Resident Evil: The Umbrella Chronicles Walkthrough :
This walkthrough for Resident Evil: The Umbrella Chronicles [WII] has been posted at 30 May 2010 by what and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up what and share this with your freinds. And most important we have 3 other walkthroughs for Resident Evil: The Umbrella Chronicles, read them all!
|
what |
Walkthrough - FAQ/Walkthrough------------------------------------------------------------------------------- ------------------------------------------------------------------------------- _ _ _ _ _ _ __ ___ ___ (_) __| | ___ _ __ | |_ ___ __ __(_)| | | '__|/ _ \/ __|| | / _` | / _ \| '_ \ | __| / _ \\ \ / /| || | | | | __/\__ \| || (_| || __/| | | || | | __/ \ V / | || | | | \___||___/|_| \__,_| \___||_| |_|| | \___| \_/ |_|| | \/______________________________________\/____________________\/ ** T H E U M B R E L L A C H R O N I C L E S ** ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- Resident Evil: The Umbrella Chronicles FAQ/Walkthrough Version 1.9 Last updated: 4/7/08 Authored by: Berserker Email: berserker_kev(at)yahoo.com Homepage: http://www.berserkersblog.blogspot.com This document Copyright 2007 - 2008 Kevin Hall (Berserker) Resident Evil: The Umbrella Chronicles Copyright 2007 Capcom Ltd. --- ---> Printable cover page for this guide may be found at the link below > Remote >> Nunchuk A = Interact/Collect item C = Switch weapons forward B = Fire Z = N/A 1 = N/A Analog = Move camera 2 = N/A - = N/A + = Pause menu Home = Wii Home Menu D-pad up = Switch weapons forward D-pad down = Switch weapons backward ------------------------------------------------------------------------------- -------------------- ZAPPER/PERFECT SHOT/GUN AND NUNCHUK -------------------- >> Zapper >> Nunchuk B = Fire C = Switch weapons forward + = Pause menu Z = Interact/Collect item Home = Wii Home Menu Analog = Move camera ------------------------------------------------------------------------------- ================ Targeting Cursor ================ The targeting cursor will allow you to get a pinpoint shot on enemies. The bar on the left side of the cursor shows how much ammo that the currently equipped weapon carries. The cursor will change to a plus-shaped icon when highlighting a destroyable object and the cursor will change to a red dot when it falls over an enemy's weak point. ========= Reloading ========= To reload the currently equipped weapon, swipe/shake the Wii-mote. This can be changed over to where the Nunchuk must be swiped/shaken if you prefer Zapper controls. ======================= Slashing with the Knife ======================= Hold the A button to make the knife icon display on the upper left hand side of the screen. The targeting cursor will also appear differently. While holding the A button, swipe the Wii-mote in any direction to slash with the knife. Release the A button to reequip the current firearm. Notice that the on-screen knife slash changed depending on which way you swipe the remote. This can help since flying enemies will sometimes fly toward different portions of the screen - just slash at whatever portion of the screen an enemy is flying toward to hit them. ================= Tossing a Grenade ================= Hold the A button then press the B button in order to toss a grenade. The current number of grenades available is displayed in the upper right hand corner of the screen during gameplay. Grenades can be collected throughout the chapter. ================== On-screen Commands ================== During action sequence cutscenes, input the command displayed on the screen in order to dodge an oncoming attack. If the command is not entered in an action sequence then the character(s) will suffer damage or sometimes die. While fighting boss creatures, on-screen commands will pop up as the boss attacks, giving you the option to dodge the attack by inputting the current command. Be sure to react fast! While fighting bosses that only require button tap commands, both buttons can be pressed no matter what button icon appears to insure that you always dodge the attack. This trick CANNOT be used for action cutscenes however. ============== Critical Shots ============== Aim toward an enemy's weak spot and wait for the targeting cursor to change into a small blinking red light. Shoot at that time to deliver a one-hit kill to any zombie or severely damage any normal enemy while the handgun is equipped. -- Weak Spots Zombie - Forehead Crimson Head - Forehead Eliminator - Head Cerberus - Head Ivy - *Inside mouth Hunter - Head (face) Chimera - Head Neptune - Above the mouth (nose) Crow - Head Bat - Head Web Spinner - Front of head above fangs, basically the eyes Black Tiger - Front of head above fangs, basically the eyes Licker - Head Adder - Head * Shoot the front of the head to make an Ivy open its mouth then shoot the inside of the mouth. -- Tips for Gaining Critical Shots: - Aim at the zombie's forehead directly between its eyes - Shots in any other portion of their face may cause a zombie's head to turn, limiting your chances for a critical hit. - A zombie will remain still for a few seconds after shooting one in the knee or after throwing off a biting zombie. - Whenever a zombie must get up from the ground, it will remain still for a few brief seconds before it begins to move toward the screen. - While a zombie is nearby or directly in front of the camera, shoot them with a rapid fire weapon (Submachine Gun) to make them stagger and stand still for a few seconds then quickly switch to a Handgun and aim for its forehead. This works just as well on Crimson Heads. - Blast a zombie with a shotgun then switch to the Handgun and wait until it gets up. When it stands it will stay still for a few seconds so blast it in the forehead. - A Shotgun blast can also knock a zombie into other zombies, which will make the others fall or stagger them. - Slash a zombie with the knife whenever it tries to lunge at you then hit it with the Handgun while it remains still for a few brief seconds. ================ Counterattacking ================ Once a zombie grabs a character, wiggle the Wii-mote to perform a counter attack. Counter attacks are always a one hit kill on any zombie once a counterattack sequence is entered correctly. It will even defeat a Crimson once the command is executed. Counter attacks are character specific. -- Character Counter Attacks Billy - Push + Jump Kick Rebecca - Push + Grenade Chris - Stab to the Head + Straight Kick Jill - Taser + Kick Carlos - 3 Hit Combo with Back End of Submachine Gun Wesker (Beginnings chapter) - Push + Jump Kick Wesker (Rebirth chapter +) - Jump Kick + Super Punch Ada - Somersault Kick + Fan Kick HUNK - Cold Shoulder + Neck Break NOTE: "Rebirth chapter +" means Rebirth and onwards for Wesker (aka. Dark Legacy also). ======= Ranking ======= At the end of each chapter, you will be ranked based on five categories and how well you did in each one. Here is the list of categories along with a brief description of each: Clear Time - Time taken on a chapter. Enemy Hits - Number of enemies defeated on a chapter. Critical Hits - Number of zombie critical shots/headshots on a chapter. Objects Destroyed - Number of environmental objects destroyed on a chapter. Files Obtained - Number of hidden files collected on a chapter. To go into further detail, Clear Time is the total amount of time taken per chapter - basically defeat every enemy quickly so the character(s) will move on. Enemy Hits are the total sum of all enemies defeated (regardless of size) per chapter. Critical Hits represent zombie critical shots which can only be obtained from a headshot on any normal zombie or a Crimson Head. Objects Destroyed represents any breakable object found in a chapter that can be shot (windows, lamps, tables, chairs, etc.). Files Obtained represents the number of hidden files that were collected in a chapter. Files do not need to be collected again on a second playthrough once a stage has been finished with a particular file - the game keeps track of the ones that have been collected. You will receive a letter rank per category at the end of each stage as follows: S - Excellent A - Very Good B - Good C - Poor The higher the rank, the more stars will be gained at the end of each chapter. Stars will be given out based on the total summed up rank at the end of each chapter as follows: S - 4 stars A - 3 stars B - 2 stars C - 1 star Stars may be used to upgrade weapons under the "Customize" menu found on the scenario screen. You can also view your current rank on each difficulty per stage by clicking on the "Results" menu found on the scenario screen. Also, you will unlock extra items under the "Archives" menu for each "A" rank that is received on a chapter in Normal mode and each "S" rank that is received on a chapter in Hard mode. =============== Weapon Upgrades =============== In between chapters, weapons may be upgraded from the "Customize" menu up above the scenario list. Collect points (displayed as stars) in order to upgrade a weapon for a certain amount depending on the weapons current level. By using the "Customize" option, each weapon can be upgraded to Level 4. Level 5 upgrades require an "S" rank on all chapters of hard mode. ===================== Environmental Objects ===================== Some objects in the environments can be shot in order to damage nearby enemies such as red barrels and chandeliers. Red barrels can be extremely useful while taking on a group of enemies. Chandeliers take a bit more effort (more shots to destroy) to damage an enemy with them but they're still worth a try. All of these will increase your "Objects Destroyed" rank once they have been destroyed. ===== Items ===== Throughout the chapters, items will be lying around or possibly hidden in objects. Some of them will replenish health while others will unlock extras. Green Herb - restores half of health First Aid Spray - revives from death one time File - unlocks hidden file that can be viewed under the "Archives" menu in between chapters ===================== Secondary Weapon Ammo ===================== In each chapter there is a certain weapon that will appear throughout the chapter no matter what weapon your character currently has equipped. It is usually best to bring a weapon that is not common on that particular stage, since you will be able to find a few pickups for it and enjoy having three (possibly four) weapons instead of two. There are always a few pickups that will give your characters ammo for whatever secondary weapon that you have, no matter what it is. These pickups are labeled as "Secondary Weapon Ammo" on the item lists in the walkthrough. =============== Two-Player Mode =============== Any of the main scenarios may be played with two-players. In order to unlock multiplayer for a Subscenario, all chapters in the game must be completed. Here is how to configure the game for two-players: 1) Press the "Home" button on the Wii-mote (at the title screen). 2) Select "Wii Remote Settings". 3) Select "Reconnect" under Connection. 4) Press and hold "1" and "2" on each Wii-mote. First time activation for Wii-motes: 1) Open the slot on the front of Wii where the SD card fits. 2) Press the red "Sync" button inside. 3) Open the battery pack on the controller. 4) Press the red "Sync" button below the batteries. 5) Follow the steps above for setting up two-player mode. [WT00] =============================================================================== __ __ _ __ _____ __ ___ ___ / / /\ \ \/_\ / / /\ /\/__ \/\ /\/__\ /___\/\ /\ / _ \ /\ /\ \ \/ \/ //_\\ / / / //_/ / /\/ /_/ / \// // // / \ \/ /_\// /_/ / \ /\ / _ \/ /___/ __ \ / / / __ / _ \/ \_//\ \_/ / /_\\/ __ / \/ \/\_/ \_/\____/\/ \/ \/ \/ /_/\/ \_/\___/ \___/\____/\/ /_/ S C E N A R I O & S U B S C E N A R I O G U I D E =============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This walkthrough was wrote while playing on normal mode with default unenhanced weapons. The only time that I switch from default weapons is when I recommend a weapon - basically when the default secondary weapon will cause you to get hit in some parts of a chapter. File and Item locations are listed throughout the walkthrough in the exact area where they are obtainable - these are not discussed in the actual writing since I feel that a reader should know to horde everything much like a Capcom fanboy at an E3 Capcom booth. Each chapter displays the default weapons for each character along with many details about that particular chapter. All enemy names are surrounded in brackets ([]) to help emphasize their appearance. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----------------------------- S C E N A R I O 1 ------------------------------ J U L Y 2 3, 1 9 9 8 _____ _ |_ _|_ __ __ _ (_) _ __ | | | '__|/ _` || || '_ \ | | | | | (_| || || | | | | | |_| \__,_||_||_| | | \/ \/ ____ _ _ _ REBECCA | _ \ ___ _ __ __ _ (_)| | _ __ ___ ___ _ __ | |_ BILLY | | | | / _ \| '__|/ _` || || || '_ ` _ \ / _ \| '_ \ | __| CHAMBERS | |_| || __/| | | (_| || || || | | | | || __/| | | || |_ COEN |____/ \___||_| \__,_||_||_||_| |_| |_| \___||_| |_| \__| [SC01] |******************* Resident Evil Ø - The Ecliptic Express ******************| |- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -| | T R A I N D E R A I L M E N T 1 [TD01] | |- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -| | "To uncover the truth, we must delve deeper into the events which | | transpired in the beginning before the mansion incident." | |*****************************************************************************| = = = = = = = = = = = = = = = = CHAPTER INFO = = = = = = = = = = = = = = = = = Rebecca: Samurai Edge 2, Submachine Gun (Lv.1) Billy : Handgun, Shotgun (Lv.1) Recommended Secondary Weapon: -- A Rank Item on Normal Mode: Mixing Set S Rank Item on Hard Mode : Briefcase Unlockable Weapon: Submachine Gun, Shotgun Unlockable Scenario/Chapter: "Train Derailment" Chapter 2 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == PASSENGER CART 1 == Rebecca and Billy will be facing FOUR [ZOMBIES] as control is given to the player - the fourth zombie will get up from a seat to the left. Press B to fire and swipe (or shake) the remote to reload. Try to aim for a zombie's forehead to make the cursor blink red then shoot to get a critical shot (one- shot kill). Zombies can also be shot in their legs which will make them fall to their knees and expose their head (without) movement for a few seconds. Use that time to get a critical headshot. Try to shoot environmental objects around the area since destroying objects will help to increase your overall ranking at the end of each scenario. Put the aiming cursor over an object and watch for the white lines forming a plus to appear in the middle of the cursor - this means that the object can be destroyed. You can mainly only shoots lights and chandeliers for the time being. The characters will turn and fight ONE [ZOMBIE] then ANOTHER [ZOMBIE]. All will seem quiet then a GROUP OF [ZOMBIES] will appear from behind the characters. The characters will take some shots at the zombies then run toward the door of the train cart. ONE [ZOMBIE] will appear to the left, but the characters dash right by him. == STAIRCASE == The two characters will walk toward the door below the staircase. Grab the Green Herb if needed. ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - Near the beginning, by a door that zombies move through, in the room with the staircase that leads up to the second floor. ------------------------------------------------------------------------------- As the door slides open, THREE [ZOMBIES] will move through it. The characters will move toward the stairs and start to walk up to the Dining Room. / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 1 --> Court Order for Transportation | | / \ | | | | When moving up the stairs for the first time, a zombie will meet the | | characters at the top and stand still. Don't shoot him just yet! Look | | directly up and to the left then shoot the furthest light on the left wall. | | If you miss, then while stepping away from the many leeches in the dining | | cart, shoot the light above the staircase from the other side of the room - | | it's very far back but still shootable. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / A [ZOMBIE] will stand at the top of the stairs. Now is the best time to see exactly where their critical shot area is. Aim for his forehead while he stands still and blast him for a one-hit kill! == DINING ROOM == The two characters will look back down the stairs and a total of FOUR [ZOMBIES] will appear below the stairs before the characters turn. Pick up the ammo on the left and right table while moving across the middle of the room and check for the files labeled above and below. ---------------------------------- ITEM(S) ------------------------------------ [ ] Grenade - On the first table to the left while getting off the staircase and entering the dining room. [ ] Submachine Gun Ammo - On the second table to the right while stepping into the dining room. ------------------------------------------------------------------------------- / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 2 --> Memo on the Founding of Umbrella | | / \ | | | | Shoot the far chair at the second right table once both characters enter | | the second floor dining cart. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / [LEECHES] will start to move out from under the tables and attack in the center of the room. Shoot at them with the handgun and hold the A button then perform a slashing motion with the Wii-mote in order to slash any leeches that stick to the screen. Rebecca and Billy will eventually turn to find a wall full of leeches and they will start to back up as leeches begin to overflow the room. Shoot at the [LEECHES] with the handgun then hold A and tap the B button to toss a grenade into the middle of the room once the two characters move to the other side to nearly clear the room of leeches and rack up some major kills for this chapter. The leeches will start to form into a humanoid shape known as Leech Man. Shoot the [LEECH MAN] when he forms completely - the handgun works just fine while fighting one Leech Man or you can use the shotgun. Rebecca and Billy will climb outside eventually and get on top of the train. == ON TOP OF THE FIRST CART == ---------------------------------- ITEM(S) ------------------------------------ [ ] First Aid Spray - Right after climbing the ladder to the top of the train this will be to the right. ------------------------------------------------------------------------------- [LEECHES] will be crawling along the top of the cart so shoot at them with the handgun then slash at them if they stick to the screen. Remember that each leech counts as a kill, so always keep shooting if there are any leeches left. ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - When Rebecca and Billy move by the second set of leeches on top of the first train cart, look into the hole in the middle of the train to quickly catch a glimpse of this in the room through the hole. [ ] Secondary Weapon Ammo - At the end of the first cart before Rebecca and Billy jump to the second cart. This can be noticed from very far away. ------------------------------------------------------------------------------- == ON TOP OF THE SECOND CART == ---------------------------------- ITEM(S) ------------------------------------ [ ] Grenade - While fighting the two crawling zombies on top of the second train cart, this will be lying behind the left zombie. ------------------------------------------------------------------------------- Billy and Rebecca will jump to the second cart and move forward then TWO [ZOMBIES] will crawl forward, so be sure to look down and shoot them. They kind of blend in with the current storm. The characters will jump to the next cart afterward. == ON TOP OF THE THIRD CART == Shoot and slash the swarm of [LEECHES] at the end of the third cart until the two characters decide to jump into the room below. == Room == *********************** C H E C K P O I N T ************************** ---------------------------------- ITEM(S) ------------------------------------ [ ] Submachine Gun Ammo - After the checkpoint, destroy the door to the outside corridor before the characters open the door and this will be lying on the floor to the right when the characters look to the right. ------------------------------------------------------------------------------- Both characters will exit the room then a choice of paths will be given when they look out into the corridor. Always choose to move to the right when prompted (unless you are playing this stage for better time). Take too long with this decision and the [ZOMBIE] in the room behind both characters will awaken and attack then the characters will be forced to turn left. == Train Corridor == While taking the right path, Rebecca and Billy will stand at the edge of a corridor leading to the next cart and a total of FOUR [DOGS] will start to attack. ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - Choose to turn to the right after stepping out of the room that both characters drop to after maneuvering along the outside and this will be at the end of the corridor that they stare down. Dogs will attack from the other side of the corridor. (NOT ON HARD MODE) ------------------------------------------------------------------------------- / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 3 --> Rebecca Chambers Profile | | / \ | | | | Use the on-screen command to turn right after exiting the room that is | | jumped to from the top of the train and shoot the light near the door at | | the end of the corridor. Dogs will attack here and Billy and Rebecca will | | not go down the corridor so you must hit it from a distance. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / Try to shoot each dog in the head for an instant kill. Always shoot them if they ever start to dash toward the characters. Both characters will eventually back off from the corridor as the fourth dog approaches - they will turn and go back the other way. The [ZOMBIE] that was lying in the room from before will attack on their way back. The characters will pass by the door of the room where they jumped in from then continue down the corridor ahead. / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 4 --> Billy Coen Profile | | / \ | | | | Blast the cabinet on the left before moving down the stairs of the corridor | | where you have a choice of paths to find this. Shooting the chandelier | | right before getting to the stairs will expose this also. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / ---------------------------------- ITEM(S) ------------------------------------ [ ] Shotgun Ammo - In front of the staircase that both characters take down to the first floor. ------------------------------------------------------------------------------- The characters will begin to move down the staircase to the first floor once again. == PASSENGER CART 2 == This room is full of zombies, but they are all hidden for the moment. Blast the chandeliers found around the room to make them fall on enemies. It pays to start shooting some of the chandeliers before the characters even get to them in order to make them fall quicker when needed. After Rebecca's attempt at smartmouthing, ONE [ZOMBIE] will crawl toward the characters. ANOTHER [ZOMBIE] will get up from the characters' left once the crawling one has been taken car of. Headshot him since he stands still and is rather close. ONE MORE [ZOMBIE] will appear from the right. The two characters will move forward again toward some dead bodies in the middle of the car, but they will be interrupted from some moans from behind. They will turn to face TWO [ZOMBIES] that step through the doorway behind them. ---------------------------------- ITEM(S) ------------------------------------ [ ] Secondary Weapon Ammo - After walking downstairs, when the two characters start to move down the train corridor then suddenly turn their backs as a group of zombies move through the door behind them, shoot the light on the left to find this item. ------------------------------------------------------------------------------- Once the two zombies have been taken care of, the characters will turn back around and THREE [ZOMBIES] will get up from the floor. Shoot the chandelier to get rid of about two of them. ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - While the zombies get up in the middle of the corridor of Passenger Cart 2, this will be lying next to the pair of zombies on the left. (NOT ON NORMAL OR HARD MODE) ------------------------------------------------------------------------------- / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 5 --> Ecliptic Express Notes | | / \ | | | | After moving downstairs, blast the small light above the exit door. This | | is the room where many zombies will pop one at a time near the end - the | | two characters will turn and face each of them individually. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / The characters will walk toward the door but [ZOMBIES] will appear from the left, right, right, and left all in sequence. The characters will exit the cart then enter the next cart. == LEECH HALLWAY == ---------------------------------- ITEM(S) ------------------------------------ [ ] Shotgun Ammo - As the two characters step into the room with the leech corridor, they will look to the right. This ammo will be on a table as they look to the right. This train cart is right after the train cart where the two characters turn in many directions to face zombies that get up from around the passenger seats. ------------------------------------------------------------------------------- Pick up the ammo from the right as the characters enter the room. They will look down the leech-infested corridor ahead and decide to make a run for it. Slash at the [LEECHES] on the right wall to get plenty of kills while dashing through the corridor. / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 6 --> Stinger Notes | | / \ | | | | Shoot the pile of boxes after the two characters run through the corridor | | of leeches. They automatically make a run through this corridor, so just | | shoot the boxes once they stop running. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - Right after the two move down the leech corridor, this will be next to the corner of the hall on the right. ------------------------------------------------------------------------------- All will be silent as the characters move down the corridor ahead. The dead body lying against the wall below the broken window will remain motionless as the two pass by it and go outside. == FRONT OF THE TRAIN == The characters will step outside then ONE [ZOMBIE] will attack from the right, followed by TWO [ZOMBIES] from up ahead as the duo presses forward. The characters will move toward the door up ahead. A cutscene that requires a button push will play. * Input the on-screen command to dodge the Stinger's claw. As Rebecca states the obvious, both characters will quickly run back to the previous cart. The [ZOMBIE] lying against the wall to the right will attack. TWO MORE [ZOMBIES] will suddenly appear from the left corridor after the first one is defeated. The characters progress will be interrupted by several [LEECHES] and a [LEECH MAN] from the corridor up ahead, so they will hurry into the room to the right. / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 7 --> Raccoon Forest Notes | | / \ | | | | In the room that both characters duck into after running into a Leech Man, | | shoot the books on the left on the top shelf of the bookcase. The | | characters will look to the left but move the analog to the left as well | | since they will turn. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - Once the two characters duck into the small room to evade the Leech Man, this will be lying on a table to the left. ------------------------------------------------------------------------------- The characters will quickly climb the ladder to the cart above. == FIRST CLASS ROOM == The characters will look around the room then turn and a cutscene will play. =============================================================================== ---------------------------- B O S S B A T T L E ----------------------------- Boss - Stinger Recommended Weapon: Submachine Gun Weapon Point: Head and Tail --> GO FOR THE TAIL Equip the Submachine Gun at the beginning of the battle and begin to shoot at the Stinger's tail. Aim for the stinger portion at the top of his tail and keep laying down firepower. --> SHOOT THE HEAD ONCE THE TAIL IS DAMAGED His tail will eventually fall to the left and he will move his front arms back and forth at that time. Use this time to blast the front of it's head. --> WHEN HE COVERS HIS HEAD While he covers his head, aim at his tail (either in the back of him or on the floor) and fire at the tail to take more damage from him instead of hitting his armored claws. --> WHEN HE BACKS UP AND PREPARES TO LUNGE He will eventually back up and try to lunge forward and sting the group with his tail. Aim up at his tail and keep the cursor in the center top portion of the screen then keep blasting at his tail as he comes toward the screen. This will cancel the attack the stinging attack. --> WHEN HE SNAPS Whenever he raises either arm back to attack, you will have to dodge his snapping attack by performing the on-screen command that will display. These commands are quite fast, so watch for them and try to enter them as quickly as possible. --> THE BOTTOM LINE Shoot him with the Submachine Gun from a distance then shoot him with the shotgun when he gets up close. You mainly want to switch to the Shotgun only when his head is not covered (the moment his tail falls). / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 7 --> Leech Notes | | / \ | | | | Shoot the far chair near the right wall while fighting the Scorpion boss. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - On the right floor. [ ] Submachine Gun Ammo - Shoot the chair on the back right side. [ ] Shotgun Ammo - Shoot the table lamp on the right table. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- =============================================================================== |****************** Resident Evil Ø - The Training Facility ******************| | T R A I N D E R A I L M E N T 2 [TD02] | |- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -| | "Obedience breeds discipline, discipline breeds unity, unity breeds power, | | power is life." | |- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -| |*****************************************************************************| = = = = = = = = = = = = = = = = CHAPTER INFO = = = = = = = = = = = = = = = = = Rebecca: Samurai Edge 2, Submachine Gun (Lv.1) Billy : Handgun, Shotgun (Lv.1) Recommended Secondary Weapon: -- A Rank Item on Normal Mode: Statue of Evil/Good S Rank Item on Hard Mode : Relief of Discipline/Obedience/Unity Unlockable Weapon: -- Unlockable Scenario/Chapter: "Train Derailment" Chapter 3 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == TRAIN WRECKAGE == Both characters will be standing near the burning train wreckage as this chapter begins. Soon a GROUP OF [ZOMBIES] will move out from behind the train. Try for headshots or throw a grenade. The characters will turn to the right shortly while facing the door and TWO [ZOMBIES] will attack from the side. == SEWER TUNNEL == Once the characters step through the door they will enter a sewage tunnel. They will cautiously look around both ways after jumping into the sewage then walk to the left. / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 1 --> Memo about Billy's Past | | / \ | | | | Once the characters enter the sewer, they will look right then left. Shoot | | the light in the top corner near the ceiling when they look to the left. | | The pair will turn to the right to notice zombies further down the waterway | | so it can be shot then as well - look for the closest light on the left | | wall at that time. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / ---------------------------------- ITEM(S) ------------------------------------ [ ] Secondary Weapon Ammo - After the characters walk through the sewers, they will look toward the ladder and this will be next to the ladder. ------------------------------------------------------------------------------- While looking at the ladder they will be interrupted by THREE [ZOMBIES] that will lurch toward them from the side of the sewers that they just came from as the characters turn to the right. Once the zombies are defeated, the characters will climb up the ladder. / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 2 --> James Marcus Profile | | / \ | | | | At the top of the ladder, shoot the candle on the wall to the right of the | | front door. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / == TRAINING FACILITY MAIN HALL == Be sure to blast anything that you can see while the characters help each other up and look around - blast the candles, vases, tables, chairs, etc. They will approach the middle staircase and start to move up it as they look toward the picture of Marcus. ---------------------------------- ITEM(S) ------------------------------------ [ ] Grenade - On the left side of the statue in front of the second floor double doors leading to the lecture room (above the picture of Marcus). ------------------------------------------------------------------------------- / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 3 --> Mimicry Marcus Notes | | / \ | | | | Above the picture of Dr. Marcus, two large statues lie against the wall on | | the sides of the double doors - shoot the statue on the right and make it | | break to reveal this. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / A recording of Dr. Marcus will begin to play as the characters view a portrait of the late doctor. Both characters will walk up the staircase to the right. ------------------------------------------------------------------------------- [ ] Submachine Gun Ammo - While moving up the staircase to the right after looking at Marcus' portrait, this will be hanging on the second floor wall to the left. ------------------------------------------------------------------------------- All is silent until the characters look upwards then all hell breaks loose as a swarm of [LEECHES] begin to drop from the ceiling and some of them will form a [LEECH MAN]. The leeches can be shot away fast enough to where you won't have to fight as many Leech Men on this floor, so keep that in mind when they start to gather. Once they start to drop from the ceiling and the characters start to back up, you may want to switch over to the Submachine Gun to shoot the Leeches and the Leech Man since the Leeches will try to latch onto the screen as the Leech Man approaches. Slash at the Leeches then quickly shoot the Leech Man. [LEECHES] |
