Spectrobes: Origins Walkthrough :
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Walkthrough - Walkthrough==============================Spectrobes: Origins============================= by 30johner Use CTRL and F, then enter the code for the section you want. ===Contents=== VUI--Version/Update Information ITD--Introduction/Disclaimer NTS--Notes ABT--About CTB--Contributions CTL--Controls STY--Story MNC--The Main Characters MRC--The Minor Characters SBK--Allies and Enemies, The Spectrobes and The Krawl PLT--Planets CML--Cosmolink IGM--In Game Map GBB--Game Play and Battle Basics PRT--Properties EQP--Equipment CEA--Child Spectrobes ,Excavation, and Awakening IRF--Information on Raising and Effectively Fighting with Spectrobes EET--Extra Effects KWL--Krawl IBT--Incubator DTB--Database CIM--Card Input Machine TPS--Tips WLK--Walkthrough PWA-Wyterra PDO-Doldogo PKA-Kogoeria PMT-Menahat PSA-Slayso PBD-Bahmud PKE-Krawlosphere WP2-Part 2 PTB--Property Barriers LTM--Lost Memos LGB--Light Bridges EQL--Equipment List ITL--Items List SPL--Spectrobes List MLS--Level 100 Stats GAR--Getting an A Rank CIC--Card Input Codes CRT--Credit ============== (VUI)===Version/Update Information=== August 31, 2009--1.00- Base version September 1 --1.10- Fixed some errors, Started Getting an A Rank September 2 --1.25- Added Equipment and Item lists, Edited a bit September 10 --1.50- Added Spectrobes List, Updated Equipment and Item Lists, completed Getting an A Rank, Edited a bit September 29 --1.60- Added Extra Effects, Updated Spectrobes List, Edited October 6 --1.80- Updated Spectrobes List, Edited October 25 --2.20- Updated Multiple sections, Added Level 100 section, started Tips and Walkthrough sections October 28 --2.25- Updated Multiple Sections October 29 --2.30- Updated Multiple Sections November 05 --2.40- Added Section, Updated Multiple Sections November 12 --2.50- Completed Multiple Sections November 20 --2.55- Completed Walkthrough (ITD)===Introduction/Disclaimer=== This is my first walkthrough as well as my first time creating a document to be put online. As the title implies this is a walkthrough for the Spectrobes: Origins Action/RPG title for the Nintendo Wii. I would like to state now that this game and all material related to it belongs to Nintendo, Disney Interactive Studios and Genki. However this walkthrough was made by and belongs to me and it may only be used on sites that I allow. Please do not post this document on a personal site without asking first. If you have questions or comments feel free to email me at johner210@yahoo.com. This guide will contain little if any story spoilers, but will have minor game play spoilers such as the Items, Equipment, and Spectrobes you'll come across. Honestly, many of the things I'll be writing about are already told to you in the game. I'm simply trying to go into more detail. Also I don't plan on making the walkthrough too detailed as there is already a wonderful map in the game and you can always check the mission area of the Cosmolink. Also the map will have a red arrow pointing towards your objective. (NTS)===Notes=== All sections are complete. Besides some minor revisions there really isn't anything left to do. I didn't think it would take this long to write this thing, but at least it's almost done. (ABT)===About=== This game is the 3rd installment of the Spectrobes gaming franchise and was released on August 18, 2009. As was stated in the intro, Spectrobes: Origins is an Action/RPG for the Nintendo Wii. The Spectrobes Universe and all related material belongs to Disney and the game was developed by Genki. This game contains minor animated violence and is recommended for ages 10 and up. (CTB)===Contributions=== If anyone wants to contribute something I would appreciate it, and you would get a mention in the Credit Section. If anyone wants to work on a section about more detailed info on Krawl such as names, attacks, types or even stats let me know. One of those fancy titles using ASCII art would also be nice. If you notice any errors or think something should be added tell me. E-mail at johner210@yahoo.com If you like the guide feel free to give a donation to my Pay Pal account at johner210@hotmail.com (CTL)===Controls=== -Exploration controls Action Wii Remote Nunchuck Talk / Action A Button Dash (when on Pegatinum) B Button Use Item 1 Button Lost Memo 2 Button Show Map - Button Cosmo Menu + Button Camera Control +Control Pad Move (Rallen/Jeena) Control Stick Spectrobe Swap Mode Z Button (and +Control Pad on Wii Remote) Lock-on Mode C Button Command Go!(Search) Vertical Swing Come Back!(to Rallen/Jeena) Horizontal Swing Pet Horizontal Swing Target Point to Screen and press A Button -Battle Controls Action Wii Remote Nunchuck Attack (Rallen/Jeena) A Button Special Attack (Spectrobes) B Button Use Item 1 Button Display Spectrobe Profile 2 Button Weapon Menu - Button Cosmo Menu + Button Camera Control +Control Pad Move (Rallen/Jeena) Control Stick Spectrobe Swap Mode Z Button (and +Control Pad on Wii Remote) Lock-on Mode C Button Command Attack (Spectrobes) Vertical Swing Come Back (Spectrobes) Horizontal Swing Dodge Roll Horizontal Swing (STY)===Story=== Rallen and Jeena, members of the Nanairo Planetary Patrol(NPP), find themselves in a whole new galaxy-the Kaio System-when they are suddenly sucked through a portal. The Kaio System is threatened by a common enemy, the Krawl, and Rallen and Jeena are their only hope. Their adventure with the new Spectrobes from this mysterious galaxy is just about to begin. (MNC)===The Main Characters=== These are the human characters you'll control throughout the game. -Rallen Spectrobe Master and Nanairo Planetary Patrol member. Highly athletic and a crack pilot. Cheerful in disposition and loves a good adventure. -Jeena Rallen’s partner in the Nanairo Planetary Patrol. Helps keep Rallen’s feet on the ground. Highly intelligent and a whiz with machines & electronics. (MRC)===The Minor Characters=== These characters only play a support role and are all NPC's -Grant Highly respected commander of the NPP. Calm under fire and protective of Rallen and Jeena, his favorite officers. -Harry A fellow NPP officer who you will talk to during a few points of the game. He explains the situation of the NPP and tells you about Grant while your in Kaio. -Krux Archenemy of Rallen and all humankind. Has the horrific ability to control the entire Krawl race. A mask hides his true face. -Radese Chief of Wyterra's Haven Village. Level headed and loved by his people. Well- versed in lore pertaining to Spectrobes and the ancients. -Kotetsu Fun and outgoing Blacksmith from Haven Village. He once assisted Wyterra's former Spectrobe Master. His skills are unrivaled and his work is known throughout the galaxy. -Gilwan This guy is an info-dealer and can be found in The Stuffed Belly. He'll tell you various bits of info about things such as Property Barriers. -Gretta Chief of Verdant Village on Doldogo. Friendly and loved by her people, but overbearing at times. This causes conflicts with her daughter Salia -Salia Chief Gretta's daughter. A gentle soul and protector of nature who is as powerful as her mom on the inside. Can eat anyone under the table. -Kamtoga Leader of a group of sworn to defend the Kaio system. Despite his heroic and rather stern exterior, he is an old softy inside. -Dyrus Greedy, manipulative CEO of a Major Wyterra-based corporation. Will stop at nothing of there is a profit to be made. -Neal Renowned explorer and ruins expert with curiosity matched only by his propensity for trouble. But this has led to some major discoveries. -Zig Leader of the shady three-man team working for Dyrus. A man of action, but tends to lose his cool. Has high respect for his boss. -Beht A member of the shady three-man team working for Dyrus. Tends to be smug and disrespectful of authority, especially Zig's. -Gorrick A member of the shady three-man team working for Dyrus. Low man on the totem pole. A big guy with a lot of energy. -Tidy Caretaker robot of the Slayso tower. Has maintained the tower with his partner for several thousand years. Highly emotional for a robot. -Scout Caretaker robot of the Slayso tower. Physically identical to tidy, but calmer and more easygoing than his friend. Has a strong sense of duty. -Jado Most powerful of all the High Krawl. His highly vindictive nature makes him a sworn enemy of Rallen and company. (SBK)==Allies and Enemies, The Spectrobes and The Krawl== Spectrobes, creatures of light, and Krawl, creatures of darkness, have existed since the creation of the galaxy. The are natural enemies and both are creatures of instinct. The Spectrobes native to the Nanairo system can be contained in and controlled by the Prizmod. While the Cosmolink contains and allows control over the Spectrobes of the Kaio system. It is not clear how the Krawl are being controlled, but it is suspected that the being known as Krux is responsible for the mayhem caused by them. After the Great Krawl War, the Spectrobes went into a hybernative state and became fossilized. Only a Spectrobe Master can awaken them from their dormant sleep, and wield their power against the new rising threat of the Krawl. (PLT)===Planets=== There are several planets in Origins where you will do all of your exploring. I'll add a walkthrough for each one in a later update. -Wyterra Capital of the Kaio system. Most of its people live in Giga City, while the rest of the planet is covered in pristine wilderness. Small villages can still be found amid the forests. -Doldogo Constant summer-like weather allows thick forests and huge plants to grow. Some of its trees are several thousand years old. Also home to many kinds of rare fish and fruit. -Kogoeria Perpetually covered in thick ice fed by constantly falling snow. Human breath freezes on contact with the icy air. Breathtaking auroras stretch across the sky. -Menahat Endless deserts stretch as far as the eye can see. Once home to a great city in ancient times. Major corporations began mining here after discovering Antigravity Stones. -Slayso Mercilessly buffeted by strong winds that have deformed its hills and valleys. Only the mysterious lone tower to the clouds seems unaffected by the tempestuous force. -Bahmud Known as the volcanic planet due to its constant volcanic activity. Despite its harsh environment, it was home to an ancient civilization that harnessed its thermal power. -Krawlosphere A planet-sized mass of Krawl created by Krux. It's diameter is several thousand miles long. Made of pure darkness, it is capable of immeasurable destruction. (CML)===Cosmolink=== The Cosmolink is the most important tool of the Spectrobe Master. It contains all the items you have collected from, Spectrobes to weapons. Press the + button to open it any time, even during a battle. It contains 6 tabs along with a summary of your characters status. Line up allows you to view info about all the Spectrobes you have with you by highlighting it and pressing C. Press A to view the back of the card and C or B to close it. You can also set your active Battle and Search Spectrobes from here. Equipment allows you to view basic info on your weapons with C and select your active weapon. Mission tells you your current objective, displays the shards you have collected if any, and lets you you view your map. Excavated Items allows you to view all of your fossil blocks as well as discard any you don't want. Cosmolink Data allows you to view info on everything you own including the Spectrobes that aren't with you. System Settings allows you to change in-game options such as the vibration function and screen brightness. You can also open the Equipment menu during battle by pressing the - button. (IGM)===In Game Map=== The game has an excellent map for all areas and is the reason why the only maps I may make are maps for puzzles. The mini-map is always in the upper-left of the screen and can be enlarged with the - button outside of battle. If you wish you can move around with the map open. The map has a few symbols. Arrows point toward exits/entrances of the area. Arrows that are red will be pointing in the direction of your objective. Follow the red arrows and you should never lose your way. You will also see blue dots indicating where NPC's are, and red dots indicating enemies. Save points, your human partner, your Spectrobe, excavated items and yourself can also be seen with easily recognized symbols. The mission area of the Cosmolink Screen also displays a map of all the areas on that planet if you click on the Map tab. The map screen will have a O showing where you are and an X showing where you should be heading. (GBB)===Gameplay and Battle Basics=== Spectrobes: Origins involves real time combat and monster collecting. There is also a fair bit of puzzle solving. You play as either Rallen or Jeena who are officers of the NPP, whose job is to help those in need and defend the galaxy from the evil Krawl. During the game you'll use many types of items and weapons such as Swords, Axes, and Shields to aid you in combat. As you defeat enemies you'll gain experience(EXP) and when enough EXP is earned you'll gain a level which will raise your Health(HP), Attack(ATK) and Defence(DEF). The game auto-locks onto the nearest enemy but the reticule tends to move a little rapidly. You can lock onto a specific enemy by pressing UP on the control pad. This allows you to easily focus your attacks on one enemy. When an enemy is locked onto you can see that enemies HP gauge along with their property. When fighting with Rallen or Jeena flicking the the nunchuck horizontally during battle will trigger a dodge roll/jump, this maneuver can be easy to forget in battle but can also be useful. You can also flick the nunchuck back which will trigger a back flip. Remember to have a healing item equipped at all times to keep your HP from getting to low. Rallen and Jeena can also use the Cosmolink to call forth the mighty Spectrobes, the natural enemies of the Krawl. After you find the Cosmolink soon after starting the game, you can summon a Spectrobe to help you in a fight. Most Spectrobes have three forms Child, Adult and Evolved. Only the Adult and Evolved forms can fight, while the Child form aids you in exploring. Adult and Evolved Spectrobes can gain experience from battles and level to increase their power just like Rallen and Jeena. Child Spectrobes can gain EXP whenever they help you explore and find items. The Child forms also help you in other ways such as aiding you in solving certain puzzles. There are two more ways Spectrobes can gain EXP and levels. These will be discussed later on. The game also supports co-op, the 2nd player would control the Spectrobe. (PRT)===Properties=== Unlike earlier Spectrobes titles where there were only three properties, or elements, Origins introduces five. The new Properties are Fire, Plant, Earth, Sky and Water. Most of the Krawl and Spectrobes you'll encounter are aligned with one of these properties. Each property is strong against one and weak to another. This chart will show you the relationship between the properties: Fire beats Plant, and is weak against Water Plant beats Earth, and is weak against Fire Earth beats Sky, and is weak against Plant Sky beats Water, and is weak against Earth Water beats Fire, and is weak against Sky As an example if my Fire property Spectrobe attacks a plant property Krawl, my attack will inflict extra damage. If that same Krawl attacked my Spectrobe, the attack would inflict a reduced amount of damage. If my Fire Spectrobe attacked a Water Krawl it would inflict reduced damage and that Krawls attack would inflict a greater amount of damage. If a neutral match-up occurred such as Plant versus Water, then they would be evenly matched and exchange equal blows. Same properties are strong against each other, two water properties would inflict weak damage against each other. As you can see the key to winning battles is matching up your properties correctly. Do that and you'll win most of your battles with ease. Later in the game you will encounter multiple properties in one battle which will require greater strategy to effectively win. Each property has a symbol that appears next to an enemies health gauge, a Spectrobes info window and a piece of equipments window. The symbol for Fire looks like a flame. The symbol for Plant looks like a leaf. The symbol for Earth looks like a diamond with a dot in the middle. The symbol for Sky looks like a cloud. The symbol for Water looks like three raindrops. There is also a sixth property that some Krawl have called Clear. Its symbol is a circle with 5 dots and all properties are equally effective against it both offensively and defensively. Some bosses will also use this property but can have property based attacks. Note that Rallen and Jeena have access to weapons that also have the various properties. This can affect the damage they inflict upon enemies, however it will not affect them defensively as only the weapons are affected by their property. Cosmo and Galaxy equipment use the clear property meaning they inflict equal damage on all enemies. However if you can help it, its usually better to use a weapon with a property advantage to gain extra damage. (EQP)===Equipment=== As I've already said, Rallen and Jeena have access to a variety of equipment. Once you gain access to them via the Cosmolink, a weapon must be equipped at all times. Rather than a weapon making up your entire attack stat, the weapon simply adds to it. There are five weapon types which include Swords, Lances, Axes, Gloves and Blasters. Swords give the forth highest boost to your ATK stat, but they enable a 3-6 hit combo which usually ends with an attack that launches or knocks back the target. They are the most versatile weapon and can fit most situations. However they shine against small groups where you can combo the enemies and then have a Spectrobe follow with a strong attack. Lances give the third highest ATK boost. Their single attack lands multiple blows on the enemy at about the same power per hit. Although risky because of the 'wind-up' before the attack, a connect means a devastating blow for the target. They are a good melee weapon for boss fights because of their high damage output and a bosses numerous targets. Some can pierce an enemies guard or thrust more than once. Axes give the highest ATK boost and have the highest damage per hit ratio. They are a little slow between attacks but their high power makes up for it. They also tend to knock several enemies around, making them best for large groups. Some can easily overwhelm groups of enemies or even mini-bosses. You can even juggle enemies with certain ones. They all can break an enemies guard and some can strike multiple times to allow a combo. You also cannot be knocked back while attacking. Gloves give the second highest ATK boost. Most only hit once but always have have an ATK effect, allowing a Spectrobe to follow up with a STG ATK. Some can hit a few times with a singe blow, but these extra hits, unlike the Lance, are much weaker than the initial blow. Enemies can be juggled until they're killed, therefore they are best on a single enemy or a small group. Some can unleash a pillar aligned with a property. These pillars last for a few seconds and damage any enemy that touches them. Last are Blasters which give the weakest boost. However they allow ranged ATKs and are therefore very valuable. There are three types of guns. Blasters shoot burst shots or multi-way shots, Zappers fire lasers and Cannons fire powerful single shots. Guns usually come with an effect, such as freeze, to make up for their low power. They're great for boss battles as they allow you to pepper the boss with shots from a distance while a melee Spectrobe keeps them busy. However some foes can reflect ranged attacks. Otherwise they are versatile, but best for small to medium groups. As you can see all weapons are useful in their own way and can fit a wide range of play styles. All weapons types can have properties and various side- effects that can have a small or large impact on the individual weapon. You can change equipment during battle using the - button. There are also shields that increase your defense stat and allow you to put up a guard to severely lower the damage you would normally take from an enemies attack. Shields can also have properties and effects, such as being able to reflect damage back at the enemy. (CEA)===Child Spectrobes, Excavation, and Awakening=== This is a big part of the game and also one of the most unique, interesting, frustrating, and fun parts of Origins. After the first part of the game you will have a Child Spectrobe. The game's tutorial tells how to go about doing all of this, but let's review. When you see a golden/white colored sparkle, flick the remote vertically to have the Child Spectrobe run a few feet ahead of you and let off a sonar like wave. Anything buried underground will pop out and the Child Spectrobe will usually retrieve the items that appeared. Note that you can also grab the item by simply touching it. You may also see a dark blue colored sparkle. These are Dark Crystals and will summon a group of Krawl to fight you. The Child Spectrobe will gain experience depending on the items it finds. As a Child Spectrobe levels its search range increases. One of the most common types of items you'll unearth from a gold sparkle are minerals. Minerals can be fed to any form of Spectrobe as long as its in the Incubator. 7 minerals of different colors exist that give various amounts of EXP. There are other minerals that directly enhance a Spectrobes stat or even allow a Child or Adult Spectrobe to progress to the next stage. Another item you'll find are called Mystery Pods. They are also referred to as fossil blocks as they normally contain a Spectrobe fossil. Although they can also contain a mineral that just like the Spectrobe will need to be excavated. Note that only a Spectrobes Child form can be found in the fossil. Rice Balls and Training Gear are also found through searching. The game gives a tutorial on how to remove the rock from a fossil block. But here's a run-down of the tools. Bombs allow you to blow away large chunks of rock, but you only have 5. A Laser can be used to make a precision cut along the edge of a fossil to quickly excavate it, however it has a limited amount of energy. A Scanner can temporarily allow you to see through the rock and show what kind of fossil you're excavating. There's a Hammer that lets you chip away at smaller chunks of rock. A drill can be used for getting pieces of rock stuck to the fossil off, and is one of the safer tools. Last a Blower can be used to blow away loose pieces of rock stuck to the fossil after most of the rock has been removed. Remember that any tool but the Scanner and Blower can damage the fossil or mineral. If all of the fossil's health is depleted, the fossil will be destroyed and you fail the excavation. Depending on the amount of damage you did to the fossil, and the amount of time it took to get all the rock off, you'll receive a Rank. The higher the rank the closer the fossil's level will be to the character's, or in the case of a mineral the better the grade it will be. The best mineral you can get is an orange one. There is also a larger mineral fossil encountered later in the game which goes up to purple. If your wondering how to get an A rank, see the Getting an A Rank section. If your trying for an A Rank, I suggest you get a few of the fossils you want and save, keep trying and if you fail to get an A Rank, reload and try again. But don't go crazy or get mad because some of the fossils are much harder to get an A on than others. For each rank you drop, the fossils level will drop by 20% of the character's level. So if an A gives you 10, a B will give a 8 and a C will give 6. When you want to awaken a Spectrobe choose the excavated fossil you want to awaken, and select Awaken. Copy the jingle the game plays with the remote or nunchuck as needed and the Spectrobe should awaken. If you mess up you can try again as much as you like without consequence. When you succeed the game will give you a description of the type of fighter it will become and give you a chance to name it. You can rename it as much as you like. The new Spectrobes level will be whatever the fossil's level was. You may excavate and awaken as many Spectrobes as you like even if its one you've already done, as long as you can fit them in the incubator. (IRF)===Information on Raising and Effectively Fighting with Spectrobes=== There are many Spectrobes in Origins. There are 28 families each with a Child, Adult and Evolved form. There are also 6 special ones. 5 are gained through Card Input codes. The other is gained during the story and it does not fight, rather it helps you move faster and access areas you couldn't before. The first step to creating a powerful battle partner is to first obtain the Spectrobe in its fossilized form. Through story progression you find and are given a few, but for the most part you must find them yourself. The Excavation section has info on how to obtain them and awaken them. Once you have your Child Spectrobe, you'll have to raise it's level to at least 5 which shouldn't be a problem even early in the game. Once they are level 5 or higher feed them an Evolve Mineral and they'll progress to they're next form. As the Adult levels they'll gain some new moves such as the SPL ATK and BNS ABL. At level 30 the Adult can progress to they're most powerful form, the Evolved form. The Evolved form will have to learn all their skills again. However an Evolved form is stronger than an Adult in every way. Spectrobes will attack enemies on their own, but only with a BSC ATK. They will also occasionally guard against attacks. By locking onto an enemy and giving the Attack! CMD, they will instantly ATK that enemy. They can also use a STG ATK without any level investment, which can be used in two ways. Either manually target an enemy with C and press A, then flick the remote. Or knock an enemy up, back or down with a melee attack, followed by a flick of the remote. Watch an individual Spectrobe as some are better with one technique than the other. As a Spectrobe levels its STG ATK will become stronger. Adults gain a STG ATK upgrade at level 15 and 20. Evolved forms gain an upgrade at 40 and 50. Certain Evolved forms can gain a 3rd increase, those that can will do so at level 55. You can view a STG ATKs level by looking at the back of a Spectrobes status window. Its level is represented by 1 to 3 stars which will be lit depending on how many upgrades that attack has. SPL ATKS replace the Combination ATKs from the DS games. After an Adult form reaches level 10 or an Evolved form reaches level 35, enemies will drop yellow orbs called Charge Orbs. They also rarely drop a large red orb called Super Orbs that instantly fills the charge gauge. The gauge will also fill slightly as the Spectrobe fights. When its full press the B button and cross your arms over your chest, the charge icon will begin to fill and when it's full, thrust your arms outward to unleash the attack. It may sound silly at first but the ATK is very powerful and can easily kill normal enemies and inflict high damage on bosses. In fact it's a strategy in itself to fill the charge gauges of all your Spectrobes, and when the fight against the boss begins, unleash them one by one. This will likely severely weaken the boss or outright kill it, especially if your Spectrobes are at a good level for that point in the game, which is at least about five levels higher than the normal enemies. Note that you really just need to cross the remote and nunchuck and not necessarily cross your arms. Its best to lock-on to enemies to get the most out of the above ATKs. Especially with the SPL ATK, after all you don't want your strongest ATK missing the enemies right? Don't forget to keep an eye on your Spectrobes. If it looks like they're taking a beating or a boss is preparing a powerful ATK and you're Spectrobe is in the path, call it back at the right moment and you can get your Spectrobe out of danger. Using the come back CMD is a good way to regroup and get your Spectrobe out of danger. Remember that Spectrobes are strong but not invincible. If all your Spectrobes get defeated, you will take more damage than normal and it will be that much easier to get killed yourself and get a game over. If you get killed you can simply reload or continue from where you entered the area. Anything you've done since entering the area will be undone. Also while fighting, defeated enemies will sometimes drop blue orbs called Minergy Orbs that will partially heal a Spectrobe, make sure you get these as its the only way a Spectrobe can heal besides the use of a save point.(Although 2 do have a recovery ABL.) A Spectrobes health will also recover when they level up, as will the players. You can press 2 during a battle to view a summary of the current Spectrobe. There are also BNS ABLs which an Adult gains at level 25 and an Evolved gains at level 45, that give a Spectrobe a passive power that will give some kind of benefit such as increased recovery or stat boosts. The abilities effect both the Spectrobe and Player making them very useful. Each Spectrobe has its own unique ability and it should be a factor in choosing your battle team. Note that the effect is only active when the Spectrobe is actively fighting, the ABLs of the whole team do not stack and are never active all at once, only one at a time. (EET)===Extra Effects=== All these effects cause the PC to get knocked down, you can still take damage even if your on the ground. You can get up by simply moving. Enemies can be attacked when on the ground, although some ATKs may miss. -Launch Sends the target flying into the air, making it vulnerable to a STG ATK. -Knockback Sends the target flying backwards, making it vulnerable to a STG ATK. -Knockdown The target is slammed into the ground, making it vulnerable to a STG ATK. These effects all wear off in time or when the battle ends, effects are never carried over to the next fight. -Poison Constantly inflicts damage on the target. The damage is equal to about 5% of the targets MAX HP, meaning that poison can kill the victim. The target also flinches whenever it takes damage. Appears as a purplish cloud. -Slow Slows the movement of the target. Appears as a blue/black cloud. -Stun Causes a shock each time the target attempts an attack. Appears as an electric shock. -Burn Reduces the DEF of the target by about 20%. The target appears blackened. -Freeze Completely immobilizes the target. The PC can use rice balls but cannot ATK, move or CMD their Spectrobes. The target is frozen in a chunk of ice. The effect is also broken if the target is attacked. These are weapon/attack effects. -Pierce The ATK can damage multiple enemies if they are behind one another. There is no limit to the number of possible targets. -Break Guard The ATK cancels an enemies guard. However the ATKs damage can still be reduced if the enemy has protection against melee/ranged ATKs. -Homing Only applies to ranged ATKs. The ATK 'homes' or turns toward the target, note the ATK can still miss. (KWL)===Krawl=== The Krawl are creatures of darkness and your foe throughout the game. They come in many shapes and sizes and each one can be aligned with a property. There are too many to list, but simply fighting them yourself with the correctly aligned Spectrobe should enable you to beat most without too much difficulty. Study how each one fights and create a strategy of your own to combat them. With so many Spectrobes and weapons at your command it should be easy to fight them off provided you use the right property. You could also just hack, slash, and smash them with brute force. At least that is how the Clear property enemies should be fought since they have no weaknesses or resistances. The level of the enemies are set according to what point in the game you are at. So if you want to power-level the enemies will not level with you. I will give strategies for the bosses in the walkthrough. I said there's too many to list but I'll at least identify the different types of Krawl as well as their ATK pattern. When multiple names are listed, it is by increasing strength. -Urag They are a weak Krawl similar in appearance to Kurag, that only seem to appear in the Chamber of Ordeals. -Kurag, Grekurag, Neokurag, Beskurag They move in a wave-like manner and look somewhat bulbous. One of the more common Krawl they use direct ATKs. There is a Sky Property variant that can use a ranged Stun-effect ATK. -Kasa, Grekasa, Neokasa Somewhat spider like they're quick and use direct ATKs. -Gigasa, Gregasa, Jagasa A variation of the Kasa, they use a ranged ATK. They also let out a sonic cry that is harmless when used by the weaker type, but can stun and damage when used by the stronger types. -Muzol, Gremuzol, Neomuzol They are quick, can bite and tend to swarm you. However they have low defense and go down quickly. -Druzol, Gandruzol Earth Property variant of Muzol. They behave exactly the same. -Zorb, Grezorb, Neozorb These floating ball-like Krawl can use a direct ATK. -Pyrowag, Dokuwag, Hywag, Zapwag, Sanwag Elemental variants of Zorb. They use a ranged ATK of their own property which can inflict you with a matching effect. -Mulroot, Thoroot, Gelroot These plant-like Krawl will use direct ATKs as well as a poison-gas cloud. The stronger types can use a seed projectile. -Znail, Gigaznail, Doznail They are a defensive Krawl. They guard often and can reflect ranged ATKs. They can use use a direct ATK along with a cloud of poison. -Grivo A flying Krawl. They can be difficult to hit and use a ranged ATK. -Pygrivo, Hygrivo Elemental variants of Grivo. Use property-based ranged ATKs. -Qorcid, Zaqorcid, Gilqorcid These enimies constantly guard making it difficult to ATK. They ATK directly with their claws. -Zorog, Grezorog, Neozorog They are simple but fairly strong direct attackers. -Pyzorog, Gyzorog Elemental variants of Zorog. -Pyplask, Hyplask, Metaplask Defensive Krawl who guard while in ball form. The Fire and Water versions ATK with a high-speed roll while the Sky version bounces around. They can be stopped mid-attack by guarding. The ATKs only go in one direction so just get out of the way to avoid damage. -Zerok, Grezerok These agile enemies knock you down with their direct ATKs. They tend to ATK in groups and seem similar to raptors. They will usually jump back before lunging forward. -Pyzerok, Hyzerok, Sunazerok Elemental variants of Zerok. They are almost the same except they can also use a ranged breath ATK. -Bleva, Ibleva, Izbleva Floating Krawl that can be difficult to hit and use ranged poison ATKs. -Pygrawl, Hygrawl, Sangrawl Floating Krawl that use a 4-way directional beam ATK. -Derog, Grederog, Neoderog These are direct-attacking flying Krawl. -Pyderog, Hyderog, Zapderog These are elemental variants of Derog. -Qasul Speedy flying Krawl. They use dash ATKs that can knockback. -Boqasul Fire-variant of Qasul. -Barun, Grebarun, Neobarun Flying dragon-like Krawl that use direct ATKs. -Pybarun, Hybarun, Sunbarun Elemental variants of Barun. They can use property-based breath and ranged ATKs. -Zacht, Grezacht, Dokuzacht Powerful direct attackers that guard often. -Dogan They are large, slow moving and powerful enemies. They can't be knocked around but have no ranged ATK so they themselves are vulnerable to ranged ATKs. -Iwadogan, Sardogan, Pydogan Elemental variants of Dogan. Larger than regular Dogan, but otherwise they are similar. -Decaton Only encountered 3 times as a mini-boss, these Krawl mainly shoot multiple poison projectiles. They will also use a direct knockback ATK if you get too close. One weakness is they barely move so use a hit and run tactic. -Samzaras A large seal-like Krawl. Its ice-like body is resistant to most damage. Only axes can inflict damage without bouncing off. It uses direct ATKs and an ice projectile. -Pentagos A centipede-like Krawl. It uses a rolling ATK that can't be blocked and is resistant to damage. -Savonek A fish-like Krawl that swims under the sand. It uses direct ATKs along with a sand breath. -Grapatar Fast for its size it uses slashing ATKs. Its best to stay close to it when fighting. -Windorix Flying Krawl that uses direct and whirlwind ATKs. Has protection against ranged ATKs. -Thundorix Flying Krawl that uses direct and lightning ATKs. Has protection against ranged ATKs. -Galgore The first Boss you encounter on Wyterra. It's a giant Krawl that resembles a Kurag. It uses its massive body as a weapon and is resistant to ATKs. -Drilzon The Boss Krawl you encounter on Doldogo. It uses powerful charging ATKs. It can also cling to the ceiling and drop down on you. -Gigardos The Boss Krawl you encounter on Kogoeria. This dragon/hydra-like boss can use Fire, Water, and Sky based ATKs. It will also stomp its feet down and cause a small quake when you get close to it. For most of the battle it stays in one place but may eventually move away from the wall. -Zabacraw A Giant Krawl encountered on Menahat. It can move at an extraordinary speed despite its enormous size. It is said to have been the main cause of Menahat turning from a lush beautiful planet, into a desert wasteland. -Zabatar A Boss Krawl you encounter on Menahat. It moves at high-speed under the sand. It uses both direct and ranged ATKs. -Electrox Boss Krawl of Slayso. It's actually Grapatar with a satellite grafted onto its body. Has gained electric ATKs and greatly enhanced power. -Gafing Boss Krawl of Bahmud. Has powerful direct and ranged ATKs. Becomes more powerful after losing half of its health. -Jado A High Krawl and the second boss of Wyterra. Uses various powerful ATKs. -Terragan The Boss Krawl of the Krawlosphere. Very powerful and faster than it looks. -Krux The leader of the Krawl. Once human, he became obsessed with the source of the Krawls power and was overtaken by it. Uses powerful high speed direct and ranged ATKs in battle. (IBT)===Incubator=== You gain the Incubator during the first planet. It is a device found on your ship that stores all the Spectrobes you awaken throughout the game. It is also where you train and evolve all of your Spectrobes. It starts with 5 boxes, each capable of holding 6 Spectrobes for a total of 30. You can pick your Spectrobe battle and search teams, rename them, and release them if you wish. You can go into the incubator with Z to interact with them. Inside the incubator you can feed your Spectrobes a wide variety of minerals, take pictures of them which can be sent to the Wii board and then to your friends, or train them with gear. You can start finding gear on the 2nd planet. There is a gear type for each property. In the incubator select Gear and then a Spectrobe to train. There is a strait percent chance the Spectrobe will gain a level. The chance increases if you use the same property gear as the Spectrobe your training. Clear Gear gives all Spectrobes an equal chance to level. Gear can be used on any type of Spectrobe but it is most useful on high level ones. As you progress in the game you will gain access to more boxes as well as more terrains for them. In the end you'll have 20 boxes and 4 terrains. (DTB)===Database=== This device is found on your ship. The database is a machine that contains a large amount of data. You can read detailed information about anything from your Spectrobes, Weapons you have collected, Characters and many other things. You gain it during the first planet. (CIM)===Card Input Machine=== You gain this when you complete the forth planet. This is a device on your ship that allows you to enter the codes of real world cards to obtain items or Spectrobes. Many of the codes tend to give you something that you would not be able to obtain in the game otherwise. Enter the code on the card and then the sequence on the back of the card. (TPS)===Tips=== -In the early part of the game when you don't have a full team, you should switch Spectrobes when they're HP gets low. You should also switch when one levels to keep a balance of power. -You can use the - button to skip cut-scenes. -It is a good idea to keep at least one of a type of Spectrobe in its block form. As you progress Krawl will level quickly. It would be very time consuming to lvl every Spectrobe you have 5 or so lvls for each new planet. By keeping about 2 of each type of Spectrobe in block form you can simply excavate a new one when that type gets to be many lvls weaker than the Krawl. This is better than going to each planet repeatedly and collecting them all. You can carry 40 blocks so you can have 2 of 20 different types in 'reserve'. You'll be full when you reach the second to last planet, you can then excavate 1 of your 2 reserve blocks and have all the ones you can obtain up to that point at a good lvl. You can then excavate the other sets when you get to lvl 100, you'll then have a full team of lvl 100 Spectrobes w/o having to lvl each one manually. -It's much easier to just lvl the character and then excavate Spectrobes since they'll be close or match your lvl if you get an A Rank. Use Keto/Butobasu's ABL, which increases EXP, to lvl quickly. Then excavate to have all your Spectrobes at high lvls. -Some Spectrobes will automatically use their STG ATKs on Krawl who guard or fly. -Although there are no shops, rice balls and minerals are common so don't be shy about using them. If you get low you can always re-enter an area until you have a decent amount again. -Don't just speed through the game, take the time to explore areas and collect items. It's better to have extra items then be short when you need them. -Don't spam rice balls when you take some damage. Unless your in a Boss fight there's usually no danger in letting your HP be a little low. If your constantly trying to keep your self at full health during every fight then you'll go through your supply faster than you can collect them. You don't wanna have to stop playing and spend 20 minutes collecting more items when you get low. Just try to stay around the half-way point when fighting in normal battles. -The best way to take down bosses is to use area based ATKs. With area ATKs you can damage multiple parts of a boss, effectively multiplying your damage by however many parts the ATK hits. SPLs that hit multiple times are also useful. Make sure you position a Spectrobe so its SPL hits multiple parts. The chest or head is the best as it will usually allow the arms/legs to get hit as well. -A good boss killing strategy is to fill the gauges of 6 Spectrobes and unleash one after the other as quick and efficient as you can. Bosses tend to become more vicious/powerful as their HP drops. Be careful not to ATK when a boss goes to an out of reach area, such as when they cling to a wall or fly. As the ATK will probably miss or be less effective. -Powerful SPL ATK users include Dongiga, Zappizor, Zazanero, Ukazeer, Aobasar, Shakablad(w/ low HP), Tortegarda, Zenipyra, Gokazoa, Saboquill, Gorberus, Leozar, All Secret Spectrobes and Komadoros. Good Adults to use are Zuwaja, Dongora, Sabogar, Gorgan, Shakor(w/ low HP), Ukalos, Zenigor, Zappira and Komanoto. -Remember to have a Spectrobe of each property to balance the team. Once you know what properties you'll encounter on a planet you can resemble your team so you only have Spectrobes that are strong against the enemies. -Some Krawl are resistant to certain types of ATKs. Ranged ATKs may reflect off an enemy and direct ATKs may be guarded against. Some enemies may resist both types. It's best to use an axe on these enemies as axes break an enemies guard. As for the Spectrobe just choose the one that has a property advantage and/or has the highest ATK. -Manually leveled Spectrobes are more powerful then ones straight out of a fossil. For every 10 lvls gained through fighting, a Spectrobe will gain about another 2-3 points in their stats. So if you lvl a Spectrobe long term then it will be another 20-30 points stronger in all areas then one evolved from a fossil at lvl 100. -Save the stat-boosting minerals until the end of the game where you've settled on a team and all your Spectrobes in general are at high lvls. For most of the game, enemies can easily be defeated as long as you match up properties well and your Spectrobes are at least at the lvls of the Krawl. It's not until later in the game where large swarms of high lvl Krawl are thrown at you where you should use them to make battles easier. -Spectrobes that have stat boosting ABLs can get more use out of stat-boosting minerals than other Spectrobes. Leozar can gain a 15 ATK bonus from an ATK mineral while most others get only 10. -I suggest you wait until your near the end of the game and you have your main team selected. Then split the minerals you've collected throughout the game between them. Give extras to anyone with a stat-boosting ABL. ABLs that give a boost to direct/ranged ATKs should be included. - In the Incubator you can pet your Spectrobes by flicking the nunchuck when near them. This will make them follow you. By giving the Come Here! command you can get them all to come to you. You can then give the Go! command to have them all run forward at once. (WLK)=====Walkthrough===== This walkthrough will be done in a step by step/area by area fashion. I highly suggest you read the previous sections as they explain about all gameplay, most of which will not be repeated in the walkthrough. Here is the format to be used for a Planet: =========================== Planet Name Krawl Level Range(KLR) Major Krawl Property(MKP) Minor Krawl Property(mKP) Available Spectrobe Fossils(SF) Minerals that can be found Items that can be found =========================== Here is the format to be used for Areas: =============================== Area Name Property Barrier(PB) Yes/No Save Point(SP) Yes/No # of Dark Crystals/Battles(DCB) =============================== It's best if this walkthrough is read from the beginning but you really start from wherever you need. --Start When the game is at the start screen you can enter the cheat in the Card Input Section(UP,DOWN,LEFT,RIGHT,A, then you should hear a sound). This will put a Metallic Ryza and Leo in the first box of your Incubator. These two Spectrobes cannot normally be gotten until some in-game progress, so it's very useful to have them from the start. They will also keep their metallic color as they evolve. Although, you can't use them until you gain access to the Incubator in-game. It's up to you whether you want them or not, but you must decide before you start a file. Once a file is started the code will not work on it, but can affect another file that hasn't been started yet. Whatever you decide name the new file and watch the opening cut-scenes. When they're over you'll be on the first planet. During the first planet the game will be giving tutorials, but this is not a practice level, you can die. =======================================(PWA) Wyterra(Part 1) KLR: 3-12 MKP: Clear SF: Torgapod, Zazapod, Zenipod, Spipod, Tobapod, Zorapod Minerals: Blue, Green, Yellow, Orange Items: Rice Ball, Mega Rice Ball ======================================= (While this planet has Property Barriers you do not posses the item needed to obtain the equipment inside. Although you can still destroy the barriers so you can quickly grab them when you do obtain the item.) ============== Inception Hill PB: Yes SP: Yes(In the Sanctum Ruins) DCB: 1 ============== -Go down the hill and just run past the Kurag to the entrance of the ruins. |
Comments
0
ninmyth
wrote on nov 28, 2010 3:13 pm
tis suckes becaus its to long
0
dragonhunter8729
wrote on jan 23, 2011 3:41 pm
its only goes to Doldogo which wont help me because im on bahmud.
P.S. your a total noob
Sorry, to fulfil this action you have to be CheatsGuru User
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Another Spectrobes: Origins Walkthrough :
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