Metroid Prime Trilogy Walkthrough :
This walkthrough for Metroid Prime Trilogy [WII] has been posted at 23 Feb 2010 by sk3l3tas and is called "Metroid Prime 2: Echoes FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up sk3l3tas and share this with your freinds. And most important we have 7 other walkthroughs for Metroid Prime Trilogy, read them all!
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Walkthrough - Metroid Prime 2: Echoes FAQ/Walkthrough|\ /| |---- ----- |---- ------ ------- |--- | -- | | | | | | | | | \ | | |---- | |---- | | | | | | | | | | \ | | | | | | | | | | \ | | | | / | | |---- | | \ ------ ------- |--- |------ |---- ------- |\ /| |------- | | | | | | -- | | |------ |---- | | | |------- | | \ | | | | | | \ | | | | | | \ ------- | | -------- --------- | | --------- | | --------- |------- ------- | | -------- |------- ---------- | | | | | | | | | | | | | | | | |------- | |-----| | | |------- ---------- | | | | | | | | | | | | | | | | |------- ------- | | -------- |------- ---------- ----------------------------------------------------------------------------- ~Test~ ----------------------------------------------------------------------------- As a note to myself, this is 79 characters. If you can read this, your fine: ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAAAAA ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAAAAA ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAAAAA ----------------------------------------------------------------------------- ~Version History~ ----------------------------------------------------------------------------- Final-Everything is done. Everything. It was fun making this FAQ but I'm kinda glad its finally over. I will not be making any more changes to this FAQ so don't E-Mail me requesting a change. If your confused on something in the FAQ feel free to E-Mail me though. 2.5-Finally finished the Walkthrough. That was a lot of work I must say. 1.8-Finished through Mission 19 (82% done). 1.5-Finished with the first 17 Missions (74% complete). 1.3-Finished up to Mission 15. (65% complete). 1.0-57% complete with the walkthrough. Done with first 13 Missions. .8-48% done with the Walkthrough(AKA, through 11 Missions). .6-Finished up to Mission 9, which is 37% done. .5-Finished the first 7 missions so far...30% done with the Walkthrough. .4-Finished Mission 5, AKA getting the Dark Beam .3-Finished first 3 Missions, first attempt at getting this on GameFAQ's. .1-Began Metroid Prime 2 Echoes Walkthrough. ----------------------------------------------------------------------------- ~Introduction~ ----------------------------------------------------------------------------- Hello there! I'm Deathborn 668 on the message boards, and this is my FAQ for Metroid Prime 2:Echoes. I'm writing this because I wrote a Spider Guardian FAq that got rejected, and now to avenge my wasted time on that huge FAQ I am writing this. You better read and like this because I will seriously.... Do's n' Don'ts of my FAQ: DO: -Use this for refrence -Print it out -Give this to other people FOR NO CHARGE DON'T: -Plagirize with no credit -Call this your own work -Sell this for profit ONLY the following sites are allowed to use my FAQ. Other sites need my permission first: -www.gamefaqs.com -www.gamespot.com -www.cheatcc.com Also, if you want to ask me something, or have a question, my E-Mail is deathborn668@yahoo.com Thanks. ----------------------------------------------------------------------------- ~Table of Contents~ ----------------------------------------------------------------------------- ================================ I.Story ================================ II.Controls ================================ III.Important Things About the Game ================================ IV.Locations of All Keys ================================ V.Walkthrough Mission 1:Losing All Your Weapons.....Again Mission 2:Explosion Commotion!-Getting Missiles Mission 3:Samus is teh Bomb-Getting Morph Ball Bombs Mission 4:To the Space Jump Boots! Mission 5:The Dark Hunter Hides the Dark Beam Mission 6:Venture to Dark Aether for the Important Light Beam Mission 7:Amorbis Secretes the Dark Suit Mission 8:Firepower Required! Grabbing the Super Missiles Mission 9:A Nasty Boss Hides the Boost Ball Mission 10:New Areas to Open-Grabbing the Seeker Missiles Mission 11:More Boosting-Getting Gravity Boost Mission 12:Lower Dark Torvus, and a Mean Grenchler-For the Grapple Beam Mission 13:Black Holes, Anyone?-To the Darkburst! Mission 14:The Dark Visor Lies in a Dark World.... Mission 15:Spider-Woman:Grabbing teh Spider Ball Mission 16:Nuclear Explosives=PWNage-Obtaining the Power Bombs Mission 17:Its a Bright Flash....-Getting the Sunburst Mission 18:Sounds and More!-Getting the Echo Visor Mission 19:Let's Screw Around!-To the Screw Attack! Mission 20:Giant Robots=Bad-Getting the Annihilator Beam Mission 21:Getting all Remaining Sky Temple Keys and Items Mission 22:Deja Vu in "Prime Time" ================================ VI.Expansion Guide A.Missile Expansions B.Energy Tanks C.Power Bomb Expansions D.Beam Ammo Expansions ================================ VII.Complete Logbook ================================ VIII.One Time Scans ================================ IX.Checklists A.Items Checklist B.Expansions Checklist ================================ X.Credits ================================ ----------------------------------------------------------------------------- ~I.Story~ ----------------------------------------------------------------------------- Metroid Prime 2:Echoes has a pretty complex story and an intresting one at that. This is taken COMPLETELY from the Instruction Manual, none of the following information was typed orginally by me. A WAR OF TWO WORLDS Once, long ago, a race of creatures called the Luminoth settled on planet Aether afer many nomadic generations of roaming the universe. They carved out a peaceful existence there, coming to know the land and animals and bathing in the power of what they called "The Light of Aether". To prolong the lifetime of the planet, they decided the harness this light by building Energy Controllers that would be housed in holy temples. They built three of these temples, one in each of their settlements, and linked them to their most sacred place, the Great Temple. A golden age of peace and prosperity blessed them, and they were content. The peace would not last, though. They tracked a meteor with a crash course with their planet, and could do nothing but watched as it approached. The meteor's strike scorched the earth, cast the seas into convulsions, and spread a veil of darkness over all that the Luminoth knew...but that was not all. The explosion and the energy from the meteor opened a dimensional rift in Planet Aether, spawning a second planet that existed in a different dimension. Dimensional rips soon bloomed on Light Aether, and an evil race of dark creatures ventured forth, spreading violence. The Luminoth named these creatures the Ing, and soon created portals to follow them into a world they would come to know as Dark Aether. This twin planet, which had given birth to the Ing Horde, was a poisonous mirror of their own, and the Luminoth retreated from its damaging effects. Over time, however, as the Ing continued to make war on Light Aether and began to possess both creatures and friends alike, the Luminoth had to return and fight. They set up beacons of light that acted like protective oases against the dark creatures, and fought tooth and nail against the Ing. The war raged, and a stalemate soon became apparent; the Luminoth could not defeat the Ing on Dark Aether, and the powerful light of Aether was too much for the Ing to overcome. The stalemate could not last forever. The planet's energy has been divided between the dark and light world's, and both sides wanted to control it. The Luminoth created an Energy Transfer Module desgined to absorb the energy from Dark Aether, only to have it stolen and used against them. Their temples fell one by one, until only their last, the Great Temple, remained. With only enough planetary energy to support one world, this temple was all that stood between Dark Aether completly eclipsing Light Aether, eradicating the last of the Luminoth. Into this conflict came a new factor. A Federation ship chased a Space Pirate vessel onto the surface and engaged them, only to be attacked and decimated by the Ing. After losing contact with the troops, the Federation suspected the worst. Unwilling to abandon all hope, they sent an urgent message to Samus Aran... Mission recived from Galactic Federation... Locate troops lost in Dash region of Planet Aether... Priority 1... ----------------------------------------------------------------------------- ~II.Controls~ ----------------------------------------------------------------------------- The controls to Samus are very easy to understand and execute yourself. I will also cover in this section everything about Samus's visor, exactly what your looking out the entire game. A Button-Push this to fire your selected Beam weapon. Push is rapidly for rapid fire. B Button-Push this to Jump. While in mid-air, push again to perform a Space Jump (only when you have obtained). While Locked On, hold left or right and push B to do a Strafe manuver, where you quickly move left or right and cover lots of ground quickly. Finally, when you have the Gravity Boost, push and hold B after performing a Space Jump underwater to slowly rise up for a few seconds. X Button-Push this to go into Morph Ball Mode. While there, push again to be in Regular Mode again. Y Button-Fire Missiles while in Standard Mode. In Morph Ball Mode, lay Power Bombs with this button. Z Button-Bring up the Map to the screen for useage. Push Z again to close the Map. C Stick-Use the C Stick to switch between your availble beams, shown on the bottom right side of the screen. Push the direction on screen for the Beam wanted. Control Pad-Use this to switch between the availble visors. The visors are shown on the bottom left side of the screen. Push the direction for the visor wanted. Control Stick-Use this to move Samus around, and use it to Strafe around with the B Button. L Button-One of the most important buttons. Use it when an enemy is in view to Lock On to it by holding L down. Also, for use of the Grapple Beam near Grapple points. R Button-While standing still, hold it to look up and down, and in all angles too. Also, for use with the Spider Ball when you have obtained that item in the game. ===================================== Seeing through the Visor ===================================== When you are playing the game, you will be viewing everything from Samus's point of view (except when in Morph Ball form). There are several key things to know on the HUD (Heads Up Display) screen, so first-timers, pay attention here. Energy-At the top-middle of the screen is a meter and a number next to it. This is your energy reserves. Its basically how much health your Power Suit has remaining before you die. Whenever you collect an Energy Tank, you will gain 100 extra units of Energy, represented by a blue dot above the meter. It will dissappear and be in effect if the previous 100 units has been lost. Radar-Crucial to survival, the top left corner of the screen has a small circle on it. There is a small pie piece section in it that is colored a bit differently than the rest of it. This is Samus's view. Enemies that come within radar will appear as orange dots. Use the Radar to find any enemies that your getting attacked by, but can't see. Also note enemies may be above or below you! Threat Assessment-On the left side of your screen you will se a kinda tall meter, with an exclamation mark (!) at the top of it. This is the Threat Assessment guage. When you approach dangerous enviroments, such as fire, poisonous gas, Dark Aether's atmosphere, etc., the meter will slowly rise until you are standing in the poison, where the Threat Assessment guage will be at the top, and you will be recieving damage for your stupidity (Except in Dark Aether as there's NO avoiding damage there...). Keep an eye on it at all times. Map-In the top right corner of the screen, there is a small place for the Map to be located. It shows you what room your in, and the blinking green arrow is Samus's current position. Push the Z Button to bring up the entire world Map for a better view of where you next destination is going to be and how to get there. Missile Reserves-Near the middle-right side of the screen is a fraction number, with the classic Missile symbol next to it. This is your Missile Reserves. The bottom number is your maximum capicity of Missiles, the top number representing how many Missiles you currently have left to spend. Carefully use your Missiles! They can be refilled by gaining Missile ammunition. Dark/Light Beam Ammo-Near the bottom right side of your screen, once you get the Light and Dark Beams, will be a meter representing the amount of Ammo for each respective beam you have left. That's basically all this meter does, so keep an eye on it to make sure you don't run out at a very inconvienent time! Beam Weapons:In the bottom right corner are a few squares, each with a symbol on them. These represent your Beam Weapons. Empty squares obviously represent you don't have that beam yet. there are 4 Beams, including the Power Beam. Use the C-Stick to choose your beam from that small menu by pushing the correct direction. Targeting Reticule-This can be anywhere on the screen, depending on where the enemy you are locking onto is. This small circle will focus on the enemy, and your attacks will be directed right at it (Not homing in...just fired at it). Its easy to see, and you will surely be seeing it all the time with Lock On's. Visors-the bottom left corner is home to the same type of squares the Beam Weapons area uses. However, this is your Visors menu. Using the Control Pad, choose whichever Visor you want to see through. All Visors have different effects. ----------------------------------------------------------------------------- ~III.Important Thing To Know About the Game~ ----------------------------------------------------------------------------- ==================== Backtracking ==================== Some love it...others hate it. The Metroid games are all about Backtracking. That's what makes them fun. You just KNOW there's an Expansion or items of some kind in a specified room, yet to all your useless efforts can't possibly reach it and give up. Well, you come back later with newer abilities and find how easy it is then to get the aforementioned item. Crazy isn't it? Anyways, in this FAQ I will cover how to get 100% everything. Scans and Expansions. Of course, you CAN skip those two things. Their optional. Retro isn't forcing you to grab Missile Expansions and Energy Tanks much far out of your way just so you can beat the game. Don't get Expansions and other stuff if the 100% Ending means nothing to you. I'm not, and can't, force you to do so. But anyways, I just want to clear up the beginning statement of the previous paragraph. EVERY, and I mean _every_ Metroid game has had lots and lots of backtracking to previous areas. Fortunately, Metroid Prime 2:Echoes has a minimal amount of required backtracking. Some of course is needed, but there are easily found shortcuts to those areas, which I will most certainly cover. So, if your forced to go back to previous areas, its not a big deal, especially considering the fact that you can also pick up previous Expansions with new abilities possible along the way. Speaking about Expansions.... ======================================== Expansions and Tanks ======================================== There are a ton of Missile Expansions, Power Bomb Expansions, Beam Ammo Expansions, and Energy Tanks within the game. I will cover the locations of all of them during the segments within this FAQ. However, none of them are required. During this FAQ I will, before explaining in detail what to do in the room, put a "ENERGY TANK", "MISSILE EXPANSION", "BEAM AMMO EXPANSION", or "POWER BOMB EXPANSION" tag and state where in the room the respective Expansion is. I will ONLY put these tags if the Expansion is possible to retrieve at the point of the game I'm describing at. If it isn't, then it won't be there and you will obviously be going back to that location later. ======================================== Temple Keys ======================================== In order to enter the three Temples, and the Sky Temple, of Dark Aether, you first need to find their respective keys. They AREN'T optional, and must be found to complete and progress through the game. I'll lable a Key as a DARK AGON KEY, DARK TORVUS KEY, ING HIVE KEY, or SKY TEMPLE KEY before giving the description of the room the Key is in. As with Expansions, I won't tell you about the Key until it is possible to obtain that Key when you are in that room. If you want to know the exact locations of every single Temple Key, look ahead to the next section. That is perfect just for your needs. ======================================== Scan Scan Scanning! ======================================== Scanning is one of the most fun parts of the Metroid Prime games. They enable you to learn about the various objects and things in every room. Its pretty cool. To Scan something, push the Control Pad left, and you will be in the Scan Visor. Find a colored object, aim at it, and hold L until Scanning is complete. You will be given a detailed description on whatever you just Scanned. Red objects are Mission-Critical objects. They include key descriptions for the lost Federation Troopers, or descriptions for the Temple Keys in general. Things in Blue aren't really important things to Scan. Most things are put into your Logbook, and count for your Scan percentage. Things in Green are objects that have already been Scanned. Pushing L on them instantly brings up their scan, as you have already Scanned the object. ======================================== Getting a Perfect File ======================================== People like to have a fully complete file. Its just one thing that many people enjoy doing-having a file with literally everything completed. If you want 100% Scans and 100% Items, I highly suggest you pay attention to the Walktrhough section with the "Tabbed" areas. These are indented, or, AKA, the optional portion of the game. Grab the items and Scans with them if you want, or skip them and go right to you assigned destination. If you want a perfect file, your gonna be doing the indented section, unless you wanna come back later... ======================================== Unlockables in the Game ======================================== There are several unlockable things you can grab your hands on during and after the game: When you get... 40% of all Logbook Scans, you unlock the Promotional Art Gallery 60% of all Logbook Scans, you unlock the wicked Character Gallery 80% of all Logbook Scans, you get the Creature Gallery, full of enemies... 100% of all Logbook Scans, you unlock the PWNage Boss Galery Once you complete Normal Mode once, you will unlock Hard Mode, as well as the Rough Sketch Gallery. If you complete Hard Mode, you will unlock the Storyboard Gallery, home to the orginal designs of the game. Once you complete the game, you will unlock the Dark Echoes Soundtrack and the Darkness Soundtrack for use in Multiplayer mode. The Luminoth Soundtrack is obtained by talking to U-Mos for the very first time. The Pirate Fear Soundtrack is unlocked by restoring the Energy to the Agon Energy Controller, then heading back to the Great Temple and talking to U-Mos. The Sanctuary Soundtrack is unlocked by restoring the Energy to Sanctuary Energy Controller, then heading back to the Great Temple and talking to U-Mos. The Torvus Bog Soundtrack is unlocked by restoring the Energy to the Torvus Energy Controller, then heading back to the Great Temple and talking to U-Mos. The Pipeline Multiplayer Arena is unlocked when you unlock the Torvus Bog Soundtrack. The Spires Multiplayer Arena is unlocked when you unlock the Sanctuary Soundtrack. ----------------------------------------------------------------------------- ~IV.Locations of all Keys~ ----------------------------------------------------------------------------- This is quite possible the number one asked question on the message boards. Where in the hell are the Temple/Sky Temple Keys? Some are obvious and impossible to miss. Others you may and probably will easily pass. However, your reading this guide so I don't think your gonna be missing any of the Temple Keys. I will describe the locations of the Agon, Torvus, Ing Hive and Sky Temple Keys. I also give and will be getting them manually during the course of the Walkthrough, but if you accidentally missed one, or are just looking for a specific section I don't blame you. Anyways, here are the Keys' locations. ======================================== Dark Agon Temple Key 1 ======================================== Found:Doomed Entry in Dark Agon Wastes How to Obtain:After taking the portal from the Command Center in Agon Wastes, you will be able to clearly see this Key sitting atop a higher ledge. In order to reach that ledge, you need to head over to the other side of the room and shoot a Missile at a Luminoth statue head, breaking it away and exposing a Light Lift Crystal. Shoot the Crystal with the Dark Beam to lower the platform. Jump on it, then make an easy Space Jump over to the Dark Agon Key. ======================================== Dark Agon Temple Key 2 ======================================== Found:Battleground in Dark Agon Wastes How to Obtain:When you first enter the Battleground room, you will see the Dark Agon temple Key just sitting there in plain sight. Unfortunately, once you approach it the Ing will steal it. About 6-7 Warrior Ing will start attacking you. Its a rough battle. Use your aquired Charged Light Beam shots on the Warrior Ing to quickly dispatch them. Break open the Bearerpods on the sides of the walls for Health and Ammo. Once all of the Warrior Ing have been killed, you will be able to grab the Key which will have reappeared. ======================================== Dark Agon Temple Key 3 ======================================== Found:Trial Tunnel How to Obtain:The easiest to obtain of all Keys in the entire game. Once you first enter the Dark Agon Temple, head left until you reach a door. Enter inside the door and in a very very tiny room you will find the final Dark Agon Temple Key. ======================================== Dark Torvus Temple Key 1 ======================================== Found:Dark Torvus Arena in Dark Torvus Bog How to Obtain:This is only obtainable after you have defeated the Boost Guardian (who is literally a few feet from the Key). Once you have the Boost Ball, start Boosting up the half pipe, and you will eventually get the Key in an upper ledge. You may hit the Dark Preeds, but either way just keep trying. ======================================== Dark Torvus Temple Key 2 ======================================== Found:Undertemple Access in Dark Torvus Bog How to Obtain:This is one of the easiest Dark Temple Key's to miss because you wouldn't think it is even here, let alone where it is even exists. Once you have defeated the Alpha Blogg and recovered the Gravity Boost, go back to Hydrochamber Access. Right near a big spinning turbine is a ledge on top of it, which you need to use your newly aquired Gravity Boost to get up to. Up here there is a portal. Use it, and you will appear...right infront of the Dark Temple Key. ======================================== Dark Torvus Temple Key 3 ======================================== Found:Venemous Pond in Dark Torvus Bog How to Obtain:You will appear at the top of this room when you access it from somewhere else. The Key is right in the open, but is nearly impossible to obtain unless you roll through the nearby conviently located Morph Ball tunnel. You will appear at the other side of Venemous Pond, and from there it is possible to access a Grappple point, where you can swing over to the final Dark Torvus Key. ======================================== Ing Hive Temple Key 1 ======================================== Found:Culling Chamber in Ing Hive How to Obtain:There is a Spider Ball track upon the right walls of the room. Spider Ball upon them when you have that powerup and follow the straightforward track around inside a glass tank. Break some blocks with your Bombs, then grab the Ing Hive Temple Key that you uncovered the pathway for. ======================================== Ing Hive Temple Key 2 ======================================== Found:Hive Gyro Chamber in Ing Hive How to Obtain:This will be the last Ing Hive Key you obtain, but the game labels is as number 2. Anyways, use the Spider Ball technique to cling to the big brown ball in the middle of the room. Climb to the top of the Spider Ball surface, then sit on the red dot. Boost upwards and cling to a large magnetic ring. Boost to the other side, where you'll go through the final Ing Hive Key. ======================================== Ing Hive Temple Key 3 ======================================== Found:Aerial Training Site How to Obtain:You can't get this key directly from the Aerial Training Site as a force field blocks it. You have to go the other way around. The only way there is via Central Hive West Transport, which is just a big shaft with Wall Jump surfaces. Wall Jump to the top, then deactivate the force field for your Key. ======================================== Sky Temple Key 1 ======================================== Found:Battleground in Dark Agon Wastes How to Obtain:You need to enter this room via the top door. Its accessed in Doomed Entry. Once you've entered and are at the top of the room, if you have the Annihilator Beam I suggest using it on one of the Beacons around the room to dispose of all the Warrior Ing quickly. Those Warrior Ing will make this Sky Temple Key a pain in the ass to obtain. Now, switch on the Dark Visor once they are killed. You will see invisible platforms moving about. Time your Space Jumps onto one another of the platforms, because if you happen to fall you will have to start this allllll over again. Once you reach the last platform, Screw Attack all the way to the other side. Flip on the Dark Visor again, and shoot the Flying Ing Cache. Once it has been exposed, kill it with a Charged Shot to have it release the Sky Temple Key. Go grab it. ======================================== Sky Temple Key 2 ======================================== Found:Dark Oasis in Dark Agon Wastes How to Obtain:Near the middle door of this room is a huge pile of Denzium just waiting to be destroyed. Go over to it and lay a Power Bomb to break it all away. This will expose a small pool of dark water. Jump into it and turn on the Dark Visor and search around for another Flying Ing Cache. Once you have found it, shoot it to expose it then Charge Beam it to death and grab the Sky Temple Key. ======================================== Sky Temple Key 3 ======================================== Found:Poisoned Bog in Dark Torvus Bog How to Obtain:Drop into the dark waters in this room and as usual flip on the Dark Visor and search for the flying red spot. Once you find it, shoot it to fully expose the Flying Ing Cache. Shoot it down to expose the Sky Temple Key. ======================================== Sky Temple Key 4 ======================================== Found:Dungeon in Dark Torvus Bog How to Obtain:This Temple Key is a little tedious to get. Anyway's, when you first appear in the room, dive right into the dark waters, that's where the key is located. Now, you'll see a small hole you could fit through but some monster is blocking your way. Aim up and shoot the Light Beacon to make him move. Head under the small tunnel and up to the next sitting monster. Repeat this process with Lighting the Beacon again, and then you will reach a dead end. Bring up the Dark Visor and shoot the Flying Ing Cache for the Sky Temple Key. ======================================== Sky Temple Key 5 ======================================== Found:Hive Entrance in Ing Hive How to Obtain:The Hive Entrance looks exactly like the Sanctuary Entrance, destroyed bridge and all. Use the Screw Attack to cross the long gap and reach the other side. Once there, ride up the beam of light to the upper areas of the Hive Entrance. Once here, use the Screw Attack to go back to the other side. Once atop this very high ledge, swap on the Dark Visor and find the Flying Ing Cache. Shoot it down with your weapons to claim the Sky Temple Key. ======================================== Sky Temple Key 6 ======================================== Found:Hive Dynamo Works in Ing Hive How to Obtain:Goto the very end of the Spider Guardian's maze, and you will find a Power Bomb door. Break it open and go through the portal. Now, go into Morph Ball mode and Spider Ball up the nearby track. Stay at the red dot, and wait for the rising and lowering globe-like Spider Ball surface to be the same level as you. Boost onto it. Find a red dot on this surface, and wait for the next Spider Ball globe surface to be aligned with you, then Boost onto it. Now, go onto the final red dot here and wait until your lined up with the Spider Ball track on the side of the wall, then Boost over. With the Dark Visor, find the Flying Ing Cache and shoot it down like we have several times before. ======================================== Sky Temple Key 7 ======================================== Found:Ing Reliquary in Sky Temple Grounds How to Obtain:You need the Light Suit to reach the Ing Reliquary. Its found from Reliquary Access room, which is the Dark Aether version of the Communications Area. Anyways, its pretty simple in this room. Jump to the bottom, turn on the Dark Visor, and shoot down the seventh Flying Ing Cache. ======================================== Sky Temple Key 8 ======================================== Found:Defiled Shrine in Sky Temple Grounds How to Obtain:Its best if you use the Annihilator Beam on the nearby Light Beacon, which will effectively kill the nearby Warrior Ings. Um....that is pretty much all there is to this room besides flipping on the Dark Visor and..once again...shooting down another Flying Ing Cache and grabbing its Key. ======================================== Sky Temple Key 9 ======================================== Found:Accursed Lake in Sky Temple Grounds How to Obtain:This room isn't hard to find, no worries. The room is pretty tiny, so just flip on the Dark Visor and shoot down another Flying Ing Cache and jump for its Key. You want to avoid the Hunter Ing because they are a super annoyence. ----------------------------------------------------------------------------- | | | | | ~V.Walkthrough of Echoes~ | | | | | ----------------------------------------------------------------------------- Welcome, finally, to the bulk of this FAQ, the actual Walkthrough of Metroid Prime 2:Echoes. I format the game in the Walkthrough pretty much like everyone else does.... ---- Room Name ---- New Logbook Creature/Lore/Research Scan:XXXX Expansion:XXXX ~Room information here~ That's pretty much how this works. Its simple, isn't it? Obviously, for the most part the Walkthrough appears like everyone else's. There isn't really many ways to compete the game. I will eventually sidetrack you for more Expansions, but those areas are Indented like so: ---- Room Name ----- ...just so you know "This part is optional". I will also post the shortest path back to where the "optional" route will meet back up with you if you opt to not take it. So, here we go! ----------------------------------------------------------------------------- ~Mission 1:Losing All You Weapons....Again!~ ----------------------------------------------------------------------------- Mission Difficulty:*/***** Mission Objective:Its not really an objective...but I made this Mission like a half mission instead of a full mission. Anyways, this mission will take you through the first few rooms of the game, up to the point where the story gets deeper...and you lose your abilites for the umpteenth time... sheesh Samus... ================================ Landing Site ================================ Logbook Research Scan:Samus's Gunship-Behind you from where you start. Hard to miss her ship isn't it? Save Station:Use Samus's Gunship, behind you from where you start, to Save your game. Ammo Station:Use Samus's Gunship, behind you from where you start, to refill all of your Ammo. You have offically started Metroid Prime 2! Much like the first game, the beginning areas are just to show you Samus's moves and abilities, then lose them. Begin off by turning around from where you start and Scanning Samus's Gunship. Space Jump ontop of the ship and save your game and refill your health. Then, proceed forward through the room until you reach a large webbing. Look up and Lock On to the green sac on it, and shoot the sac with your Power Beam to make the webbing dissappear. Then, Jump up and go through the door. ================================ Hive Access Tunnel ================================ Woo...creepy passage. There are a ton of wiggling plants lined over the walls, but don't worry about themas they can't hurt you. Head forward and to the left, and you'll find a big door with Violet text blocking your way. Scanning the door won't do anything to help you, and unfortunately, the other side is where we need to go. Head back to the door, but take a right and you will soon come to a big hole in the ground. Get near the hole to Jump down it. ================================ Hive Chamber A ================================ Logbook Research Scan:GF Gate MK VI Map Station:Near back exit, its the floating hologram, impossible to miss... Its all smoky...and desolate....and quiet. Gives you a creepy feeling doesn't this room? There are a ton of things for you to Scan within this room, so if you like Scanning things feel free to Scan away. Head forwards until a big iron gate blocks your way. There is a Scan console nearby, so Scan it. That will release two locks above the door. Lock On to both of them and shoot them away, which will open the gate. Keep going forwards through the thin passage until a really big block, which is actually a giant door, is blocking your way. A Scan will indicate that a Scan console must be activated to open the door. Look on the right wall until you see an indent in it, and that will have the Scan console. Scan it to open the door. Continue on to this next area. There are some intresting scans about the Federation Troopers that were in this area, so Scan if you want to. There is a floating hologram nearby, so step in it. It is the Map Station for this region of the Temple Grounds. You'll download the map. Once that is all done with, continue out of this room via the door which was near the Map Station. ================================ Hive Tunnel ================================ Logbook Creatures Scan:Worker Splinter This room is very tiny, but you will recive a shocking surprise once entering it. Several Federation Troops are dangling upside down in the room. Creepy. The translucent enemies on the sides of the room are Worker Splinters, and they are a new Scan. Continue on through this room once your finished Scanning. ================================ Command Chamber ================================ Logbook Lore Scan:SPC B. Reevs Logbook Lore Scan:GSGT C. Benet Logbook Research Scan:Bomb Slot Logbook Creatures Scan:Dark Trooper This is a pretty large room. Right as you enter the room, Scan the nearby fallen Federation Trooper for a new Logbook Scan. There are several Worker Splinters around this area, and it is best if you kill them so they will not get in your way and cause damage. Once everything is dead, roll into Morph Ball mode (The X Button), and head towards the back of the room. You'll need to do so to get under a big door lock, which is going to be opened soon. Roll under, get out of Morph Ball mode, and shoot down whatever Worker Splinters are still in the room. Get back into the Morph Ball and find a tunnel in the room. The tunnel is near the back of the room, and your Morph Ball is just tiny enough to squeak through. Roll through the tunnel until you reach a steel gating. Lay a Bomb with the A button to break open the bars. Continue through the tunnel until your in a rounded room. Roll to the back of it, and unmorph. Scan anything else here, as another thing here is one more Logbook Scan, and a Bomb Slot it the other. The Bomb Slot is what we are looking for. Get into Morph Ball mode and roll near the cylindrical device. Do a Bomb Jump by laying a Bomb, then being on the explosion to be popped in the air, which will put you inside the Bomb Slot. Lay a Bomb here to activate the Slot. The Bomb Slot's power now will activate a Scan console back in the previous area. Roll back through the previous tunnel, and under the door gates until you reach the Scan console. Along the way, Dark Troopers will rise up and start attacking you. 1 Charge Beam shot will kill them, but their damage is really insignificant so don't waste your time. They are also a new Logbook Scan too! Scan the console to activate the big door gate, which will unlock and reveal several more Dark Troopers. Shoot them all out with Missiles, and continue on through the passage until you reach a door leading to the next room. ================================ Hive Storage ================================ There isn't much in this simple room. Just go around the corners and through the next door. If your low on Energy, break some of the crates for more Energy. ================================ Hive Chamber B ================================ Enter through the door, and you'll witness a cutscene. The doors will lock and something will enter a dark vortex right infront of you. Wait....that mysterious figure looks just like Samus! It will head into the dark vortex. Once you regain control of Samus again, head straight and into the Dark Portal. You'll be transported to a weird, mysterious dark place. The shadowy Samus is gathering Phazon for her suit...and Samus just gawks like the woman she is at this copycat. The shadowy figure will then point her gun at Samus, and take a shot. A nearby Crystal is destroyed, and the safe Bubble sheild is slowly closing in on Samus. Just then, a ton of dark creatures jump down to Samus's position and tackle her, just as the bubble is gone and she is exposed to the atmosphere. Apparently, its quite lethal. The dark figures all tackle Samus, and she escapes through the Light Portal. You will regain control of Samus once more, and this time you will recieve critical news. Your Missile Launcher, Morph Ball Bombs, Power Bomb Generator, Grapple Beam, Boost Ability, Space Jump Boots, and Spider Ball Abilities have been stolen from your Varia Suit. Lovely. We've lost all of our abilities...again. Continue through the rest of the short room and through the next door. ***MISSION 1:COMPLETE!*** ----------------------------------------------------------------------------- ~Mission 2:Explosion Commotion!-Getting Missiles~ ----------------------------------------------------------------------------- Mission Difficulty:*/***** Mission Objective:You've recently lost nearly all of your abilities and items. Great. Its time to start recovering them and then some one by one. We will start off by collecting the Missile Launcher. Its not a very hard mission, and a relatively safe one too. There are few enemies, and they all take several shots to kill. You won't be seeing any Save Stations along the way, but that's not a problem. Its time to get back what rightfully belongs to us! ================================ Hive Chamber C ================================ There will be several Dark Troopers attacking you the instant you enter the room. Kill them all so you will clear the path to several crates blocking a door. Destroy the crates with your Charge Beam, which reveals a door. Enter the door now. ================================ Hive Save Station ================================ Phew...about time we found a Save Station! Gladly Save your game inside and restore your Energy to full. ================================ Hive Chamber C ================================ Were near above ground soon....so from here simply head out the last remaining door we haven't gone through yet. It happens to be right of the Save Station. ================================ Hive Transport Area ================================ Our first elevator! It appears to be completely inactive...but not to worry! Right near the elevator is a Scan console, so Scan that. It will make a hologram appear on the elevator. Step in it to make the elevator active. When you get to the top, you have two paths to choose. The right one leads to the exact same Violet translator door we had to bypass earlier. There is still nothing you can do about it. From here, just take a left out the door. ================================ Industrial Site ================================ Logbook Research Scan:GF Bridge Logbook Creature Scan:Splinter Logbook Creature Scan:Green Kralee As soon as you enter the room you will find another of those stupid MK VI Federation gates blocking your way. As with the previous gate, Scan the nearby Scan console to make 2 locks above the gate to disengage. Destroy |
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