Monster Hunter Tri Walkthrough :
This walkthrough for Monster Hunter Tri [WII] has been posted at 07 Jan 2010 by whoopiiiiie-x and is called "Online Guide". If walkthrough is usable don't forgot thumbs up whoopiiiiie-x and share this with your freinds. And most important we have 6 other walkthroughs for Monster Hunter Tri, read them all!
Walkthrough - Online Guide
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X X X MONSTER HUNTER (MH) TRI - ONLINE GUIDE X X X X Co-authored by Xandria & Novembre X X X X Version: 1.1 X X X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ============================================================================ TABLE OF CONTENTS ============================================================================ Introduction [INTRO] Version history [VERHI] How to use this guide [HTUTG] Why an online guide? [WHYGU] What will this guide cover? [WATCO] What will this guide not cover? [WATNO] ATTN: Newbies (AKA, Why Offline Is Also Your Friend) [WHYOF] Online Etiquette - General/City play [OEGCP] Online Etiquette - Quest/Team play [OEQTP] Your choice of weapon - and how it can be annoying [WEPCH] Online play structure [ONLPS] Key Quests & HR requirements [KQAHR] Online NPC's [ONNPC] Monster Hunter shorthand [MHSTH] Handy Information For Hunters [HIN4H] Credits, Copyright and contact information [CCCIN] ============================================================================ INTRODUCTION [INTRO] ============================================================================ Hi all. For those on the European MH servers, you may know me (the one who is actually writing this) as Xandria. Otherwise, my Gamefaqs handle should do - rhb263. On the EU servers, you may also know my housemate & co-author, Novembre. Who are we to be writing an online guide? We are both returning 1st generation Australian players, with far more hours put into the Monster Hunter series than we should admit to. It should also be noted that most of this guide is intended as a guide for new players just starting out online and/or playing in random teams. It goes without saying that if you are playing with a static team (regular members, regular times) or real-world friends and you have a set of in-house rules that work for you, go nuts. One last thing - this guide was written to be hosted on Gamefaqs.com. While other sites have been granted permission to host it, this was the original purpose of the guide - as such, all references to "the board" and "the board users" refer to the gamefaqs.com Monster Hunter Tri message board and users. ============================================================================ VERSION HISTORY [VERHI] ============================================================================ 18/06/2010 - Version 1 posted online, complete with factual misinformation and a bunch of spelling and grammar mistakes. 23/06/2010 - Update work for version 1.1 started: ~ Found and fixed (I hope all) formatting, spelling and grammar mistakes. ~ Added version history. ~ Added Online Play/Structure, Key Quests & HR requirements, Online NPC's & MH Shorthand sections. ~ Added summaries to Online Etiquette General/City, and Quest/Team sections and a note on interruptions and upswings to Your Weapon section. ~ Removed some of the cross-referencing within the guide. ~ Updated wording to accurately reflect co-authoring throughout the guide. ~ Updated introduction. ~ Updated Handy Information section (Status Attack edit and removed some points into new guide sections; "Free hunting" info added). ~ Updated Online Etiquette General section (elitism and friend requests). ~ Updated Online Etiquette Team section (online hunt-quest mining & hunt quest participation). ~ Updated the Your Weapon section (SnS & LS edits, added known worst moments to be interrupted for all weapon types, added general information). ~ Updated contact information. ~ Updated credits section, as relevant. ~ Updated authorised websites for hosting. 25-26/06/2010 - Version 1.1 edits completed and checked by both Nov & I and Version 1.1 submitted for update. ============================================================================ HOW TO USE THIS GUIDE [HTUTG] ============================================================================ While it should seem fairly obvious this guide was written to be read from start to finish by people unfamiliar with the series, should you wish to skip to a certain portion of the guide, simply highlight the corresponding shortcut, as listed to the right in the contents, press CTRL+C to copy the text and use your chosen web browser's "find" function to skip to that part. ============================================================================ WHY AN ONLINE GUIDE? [WHYGU] ============================================================================ Hopefully to provide some guidance to the plethora of casual Wii owners turned Hunter. This sort of guide hasn't been needed (or at least produced) since the original Monster Hunter back in PS2 days, since the game has (until now) generally had a pretty hardcore cult-following, and everyone kinda knew what was expected, and what to expect online. However, with the large number of new players, and some changes to the online system, we felt that it may prove of some use. ============================================================================ WHAT WILL THIS GUIDE COVER? [WATCO] ============================================================================ Some basic online etiquette and some tips to avoid annoying the hell out of fellow Hunters while on the job. We have also had some requests to include a few bits of online gameplay info and structure, so there'll be some of that too. ============================================================================ WHAT WILL THIS GUIDE NOT COVER? [WATNO] ============================================================================ ~ Tips/strategies for using particular weapon types. ~ Tips/strategies for hunting particular monsters. ~ Monster, Combination or Item listings/checklists or locations. ~ Weapon and/or armour paths or creation materials. ~ Anything else there are already ample guides on, which can be found in the FAQ section of this site. ============================================================================ ATTN: NEWBIES (AKA, WHY OFFLINE IS ALSO YOUR FRIEND) [WHYOF] ============================================================================ For anyone who has played the series before, or already feels comfortable with basics, feel free to skip over this section - it's designed for those who have picked up Tri as their very first Monster Hunter game. A) When you play offline (and you should), you are unranked. In online play, hunters are given a HR, or Hunter Rank. There are several "lock-out points", which will prevent Hunters joining quests that are beyond their rank. HR is earned online, and online only, by completing quests. There are three over- arching difficulties in MH: Offline, Online Low-rank and Online High-rank. Quests are tailored to meet these three difficulties. We are explaining this here so that point D of the Online Etiquette General section below will make more sense. B) The early stages of offline mode can be considered a "tutorial" of sorts, I suppose. The village chief and his son, as well as a few others, will give you a run down on the basic mechanics of gameplay, and a few other handy bits of information. This continues until you have your first meeting with the Lagiacrus (the big blue thing on the box that probably caught your eye to start with). C) The village is the only way to access the farm, and offline play is the only way to upgrade it. You want an upgraded farm. The farm is a great way to gather stocks of materials you'll need while you learn to play (herbs, mushrooms, etc). Later on, it can be used to supplement your income and earn you quite a sizeable chunk of money. D) The village can also be treated as a sandbox for new players - take your time, look around, explore: the maps used online are the same as offline (with a few exceptions) and as mentioned, offline monsters are the weakest in the game. Learn the attack patterns of monsters, and play around with different weapon types until you find one you are comfortable with: no one will care if you die offline, except maybe you. Plus being able to solo will, in theory at least, make you that much more valuable in a party situation. E) The village will give you the easiest and quickest access to the low rank armours and weapons since the weaker offline monsters will go down faster with the same gear than their online counterparts. F) Also, for the completionists out there, a series of awards have are again included for the offline only portion of the game. SUMMARY: In short, if this is your first Monster Hunter game, you will probably want to play AT LEAST SOME of the village BEFORE YOU GO ONLINE. It is possible to create a new character and take it online straight away if you wish, however doing so makes things more challenging on yourself, and if this is your first MH game, just learning to play should be enough of one to start with. On a personal note, we would recommend that you play through until at least the Lagiacrus hunt quest (HUNT, not REPEL). If you can take down a Lagi solo you should be able to pick up anything else you need to know in the course of your online play. This may sound extreme to a totally new player, but getting to understand the game mechanics and trying things out yourself is the best way to learn. ============================================================================ ONLINE ETIQUETTE - GENERAL/CITY PLAY [OEGCP] ============================================================================ Okay, so you've got yourself some armour, found a weapon type that you like, and learned that hunting monsters is not just button mashing exercise - or, you ignored the section just above this one and jumped straight online. Either way, there are a few things to keep in mind while playing online that will make your hunting experience (and probably everyone else's) far more pleasant. A) Communicate! Entering an established town, saying nothing and posting your own quests is likely to get you ignored, at best. This IS an online game, and while there is a limit to how much conversation is actually REQUIRED for MH, there is a certain expectation that things like "Hi" "brb" or "gotta go" will be part of the experience. There are also numerous (and large) advantages to having a well-coordinated team too, so the more/better you communicate, the more efficient your hunts will be - and an efficient hunt is something everyone appreciates. If you, like us, can only speak in one language, it may pay to include this somewhere on your profile too. It need not be big - ours are simply notes stating "Can only speak english" or "Speaks english only". For those who are thinking "oh, but I don't have a keyboard" there are a few options. Buy one - they are not that expensive and virtually any USB k/board will do the job. If you are unable/unwilling to pay for one, MAKE USE OF THE NO KEYBOARD STATUS ICON. You could even consider putting something in your profile about not having one. You can also manually edit your shout-outs to include phrases you use often, such as "Hello", "Sorry", "Be right back", and so on by using the in-game keyboard. This is a bit time consuming initially, but can save you and your fellow Hunters a lot of frustration in the long run. Notifying other Hunters that you are unable to respond promptly or in a mutual language will let them know that you are not just being rude, and allows them the choice of not hunting with you if they feel the communic- ation barrier will be too great. Having said that, there may be times when you are genuinely unable to communicate; this does not automatically mean that your team will fail. More on this in the quest/team play section below. B) Do not hijack towns/cities! The recruitment server is NOT there for you to simply stroll in and expect to find helpful hunters because you've "recruited" them. I can't really put it any better than it has been put in a research topic I made on the board: "High Rank Rathalos Rare Materials" means I want rubies, I don't care about your Four Star urgent. Basically, if your goals and the listed ones for a city don't match up, stay out. If there is something you desperately want to get done "liek omg nao!", set up your own recruiting town, or make use of your forum of choice to arrange a hunt in advance. The flip side of this point is that you also need to consider what you set the town up as. If you have created an Alatreon recruitment city, and then lose two players, you are likely to get two more - who oddly enough, are likely to want to hunt the Alatreon your town says you are. If all four of you decide to ditch the Ala runs in favour of Rathalos runs, fine - but please change the city you are playing in if positions in a mislabelled one open up. Or at the very least, don't complain when people enter your city wanting to hunt the monster advertised. C) Solo Play towns! Following on from the above point, Solo Play towns generally get setup for one of two reasons: Either they genuinely want to play solo, or they made the town Solo Play to avoid it being swarmed by players they don't know while they wait for friends to log in and/or warp. We are not really sure why you are able to search for Solo Play towns, but you can. You probably shouldn't... But if you decide to and you don't actually know the player/s in a "Solo Play" town, don't expect much out of them if you enter the city. Not saying it won't happen - they may be bored, or whatever - but the chances aren't great. D) Do not expect or demand help from people with a higher HR! While it certainly happens, people over HR 31 are probably less likely to drop back to low rank quests to help out. They've been there, they've killed that - probably a dozen times, at least. They have their own quests to do, and are in no way obliged to help you. There should be little shortage of players around your own rank, who most likely need to do the same things you do. Find some. It will work out to be more beneficial for all concerned. E) Be polite! When you enter a town, say hi, and if you need help, ask. Don't just post a quest spit out "join" or "help", or worse yet, nothing. And if you get help when you need it, be sure to thank whoever helped you. After all, they were under no obligation to do so. F) Elitism is rife (not to mention arrogant, and a little contagious...) There are huge numbers of players out there who, right or wrong, consider their way of doing things to be the best and only way. The point we wanted to make here is this: Coaching is fine - Preaching is not. By all means, make suggestions. Try to help out if you see something that you consider to be an issue. But try to do so without insulting the other player. The whole reason for this guide is THE LARGE NUMBER OF NEW PLAYERS. Maybe they just don't know that a certain skill is more useful than another. Maybe they DO know, but they prefer what they have or haven't got the materials together for your suggested equipment yet. Or perhaps, they are just happy playing the way they are, much like you are. If they choose not to take your advice, well hey - their loss right? And if it's really so annoying for you and they refuse to listen, just don't hunt with them again. G) Friend requests are unlimited, and do not expire! Well, virtually unlimited. Clearly you can only fill your friend roster, but you can also just delete people and add more any time you like... Not the point here though... We do make a point shortly about adding competent players and people you had fun with, but there seems to be a huge number of Hunters who instantly send a request after a single quest, or even on sight in some cases. You CAN wait a while before sending friend requests. It's not like they'll go off if you don't use them within a certain period of logging in. Keep in mind here that lots of players have real-world friends with whom they regularly hunt, so not everyone you play with once is necessarily going to want to hunt with you again every time you get on - or even hunt with you again at all. It can also seem a bit... creepy, if you are just adding everyone you meet after two seconds. SUMMARY: Most of this stuff is just everyday courtesy. Communicating and being polite are both to your advantage, particularly if you are asking for or need help. It costs you nothing, and could get you quite a bit in return. Oh, and stalking is bad, mmmkay? ============================================================================ ONLINE ETIQUETTE - QUEST/TEAM PLAY [OEQTP] ============================================================================ Okay, so you've found yourself a team and signed up for the quest. As with general city play, there are a few pointers to maximise the enjoyment for all concerned while questing too. A) Heal when needed - but do so sensibly! This point is twofold. If you take a heavy hit, heal yourself. Don't rely on someone else using a lifepowder/healing horn/recovery shot on you, and don't get cocky and jeopardise the quest - remember how you only have three deaths per quest? (Or you would if you followed our advice to play offline...) Online, this is shared between the team: so if three of you die once each, boom - the quest fails. The second point here is to be smart about healing. Don't use a Mega Potion if a Potion will do, and don't just start downing items the instant you are hit. Wait until the monster has focused on someone else and committed to an attack, or is leaving the area - hell, even leaving the area yourself to heal and then coming back is okay if you genuinely can't find a safe opening, or got hit too hard to withstand a second mistake. One last thing with healing - the Horns are fun and all, and in rare situations can actually stop a quest going belly-up, but please keep in mind that horn spam is time consuming, aggro drawing, and almost totally ineffective when you compare it with Lifepowders and Recov S (especially when rapid fired). Use one of the other methods if you are SO attached to the idea of healing others that you can't leave doing so for emergencies only. B) Try to be prepared! This point is also twofold. Firstly, basic supplies should become a staple of your inventory. This means whetstones! This means some form of healing! It is very frustrating for your team when you are completely unprepared for basic stuff, like sharpening a weapon or healing when needed. This is ESPECIALLY important once you hit the High Rank quests, as you will stop automatically starting every quest in your base camp, and around half the time will actually spawn right in front of the quest target. Running back to camp to grab meds because you came without your own potions is time-consuming and irritating for the rest of your team. Secondly, check the quest when you sign up; will you need cool drinks? Hot drinks? Are sonic bombs in order? Or dung bombs? Is it a cap quest, or a hunt quest? Do you need spare traps or tranqs? And in the case of a hunt quest, are you catching the monster, or killing it? Does someone already have Capture Guru? Do you even NEED Guru? Also, once you hit the High Rank quests, the supplies that you ARE given (assuming you started in camp) are not as complete as the ones you get in low rank quests - for example, don't expect cool drinks straight away if you forget your own. Small amounts of forethought and planning can go a long way to saving you and fellow Hunters literal hours of frustration. Also keep in mind that while you may be prepared, that is not to say that other members of your team are. You may be playing with a competent team, or you may be playing with a bunch of 8 year olds who have just found the Wii. When we say "try to be prepared", we kinda mean for everything. And on this note, adding competent players, or people you enjoyed hunting with for some reason, is a good way to add to your online experience. Re-grouping with past successful team-mates can be a great way to really enjoy what Monster Hunter has to offer. C) Supplies are provided for each member of the team! Don't just assume that because someone is a Higher HR, that you can just help yourself to the supplies allocated to them. Granted, some players may NEVER use them. Granted, LOTS of higher rank players DO come prepared with their own potions/steaks/whetstones/etc. However, that does not just mean a free-for-all on the supply box. D)Supplies taken should match your hunter type! To be honest, we're surprised this required a special mention, but... here it is: Gunners: Leave the whetstones for blademasters! Blademasters: Don't go pinching the supply ammo on the gunners! Simple, eh? E) Online mining in hunting quests! If you are in the High Ranks and if you get the meal skill "Felyne Explorer" this point can get a little blurry. Generally, however, heavy mining during a hunting quest - and in particular, leaving your team to hunt while you are in totally different areas mining - is frowned on. It slows down the actual hunting, and in most cases there are the Harvest Tours which can be used to do mining runs. The only maps without a dedicated Tour quest available are the D.Island (offline only, since you just use the Moga Woods - there is on online Tour) and the Volcano, both on and off. We generally just use the Uroktor quests to mine the Volcano. A solution offered if you want to mine during a Hunting quest, is to help with the actual hunting, and to mine the nearby nodes when the monster flees to a new area, then follow it. Also, if you really want to mine so badly, there's sure to be a mining city somewhere - and if not, you could always make one yourself! F) Participate in hunts you sign up for! Related to the point above, extended AFK'ing (being Away From the Keyboard) during a hunt quest is also heavily frowned on. Of course phones ring, and of course people knock on your door. And even occasionally, of course you'll think you can hold that toilet break one more quest - but can't. Little bits of AFK here and there are okay, and shouldn't really earn you any rage. It's when you say nothing, or barely anything, and just sit in base camp until the monster is dead or dying that you are likely to get raged at. If you are not going to be able to take an active part in the quest and know that, sit it out. And, of course, if you are knowingly leeching - be prepared to cop that well-earned frustration. SUMMARY: Be as prepared as you can, heal - but sensibly, don't intentionally annoy your team, and have fun. At the end of the day. this is just a game. Enjoy it. If you don't..."U R DOIN IT WRONG!!111!" ============================================================================ YOUR CHOICE OF WEAPON - AND HOW IT CAN BE ANNOYING [WEPCH] ============================================================================ General Information About Interrupts and "Launches": First of all, all melee weapons will trip another Hunter, with all attacks, if they are struck while they are not already attacking. Even the bowgun melee attack will knock over another Hunter if they are not attacking. Trips CAN be a bit frustrating, especially if they happen consistently but in most cases, tripping is not the main issue with weapons online. Secondly, many weapon types can only be interrupted by other players once they're attacking if they are struck with certain attacks. These attacks can "launch" other players. While this doesn't hurt them, it obviously stops the damage they deal, as well as frequently sending the player hit flying quite some distance from the monster. Launches can also have a nasty habit of landing a Hunter in the line of fire for an attack they would otherwise have had no trouble avoiding. They key to polite weapon usage is to avoid launches, and where possible, to minimise the tripping. It should also be noted that around 75% of tripping could be avoided if both Hunters hadn't grimly decided to go after the same body part. Ok, onto the good stuff. Great Sword (GS): This is simple. DO NOT UPSWING ANYWHERE NEAR A TEAM MEMBER. IF you happen to collect a fellow Hunter with one, say sorry. However, there are few reasons to be upswinging at all if you aren't aiming for a tail. Other attacks will serve you better. The worst time to do something that will interrupt a GS user while they are attacking is during either of the two "triple charge attacks". Sword (Sns): Watch out for the final strike of the five-hit combo, and the shield bash attacks. These launch: anything else will just end up tripping other melee users. It's also pretty rare that an SnS user will trip a team member who is actually attacking at the time, so interruptions are relatively few all around with the SnS. In fact, from our experience, you are more likely to BE tripped by unaware Hunters as an SnS user than you are to trip others. Pretty much any interruption to an SnS user can be frustrating, since they rely on hitting fast more than hitting hard, and they do get tripped a lot, but the most relevant to mention here we feel is to try and avoid tripping a status SnS user. Inflicting status requires that the "status damage" is applied consistently and quickly - Grahf's faq: http://www.gamefaqs.com/wii/943655-monster-hunter-tri/faqs/59207 covers the gory details, but basically: the more a status SnS connects, the more often the status can be applied. Hammer (HMR): Your "unsheathe" attack launches, but this can be fixed by unsheathing INTO the charge. The "Superpound", or triple-charged slam, launches too. And even though it's not a launch, the "whirlwind" attack is disruptive. It's also not a good option for dealing anything but status, if that. On a side note, a good hammer user will be focusing on the head, and will give heart-felt thanks their team for leaving them to it. As will the team. KO is handy. Lots of small attacks that don't bother other weapon types can trip hammers, but the key point here is to stay clear of the head if you have someone who is KO'ing, and to avoid hitting them during the charge up of the superpound. Lance (LNC): Another simple one. As long as you NEVER charge your team-mates, you should NEVER hear a complaint. At least as far as interrupting your team goes. This is another launcher. It's possible that this will be argued by some, but there are few times when we feel that a lance trip is actually that horrible. For those who are comfortable/skilled enough, you can actually use the lance counter to counter player attacks as well as monster attacks. Otherwise, just get back up and keep making with the stabby-stabby. Bowgun (LBG/MBG/HBG): This is another relatively simple one. DO NOT PELLET IN TEAMS. Not unless they are a particularly understanding team, OR you are a SUPER fantastic aim. In previous games, some found one or two situations where pellet was the optimal ammo to use, however in Tri, this has yet to have been the case. Also, be careful with your Crag S and Clust S. The explosions they cause won't damage your fellow Hunters, but they will send them flying - another launcher. Novembre doesn't gun (at least in Tri - so far), and I personally have yet to find an attack that "interrupts" me, as such (except another gunner using pellet... In this game, why? WHY??). But when other Hunters CONSISTENTLY get in the line of fire of a gunner, it gets frustrating. In some cases, for the blademaster, but almost always for the gunner who just wasted a shot. Yes, we can aim over your head, and generally should be, but it is not ALWAYS possible and/or convenient to do that. Switch Axe (SA): Pretty simple again. The upswing launches. The SA's "finisher" or "elemental blast" also launches. And while not a launcher, the "endless combo" that uses stamina is likely to be as annoying as a hammer whirlwind, particularly if they haven't started attacking yet. Oh, and neither of us have personally had issues with it as yet, but I have seen some board users complain about the SA sword mode infinite combo. Neither of us use the SA often, and from our experience, observing SA users in game and my activity on the boards, very few complaints are voiced by SA users other than being launched - which is a universal complaint. Long Sword (LS): For the sake of the guide, the mechanics here will be explained. The LS uses the "Spirit Gauge" to modify its damage, from a base output to a maximum output. For those who have not worked out how this functions: The first charge gives a white aura around the blade. The second grants a yellow aura, & the third grants a red. Charges are gained by landing the "Finisher". This is one of the main reasons people would be spamming the Finisher. And where the guide comes back in... The Spirit Combo (SC), in particular the "Finisher", is VERY disruptive. LS users tend to get the worst rep for team interruptions, second to people who insist on pellet gunning. If you are going to use the SC, especially on the smaller monsters (Jaggi/Baggi/Peco/etc) be considerate, and more important, be aware of the reach the LS actually has. You may have noticed a lack of a launching attack listed. The LS hasn't got one. Why is this