Resident Evil 4: Wii Edition Walkthrough :
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Walkthrough - FAQ/Walkthrough******************************************************************************* -------------------------------------------------------- R E S I D E N T E V I L 4 : W I I E D I T I O N -------------------------------------------------------- Nintendo Wii FAQ/Walkthrough, Version 1.0 Last Updated - 01/08/2007 By Crazyreyn (crazyreyn_faqs@hotmail.com) Copyright (c)2007 Matthew Reynolds. All rights reserved. ******************************************************************************* +--------------+ | Legal Notice | +--------------+ The ONLY sites that may have this FAQ and all my other FAQs are the following.. http://www.gamefaqs.com http://www.neoseeker.com http://faqs.ign.com/ http://www.cheats.de http://www.cheathappens.com http://www.honestgamers.com You will find the latest versions here. If you want to host my FAQ then give me an email and I'll most probably agree, as long as you don't alter anything, and if keep it in it's original format and give me full credit for creating the document. +-----------------+ | Contact Details | +-----------------+ If you see a fault of ANY kind or you want to contribute some data to me, then either email me at crazyreyn_faqs@hotmail.com OR speak to me on MSN Messenger on crazyreyn_faqs@hotmail.com, or on AIM at Crazyreyn. If you are emailing me, then please have the subject title as 'Resident Evil 4 FAQ' or something similar, otherwise it will not be opened. Full credit will be given in due course. Or feel free to ask me any questions you wish, comment on this FAQ, ask if you want this posted on your site etc. then do that same as above. If you could, rate this FAQ so I can get some feedback. Thank You. =============================================================================== ---------------- INTRODUCTION ---------------- =============================================================================== Hello and welcome to the Resident Evil 4: Wii Edition FAQ/Walkthrough. This guide will provide you with complete coverage to this game - from the main adventure to the extra side missions Separate Ways and Assignment Ada to various item and weapon listings toward the back of the guide. Resident Evil 4 is simply an amazing feat in game design - turning around the series from being stale to a complete action fest, it never lets up until the finish. Each area of the game is completely individual and offers a new game mechanic or obstacle to overcome, meaning you are always challenged and interested. I have played this game across all three systems it's on (not counting the pants PC version) - the GameCube, PlayStation 2 and now the Wii. Deciding that getting the Wii version is an excuse to do a guide for it, I can say that it's by far the best version to purchase. With true 16:9 widescreen, GameCube graphics, all the PS2 extras and an awesome new control scheme, this is the definitive version of one of the best games of this generation. I hope you enjoy the guide, - Matt =============================================================================== --------------------- TABLE OF CONTENTS --------------------- =============================================================================== 1. Version History 2. Game Overview 2.01. Story 2.02. Basics 2.03. Controls 2.04. General Hints and Tips 3. Walkthrough 3.01. Chapter 1-1 3.02. Chapter 1-2 3.03. Chapter 1-3 3.04. Chapter 2-1 3.05. Chapter 2-2 3.06. Chapter 2-3 3.07. Chapter 3-1 3.08. Chapter 3-2 3.09. Chapter 3-3 3.10. Chapter 3-4 3.11. Chapter 4-1 3.12. Chapter 4-2 3.13. Chapter 4-3 3.14. Chapter 4-4 3.15. Chapter 5-1 3.16. Chapter 5-2 3.17. Chapter 5-3 3.18. Chapter 5-4 3.19. Final Chapter 4. Separate Ways 4.01. Chapter 1 4.02. Chapter 2 4.03. Chapter 3 4.04. Chapter 4 4.05. Chapter 5 5. Assignment Ada 6. Mercenaries 7. Bosses 8. Items 8.01. Weapons 8.02. Key Items 8.03. Items 8.04. Treasure 8.05. Memo Locations 8.06. Yellow Herb Locations 8.07. Merchant Lists 9. Enemies 10. Sidequests 11. Secrets and Unlockables 12. Conclusion and Special Thanks Searching - Simply copy and paste the section you want to go to into the Find box (to open it, press CTRL+F). Now press enter twice and you will be taken to your selected section. =============================================================================== ---------------------- 1. VERSION HISTORY ---------------------- =============================================================================== +--------------------------+ | Version 1.0 - 01/08/2007 | +--------------------------+ The first version of the FAQ, everything is complete! =============================================================================== -------------------- 2. GAME OVERVIEW -------------------- =============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2.01. Story =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This story is lifted directly from the game's manual, and is not of my own creation. The story description in the manual is pretty brief, so I including two character bio's too - there are more, but I won't want to spoil the game for you. You can still read them in the manual if you want though! --- Several years have passed since the destruction of Raccoon City... Leon is now facing his ultimate challenge... A mysterious village... Creatures that defy natures... Are They Human? A CURSE THAT PLAGUES THE HUMAN BODY. Leon S. Kennedy - Agent for the U.S. Government. He has been sent to Europe on a solo mission to rescue the President's kinapped daughter, Ashley. Leon is one of the few people who survived the destruction of Raccoon City six years ago. Ashley Graham - Daugher of the President of the United States. She was kidnapped by a mysterious group on the way home from her college in Massachusetts. Allegedly she has been spotted in a village in Europe, but there has been no sign of her since! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2.02. Basics =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ---------------- General Gameplay ---------------- The general aim of the game is to get to the next section (check the map to see where to go next). On the way you'll encounter enemies, bobby traps and sometimes puzzles. Controlling Leon, you need to get through each chapter until you are finished. --------------------- Interactive Cutscenes --------------------- Ripping Shenmue's QTEs off big style, this game has interactive cutscenes where you must press A or B on the Wiimote or swing in order to succeed. Always stay alert when watching cutscenes and get ready to do something at all times. At other times during gameplay, like when an enemy grapples you, you'll need to swing like mad to be released. ------------------- Treasures and Items ------------------- You get various treasures in the game which can then be sold to the Merchant for money (to go toward other purchases). Treasures are everywhere, and so are various items, so explore each area fully and kill as many enemies as you can to get more cash. Items are stored in the case (press the + button to access) which has limited storage space. To manage it, press the - button over an item to pick it up, and C on the nunchuk to rotate it around. As you go on through the game you can upgrade the size of the case. ----- Herbs ----- There are three types of herb you can encounter - Green, Red and Yellow. Green recovers health and can be used on it's own. Red and Yellow herbs are less common to find and must be combined with Green herbs in order to be used. Red herbs recover health fully, whereas Yellow increases maximum health permanently. Green - Recover a small amount of health Greenx2 - Recover a large amount of health Green x3 - Recover all health Green + Red - Recover all health Green + Yellow - Recover a small amount of health and increase max health Green + Red + Yellow - Recover all health and increase max health Red + Yellow - Nothing - need Green in order to use You can use all these on Ashley as well, including Yellow herbs to increase her maximum health. There are also other ways of getting health - such as from Bass, Chicken Eggs and First Aid Sprays. ------------------------- Typewriters and Merchants ------------------------- Usually found together, these are handy ways of bettering your game. If you have played other Resident Evil games you'll know that you can save at Typewriters (no ink ribbons this time!), and note you can also save at each Chapter End. Merchants supply purchasable weapons and items, and also give you the opportunity to upgrade weapons and sell items and treasures. These change throughout the game, and for listings to what and when you can get them, check the end of the guide. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2.03. Controls =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are three control schemes - using the Wiimote and Nunchuk, Classic Controller or GameCube controller. A lot of choice. What should you pick? The Wiimote and Nunchuk is by far the best, giving your superior aiming to make the game feel a lot more natural (and a bit easier, although I like how Mercenaries is actually possible to five star, but that's just me). To use the Wiimote and Nunchuk then just have them both on when you start up the game. To use the Classic Controller, have it plugged in when you being. To use the GameCube controller, have it plugged in and when you begin, disable any Wiimotes available and it'll switch over. ------------------- Wiimote and Nunchuk ------------------- Pointer - Aim Crosshair A - Use Items, Fire B - Aim D-Pad - Control Camera - Button - Command Ashley + Button - Items Screen 1 Button - Map 2 Button - Options Screen Waggle Wiimote - Slash Knife Waggle Wiimote whilst holding B - Reload Analog Stick - Move C Button - Hold Knife Z Button - Run ----------------------------- GameCube / Classic Controller ----------------------------- Analog Stick - Move A - Use Items, Fire B - Run, Reload whilst holding R X - Command Ashley Y - Items Screen L - Use Knife R - Aim Z - Map Screen START - Options Screen C Stick - Move Camera ------------------ General Techniques ------------------ - Press A when next to a recoiling enemy to kick them down. - Pressing Down and Run to turn 180 degrees - very handy in escaping from tight spots! - Press A to open doors, and A again quickly to kick it down - enemies nearby will recoil if hit by the door! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2.04. General Hints and Tips =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= I recommend having a quick read through these hints and tips before you start your game to get the most of playing. -------- Fighting -------- - If you can use it, use the Wii control scheme. It offers much better aiming and makes the game a lot easier. Also the crosshair turns red when you can shoot something, a handy pointer for environmental items. - When aiming at enemies (Wii control scheme) the crosshair will turn red; only shoot when it turns this colour. There is a moment when you cannot injure enemies as they recoil, so take your time shooting otherwise you'll just waste ammo. Use the crosshair as an indicator. - Shoot an enemy in the head to make them recoil - run up to them and press A to kick them down to the ground and injure them. - When an enemy is downed, stand over them and wave the Wiimote to knife them. This saves ammo. However don't bother when you are surrounded by enemies! - Use the environment to your advantage - explosive barrels can blow up, kicked doors can knock enemies back, knocking ladders down so enemies can't use them - you don't need to just use brute force! ---------------------------- Weapons, Treasures and Items ---------------------------- - Always knife boxes and crates to open them up. - Reload your weapons before entering a new area. There's nothing worse than standing there and reloading while enemies 'roffle' at you and nibble on your face. - If a box or crate contains a snake, quickly swipe the knife again to kill it before it strikes. If it gets away, then check the corners and knife it again to get a Chicken Egg (or rarer variant). - When you reach the Lake area, spend some time 'fishing' with the boat's harpoon gun and sell the fish to the Merchant for easy cash. - Sell Flash Grenades for cash and to save space; they are pretty useless. - Visit the Merchant at least once every new Chapter to see new upgrades. - Always purchase the maps to each new area to highlight the treasures. Although the walkthrough will tell you where all the treasures are located, it's handy to see their location yourself. - Read the comments for Treasures - if it says it can be inserted into some- something then don't sell it, and wait until you get the treasure it slots into. Combine them and it'll increase the value of treasures you combined! Check the Treasures section of the guide for more information as to what combines with what. - The Attache Cases are essential purchases - by the end when you have at least four weapons and scopes, you'll need all the space you need for health and the like. - Only bother with the main four weapon types - Handgun, Shotgun, Rifle and Magnum. Here is my recommended of each type to collect, or in what order you should go from one to the next. Handgun - Handgun (free from start) > Red9 (when available) Shotgun - Shotgun (free from Village) > Striker (when available) Rifle - Rifle > Rifle semi-auto (when available) Magnum - Broken Butterfly (free from Castle) - When you upgrade weapons from the Merchant, you get a free round of ammo with it. Never reload before upgrading otherwise you'll waste ammo. - Only upgrade if you need to - do you really need 0.2 faster reloading speed for your Handgun right now? Probably not. Save your cash for the better upgrades such as firepower, then chase up the others when you are rolling in the moolah. - Do the two sidequests - Blue Medallions and Target Practice - for a lot of easy cash. =============================================================================== ------------------ 3. WALKTHROUGH ------------------ =============================================================================== A few notes about the walkthrough before we begin. - This is for the NORMAL difficulty setting. - When I refer to enemies, these are the standard humonid enemies you encounter everywhere in the game. - Spoils is just the term used for treasures and items found in chests and from fallen enemies. They are random in nature, so I cannot provide what each crate or fallen enemy will give you. - When a weapon type is referred to, such as Handgun, it doesn't mean the actual Handgun, but the whole weapon class. So feel free to use the Punisher, Red9 or whatever in that situation. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.01. Chapter 1-1 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----------------- Village Outskirts ----------------- Welcome to 'rural Europe' with added Wii controls! Use this little area here to get used to the controls and aiming. When you have finished messing around, head down the path (if you try the bridge behind the Spanish guys tell you to turn around) and check out the sign post if you like. Head closer toward the house here for a short cutscene. Considering there is a truck blocking the way up right, you have to choice but to check the house. Enter and turn the corner (the shelves here hold nothing) for a cutscene. Hostile time. Aim at the Villager's head and shoot away, should take around 3 shots to take him down. The Wii controls should make this pretty easy. After you have 'neutralised' the hostile, you get another cutscene. Get the cash from the corpse and run upstairs quickly and grab the HANDGUN AMMO (10) from the top of the drawer. Considering the front door is locked you have two windows to leave from - the one upstairs or the one to the side of the house downstairs. I recommend the one downstairs as you'll land in the thick of the action from the one above. Get near the window and press A to jump through it. Out of the side move so your back is against the fence and take out the villagers that come round the corner. One might also come through the house. Once you have taken down the three villagers and the music is stop, they stop coming. Knife the box on the cart around the side of the house here for a random item / nothing at all and proceed round the house. If you want a bonus cutscene, head back to where the car and bridge was (where you began). Head down the path that truck was and enter the outhouse - knife the boxes for a GREEN HERB and money. Get the HANDGUN AMMO (10) from the side and use the TYPEWRITER to save your game. Head down the path and you'll notice a few ravens ahead - shoot them to get some easy ammo or money. On the right will be a wolf stuck in a bear trap - I'd highly advise you shoot the bear trap to free him, you'll thank me later. Continue past another sign to a dip with various trees, and if you have a keen eye you'd have noticed some wire booby traps between them. Shoot the two sets, being sure to stand well back, and continue down the path. Take out another villager and continue. Head to the next outhouse and you'll hear some more villagers - head a little further ahead to see two coming your way. Take them out, grab their loot and head back to the outhouse and get the spoils - more HANDGUN AMMO (10), a GREEN HERB and moolah. Continue over the bridge and head toward the next outhouse - wait outside for the villager to come to you, then get the 2x HANDGUN AMMO (10). Head toward the gate ahead to the next area. ------- Village ------- Run ahead and when you get prompted to look, press A to do so. Use the Z and C buttons on the nunchuk to zoom in and out respectively. Now this bit is pretty tricky - basically you have to clear as many villagers as you can in order to initiate a cutscene. I'd advise doing the following. Run ahead and stick to the left side and go round the house - you'll see a lady up to the side. Take her out and grab the RED HERB from the box, and mix it with a GREEN HERB if you need the health. At this point the villagers should start coming your way - you can either seek refuge in a nearby house or take a few out here, run round a corner, wait until they come toward you, shoot some more, run away etc until they start dropping. I recommend you try and get them close together and shoot a few so they stumble, then run toward and kick (press A when prompted) to get several at once. If you get them down on the ground, either shoot them or if you have the time knife them to save ammo. Another tactic is to seek refuge in one of the two North houses and start pushing the furniture against the windows and doors (the North West one is better for this) so they cannot come in. Use this to collect all the ammo and health you need to keep fighting, however at some point you'll have to come out and face the music and get your fair share of Villager kills. A final point is never to head to the north east path at this point, otherwise you'll face Dr. Salvador and friends earlier on in the game than you would possibly like. Keep killing until a cutscene occurs and all the villagers leave. Phew. You can now fully explore the village. If you didn't already, get the RED HERB from the crate down the left side of the houses, then enter the window nearest here into the North West house on the map. Smash all the crates and barrels to find various HANDGUN AMMO and an INCENDIARY GRENDADE. Exit and head to the house in the North East of the village. Downstairs are various HANDGUN AMMO and cash; upstairs is a SHOTGUN on the wall, some SHOTGUN SHELLS (5) on the bed and a HAND GRENADE behind the glass plane (knife it). Jump out of the side window to land on the roof. Check the North most chimney for some HANDGUN AMMO (10) then take the boards around the other side of the building for a SPINEL. The South East house has more ammo and cash. There is a locked door which requires either a few kicks of a handgun round to the lock to open - again more ammo is inside. Take it all. Exit, and head to the South West stables and get the YELLOW HERB in the crate. Quick note about Yellow Herbs - when mixed with at least a Green Herb, then increase your maximum health (see the little bar limiting your health going up? That moves when you use this). Opposite the Yellow Herb crate / next to the stable is a RED HERB in the cart. As fun as it might be to shoot the chickens and cow, leave them alone. Again, you'll thank me for this later. Head further West up the path going South to reach an outhouse next to a gate - this is inaccessible however you'll find a (useless) FLASH GRENADE inside the outhouse. Finally check the area next to the Church for some HANDGUN AMMO (10) and also head up the tower for some SHOTGUN ROUNDS (5). Once you are done in the village then head up the North East path and check the outhouses either side to get the ALERT MEMO then head through the gate. -------- The Farm -------- First of all, head round the corner and into the outhouse to save at the TYPEWRITER. Head over the opposite fence and get the ABOUT THE BLUE MEDALLIONS memo on the tree. Basically it says there are a total of 15 medallions - 7 here and 8 in the cemetery (some way off yet). Collecting 10 gets you a reward. You would want to do this, so follow the list below and get the all to get an even better reward. First of all, lets clear the area of villagers. There is one in the north west corner by the cows, one around the central barn, one at the back of the right most barn, another in the upper floor of the barn and the final one in the last area. Once you are done you can fully explore the area and get the spoils. As for those blue medallions, here is the list - Sidequest - Blue Medallions (Part One) 1 - Hanging from the tree where the Medalilion Memo was found 2 - In the central barn window, second floor from the south side 3 - Hanging from the tree North side of the central barn 4 - Eastern barn south roof; head to south exit and look up 5 - Eastern barn window, second floor north side; easiest to shoot inside on the second floor (use the ladder to get up) 6 - Hanging from the windmill in the North East corner 7 - North East corner, hanging above the gate You may have noticed that wolf again in the north west - leave him be for now. There are crates and barrels in the barns so check everywhere for spoils, as well as the cupboards for ammo and cash in the eastern barn specifically. Other points of interest include Chicken Eggs (green treasures on the ground), the PEARL PENDANT next to the typewriter outhouse by shooting the wooden support (crosshair turns red) so when you shoot it it won't fall into the water, and the BEERSTEIN. You can get this by exiting out of the East barn upstairs and dropping down into the small south fenced off area and smashing the crate. Exit by moving the wardrobe. Be sure to the check out the north east area by the inaccessible gate for a SPINEL in the small outhouse. When you are done here, exit out of the south east gate. ------------------ Village North East ------------------ Head down the trail and past the red signpost. If you don't remember, these things signal something bad is coming up. And it wasn't kidding; the cutscene shows the villagers pushing a boulder down your path. This requires a spot of button bashing (or in the Wii's case controller shacking) so go crazy to stay ahead. Be sure to keep your fingers on A and B as you'll need to press them at the end to finish it off. Head down the tunnel and shoot the shining spots in the ceiling for SPINELS. On exit, you'll come to a grassy area with a villager ahead. Walk forward a few steps and aim at the dynamite in his hand - kaboom. There is a villager in the house next to him too which you can just about see in the window, so take him down too. Walk only so you are level with the door of the hut to the left and look in. A great advantage of the Wii version is whenever you aim and highlight something shootable, you get a rumble and the crosshair turns red. As this area is booby trapped with bear traps and explosives, one of each is in that hut. Now scan the grass with your pointer and when it turns red shoot to disable the bear traps. There are about three or four around here. Enter the left hut and get the SPINEL from the broken crate and be aware of any villagers here. Shoot the explosive opposite, then head right around the building and stand by the window. There should be a couple more villagers here, so take them out by the window (aim for the dynamite). Enter and grab the spoils and leave again by the window. Before heading to the north west building there is a crate to the north with HANDGUN AMMO (10). Kick the door down several times and get the money from the cupboard, HANDGUN AMMO (10) from the table and save at the TYPEWRITER. Turn the corner and *stop* as there are two explosives rigged straight ahead. Disable, get the GREEN HERB from the cupboard and the money from the table and move the drawers from the doorway. Head round the corner and check the moving cupboard to finish the chapter. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.02. Chapter 1-2 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------ Valley ------ Get ready to either press some buttons or swipe the Wiimote to survive the end of the cutscene. Get the HANDGUN AMMO (10) from the shelf then head round the corner and down the passage to see the Merchant at the window. Head round the next corner and get the RIFLE AMMO and save at the TYPEWRITER. Exit and before heading to the gate ahead go left and around the back of the building to talk to the Merchant. Merchant - Chapter 1-2 (Village - Valley) Attache Case M - 24,000 PTAS !NEW! Treasure Map (Village) - 3000 PTAS !NEW! Handgun - 8000 PTAS !NEW! Shotgun - 20,000 PTAS !NEW! Rifle - 12,000 PTAS !NEW! TMP - 10,000 PTAS !NEW! Rocket Launcher - 30,000 PTAS !NEW! Scope (Rifle) - 7000 PTAS !NEW! First Aid Spray - 5000 PTAS !NEW! + !NEW Handgun and Shotgun Upgrades! A quick rundown on the Merchant - he allows you to buy, sell and upgrade your items and weapons. Pretty handy. First of all, sell things you don't need. I recommend getting rid of Flash Grenades, Chicken Eggs, and those pesky Spinels. If you got the Pendant (dirty or otherwise) sell that too but keep the Beerstein if you have it, as you can upgrade it for more value in the future. Try and purchase at least the Village Map and the Attache Case M. Get the rifle if you like (it comes in handy in just a second actually but by all means is not essential) however hold off any other weapon at this point. You can get the Shotgun free by now if you haven't already (upstairs in the village) and the TMP and Rocket Launcher are seriously pointless purchases, now and forever. If you don't fancy using the TMP then still pick up the ammo but sell it off for more cash. As for upgrades, don't bother with the handgun for now however go crazy with the Shotgun. Once you are done, head round the corner for the RED HERB and money from the barrels and round the front for some more spoils then head toward the wall for a cutscene. Prop yourself in this crevice and using either the Rifle or Handgun take pop shots at the enemies on the bridges to send them falling to their doom. Go through the door and stay here while the villagers come toward you. Many have dynamite, and if you remain here they will throw them from the bottom of the steps... bouncing back toward them and blowing them up. Oops. Stay there until no more come and head down the steps and wait. Snipe the enemies on the bridges - this is entirely possible with the handgun as long as you are steady regardless of the red crosshair appearing. However if they don't fall down then leave them until you get up close and personal. More will keep coming so wait until that wave is finished and proceed left to the first building here. Clear out the building of villagers and get the ammo. Exit via the door or window then head round to the side and up the ladder. Take out any villagers and get the EMBLEM (RIGHT HALF). You need the other half to escape this area. Drop down and head up the hill, and take a right across the bridge and up the cliffs. Past the sandbags is another chest with the EMBLEM (LEFT HALF). Head back down, over the bridge and to the corner where the building is. The barrels at the side may contain a FIRST AID SPRAY, and enter the building for a YELLOW HERB. Climb on top of this building and up another ladder for some SHOTGUN SHELLS. In this area in particular you'll be inundated with villagers, and this is why you should leave it until last. Once you have collected at least the Yellow Herb from here, combine the two emblem halves in your inventory and use the HEXAGONAL EMBLEM at the gate to enter the next area. ---------------- Building Complex ---------------- Run on and check the left and right areas for barrels before entering the building. Check the crate in the left corner and check out the treasure through the wall. We'll get that in a second. Head through the door and take out the villagers in this passage. Follow the passage round the corners and dive through the windows and quickly press A by the red container to crouch behind it to avoid the dynamite. The aim here is to shoot the dynamite to take out the villagers. Beware of others coming round to get you too. It might be somewhat easier to shoot the dynamite in the air. Once you are done, walk round and get the spoils. There are bear traps littered around, so either shoot or knife them to close them. A few more villagers will come through the door, but once the menacing music ends there are no more of 'em. Collect the rest of items and ammo, as well as the SPINEL in the fire place on the right. Through the door and knife the planked window to your left and climb through to find that treasure we saw earlier - the ELEGANT MASK. Climb back and check out the barrels and head through the door. Down the passage and round the corners to an area with a pool below. Kill the lone villager and jump down to get ammo in the water, as well as a chance to go fishing. Well, use your handgun or knife to kill the fish and collect them. Most of them are BLACK BASS but there is at least one BLACK BASS (L) in there too. Once you have cleared the pool head back up and up another ladder to the outside. ----- House ----- Shoot the booby trap between the trees and disable the bear traps underneath. There is a BRASS POCKET WATCH hanging above the water in the corner next to where you emerged, just ensure you shoot the wooden support before you get it. Get the money from the outhouse and proceed up the hill and into the house. You'll come to a door, with your first puzzle (what is Resident Evil without them eh?). Rotate it round so it matches the patterns on the door below either side - basically pointing upside down with the long sections pointing upward. The door will open - check everything here for weapons and ammo, and more importantly the CHEIF'S MEMO on the bed and the INSIGNIA KEY in the chest. Check the door. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.03. Chapter 1-3 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----- House ----- Check the door again for an awesome cutscene. This gives you entry back into the room as well, great if you forgot to get the INSIGNIA KEY earlier. The cupboard in the corridor has a GREEN HERB, then head downstairs. If you want to catch a villager taking a pee, then head down the corridor by the bottom of the stairs and enter the door. There is nothing else in there however, so it's up to you if you want to check it out. The downstairs has various spoils for you to collect, such as the INCINANARY GRENADE in the corner and the BROWN CHICKEN EGG in the oven (heh). Save if you want at the TYPEWRITER and proceed outside. Equip the Shotgun because a Dr. Salvador is coming. He is the chainsaw wielding freak, and if he gets anywhere close to you it's instant death. Keep him at a distance with shotgun blasts which send him falling down. Five or six should do it, and you'll get a RUBY as a reward. Be aware of the other villagers too. Down the path and take out the villagers in the outhouse and get the RED HERB from here too. There is a group of villagers toward the gate - a grenade should see to all of them. Unbar the gate and proceed through. ------------------- Village (Revisited) ------------------- Do not mess around here and head straight to the church. You should have got all of the goods earlier anyway. I found there are fewer villagers around the back of the houses (via the stable route) then use the INSIGNIA KEY on the Church door in the East. ------------------- Underground Passage ------------------- Grab the HANDGUN AMMO (10) and save at the TYPEWRITER. Head through the door and get the TMP AMMO (50) from the crate. Stand back and shoot the overhead lamp to knock it down and get the SPINEL. Open the latch below and drop down to the underground passage. Head down to the open area, where there is another lamp to shoot down as well as a few SPINELs in the ceiling and a crate on the side. Look back above the passage you came out of and shoot down the ELEGANT HEADDRESS from above. Continue down the passage to the Merchant. Merchant - Chapter 1-3 (Village - Underground Passage) Attache Case M - 24,000 PTAS Treasure Map (Village) - 3000 PTAS Handgun - 8000 PTAS Shotgun - 20,000 PTAS Rifle - 12,000 PTAS TMP - 10,000 PTAS Rocket Launcher - 30,000 PTAS Stock (TMP) - 4000 PTAS !NEW! Scope (Rifle) - 7000 PTAS First Aid Spray - 5000 PTAS + !NEW TMP Upgrades! If you were silly enough to purchase a TMP then there is a stock and various new upgrades to go with it. Otherwise make sure the Shotgun is up to the highest standard, and sell off various other treasures you don't need. If you don't need to purchase anything then save your cash until later. Once you are done head out of the passage via the end ladder. -------- Cemetery -------- Walk up the path and shoot any birdsnests above to get some ammo. After the small intro cutscene, take out the two villagers and explore the outhouse in the corner for ammo. As the Merchant said there are more of those blue medallions here, so here's the list - Sidequest - Blue Medallions (Part Two) 1 - Tree closest to the corner outhouse. 2 - Tree right side of graveyard. 3 - Tree left side of graveyard. 4 - Left of the church entrance. 5 - Hanging from the roof around the back of the Church. 6 - At the cliffs area, next to the outhouse. 7 - At the cliffs area, underneath the far walkway. 8 - Underneath the first corner of the cliff walkway. There are three here in the graveyard. Head up the path toward the Church and take out the villagers here, then approach the church door for a cutscene. Get the forth medallion on the left, then head round the back of the church via the right side. Take down the two villagers and then to the pedestal for a quick puzzle. Do the following to open it up and get the GREEN CATSEYE. 3 x7 4 x5 3 x1 Be sure to shoot the blue medallion hanging from the roof here then head back and down the side path. There are three villagers here, two of which will jump over the gap in the bridge. Try and shoot them as they jump to send them down into the water below. There are medallions located in front of the building and another further down under the walkway, both visible from here. Jump across and enter the outhouse to get the CLOSURE OF THE CHURCH memo, as well as a snake in the crate which can be killed for a CHICKEN EGG. Exit and walk left slightly and look back across the walkway to see a medallion under- neath. Now we have all fifteen, I recommend heading back to the Merchant in the Underground Passage and getting the reward - a free Punisher handgun! If you got all 15 medallions then it also has a free firepower upgrade! Despite this, it's only just slightly better than your current one, so sell it for a cool 10,000 PTAS. Resume back at the cliff walkways and through the door at the end. --------- Enclosure --------- Check out all the barrels, sheds and carts for ammo, SPINELS and money. Once you are done, at the other side walk down the steps to a safe haven. --------------- Merchant's Dock --------------- Jump down the ladder and get the HANDGUN AMMO (10) at the corner. Check the barrel on the right and take the left passage for some money, then round to the corner to save at the TYPEWRITER. Merchant - Chapter 1-3 (Village - Merchant's Dock) Attache Case M - 24,000 PTAS Treasure Map (Village) - 3000 PTAS Handgun - 8000 PTAS Shotgun - 20,000 PTAS Rifle - 12,000 PTAS TMP - 10,000 PTAS Rocket Launcher - 30,000 PTAS Stock (TMP) - 4000 PTAS Scope (Rifle) - 7000 PTAS First Aid Spray - 5000 PTAS + !NEW Punisher Upgrades! The merchant has no real updates here apart from Punisher upgrades (if you got it from the blue medallion sidequest). Exit here and back to the Enclosure and through the doors on the right to the Swamp. ----- Swamp ----- Get stuffs from the outhouse on the right and down the path past the danger sign. Uh oh. Yep, another boulder chasing section. Go crazy with the Wiimote and be ready to press A and B to evade at the end. Walk to the pier after and shoot the explosives to take out the nearest villager. Proceed with killing the various others that now come your way. Head down and in to the left outhouse to get ammo. Two waves of villagers will come down the way you came, so get ready for them. Use grenades on the groups and keep your distance. Get in the water from the right and take out right side explosives side, and head around under the pier to the start for a GRENADE. At the south side next to the second pier is a bird's nest with the ANTIQUE PIPE in. There are various other explosives between trees further on in the water so watch where you go. Get to the second part of the pier and get the INCINANARY GRENADE from the bench and head to dry land on the other side. There is ammo in the outhouse here. Proceed up the path to the door. ----------------- Lake (North West) ----------------- Head up the left path to the cliff top for a cutscene. Head back to the fork and take the right path, getting the ammo and YELLOW HERB from the right outhouse. Shoot the bird's nest in the tree opposite for a GOLD BANGLE w/ PEARLS. Nice. Proceed to the next outhouse at the corner for ammo and to save at the TYPEWRITER. Now head out to the lake's short pier. Note if you want to see an awesome hidden death (make sure you've saved first) then stand at the end of the pier and shoot in to the water. You can somewhat guess what will happen. ;) Anyway, get in the boat and head out by using the Analog Stick on the Nunchuk to go to the far right side... ================== BOSS: Lake Monster ========================================================================== Most of this battle has you being dragged around by the monster. The first priority is to ensure you are out of the way of the trees and debris in the lake, so use the analog stick to move out of the way well in time. Otherwise hold B and aim and fire with A at the monster with the harpoons to start injuring. When you stop and he submerges, quickly get ready with a harpoon - he will emerge very soon and unless you get him quick you get knocked out. There are also times when you stop completely and he is no where to be seen; keen an eye out as he will come from the distance and requires a few harpoons to take down. If (or when) you get knocked out of the boat, then you have to swing the Wiimote like crazy to swim back in. How far you need to swim is dependant on how much health you have remaining, so be sure you been topped up to at least the orange level. It's important you keep hammering away at it at all times with harpoons to get this battle over and done with. ========================================================================== You'll get a cutscene after, and get ready to swing the Wiimote quickly during it. Chapter 1 over! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.04. Chapter 2-1 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --------------- Lake South East --------------- You begin in a shack after the cutscene. Get the ANANYMOUS LETTER from the bed and the various ammo dotted around. Save at the TYPEWRITER too. Exit and head back to the pier and get on the boat. If you want some free health and some money, then use the harpoons to spear the fish, then ride up and get the goods, mostly BLACK BASS (L). Head to the far edge where the lights are. --------------- Lake North East --------------- The Merchants little cave! Smash all the crates on the right side, then front the front and push the crate away and head round the other side of the hut. Climb the ladder and push the crates away to reach the front end of the roof and get the GREEN GEM from the crate. Head back down, it's tune up time. Merchant - Chapter 2-1 (Village - Lake North East) Attache Case M - 24,000 PTAS Treasure Map (Village) - 3000 PTAS Handgun - 8000 PTAS Shotgun - 20,000 PTAS Rifle - 12,000 PTAS TMP - 10,000 PTAS Rocket Launcher - 30,000 PTAS Stock (TMP) - 4000 PTAS Scope (Rifle) - 7000 PTAS First Aid Spray - 5000 PTAS + !NEW Handgun, Shotgun and Rifle Upgrades! Sell, purchase and upgrade what you need, then leave. Head back to the South East part of the lake then take the route South East. --- Dam --- Head down the path for a cutscene. From now on, all enemies in the game may have the Plagas come out of their necks like so if you take off their head. If this happens, shoot the Plagas until it's downed. Keep an eye on them too; they sometimes have a blade that shoots out and can instantly behead you regardless of your health. Not good. A shotgun shell or two should take care of them. Once you have taken out of the villagers here, head across the bridges in the river and down the rope to the area below. Turn around to the left and look up and shoot down the SPINEL in the rock face. Walk onward and be aware of the villagers on the platform to the right. Head up the ladder and get the spoils, then back down and further to the far edge. Look across the river and shoot the chain of the crate nearest to use it as a stepping stone to the middle walkway. Walk toward the waterfall and shoot down the shining object in the walkway above to get the AMBER RING. Be sure to get the GREEN HERB from up the ladder also. Head back to the crates and shoot the next one down, then look right to see another swinging on a crane. Wait until it slows down at one of the ends and shoot it down and get across. Head up the ladder here and pull the lever, causing the waterfall to lesson opening up a path. Head back to the middle walkway across the crates, and a lo and behold, villagers! Head back across to the far side where you pulled the lever and shoot as then jump across. Once you have dispatched the villagers, head down the middle walkway and into the tunnel. Get the ROUND INSIGNIA from the door and continue down to the door, and get in the boat. --------------- Merchant's Dock --------------- You'll arrive back here. Save and use the Merchant (nothing new here) before progressing outside to the Enclosure. --------- Enclosure --------- Get the GREEN HERB from the crate opposite and head left. ================ BOSS: El Gigante ========================================================================== Quickly check all the huts and get all the ammo from there, and the YELLOW HERB at the cart in the corner. Now for the boss. Equip either the Shotgun, Rifle or Grenades and take a shot, then run wide around him, turn and have another shot, repeat. If you get close enough he will grab you, and you may have to dodge by swinging the Wiimote or press A and B. If you get far enough away he will charge at you and cause major damage so be aware of where he is. After enough shots the parasite will pop out of his back - run up to him and press A and start swinging the Wii mote back and forth. Rinse and repeat. If you get grabbed at any time then just swing the Wiimote like crazy. Remember to keep your health up. Note if you saved the wolf from the bear trap at the start of the game, he'll help distract him letting you get plenty of free shots at him. Once he is a goner, you may need to swing or press A and B in order to move out of the way, depending on how close you got to him. ========================================================================== Be sure get the 15,000 PTAS from his body and head left back to the Cemetery. -------- Cemetery -------- Check out the hut on the cliff walkway for some spoils, then proceed to the church. There are two Cerberus around here, just ignore them and use the Round Insignia on the church door and enter. ------ Church ------ Head down the right to get the FLASH GRENADE and get the money from the altar area at the front. Head round the left side and up the ladder, and use the light to swing across to the other side (press A when you are closest that side). Get the INCINANARY GRENADE from the crates round the corner, then use the controls on the balcony for a puzzle. Turn the Red x2, Green x3 and the Blue x1 so they look like this - V > < The arrow indicating the circumference arrow on each disc. This will open up the grates on the right side. Enter the door. After the cutscene you'll get PLAYING MANUAL 3; all you need to know is that pressing the + button gives commands to Ashley. Clear the room of crates to get the various spoils, including a GREEN HERB, then head back out and round to the ladder. Jump down and press A at the bottom to catch Ashley (remember to do this each time you come across a ladder). Now head onward for a cutscene. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.05. Chapter 2-2 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----------- Church Side ----------- Knife all the crates to get HANDGUN AMMO (10), money and a RED HERB. Unlock |
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Another Resident Evil 4: Wii Edition Walkthrough :
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