3: Corruption FAQ/Walkthrough By: GuardianXanatos Table of Contents 1 Introduction [INT] 2 Legal rubbish and contact info [LEG] 3 Controls [CTR] 4 Suit Technology and Samus's Ship [TEC] 5 Walkthrough [WLK] 5a G.F.S. Olympus (training) [OL1] 5b Norion and Ridley [NO1] 5c G.F.S. Olympus again [OL1] 5d Bryyo, land of lava that explodes when shot [BR1] 5e Elysia, plasma beam time! [EL1] 5f Bryyo again, for Samus's most suggestive ability [BR2] 5g Elysia, where Samus plays with nuclear explosives [EL2] 5h Pirate Homeworld, beware of acid rain [PH1] 5i Elysia again, where Samus becomes more adhesive [EL3] 5j Pirate Homeworld, for a beam that passes through walls [PH2] 5k Elysia for the last time, to get maps [EL4] 5l Pirate Homeworld, and Omega Ridley [PH3] 5m Fetch Quest on the various worlds [FE1] 5n The Valhalla, some expansions and access codes [VA1] 5o Pirate Homeworld one last time, and Phaaze [PH4] 6 Expansions [NOT] 7 Thank yous [THX] Introduction [INT] This is my first walkthrough so bear with me and all the rest of that. I am Canadian, so for my American readers, please do not send me spelling corrections. I have been using GameFAQs.com for 5 years now, and I've decided it is high time I gave something back by writing this. As it happens, I am very good at Metroid games, and this is one of the best I have seen, so I thought I'd help others play it. I've used the convenient system for finding bits of the FAQ with ctrl+f. Just type the three-letter code in the square brackets, along with the brackets themselves, and you'll jump right to where you want to be. Before more is said, I would like to set some rules down to make this easier for both of us. 1 Scan everything. Really, not only do you get higher completion percentage, but you can often find previously overlooked enemy weaknesses this way, not to mention ways to more missile expansions and health tanks. For bosses, often they have multiple entries, so scan them often. Also, when you do scan a boss, go to the logbook, this will tell you more, and often the scans leave bits out of the text box that shows up on-screen. Scanning everything is as important as breaking all the jars in Zelda dungeons. 2 Do not be afraid to use missiles. Eventually, they get so good and you have so much of them that it is pointless not to. Not to mention there is ammo everywhere. 3 Only use advanced controls. The point of the Wii is to change the gaming experience, and the advanced controls work the best. There is not much point to using any of the other control schemes. 4 There is no detailed expansion section. This is due to a feature in the game I will cover later. Legal rubbish and contact info. [LEG] This FAQ is mine. Mine mine mine mine mine all mine! Don't copy it without permission, and do not under any circumstances claim it as your own. If you do, not only will I take legal action against you, I will also track you down and change all the radio presets in your car and put paint thinner in all the paint cans in your garage so you can't ever paint anything again without it running down the wall or dripping off of the ceiling. Probably not those last two, but I will be ticked. If you wish to contact me to get permission to put this on your website, I can be reached at the following email address: firstname.lastname@example.org. As of right now, only GameFAQs.com and NeoSeeker have such permission. Also feel free to contact me if you have any questions not covered in this FAQ. Feel free to address me as GuardianXanatos, Alex, Ax, Your Royal Highness, or He-who-is-really- smart-and-uber-at-Metroid. Constructive criticism will also be graciously accepted and followed, but do not email me just to say I suck. I have two younger siblings who do it often and will save you the trouble. -----------------------------Spoilers ahead!!!------------------------- From here on, expect a lot of stuff revealed about the game, some of which might be premature for your tastes. Consider yourself warned. 3 Controls [CTR] This game uses the Wii remote and nunchuck, and you really can't play it without both of them. Remote buttons: A - shoot and place bombs in morph ball form, unless you change it to jump and boost in morph ball form. B - jump and boost in morph ball form, unless you change it to shoot and place bombs in morph ball form. Whichever of the above you use for jumping, note that you can jump once in mid-air, and 5 more times once you get the screw attack, and if you hit a green glowing ledge, you will automatically climb up. D-pad down - fire a missile, later on hold it to charge up the seeker missile system. - button in combination with moving the Wii remote - Select visor. The screen is divided mostly into three, with a little circle in the centre for the combat visor. To select a visor, simply point the Wii remote at the screen (why are you pointing it anywhere else?) and move it until the visor you want is selected. Then release the - button. + button - go into Hypermode. Early in the game, you gain the ability to go into Hypermode, which basically allows you to FUBAR your enemies by converting one of your health tanks into Phazon and shooting them with it. There are various other things in Hypermode which will be covered in the next section. 1 - Go to the logbook/map screen. Here you can look at maps, logbook entries on enemies, detailed explanations of suit tech, lore, and other goodies. Later it will be used for the fetch quest. 2 - hint. This is if you do not know where to go next, for whatever reason. Remote gestures: Point at the screen - This aims, and selects visors. Dead essential. Flick upwards - When in morph ball form, you jump up. Other assorted gestures are used to activate switches, but the game explains those, so I won't do so here. Nunchuck buttons: Control stick - move around. Duh. Also used for some grapple beam upgrades, which will be explained in detail in the next section. C - change to and from morph ball form. Z - Lock on. This simply centres the camera on an opponent and causes you to circle around them. You can still aim anywhere you please, but any missiles fired will be directed at that opponent. If you are using the x-ray visor, some enemies will show up in a little staticy screen in the middle of the screen and have highlighted red parts. Once you get the Nova beam, shoot those red parts for a one-hit kill. Sweet! In morph ball form, hold down to use the spider ball to cling to magnetic rails. If there is a swing point for the grapple beam, it will automatically fire. Nunchuck Gestures: Jerk nunchuck forward - when locked on to something, it fires the grapple beam. When not locked onto something, you just wasted your time. Jerk nunchuck back - Pulls whatever the grapple beam is currently attached to. If it is not attached to anything, again, you wasted your time. 4 Suit Technology [TEC] Samus Aran is the galaxy's best bounty hunter, mainly because of all of the goodies in her suit. I'm not talking about her hot body, you pervert, although I do concede that she's a real looker under all of that metal and FUBARing equipment. For the first time in the Metroid series, she doesn't get into a nasty accident and lose everything after briefly having some of the basic stuff, so sweet! Armour technologies Varia suit - starting armour. Protects from hot and cold environments, and the vacuum of space. PED suit - changes Samus's appearance in cut scenes and reduces damage. It also allows you to go into hypermode. Acquired after the first time on Norion. Hazard suit - Again, changes Samus's appearance and reduces damage. Also protects you from the acid rain on the Pirate Homeworld and the exploding lava known as fuel gel on Bryyo. Acquired on the Pirate Homeworld Screw attack - consider for a moment the premise of an attractive female character having a move called Screw attack. OK, you can stop drooling now. This move allows you to take 5 extra jumps, during which you are surrounded by an energy field that wrecks just about any flying enemy on impact. Also used for wall-jumping, but only on swirly green coloured walls. When you do this, by the way, the 5-jump limit goes away. Acquired on Bryyo, after you've been to Elysia Beam technologies Power beam - starting beam. Hold down the fire button to charge. Plasma beam - multiple shots set enemies on fire, even more disintegrate them. It also melts ice and certain metals, and does more damage than the power beam. Also required for welding puzzles. Acquired on Elysia after defeating Ghor. Nova beam - more damage, looks way cooler than the other two, and can pass through Phazite, which for future reference is usually swirly and blue. Does nice damage, and when combined with the x-ray visor and used against certain Phazite-armoured enemies, can instantly kill them. Can still be used to disintegrate enemies and weld, like the plasma beam. Fun. Acquired on the Pirate Homeworld. Grapple technologies Grapple lasso - acquired very early on, it allows you to latch onto stuff, such as debris, barriers, and enemies' shields, and rip them out of your way. Acquired on Norion. Swing grapple - allows you to swing from grapple points and ziplines. Acquired on Bryyo. Grapple Voltage - Allows you to charge things with energy or take it away. To overload something with energy, after grappling the object, push the nunchuck control stick forward. This takes a bit of health. Taking energy is done by pushing the nunchuck control stick back, and heals you. Acquired on the Pirate Homeworld after defeating Gandrayda. Missile technologies Missile - Flies towards physical objects and goes BOOM. It will home in on any enemies you are locked onto, but it cannot compensate for extremely rapid position changes, so it will occasionally miss. Also has the best smoke effect I have seen in a video game to date. Acquired on the G.F.S. Olympus Ice missile - Freezes or slows the enemy. Also freezes fuel gel to create platforms. If the enemy is frozen, usually they can be shattered with a beam shot. Acquired on Bryyo after defeating Rundus. Seeker missile - Hold down the missile fire button and move the aiming cursor around to lock onto multiple targets. Can do up to 5 at a time, or 5 times on one enemy. Acquired on Elysia. Morph ball technologies Bombs - they explode, and can propel you upwards. They can damage certain enemies from below, and take out Talloric alloy. You start with them. Boost ball - used to gain air on half-pipe-like structures, or charge spinner stations. Can also be used to travel quickly, and some enemies are damaged by it, but not many. Acquired on Elysia Spider ball - used to cling to magnetic surfaces. Use the boost ball feature to repel yourself from them. Acquired very late in the game on Elysia. Visor technologies Combat visor - your main visor, you can shoot things while using it, in addition to most of your offensive systems. You start with it. Command visor - used to remotely control your ship. Acquired on Norion. Scan visor - used to find weaknesses in enemies and the environment. You start with it. Here's some scan visor vocabulary to save you some trouble. Talloric alloy - bomb the thing. Maldium - call in an air-raid. Explosive damage - hit it with your missiles. Concussive blast - hit it with a morph ball bomb. Heavy blast - hit it with a fully charged shot. Vulnerable to Phazon-based attacks - go into hypermode to kill it. Vulnerable to high-temp weaponry - plasma beam it. Vulnerable to high-frequency shots - nova beam it. Phazite - Use your X-ray visor to see through it and your nova beam to shoot through it. Vulnerable to cold-based weaponry - use your ice missiles. X-ray visor - Everything goes grey, some things turn red so they're easier to notice. Almost as useful as the scan visor to spot weak points. Sees through walls, so don't have it on all the time, it makes it very hard to see. Acquired on the Pirate Homeworld. Ship technologies Land - in the command visor, if you see an icon that looks like your ship, simply hold down Z and your ship will land there. Acquired along with the Command visor on Norion. Missile - If you see a missile-shaped icon, hold down Z and your ship will bomb it. Acquired on Bryyo. Grapple beam - if you see a hexagonal claw-like symbol, your ship can pick this thing up, again by holding down Z. Often you will be able to put the thing down somewhere else. While your ship is carrying something, it cannot land. Acquired on Elysia. Hypermode moves Hyper beam - Shoot things with it. They die. You get it after Norion with the PED Hyper ball - go into morph ball form in hyper mode and hold down the fire button. Arcs of Phazon will flow out of you and damage things. Acquired after defeating the first Seed boss on Bryyo. Hyper missile - See hyper beam, certain things can only be damaged by it. Acquired after defeating the second Seed boss on Elysia. Hyper grapple - Latch onto something and push forward on the control stick to overload it with Phazon. Acquired after defeating the third Seed boss on the Pirate Homeworld. Samus's Ship. Mostly used to travel to other planets or landing sites, save, and recharge your energy and reload missiles. The panel in the lower centre is all you really need, the rest are just goodies and the game tells you how to use it all. 5. Walkthrough [WLK] This will not tell you every last enemy out there, now will it explain things more than once. Again, scan everything. 5a. G.F.S. Olympus(training) [OL1] After the beginning cutscene, you will be inside Samus's ship. Follow the on-screen directions to get onto the G.F.S. Olympus. Once you are there, you will be asked to shoot 4 targets, and this is mostly so you know how to use the controller. Then go through the door to the right, since the one in front of you is locked. In the next room there are some targets on the wall to your right, glowing red. A fully charged beam shot will take them out and lower some ramps to the upper level of this room, and then the door to the next room. In this room, there is a column. On the left side as you approach it there is a panel. Scan it, then go up to it and press A to and aim for the central button to get your access code. It always seems to be 13576, at least on my disc. Go to the door behind you and scan the terminal, then enter the code you just got. The shield over the door will open, and you can go through. In the next room you briefly see Rundus going through a brief decontamination procedure, then it is your turn. Follow the on-screen instructions to get into the chamber, then to get out. Scan the nearby terminal to find out more about Rundus, then head through the door. Head through the hallway, and you get to jump for the first time to get all the way through. Not much else to do except scan, so do that, then go through the door. Activate the elevator by going up to the panel and pressing A, then step into the elevator hologram to go up. This will more or less be standard procedure for the rest of the game. Leave the elevator room, then follow the hallway to the next room. Go to the left or right, then follow the ramps up. When you get to the top, speak to the guard, he will tell you where the nearest save station is, and that you will not be able to get to the briefing room without saving first. Turn around, and go through the other door. Destroy the boxes here to uncover the door to the save station, go in, and save. Once you do, go back to the guard, and you should no be able to get to the briefing room. Go through the empty, featureless corridor, at the other end of which is the briefing room. After the cut-scene, head back to the bridge. Drop down to the lower part of the bridge, and go through the door. You will encounter space pirates. Deal with them, then head through the door to your right, as the elevator is now locked down. Kill the pirates in the next room, and then head through the door. In the next room you will encounter some annoying enemies sticking to the walls. Scan them, if you feel like it, otherwise take them out. Go around to the next room. Go up to the troopers for a cut-scene. As soon as the room starts decompressing, shoot the red circle in the top of the screen to put down a barrier and save the trooper's life. The way ahead is now shut, so go back the way you came. Three pirates are going to play keep-away with a power cell, and since they seem to be able to pull it away from a distance, you have to kill them all. Do so, then put the power cell back in its socket at the bottom part of the room. Congratulations, you are now sealed in with a very large number of enemies. Once you've killed enough, a hole will open up in the floor. Rather than trying to kill them all, morph into a ball, and go into the hole. Go around until you get to a tunnel, then go through. Bomb the barriers, then get an ENERGY TANK. Sweet. Continue through, bombing obstacles as necessary, then watch yourself get cannoned to a room where the plumbing doesn't seem to work. Scan the terminal to activate a bomb slot. Jump into this slot, then lay a bomb to turn it on. After the cutscene, go through the only door in evidence. There will be another cutscene, then head for the door at the top, and deal with the enemies along the way. There is only one thing in this small room, but it is the missile launcher, yay! Exit, then go to the bottom of the room, and take out the debris by the door with your newly acquired toy. Interact with the panel you just uncovered, then go through the door. Take out the glowing red targets at the top of the room, as well as the pirate that emerges, then deal with the hovering drones. I HATE these guys. You can only shoot them when they glow red, and they're unpredictable about it. Anyway, take them out, then go through the door on the left. Save, because the next thing you're gonna face is a Boss. -Boss fight- Berserker Lord Interact with the panel, then go through the big doors you just opened. Hooray, there's your ship! Oh blast, there's an enormous thing trying to kill you! Needless to say, scan him, and evade his attacks. First thing to take out is the glowing red orbs on his shoulders, fully charged beam shots are the best for this. Then he'll fire big, crackling, electric purple balls at you. Shoot them to send them back at him. After a bit, you'll have to hit his shoulders again, then a round with the purple balls. Once his upper shell cracks and blows off, unload on the exposed red part on his head until he snuffs it, missiles are best used here. -End Boss fight- Board your ship, preferably after saving with it, and hit the flashing panel. Make not of that flashing panel, it's the only one you'll really be putting to practical use in this game. Point to the green ship icon and press A. Gratz, you're headed to canyony Norion. 5b. Norion and Ridley [NO1] After the cutscene and map briefing, go straight ahead. Shoot the targets to open the door, then go through, and straight. The nearest door will lead to the grapple lasso, so definitely make every effort to open it. As it is, all you need to do is shoot a glowing red target. So tough, right? Get the GRAPPLE LASSO. Scan the terminal, twist the switch, then go up the elevator. Go through the door into the corridor, and turn right. Yank the panel to your right with your lasso, then activate the switch. Go into the hole that just opened using your morph ball. Follow the maze around to get a MISSILE EXPANSION. Then make your way out by bombing the block to your right. When you emerge, continue along the corridor, taking out any enemies along the way, and use your new lasso to rip the blast plate off the door. Fun stuff. In the next room, you will encounter more hover drones, so kill them, and keep heading left. Grapple the debris away, then go through the hole in morph ball form. You can't go through the door on the left, so go to the right. Get the ENERGY TANK in morph ball form, then get past the pistons to the other side and go through the door. Go through this hallway, take out the enemies, then go through the missile door on the right and get the map for the area. Go around a rather winding and confusing path away from the door you used to get in, and take out any enemies, especially the mines on the floor. In the next room, fight for a bit, including your first flying troopers (missiles recommended if they hold still, beams if they don't), shield troopers (grapple the shields off), and dropship (shoot the vent on the front). Then there is a cut-scene in which the total badass, Rundus, shows up and FUBARs four dropships. Now you can use the COMMAND VISOR! Call in your ship, and save. Go through the doors that just opened, and into a hall that leads to the generator room. Take out the enemies, then shoot the glowing coloured light on the door, then the next one. Do them all quickly enough, and the panel will deactivate so the door can open. Go through it, and a couple of bomb-happy pirates will blow up most of the room. Jump to the platform in the centre, and shoot at the robots flying around. Once they are all defeated, jump onto the other platform, destroy the debris, and use the switch. Go back to the entrance and activate the panel that just lit up. After the cutscene, go back to your ship, save, and fly back to the original landing area. Once you land, head back to the room called "Cargo Hub" on your map. Once you walk far enough, a cutscene will trigger, and Ghor will come out in a powersuit and wtfpwn a Berserker lord. Go to the door he opened by doing so. Shoot at the glowing yellow bits at the end of the cables attached to the door, then grapple the blast plate off and go through. Follow the hall, past the troopers, into the next room, all the way down to the next door. You'll have to use your morph ball form to get past the big glass wall, there's a hole and some tunnelling on the right. In the next room, stay in morph ball form, bomb the little back plate, and enter the tunnels. Follow them around, and bomb Ridley (because that is indeed who the big black pterodactyl trying to bite you is) whenever he bites you, and dodge when he uses his breath beam. In the next room, go to the left and save. Go to the other end of the hall, go through the usual song and dance to get the door open. After the cutscene, go to the other end of the room and turn the switch. Go into the morph ball tunnel you just opened. Place a bomb, and a jet will shoot you up. Work your way around, and activate every bomb slot you see. There are three of them, so keep count. After the first one, there is a fork, go left first, then right. The slot there is easy to miss. After all three have been activated, keep on going through the tunnels, and you will eventually end up near the top of a room, near a very steep ramp up. Place a bomb to get yourself blasted upwards, then go around the column and bomb the slot you come to. After the cut- scene, get ready to fight Meta Ridley, who in the 2-D games won the title "Biggest Spaz of Nintendo" with his incessant screeching, at least in my books. -Boss fight- Meta Ridley You're falling down a shaft, with a counter at the bottom showing how far you have to go. Hooray for science fiction always using the metric system!. There are three different configurations. You on top shooting down at Ridley, you underneath him shooting up, and you two beside each other, at nearly point-blank range. In all cases, shoot any bits of him that glow red, and his mouth, something has to get him to stop screeching. When you two are not next to each other, you can sorta steer your fall, which is good, because he rips bits of the wall off and chucks them at you. I don't trust missiles here, not to mention you can't lock on, so don't bother with them. When you are side by side, the best bet is fully charged shots. Try to kill him before the counter runs out, I don't think you'd stay healthy otherwise. When you get his health bar to 0, you are rewarded with a cutscene that shows how badass both Samus and Rundus are. -End boss fight- Activate the switch to your far left, then leave this room. Go down the hall, shooting at all enemies, and save. Continue until you get back to the room called cargo hub. At this point the game should tell you what room to go to next, but when you get there, take the right fork and go to the door at the end. You should not have to turn around, that other door does not go where you need to be. Once you activate the panel and get onto the elevator, scan Rundus, Ghor, and Gandrayda as this is your best chance. 5c. G.F.S. Olympus Again [OL1] After the cutscene and apparently a month (nice the game doesn't really make you wait that long, eh?) you wake up in a medical bay on the G.F.S. Olympus. PED SUIT acquired! Go ahead, try the suit. You won't be able to progress otherwise. Leave the room, and play around with hypermode by shooting the blue stuff on the walls. Also, your healing power-up is Phazon now, and needs re-scanning. Time was that stuff would burn on contact. Go to the other end of the hall and exit to find yourself in an elevator shaft. Activate the elevator, and ride it up. Follow the hallway, and stop at the save-station on the left if you want. Now that you are on the command bridge, make your way to the Aurora unit, which through the middle of the three doors at the top level of the bridge. Go through them, then up the elevator, and through the doors that open for you. Go up to the pedestal and interact with the middle panel. After the cutscene, you will be on your ship, so go to Bryyo. You can never go back to the Olympus, waaah. Why do the federation name their ships after mythological homes of gods? I digress. Anyway, point to Bryyo and press A, then select the only landing site there, again with A. 5d. Bryyo, land of lava that explodes when shot [BR1] Seriously, it does, but we'll get to that soon. Go straight, through the doors, and into the next room. It appears that someone with cryokinesis has decided to have a little fun with the locals. Go through the hall, then across the bridge made of ice, make sure to kill the hornets. Drop down, then turn around and yank the lower block so you have steps back up. Then use the door to the next room. Go to the platform on the left, and keep on going until you get to a glowing orange symbol in the ground. Turn left, get up onto the ledge by turning left and using the step, then head to the other end of this raised area. Jump down onto the ledge with the door with the orange and green symbols on it, then to the ledge to your right, then to the one on the pillar in the middle of the room. Enter morph ball form, and go through the glowing orange opening. Go around until you fall through another glowing opening, and when you get to the far end, lay a bomb. The best way to take out the blue swarms is to hit the green or purple sphere they make when they fly around in a circle. Take a left, and go up to the door with the two symbols. Turn around and jerk the wall down to make a ledge. Jump onto it, then climb upwards to get to the platforms you just lowered, then go to the further one so you can get to a higher part of the centre of the room. Same story, jump onto a ledge in the middle, go into morph ball form, go into a glowing opening and lay a bomb when you are done sliding down. Good job, the door with the two symbols is now open. Go to the door that opened, and grapple the little ball in the tunnels until it is out. Then enter the glowing hole in the middle of the wall and go right. Once you emerge, go through the door to get an ENERGY TANK. Also, grapple-rip the panel off of the wall to get some lore. Then leave, go back into the tunnel, and go to the other side. Try to scan the suicide bats, then shoot the missile plate off of the door and go through. Follow the hallway around, and go into Hypermode to shoo the Phazon fruit. Go through the opening you just made, and then the door. Drop down to the bottom of the room where the busted statue is, and take out the mutant lizards. Go through the opening that killing them made, then turn left to get some lore, then right to go to the next room. Drop down, turn around, and bomb the grey rock with the orange glowy lines. Go through the tunnel, and drop down. Don't be afraid to get the glowing worms stuck on you, if you get enough, you can float up, and steer a bit with the nunchuck control stick. Use a bomb if you want to get them off. Avoid the thing dripping green liquid above you, that does damage. Going to the left yields a MISSILE EXPANSION, then go to the right to get out to the other side. Use your grapple beam on the statue to reveal a bit of yellow liquid, which will explode when you shoot it. Do so, with a fully charged shot. In the next room is the SWING GRAPPLE! Exit the room, and use your new toy to get across the gap. Go up to the door, and leave this room. You're back in the room with the broken statue, and now you can navigate it freely. Hug the left wall and go forward until you reach a gap, then go in that, and use the ledges on the left to climb up. Jump from the top onto another platform, and you're now above the entrance you just used to come in. Shoot the floating fireballs *first*, then swing across. Rip all of the panels off of the wall, and use the morph ball tunnels to get u