Metroid Prime Trilogy Walkthrough :
This walkthrough for Metroid Prime Trilogy [WII] has been posted at 03 Oct 2010 by semtecto and is called "Logbook/Inventory Guide". If walkthrough is usable don't forgot thumbs up semtecto and share this with your freinds. And most important we have 7 other walkthroughs for Metroid Prime Trilogy, read them all!
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semtecto |
Walkthrough - Logbook/Inventory Guide
~~~~~~~~~~~~Complete Logbook/Inventory Descriptions Guide~~~~~~~~~~~~~~~~
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By Deathborn 668
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~Test~
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As a note to myself, this is 79 characters. If you can read this, your fine:
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAAAAA
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAAAAA
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAAAAA
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~Version History~
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Final-All Scans, including the info in the Inventory stuff is all inputted.
Nothing else left to do here.
1.7-Finished with the enitre Logbook.
1.5-Finished all Lore scans.
1.2-Almost done with Lore, first atrempt at getting this posted on
GameFAQ's.
1.0-Finished Aether and Dark Aether sections of Creatures
.5-Started the FAQ, got down with some Scans.
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~Introduction~
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Hello there! I'm Deathborn 668 on the message boards, and this is my FAQ for
Metroid Prime 2:Echoes. This game kicks so much major ass, I had to write an
FAQ for it. This FAQ simply contains all of the Logbook Scans, their Logbook
descriptions, what the enemy looks like, its attacks, and how to kill it. So
basically, this is much more than just an ordinary Logbook FAQ. Its a combo
of several different FAQ's mashed into 1 really for your own use. Do's and
Don'ts of my FAQ:
DO:
-Use this for refrence
-Print it out
-Give this to other people FOR NO CHARGE
DON'T:
-Plagirize with no credit
-Call this your won work
-Sell this for profit
ONLY the following sites are allowed to use my FAQ. Other sites need my
permission first:
-www.gamefaqs.com
-www.gamespot.com
-www.cheatcc.com
Also, if you want to ask me something, or have a question, my E-Mail is
deathborn668@yahoo.com
Thanks.
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~Table of Contents~
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Part I-Intro to the FAQ
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Section I-Logbook Scans
Subsection I-Creature Scans
Subsection II-Lore Scans
Subsection III-Research Scans
Subsection IV-One-Time Only Scans!
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Section II-Inventory
Subsection I-Items
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Section III-Credits
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~Part I-Intro to the FAQ~
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This FAQ is basically just refrence for anyone who wishes to use it. I
include everything in the Logbook, with descriptions on what they look like
and tips on how to beat them, and especially where they are found. The second
section of my FAQ contains all of the items in the game, and their
descriptions on where they are found and what they do (Like Boost Ball, etc.)
I don't do the Missile Expansions coverage. That's not what this FAQ is for.
Hope you enjoy it :)
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~Section I-Logbook Scans~
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Finally! The moment has finally come to go into precise detail about
literally everything in the Logbook! Yes, the amount of crap you need to Scan
to reach 100% is appalling, but it isn't THAT bad....
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~Subsection I-Creature Scans~
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Creature scans make up the majority of the Logbook. Actually, around 65% of
it. That's a lotta scans all put into 1 little package don't you think? I'll
list the Enemies, where they are found, the Scan info, and how they can be
defeated. Enemies are pretty much..anything that moves. If it can actually
cause at least 1 damage, its an enemy (Except stuff like falling off of
ledges...that's not an enemy).
================================
Aether-Aquatic-Small Aquatic
================================
Hydlings
Found:Various rooms underwater, travel in large groups. Found in Hydrochamber
Access and a few other locations.
How to Defeat:1 simple Power Beam kills them. I use them with Dark and Light
Beams to quickly get back a ton of Ammo. they are useful enemies really.
Appearence:Hydlings appear in large groups underwater, like small tiny brown
floating objects.
Scan Info:Hydlings are small water dwellers. They travel in packs for safety,
roaming the water in search of bits of food. Their only defense is a bite,
which with their sharp teeth can also pierce metal.
Bloggling
Found:In Hydrodynamo Station after releasing the first lock. Also in Training
Chamber until all locks have been released.
How to Defeat:Unlike other Bloggs, they won't try to ram you often. Even so,
its pretty weak. About 5 Power Beam shots on their tail (Their mouth is
invulnerable) will kill them.
Appearence:They are small Blogg's, green in color
Scan Info:Young Bloggs are weaker than their parents, but still violent.
Their powerful jaws have yet to form, and they lack the defense abilities
found in adult Bloggs. They rely on speed and agility for protection if
attacked. Without the protection of their elders, they are still vulnerable.
================================
Aether-Aquatic-Large Aquatic
================================
Blogg
Found:Hydrodynamo Station before activating any of the locks. Transport to
Sanctuary in Torvus Bog also has 1 Blogg. The farther you go in the game the
less Bloggs appear.
How to Defeat:Wait for it to charge at you, and stand still and face it.
Right before hitting you it will open its mouth. Pop a Missile into it to
kill the Blogg.
Appearence:Big and black, with a large mouth cavity area. Pretty obvious
underwater.
Scan Info:The Blogg uses speed and agility to close in on prey. It will
batter foes with a ramming attack, then use its 3 tooth-filled maws to finish
the job. Bloggs have a weak spot inside their mouth:the rest of their bodies
are covered with a thick damage-resitant hide.
Alpha Blogg
Found:Main Hydrochamber Access-he can be scanned inside his "cage". Lastly in
Main Hydrochamber during the actual fight with him. He's a 1-time scan, so be
sure to get him!
How to Defeat:Same as all Bloggs. He attacks the same as all Bloggs. He also
uses a Sonic Bubble attack too. Use Super Missiles for maximum damage.
Release them as he is moving back before ramming you so they will hurt him.
He damage you a lot too, so have the 5 max Energy Tanks at that time for the
easiest possible time.
Appearence:Simply a huge Blogg. Impossible to miss really because its a Boss
battle with a health bar....
Scan Info:The Alpha Blogg is the largest and strongest of its pack. It can
fire potent sonic stun blasts in battlee. The blasts will disrupt your Visor
and weapon systems if they hit you. Its 3 titanic maws are potent weapons.
Target the creature's mouth area to inflict damage upon to it.
================================
Aether-Flying-Small Flyers
================================
Sandbats
Found:All over Agon Wastes, but can really only be scanned in Mining Station
A.
How to Defeat:Several Power Beam shots
Appearence:Small, tan colored bats flying around in swarms above ground
Scan Info:Sandbats are small flyers. They travel in packs for safety, though
they are predators in nature. Failing to find food as a group, Sandbats will
often enter a feeding frenzy and attack one another in search of sustenance.
Lightflyer
Found:Forgotten Bridge, and in Transport to Temple Grounds A.
How to Defeat:1 Charge Beam shot kills them.
Appearnce:Mainly a small ball of yellow light energy, shooting electricty at
you.
Scan Info:The Lightflyer is an aggressive flying drone. Once loyal to the
Luminoth, it will now fire a burst of energy at any living thing within
range. It generates light at all times, making it somewhat easy to target.
Lumite
Found:Transport Access to Temple Ground within Agon Wastes, and in various
locations in Dark Agon Wastes. (They are invisible unless flying in Dark
Agon Wastes however)
How to Defeat:Several Power Beam shots when visible.
Appearence:Small brown creatures that usually cling to walls, shooting purple
goop at you.
Scan Info:The Lumite thrives on light, and can render itself invisible to
most predators while within it. When out of the light, the creature is
relatively harmless, relying on a crudely spat chunk of biomatter to defend
itself. Once in the light, it can channel large amounts of solar energy
into a deadly blast.
War Wasp
Found:Many rooms in Temple Grounds.
How to Defeat:Several Power Beam shots, or 1 shot from any other beam
Appearence:A small blue wasp, comes out of an orange War Wasp Hive nearby,
also makes easily distinguished buzzing noises.
Scan Info:The War Wasp rarely strays away from its hive while it is pursuing
an immediate threat. It attacks with no regard for its own survival, dive
bombing into its enemy with stinger extended. Fast working toxins from the
stinger can incapcitate most small organisms. If it battles foes at range,
it will fire blasts of potent energy.
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Aether-Flying-Large Flyers
================================
Shriekers
Found:In Torvus Bog. You'll fist meet them at Great Bridge, but they
dissappear after a while. they can then be found at Torvus Temple
How to Defeat:2 Missiles, or 2 Charge Beam shots
Appearence:A small green bat. It is invisible, except when attacking. The
Echo Visor can locate it.
Scan Info:A cousin to the Shredder, the Shrieker waits for prey half-buried
in the earth. When it detects a target, it erupts from the ground and takes
flight. It releases a sonic blast to stun its target, then sweeps in to
feast. Shriekers can generate a stealth field that disrupts most Visors,
making them difficult to attack.
Shriekbat
Found:Many hallways around Torvus Bog
How to Defeat:Several Power Beam attacks, or let them hit a wall where they
self implode
Appearence:Small white-purple bats hanging on ceilings
Scan Info:Shriekbats have high internal temperatures, leading them to seek
cool climates to dwell in. They prefer caverns, roosting on ceilings while
hunting for small prey. Fiercely terratorial, they dive-bomb anything that
wanders near. This attack is fatal for the Shriekbat, as the impact sets off
a discharge of thermal energy.
Shredder
Found:Torvus Lagoon first time around, then they dissappear (WARNING:I think
these are 1 time scans. I haven't located them anywhere else once they
dissappear. Its best to scan them ASAP just to be sure.)
How to Defeat:Several Missiles or Charge Beam shots
Appearence:Small purple sack with propellers on head. Sack inflates when
approaching target
Scan Info:The Shredder spends most of its life in the earth. When agitated,
it will spring from the ground, then begin to fly towards its foe. Should it
reach its target, the Shredder will explode with considerable force,
releasing a cloud of thorns as it does. Shredders are resiliant, but can be
eliminated with concentrated weapon fire.
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Aether-Ground-Tunnel Prowlers
================================
Pillbug
Found:Can only be scanned in Portal Terminal in Agon Wastes BEFORE first
activating the portal there. If you miss it, you can scan one on the right
side of Dynamo Access, after you beat the Spider Guardian.
How to Defeat:Place a Bomb. When it explodes, if the Pillbug is within its
radius, the Pillbug will fall to the ground. Place 3 Bombs on its belly to
kill it.
Appearence:Small, short blue bug with big whiskers. Turns into a rolling ball
when enemies nearby.
Scan Info:Pillbugs prefer to dwell in dark caverns, though they can exist in
lit areas. Navigating with a series of sensitive antennae, they roam through
caves in search of moss and fungus. Pillbugs can move rapidly, and will ram
unwary targets to clear their paths as they search for food. A Pillbug cam
be jarred loose from a surface with a concussive blast:doing so reveals its
vulnerable belly.
Worker Splinter
Found:Very first few rooms past the Landing Site. They are always there.
How to Defeat:A whopping 1 Power Beam shot!
Appearence:A translucent white Splinter
Scan Info:The Worker Splinter is bred for service, not for combat. It spends
its time collecting foodstuffs and raw material for the Hive. A layer of
mucus helps to protect the creature from the toxins and chemicals it works
with. They can generate a sturdy pliable webbling useful in travel throughout
the Hive.
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Aether-Ground-Surface Prowlers
================================
Green Kralee
Found:Transport to Agon Wastes Access, and other various rooms around Temple
Ground
How to Defeat:Several Power Beam shots
Appearence:A small beatle with a green crystal on its back
Scan Info:A cousin to the dimensional shifting Kralee, the Green Kralee
spends most of its days roaming in search of food. A generic defect prevents
its back crystal from harnessing energy and opening warp portals. It is
doubtful the Green Kralee misses this ability.
Brizgee
Found:Mining Station A in Agon Wastes
How to Defeat:Use a Missile to make it angry, then a Charge Beam
Appearence:A thin, small red shelled crap pacing around in circles
Scan Info:The Brizgee's tail ends in a venomous barb, which it conceals
underneath a hard-packed layer of fused sand. A series of sharpened ridges
along its body discouages most predators:those foolish enough to harass the
Brizgee are quickly introduced to its deadly stinger.
Kralee
Found:Mining Station B in Agon Wastes
How to Defeat:Several Power Beam shots
Appearence:Just like a Green Kralee, only with a red crystal
Scan Info:The Kralee phases between dimensions as a defense mechanism. A
crystal in its carapace gathers energy to fuel the creation of a warp portal.
The process is uncontrollable, keeping the Kralee in constant dimensional
flux.
Seedburster
Found:Training Chamber Access
How to Defeat:Either 1 Power Beam shot, or wait for them to suicide
Appearence:Small purple plants moving rapidly in groups upon ceilings
Scan Info:Seedbursters are moving plants, capable of traveling great
distances in search of fertile soil to deposit their seeds in. When provoked
by predators, the Seedburster will explode, turning the precious seed inside
into a dangerous projectile. These seeds do not live to fruitation, but help
protect the Seedburster pack from attacks.
Krocuss
Found:Torvus Grove Access
How to Defeat:Get behind it and wait for its back flaps to open, then pop a
Charge Beam shot into it to kill him
Appearence:Small green things with several claws infront of them, and flaps
on their backs
Scan Info:The Krocuss thrives on toxins it extracts from its surroundings. It
secretes an acidic trail in its wake as it roams in search of nourishment.
The durable mollusk can be damaged when it exposes its toxic-absorbing gills:
few weapons can penetrate the creature's shell.
Lightbringer
Found:1 room before facing the Jump Guardian. Its said he's a 1 time Scan
only, but his scan desciption kinda makes you think otherwise.
How to Defeat:1 Annihalator Beam shot. This is un-confirmed, but his Scan
suggests that.
Appearence:A small white crystal that can move
Scan Info:Lightbringers were created by the Luminoth for use in their war
with the Ing. The crystalline creature generates a field of life-giving
energy at all times, and they can be energized like a Safe Zone Crystal. They
are immune to most weapon fire:only a burst of matter-antimatter can destroy
them.
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Aether-Ground-Predators
================================
Sandigger
Found:Mining Station A
How to Defeat:1 Charge Beam to each of its heads
Appearence:Simply a purple colored worm with 2 heads
Scan Info:Scans indicate that the Sandigger has a dual-brain nervous system.
Both of its heads are capable of attacking, disabling, and digesting prey.
It fires globs of acidic digestive fluid at prey to cripple them and begin
the digestive process. Its hide is very durable and resistant to weapon fire:
only its exposed eyes can be damaged.
Alpha Splinter
Found:Great Temple (1 time scan!!!)
How to Defeat:Can't be defeated, after enough damage the Ing posses him.
In order to activate that, around 20 missiles, or 15 Charge Beam shots
Appearence:An oversized brown Splinter
Scan Info:Splinter war packs are dominated by the largest male. Alpha
Splinters use their tremendous strength, size, and speed to subdue and kill
prey, paving the way for their smaller broodlings.
Grenchlers
Found:Forgotten Bridge in Torvus Bog
How to Defeat:Blast their tails with several Super Missiles to destroy it,
leaving a vulnerable skin section. A few Missiles in there kills the beast.
Appearence:A kinda large creature (Size of a Baby Sheegoth, remember?) with
huge teeth, and a mighty roar
Scan Info:The amiphibious Grenchler lurks in marsh areas in search of prey.
Fearless, it will spring from hiding and attack anything that moves. If it
is unable to fell its prey with its powerful jaws, it will fire a potent
burst of energy at them. Grenchlers have one weak spot-a generic defect makes
the shell on their back susceptable to explosive blasts. Remove the shell to
expose a vulnerable nerve center, then target it to eliminate the creature.
Alpha Sandigger
Found:Agon Temple (1 time scan!!!)
How to Defeat:Wait 5 seconds for the Ing to posses it >_>
Appearence:Looks EXACTLY like a normal Sandigger. Quickly scan it before it
gets possesed into the Bomb Guardian!
Scan Info:This appears to be a Sandigger pack leader, larger and stronger
than the normal members of its kind. Target both of its heads to damage it.
Sporb
Found:Torvus Plaza and Underground Tunnel, both in Torvus Bog
How to Defeat:Lure the actual head of the plant out by getting in its view
in Morph Ball form, then unleash several Charge Beam shots upon it.
Appearence:A strange sack attached to some walls. The actual head is nothing
but a stem and 4 leaves.
Scan Info:The hanging Sporb sits patiently until a potential meal is
detected. A burst of poisoned needles is the Sporb's primamry means of
attack. It can also extend its body over short distances, gripping small
targets with its powerful jaws. Sporbs wither when exposed to dark energy,
making them vulnerable to other weapon systems.
Splinter
Found:All over Temple Grounds
How to Defeat:1 Charge Beam shot
Appearence:A small tan colored bug that enjoys ramming you!
Scan Info:When it isn't hunting, a Splinter will secrete a protecture
cocoon around itself and enter a state of hybernation. Localized seimic
disturbences will awake the Splinter, triggering a state of blood frenzy in
the process. While in this state, a Splinter emits phermones that triggers
frenzy in all nearby Splinters. Disturbing a pack of sleeping Splinter is
not advisable.
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Aether-Mechanoids-Small
================================
Harmony Class Drone
Found:Transport Access C in Great Temple
How to Defeat:1 Charge Beam
Appearence:Small spheres of blue energy with several yellow bombs on the
outside of it. It is attracted to your Charge Beam.
Scan Info:The Luminoth desgined the Harmony units to be free-roaming,
independant cleaning units. They use focused energy beams and kinetic pulses
to perform their duties. Unfortunately, they now consider all living things
filth that must be cleansed from the world.
Mechlops
Found:1 room past Dynamo Access, under the floor in that room
How to Defeat:Lay a Bomb near one, and it'll suck it up, then it'll explode
Appearence:A small black moving unit with 3 claws infront of it
Scan Info:The Luminoth tried to domesticate and train a number of Triclops
for use in the war, but failed. Undaunted, they created mechanical versions
of the hurdy creatures to use in battle. The few Mechlops that remain now
serve the mechanoids, turning their potent jaws and earthmoving power against
their former masters.
Diligence Class Drone
Found:Many, many rooms over Sanctuary Fortress
How to Defeat:1 Dark Beam shot
Appearence:Exactly like a Harmony Class Drone unit, only pink with blue
colored bombs on the side. It shoots 3 lasers at different directions at all
times. He simply moves back and forth in tunnels they reside, and move super
fast when a Charge Beam is active.
Scan Info:The Diligence drones were the first cleaning units designed by the
Luminoth. They were modified for combat duty once the war began, but were
outshined by the newer Harmony class units. A Diligence uses focused energy
beams to perform their duty. Their energy construct nature makes them
invulnerable to most attacks, but dark energy can disrupt them.
Serenity Class Drone
Found:Fortress Entrance Hall, amoung the right wall, are thousands of these
How to Defeat:1 Power Beam shot, although they aren't a threat
Appearence:Small red robots moving with a group of hundreds of these amoung
the aforementioned wall
Scan Info:The Serenity drones have not gone rouge. The units are defenseless,
have no weapons, and cannot be eaten. These qualities make them useless to
the Ing. The small drones are assigned simple maintenance tasks upon creation
and perform them without hesitation until reassigned or destroyed.
Rezbit
Found:VERY often through Sanctuary Fortress, easily found in Reactor Core
How to Defeat:Either the long way, which is many Super Missiles, or 1 Charge
Dark Beam shot, followed by a Missile when he's frozen makes him dead
Appearence:3 small black spiked balls revolving around many orange rectangles
Scan Info:The Rezbit, through small, is a tough opponent. Its weapon system
is potent, capable of firing bursts or beams at targets. A barrier sheild
blocks oncoming attacks, It can even shift into an energy state to evade
enemies:while in this state it can transmit a powerful virus into mechanoids
and armor systems. The virus can cripple your systems for a time, leaving
you vulnerable.
Additional Notes:The Rezbit becomes impossible to Lock-on when all of the
orange rectangles dissappear, leaving it in its "energy state". At this
point, run like hell away from it. It will, several seconds later, send a
virus to you if your within its radius, that being around 20 feet. If this
virus hits you, you need to immideately push R+L+B to re-boot your Power
Suit, otherwise, your visor will be extremly distorted, and you see
everything frame by frame per second, and tons of alien text rise up your
screen. If your in Morph Ball Mode when the virus hits, you can't go back to
normal form, lay Bombs, or use the Spider Ball until you clear the virus.
Also, suiciding by jumping/rolling off a nearby ledge instantly clears the
virus (Although its a stupid way of clearing it.). Lastly, you can't attack
if the virus hits.
Octopede
Found:Transport to Torvus Bog Access in Sanctuary Fortress
How to Defeat:Several Power Beam shots knock off its seprate pieces, which
will proceed to roll around a little then self-destruct. Avoid that.
Appearence:4 small spiky orange circles all connected circling around walls.
If another Octopede is nearby, they form an electrical field that cannot be
passed unless they are destroyed.
Scan Info:The Octopede were created to deilever messages to Luminoth
citizens. They now fellow their routes in the service of other rouge
mechanoids. The units were designed to self-destruct if attacked, and will
explode with enough force to cause damage.
================================
Aether-Mechanoids-Stationary
================================
Viligence Class Turret
Found:Central Mining Station (1 Time Scan!!). This can ONLY be scanned when
the 2 Space Pirates take command of them. If destroyed, they can never be
scanned again.
How to Defeat:Many Missiles, or stand very close below them and they will
blow themselves up (lol)
Appearence:A large green cannon that fires green plasma blasts
Scan Info:the "Viligence" Class Turret is found in many Space Pirate bases.
Built to support the "Humility" Class Turret, it is as accurate as the gunner
operating it. Many young Space Pirates begin their careers as sentries:a tour
as a Viligence gunner is considered a mark of distinction.
Additional Notes:You can later in the game hop into the Viligence hologram
and actually operate the cannon! The cannon has its own life bar, and if
destroyed will automatically force you out. The hologram will reappear a few
seconds later. You can also push B to manually disengage operating the
cannon.
Luminoth Turret
Found:Sand Processing in Agon Wastes
How to Defeat:1 Charge Beam or Missile
Appearence:A small turret that shoots 2 yellow powerful beams at you
Scan Info:As the number of Luminoth dwindled, they turned to machines to
protect key areas. Automated gun turrets were often the first line of defense
against Ing attacks. Though powerful, they weren't nimble enough to deal with
agile enemy targets.
Caretaker Class Drone
Found:Main Research (1 Time Scan!). NOTE:This scan, however, is available at
any time BEFORE the battle with it. It can be scanned through the giant glass
shaft in Main Research.
How to Defeat:Ride around on the Spiderball Tracks until it releases a red
sensor for several seconds. Boost Ball through it. Once 3 sensors are
destoyed, it will occasionally drop down the main sensor in the middle of the
machine for a brief second. Boost through it to move to the next level. The
Drone is destoyed after 3 rounds.
Scan Info:The Caretaker drone was designed to protect and maintain and
experimental energy chamber. It uses electrically charged limbs to perform
its duties. The drone requires sensor updates to fight:a vulnerable detection
until will extend periodically to search for targets. Destroying this unit
would weaken its combat ability.
Growler Class Turret
Found:Transport to Sanctuary Access in Temple Grounds
How to Defeat:Several Super Missiles
Appearence:Like the Luminoth turret, only it shoots VERY powerful blue
blasts.
Scan Info:The GM-42 "Growler" Class Turret is a dated design, though still
quite effective as a point-defense system. It is lightly armored. Several
copies of the system exist, including the Space Pirate "Humility" Class
automated turret.
Humility Class Turret
Found:All over the Space Pirate base in Agon Wastes
How to Defeat:1 Charge Beam
Appearence:A small turret hanging out of the wall
Scan Info:The Space Pirates captured Federation "Growler" turrets, but found
the cannon unit inadequate. They replaced the Growler's weapon with a
powerful galvanic acclerator cannon. The "Humility" turret packs a strong
punch, but retains the Growler system's weaknesses. Fast targets can evade
the crude targeting system, and the armor can't take much punishment.
================================
Aether-Mechanoids-Large
================================
Ingsmasher
Found:Hall of Combat Mastery (1 Time Scan!!) Note:He technically is a 1TC.
If you kill them all they will never come back. If you run from them when
they are active, they won't dissappear. Its an obvious scan though-they are
really really big.
How to Defeat:When in normal colors use Super Missiles, while white use the
Dark Beam, and while purple use Light Beam. Annihaltor Beam works on all
forms.
Appearence:A large metallic warrior with 2 large balls cupped in its hands
Scan Info:Designed to fight alongside the Luminoth, the Ingsmasher seeks to
destroy them. in close combat, it smashes its energized fists into the earth
to send out powerful shockwaves, then pulverizes immobile prey. It will fire
salves of missiles at long-distance quarry. It uses an energy sheild in
battle that can be adjusted to protect against a variety of beam weapons.
The sheild can be overloaded by opposite-polarity beams, however, damaging
the Ingsmasher in the process.
Watchdrone
Found:Dungeon in Dark Torvus Bog, under the dark water
How to Defeat:Invulnerable. However, they can be shifted out of place when
a Light Beacon is active
Appearence:A small black creature with 4 legs
Scan Info:Watchdrones were built by the Luminoth to guard key areas and
hinder Ing armies. Most of these units have betrayed their masters, and now
serve the Ing. Watchdrones are indestructable, and reluctant to move, but can
be forced into quitting their posts by exposing them to bright, pure light.
Once the light fades, the mechanoid will return to its orginal resting site.
Mekenobite
Found:Sanctuary Temple after getting the Colbalt Translator
How to Defeat:Use a Seeker Missile on its 2 legs
Appearence:A 2 legged creature hanging off the top of ceilings
Scan Info:The Luminoth created the Mekenobites to help patrol the corridors
and shafts of the Sanctuary Fortress. It uses magnetism to keep itself
attached to the walls and ceilings. In combat, it will fire projectiles
towards its target with a magnetism accelerator. It can only be dislodged by
simsimultaneous explosive blasts. Mekenobites self-destruct once they are
heavily damaged.
Quad MB
Found:Main Research, as well as all over Sanctuary Fortress.
How to Defeat:Wait until it starts spinning, then Boost Ball into it.
Appearence:A small robot with 4 legs
Scan Info:A Quad is formed of two components:the quadruped Main Body and the
flying Command Module. The units can function independantly, or linked
together, as the need arises. The Main Body uses melee attacks in battle.
Though durable, it needs to vent excess heat from its body. When this
happens, it exposes a venting system vulenerable to concussive blasts.
Quad CM
Found:Same as Quad MB
How to Defeat:Super Missiles when normal, Light Beam when purple, Dark Beam
when white. Can ONLY be destroyed when detached from the Main Body.
Appearence:A small robotic head.
Scan Info:A Quad is formed of two components:the quadruped Main Body and the
flying Command Module. The units can function independantly, or linked
together, as the need arises. The Command Module relies on ranged beams
weapon attacks. It can generate a powerful beam sheild to protect itself.
Opposite-polarity beams can pentrate this field, however.
================================
Dark Aether-Ing
================================
Ingstorm
Found:All over Sky Temple Grounds
How to Defeat:Morph Ball Mode, wait for them to ram you and they die. But
they just reproduce in a never ending supply v_v
Appearence:Think of a small purply and red dot. Now, multiply that by a
mliion and think of them all flying around, dealing 60 damage per second if
you don't have the Light Suit.
Scan Info:The Ingstorm is collective swarm of tiny Ing. When banded together,
they can emit destructive energy that, over time, can break down even the
most duable of alloys.
Inglet
Found:All over Dark Aether
How to Defeat:1 Charge Beam
Appearence:A small neck and mouth is all the Inglet is composed of. Can also
resort to a puddle form like most Ing can.
Scan Info:Inglets perform the menial labor of the Horde, but can be pressed
into a combat role if there is need. They are amorphous blobs, capable of
clinging to nearly any surface. Inglets can fire bursts of dark matter in
self-defense, though they prefer to avoid battle. They seldom travel alone,
and can be dangerous in large numbers. As with all Ings. they dislike bright
light, and will avoid if possible.
Warrior Ing
Found:All over Dark Aether
How to Defeat:A ton of Charge Beams, or Missiles, or several Charged Light
Beam shots
Appearence:EXTREMELY hard to explain. But also has a large puddle form, so
look for that.
Scan Info:Warrior Ing are challenging foes. They can render themselves into
a amorphous puddles and move over most terrain, including walls. Warrior
Ing's can turn their bodies into dangerous projectiles sheathed in dark
energy. the tips of their legs are razor sharp, making them formidable in
melee. Finally, Warrior Ing are capable of channeling transdimensional energy
and firing it at theri enemies. Their only real weakness is bright, pure
light, which they hate and fear.
Ing Larva Swarm
Found:Hive Entrance Hall
How to Defeat:1 Power Beam shot, or wait for them to explode
Appearence:A small black dot with a Warrior Ing's eyes
Scan Info:Ing larvae travel in swarms for protection. They are weak with no
real defenses or attacks. The few that make it to adulthood are quite cunning
and vicious.
Darkling Tentacle
Found:In small, cramped hallways throughout Dark Aether
How to Defeat:Un-killable. However, in will contract into the wall if
anything hits it.
Appearence:A long grey tentacle
Scan Info:Some darklings can open dimensional portals at will. They will use
this ability to hunt for unwary prey, reaching out to snatch them with
their tentacles. Once ensnared, the prey is dragged to its doom. The
tentacles are resilient:pure light energy can disrupt them. Nothing can
destroy them.
Hunter Ing
Found:Easily found in Poisoned Bog
How to Defeat:Its insane to waste time trying to kill them, just run from
them
Appearence:A small red blob with several tentacles
Scan Info:The Hunter Ing patrol the lands of Dark Aether in search of the
Horde's enemies. They can render their bodies intangible, allowing them to
ambush targets with ease. Hunter Ing can generate long, deadly tentacles,
which they use with great effect in battle. Cunning and relentling, the
Hunter Ing will seize their prey or die.
================================
Dark Aether-Guardians-Quadraxis
================================
Quadraxis
Found:Dark Sanctuary Temple. Missing a 100 foot tall robot is a LITTLE hard
to miss.....
How to Defeat:This is the first of 3 stages of the battle. In this stage you
need to destroy his 4 knee-caps. They are ONLY vulnerable when flashing
blue.
Appearence:Think of a Quad. Now, increase his size 100 times. There you go.
Scan Info:The Quadraxis unit went rogue and entered the service of the Ing.
Its primary weapon system fires destructive matter-antimatter blasts. It
uses a powerful missile system battery for long distance attacks. The
Quadraxis is increadibly durable, and well armed, but its leg and foot joints
are vulnerable. Damaging these joints will eventually render it immobile.
Damaged Quadraxis
Found:Dark Sanctuary Temple. The main body of the Quadraxis unit, is only
scannable after destroying all 4 leg joints and his Command Module deteaches.
How to Defeat:This is phase 2 of 3 in the Quadraxis battle. Slap on your Echo
Visor to find an antennae on the Main Body. Destroy it by whatever means
possible. This antennae was actually transmitting commands to the Command
Module (AKA, the Quadraxis Head). Once destroyed, keep the Echo Visor on and
look for the Command Module. There are 3 antennae's on it. Destroy 1 when the
Command Module is stunned and unable to recieve commands. Repeat until all
are destroyed to move to phase 3. WARNING:WHILE THE HEAD MODULE IS STUNNED IS
A NEW SCAN!!!
Appearence:The Quadraxis, only without the head lying on the ground
Scan Info:Though the main body is disabled, the tactical control unit within
it is still active. It will guide the Head Module in battle via high-sonic
transmissions. Disabling this module will impair the Head Module's ability
to fight.
Sheilded Head Module
Found:Dark Sanctuary Temple, during phase 2 of the Quadraxis battle. Its the
non-stunned floatng Head Module.
How to Defeat:Invulnerable until sonic-transmitter on Main Body is
destroyed, then a new scan appears for the Head Module.
Appearence:The floating Head Module of the Quadraxis
Scan Info:The Head Module of the Quadraxis is highly mobile and well armed.
It is sheilded by an impervious force field. Tactical commands are sent to
this module from the crippled main body:server the link to impair the Head
Module's combat ability.
Final Head Module
Found:Dark Sanctuary Temple, during the final phase. Its the Quadraxis Head
Module with its head glass broken off, revealing a Spider Ball Track.
How to Defeat:Stun him with a Super Missile to make him slowly revolve around
to room for about 35 seconds. Quickly Spider Ball up one of the Damaged
Quadraxis legs, and prepare a Boost. When the Head Module floats infront of
you, Boost onto it, and keep holding R. The Head Module has a Spider Ball
surface on it as well. Get into one of the 2 Bomb Slots on its head and place
a Bomb to damage it. Repeat for the second Bomb Slot to finally destroy the
Quadraxis unit.
Appearence:Same Head Module, only with every antennae destroyed on him
Scan Info:Module has lost its tactical link to the main body. Two points of
structual weakness have been detected on its hull:Morph Ball Bombs can
cause damage to these areas. Scans indicate that the Spider Ball can attach
to the Module's outer hull.
Stunned Head Module
Found:Dark Sanctuary Temple, phase 2 of the battle, after destroying the
Main Body's antennae.
How to Defeat:With the Echo Visor on, after destroying the Main Body antennae
he will have 3 antennae's on him all un-accepting transmissions. Destroy
these now.
Appearence:The Head Module after destroying the Main Body antennae
Scan Info:Head Module is unable to recieve tactical data. Force field
offline. Unit is generating drones to defend itself while it attempts to
restore tactical link to main body. Destroy sonic receptors on unit to
prevent this.
================================
Dark Aether-Guardians-Sub Guardians
================================
Bomb Guardian
Found:Agon Temple
How to Defeat:Shoot it in the pink tail over and over again until it rears
its head up in pain. Use a Charge Beam on its head for the most effectiveness
Appearence:A darkling Sandigger with a pink glowing tail
Scan Info:This darkling Sandigger has absorbed the ability to generate
Morph Ball Bombs. It can throw Bombs with considerable accuaracy, and
frequenly lay a spread of Bombs in its wake. Its head and tail are the only
vulnerable spots on its body. Target them when they are vulnerable to
neutralize and terminate this target.
Jump Guardian
Found:Battlefield in Dark Agon Wastes
How to Defeat:Many Missiles and Charge Beams
Appearence:A Warrior Ing that looks like.....a Warrior Ing o_O
Scan Info:This Warrior Ing has absorbed the power of the Space Jump Boots.
It can leap incredible distances and heights, and uses this ability to great
effect in battle. Target can generate powerful shcokwaves of dark energy and
will sheath itself in a potent force field to protect itself. It cannot
maintain this sheild indefinitely:concentrate weapon fire when sheild is
down.
Boost Guardian
Found:Dark Torvus Arena (Sadly....NOBODY ever wants to fight him....)
How to Kill:YAY! Your gonna die MANY times before you figure out a good plan!
If you need one, just use charged Light Beam shots over and over again...
Appearence:If you play Pokemon, this Warrior Ing has a strange resemblence
to Sceptile.
Scan Info:This Warrior Ing has absorbed the power of the Boost Ball. It can
boost-blast towards its enemies, using its body as a potent weapon. When its
not in solid form, engaging it in Morph Ball Mode may provide better attack
oppertunities.
Grapple Guardian
Found:Sacrificial Chamber
How to Kill:Get its Grapple Beam to attach to magnetic pole, then run behind
it and unleash fury on its tail
Appearence:A really big Grenchler with a blue horn.
Scan Info:This darkling Grenchler has absorbed the power of the Grapple
Beam. It will fire the beam to snare potential meals and pull them into its
waiting jaws. The beam is powerful, and can attach to most surfaces,
including your armor. Its eye region is sensitive:damage in the area can
induce a state of anger in the target. A weak spot under the back shell is a
prime target as well. When angered, it will use a special attack.
Additional Notes:Its impossible to "anger" it until this beast is scanned, as
his eye "technically" doesn't exist until its been done. Also, there is no
Special Attack of his, so don't panic.
Spider Guardian
Found:Dynamo Access (WARNING:1 TME SCAN! HE CAN ONLY BE SCANNED THROUGH HIS
SMALL GLASS CHAMBER BEFORE BEGINNING THE BATTLE!
How to Kill:Bomb him a total of 4 times to make his "halo" around him green,
which activates the Bomb Slot in the area. Bomb it to change the path of the
Spider Guardian, who'll move into an electrical outlet. Repeat this for all
4 area. The final area has 3 Bomb slots, which will have to be activated in
order.
Appearence:A Pillbug
Scan Info:This darkling Pillbug has absorbed the power of the Spider Ball.
It can travel across magnetically charged surfaces at will. The creature
seems to have a connection to the local energy systems. Aggrivating it may
cause disruption to the system.
Power Bomb Guardian
Found:Underchamber
How to Kill:Activate the 4 Bomb Slots around the room
Appearence:A Sporb that can spew an endless amount of Power Bomb (That's
not fair!!!)
Scan Info:This darkling Sporb has absorbed the ability to generate Power
Bombs. It can fire these dangerous weapons instead of the venoumous needles
it usually shoots. The energies of the Power Bomb weapon hae made it all but
invulnerable. Tremendous kinetic energy damage will override its
protective field, however.
================================
Dark Aether-Guardians-Amorbis
================================
Amorbis 1
Found:Dark Agon Temple during the phases the Amorbis('s) are jumping in and
out of the ground.
How to Kill:Unkillable at this point. Use Missiles and Power Beam shots
quickly to destroy its outer shell
Appearence:An ugly, really really ugly black worm. Its a boss, can't be
missed unless your blind!
Scan Info:The enourmous Amorbis can move through solid rock and earth with
ease, and can sense the location of surface level prey deep within the
ground. They will attempt to ram any target the can find in their domain.
They are vulnerable to all forms of weapon firem but are incredibly strong
and resistant to pain.
Amorbis 2
Found:Dark Agon Temple, when the Amorbis attaches itself to the Dark Sphere
in the middle of the Temple.
How to Kill:Use a Charged Light Beam shot on its face plate, which should
destroy it. It will then lie on the ground, mouth open, and begin to suck
heavily for several seconds. Quickly get into Morph Ball Mode and roll into
its mouth. Plant a Bomb to break away 1/6 of his health.
Appearence:Same as Amorbis 1, just attached to the Dark Sphere
Scan Info:The Amorbis can attach themselves to the Dark Sphere, drawing
potent energy from within. They can fire dark energy at light crystals,
nullifying Safe Zones for a short time. They can also channel the energy into
a powerful beam attacks. Bioscans indicate a weak spot inside the creature's
mouth. Concentrate your fire at this area to damage the Amorbis.
================================
Dark Aether-Emperor Ing
================================
Emperor Ing Body
Found:Sanctum in Sky Temple. The lower half of the Emperor Ing's first form.
How to Kill:Invincible body part
Appearence:Its hard to miss...it IS the final battle >_>
Scan Info:Bioscans indicate that this is the strongest, eldest Ing in the
Horde, the Alpha, and the Omega. It has absorbed enormous amounts of Phazon
energy into its body, mutating itself in the process. Apparently, this power
is not enough for the creature, as it is now siphoning energy from the final
Energy Controller.
Emperor Ing Head
Found:Sanctum in Sky Temple. Upper half of the first Emperor Ing form.
How to Kill:Unkillable. However, destroy the many tentacles it has attached
to its mouth to reveal its eye.
Appearence:An ugly blob with a ton of tentacles popping out of his mouth
Scan Info:Like its brethron, the Emperor Ing is a metamorph. It has molded
itself around the precious Energy Controller, and will defend it to the
death, using its own body as a sheild and weapon. Destroy the tentacles it
generates to weaken the creature and its defenses.
Emperor Ing Eye
Found:Sanctum in Sky Temple, after destroying the tentacles on its head
How to Kill:It has a sheild around the eye. However, there are 2 holes where
your shots can go through. Super Missiles are the most effective, but are
harder to hit it with. Its best to stick with Charged Light Beam shots.
Apperence:A big red/orange circle with 2 holes, creating red beams of
doomyness all the time.
Scan Info:The Emperor Ing has exposed its main eye, from which it can fire
powerful energy beams. It is protected by an energy sheild, although not
completly. The eye can be looked onto, but only direct shots will get past
the sheild.
Emperor Ing Chrysalis
Found:Sanctum after defeating Emperor Ing's first form
How to Kill:Use the Spider Ball on the Chrysalis, and place Bombs over the
eleven holes right before a tentacle appears to kill it. Destroy all 11
tentacles.
Appearence:Emperor Ing is to Ball Chrylasis as a butterfly is to a chrylasis.
Wait....what? Its A BALL ON THE GROUND!
Scan Info:The heavily damaged Emperor Ing has entered a regenerative state
inside a durable healing shell. Tactical scans have detected eleven weak
spots on the magnetically charged shell:Spider Ball travel is possible on
the shell's surface. Damage the weak spots with explosives to crack the shell
and expose the enemy within.
Mutated Emperor Ing
Found:After defeating the Emperor Ing Chrysalis
How to Kill:Yeesh....this is a toughie. Its heart is red at first. Use Super
Missiles on it when exposed to eventually change it to either White or
Purple. In this stage you can actually damage Mutated Emperor Ing. Use
Charged Light Beam shots over and over again on the Purple heart, while
never stopping the trigger with the Annihalator Beam when it is White. If you
run out of ammo, many enemies happen to storm around Mutated Emperor Ing
sometimes when its heart isn't red. Any weapon will make them spew Ammo.
Appearence:A really big, really ugly Warrior Ing
Scan Info:Further exposure to Phazon has mutated the Emperor Ing. It is now
capable of sheilding its vulnerable areas with energy barriers. Beams of
opposite polarity can damage these barriers, however. Heavy damage to these
barriers will cause them to drop, exposing the creature's weak spots. Target
the weak spots to immobilize and damage the enemy.
================================
Dark Aether-Guardians-Chykka
================================
Chykka Larva
Found:Dark Torvus Temple. Yes, that giant sack thing is the boss.
How to Kill:Scanning it will reveal its weakest spot-the stomach. However,
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