Sonic Unleashed Walkthrough :
This walkthrough for Sonic Unleashed [WII] has been posted at 02 May 2010 by thelastone and is called "Guide to Sonic Unleashed". If walkthrough is usable don't forgot thumbs up thelastone and share this with your freinds. And most important we have 3 other walkthroughs for Sonic Unleashed, read them all!
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Walkthrough - Guide to Sonic UnleashedData_Hunter's Guide to Sonic Unleashed for the Nintendo Wii Version 1.0 If you have any questions, comments, or more tips on the game, you can contact me at the email address below Javon56@yahoo.com You must head the message in order for me to reply Or you can IM me using your messenger that can contact people through Yahoo! Messenger at Javon56! To get to certain parts of the guide, highlight the section you want to go, copy it, press CRTL and F at the same time, press paste, and click Next. I. Contents ************************************************************** I. Contents II. Version History III. Introduction IV. Characters V. Controls VI. Mode Select VII. Walkthrough VII. Credits IX. Legal Notice II. Version History December 6, 2008 1:00 PM to 3:25 PM Started Guide Creation. Finished Introduction. Finished Characters Section. Finished Controls Section. Half way Finished Apaotos... my Wii Remote ran out of power... (;^_^) December 14, 2008 12:03 PM to 3:05 PM Worked on 2 Were-Hog Missions December 16, 2008 2:25 PM to 3:43 PM Finished Apotos. 3:44 to 4:28 PM Finished Mazuri. 4:29 PM to 6:38 PM Finished 2 More Were-Hog Missions in Spagonia. Worked on Eggman Land. 6:39 PM to 8:30 PM Stopped working on Eggman Land. Worked on Holoska and ended today's session. I'm getting hungry! December 20, 2008 11:13 AM to 5:50 PM Finished Spagionia and Holoska December 21, 2008 3:09 PM to 7:08 PM Worked on Shamar and Adabat December 26, 2008 5:31 PM to 9:34 PM Finished Shamar, Adabat, and Finished the Gaia Side quest. December 28, 2008 11:30 AM to PM Game Complection! FINALLY! Finished Legal Notice and Credits III. Introduction Once again I welcome you to another installment of one of my guides. I am Data_Hunter and this will be my second game based of the Sonic Team franchise. In this installment, we are going to explore the game that people around the globe has been looking forward to, Sonic Unleashed. Now before we actually get down to business, take a look at the opening intro on how Sonic got into this jam in the first place. If you're like me and didn't want to spoil yourself on how Sonic transformed into a Were Hog, take a look at it! If you already saw it already, then you can skip this part and move on to the next part of the guide. IV. Characters Sonic the Hedgehog: The world's fastest being on two legs and the main hero of this installment. Time and time again, Sonic and Doctor Eggman have battled all over the world and in some places even through the flow of time. He doesn't need a reason for his heroic actions and always looking towards his next adventure! Chip: An purple imp looking creature who has lost his memory due to an incident "fallen" upon him. He has quite the sweet tooth and also aids Sonic in his adventures. Doctor Ivo Robotnik: An evil genius that has time and time again tried to make his dream of creating Eggman Land a reality. But the soon-to-be evil dictator always have his plans ruined by Sonic time and time again. However, Eggman may have a trick up his sleeve to make his dream a realty. V. Controls There are three different types of controls you can use when playing this game. Just find the one that suits you best and use it to your advantage. At any time you want to switch controls, go to the Options Screen, select Controls Settings and switch to the next control feature. Gamecube Controller: L Button: Quick Step Left/Left Claw (Werehog Stages Only) R Button: Quick Step Right/Right Claw (Werehog Stages Only) A Button: Jump or Wall Jump/Homing Attack/Spin Attack/Accept (Menu Screen) B Button: Drift/Slide/Guard (Werehog Stages Only)/Stomping/Cancel (Menu Screen) Y Button: Lightspeed Dash/Homing Attack X Button: Boost/Homing Attack Z Button: No Function Directional Pad: Selection (Menu Mode) Control Stick: Movement Start Button: Pause/Menu Screen Wii Nunchuk and Remote: C Button: Z Button: Crouch/Slide/Sonic Drift/Stomping Control Stick: Movement Directional Pad: Use Only for Quick Step A Button: Quick Jump/Spin Attack B Button: Quick Step/Stomping/Cancel (Menu Screen) - Button: Cancel (Menu Screen) + Button: Menu Screen 1 Button: 2 Button: Home Button: System Screen Remote: Homing Attack/Lightspeed Dash/ Claw Attack Nunchuk: Movement/ Claw Attack. Classic Controller: L Button: Quick Step Left/Left Claw (Werehog Stages Only) R Button: Quick Step Right/Right Claw (Werehog Stages Only) A Button: Jump/Accept (Menu Screen) B Button: Quick Jump/Spin Attack/Homing Attack/Cancel (Menu Screen) Y Button: Sonic Drift/Slide X Button: Lightspeed Dash/Homing Attack/Sonic Boost Z Button: No Function Directional Pad: Selection (Menu Mode) Control Stick: Movement Start Button: Pause/Menu Screen Home Button: System Screen L Stick: Movement/Brake R Stick: No Function ZL Button: ZR Button: (Due to the fact that I don't own a Classic Controller, the functions of this device are limited to this guide. If you like to tell me about the functions of this device, feel free to tell me and I will give you credit on you behalf.) VI. Mode Select After you seen the intro to the game, you are presented to two selections at the title screen. The Options Screen allows you to change the game's text utilizing the Language Settings, the game sounds in the Audio Settings, which controls you want to use using the Controller Settings, and the Rumble Feature using, of course, Rumble Settings. Once you have every thing situated, exit out of that menu and select Start Game. In this high tech looking menu, you can create a file to keep track of your progress. I assume that you don't have any data in the game so let's start making your file. When creating a new file you can select a Mii from the Wii's Mii Channel or you can pick one of the Default Icons in the back of your Mii Selection. Once you make your selection, it tell you how many lives, Sun and Moon Metals you have collected so far, and the date and time of your system's internal clock. As all game saves work, you can choose to copy or erase the file all together. VII. Walkthrough Location: Windmill Isle, Apaotos (Day Stage) (Cutscene 1) It's better for me to tell you now than along the way where you could get distracted on a certain part of the stage and next thing you know you could get hit when your standing still. However, if you do get a chance to glance all over the screen, these are essential for you to make it when you're Sonic the Hedgehog. You can only play as Sonic in certain parts of the game. Majority of the time you will play him in his lightweight speedy form during the day. The top left of your screen indicates how many lives you have. The default number is 2 but you can gain up to 7 extra lives giving you a total of 9 as you progress through the game. Below that is the Time Indicators. There are two different ones in this part of the screen telling you how fast you have to reach the goal and how much time has passed. It is important that you reach the goal under that time in order to get a good ranking. The ranking is very important in order for you to collect medals through out the game. You can't really buy much of anything with them but, if you take it to a Gaia Gate and move in front of the doors with the Sun and Moon Symbols there are more goodies for you to collect. We'll talk about that very soon in this section of the game. On the bottom part of the screen is the rings that you gave collected so far. The more rings you collect the greater your Boost gauge that increases below. The Boost Gauge allows you to perform a Sonic Burst at any time as long as you have one bar gauged. You can gain more of the boost gauge by performing drifts or Action Chains (Where you attack enemies or collect rings in a certain area). If you want to get there in the fastest time, follow my lead and you can get there in no time! It is recommended to use the Wii Remote to play the entire game to get better interaction with it. Mission One: Use jumps to reach the Goal Ring! Your first mission is always the easiest one to get. All you have to do is to Press A to jump up the hill up ahead. Press it lightly so you can vault over the edge. That's one Moon Medal in your collection. Mission Two: Use the Sonic Drift on turns! Press the Z Button while making a turn around corners. Not only it allows you to increase your boost bar, but it also keeps you moving without slowing down. Once you get to the end, that's 2 Moon Medals. Mission Three: Chain Homing Attacks Together! Any time you see an enemy, a red cursor appears. This is the perfect chance to strike with the Homing Attack! Shake the Wii Remote to lay waste to them! Keep in mind that you time your attacks carefully, but in a speedy manner. Hitting certain enemies can also lead you to other parts of the stages a lot faster too! It can also build up your Boost Gauge by performing Action Chains. The higher your chains, the more your bar fills up. That's three down! Mission Four: Blast Off with Sonic Boost! In certain stages, you have a lot of enemies in front of you. Taking them down one by one in this game will create a time hazard. So what do you do when you're facing them? Blast through them at the speed of sound with Sonic Boost! Shake the Wii Remote at the screen and not only this technique will make you crash right through them, but it saves you a lot of time as well! Just make sure you don't fall off the edge at that speed or hit a wall. Making Sonic go splat on the wall may seem funny, but it also creates a time hazard. Mission Five: Slip under Obstacles by Sliding! Oh, so now Sonic can slide like another blue hero that we know, now? The technique is performed the same way, but Sonic can do it at high speeds with out slowing down. You can also crawl but you will move at a slower pace which create a what? That's right, a time hazard. Press the Z Button to per- form it. It can also be used as a brake! Mission Six: Dodge on a Dime with a Quick Step! A very useful tactic while at the same time utilizing his speed. You can get to the other side of the screen a lot faster to dodge or to collect rings that are approaching. Hold the B Button and move the Control Stick to zip left and right. You can also do a flip if you're not moving at a fast pace. Now that we have the basics down packed, it's time to review what you learned so far with a test. This is the speed stage in Apaotos. Any time you perform a action stage, the point of it all is to get there in the fastest time possible. Which means no side trips, no exploring, and most of all encounter the enemy as less as possible. In short, treat it as stealth mission like Metal Gear Solid! Oh one more thing you have to get to the end in one minute and ten seconds! To get a quick burst of speed, wait for the countdown to reach one and perform a spin dash! Now start moving! If you are playing with the Wii Remote, perform a Lightspeed Dash near some rings and dash whenever you can. If you can dash and drift at the same time, it should shave off some time off your hands. Soon you will come across a bouncer and you have two options. You can gain the upper ground by attacking the robot ahead or stick to the ground level by jumping directly over it. If you want to beat the clock, try to reach the higher ground. Staying on the higher platform will also give you a special item. No, it won't give you invincibility, but you will see it at the end of the stage. Up ahead are two steep turns so prepare to drift around them and hit the speed panels to maintain acceleration. Soon you will enter the town and if you boost after you make the ramp ahead you can over look the robots below and you will land on another special item. But be fast and press B to slide under a low passage. It's time to drift up ahead and you're down the home stretch! You need to make it under ten seconds now and with two paths to choose from, it's time to make a split second decision. Choosing the left path may slow you down if you don't boost since there's Eggman's robots and wooden crates in the way. However, choosing the right path will once again lead you around the obstacles and shave off a second or two off the clock, not to mention by the way a collection of rings as you fly towards the goal ring. If you completed the stage in under 1 minute and 10 seconds, not only you receive a S ranking, but all 3 moon medals! After the results screen, those items that you pick up are Secret Illustration 57 and the Secret Movie part 1. Now what are these clips you're wondering to yourself? In certain stages, there are these Secret Movie Clips that will be available after you collected them all. What is it about? If I told you then, it wouldn't be a secret now would it? Let's move on. (Cutscene 2) Now it's time to ask some questions to see if anyone can recognize our newly named friend, Chip! Anytime you enter a town, it's best to ask everybody that's available. They may have some information that may be useful or they may give you something to help out on your quest. Since Flower Street is already highlighted, let's ask the person there to see what they know. Flower Street: Alexis is in the dark about the tremor that occurred recently. Unfortunately, he doesn't know anything about Chip. But he thinks the priest can help you. Let's go to see if he knows anything. Bell Square: Lambros is curious about the two of you. Once again he doesn't know much about Chip. Neither does Eric. Windmill Street Church: Gregorios the priest seems like a friendly fellow, but he doesn't know him either. He has too much on his mind dealing with the shrine. Now what he's talking about is the Gaia Shrine that's in the town here. He thinks it's somehow related to the events round the world. When he asks you if you want to go to the shrine, accept his offer. Nothing happens if you refuse and besides, what's the worst that can happen when inside, eh? Now a new location has appeared but let's go the final selection that is the Terrace Café. Terrace Café: Well, nobody's there. Off to the shrine! The Apotos Sacred Shrine: Chip seems to have found something and it's the Sun Tablet! Nice! We are definitely going to be needing that for what's up next. A temple bathes in the glow of the warm sun as mysteries awaiting to be unlocked. Now let's get familiar with our selves around the temple. In each Gaia Temple, there are doors that leads you to solve certain puzzles to obtain more items for your collections like pictures, music, documents, and more importantly keys to new missions. As of right now, we don't have enough medals to unlock any of the doors to the side. To gain access to them you need the following number of medals to unlock them: Door # 1: Bottom Left 33 Sun Medals and 26 Moon Medals needed to unlock the door. Door # 2: Top Right 43 Sun Medals and 45 Moon Medals needed to unlock the door. Door # 3: Bottom Right 14 Sun Medal and 14 Moon Medals needed to unlock the door. Also over to the left of each temple are 6 different color pedestals. There not active now, but their purpose it to allow you to travel to different temples across the globe. For now, let's get to the back of the room and face the sun door. Once you have the tablet open it by pressing the button shown on the screen, walk inside and now it's time for the next mission. Mission Seven: This time we are running through the streets of town again and this time (No pun intended)it's a little relaxed into what time you have to beat it in. To achieve a S rank again, you must beat the stage on or under 3:50 seconds. After collecting the rings if you make drift on the two turns up ahead, you can get one gauge on the bar. When you get that, let Sonic loose towards the other part of town. Up ahead, hit the two robots and run towards the bumper. Stay on the top part of the level and get the secret item ahead. Don't boost until you get that item! If you would have stayed on the top level, you can make it past the first checkpoint. Race along the roof tops and grind on the rail. To move things faster along you can boost on the rail. Make sure you stay on the higher path. It will help you beat the clock at a faster rate. Anytime you come across a part of the stage where Sonic slows down a button will appear. Press the corresponding buttons and you will burst through to the higher ledge and another special item is collected. Fly through the rings and your at the second checkpoint. If you hit the enemies after the bumper, you will be on course. There are huge turns you have to deal with so make sure you drift in that area. Try taking the bottom left path so you can fly over the robots and into the ring. Another curve is up ahead so once again drift. Get the item ahead and boost toward the next checkpoint. If you can boost first and drift at the same time, it will save you some time. You might not be able to handle it at first, but the more you do it, it will come naturally in the long run. There's another item up head and you're at the final stretch boost as much as you can but leave at least 2 to 3 bars for yourself because now you have a robot on your trail! This boss is easy since you can actually read it's movements. So here's the trick to beat it. If you move to the outside of his arms, the second he tries to crush you, quick step back to the middle of the screen and vice versa if you are at the middle of the screen. Since the camera is facing you, you can focus on more on moving to the left or the right instead of moving the Directional stick forward. However, keep in mind that the robot may not fall for the same trick twice. After you jump to the other side, you are now facing the robot. Now's your chance! You can't homing attack it, but boosting at the robot is just as effective! While you're boosting, ring will be drawn towards you. So boost as much as you can for the moment. The number of times you can hit it would be 2 or 3 times before it get's behind you again. There's a 60 percent chance that of you don't beat it soon, you can kiss your S ranking good bye. So rinse and repeat and if you have any boost left over get to the goal ring and you're through with the mission. Don't be discourage if you get an A rank. You can always come back and do it again. Just learn from your mistakes. Hopefully, as a constellation prize, you got the Secret Illustration 4, the 17th Secret Document, the 20th Secret Document and the 32nd Secret Illustration. If you want to continue, go ahead. But if you've been using the Nunchuk and Wii Remote, take a break and then come back when you're ready. Mission Eight: Collect 100 Rings at top speed! Seems easy enough! Start off running as you get the first set of rings. After the first loop and bumper, hit the robots and dash through the hoop. Boost ahead and slide under the low opening. After the second bumper hit the robots again and grind on the rail. Jump into the rings again to collect more rings and boost again around the windmill. Soon enough you will have to press more button combinations to get to the top ledge and you will have your 100 rings before you know it. After the mission you have a piece of a Star Tablet and a new mission has been unlocked. (Cutscene 4) Things change in the scenery of night so let's ask around some more. Hopefully, they won't be scared by your new look. Flower Street: Alexis tells you that the Ice Cream man is acting weird and is startled by your appearance too! Bell Square: Lambros seems to be concerned about you and questions your appearance. Windmill Coast Street: Gregorios don't recognize you in this form. But it seems that Eric has met a familiar yellow fox the other day. But with the reports of ghosts around the city, he maybe in trouble! Let's help him out. Terrace Café: Eric shows up and out of all the people around here, he automatically recognizes you! The same yellow fox told Eric to give you this if he were to ever met you again. Turns out it's the Moon Tablet! Now we can go to the shrine at night! Apotos Giga Shrine: Head towards the Moon door to gain access and continue. With the lack of sunlight, you transform back to the Werehog again. Now we get to test a different set of moves. Mission 9: Dash and Jump(Werehog Stage) Now, before we get started, you have already known that you are learning all of your moves on one continent. That's because this stage was made to be a training grounds for all of your moves. Any time you have a new move, come back to Apotos to hone your skills. For now let's start by running. If you move the D Stick twice and hold it after the second time, you can run towards on all four legs. It's a tad difficult to control while he's running. You can press A twice to double jump. Here's another useful trick about double jumping. If you double jump across certain areas in the future and you think that your going to be short by a little bit, as long as your feet touch a surface that Sonic can land on and by jumping again, you may be able to land safely across. So keep that in mind if you are in despair. Now for the best part of the training! If you make a dash and leap at the right time, you can make it across gaps on the course. In this situation, if you fall you'll just fall in a spike-less pit. (Whew!) That ends your session for now. Now on this screen, it will track your progress as you venture out in the stages as your Were-Hog form. In order for you to get stronger, you have to collect certain points for you to learn new abilities. By default you have the Were Hammer, but it won't be your only attack. But it will to do for now. You can also increase your health, Attack, and Unleashed bar as you level up too! Since you don't have any points, let's move on. Mission 10: Use those arm to get acrobatic! (Were-Hog Stage) Move and once you see the blue bars, stop! This part of the mission is where you will be come the "King of Swing"! Well, not really but it will help you get to certain places in the game where jumping won't be enough for you to access other parts. On a ledge with a bar on it you can press the button for you to climb up. If it's actually stuck on a wall, you can still climb up, but you can shimmy across the bar to get to secret areas. Press the button on the screen that allows you to grab a hold on to the bar and hold it! If you let go, you will drop but since this is training, it won't be to your inevitable doom! While holding on to bar, you can swing towards the next bar and by pressing the button again, you can quickly grab on to the second bar. For those who use the Wii Remote, you have to sing the remote left and right to gain momentum. The second you get close enough to reach the other one, let go and reach for the other one. There's a pole up ahead. Again press the button to climb on the pole and with the D-Stick you can climb up and down the pole. Another tip I have to tell you! You can also descend the pole faster by letting go of the button that's holding you up! At anytime, while grabbing on the pole, you can make Sonic move to the left or the right to move him to different sections of the pole. For now, move Sonic towards the left and the mission is finished. Onward to the next mission! Mission 11: Rack up an attack combo! Now it's really time to let loose! When you come across the Gaia Creatures, you're itching to scrap against them. So by pressing the L and R buttons, you can claw your way through them and clear them out! With the Wii Remote and Nunchuck, you can swing at the screen to defeat them, but remember never use them after you finish eating or you are going to give yourself a cramp. Alternate between the attacks to get three hit combo and finish them off with the Were-Hammer(L and R at the same time for the controllers; Shake both Nunchuck and Wii Remote at the same time). Once the enemies are gone, the mission's done and now you can rake up some points! For every level that you reach, you get a new move along with a new ability and upgrade for that level of achievement. Let's continue. Mission 12: Grab something, then throw! It's chuckin' time! In this mission, you can use your environment to defeat your foes! Walk towards a crate, press the button, and hold it to pick it up. You can drop it by letting the button go. However, you can throw it at the enemy to take them down in one shot! Wooden crates are fragile and can break easily. However, iron crates can be used over and over again. You won't encounter these until later. For now chuck away and clear them out! Once they spawn no more, head for the goal! Mission 13: Let fly the Were-Hammer! As I told you before on Mission 11, alternate the L and R buttons to attack and then press them together to perform the Were-Hammer! It's a great finisher once you get the hang of it. You only need to perform it 3 to 4 times. Now that you learned the basics, it's time to test you again! If you want, let's continue. Mission 14: Moonlit Town Start off by running round the corner and leap to the top. The creatures of the night will pop up and the background switches to a jazzy tune. Use the skills that you learned to finish them off and collect the big ring bonus. Keep moving and climb the pole. When you get to the top, get to the door and press the button shown to open it. For those using the Wii Remote, you have to swing it upwards in order for you to open it. Jump off the hill and into the floor below and you have to fight some flying enemies. The best way to knock them down is to jump, press L and R at the same time (Swing the Remote and Nunchuck), pick them up and throw them at each other. Once they're gone move ahead. On the left are some stairs and inside are Red Points for you to collect. Now get out of there and continue. You can break the pots to your right by running into them. Soon the path ahead will be cut off and you have to find 3 items to bring down the barrier. Go up the left side of the stairs again and get the blue points and collect the first Dark item. After collecting the rings turn to your right and run past the monsters there. Grab the crates and throw it right at them to take them out. Don't forget to get the item that was hidden behind the crates. Jump on the umbrellas and get the second dark item. Then finish off the monsters and keep going! If you make a left turn after that jump, crash into the crates to get the red points, run back and keep running. Soon more flying enemies show up. Use the tactic that I showed you before and move on. After breaking the pots in the corner, jump and swing on the bar, then jump to grab the second bar on the ledge. Pull yourself up and your almost finished. Climb the pole and jump from rooftop to roof top to reach the next special item. Jump off the roof and hit the ground running. Open the door ahead of you to find the last item to get rid of the barrier. Once again more monster will face you. Clear them out and go inside the building. Get the ring bonus and climb the pole to reach the goal ring. If you had followed my instructions in a timely manner, you would have reached the end in under 5 minutes or less. Not only you have leveled up by gaining a new skill, but you got the 59th Illustration, the 23rd Illustration and a brand new mission. Go ahead and continue into the next mission. Mission 15: Apotos As usual, start running and crash into the vases ahead. There's a button behind them. Step on it to open the door. As you pass through, crash into the vases to the left to get a collection of Red and Blue Points. Prepare yourself because the first wave of enemies are just around the corner. Crush'em and crash into the next set of pots on the left. You will have to zig-zag down this path but after the second set of pots, jump to the left to gain some more Red Points. Continue to zig-zag down the path and before you make that forced turn, jump inside the house on the left to get a secret item. You have to fight the second wave of enemies around the corner, but if you attack while running before they can get a change to fully emerge from the ground, you can stun them giving you the perfect chance to attack them. Start throwing the crates to get rid of two of those bees and finish off the last one if it's still stunned. Crash into the vase again after the fight, continue running and leap to the other side. Now the third wave of enemies appear but a quick throw of the crate will make quick work of them. If you have the time, try to jump on the garden on the house up ahead, then jump on the blue window cover to reach the top of the house. There's another secret item there. Grab it and fall to the floor. Break the pots below the house to collect more points and continue running. Now, run up the stairs, jump the ledge on the left and open the door for more Red Points. If you continue ahead, you will see a 10 ring bonus behind the pots. Crash through those too and grab the ring bonus. To save time, jump the ledge to your right, and swing on the handles here. Now, these are different compared to the other ones because you can aim which way you want to fly after you release your grip. Grab on to one of them and as you swing aim up, then left, then right and grab on to the blue ledge up head. Move to the left and as you reach the end, drop off and open the door. Another collection of Red Points will be there. Keep up the pace and continue running to the bar to the left. Pull yourself up and swing on the bars to the other side as you collect the ring bonus along the way. Jump the ledge near the door and open it. There's a ring bonus there, so grab it and keep going. As you reach the top of one flight of stairs, jump the ledge again and collect the secret item and continue on your original route. Break the pots along the way and the fourth set of monsters will greet you. Lay waste to them all and run straight towards that door up ahead. Now that you collected enough Red Points outside of battle, you don't have to break any more pots. As you reach the top, grab on to the vertical pole and move the other one. As you reach the other side, press the button again to move the switch and activate the elevator. Hop on in as it takes you to the next wave of enemies. Once the fight is over, move to your left and slide down the pole. Once you landed safely on the ground, move the left if you can and shimmy to the door. Open it up and grab the last secret item. Now get back over to the other side and side down the next pole. Once you land there, shimmy to the other side and the finish goal will be in reach. Well, It looks like we took too much time here now that we got an A ranking. In a sense, it's a good thing because the next time you get though that stage again, you can rush through it to get a S ranking. Just make sure that you have enough rings and points to get you a S ranking. In the Were-Hog Level up screen, you just got a new ability allowing you to rack up more combos during your fight. As a added bonus, you get the 30th Secret Illustration, the 3rd part of the secret movie, the 64th Secret Illustration, the 66th Secret Illustration, and a new mission to venture through. Continue playing because where almost through with Apotos. Mission 16: Again start running. Behind the first ruin, there's a secret item. Grab it and keep going following the wall. Crash through the pots and jump over the crates to get the next secret item. The first wave of monsters will be waiting for you up ahead, so go ahead and take them out as quickly as possible with your added attack. Afterwards, as the path ahead of you is blocked, punch through that gate to your right to get a ring bonus. On the next ruin, there's a dark item and a capsule that has Red Points. Grab them both and keep running. The next ruin is up head on a small hill to your left. Break the pots there and the capsule that has the Red points. Continue down the hill to get some more Red points between the fallen columns. Up head are more of the bees. Find the crates on each side of the building and throw it at them to kill them quickly. If you move to the left after you clear the building, there's a secret item in a small space hidden from view. Now go around to the other side and break the gate again. Defeat the enemies there and get out of those ruins and move to the next one to the right. After you grab the next dark item, you have to fight your way out of there to move on. Break the next ruin up ahead to get the last and final item to bring down the barrier. If you move over to the small hill over to the right, you can gain more Red Points! As you head towards the barrier, pass it and break the pots there to earn more points. Now get to the fountain on the top of the hill and a horde of enemies will appear. Take out the ones to your left and finish the rest. If your energy is running low, there's a ring bonus that can help you out. After the fight, it's a smooth ride to the goal ring. By now you should have a new move called the Were-Wallop, a great setup move to start off a combo. To execute it, press the attack buttons together after your second attack. If you managed to grab the items that told you about, you should have received the 26th Secret Illustration, 65th Illustration, 67th Secret Illustration, and another part of the star tablet... You know what that means.. It's time to battle the boss of the stage! (Cutscene 5) Before we move on to the next stage, you have some unfinished business to take care of. Go back to Apotos and select Stage. As you can see, there are more mission you can pick to choose right now, but there not really needed to beat the game. You can breeze through them if you want, but I'll give you the details later. So for now on to the next stage, Spagonia! Spagonia: For now head towards the village and visit the selections below. Baker Street: Denise has only heard of Professor Pickle but she doesn't know where he is. Back Alley: The assistant here seems a little busy for the moment. Ask him about the lab and he will tell you that he's gone for the moment. But he will take you to the lab for the time being. Main Street: Lucia and Ippolita doesn't know where the lab is themselves. Pickle's Lab: Looks like that Doctor Eggman has captured the professor and looks like a Rescue mission is in order. Looks like Tails has found something about a hole in Mazuri. Time to go already? Don't worry, the stages will be available by the time we get back. Mazuri: The night has fallen on this small village here, so let's see if anyone has seen the professor. Lookout Tower: Nobody's home! Let's keep looking. The Shop: Nobody's home! Let's continue on our search. The Holy Tree: No one's here either! They must have turned in for the night... The Hunter's Home: Aw, come on! No one's here either?! But there's a hole down here. Let's check it out! Mysterious Hole: And here we find Professor Pickle trapped inside of a glass prison and he's complaining on a Cucumber Sandwich? Can you say, "Gag"? Anyway it's time to make our exit and get him back home. Spagonia: Back at the lab, Pickle describes of a great calamity that happens thousands of years ago where a being called Dark Gaia has ripped the planet asunder. Now that Eggman let that thing loose earlier than expected, it's incomplete. The only way for the planet to be restored is to return the power of the Chaos Emeralds. Now go back to Mazuri and return the power of the Chaos Emerald there. Go back to the village and Eggman is already causing trouble. Mazuri: After saving the village from impending doom, let's try asking the villagers again. Lookout Tower: Kofi says that the village elder may know about the Gaia Gates. Shop: Ana has something for you here. If she asks if trying to visit every continent is grueling, select first answer and she gives you a Secret Soundtrack # 34. The Hunter's Home: Kwami will be on guard for any more intruders like Eggman. The Holy Tree: Gwek must be the one we are looking for since he's the village elder here in this village. With the two tablets that you collected so far, you get to access the Gaia Gate with the Planet Tablet. He's not alone, there are other's like him in the world. Seek them out for aid along your quest. Mazuri Gaia Shrine: Mission 1: Boss Battle against Egg Beetle! Since the only door available is that glowing door on the right, head towards it and automatically it's a boss battle! This isn't going to be easy since you have to wait for an opening to attack. The Egg Beetle will drop grey and purple cubes in your way. Dodge them as much as possible so you can avoid them when they explode. Now here's the time to attack! When the mandibles(or claws for those who didn't pay attention in biology) open up, boost straight ahead to attack! When the camera moves to side scroll mode after the second hit, dodge the missile that rains on you and jump when Eggman tries to crush you with the mandibles. When he faces you again, jump and boost him to continue the assault! After the fourth hit, he's get's a little antsy! After the missile attack, he tries to crush you twice!! Watch your self and as he tries to crush you again when he's in front of you, finish him off with one last boost and your done! (Cutscene 7) With one of the Chaos Emeralds restored one of the planet's pieces are restored. Time to head back to Spagionia. (Cutscene 8) Spagoina: Once again things are different at night. Let's ask someone around here again. Main Street: Nobody's home! Let's get going. Baker Street: Denise knows the dangers lurking at night so she warns you about the impending danger. Back Alley: The assistant seems a bit angry at the moment. Let's leave him alone for now. Aqueduct Street: Otto hears something about a hairy beast roaming around but notices that it's you. Pickle Lab: Pickle describes that his assistant is under the influence of Dark Gaia's power. It impacts the deepest darkest parts of the heart hence on why Sonic is the way he is now. Find the temple in this town and the one in Holoska. Let's go back to Spagonia again and ask around once more. Main Street: It seems that Lucia knows about the temple in town and decides to give you a charm from their grandpa. Turns out to be the Moon Tablet! Baker Street: Denise wants to give you something to show her appreciation to you. It's Secret Soundtrack 39! Back Alley: The assistant is now back to normal. Finally! Aqueduct Street: Otto doesn't remember the shrine that was in the city here. So I guess there's nowhere else to go but to the temple! Spagonia Gaia Gate: Another temple covered in the vail of night and there's a reason why it's like this. Majority of the puzzles in each temple requires you to stay in your Were-Hog Form and you can only stay as Sonic where light is present. Anyway, to gain access into these rooms, you need each of the following. First door on the left: 93 Sun Medals, 69 Moon Medals Second door on the left: 75 Sun Medals, 52 Moon Medals First door on the right: 95 Sun Medals, 69 Moon Medals Second door on the right: 23 Sun Medals, 15 Moon Medals Since the Moon Door is glowing, time to step inside and ravage through the streets of town! Dash and zig-zag through the barrels and pots along the street. You'll be ambushed by Nightmares after making two right turns. Take them out and move on. A secret item is hidden behind a group of pots, so be sure to crash into them and keep up the pace. You'll soon reach a door, open it and you'll find a fruit stand to the left. Go behind it after the short cutscene for another secret item. Destroy them all with the metal crate. With the metal crate, to the right of the door, place it on the blue switch to the left. Break the pots and barrels to collect more points and continue through the streets. Another capsule can be found within the next pile of crates. At a pair of clock towers, the monsters await you. Destroy them as fast as you can. Kill them all and go left to find a 30 Ring and an item capsule at the fruit stand there. Now, climb up the stairs to the clock towers. As you can see, a barrier has been set up to the left. Again you must find 3 purple orbs. The first one is on the top of the fountain. Climb up to the middle level of the clock towers and climb the second flower bed to get the secret item. Jump to the next tower to get the next item and now fall down to the last one. Run through the barrier and the next wave of monsters will show up. Use the crates to take them out quickly. Grab the 10 Rings outside the building. Pull the lever to make the platform to the right move up and down. Ride it to the next floor. As you run along the path, you'll find a secret item on a ledge sticking out of a building nearby. Double jump through the gap in the fence to reach it. Double jump back to the roof of the building you were on and search the cafe terrace for an item capsule behind two wooden crates. Swing along the horizontal poles to reach the next roof top. At this point, you have a choice. You can go for the finish line now and beat the clock or you can explore and risk the S ranking! Go for the S ranking if you want, but if you are quick enough to take my advice, let's risk that S ranking! Go down the path on your left and make a couple left turns to find a secret item at a alley now get back to the pole and climb back up. Get to the next building and get the Red points behind the crates to the right. Move past the enemies here and get to the next building. Drop to the next ledge, get the Red Points here, run to the nearest pole. Climb back up and get to the next building! Run across the roof top and get get to the goal ring with seconds to spare! Now that your attacks are at level 2, you're a lot stronger than before! You also have collected the first Secret Document, the 4th Secret Movie clip, the 24th Secret Illustration, 79th Secret Illustration, and the 9th Secret Movie Clip. Let's keep going! Mission : Once again start moving and avoid the spike traps along the way. Break the barrels and the pots around the corners and on your right turn are more creatures of the night! With your new found strength, you should take them down in 2 to 3 hits! There are more flying enemies ahead, so in this situation, grab'em and toss it to the enemy. Talk about killing two birds with one stone! Now as you reach the next street, there's a secret item up there. TAKE OUT THE ENEMIES FIRST! Trust me, if you try to get it now and the crates break, you will have to come back for it later. Head down to the collection of barrels there and break them to get more points. Once you see the handles up there, grab on to one and fly to the top to get the secret item. Drop down, move to the right, and continue on your way. Soon you will come to a fork in a road. Take the right path and get to the next secret item along the way and avoid the spike traps. Come back to the fork in the road and continue the regular route. There are more spike traps here. Step on the green button to deactivate it and the saws will cut through the floor. As you become entrapped by the monsters here, take the blue ones and hit the others with it to cut down time. Around the next corner is a new enemy, a magician! (Gee, where's my Blue Eyes White Dragon when I need it the most?) Get rid of him first and deal with the rest later. Once the barrier is down, run to the door and press the green button there. Go back and ride the platform there. Jump to platform to platform to get a bonus ring and Red points. Swing the next two bars to get to the bonus ring and the green button. Your done with that mission with one more S rank under your belt. Now you have another attack, the Beatdown! Once you grab the enemy in your hands, press the X button and press either attack buttons to hit all of the monsters with their fellow monster. It's good to stun the monster first before performing the move and when you're perform it, make sure that you rotate Sonic while performing it if you find yourself surrounded. Now you have the 5th Secret Movie Clip, 38th Secret Illustration, and a new mission! Continue playing. We're almost done here! Mission : Rooftop Run Run towards the end of the street and break the pots there to get a secret item. Climb the pole and a barrier will block your path ahead. Run again and get some rings on the left and break the pots at the end quickly! Hitch a ride on the monster before it leaves. When you get to the other side, prepare to fight some more monsters here. Use the tactic of grabbing one and throwing it to the other one to clear them out. Grab on to the next ferry and continue to the next one. Once you reach the other side safely, go around and reach the next one. That will carry you to the next dark item. Now get back on it to get back to the other side and continue. Shimmy on the bar first then drop back while holding the X Button to hold on to the bar again. Once you get to the other side, move past the first pole and get to the secret item there. Now go back and climb the pole. Jump to the next level and get to the platform to ride back down for the next dark item. Ride it back up and this time continue to back track to the beginning of the stage. That's where we will find the last secret item. Now run back to the second pole and slide all the way down. Get the last dark item, defeat the enemies and climb back up to the, now, much higher ledge. Reach the barrier and get the last Red Points and go to the goal ring. Uh-oh! I knew it wasn't going to be that easy! Defeat the enemies before you lose that S rank. Now let's see what we got this time... A 12th Secret Movie Clip, a second Secret Document, the 20th Secret Illustration, and one half of the Planet Tablet. Next stop is Holoska! Holoska: Man, it's cold up here! But if the Eskimoes can tough it out here then so can we! Let's get some answers before I get frost bite! Food Storage Area: Sarianna wants to know if we seen her husband. Since we just got here, we might as well look for him. Central Bonfire: Jari-Pekka thinks Sonic is a seal? While he's pondering, let's move on... Family Home: Marketa knows the person hiding in the lumber yard. It's her dad. Her mom doesn't know where he is right now. Let's go check it out. Storage Area: Jari-Thure seems a little on edge at the moment. Maybe he need to switch to decaf? He doesn't want us to tell her where he is...Don't worry...We'll never tell! (>:D) Food Storage Area: (Ain't I a stinker!?) Sarianna now knows where her husband is and now we find out the truth. Ever since there are stories saying there's something "fishy"( Ha, another pun in this guide!) was happening at the temple, he's vanished faster than you can say ghost! So we are given the chance to check things out. With the Sun Tablet in hand, we go to the Gaia Temple! Mission 1: Use Stomp When you press the B button while in the air you can stomp on the ice to break through. Just don't use it too often against a robot. You're not Mario you know! Mission 2: Now the fun begins! Once you start running, get to the bobsled and shoot through the half pipe. You can still boost and drift while sledding. As soon as you are out of there, move the sled towards the ring bonuses, but if it's too hard to control, don't worry about it. Just keep going but hit those speed panels. Watch out when the camera switches again. Jump over the spike pits and collect those rings! Soon, you're under the glacier and shot on to the rail. Grind and then jump to the next one to save time. When you land on the ice cubes stomp on them to continue. After you hit those robots, go on the bridge on the left to get the special item and continue. After a gauntlet of more robots, stomp through the ice and get the next special item along the way. After a long curvy road, stomp on the ice to race to the next one and stomp again on the other part. Now watch out for the tilting ice moving back and fourth. Speed through the walls as they close you in and your half way there. Homing attack on the robots as they guide you to the rail. Then as by pass another set of robots, homing attack the other set and then boost the rail. Get the next secret item and hit the speed panels keep going past the robots ahead and travel to the blue bumper. Press the B button and you will hit the final speed panel to send you to the goal ring! Use up all of you boost energy to make it there under the finishing time. Now you go the Secret Document # 9 and the Secret Illustration # 33. There |
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