Sonic and the Secret Rings Walkthrough :
This walkthrough for Sonic and the Secret Rings [WII] has been posted at 01 Aug 2010 by x-23 and is called "Secret Rings FAQs/Walkthrough". If walkthrough is usable don't forgot thumbs up x-23 and share this with your freinds. And most important we have 5 other walkthroughs for Sonic and the Secret Rings, read them all!
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Walkthrough - Secret Rings FAQs/Walkthrough,X2r . B r M8 Z :S .BW .M2 2 ,7 rMM , XMM :i a @ ,:.. i2 727SM7 Z: ii .ii : ii,.; .... ,i7X277. ;X7. WZi :XZ87XM. :r;.M, 7i:XZ . ,W . rZZXr;Sa2 S :aB8Z2;XXMZ ir,8. M ,.r X ii. X XBM@a07 :i . .,;BW2, . B :r Zi ;W ,r S. ii, 2 ..,XMMZ 7SS2ZXiXXZ; :i ; ..: , :r ,r,,70 ; 2, ii: X .,i Z, ;SSaaaaXa82 ii : i :r S7:i Xa ; 2, i:: S .,, 7 : i:.S@. . S;S ir a ,;i ; i 2. i:: S .,i aS , W 2Mi. XXi 777a. ;B@Z ,r Z ;i;7., 2 i:. S ir;X Z: .i8ZZ0BW@Z. S8BWMMM@S . ZrM i.Z8W;M, ,ir:X r2BBBM@a@ .iX;i ;.. ,77ii . , 8Za; . i , Sa , BX .2i iiS8 0X.,a;, .2aZMr rSiXS:i7. SMW, ;a ,.S WX :.Zi . M S 8B i . rMZ @r XW @ Wa aM, ai S 2r ;.. X X,.7. Zr ra: :2r r ;2r iZ2 27 Z2, X7 W; M; r0r2 XW ,r:.i;. .: :i iB W ra SX 8 7 .a2. :r0MM. :@2 S X ,Z a r;8 ,,i . ~*~*~*~*~*~*~*~*~*~*~*~ Sonic and the Secret Rings FAQs/Walkthrough Version: 1.54 5/2/07 By Angnix (Angela Petersen) angnix@gmail.com Wii #7035-3047-5500-7479 (e-mail me and I might add you...) ~*~*~*~*~*~*~*~*~*~*~*~ ~*~*~*~*~*~*~*~*~*~*~*~ Help Me Out! ~*~*~*~*~*~*~*~*~*~*~*~ If you help me with this guide, your name will go in the Special Thanks Section forever. The more you help out with this guide or give me suggestions, the better it will be! Help Needed: Medal times, the ones in here now are based on my records/what I remember and a few submitted to me, I need to make sure they are accurate. Also I guess they are all listed in the Prima Guide, it would be nice if I had those numbers. Secret Book Unlock Info. ~*~*~*~*~*~*~*~*~*~*~*~ Special Thanks: ~*~*~*~*~*~*~*~*~*~*~*~ Opps... much of this section got erased accidentally because of an error on my end... I'll try to reconstruct it the best I can... If I need to thank you again... tell me. GameFAQs.com, BLAZEHEATNIX- (I found the Fire Souls, but didn't record the numbers to unlock certain things, so yeah, I looked them up.) GameFAQs/GameSpot Messageboard- Sorry I forgot to say something earlier, thanks in general! Knux Chao- Tip for getting lots of experience NintendoMania- Party Mode Information Nathan- Typos and Errors merius- Serious error concerning the Evil Foundry World Ring, wrong mission noted GameFAQS/GameSpot Messageboard members, Raybob Industries INC., and others- Extra Boss info Naruto DX - Fye DX- Walkthrough Mistake, You have to complete Sand Oasis 5 and 9 to get Dinosaur Jungle SSJ2 Dark- Unlock info for Sub S Armor FadedFaded, Legend_of_Me- Good tips for Last Chapter Light the Hedgehog/Knux Chao/others- info about randomness of Skill Points/Rings when Leveling Up Mayor__Quimby- Lots of Gold Medal times, Correction for Sub M-Grind unlock, Correction for Sub HS-Up unlock Luke J.- correct Gold Medal time for Lost Prologue 8 Luke R.- Hits for Last Chapter (I was counting too and knew it was around that number), Gold medal Time Night Palace 10 Chrono Sonic- Pointed out Ring Skill Unlock mistake for Sub HS-up, also gave me link to partial Prima Guide for this game. IGN Guides- I looked up the rest of the Ring Skills Unlock info. Prima Guide- Experience info I didn't know. (I only have the partial guide that's promotional) Mahzes- pointed out there might be a problem with my mission unlock list in Dinosaur Jungle supamane-x- info about Experience and different Points values Luigifan18- info about Experience Mario_Hedgehog- told me about info now on Sonic Team's site. Sonic Team- Not only did they make this game, but they put useful info on their site, yay, like all of the experience data and even reminded me of things I forgot to add, it seems they are still adding things to it from time to time: The Himiring-Do http://www.sonicteam.com/secretrings/en/ FadeddreamsXXX- Wrote a Boss FAQS for Secret Rings on GameFAQs, also gave me a great strategy for Ifrit. Marcus- Corrected Sand Oasis 3 Gold Medal Time V3 Varyen- A cool Night Palace 12 shortcut super600- Skeleton Dome 1 Gold Medal Time ~*~*~*~*~*~*~*~*~*~*~*~ Legal Notes: ~*~*~*~*~*~*~*~*~*~*~*~ This guide cannot be placed on any site without my permission. Sonic and all related characters copyright Sonic Team/Sega. Sites with permission to post any of my FAQS: www.GameFAQS.com (This is the major site I update to) www.Neoseeker.com www.cheathappens.com faqs.ign.com www.cheats.de www.supercheats.com www.wogaming.com 1up.com www.gamerstemple.com http://www.gameplayworld.com http://www.cheatcc.com www.spong.com GamerHelp.com GameSlander.com www.7cheats.de www.mogelgott.de www.wiigamecheats.com WiiLoaded.com ~*~*~*~*~*~*~*~*~*~*~*~ VERSION 1.54 IS HERE! ~*~*~*~*~*~*~*~*~*~*~*~ I actually sold Sonic 06 to get this game... yep... Anyway, don't let Sonic's initial speed fool you! Progress through the story and get more Ring Skills, and soon enough Sonic will be going so fast you can't believe it! Plus the Party Games are fun too and will give you lots of entertainment with your best friends. And even after you finish the Last Story, it will take you hours to unlock everything in the Special Book. Since this is a game where you are constantly unlocking stuff, it's going to take a while to get all that info down, unless I have help. So far, I don't have much of the unlock stuff down yet, but someday, I hope to have it all. Fire Soul Locations and Big's Diary are already separate FAQs on GameFAQs.com As of version 1.1, I now have a Ring Skills list, but it groups similar skills together and explains them. Enjoy! New to Version 1.5: Tips and at least rough times for all Gold Medals. 1.51: More specific info on Experience and what points values different things are for Action Bonus and Ring Bonus. Also I corrected a huge error in this guide, it's what level of Quick Step that you have equipped that determines how fast you Wall Shuffle across ledges, not your speed. Also I moved, got highspeed, so I have a Wii code, but I'm mostly interested in Miis, maybe if you have additional questions after first e-mail. :P 1.52: Added/Corrected info based upon Sonic Team's site (http://www.sonicteam.com/secretrings/en/), Especially fixed up some Ring Skills descriptions and added Technical Bonus data and some awesome things about the Ifrit Golem boss I never knew before... Also added a cool Gold Medal strategy for Ifrit from FadeddreamsXXX. 1.53: I added a sweet shortcut for Night Palace 12 submitted by V3 Varyen and corrected a Gold Medal time for Sand Oasis 3, or at least put up a better approximation. Added a shortcut for Skeleton Dome 8... I actually partially found this a long time ago, but the video on Sonic Team's website shows an easier way to do it, so I included it. I also added a couple more things from Sonic Team's Himiring-Do, a note about Slowed Search and a note about long jumps when hitting obstacles a certain way... I guess they are done updating it now. 1.54: Fixed Skeleton Dome 1 Gold Medal time, Silver Medal requirment for Sub-HS Up Skill. In the future, I might try to get all Medal times and all Secret Book Unlock Times. I might do a Secret Book Guide, but truthfully very soon I am starting a new job, and that will take up so much time I don't know about that. ~*~*~*~*~*~*~*~*~*~*~*~ Table of Contents: ~*~*~*~*~*~*~*~*~*~*~*~ 1. FAQs (Frequently Asked Questions) 2. Story 3. Characters 4. Main Menu Options/Save Files 5. Sonic's Moves 5.a. Using Level Objects/Rail Grinding 5.b. Experience/Leveling Up 5.c. Ring Skills and Customize Screen 5.c.1. Soul Gauge/Speed Break/Time Break 5.c.2. Ring Skills List with Explanations 5.c.3. Good Ring Skills Combinations 6. Rings, Items and Level Obstacles 7. Enemies 8. Missions (and Action Screen, Pause Menu and Mission End Screen) 8.a. Mission Types/Tips 8.b. Worlds and Missions Short List 8.c. Mission Unlock Chain 8.d. Shortest Route to Final/Extra Boss List 8.e. Mission and Boss Tips/Walkthroughs 8.e.1. Lost Prologue 8.e.2. Sand Oasis 8.e.3. Dinosaur Jungle 8.e.4. Evil Foundry 8.e.5. Levitated Ruin 8.e.6. Pirate Storm 8.e.7. Skeleton Dome 8.e.8. Night Palace 9. Medals 10. Fire Souls 11. Party Mode 11.a. World Library 11.b. Tournament Palace 11.c. Pirates Coast 11.d. Genie's Lair 11.e. Treasure Hunt 11.f. List of Party Games 12. The Special Book 13. Questions? 14. Version History ~*~*~*~*~*~*~*~*~*~*~*~ 1. FAQs (Frequently Asked Questions) ~*~*~*~*~*~*~*~*~*~*~*~ There are just certain questions that keep coming up again and again and again about this game I want to make clear at the beginning. Remember, there is more guide after this section!!! (List of questions will expand in the future, I promise :P ) Questions included so far: My Wii remote is not working right... What are the little white orbs? Where is the Soul Gauge? What are the red, fiery Rings? What do Fire Souls Do/How do I unlock things in Party Mode? When unlocking things in the Special Book, do Gold Medals count the same as Silver Medals? How do I use Mini-Turbo, Rocket Start and Warp Dash? How do I use the Crest Skills? How do the Save Files work? I got this many Silver Medals/Gold Medals/Fire Souls in two Save Files, where is my unlockable? I just found out you get a Page in the Special Book if you defeat the Final Boss at less than Level 25, can I still get it if I didn't? What Missions do I have to Complete to progress in the Story? Where is such and such World Ring? Q. My Wii remote is not working right... A. Make sure you are holding it correctly for this game, which is sideways, with the 1 and 2 buttons under the right thumb, directional pad under the left. Q. What are the little white orbs? A. They are called Pearls and fill up the Soul Gauge, also see next question. Q. Where is the Soul Gauge? A. It doesn't appear until after you have completed Evil Foundry Mission 1: Head for the Goal! The Soul Gauge allows you to do the Speed Break and Time Break skills, see that respective section in this guide. Q. What are the red, fiery Rings? A. They are called Fire Souls, see next question. Q. What do Fire Souls Do/How do I unlock things in Party Mode? A. Collect Fire Souls in the Missions that have them to get things in Party Mode such as extra characters, games and tournaments. Missions with Fire Souls have three small lines next to them on the Mission Select Screen. Q. When unlocking things in the Special Book, do Gold Medals count the same as Silver Medals? A. If you get a Gold Medal before a Silver when trying to unlock something in the Special Book, of course it counts toward your Silver Medal count. It would be kind of horrible if it didn't. Q. How do I use Mini-Turbo, Rocket Start and Warp Dash? A. These skills allow you to start a mission off at high-speed if you jerk the wii remote forward when the countdown reaches 1. To use Mini-Turbo, jerk the wii remote anytime 1 is up. Rocket Start requires jerking the wii remote when most of the little countdown things around the 1 are gone Warp Dash requires almost all the little countdown things around the 1 to be gone. Q. How do I used the Crest Skills? A. These are skills obtained by getting lots of Silver Medals. When you equip one you need to make sure to have the minimum number of that "type" of skill also equipped in order for the Crest Skill to work. The types are shown by the color of the icon next to the skill, Blue is Wind, Red if Fire and Purple is Dark. There is more about this in the Ring Skills List/Explanations Section. Q. What Missions do I have to Complete to progress in the Story? A. Now there is a section in this guide with the list, 8.c. Shortest Route to Final/Extra Boss List And section 8.d. is a walkthrough with tips. Q. Where is such and such World Ring? A. There is a Mission in each World except Lost Prologue that gives you a World Ring if you defeat it. All Bosses except Final and Extra give you a World Ring, in Worlds without a boss it's just by beating one of the Missions. You don't need all the World Rings to face the Final Boss, but you need them to open Last Chapter that contains the Extra Boss. Later in this guide is a detailed list of what order you have to beat the Missions in to get the World Rings and even tips for the required missions. Here is a list of all Missions that earn you World Rings: Sand Oasis: 13. Defeat the Boss Battle! Sand Scorpion! Dinosaur Jungle: 9. Special Challenge Smash 5 Genie Eggs! Evil Foundry: 5. Beat the Clock Find the Exit in Time! Levitated Ruin: 9. Rampage! Defeat 20 Enemies! Pirate Storm: 13. Defeat the Boss Battle! Captain Bemoth! Skeleton Dome: 5. Rampage! Defeat 40 Enemies! Night Palace: 5. Rampage! Defeat 20 Enemies! Q. How do the Save Files work? A. You can only use multiple save files for Adventure mode... which means that any Save File can contribute to opening things in the Special Book or in Party Mode. But only unique things, for example the same Fire Soul in two files counts as one, etc... So if you want to clear out your Special Book or Party Mode unlockables, you will have to delete your Adventure Data in the Options Menu. Q. I just found out you get a Page in the Special Book if you defeat the Final Boss at less than Level 25, can I still get it if I didn't? A. Yes, start a new save file. The Special Book is shared across Save Files, so you can start at the beginning and reach the Final Boss at less than Level 25. Q. I got this many Silver Medals/Gold Medals/Fire Souls in two Save Files, where is my unlockable? A. The same one doesn't count twice, i.e. if you get the same exact Fire Soul in two Save Files or Silver Medal the same mission it will only count as one. ~*~*~*~*~*~*~*~*~*~*~*~ 2. Story ~*~*~*~*~*~*~*~*~*~*~*~ (Story from the game booklet) It all started when the genie of the magic ring appeared while Sonic, the world's fastest hedgehog, was taking his nap. The genie's name was Shahra and she explained to Sonic that she came out of the book of the Arabian Nights, seeking his help. According to Shahra, the world of the Arabian Nights was being threatened by the temptations of the evil genie, Erazor. She added that if Erazor continued to manipulate the world within the book, he would ultimately gain enough power to leave the book and wreck havoc in the real world. In order to thwart Erazor's vile ambitions, Sonic has decided to dive into the world of the Arabian Nights with Shahra so he can save the true spirit of the timeless tales. ~*~*~*~*~*~*~*~*~*~*~*~ 3. Characters: ~*~*~*~*~*~*~*~*~*~*~*~ (Profiles from the game booklet) Sonic the Hedgehog A cut-loose hedgehog with super speed. Suddenly approached by the genie of the ring, he decides to enter the world of Arabian Nights to help. At first, he felt a little out of place within the book, but Sonic is eager to explore all of the mysteries that await him. Shahra, the Genie of the Ring Genie of the magic ring who came from the book of the Arabian Nights. She holds the power to grant her master's wishes, and hopes that her new master will be none other than our spiky blue hero. Erazor Djinn The evil genie who corrupts the text of the Arabian Nights, and is plotting to take over the world. He quickly builds his power by defiling the story of the book in order to ultimately rule the real world. He and Shahra appear to have an ongoing rivalry that is far from being settled. (Also, some of the characters in the book look a little too familiar...) ~*~*~*~*~*~*~*~*~*~*~*~ 4. Main Menu Options/Save Files ~*~*~*~*~*~*~*~*~*~*~*~ In order to properly navigate the menus and control Sonic, the Wii remote must be held in the horizontal position, with your Right thumb over the 1 and 2 buttons and your Left thumb over the directional pad. The first Menu you reach will have four choices: Adventure, Party, Special Book and Options. Adventure- Most of this guide is about Adventure Mode. Several Save files can be created for this Mode so you can replay the story from the start and unlock Missions again. What you do in all Save Files unlocks stuff in Party Mode and in the Special Book. Party- Play the minigames with up to four players. Unlocking stuff in this mode requires finding Fire Souls in the Adventure Mode in any of the Save Files(but only counts if you find different Fire Souls!). Discussed in its own section. Special Book- Pictures, Movies and Music you can unlock. Complete Missions/Tasks in any of the Adventure Mode Save files to unlock more items. Discussed in its own section. Options- Here are the Game Options you can change: Text Settings: Choose Japanese, English, German, Italian, French or Spanish subtitles. Voice Settings: Choose either Japanese or English voice acting. Display Settings: Choose whether to display the game in 4:3 (regular TVs) or 16:9 (Widescreen) Sound Settings: Choose Monaural, Stereo or Dolby Pro Logic II sound. Delete Adventure Data: Choose Adventure Game Files to delete. (I think maybe deleting them all will clear the Special Book and Party Mode unlockables, but I have not tried this yet.) ~*~*~*~*~*~*~*~*~*~*~*~ 5. Sonic's Moves ~*~*~*~*~*~*~*~*~*~*~*~ Here is a list of Sonic's Basic Moves in Missions. Moves can be affected greatly by Ring Skills and these basic skills can even be changed much later in the game, but make sure you master these skills first before moving on to more advanced things: Moving- tilt left and right Sonic moves forward automatically. Just tilt the Wii remote right and left gently to make him change direction. Stopping- Hold down 1 button Sonic can stop by pressing and holding the 1 button. You might want to stop if you are unsure of what to do ahead or if you want to charge a jump while standing still. Backing Up- tile wii remote toward you Sonic can back up by just simply tilting the wii remote toward you and then keeping it tilted in the same position. Back up if you have missed something or if things have suddenly appeared behind you. Jumping/Sliding- 2 button (tap or hold down) Tapping the 2 button will cause Sonic to perform a short jump to get over a small obstacle, this will also allow you to land without loosing speed. Holding down the 2 button will cause Sonic to charge a jump. If you are moving and you hold down the 2 button, you end up performing a Slide and you continue to skid along the ground, cancel the slide with the 1 button. If you are standing still, you just charge a jump in place. When the little blue lines around Sonic turn red, that means his jump is now fully charged. This allows you to jump much further than he can with the short jump, but when Sonic lands he will loose speed and will have to accelerate again. Also when you are jumping, you can attack enemies by just hitting them when Sonic is spinning. Sometimes multi-hit enemies can be attacked faster this way than with regular attacks. When you are about to jump, objects in range of Homing Attack will develop green arrows around them (though occasionally the game makes a mistake with objects too high). Also if you hit the edge of an object while jumping, you might be able to pull off a huge jump (this is from Sonic Team's site, they have an entire page explanation on this, I can't pull it off well.) Homing Attack/Jump Dash - Tilt wii remote forward in the middle of a jump No matter what kind of jump you just did, once you are in the air the closest object in range of Homing Attack will get a red marker on it. Push the wii remote forward in order to Home in on the closest red target to you. After using Homing Attack once, if there are other nearby objects you can repeat the move before you come down to the ground if another red target appears in range. Things you can Homing Attack include enemies, treasure boxes, cages, springs and collectable items. Fire Souls normally cannot be Homing Attacked unless you get the Fire Lock-on Skill. If there are no targets around, the same action will just send you forward through the air an this is called a Jump Dash. Note that if you Jump Dash, you cannot use Homing Attack anymore, but if you run into an enemy you will still defeat it. You can also just jump into enemies. Jump/Homing Attack/Jump Dash Cancel- 1 or 2 button held in the middle of the air If you decide you don't really want to Jump, Homing Attack or Jump Dash in the middle of that action, press and hold the 1 or 2 button to head straight down and you will land. If you use the 1 button, let go of the button to start moving forward again. If you press the 2 button to do this, you will start to charge up another jump when you hit the ground. Sometimes you will need to use this move to land on tricky platforms you jump over or to hit a switch in the middle of obstacles. Wall Shuffle- Tilt left or right on a narrow ledge. If you find yourself on a narrow ledge, tilt left or right to move Sonic along the wall. The further you tilt the wii remote, the faster Sonic will shuffle. Not tilting the wii remote will cause Sonic to halt to a stop. If you are hit, you will fall off unless there is something to hang onto. If you find yourself hanging precariously, tilt the wii remote forward quickly to get back on the ledge, but make sure it is safe to do so first! If there is nothing to hold onto, be very careful, or you will die if you fall. The speed you wall shuffle is affected by the skills Quick Step, Quick High Step and Quick Mega Step. If you want to go really fast along a ledge, run at it then hold down the 2 button to Slide across. Use Skimmer skills with Aegis Slider, and you can get past these ledges in seconds with no fear! ~*~*~*~*~*~*~*~*~*~*~*~ 5.a. Using Level Objects/Rail Grinding ~*~*~*~*~*~*~*~*~*~*~*~ There are various special objects in the Missions that require you to use the wii remote in specific ways. Grind Edge (Rails)- Jump and land on a Rail to get onto it. When you are grinding on a rail, you are on a narrow but set path. Many Rails are obvious, but some are invisible. Invisible Rails are only indicated by blue sparkles at the beginning and end of the Rail and maybe items lined up on the Rail. Jump on them like any other Rail. Tapping the 2 button will make Sonic flip around quickly and speed up his movement. Pressing and holding the 2 button will make Sonic charge a jump. You will also jump forward if you suddenly shake the wii remote forward. Holding the 1 button will cause Sonic to slow down then brake. If you press 1 long enough, Sonic will drop off the rail completely. To get off of or change rails, simply tilt the wii remote right or left gently in the direction you want to go, this is called a Grind Trick. Note: Time and Speed Break seem accelerated on a Rail. Catapult- Homing Attack or touch the small part of the catapult to get in. To use the Catapult normally, first tilt the wii remote toward you to move the catapult back down to the ground. Then suddenly jerk it forward to launch Sonic off into the distance. If you don't want to go as far for some reason, jerk the wii remote forward when the catapult is still in the up position. If you want a mid-distance launch then fling the wii remote when the catapult is somewhere in-between all the way up and all the way down. If you just simply want to get out of the catapult, press the 2 button. Flying Pot- Homing Attack the Flying Pot to get in. When in the pot, shake the wii remote up or down to make the pot fly up. Different speeds of shaking will give you control over how fast the pot rises. Stop shacking the wii remote if you want the pot to fall back down. Tilting the wii remote while shaking will allow you to move right or left while flying. If you are damaged while in the pot, the pot will disappear sending you falling straight down. If you land safely, the pot will reappear again shortly. Air Launcher- A circular thing that expands in on you then goes out again, you have to jump into it. Fling the wii remote forward to be launched out of it. For the normal type, the amount the device is contracted on you will determine how far you will travel through the air, so carefully try to determine which distance you want to travel. For the type with spikes in it, it will only launch you one distance, so make sure to launch yourself before the device contracts all the way or you will be spiked. Sometimes up ahead will be obstacles you will have to avoid, so time your launch carefully. Jump Carpet- Homing Attack the carpet. To jump even higher, Homing Attack it at least one more time. Use a cancel move if you decided you don't want to jump on it anymore. Rope- Homing Attack a rope, then swing it by swinging the wii remote back and forth. Rip Cord- Tilt the wii remote right and left to lean right or left. If you tilt one direction, than the other, you can swing side to side faster and lean over more. If you practice and get enough speed, you can even flip completely over the top of the rope. You can use Time Break but not Speed Break. Riding Objects (Log, Bullet etc.)- All you can do is move left and right. You can use Time Break but not Speed Break. Flying Carpet- Hold the Wii remote so the buttons are facing up to properly move the carpet. Just move in any direction up, down left or right. You can use Time Break but not Speed Break. ~*~*~*~*~*~*~*~*~*~*~*~ 5.b. Experience/Leveling Up ~*~*~*~*~*~*~*~*~*~*~*~ This section thrown in here because it's important to using Ring Skills moves. Experience ~*~*~*~*~*~*~*~*~*~*~*~ Experience is mostly gained by getting a good score by doing well in a Mission then having your score converted to Experience at the end. Doing well includes not taking damage and not dying which affects your score, see the Mission End Screen Section of this guide for more info on that. The most important factor is the Technical Bonus that multiplies your score at the end of a Mission, this greatly effects how much Experience you have gained. You loose about .1 Technical Bonus for every time you are hit (maybe more for dying and I still need to research this more), so be careful! There are even Ring Skills that help you gain experience and this can be seen in the Pause Menu under the "Stage Experience" on the Status Screen. Remember, this does not depend on speed like a Medal does, so if you want to gain experience, don't worry about how much time the Mission will take you, just tread carefully. Even if you fail a Mission, you will still receive a Score and some Experience for that Mission. If you just hit Restart from the Pause Menu, you will loose all experience gained. If you Fail a Mission, the little Experience you gain will be added the Experience if you finally Complete it after hitting Retry. Types of Experience: ~*~*~*~*~*~*~*~*~*~*~*~ Stage Experience: Experience gained through use of a Ring Skill or by grabbing a Fire Soul (500 points), all Rings skills that give you Experience have a Ring icon. Action Bonus: Experience gained from grabbing things like Pearls, Grinding Rails and other things in-stage. Here is a list of different things that fall under Action Bonus- Pearls- one point each Rings- three points for each one you pick up (doesn't matter if you keep them or not, Ring Exchange and Power Restart doesn't count) Grinding- 10 point every two meters on the rail multiplied by the number of rails (I think... can't understand the site...), 20 points per trick (leaning on a rail or changing rails.) Time Break- 30 points first 3 seconds, then 10 points for each second afterwards. Speed Break- 10 points for each meter multiplied by number of times Speed Break was used (I think that's what the official site is trying to say >_>;) Enemy Bonus: 50 points for each enemy, 1,000-4,000 for each Boss Ring Bonus: 3 Points for each Ring picked up (doesn't matter if you loose them) Technical Bonus: Multiplies Action, Enemy and Ring Bonus by a certain amount. Technical Bonus goes down each time you are hit or you die. If you fail a mission, Technical bonus is below 1. No damage: X2 Damage once: X1.5 2-3 times: X1.2 4-5 times: X1.1 6 or more times, or you died: X1 Failed Mission: X0.3 Mission Bonus: Received the very first time you beat a mission and is a set number, if you replay that mission you can't get it again. Tips: Getting hit/dying greatly reduces your Experience, so obviously try not to. Time isn't a factor at all when gaining Experience, so take it slow. Equip skills that increase Experience. If you have the Crest of Dark skill, this will enhance how well these skills work (I have heard, not sure about this myself). Make sure you are grabbing lots of things, grinding rails, etc... Longer levels give much more Experience than shorter ones. Bosses give a lot of Experience. Knux Chao's Experience Gaining Strategy: During the Ifrit Golem boss, start off by running around the stage for a quite a while. More Rings keep appearing, and the more Rings you have, the more Experience gained. If you are leveled up high enough, put in Collection Present or Sub C-Present for a huge Boost and other Experience gaining skills, For only a few minutes of effort I have gotten well over 10,000 in Experience with Collection Present turned on, and Knux Chao says over 10 minutes of Ring collecting with Collection Present will gain you over 30,000 Experience Points. Also, I have heard Crest of Dark helps, but I'm not sure of that myself. Leveling Up ~*~*~*~*~*~*~*~*~*~*~*~ If you get enough experience in a Mission, your orange bar will go all the way up and you will Level Up. (I'll have the exact experience requirement later and a future list will be the amount of rewards you get for each level, maybe...). At first 8000 Experience Points are needed to get to the next level, the amount you need increasing when you get to higher and higher levels. The highest level you can reach is 99. When you Level Up, you are rewarded with various things including: Skills Points- So you can equip more skills on your ring, read next section to find out more about this. You get about 3 per Level and even more at higher levels. At Lv. 99 you will have around 640 (Ring Skill increase is random or determined by a factor I do not know yet) Rings- For every 5 Levels you gain, you get more Rings you can hold. You get an increasing reward when your level gets higher and higher. Rings at Lv. 99 are about 350 but this is random also, but can vary in certain missions. Soul Gauge- For every 5 Levels you gain, you get more capacity on your Soul Gauge if you have your Soul Gauge. You are rewarded at least 10 more, your reward increasing the higher in level you get. You start off with 100, and it levels up to 300 eventually. Also Certain Missions Completed or Silver/Gold Medal will earn you certain new Ring Skills, which I hope to map out later. Look in the above Experience section, those Tips apply to Leveling Up also. ~*~*~*~*~*~*~*~*~*~*~*~ 5.c. Ring Skills and Customize Screen ~*~*~*~*~*~*~*~*~*~*~*~ After completing the first 8 missions in Lost Prologue, when you select a Mission you will come to a screen with four different Rings. Choose a Ring and select Ring Skills that you have to change Sonic's moves and actions during Missions. Many Missions require certain Skills so it's important to choose wisely. There are four Rings so you can create Rings for different Mission situations. I would suggest a well rounded Ring, a Ring with lots of Speed, a Ring with lots of Attack and another Ring to change around for certain specific missions. When you have selected a Ring, you will see what Level you currently at, SP which is the number of Skills Points you have already used on that Ring out of all the Skills Points you can currently use, and the date and time you have last modified that Ring. Choose Equip for one of the four Rings if you think the Ring is fine the way it is, but if you want to change skills you will arrive at the Custom Screen. Custom Screen ~*~*~*~*~*~*~*~*~*~*~*~ You will see a list of the Ring Skills you currently own. Get more Ring Skills by Leveling Up or beating/getting Gold Medals in certain Missions. At the top of the screen, you can check how many Skills Points you have already used and the current level your Ring is at. More Skills Points are earned by Leveling Up and will allow you to equip more skills at once and use skills that require more Skills Points. Level 1 gives you a puny 3 Skill Points and only one skill, but be patient and soon your list will grow! Each Ring Skill has a number in the list, the number of Skills Points it takes to Equip, then most are followed by a Skill Icon. The color of the Skill Icon determines the "Element Group" and the little symbol inside indicates what sort of thing in-game the skill changes. The Element Groups are a general category that gives you a rough idea of what the Skill affects, and is also used when you use the Crest Skills you unlock with lost of Silver Medals: Blue- Wind Type Skills, these affect Sonic's Speed and maneuverability. Red- Fire Type Skills, these affect Sonic's Attack ability. Purple- Dark Type Skills, these affect things like Soul Gauge, Rings, Pearls and Experience. The Skill Icon Symbols are as follows: Arrow- Increase Sonic's Speed Wing- Help Sonic's Jumping, Homing Attack, Jump Dash and related abilities. Shield- Helps protect you when you take damage in some way. Rocket?(I think)- Increases Sonic's Acceleration. Ring- Skills that increase Experience. Skull- Increases one ability but hurts you in some way. Starburst- Crest Skill, these increase the power of skills of the same type and have another added effect, check the Ring Skill List/Descriptions for a better explanation. If the Ring Skill Name is in White letters, that means you have enough free points to equip it or sometimes it means that even though there are not enough points, selecting that skill cancels out another skill at the same time creating enough points. Gray letters mean you don't have enough points so you need to take off another skill. Red letters mean you can't equip the skill because of another skill you either have equipped or maybe you don't have a necessary skill on to use that skill. Press 2 when highlighting a red letter skill to find out what other skill you need to modify to make that one useable. Ring Skills are sorted in numerical order, but if you press the A button, you can change the sort order as follows: Numerical-Reverse Numerical-Skills Points Required from smaller to larger-Skill Points Required larger to smaller-Skill Icons Section 5.c.2 is my Ring Skills List and Explanations, check it out! ~*~*~*~*~*~*~*~*~*~*~*~ 5.c.1 Soul Gauge/Speed Break/Time Break ~*~*~*~*~*~*~*~*~*~*~*~ Soul Gauge ~*~*~*~*~*~*~*~*~*~*~*~ One you get past Evil Foundry Mission 1: Go for the Goal it appears in the lower right hand side of the screen during a Mission. You start out with a small Soul Gauge with a small capacity of 100. but every time you gain 5 levels you will gain about 20 more in Capacity and the maximum Soul Gauge level is 300. Later on in the game, you will gain the ability to turn off Soul Gauge again if you want to. Increase your Soul level by collecting Pearls. Each Pearl increases the gauge by 1, and a Rich Pearl increases it by 20. Pearls are found in stage, in Treasure Chests and in Enemies. If you are hit by something, you loose 30 in Soul. If you die and start again somewhere in level, you actually keep the Soul you already have accumulated. When Soul is high enough and gets past a small marker on the gauge (at least 50 full), the blue bar will turn red and fiery and you can use Speed Break and Time Break. Your Soul Gauge will slowly run out during Speed Break and Time Break until the Gauge either runs out or you cancel Speed and Time Break. The amount of Soul you have determines how long Speed and Time Break will last and Leveling Up will allow you to use it for longer periods of Time. Speed Break ~*~*~*~*~*~*~*~*~*~*~*~ When the gauge is red and you press up on the directional pad, Sonic will go so fast you cannot control the direction he is going very well. Speed Break can take you through parts of levels fast and enemies and many obstacles can't hurt you, but be careful if you use it because if there are pits and stuff Speed Break might kill you. Speed Break does last a little longer if you collect Pearls during Speed Break. New note on Speed Break: I have pretty much confirmed this though experimentation, Speed Break also increases the clock run time, so it often does not help you actually go through parts of a stage faster, like I thought before. Cancel Speed Break by pushing up on the control pad again. (Can't activate/deactivate in certain situations like in the middle of a jump or while braking.) Use Speed Break to: Get past relatively empty areas of the stage with few obstacles and lots of enemies very quickly. Speed Break does kill enemies it hits. Break certain obstacles/attacks that might have items inside or to just get through them. Remember not everything is breakable and some things and attacks will still hurt you badly during Speed Break. If you plan on picking up items, try canceling it quickly and backtracking. Sometimes you have to do this to find Fire Souls. Time Break ~*~*~*~*~*~*~*~*~*~*~*~ When the gauge is red and you press down on the directional pad, time slows WAY down and the screen turns all pale. At first, it's kind of hard to steer a slow-downed Sonic, but later on you will gain Surge Ring Skills that allow you to control his movement easier. Time Break can take you past obstacles that are going too fast, or other situations where you want to be very precise. Cancel Time Break by pushing down on the control pad again. (Can't activate/deactivate in certain situations like in the middle of a jump or while braking.) Use Time Break to: Get past things moving extremely quickly. Also includes Springs with spikes on the other side that are turning very rapidly. Help you get Gold Medals because it slows down the timer too so you can duck between objects effectively or collect things. Find Fire Souls, some are completely out-of-sight except during Time Break. Look in places in levels where it makes sense to use Time Break and in seemingly empty cages. ~*~*~*~*~*~*~*~*~*~*~*~ 5.c.2. Ring Skills List with Explanations ~*~*~*~*~*~*~*~*~*~*~*~ There is already a huge list of all Ring Skills on GameFAQs.com, so instead I have decided to group similar ones together to save space and mostly concentrate on telling you what they do and when to use them. Many of the skills are quite similar to each other, which is why I am discussing them as a group. Basically there are skills that have uses that are not apparent from playing the game, and I see questions about them, so I thought I would explain them like this. 1-8: Charge Jump(10), Short Jump(10), Homing Attack(10), Homing Dash(10), Soul Gauge(10), Jump Cancel(10), Jump Dash(10), Homing Cancel(5) Unlock: All except Soul Gauge there from the beginning, Soul Gauge after beating Evil Foundry 1. After beating Last Story, they show up and become editable on your Ring Skills List. Color/Icon: None All of these skills are basic ones that mostly have tutorials in Lost Prologue and all of them except Soul Gauge are available from the start. First part of the game, they are hidden and you can't turn them off, but after beating Last Chapter, you will see them on your list and can turn them on or off. I sometimes turn Homing Attack off during Stealth Attacks and No Pearl Missions so I can jump over enemies easier. 9-10: Charger(12), All-rounder(6) Unlock: 9-Lv.30, 10-Lv.10 Color/Icon: Blue,Rocket Both these skills increase how fast Sonic reaches top speed, in general and on rough terrain respectively. 11-13: Quick Step(4), Quick High Step(12), Quick Mega Step(20) Unlock: 11-Lv.7, 12-Lv.24, 13-Lv.67 Color/Icon: Blue,Arrow You can only have one of these equipped at a time. These skills increase how quickly Sonic moves left and right. But I suggest only using Quick Mega Step in levels with a crazy amount of obstacles because Sonic moves so easily to the right and left it's hard to keep him moving straight. Also these skills affect how quickly Sonic Wall Shuffles across ledges, but sliding is faster with a high Skimmer skill. 14-16: Quick Air(4), Super Quick Air(12), Hyper Quick Air(20) Unlock: 14-Lv.8, 15-Lv.28, 16-Lv.71 Color/Icon: Blue,Wing You can only have one of these equipped at a time. Allows you to move left and right when Sonic is in the air easier, a pretty good set of skills, comes in handy sometimes when trying to reach an oddly placed rail or platform, but like Quick Mega Step, Hyper Quick Air might make Sonic move left and right too much. 17-20: Turbo Boost(3), Rocket Boost(15), Warp Boost(25), Sub W- Boost(20) Unlock: 17-Lv.4, 18-Lv.24, 19-Lv.49, 20-Pirate Storm 5 Gold Medal Color/Icon: Blue/Arrow (20 Skull) You can only have one of these four equipped at a time. Increases how quickly Sonic reaches top speed (not sure how this differs from Charger, but these skills are better and can be on at the same time as Charger). Sub W-Boost is one of the sub skills, it's as good as Warp Boost, but hurts Sonic in some way, in this case lowers defense, which means skills the amount of Rings you can hold at one time reduces and Ring Savor stops working. 21-24: Speed Up(10), Super Speed-Up(25), Hyper Speed-Up(40), Sub HS- Up(30) Unlock: 21-Lv.18, 22-Lv.39, 23-Lv.63, 24-87 Silver Medals Color/Icon: Blue/Arrow (24 Skull) You can only have one of these four equipped at a time. Increases Sonic's top speed. Basically it's just harder to control Sonic the faster he is going, but at the same time a must in many cases if you are trying to get a Gold Medal. Sub HS-Up will make Sonic go as fast as Hyper, but lowers defense(reduces Rings you can hold) 25-27: Landing Dash(8), Landing Turbo(20), Landing Boost(38) Unlock: 25-Lv.16, 26-Lv.36, 27-Lv.48 Color/Icon: Blue/Arrow Only one skill from 25-31 can be equipped at a time. Sonic gets a boost of speed after landing from a jump. An extremely helpful set of skills for speed missions because Sonic will accelerate almost immediately to top speed, especially with Boost. But for very precise missions you might not want to have Sonic speeding off when he lands. 28-31: Soul Absorber(4), Soul Assimilator(12), Soul Devourer(20), Sub S Devourer(15) Unlock: 28-Lv.23, 29-Lv.37, 30-Lv.56, 31-Lv.46 Color/Icon: Purple/Wing (31 Skull) Only one skill from 25-31 can be equipped at a time. Sonic's Soul Gauge increases after landing from a jump. Not a very large increase, but Devourer can make a difference sometimes. Sub S will take away some of your Rings if used. These I find most helpful in No Pearls missions if you want some Soul even if you can't grab Pearls, but Landing Boost and related is in general more helpful than these and since you can have them both, I almost never use them myself. Sub S I find very useful in Hands Off Missions if you don't have Ring Exchange or even Wind Crest. Grab all the Rings you want, then do a few quick jumps before reaching the Goal to get rid of them! 32-33: Fire Tackle(8), Sub F-Tackle(5) Unlock: 32-Lv.20, 33-Dinosaur Jungle 7 Gold Medal Color/Icon: Red/Wing (33 Skull) Only one of these two can be equipped at a time. Allows a Short Jump to cause damage to enemies. In some situations, especially in a tight place, this can be quicker than a Homing Attack if used correctly. A must for Rampage! Sub F lowers defense, reduces your number of Rings. 34-36: Cancel Dash(6), Cancel Turbo(15), Cancel Burst(25) Unlock: 34-Lv.16, 35-Lv.38, 36-Lv.57 Color/Icon: Blue/Wing Only one skill from 34-40 can be equipped at a time. Similar to Landing Dash, Turbo and Boost, but works after a Cancel move. Same situations as those set of moves. 37-40: Cancel Absorber(3), Cancel Assimilator(8), Cancel Devourer(18), Sub C Devourer(12) Unlock: 37-Lv.27, 38-Lv.42, 39-Lv.60, 40-Lv.52 Color/Icon: Purple/Ring (40 is Skull) Only one skill from 34-40 can be equipped at a time. These skills will give you Experience when you land off a Jump Cancel. Honestly, not very much Experience at all. I use Sub C the same way as Sub S in Hands-off Missions, to burn off extra Rings and not much more. 41-42: Fire Gaze(5), Sub F-Gaze(3) Unlock: 41-Lv.17, 42-Sand Oasis 11 Gold Medal Color/Icon: Red/Wing (42 is Skull) Only one of these skills can be equipped at a time. A Cancel move can now attack enemies. Useful if you are jumping over enemies and for some reason want to land below them instead of just Homing Attack, like if there was a switch under them. Can also easily break open small boxes, if you don't simply want to just push them out of the way and can dish out more damage to enemies in some cases and during some bosses. Sub F will reduce number of Rings. 43: Splash Jump(20) Unlock: Lv.42 Color/Icon: Blue/Wing An extremely useful move, if you Jump Dash into most walls Sonic will automatically flip higher. This is great because you can use it to get to higher places you normally can't go, sometimes with Fire Souls, and you can also just simply flip over many obstacles instead of going around them. Also works in some situations where you normally have to defeat enemies to open a gate. I have only see it become harmful in some missions where Sonic will try to go over stuff he can't and it ends up wasting time, but that's rare. 44-46: Turbo Jump(6), Boost Jump(15), Rocket Jump(25) Unlock: 44-Lv.17, 45-Lv.34, 46-Lv.48 Color/Icon: Red/Wing Only one of these equipped at a time. Allows Sonic to use Jump Dash faster and farther. An extremely useful set of skills for jumping across larger holes. Rocket Jump in some cases will even allow you to jump over gaps that normally you have to hit a spring to get across, if you wait until you get past the spring to activate Jump Dash that is. 47-49: H-Expand(5), H-High Expand(18), H-Mega Expand(28) Unlock: 47-Lv.12, 48-Lv.34, 49-Lv.52 Color/Icon: Red/Wing Only one of these equipped at a time. Allows Sonic to lock-on to targets and use Homing Attack from further distances. Extremely useful for many missions and situations, especially if there are many enemies and springs so you can very quickly jump from one to another. 50: Fire Lock-On(10) Unlock: Evil Foundry 5 Gold Medal Color/Icon: Red/Wing Allows Sonic to lock-on to and Homing Attack Fire Souls. Needed to grab some Fire Souls and makes all of them a lot easier to get. 51-53: Homing Stability(6), Homing Balance(15), Homing Recovery(25) Unlock: 51-Lv.14, 52-Lv.31, 53-Lv.56 Color/Icon: Red/Wing Only one of these equipped at a time. Allows you to repeat Homing Attack sooner after using it. Extremely useful, blast through a group of enemies quickly. Also the key to Gold Medaling Bosses, normally when the boss is stunned you only get in one or maybe two hits before the boss recovers, this allows you to get in three. 54: Expert Attack(10) Unlock: Pirate Storm 9 Gold Medal Color/Icon: Purple/Ring Gives you 2 Experience Points each time you use Homing Attack. 55-56: Quick Jump(10), Sub Q-Jump(6) Unlock: 55-Lv.27, 56-Lv.49 Color/Icon: Blue/Arrow (56 Skull) Allows you to fully charge a Charge Jump almost immediately, highly useful of course. Sub-Q will reduce number of Rings. 57: Aegis Slider(10) Unlock: Lv.21 Color/Icon: Blue/Arrow Only one skill from 57-59 can be equipped at one time. Extremely Awesome skill. When Sliding, allows you to travel unharmed through spikes on the ground or on a ledge, touch enemies without harm, and if you run into something like a cactus or a spiky ball, you hit it and bounce back unharmed. This skill can be the key to |
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Another Sonic and the Secret Rings Walkthrough :
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