Okami Walkthrough :
This walkthrough for Okami [WII] has been posted at 11 Mar 2010 by Animegirl and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up Animegirl and share this with your freinds. And most important we have 3 other walkthroughs for Okami, read them all!
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Walkthrough - FAQ/WalkthroughMMM () 7 MMMMM () ?M MMMMMN MMMM () MMMMMMMI DMZ MMNZ, MMMMMMMM MMMMM () $MM MMMMN MMMMMMMMMMM MMMMMM () ,DMMI DM: MM ,M MMMMMMMMMMMMM MMMMMM () ,MMMMMMM7 =MO 8ZMM ,$ MMMMMMMMMMMMMMMM MMMMMD () MMM77 IM +Z 8M MMMM DM ~ DMMMMMMMMMM MMMM () MM M =8NMMMO M, M$ MM $8 + MMMMMMMMMM MMMM () MM +MM ~MMMM7MM$ NMMMNM $ MM N MMMMMMMM MMMM () MMMMMMM OMD MD ~ M D MM MMMMMD MMMM () == IMMM ,MM : MMMMM~ MM MMMMM MMM () +M ,8M+~ MN MMMM MMM () MM? MMM ()Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż MMM () FAQ/Walkthrough | Wii | by Banjo2553 MMMM MM ()--------------------------------------- MMMMMMM MM () MMMMMMM MMMMMMMM () Welcome to my Okami FAQ! This guide MMMMM MMMMMMMMMM () has a full walkthrough, plus other MM MMM 8M MMMMM () sections that detail various items and NMM MMMMMDDMMNMMMMM () sidequests in the game. Basically, if MM MMNMMM M MMMMI () you're familiar with my Zelda guides, MM MMM MMMMMOOMMM () this is structured similarly. MMMMMMM ZM DMM () MMMMMMMM DM M () I highly recommend Okami, personally. MMMMMMMMD 8M () It is a great action/adventure game, MMM ?M () and deals with Japanese mythology. The NM () gameplay is solid, but unlike Zelda, MM () it doesn't focus on dungeons, but the MM () overworld adventure. It has tons of =M () things to do, and I almost always find NM () new things about it. I encourage you () to get this game. It's for the Wii and Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż| PS2. I'll list the version differences shortly. Many people compare Okami to Zelda, but it's not exactly a fair comparison. One of the reasons is, it does have dungeons, but not many, and the game's strength is not reliant on the dungeons like Zelda does. What Okami does excel at is the overworld. It has hundreds of different things to do and find, such as treasures, enemy hunts, extra abilities to find... It does the overworld better than what Zelda has done so far. Majora's Mask certainly came close to that, but the overworld was small. The rewards are often more rewarding than most of what Zelda offers when it comes to exploring the overworld. Not only that, character interactivity is vast, and the world itself is HUGE. Basically, take Twilight Princess's overworld, and imagine it four times as big, with insanely improved interactivity. Yeah, it's a pretty big game. The game can last 50 to 70 hours the first time playing through. Anyway, enough praising the game. If you're reading this, I'm assuming that you bought this great game due to its reception, and want something to help you through it. So yeah, enough talking, on with the guide...after I show the Table of Contents. Oh yeah, this guide will rely a lot on ASCII art, so I recommend viewing this with a fixed-width font, like Lucida Console. Otherwise, this guide will look weird. I type out all of my guides with this font. Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- _-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż - Table of Contents -Ż -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-Ż I. Legal Notices II. Basics a. Controls b. HUD c. Fan Menu d. Story III. Walkthrough a. Rebirth of a God b. Restoration Genesis c. Forest Lurker d. Akakabuto's Reign e. 100 Year Ruin f. The Sickly City g. Island of Evil h. Twin Owls at Sundown i. Light vs. Darkness IV. Checklist V. Techniques a. Brush Techniques b. Dojo Techniques VI. Sun Fragments VII. Stray Beads VIII. Animal Tome IX. Fish Tome X. Treasure Tome XI. Items a. Tools b. Equipment c. Pick-Ups XII. Enemies XIII. Bosses XIV. Credits Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- _-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż / , / \_|) _ _, _, |\ /|/\ _ _|_ o _ _ , / | |/ / | / | |/ | | / \_| | / |/ / \_ .---- (\__/|_/\/|/\/|_/|_/ | |_/\_/ |_/|/\__/|_/ \/ \ :::::: (| \__________________..:::::: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The words in this FAQ are copyrighted. Do not copy this FAQ and claim it as your own, or else you'll meet severe penalties. ONLY GameFAQs, Neoseeker, and SuperCheats are allowed to host/display this FAQ, no exceptions. Nothing personal, it just gets confusing to keep track of which FAQ is up-to-date and which is not, so I will decline any requests to put my FAQ on your site. Again, nothing personal. My e-mail address is gmaster2647@gmail.com . You can email me for questions, comments, or even suggestions, just make sure your emails are coherent. I will not accept spam or hate mail, as they will get deleted. I will also delete any emails that are not coherent. In other words, do not use l33t internet speak or chatroom shortened words. Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- -Ż- _-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż / , _ / /|/_) _, , o _ , .---- | \/ | / \_| / / \_ :::::: |(_/\/|_/ \/ |/\__/ \/ \_____________________________________________..:::::: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This covers the basics, and all you need to know about Okami. This includes the controls (Wii version...I won't be using PS2 controls in this guide, remember!), the HUD (Heads-Up Display), and the Story. I hope you find this section useful. Although first, lemme tell you the differences between the Wii version and the PS2 version. - PS2's graphics resemble aged Japanese art, with a heavy paper filter effect. Wii's graphics still resemble Japanese art, but the paper filter is much less pronounced. As a result, Wii's graphics are more vibrant and colorful. - PS2 version uses traditional controls, while the Wii version uses motion controls for a few things. But that should be obvious, right? - The Wii version can output the game at 480p and widescreen, as opposed to the PS2 version. - Some of the artistic graphical effects have been removed from the PS2 version, such as Amaterasu leaving a short trail of black ink behind her when she moves, especially noticable when she jumps from a cliff with the camera in front of her. There's also the effect of ink actually "drawing" the area as you move. It's hard to explain, but it's a nice effect. To compensate this, the Wii version has added blur effects and other things to make it a little nicer. The supposed reason for the Wii version not having those fancy effects is because the team who ported the game didn't have all of the game's source code. This could also explain the game's less prominent paper filter, though I'm thinking that's purely a design choice, since the filter is still there. - The Wii version allows you to skip cutscenes on the first playthrough, something the PS2 version lacked. - On the other hand, the short loading screen minigames where you can earn bonus Demon Fangs were removed on the Wii version. - A big minus is that the Wii version has no credits whatsoever! D: The only reason for this is that the porting team had to remove it, as Clover's (the original team who made it) name was plastered all over it. They couldn't simply remove the names either, since it was FMV. You can't edit FMV too well. If they left it in, it would've likely caused legal issues. Still, that's no excuse in my book. They could've just made a new credits FMV, but no, they had to be lazy. Oh well...after you finish the Wii version, the only way to see the credits is to look it up on Youtube or something. Sucks, I know. (Once you see it, you'll know why me and a lot of others are upset over this.) __ __ / ) ( \ ( C O N T R O L S ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ NUNCHUK WII REMOTE Power Button ,,,,,,,,,, B Button(under) C Button ŻŻŻŻŻŻŻŻŻ\_____, .~ /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Z Button ŻŻŻŻŻŻŻŻ -() .:/ ŻŻŻŻŻŻŻŻŻ\ | , |Ż| .~ \ | Control , |Ż Ż|----__ Directional \ :...... Stick , Ż|_|Ż .~ \ Pad \ : . /ŻŻŻŻŻŻŻŻ , .~ ŻŻŻŻŻŻŻŻŻŻŻŻ \ ,:, ID,,, / , _ .~ : , ...,:: , / \ _____ . , =::~=+. , \ / .~ \ A Button .. , .??=. , Ż .~ ŻŻŻŻŻŻŻŻŻ .:, . - Button , .~ HOME Button ,, : ŻŻŻŻŻŻŻŻŻ\, _______/ŻŻŻŻŻŻŻŻŻŻŻŻ : : \ / .~ : : ,() () ()_____ : : , .= \ + Button , ~ , .~ ŻŻŻŻŻŻŻŻŻ , ~ , .= , , , .= , . 1 Button , .= . . ŻŻŻŻŻŻŻŻŻ\_____/\ .= . . , \/ .= . . , .= 2 Button . . , /\_______/ŻŻŻŻŻŻŻŻŻ . . , \/ .= . , , .= . . , = = = = .= . . , Wii .= : . . ,: ..~ .. ~++??,. ,.. .~ =. , : . .: ., , :. =:. :. .:: : . ..,,,......::::.... .:, ., ,. ~,.. .~ . .. .:, , ,. . . ,. . .. ,. . ,:.: ..,... ,.. ., :,. .:. .....,:.. .,,.:. . ..,,,, . . ... ..~..: .=.:....=+=~=~.. :, ?~,,,,,::::~ ------------------------------------------------------------------------------- Sorry for the somewhat crappy ASCII. ---------------- Wii Remote: - Shake the Wii Remote once to dash. This can be used to start off a run faster, and to also break things that you run into with it. - When in battle, shake the Wii Remote to attack. Shake the Wii Remote slash after slash to perform a combo. The timing must be precise, and is different depending on the type of weapon. - When using Glaives in battle, they can be charged up. To charge up a slash, swing the Wii Remote so that it is pointing upwards and hold it there to charge. When you're ready to unleash your power, swing the Wii Remote downwards. You can move around while charging Glaives, remember that. - The Wii Remote sensor turns into the brush when the Celestial Brush screen is on. Very intuitive! More information on that a little further down. ---------------- Nunchuk: - Aside from the buttons, the Nunchuk itself can only perform one thing, and that is Fleetfoot, a special technique that can be learned at the Dojo. With it, you basically move the Nunchuk left, right, backwards, or forwards to dodge in that direction. It requires practice, but even then results on which dodge you want may not come to fruition. It's a very finnicky control, but what'll you do? ---------------- Power Button: - Tired? Need to do something else? Maybe you don't like the game and want to quit? (...HA HA) Then just press and hold this button to shut off your Wii. Just make sure you have your game saved first! ---------------- HOME Button: - There comes a time when you want to take a break from a game and do something else on the Wii. Well, press this button and the game will pause. At this point, you can "Reset" the game (Hehe, c wut I did thar? With the "Reset" and all?), head back to the Wii Menu, or calibrate various Wii Remote settings like speaker volume, or reconnection. ---------------- Directional Pad: - There are times when you may need a better view of what you're looking at. Each of the directions on this pad pan the camera around Amaterasu. - This can also be used to select items in the Fan Menu, or to select different responses when talking to someone. - When in the Map screen, this can change the displayed Map layer. (If applicable.) ---------------- A Button: - Use this to jump at any time. Press this again when touching a wall to jump off of it and gain height. - Once you learn a certain ability at the Dojo, Amaterasu will be able to kick off of the air while jumping. This is the basic double jump. - This button can be used to confirm selections in conversations or in the Fan Menu. - This button allows you to paint when you have the Canvas out! Simply hold A, and move the Wii Remote around to paint. The closer the Wii Remote is to the screen, the thicker the lines will be. ---------------- B Button: - This is the button that brings up the Celestial Brush Canvas. Hold the button to keep it up, and hold A while moving the Wii Remote to start painting! Each time you paint something on the Canvas, it costs one Ink Pot. You gradually gain more Ink over time, but defeated enemies may sometimes drop Ink Pot refills. - Painting is the game's most important gimmick. (I say that in a positive way.) When something seems impassable, or otherwise weird, try painting something onto the scene! - During the game's course, Amaterasu will learn various techniques. Most of these techniques only become available when the Brush is over certain objects in the Canvas, and a special color "smoke" radiates from it. The technique used may all be dependant on which color the smoke is. Use that smoke as a guide! - There are various hidden brush techniques in the game. Some aren't part of the story and need to have sidequests finished to learn them, others are simply hidden from view completely and may do different effects. ---------------- C Button: - For the most part, this button only has one function, and that is to dig. Sometimes you may find valuable things hidden in the dirt, but at the start, Amaterasu cannot dig through harder rocks. You may need to go to the Dojo to learn how... - In certain situations, you can press this button to bite someone or something. Usually it doesn't do much, but sometimes when you bite something, you'll carry it around with you. Experiment! Maybe you can even bite some people to get a kick out of it! - Once you've spent your hard-earned money on a certain couple of abilities at the Dojo, you can humiliate your enemies by heading towards them and pressing C. For even more humiliation, hold C. These two seperate abilities are the most expensive abilities in the game, and you may not be able to get them on the first playthrough...but they are so worth it. ---------------- Control Stick: - This is the basic movement for Amaterasu! It's pressure-sensitive, so if you tilt it slightly, Amaterasu will walk. Her walking speed is also dependant on how light the tilting is. If you tilt the Control Stick all the way in a direction, she will start a sprint. Her sprint, or run, has three phases, each of which she gains more speed. Just keep running and you will go faster. You can bypass a couple of phases in the running sequence if you dash right into a run. - The Control Stick may also be used to select options in menus and conversations, just like the Control/Directional Pad. Use whichever is more natural to you. ---------------- Z Button: - This is what many call a "context-sensitive button." What is that? Well, that means the button has various functions depending on the context. The most common usage is talking to people when next to them. Since Amaterasu is a goddess, she can sense if people need company and want to talk more after a conversation with them. This is marked by a little green arrow pointing down at the person and blinking. Keep talking to them to learn information! - Not only can you talk with people with the button, but you can also investigate certain objects. Sometimes investigating can lead the story along, so don't be afraid to do so. - Sometimes the HUD (Heads-Up Display) disappears to allow for less obstruction when playing. If you want to view the HUD at any time, press Z and Amaterasu will bark, "calling" the HUD onto the screen briefly. - Having trouble with Power Slash? Well, some people do, don't worry. There's an easy fix to that though. When wanting to draw the Power Slash technique on the canvas, press and hold Z instead of A, and the game will lock the brush in a way that will only let it draw in straight lines. That should help a lot! - When equipping weapons, one of them can be used as a sub-weapon. To use the sub-weapon, press Z. That simple. The function of the sub-weapon is different depending on the weapon that is equipped. - The game can be saved at Origin Mirrors or Ultimate Origin Mirrors. Simply stand in front of one and press Z to commence saving! ---------------- + Button: - Press this button to bring up the Fan Menu. The Fan Menu will be talked about a little later, but it's basically your one source for information on your game playthrough. - Exclusive to the Wii version of the game, you can skip cutscenes! Simply press + to stop the cutscene and continue from where it would've left off. ---------------- - Button: - This brings up the Options Menu. You can set the Camera Control to Normal or invert either the X Axis or Y Axis, or both. You can also set the video output to LCD TV or a Standard TV. Finally, you can set the background music volume and sound effects volume. The buttons on the bottom can set the settings to default, exit the Options screen, or quit the game and return to the title screen. ---------------- 1 Button: - Hold the 1 Button to darken the screen and bring up a map of the area. You can move around while the map is out, so it's a nice quick little check-up on where you are. Amaterasu's location is marked by her head. If you want more features of the map though, you'll have to see the Fan Menu's Map Screen. ---------------- 2 Button: - Press this button to change the camera perspective. There are three camera perspectives: Always Behind Amaterasu (default), Free Camera (also the farthest perspective) and First-Person. Tapping the button just switches between the first two perspectives, but to get First-Person perspective, hold the button. Move the Control Stick to look around, and release the button to return to the default perspective. __ __ / ) ( \ ( H U D ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Heads-Up Display, or HUD for short, displays vital information on the screen during normal gameplay. When sitting around for a long time, or by barking with Z, the HUD shows up. It details various statistics of Amaterasu. They are explained below. ---------------- Health Gauge: - This is at the top left of the screen, and shows Amaterasu's current health in the form of little suns. When Amaterasu takes damage, the rightmost sun shrinks. When it's fully shrunken, she will have lost a "sun" of her health. She starts off with three suns at the beginning of the game, but the number will increase through various things, like leveling up using Praise, or finding Sun Fragments. - Leveling up will be detailed later, but there are a total of 15 Sun Fragments in the game. Collecting three of them gives Amaterasu a brand new sun for her health gauge, adding to her previous amount. Basically, this is just like Zelda with its Heart Pieces! - Through health leveling and Sun Fragments, Amaterasu's health comes to a grand total of 20 Suns, just like Zelda with its 20 Hearts for most of its games. ---------------- Celestial Brush Gauge: - The Celestial Brush Gauge is measured by Ink Pots, and is right below the Health Gauge in the screen. Ink Pots are used to paint things with the Celestial Brush: Every time you paint, you use up an Ink Pot. Ink Pots gradually refill over time, but defeated enemies may drop instant Ink Pot Refill items as well. - Amaterasu starts off with three Ink Pots once she gains the Celestial Brush ability (which is almost right when you start the game), but the amount of Ink Pots can be increased through level-ups. Overall, Amaterasu can have a total of 10 Ink Pots. Think of this as the magic meter from Zelda, except it has self-restoration properties. - There are certain items that can either make Ink Pots never run out, or fill up much faster than ordinary. These items require a lot of work and/or are very expensive though, so don't expect to have it so easy! ---------------- Astral Pouch: - The Astral Pouch is basically your extra life. You can grab all kinds of food to fill your Astral Pouch. Some foods fill up the Astral Pouch even further. Your Astral Pouch's maximum allowed amount is 200. Basically, the Astral Pouch is your extra life. Whenever you fall in battle, the Astral Pouch will empty itself and revive you using the food you've gathered. This only works if the Pouch is filled, so make sure to actively search out food! - Like the other two stats above, the amount of Astral Pouches, or extra lives, that you can have can be increased through level-ups. The maximum amount of Astral Pouches you can have is four. That's more than enough, though! ---------------- Control Window: - Under where the Astral Pouches are shown, on the bottom left corner of the screen, is a small window that shows you what button you can press at the time, and a short (usually one word) description of what the button will do. It pops up under certain circumstances, and usually remains hidden. ---------------- Praise: - On the right side of the screen is a small icon showing a glowing Japanese letter (which means "happiness") with a small number beside it. This is Praise, and the number shows how much Praise you have. Basically, Praise is rewarded to you when you help people and do other good deeds, like reviving dead landscapes, killing enemies, or other stuff. Praise can be used to level up various attributes for Amaterasu, like more health, more Ink Pots, more Astral Pouches, or a bigger Purse. This basically translates to the old saying that gods gain strength when people praise and worship them. Kinda neat, huh? ---------------- Purse: - On the bottom right of the screen is a little window that has a bunch of numbers and an icon of a pouch by it. This is Amaterasu's Purse, which keeps track of how much yen she has. Yen is basically the real-life currency that is widely used in Japan. The value of the yen is much smaller than the American dollar, or the Euro, basically. This explains the such high prices in the game. - Amaterasu's Purse can be upgraded to be even larger than before. As you may have guessed, her Purse size can be upgraded through Praise level-ups. The maximum amount of yen Amaterasu can carry after her Purse is fully leveled is 99,999,999 yen. __ __ / ) ( \ ( F A N M E N U ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ I think it's about time I explained the Fan Menu. It's probably obvious to you by now if you've read the Controls, but the Fan Menu is essentially the pause screen, not counting the HOME Button pause. However, it's much more than just a simple pause, as this screen has various menus and features that detail your quest progress. Enough babbling, time to do some explaining. ---------------- Item Screen: - This is the left "tab" in the Fan Menu. When you select this, you have two options, "Tools" and "Equipment." I'll get to those in a minute. On the right, it shows your basic stats, and what you have equipped. Starting from the top, it shows which weapons you have set as your main, and secondary. Next, it shows which Holy Artifacts you currently have on. You can have up to three Holy Artifacts equipped. They are basically special items that do special things. I have them detailed in the Items section. Next, it shows your current health, with how many maximum Suns you have compared to how much actual health you have. Next, it shows your current amount of yen. Finally, it shows you how many Demon Fangs you have. Demon Fangs are colorful items that some merchants adore and would love to trade valuable items for them. You can get Demon Fangs from enemies by humiliating them, or by performing Floral Finishers on them. For more information on Floral Finishers, check the Enemies section. - Tools, when selected, shows you your current items. These items can have various effects, like Holy Bones restoring units of Solar Energy (or Suns for your health gauge, in other words), to various sake (alcoholic drinks) that can raise defense or attack power briefly. Also kept here are your current Key Items, otherwise known as important items for your quest. - Equipment, when selected, shows you your current weapons, and which ones you have equipped. There are three types of weapons in the game, which are Reflectors, Rosaries, and Glaives. Reflectors are your basic attacking items, Rosaries are weak but deliver constant damage, and Glaives are powerful blades. Reflectors are a bit of middle ground when it comes to speed and power. They are only effective in close-combat though. Rosaries, though weak, can deal constant damage. Plus, since they can be used at a distance, they seem to be the ideal weapon for newbies. The timing for them is easy. Glaives are the hardest weapons to use, as they are slow and require a lot of timing, but they are the more powerful weapons in the game. Also on this is displayed any Holy Artifacts you have acquired during your journey. ---------------- Attributes Screen: - The next screen on the Menu is the Attributes screen, which basically displays Amaterasu's Divine Attributes, which consist of her Solar Energy, Ink Pots, Astral Pouches, and her Purse size. It also displays how much Praise she currently has, and if it's enough to upgrade one of her Attributes. So yes, this is where you go to upgrade Amaterasu's Divine Attributes. That's...all I can really say about this. ---------------- Brush Techniques Screen: - The next screen is the Brush Techniques Screen, which shows you which techniques you've learned for the Celestial Brush. You can scroll through the various techniques, and the piece of paper at the bottom tells you the symbol you need to draw to make those techniques happen. If you need tips and more info on each technique, you just simply press A when highlighting a technique and you will read a small instruction scroll. ---------------- Archives Screen: - The next screen is the Archives screen. It details a LOT of things that you have done in the game. I will start explaining them now. - Log Book. This details important information crucial to your quest. Enter it to have three more options thrown at you. The first option is the Journal. It is basically a reminder of things you have started in the story, or sidequests you may have started and simply forgot. The next one is Fortunes. This details all the fortunes you've gotten from the Fortune Teller. Where is this certain Fortune Teller? Well, I believe that she's hiding somewhere in Agata Forest... Finally, Wanted Lists. This tells you which Wanted Lists you have started, and which Wanted enemies you have slain in each List. You get these Lists by talking to certain people, and once you have all the enemies slain, return the Lists to the same people you talked with to get a prize! - Travel Guide. This archives the various Travel Guides that you may have found in various treasure chests. Travel Guides contain important tips regarding the game, so it's good to give them a look-through. - Bestiary. This archives all the demons you've faced throughout your trials. The demons are basically your enemies in the game. This also includes the bosses. Of course, not all of the enemies you face in the game are demons... - Move List. This shows all the moves you have learned from the Dojo. If you highlight a move, and select it with A, you can read an instruction scroll about how to perform the move. These are good to read as a refresher course. - Animal Tome. This lists all the animals that you encountered in the game. What's the percentage beside each animal? Well, that shows how much of the type of animal that you fed. There's no real award to feeding every animal in the game, but it does help get you some Praise. - Fish Tome. This lists all the aquatic life you caught (or helped to catch, rather) during fishing. There are various fishing spots in the game, and each one holds a variety of different sea life. There's no real purpose to filling up the Tome, but catching Fish does give you some nice things to sell for some extra yen. - Treasure Tome. This lists all the treasures you've found during your quest. It's hard to find every treasure in the game, but it's doable. Treasures, like Fish, can be sold for some profit. It may be hard to let go of some of the treasures though, considering how hard you worked for them... - Stray Beads. This shows which Stray Beads you have collected in the game. There are 100 in all, and you get a special prize if you collect them all... Stray Beads can be acquired through sidequests and other things. ---------------- Map Screen: - The last screen of the Menu, this is self-explanatory. It shows you the world map. You can press - to bring up the Display, which shows where Ultimate Origin Mirrors, regular Origin Mirrors, Mermaid Springs, and Kabogami Statues are. Press Z to zoom out, and C to zoom in. This screen turns into a Dungeon Map screen when inside a dungeon. The same controls are there, but you can also switch between different floors using the Control Stick/Pad. Different rooms also sport different colors. When a room is red, that means it's where Amaterasu is. Rooms in white are rooms that you've previously been to, and rooms with only outlines are ones that you haven't entered yet. __ __ / ) ( \ ( S T O R Y ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This short story is taken from the instruction booklet. ---------------- "There is a legend about a god that dates back a long, long time. The people knew this god as Okami. Okami would fly through the fields like the wind, silently watching over the life that filled the verdant lands. The people revered Okami and held the god in the highest honor. One fateful night, tragedy struck! The peace that blanketed the land under the warm protection of Okami was shattered. Orochi, who had been sealed away since long time past, was resurrected. Orochi swallowed the world of the plants, animals, and people - until finally he engulfed even the sun itself in total darkness. Only Kamiki Village was spared that terrible fate by the grace of the wood sprite Sakuya who inhabited the sacred tree |
