Resident Evil: The Darkside Chronicles Walkthrough :
This walkthrough for Resident Evil: The Darkside Chronicles [WII] has been posted at 16 Mar 2010 by challenger47# and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up challenger47# and share this with your freinds. And most important we have 3 other walkthroughs for Resident Evil: The Darkside Chronicles, read them all!
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Walkthrough - FAQ/Walkthrough____________________________________ B E R S E R K E R P R E S E N T S: \ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ____ _____ ____ _ ____ _____ _ _ _____ _____ __ __ _ _ | _ \ | ____|/ ___| | || _ \ | ____|| \ | ||_ _| | ____|\ \ / /| || | | |_) || _| \___ \ | || | | || _| | \| | | | | _| \ \ / / | || | | _ < | |___ ___) || || |_| || |___ | |\ | | | | |___ \ V / | || |___ |_| \_\|_____||____/ |_||____/ |_____||_| \_| |_| |_____| \_/ |_||____/ ** T H E D A R K S I D E C H R O N I C L E S ** ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- Resident Evil: The Darkside Chronicles FAQ/Walkthrough Version 1.0 Last updated: 2/23/10 Authored by: Berserker Email: berserker_kev(at)yahoo.com Homepage: http://www.berserkersblog.blogspot.com Youtube: http://www.youtube.com/user/BerserkerSTARS This document Copyright 2010 Kevin Hall (Berserker) Resident Evil: The Darkside Chronicles Copyright 2009 Capcom Ltd. --- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ******************************************************************************* TABLE OF CONTENTS ******************************************************************************* Section I: Introduction . . . . . . . . . . . . . . . . . . . . . . [IN00] Section II: Basics . . . . . . . . . . . . . . . . . . . . . . . . . [BS00] Section III: Walkthrough . . . . . . . . . . . . . . . . . . . . . . . [WT00] - Scenario: Operation Javier . . . . . . . . . . . . . . . . . . . [SC01] -- Operation Javier: Chapter 1 . . . . . . . . . . . . . [OJ01] - Scenario: Memories of a Lost City . . . . . . . . . . . . . . . [SC02] -- Memories of a Lost City: Chapter 1 . . . . . . . . . [LC01] -- Memories of a Lost City: Chapter 2 . . . . . . . . . [LC02] -- Memories of a Lost City: Chapter 3 . . . . . . . . . [LC03] -- Memories of a Lost City: Chapter 4 . . . . . . . . . [LC04] -- Memories of a Lost City: Chapter 5 . . . . . . . . . [LC05] -- Memories of a Lost City: Chapter 6 . . . . . . . . . [LC06] -- Memories of a Lost City: Chapter 7 . . . . . . . . . [LC07] -- Memories of a Lost City: Chapter 8 . . . . . . . . . [LC08] - Scenario: Operation Javier . . . . . . . . . . . . . . . . . . . [SC11] -- Operation Javier: Chapter 2 . . . . . . . . . . . . . [OJ02] - Scenario: Game of Oblivion . . . . . . . . . . . . . . . . . . . [SC03] -- Game of Oblivion: Chapter 1 . . . . . . . . . . . . . [GO01] -- Game of Oblivion: Chapter 2 . . . . . . . . . . . . . [GO02] -- Game of Oblivion: Chapter 3 . . . . . . . . . . . . . [GO03] -- Game of Oblivion: Chapter 4 . . . . . . . . . . . . . [GO04] -- Game of Oblivion: Chapter 5 . . . . . . . . . . . . . [GO05] -- Game of Oblivion: Chapter 6 . . . . . . . . . . . . . [GO06] -- Game of Oblivion: Chapter 7 . . . . . . . . . . . . . [GO07] - Scenario: Operation Javier . . . . . . . . . . . . . . . . . . . [SC21] -- Operation Javier: Chapter 3 . . . . . . . . . . . . . [OJ03] -- Operation Javier: Chapter 4 . . . . . . . . . . . . . [OJ04] -- Operation Javier: Chapter 5 . . . . . . . . . . . . . [OJ05] -- Operation Javier: Chapter 6 . . . . . . . . . . . . . [OJ06] -- Operation Javier: Chapter 7 . . . . . . . . . . . . . [OJ07] Section IV: Archives . . . . . . . . . . . . . . . . . . . . . . . . [AR00] Section V: Unlockables & Extras . . . . . . . . . . . . . . . . . . [UN00] Section VI: Frequently Asked Questions . . . . . . . . . . . . . . . [FA00] Section VII: Resident Evil Extra Information . . . . . . . . . . . . . [EI00] Section VIII: Everything Else . . . . . . . . . . . . . . . . . . . . . [EE00] - Copyright . . . . . . . . . . . . . . . . . . . . . . . . [CO00] - Special Thanks . . . . . . . . . . . . . . . . . . . . . . [ST00] - Version History . . . . . . . . . . . . . . . . . . . . . [VH00] - Contact Info . . . . . . . . . . . . . . . . . . . . . . . [CI00] - About Me . . . . . . . . . . . . . . . . . . . . . . . . . [AM00] - Donations . . . . . . . . . . . . . . . . . . . . . . . . [DO00] - Cheat Happens Featured Guides . . . . . . . . . . . . . . [CH00] - Future Projects . . . . . . . . . . . . . . . . . . . . . [FP00] [IN00] =============================================================================== _____ __ _____ __ ___ \_ \/\ \ \/__ \/__\ /___\ / /\/ \/ / / /\/ \// // // /\/ /_/ /\ / / / / _ \/ \_// \____/\_\ \/ \/ \/ \_/\___/ I N T R O D U C T I O N =============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Welcome to my Darkside Chronicles guide, fellow RE fan! - Berserker =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= - J U L Y 1 9 9 8 - The first known incident of the viral outbreak occurred in the Summer of 1998. It all started on the outskirts of the American Midwestern Town of Raccoon City, in the Arklay Mountains. The virus eventually spread into the peaceful community and caused a widespread of panic and chaos as the inhabitants of the city were transformed into the walking dead through the mutation effects of the T-virus. - S E P T E M B E R 1 9 9 8 - The T-virus spread throughout the town of Raccoon City turning it's local inhabitants into zombies. Researcher William Birkin's G-virus was stolen and he injected himself with his own virus before his demise then became a walking carrier of his own creation. Around that time, Claire Redfield arrived in Raccoon City to search for her lost brother Chris Redfield and Leon S. Kennedy drove toward the R.P.D. building to celebrate his first day on the police force. Both of them eventually cross paths and team up in order to survive the chaos. They meet up with William's daughter, Sherry Birkin and special agent Ada Wong. Leon, Claire and Sherry escape from Raccoon City. Claire departs to find her brother and Leon and Sherry are later detained by government agents. Special Agent HUNK retrieves a sample of the G-virus for Umbrella shortly after Leon and Claire escape the police station. Through Ada Wong, Wesker secures a sample of the G-virus after the incidents that take place and... before the cleansing of Raccoon City. - O C T O B E R 1 9 9 8 - The President of the United States declared Raccoon City a disaster and ordered a missile to be launched in order to sterilize the city and keep the virus from spreading. On the morning of October 1, 1998, Raccoon City was literally wiped off the map with a destructive blast. Umbrella, the worldwide pharmaceutical enterprise lead by Ozwell E. Spencer, was to blame for the release of the T- virus upon the unsuspecting public but little evidence lead to Umbrella Corporation's involvement. Only a select few knew the full truth as to Umbrella's guilt but there was no proof. - D E C E M B E R 1 9 9 8 - On a secluded island in Europe known as Rockfort Island, Claire Redfield is taken hostage after being found in a Paris Umbrella lab facility while searching for her brother Chris Redfield. Claire manages to escape while the island is attacked by a renegade force lead by Albert Wesker, who is in search of the T-Veronica virus. Claire meets up with an inmate known as Steve and the two face the horrors of the T-virus outbreak on the island while dodging the commander of Rockfort Island, Alfred Ashford. The two manage to escape from the island but their plane is set to autopilot by Alfred and they are lead toward an Antarctic Umbrella facility. Claire and Steve are detained at the facility and Alfred's sister Alexia is finally unleashed from her dormant state now in full control of the T-Veronica virus that was injected into her body fifteen years ago. After being rescued by Chris Redfield, Chris and Claire confront Alexia and escape the facility. Wesker manages to secure a sample of the T-Veronica virus shortly before the triggering system wipes away all traces of Alexia and the T-Veronica virus inside of her body. - J U L Y 2 0 0 2 - Since the incident at Raccoon City several years back, not another incident involving B.O.W.'s has been reported. The Umbrella Corporation has now been disbanded due to their involvement in the Raccoon City incident. Leon S. Kennedy and former Special Forces agent Jack Krauser are sent to South America by the US government to locate Javier Hidalgo. Javier is the boss of a notorious drug cartel known as the "Sacred Snakes". He approached one of the few remaining Umbrella researchers that had escaped from justice and has gone missing ever since then. N O T E S F R O M T H E A U T H O R . . . This guide includes a full walkthrough of the main game that details all hidden items and archive files that may be unlocked in each chapter for each scenario. There is also a full archive list at the very bottom of the guide that list out every entry under the Archives menu with details on how to unlock each one. If you have any comments, questions, or enjoy what I have done here then send me an email and tell me about it! I have to apologize to the reader a bit since I know this guide isn't fully up to the level of my Umbrella Chronicles guide in the past, but I'll try to fix that as the year progresses. I am working on many other things at this point and can't give over enough time to Darkside Chronicles like I could with Umbrella Chonicles. Thanks for understanding! -- Berserker [BS00] =============================================================================== ___ _ __ _____ ___ __ / __\ /_\ / _\ \_ \/ __\/ _\ /__\// //_\\ \ \ / /\/ / \ \ / \/ \/ _ \_\ \/\/ /_/ /___ _\ \ \_____/\_/ \_/\__/\____/\____/ \__/ G E T T I N G S T A R T E D =============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section contains all the basic information that one must know in order to face the horrors of the darkside. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ******************************************************************************* CONTROL SETUPS ******************************************************************************* --------------------- WII REMOTE (WII-MOTE) AND NUNCHUK --------------------- >> Remote >> Nunchuk A = Interact/Collect item C = Inventory Menu B = Fire Z = N/A 1 = N/A Analog = Switch weapons 2 = N/A - = Inventory Menu + = Use Green Herb Home = Wii Home Menu D-pad = Switch weapons ------------------------------------------------------------------------------- -------------------- ZAPPER/PERFECT SHOT/GUN AND NUNCHUK -------------------- >> Zapper >> Nunchuk B = Fire C = Inventory Menu + = Use Green Herb Z = Interact/Collect item - = Inventory Menu Analog = Switch weapons Home = Wii Home Menu ------------------------------------------------------------------------------- ================ Targeting Cursor ================ The targeting cursor will allow you to get a pinpoint shot on enemies. The cursor will become more bold when highlighting a destroyable object and the cursor will change to a red dot when it falls over an enemy's weak point. ========= Reloading ========= To reload the currently equipped weapon, swipe/shake the Wii-mote. This can be changed over to where the Nunchuk must be swiped/shaken if you prefer Zapper controls. ================ Partner's Health ================ Each scenario has two characters with a life bar each. Your partner can take damage at certain portions whenever the partner appears in view and tries to fight enemies along with your controlled character. The partner can take damage just like your controlled character, so always try to defend your partner as much as possible. Whenever a partner is grabbed by a zombie, be quick to shoot the zombie off since the partner's health will drain quickly while the zombie attacks the partner. ================== Using a Green Herb ================== There are two ways to use a green herb once one it obtained: 1) Press the - or C button and select the green herb from the inventory menu. Once selected it can be used on the main characters or the partner. 2) Press the + button and the green herb will automatically be used on the main character during gameplay. ============ Gold Pickups ============ Gold pickups are spread throughout the environment at times and sometimes gold coins can be found in breakable objects by shooting the object. It's best to shoot every possible breakable object in site to increase the score and find possible gold coins. Some gold coins are randomly hidden among breakable objects. In other words, a player might get a gold coin from an object one game then not get it the next game when the same object is shot. ======================= Slashing with the Knife ======================= With a Zapper, hold the Z button then shake the nunchuk in order to slash with the knife. The cursor will become bold and brighter red color and swiping the nunchuk in any direction will perform a slash in that direction. With the Wii-remote and nunchuk only, hold the A or Z button to make the cursor become bold and brighter red. While holding the A button, swipe the Wii-mote or nunchuk in any direction to slash with the knife. Release the A button to reequip the current firearm. Notice that the on-screen knife slash changed depending on which way you swipe the remote. This can help since flying enemies will sometimes fly toward different portions of the screen - just slash at whatever portion of the screen an enemy is flying toward to hit them. ================= Tossing a Grenade ================= Unlike Umbrella Chronicles where a player could simply hold down a button then press another button to toss a grenade, the grenades must now be equipped like a firearm by using the nunchuk analog or Wii-remote directional pad. Select the grenades by pressing the direction that they are set to then press the fire button to toss one. Grenades are very important to have for each chapter since they can help a player quickly rack up kills in an area with a bunch of enemies. In enemy-filled areas that your main characters take a glimpse of real quick, they are extremely vital! ================== On-screen Commands ================== During action sequence cutscenes, input the command displayed on the screen in order to dodge an oncoming attack. If the command is not entered in an action sequence then the character(s) will suffer damage. While fighting boss creatures, on-screen commands will pop up as the boss attacks, giving you the option to dodge the attack by inputting the current command. Be sure to react fast! While fighting bosses that only require button tap commands, both buttons can be pressed no matter what button icon appears to insure that you always dodge the attack. ============== Critical Shots ============== Aim toward an enemy's weak spot and wait for the targeting cursor to change into a small blinking red light. Shoot at that time to deliver a one-hit kill to any zombie or severely damage any normal enemy while the handgun is equipped. -- Weak Spots Zombie - Forehead Cerberus - Head Ivy - *Inside mouth Ivy +XY - *Inside mouth Hunter II - Head (face) Sweeper - Head (face) Hunter Gamma - Head (mouth area) Lurker - Head (mouth area) Crow - Head Bat - Head Jumping Maneater - Front of head above fangs, basically the eyes Giant Spider - Front of head above fangs, basically the eyes Black Widow - Front of head above fangs, basically the eyes Plague Crawler = Front portion of head Licker - Head Bandersnatch - Head * Shoot the front of the head to make an Ivy open its mouth then shoot the inside of the mouth. -- Tips for Gaining Critical Shots: - Aim at the zombie's forehead directly between its eyes - Shots in any other portion of their face may cause a zombie's head to turn, limiting your chances for a critical hit. - A zombie will kneel down and remain still for a few seconds after shooting one in the knee. - Whenever a zombie must get up from the ground, it will remain still for a few brief seconds before it begins to move toward the screen. - While a zombie is nearby or directly in front of the camera, shoot them with rapid fire (about two shots) from the handgun to make them stagger and stand still for a few seconds then quickly switch to a Handgun and aim for its forehead. The power of your handgun can make this obsolete however. - Slash a zombie with the knife whenever it tries to lunge at you then hit it with the Handgun while it remains still for a few brief seconds. - IMPORTANT -> Upgrading the firepower of the handgun will make critical headshot harder to obtain in the beginning chapters. Zombies will be so weak to your powerful handgun that they will die within one shot if you happen to miss the critical headshot and hit another area of the body. ========================================= Countering a Zombie's Attack with Gunfire ========================================= In Resident Evil: The Umbrella Chronicles, a player would mainly use a submachine gun to counter a zombies dash or set up a headshot. In Darkside Chronicles, blast a zombie about two or three times if it ever dashes toward the characters and this will cause it to stagger backwards. This is a perfect way to set up a headshot. This technique needs to be mastered for the final few chapters since zombies get incredibly aggressive in the final few chapters. ================ Counterattacking ================ Once a zombie grabs a character, wiggle the Nunchuk or Wii-mote to perform a counter attack. Counter attacks are always a one hit kill on any zombie once a counterattack sequence is entered correctly. It will even defeat a Crimson once the command is executed. Counter attacks are character specific. -- Character Counter Attacks Leon - Shove + Roundhouse Krauser - Back Hand + Throat Slit Claire - Knife Slash + Kick Steve - Chris - Shoulder Ram + Back Hand ======= Ranking ======= At the end of each chapter, you will be ranked based on five categories and how well you did in each one. Here is the list of categories along with a brief description of each: Score - Overall scores based on environmental objects shot, criticals obtained and enemies defeated. Clear Time - Time taken on a chapter. Enemies Eliminated - Number of enemies defeated in a chapter. Headshots - Number of zombie critical shots/headshots in a chapter. No-continue Clear - Bonus points if no continue (first aid spray) was used. No-damage Clear - Bonus points if no damage was received. To go into further detail, Score is the full score from objects shot, number of criticals and if they are chained and the number of enemies defeated. Clear Time is the total amount of time taken per chapter - basically defeat every enemy quickly so the character(s) will move on. Enemies Eliminated is the total sum of all enemies defeated (regardless of size) per chapter. Headshots represent zombie critical shots which can only be obtained from a headshot on any normal zombie. No-continue Clear is given if no first aid spray is used. No-damage Clear is given if no damage is received in a chapter. You will receive a letter rank per category at the end of each stage as follows: S - Excellent A - Very Good B - Good C - Poor The higher the rank, the more bonus gold will be gained at the end of each chapter. Bonus gold will be given out based on the total summed up rank at the end of each chapter as follows: Gold may be used to upgrade weapons under the "Customize" menu found on the scenario screen. You can also view your current rank on each difficulty per stage by clicking on the "Results" menu found on the scenario screen. Also, you will unlock extra items under the "Archives" menu for each "A" rank that is received on most chapter in Normal mode and each "S" rank that is received in a chapter in Hard mode. =============== Weapon Upgrades =============== In between chapters, weapons may be upgraded from the "Customize" menu up above the scenario list. Collect points (displayed as stars) in order to upgrade a weapon for a certain amount depending on the weapons current level. By using the "Customize" option, each weapon's stats can be upgraded. Stats can be upgraded through the customize menu in the following categories: Power - The damage done per shot Rate of Fire - Speed at which the gun can be fired in succession Reload Speed - Time it takes to reload the weapon Capacity - Amount of weapon a weapon can hold before reloading Stopping Power - Force the shots inflict on an enemy (will stagger an enemy back sooner when upgraded) It is very important that the handgun, submachine gun and shotgun are upgraded as the game progresses. Keep in mind that upgrading the handgun's power will make critical headshots harder to obtain in earlier chapters if you go back to them since you'll be able to kill zombies faster. ===================== Environmental Objects ===================== Some objects in the environments can be shot in order to damage nearby enemies such as red barrels and chandeliers. Red barrels can be extremely useful while taking on a group of enemies. Chandeliers take a bit more effort (more shots to destroy) to damage an enemy with them but they're still worth a try. All of these will increase your "Objects Destroyed" rank once they have been destroyed. ===== Items ===== Throughout the chapters, items will be lying around or possibly hidden in objects. Some of them will replenish health while others will unlock extras. Green Herb - restores half of health in Normal mode First Aid Spray - revives from death one time (basically a continue) Archive Item/File - unlocks hidden file that can be viewed under the "Archives" menu in between chapters ===================== Secondary Weapon Ammo ===================== In each chapter there is a certain weapon that will appear throughout the chapter no matter what weapon your character currently has equipped. Unlike Umbrella Chronicles, a player can enter the inventory menu at any time during gameplay by pressing the C or + button and select from an inventory of weapons to assign to the quick equip menu (analog on nunchuk or directional pad on Wii- remote). [WT00] =============================================================================== __ __ _ __ _____ __ ___ ___ / / /\ \ \/_\ / / /\ /\/__ \/\ /\/__\ /___\/\ /\ / _ \ /\ /\ \ \/ \/ //_\\ / / / //_/ / /\/ /_/ / \// // // / \ \/ /_\// /_/ / \ /\ / _ \/ /___/ __ \ / / / __ / _ \/ \_//\ \_/ / /_\\/ __ / \/ \/\_/ \_/\____/\/ \/ \/ \/ /_/\/ \_/\___/ \___/\____/\/ /_/ F U L L S C E N A R I O G U I D E =============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This walkthrough was written while playing on normal mode. File and Item locations are listed throughout the walkthrough in the exact area where they are obtainable - files are not discussed in the actual writing. All enemy names are surrounded in brackets ([]) to help emphasize their appearance. Upgrade your weapons after each chapter if you can. You need to focus on upgrading the handgun, submachine gun and shotgun weapons most of all. It's possible to go through a good bit of the game without upgrading a single weapons but once the Game of Oblivion scenario is reached, the chapters can become very difficult if you're not upgrading your weapons. Game of Oblivion 6 can be a great challenge on easy mode with default level weapons. WARNING: Keep in mind that upgrading the handgun's power will make critical headshots a bit harder to pull off in earlier chapters since you'll be able to kill off zombies quicker and will get less chances to miss a headshot and hit another part of the body. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------- P R E - R E S I D E N T E V I L 4 S C E N A R I O ------------ J U L Y 2 3, 2 0 0 2 ___ _ _ / _ \ _ __ ___ _ __ __ _ | |_ (_) ___ _ __ | | | || '_ \ / _ \| '__|/ _` || __|| | / _ \ | '_ \ | |_| || |_) || __/| | | (_| || |_ | || (_) || | | | \___/ | .__/ \___||_| \__,_| \__||_| \___/ |_| |_| |_| _ _ LEON | | __ _ __ __(_) ___ _ __ JACK _ | | / _` |\ \ / /| | / _ \| '__| KENNEDY | |_| || (_| | \ V / | || __/| | KRAUSER \___/ \__,_| \_/ |_| \___||_| [SC01] |***************** Pre-Resident Evil 4 - A Soothing Lullaby ******************| |- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -| | O P E R A T I O N J A V I E R 1 [OJ01] | |- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -| | "Sleep, my love, as the trees above | | protect you from the dark..." | |*****************************************************************************| = = = = = = = = = = = = = = = = CHAPTER INFO = = = = = = = = = = = = = = = = = Characters: Leon and Krauser Item/File for finishing Chapter: Overture (Easy), Girl (Easy), Villager Zombies (Normal), Javier Zombies (Normal), Jumping Maneater (Normal), Piranha (Normal) A Rank Item/File on Normal Mode: Leon S. Kennedy, Jack Krauser S Rank Item/File on Normal Mode: Hilda, Lighter S Rank Item/File on Hard Mode : Ink Ribbon Unlockable Weapon: Submachine Gun, Shotgun, Grenade Unlockable Scenario/Chapter: "Memories of a Lost City" Chapter 1 Unlockable Files: Waterside Village, Written Orders, Communications from Krauser (Hard Mode), Guide (Normal Mode) = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == VILLAGE GATES == Leon and Krauser will survey the village and speak to each other as they step through the village entrance gates. Your controlled character will always be on the right side of the group so that you have the viewpoint of the other character as he stands to the left. So, if you choose Krauser then Leon will be to your left and vice versa. The characters will hear a radio announcement about some missing girls in the area then they will turn to look at the gate full of missing person posters to the right. After stepping toward the well, your controlled character will look into the well while turning to the left then a Villager will appear in his view. Sir, did you lose something? Oh, my god wouldn't you know that the slow shambling Villager that wreaks of death turns out to be a [ZOMBIE]!? I sure the hell didn't see that coming, did you? Control of the gun will finally be given to the player the moment that the zombie attacks. Aim at his head with the Wii-remote and try to shoot him in the forehead. While aiming at his forehead, the gun cursor will change to a glowing red dot, signifying that a player is aiming at the zombie's weak point. When shooting a zombie in the forehead, the player will get a critical headshot. Critical headshots are important for stage ranking at the end of each stage based on the number of criticals obtained and they also give a player extra points. A player can get a few criticals in a row to boost the score even more. The zombies in this chapter are all very weak, so a player can only really afford to shoot each zombie a few times with the handgun before it dies. Try to go for a headshot on all zombies instantly unless the zombie rushes at the characters or tries to attack. Some will appear far off and will not attack but each kill adds up to total kill ranking, so it's best to kill off as many zombies as possible whether they are a threat or not. The first zombie will fall and the characters will speak about the zombie and the T-virus. Use this time to reload - shake the Wii-remote. The characters will turn to the right as TWO [ZOMBIES] shamble toward them. Blast them then the characters will turn and face THREE [ZOMBIES] in the distance. Try to shoot the three zombies quickly since your controlled character will quickly turn to the right and face a [ZOMBIE] to your partner's right before both characters turn and haul ass down the village street behind them. == MARKETPLACE == The characters will be stopped by TWO [ZOMBIES] as they round the left corner. / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 1 --> Waterside Village | | / \ | | | | Once the characters round the corner after running from the zombies at the | | beginning, there will be a few baskets of fruit on the table to the left. | | Shoot the first fruit basket with yellow fruit inside of it to reveal this | | file. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / There are a few breakable bowls to the left and two pots to the right and left of these two zombies that can shot to reveal possible gold coins. Gold coins can be found throughout each chapter by shooting breakable objects - these appear in random objects (never the same one per playthrough usually). You'll want to always try to shoot breakable objects for gold to upgrade weapons at the end of each chapter and to increase your overall score at the end of each chapter. You'll get 10 points per breakable object shot. The characters will turn to the left and THREE [ZOMBIES] will attack. The Zombie in the front of the group will try to attack immediately so have your Wii-remote ready to blast him in the chest in order to cancel his attack. The other two Zombies can be easily headshot as they shamble in the back of the first zombie. Blast the pots on the right side of the street ahead to find some --GOLD-- in the third fruit bag. Pick up the **SUBMACHINE GUN AMMO** on the ground near the table up ahead. Use the Z button to pick up the ammo. The characters will survey the area then turn and look down the street to the left. Blast any breakable objects along the sides of the street for extra gold coins. ---------------------------------- ITEM(S) ------------------------------------ [ ] Submachine Gun Ammo - Lying on the side of the street near a table after the characters move down the street after fighting a group of three zombies. ------------------------------------------------------------------------------- While your controlled character steps ahead be prepared to shoot as your character turns around and sees a [ZOMBIE] attacking your partner. The zombie will be grappling your partner so shoot the zombie off before the partner takes damage. When the characters turn back around THREE [VILLAGER ZOMBIES] will attack from the street ahead. One of them runs toward the characters, so be sure to shoot him quickly. Shoot the fruit bags on the floor to the left for some extra --GOLD--. One of the fruit bags contains a **GRENADE PICKUP**. / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 2 --> Written Orders | | / \ | | | | After or before your partner is attacked, while your controlled character | | looks down the street to the left, shoot the first fruit bag on the floor | | to the left to reveal this file. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / ---------------------------------- ITEM(S) ------------------------------------ [ ] Grenade pickup - After your partner is attacked, both characters will turn to face a group of three zombies. Shoot the fruit bags to the left and a grenade pickup will be inside of one of them - fourth one from the front. ------------------------------------------------------------------------------- The characters will step past a few dead bodies. As they look to the right once they step toward an alley up ahead, quickly grab the **GREEN HERB** lying on the counter of the nearby building. Herbs can be used one of two ways: either open the inventory menu by pressing the - button then select the green herb and press B to use it or press the + button during gameplay to automatically use it. ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - Lying on the counter of a stand off to the right as the characters step past some dead bodies along the side of the street while heading toward an alley. ------------------------------------------------------------------------------- Grab the herb quickly since the characters will soon face the alley to the left again as TWO [ZOMBIES] rush the characters. Be ready to fire quickly since they will dash fast. It's possible to still get headshots, but safety from damage should come first. The characters will quickly turn after the two zombies fall and ANOTHER [ZOMBIE] will attack immediately so be prepared to fire. TWO [ZOMBIES] will step out from around the stand to the right then, as the characters turn, TWO MORE [ZOMBIES] will step out from around the side of the stand where the green herb was collected. Try to shoot them for kills as the characters see them. There's not really much time for headshots. Leon and Krauser will dash into the alley and the partner character will climb onto the boxes right before your character turns to face TWO [ZOMBIES] that will move down the alley behind the characters. Shoot them quickly since your character will turn back around as the partner hops over the fence and your character will climb onto the boxes and hop over the fence as well. The characters will eventually turn back and look at the fence while on the other side and TWO [ZOMBIES] will break down the fence and attack. Blast them then the characters will open the nearby metal door. TWO [JUMPING MANEATERS] will be lurking off to the right as the characters turn to the right after stepping through the door. Shoot them in their eye area near the mouth. They only take a few handgun shots so don't worry about switching to the submachine gun. The characters will survey the spiders shortly before turning around as THREE [ZOMBIES] attack. These Javier zombies have hard hats on their heads that can be shot off but the shot will not affect their dashing, so critical headshots are more risky when dealing with these type of zombies. They dash toward your characters so use some precise shots to blast off their hard hats and shoot them in the forehead or just shoot them in the body a few times to kill them off. Krauser will notice their snake tattoos signifying Javier after they fall. == WATERSIDE VILLAGE == The characters will step along the bridge wooden path up ahead and survey the houses to the side carefully. They will look through a window to the left then turn to the right and look through another building window as they something inside move to the right past the window. Pick up the **SHOTGUN AMMO** lying on the table inside of the right building. ---------------------------------- ITEM(S) ------------------------------------ [ ] Shotgun Ammo - Lying on the table inside of building off to the right. The characters will look toward this building after turning to the left and looking through a window. It can be grabbed while the character look through window of the right building. This is in the area with the wooden walkway surrounded by houses. ------------------------------------------------------------------------------- The characters will step toward window. Pick up the --GOLD-- on the shelf inside as they step toward the window. As the characters turn to the right ONE [ZOMBIE] will dash toward them and attack. Be ready to shoot since he moves toward the characters very quickly. It might be best to switch to the submachine gun and blast him while the characters turn. Shortly after backing away from the window, the characters will turn and face TWO [ZOMBIES] that shamble toward them from behind. Your partner will shoot the zombies along with your main character. ONE [ZOMBIE] will step around the side of the building up ahead and then the characters will look toward the top of the ramp that they just came down and see THREE [ZOMBIES] at the top. Leon and Krauser will turn and run along the path behind them. The bridge is out up ahead so the characters will stop and look into the water. [PIRAHNA] will gather in the water then start to leap out of the water to attempt to bite the characters. Shoot the fish while they are in the water then knife slash them before they hit your character if they leap out of the water. Hold down on the Z button and shake the nunchuk to slash with the knife. The characters will turn back around eventually and face FIVE [ZOMBIES]. The characters will jump through the window of a building to the right. Quickly pick up the **FIRST AID SPRAY** on the shelf as the characters look to the right while still on the ground after diving into the building. As the characters look further around the room, pick up the --GOLD-- on one of the back shelves also. / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 3 --> Communications from Krauser 1 (Hard mode) | | / \ | | | | Once the characters leap through the window of the building to escape the | | zombies outside, blast the chair next to the table that they will stare at | | while they are still on the floor of the building to reveal this file. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / ---------------------------------- ITEM(S) ------------------------------------ [ ] First Aid Spray - After fighting off the fish, the characters will turn toward a group of five zombies then dive through the window of the building to the right. The characters will look toward a shelf with this first aid spray on it. ------------------------------------------------------------------------------- A [JUMPING MANEATER] will be on the ceiling of the building as the characters look behind them. After the characters open the door, pick up the **SHOTGUN AMMO** lying against the building up ahead. The characters will open the doors to the building up ahead then find the guide that they are supposed to meet up with. ---------------------------------- ITEM(S) ------------------------------------ [ ] Shotgun Ammo - Lying against the side of the building after the characters open the door and exit the building that the first aid spray was in. ------------------------------------------------------------------------------- == GUIDE HOUSE == After the guide's body is pulled under the water by tentacles, ONE [HUNTER GAMMA] will hop out of the water. Shoot him in the light colored portion of his body around the mouth area and he will be defeated quickly. The handgun will work perfectly for finishing off Hunter Gammas. You'll want to switch to the submachine gun at times for Hunter Gammas that are in groups however. / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 4 --> Guide (Normal mode) | | / \ | | | | After the body of the guide is dragged up under the water in the building | | where the characters meet up with him, shoot the laptop on the table to | | reveal this file. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / When the characters step outside of the building, the player will have a choice of two branching paths. They both arrive at the same destination. == RIGHT PATH == Leon and Krauser will step into the water and move around the right side of the building up ahead. They will turn while rounding the corner and TWO [ZOMBIES] will rise out of the water and attack. A critical headshot can be gained on both of them very easily since they stagger slowly toward the characters after rising. When characters turn back around, ONE [HUNTER GAMMA] will leap out of the water to the side and land on the wooden walkway. Blast him then pick up the **GREEN HERB** up ahead to the left, near the side of the left building. ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - Lying against the left side of the building after the first Hunter Gamma leaps out of the water after killing the two zombies that rise out of the water. ------------------------------------------------------------------------------- Another [HUNTER GAMMA] will surface from the water off to the right. Quickly shoot him while he is in the water before he jumps out of the water to attack the characters. A moan will be heard off to the left shortly before the characters turn to the left as TWO [ZOMBIES] break through the wall of the building to the side. They are turned at an angle when they first step out so a critical headshot can be rather tough to get on them until they walk toward the characters. TWO [HUNTER GAMMAS] will leap onto the rooftop of the submerged building further ahead then ANOTHER [HUNTER GAMMA] will leap onto the rooftop of the building off to the left as the characters turn to face it. Shoot the single Hunter Gamma then the characters will turn back around and face the other two again. The handgun works perfectly once again - there is no reason to switch to the submachine gun. Leon and Krauser will climb onto the rooftop of the submerged building then step around the side of it. A [HUNTER GAMMA] will jump out of the water and land on the rooftop, so be prepared to blast it. The characters will hop off the other end of the rooftop then land on a piece of a wooden walkway then step into the water and enter the tunnel up ahead with the building inside. == LEFT PATH == The characters will move along the wooden walkway then [PIRAHNA] will emerge from the water to their left and right. Shoot the fish whenever they swim in a straight path toward the characters to keep them from diving out of the water and biting the characters, knife slash as a last resort. The characters will eventually turn to the right and see a [HUNTER GAMMA] in the water. Quickly shoot the Hunter Gamma before it attacks the characters. After hopping down into the water, the characters will arrive at the door of a submerged building. Shoot the door twice to break it open. Collect the **GREEN HERB** from off the right shelf as the characters enter the building. ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - Lying on the top portion of the shelf in the partially submerged building while taking the left path when the paths branch after meeting up with the guide. ------------------------------------------------------------------------------- THREE [ZOMBIES] will emerge from the water as the characters turn to the left after stepping into the center of the room. The characters will look up toward the ceiling and TWO [HUNTER GAMMAS] will appear near two holes in the roof then leap down into the building and attack. The characters will move toward the door on the opposite side of the building. Shoot the door to break it open. Both characters will move along the narrow wooden walkway outside of the building and work their way over to the roof of a submerged building. A [HUNTER GAMMA] will leap out of the water and land on the building. Blast him then the characters will move toward the water path that leads to the church. == CHURCH == No matter which was is taken, the characters will walk along the water path that leads to the church in the distance. Pick up the **GREEN HERB** from in front of the church building as the two characters approach it. The characters will stare toward the church doors then they will quickly turn to the left and a random dodge command will appear on the screen as a creature leaps out of the water and tries to bite the characters. The dodge command will either be B, Z, or B + Z. ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - Lying on the ground in front of the church building. ------------------------------------------------------------------------------- After dodging the creature's attack, ONE [HUNTER GAMMA] will leap out of the water and land on the wooden platform near the church. Shoot it and TWO MORE [HUNTER GAMMAS] will emerge from the water off to the right. Shoot them while they are in the water before they can leap out and attack. Whenever a Hunter Gamma quickly dives under the water, it is about to jump, so shoot that one first. A total of FOUR [HUNTER GAMMAS] will appear in the water next - two from the right and two from the left - and they will hop onto the wooden platform and attack the characters. A cutscene will play when the characters open the doors to the church after defeating the four Hunter Gammas. =============================================================================== ---------------------------- B O S S B A T T L E ----------------------------- |
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