Super Mario Galaxy Walkthrough :
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Walkthrough - Super Mario Galaxy Star GuideCONTENTS / POWER STAR CHECKLIST THE TERRACE Gateway Galaxy Grand Star Rescue ❒ GatewayÂ’s Purple Coins ❒ Good Egg Galaxy Dino Piranha ❒ A Snack of Cosmic Proportions ❒ King KalienteÂ’s Battle Fleet ❒ Purple Coin Omelet ❒ Dino Piranha Speed Run ❒ Luigi on the Roof ❒ Honeyhive Galaxy Bee Mario Takes Flight ❒ Trouble on the Tower ❒ Big Bad Bugaboom ❒ Honeyhive Cosmic Mario Race ❒ Luigi in the Honeyhive Kingdom ❒ The HoneyhiveÂ’s Purple Coins ❒ Loopdeloop Galaxy Surfing 101 ❒ Flipswitch Galaxy Painting The Planet Yellow ❒ Sweet Sweet Galaxy Rocky Road ❒ Bowser JrÂ’s Robot Reactor MegalegÂ’s Moon ❒ THE FOUNTAIN Space Junk Galaxy Pull Star Path ❒ KamellaÂ’s Airship Attack ❒ TarantoxÂ’s Tangled Web ❒ Pull Star Path Speed Run ❒ YoshiÂ’s Unexpected Appearance ❒ Purple Coin Spacewalk ❒ Battlerock Galaxy Battlerock Barrage ❒ Breaking into the Battlerock ❒ Topmaniac and the Topman Tribe ❒ BattlerockÂ’s Garbage Dump ❒ TopmaniacÂ’s Daredevil Run ❒ Luigi under the Saucer ❒ Purple Coins on Battlerock ❒ Rolling Green Galaxy Rolling in the Clouds ❒ Hurry-Scurry Galaxy Shrinking Satellite ❒ BowserÂ’s Star Reactor The Fiery Stronghold ❒ Sling Pod Galaxy A Very Sticky Situation ❒ THE KITCHEN Beach Bowl Galaxy Sunken Treasure ❒ Passing the Swim Test ❒ The Secret Undersea Cavern ❒ Wall Jumping Up Waterfalls ❒ Fast Foes on the Cyclone Stone ❒ Beachcombing for Purple Coins ❒ Ghostly Galaxy Luigi and the Haunted Mansion ❒ A Very Spooky Spirit ❒ Beware of Bouldergeist ❒ Matter Splatter Mansion ❒ BouldergeistÂ’s Daredevil Run ❒ Purple Coins in the Bone Pen ❒ Drip Drop Galaxy Giant Eel Outbreak ❒ Buoy Base Galaxy The Floating Fortress ❒ The Secret of Buoy Base ❒ Bubble Breeze Galaxy Through the Poison Swamp ❒ Bowser JrÂ’s Airship Armada Sinking the Airships ❒ THE BEDROOM Gusty Garden Galaxy Bunnies in the Wind ❒ The Dirty Tricks of Major Burrows ❒ Gusty GardenÂ’s Gravity Scramble ❒ Major BurrowÂ’s Daredevil Run ❒ The Golden Chomp ❒ Purple Coins on the Puzzle Cube ❒ Freezeflame Galaxy The Freezy Peak of Baron Brrr ❒ Conquering the Summit ❒ FreezeflameÂ’s Blistering Core ❒ Hot and Cold Collide ❒ Frosty Cosmic Mario Race ❒ Purple Coins on the Summit ❒ Dusty Dune Galaxy Soaring on the Desert Winds ❒ Blasting through the Sand ❒ Treasure of the Pyramid ❒ Sunbaked Sand Castle ❒ Bullet Bill on Your Back ❒ Sand Blast Speed Run ❒ Purple Coins in the Desert ❒ Honeyclimb Galaxy Scaling the Sticky Wall ❒ Bigmouth Galaxy BigmouthÂ’s Gold Bait ❒ BowserÂ’s Dark Matter Reactor Darkness on the Horizon ❒ THE ENGINE ROOM Gold Leaf Galaxy Star Bunnies on the Hunt ❒ Cataquack to the Skies ❒ When It Rains, It Pours ❒ The Bell on the Big Tree ❒ Cosmic Mario Forest Race ❒ Purple Coins in the Woods ❒ Sea Slide Galaxy Going After Guppy ❒ Faster than a Speeding Penguin ❒ The Silver Stars of Sea Slide ❒ Hurry, HeÂ’s Hungry ❒ Underwater Cosmic Mario Race ❒ Purple Coins by the Seaside ❒ Toy Time Galaxy Heavy-Metal Mecha Bowser ❒ Mario Meets Mario ❒ Bouncing Down Cake Lake ❒ The Flipswitch Chain ❒ Fast Foes of Toy Time ❒ MarioÂ’s Purple Coins ❒ Bonefin Galaxy KingfinÂ’s Fearsome Waters ❒ Sand Spiral Galaxy Choosing a Favourite Snack ❒ Bowser JrÂ’s Lava Reactor King KalienteÂ’s Spicy Return ❒ THE GARDEN Deep Dark Galaxy The Underground Ghost Ship ❒ Boo in a Box ❒ Bubble Blastoff ❒ Ghost Ship Daredevil Run ❒ Guppy and the Underground Lake ❒ Plunder the Purple Coins ❒ Dreadnought Galaxy Infiltrating the Dreadnought ❒ DreadnoughtÂ’s Colossal Cannons ❒ Revenge of the Topman Tribe ❒ DreadnoughtÂ’s Garbage Dump ❒ Topman Tribe Speed Run ❒ BattlestationÂ’s Purple Coins ❒ Melty Molten Galaxy The Sinking Lava Spire ❒ Through the Meteor Storm ❒ Fiery Dino Piranha ❒ Burning Tide ❒ Lava Spire Daredevil Run ❒ Red Hot Purple Coins ❒ Matter Splatter Galaxy Watch Your Step ❒ Snow Cap Galaxy Star Bunnies in the Snow ❒ BowserÂ’s Star Reactor The Fate of the Universe ❒ Loopdeswoop Galaxy The GalaxyÂ’s Greatest Wave ❒ Bubble Blast Galaxy The Electric Labyrinth ❒ Rolling Gizmo Galaxy Gizmos, Gears and Gadgets ❒ BooÂ’s Boneyard Galaxy Racing the Spooky Speedster ❒ Grand Finale Galaxy The Star Festival ❒ GENERAL ADVICE YOU SHOULDNÂ’T LEAVE THE MUSHROOM KINGDOM WITHOUT Game structure The game is arranged into groups of galaxies – each group is housed within one room in the main Comet Observatory, and there are six groups in all. Hop into a galaxy to collect Power Stars: these in turn will unlock new galaxies. But the only way to unlock new groups of galaxies is to complete the big boss battles. Clear? There are 120 Stars in all (plus one super-secret Star). YouÂ’ll need to re-enter galaxies to collect them all: most of the main galaxies have six or seven Power Stars; secret bonus galaxies have one or two. BUT, just to confuse thingsÂ… A word about Comets Â… youÂ’ll need to watch out for Comets. There are five types in all, and when they settle over a galaxy theyÂ’ll activate a special Power Star thatÂ’s related to their type. Comets appear after every other Power Star you collect – so if you canÂ’t see any on the map, just bag a Power Star (it can be one youÂ’ve already collected) and theyÂ’ll reappear. The five types areÂ… Speedy Comet: This comet challenges you to complete a level against the clock. Daredevil Comet: This one challenges you to defeat a boss with just one health segment – and you wonÂ’t find any coins or Mushrooms to bump your health back up. Tricky. Cosmic Comet: The mysterious Cosmic Mario will challenge you to a race across a level. Fast Foe Comet: Pretty rare, this – but when it appears, youÂ’ll be asked to complete a section of a level with everything speeded up like mad. Purple Coin Comet: The Purple Coin Comet only appears after youÂ’ve collected 60 Stars and defeated the final boss. And it appears a lot. It distributes 100 Purple Coins across a level, and challenges you to find and collect them all – sometimes against the clock. Handy moves Long Jump As youÂ’re running forward, duck by pressing Z, then quickly press A. This can fling Mario across some very wide gaps – and you can waggle the remote to spin at any time, which a) provides a bit of extra lift/height at the end of the jump or b) stops you mid-jump to prevent you overshooting. Note too that MarioÂ’s very responsive to mid-air twists and turns: wiggle the analogue and experiment. Back Flip Stand still. Hold Z to duck. Press A. YouÂ’ll jump backwards – high. This is the tallest of MarioÂ’s jumps. Again, you can spin at the top for extra height – crucial for collecting some of the gameÂ’s highest coins, power-ups and items. Side Flip This takes a bit of practice if youÂ’re not a Mario 64 veteran. Run in one direction, then quickly flick the stick in the opposite direction and press A. Get it right and Mario will execute a high backwards leap. ItÂ’s not as high as the Back Flip, mind. Again, spin for extra height at the top. Wall Jump Jump against a wall and press A as you hit it: Mario will bounce off in the opposite direction. Spin at the top for extra height – and, if you push back against the wall, another opportunity to wall jump. Dead handy for clawing your way back onto a platform if you fall off. THE BEGINNING GATEWAY GALAXY Star 1: Grand Star Rescue ❒ A big NGamer welcome to Super Mario Galaxy. This is going to be fun. But before we can get properly started on our Star-collecting quest, thereÂ’s some rabbit huntinÂ’ to be done. So: chase the rabbit. HeÂ’ll actually slow down after a bit, so donÂ’t think youÂ’re rubbish if it takes a while. YouÂ’ll then need to chase three rabbits – oneÂ’s down the green pipe nearby; the otherÂ’s found by jumping down the big hole with the coin atop it. Hop up the little tower that appears and have a chat with your new friend and possible Peach love-rival Rosalina. SheÂ’ll bestow Luma power on you – which means you can now waggle the remote to spin like a top. Try it on that big block of ice in front of you, then jump into the golden Launch Star and – whoosh – youÂ’ll be blasted off to another planet. YouÂ’ll be doing a lot of that in Super Mario Galaxy. New planetoid, then. The idea here is to find the five Star Chips thatÂ’ll create the Launch Star out of here. One of themÂ’s trapped in ice – smash with your spin attack as before. Then hop into the Launch Star. Chat with the Luma trapped in the cage next, then see off all the Goombas to get the key that unlocks him. HeÂ’ll transform into another Launch Star. This sucks you over to another Goomba-infested planet: spin-attack the large spike to knock the big fella over, then kick him to bag the key. Now pop down the pipe. This bitÂ’s easy: just run all around this area, activating every panel you see, dodging the Goombas and electric barriers. ThisÂ’ll unlock the Grand Star at the centre. Now the adventure proper can start. EXTRA STUFFÂ… • Goombas give out Star Bits if you spin-attack them; a coin if you stomp them. • Grey Goombas are slower and less aggressive than their brown counterparts. • A Backflip (crouch with Z, then press A) can get you to the 1Up on the Star Chip planetoid. • Revisit Grand Star Rescue later to see the fancy-schmancy transparent version of the Grand Star. Star 2: GatewayÂ’s Purple Coins ❒ You wonÂ’t be able to access this star until much later in the game – so skip forward to the Good Egg Galaxy if you donÂ’t want to spoil one of the gameÂ’s best secrets. So. Once youÂ’ve unlocked the fifth area of the Comet Observatory – the Engine Room – youÂ’ll find a little house has been unlocked on the way up (drop off the top of the steps to the Bedroom and run into the little transport device at the end of the brown platform). This provides access back to Grand Star Rescue – but thereÂ’s also a new star. Which is what weÂ’re about to describe. Run up the tower and chat with the Red Luma. HeÂ’ll create a Red Star, which – hurrah – lets you fly. Grab it – now jump, then spin, and youÂ’re off. There are 100 coins to collect in all (the Red Star reappears once flight power runs out; thereÂ’s another on the ground, too). Nabbing them all unlocks the Power Star at the peak of the tower. BOOÂ’S BONEYARD GALAXY Access: Luma outside Gateway entrance – feed with 1200 Star Bits. Star 1: Racing the Spooky Speedster ❒ As above: once the entrance back to the Gateway has appeared (after youÂ’ve unlocked the Engine Room), you can ‘payÂ’ the hungry Luma outside to open up this Galaxy. Jump in the golden pipe on the skull to reach the racing Boo, grabbing the Boo Mario powerup on the way and waggling to get through the solid walls. The race is nice and easy if you learn to waggle just before each solid platform, and always take the lower routes heading straight down. Beat Boo and thatÂ’s a Power Star for you. THE TERRACE GOOD EGG GALAXY Access: 1 Star Star 1: Dino Piranha ❒ YouÂ’ll land on a central ‘hubÂ’ that youÂ’ll be returning to several teams in this Galaxy. But for now thereÂ’s only one real ‘routeÂ’ open – and thatÂ’s the bridge off to the left. Follow it around, up, and to a little Luma. Talk to him and heÂ’ll turn into a Launch Star, letting you reach the one above. It leads to what we at NGamer call ‘Peanut PlanetÂ’. BECAUSE WE CAN. Collect the five Star Chips here – avoiding the rolling lava-rocks – then shoot off to the little green bean-shaped planetoid. Spin-attack the Piranha Plant to create a Sproutle Vine that you can climb (waggle the Wii remote like an idiot). Then hop onto the square chequered platform on the next planetoid to reach a Piranha Plant in a pipe, who doesnÂ’t respond well to a spin attack. Drop down his pipe. This bitÂ’s simple enough: just colour all the blue tiles yellow by stepping on them. The Launch Star thatÂ’s created shoots you to another small bean-shaped island: hop up the tiny block mountain, and use the Launch Star at the top to reach Mr Dino Piranha. HeÂ’s his own worst enemy, this fella. Spin-attack the rock on the end of his tail and heÂ’ll emerge from his egg. Then repeat. Three times. And he dies. Grab the Power Star, and weÂ’re on our way. EXTRA STUFFÂ… • The little Star Bit meteor showers continue indefinitely as long as you hang around the Luma on the lower, darker side of the starting island • The orange pipe on the underside leads to a little room where you can grab a 1-Up: more on this later. • You can smash the lava-rocks – just spin-attack when their lava side is facing you. • ThereÂ’s a 1-Up round the back of the grey staircase on the way to Dino. • That big rectangular cannon thatÂ’s pumping out lava rocks? You can leap on top with a Back Flip, then jump straight up to the next island. Saves needlessly killing a Piranha Plant, eh? • When you see the mysterious footprints in the sand, spin-attack as close as possible to them to uncover a monster. Kill him for a metric tonne of Star Bits. Star 2: A Snack of Cosmic Proportions ❒ Back to the initial ‘hubÂ’ then, but this time youÂ’re going to run down the righthand path rather than the lefthand one. Hop up the steps – bashing the blue bouncing fella on the way – then continue up the twisting path to meet a blue Luma. HeÂ’ll transform into a series of Pull Stars – by pointing at these with the Wii remote and pressing A, you can drag Mario from star to star, and up to the Launch Star. On the next pear-shaped planetoid, smash open the icy stalacmites to find the next Launch Star. YouÂ’ll fly through another Launch Star as you soar – wiggle as you pass through to land on a giant Yoshi egg. ThereÂ’s a hungry Luma here. YouÂ’ll be needing to feed him 100 Star Bits – run around the egg collecting more if you havenÂ’t got enough. Once heÂ’s had his fill heÂ’ll transform into a new planetoid, and leave a Launch Star behind that you can use to reach it. Climb to the top of this little ‘mountainÂ’ – the Side Flip (run, then press Z while quickly doubling back on yourself) should come in handy here. If those red spiky plants are blocking your path, waggle near the green balls to fling them their way, smashing them to bits. YouÂ’ll reach a Launch Star at the top, which gets you over to that enticing-looking transparent capsule youÂ’ve glimpsed already. The entrance is on the side, near the opposite end. Inside, itÂ’s a brain-befuddling upside-downey nightmare: just keep running to the right, letting gravity take you where it wants. The important thing is to not let the rising blocks push you back down at any point. Another Launch Star at the top, which catapults you over to a star-shaped platform. This bitÂ’s easy: just scamper around and upside-down until youÂ’ve found all five blue Star Chips, then stand opposite a blue star in a way that means, when you grab onto it, youÂ’re dragged straight to the Star. Star 3: King KalienteÂ’s Battle Fleet ❒ Back to the hub, then: thereÂ’s a Launch Star on the roof of the house ahead. The entrance is actually down below on the dark side of the hub: enter the gold pipe, then scamper around the walls to reach the exit in the ceiling. But if youÂ’re feeling acrobatic, stand in front of the house, do a Back Flip up to the roof (youÂ’ll need an extra spin), then jump and spin again to reach the top. The small beach you land on is home to a spiky red plant. Kick a melon at it with a spin-attack, then jet out of there. The next little planet is the same deal, except with a Pokey where the spiky red plant should be. Ignore the Chomps on the next globe and go straight for the next Launch Star. The large Torpedo Ted-infested island isnÂ’t too scary – just climb the steps and smash the icy stalacmite to access the Launch Star. YouÂ’ll land on a pirate ship, with two big basts blasting melons at you. You get the idea: spin-attack at the right moment to pelt them back in their faces. This drops the bridge to a small staircase and another ice-encased Launch Star. ThatÂ’s about it for the lead-up to King Kaliente: heÂ’ll burst from the lava on the very next planetoid. Dodge his fireballs, then spin-attack the melon he blasts at you – itÂ’ll shoot straight for at his bonce. YouÂ’ll need to repeat this a few times – but heÂ’ll start batting the melons right back at you, so be ready to spin-attack twice or three times. Grab that Star! Star 4: Dino Piranha Speed Run (Speedy Comet) ❒ Simply, four minutes to complete everything you did in Star 1 – which shouldnÂ’t tax you too much. Run! Star 5: Purple Coin Omelet (Purple Coin Comet) ❒ This is the first of the 100-coin challenges, where the game plonks Purple Coins all over an existing galaxy, and tasks you with grabbing them all. This oneÂ’s pretty simple, but hereÂ’s a quick guide. • You should be up to 15 coins on the first planetoid before Launch Starring out of there and activating the second Launch Star – taking your total to 30. • Get up to 45 on the Yoshi Egg, then Launch away – youÂ’ll be up to 65 when you land. • Take your total to 80 on the planet of rolling rocks, then smash open the Launch Star. Take the next launch star, too, and thatÂ’s 100. Star 6: Luigi on the Roof ❒ You can only go for this Star after youÂ’ve a) rescued Luigi in Ghostly Galaxy and b) received your first “IÂ’m lost!” postcard from the little mailman near Rosalina at the Comet Observatory. Done that? Then youÂ’re around 10 seconds away from the Star. Get on top of the roof on the initial Good Egg Galaxy ‘hubÂ’ (instructions in Star 3). ThereÂ’s Luigi, and thereÂ’s your Star. HONEYHIVE GALAXY Access: 3 Stars Star 1: Bee Mario Takes Flight ❒ Yay – itÂ’s Bee Mario time! Head straight forward and scamper over to the big gold coin in the fountain. ThisÂ’ll activate the Bee Mario powerup down below. Grab it and float up to the top of the waterfall – avoiding enemies and water, as theyÂ’ll both frazzle your suit. Through the tunnel, hop into the hole and down the slide. ItÂ’s then a short journey around the cliffside to a Launch Star, which drags you over to a mini watery paradise. ItÂ’s important not to touch water or enemies here, as youÂ’ll need the Bee Costume to stand on the floating flowers. Look for the flower at the back to float up high – thereÂ’s a Bee Costume powerup nearby if you do lose it. Up top, jump around the purple flowers to the largest one – the Launch StarÂ’s up high. YouÂ’re now in Queen Bee territory. Jump up to the honeycomb – youÂ’ll stick onto it – and climb to the top of the island, dispensing with the Piranha Plant in the pipe in order to create a handy vine up. Then simply buzz over to the Queen Bee and attach yourself to your back, crawling around to find the four Star Chips (oneÂ’s at the front). The StarÂ’s yours – youÂ’ll just need to hop into the Launch Star at the back of the area to reach it. Star 2: Trouble on the Tower ❒ Run straight forward and look for a bit of rock that looks like a completed Trivial Pursuit playing piece. Butt-slam it to make a Sproutle Vine appear from the ground, and ride it up to the area by the big tree. Use the Launch Star on the other side of the stream to reach a little platform with a Wiggler running around on it, with a switch you can slam to create a new bridge. Smash the little cylindrical platform on the other side of the bridge to create a set of platforms leading to the top of the waterfall. YouÂ’ll need some wall-jumping skills on the left to reach the top – then some more wall-jumping skills to bounce off the wooden barriers above the waterfall and reach the next Launch Star. This flings you up to a very unusual-looking island in the sky, and another Launch Star. On the next island, you really do need to fall down that hole – take the plunge, and Mario will tumble all the way back down to the main area, and a series of wooden platforms. All you need to do here – using running, jumping and, if youÂ’re in a playful mood, swinging – is reach the big red switch over the other side. This activates the windmill nearby, which you can use to reach the tip-top of the tower – and a cute pair of purple bugs. Use your butt-stomp to deal with them both (daddy gets really mad when you kill his son), and unlock this areaÂ’s Star. Star 3: Big Bad Bugaboom ❒ Sounds like a boss battle, right? It is a boss battle. ItÂ’s initially the same route as the first star – up the waterfall and straight through the tunnel. YouÂ’ll bump into the Queen Bee, whoÂ’ll create a Launch Star for you, leading up to a new island. Grab the Bee Suit and waggle your way up the flowers to float over to the big tree. So hereÂ’s Bugaboom. All you have to do is stomp on his shell three times. There are flowers nearby thatÂ’ll help you get up high enough to hover over him and come crashing down. And thatÂ’s about all the help youÂ’ll need – even when he starts fluttering around and turning red, his vulnerable back proves his undoing. Once heÂ’s toast, grab the Star and laugh menacingly. Star 4: Honeyhive Cosmic Mario Race (Cosmic Comet) ❒ Oh, blimey, is that Water Mario from Super Mario Sunshine? Well, no. ItÂ’s ‘Cosmic MarioÂ’. But he likes to run just as much as his liquidy forebear. The routeÂ’s pretty simple and clearly marked with blue arrows. To make it up the waterfall, use backwards somersaults (face away from where you want to go, then hold Z and jump, waggling at the top if you need extra height). Avoid the honey on the approach to the finish. And thatÂ’s it. Star 5: The HoneyhiveÂ’s Purple Coins (Purple Coin Comet) ❒ This takes some doing – Purple Coins are hidden in the sneakiest of places. What weÂ’ll do for 100-coin challenges like this is just direct you to the coins youÂ’ll probably miss – the ones we donÂ’t mention are in plain sight, or easily found just by looking around. HereÂ’s HoneyhiveÂ’s sneaksiest Purple Coins. Make sure you smash the rock ahead of where you land to create Sproutle Vines to the upper areas. • 1 over the little fence behind where you came in • 1 up high along the path – use a Back Flip topped off with a spin • 8 in the back area, to the right of the swing. Use a wall jump once youÂ’re round there. • 3 by sliding down the slope after the Sproutle Vines • 1 on spring in upper area: butt-slam bounce off the corner and spin to get high enough. • 5 for climbing the wall behind the big tree, then... • 36 for... smashing the red switch, crossing the bridge and butt-slamming the rock switch to climb to the peak for several more, including up on the sides and wall-jumping the two wooden walls. And, grab that one on the back wall, right at the top, to see the camera swing round, showing your route down to even more. Downstairs, Back Flip and spin off the wall after the slide to reach the honey-drenched platforms. • 10 on the platform to the right of the waterfall, and the little path leading behind the waterfall from it – drop off the peak to reach it. • 1 behind the little tree near the big red switch. Star 6: Luigi in the Honeyhive Kingdom ❒ Another of those stars youÂ’ll need a postcard from Luigi to access. HeÂ’s trapped on the big tree: simply grab the Bee Mario costume, float up to the tunnel behind the waterfall, then double-back up to the tree. Jump and spin-attack Luigi to knock him down and bag the Star. LOOPDELOOP GALAXY Secret Galaxy Star 1: Surfing 101 ❒ We donÂ’t like this bit much. But itÂ’s pretty much the only tilty-control race in the entire game, so weÂ’ll live with it. And it ainÂ’t half pretty. Run forward and have a chat with the penguin to start the race. WeÂ’d err on the side of caution when it comes to speed – itÂ’s all too easy to topple off the side if you push forward, especially in the later stages of the race. Slow down for those corners, kids. Slow down hard. Right, grab that Power Star and letÂ’s get out of here. FLIPSWITCH GALAXY Secret Galaxy Star 1: Painting the Planet Yellow ❒ Another short, sweet Power Star for you. Just switch all the ‘?Â’ blocks so theyÂ’re yellow rather than blue. BackgroundÂ’s good, eh? You might want to leave the corner with that laser-spitting device until last, as thatÂ’s where the Star will appear. Hop on its metal bonce to reach it. SWEET SWEET GALAXY Access: Luma outside entrance, feed 400 Star Bits Star 1: Rocky Road ❒ Well, you donÂ’t need our help here. ItÂ’s a straight run to the finish. Just keep pressing forward – your Z+A jump will come in very handy. Just pick a spot and jump for it and youÂ’ll – usually – land safely past the numerous holes. DonÂ’t forget you can waggle to spin at the end of a jump if you need that bit of extra height to avoid a frazzly lazer. BOWSER JRÂ’S ROBOT REACTOR Access: 8 Stars Star 1: MegalegÂ’s Moon ❒ Probably the best boss name in Mario history – and a great little boss, too. Sorry: great big boss. First, find the Torpedo Ted turret, stand nearby to coax Ted out, then lure him over to the Launch Star trapped in a cage. Now use it. And, er, thatÂ’s the lead-up to Megaleg. Short, that. To finish off Megaleg, you need to get on him. Wait until one of his feet comes crashing down, then jump on – the green arrows handily show you where to go. Scamper past the Torpedo Teds, over the revolving cogs, and up to MegalegÂ’s head. YouÂ’ll now need to lure a Torpedo Ted into that cage surround the Power Star. Trouble is, heÂ’s got a back-up cage. Lead a couple of Teds into that to break open a path to the Star, then smash the cage. ThatÂ’s your first boss dealt with. Well done, you. EXTRA STUFFÂ… • ThereÂ’s a 1-Up on one of MegalegÂ’s megalegs. • ItÂ’s just possible to climb onto MegalegÂ’s nose with a bit of handy jumping. Serves no purpose whatsoever, of course. THE FOUNTAIN SPACE JUNK GALAXY Access: 9 Stars Star 1: Pull Star Path ❒ We played this level so many times in the E3 demo version of Galaxy, we can do it in our sleep. See if you can too. So this levelÂ’s all about those blue Pull Stars. Grab the first one with the pointer, then waggle (or press Z) to drop down to the turquoise capsule thing. On the other side of the capsule is a quick Pull Star path through a rocky area, then five Star Chips to collect on three transparent balls. Look at those reflection effects! Swoon. Then use the new Launch Star to reach the rocket ship (recognise it from anywhere?). Run to the top of the ship, then tap the Pull Star at the centre of the little transparent ball to get dragged up. Land on each of the balls in turn, then Pull Star yourself over to the next. A long Pull Star path through more rocks follows, ending up in a big T-shaped platform infested with bugs. Run forward and over the top. Toads trapped in ice here – spin-smash to rescue them all, and the little Toad ship will drop to meet you. Jump straight up to get pulled onto Captain ToadÂ’s head, then scamper up to the Launch Star up top. Final challenge: a brain-meddling platform test, where the floor is only ‘builtÂ’ as you approach. ItÂ’s not tricky, though: just follow the materializing platforms to the left and right, collecting the five little silver stars. Then scamper back to the first platform to pick up your prize. Star 2: KamellaÂ’s Airship Attack ❒ So, hop into that Launch Star and over to the pirate ship. Wiggling near the switch next to the bridge will bring it crashing down. Smash the crate on the other side and use the Launch Star to reach the next ship. HereÂ’s where the Magikoopa attacks start. Spin attack or chuck a shell to get rid of the purple bast, then attack the chest at the end of the boat with a Koopa shell to uncover another Launch Star. Next ship. YouÂ’re getting pelted with fireballs by those fellas on the other side of the bridge – just grab more Koopa shells, then face them, jump, and flick the Wii remote to destroy them from afar. ThatÂ’ll bring the bridge down, at the end of which is a Launch Star leading to Kamella herself KamellaÂ’s got two wand attacks. One is a fireball, which you should avoid. The other is a green shell, which you should grab (by spinning near the magical sparks) and throw back her way. Repeating that will get rid of her for good – just spin-attack near the pesky little Magikoopas to avoid embarrassing death incidents. Grab that Star. EXTRA STUFFÂ… • ItÂ’s just possible to crawl out to the masts on the pirate ships, but you have to be pretty careful. WeÂ’d like to see photo proof of anyone who manages to walk all the way to the end. • On the second ship, you can blow out the torches with the spin-attack for extra coins. • On the third ship, stomping on the grate on the deck (or leaping over to the big funnel from the platform you land on) will get you into a Star Bit-filled galley. • The right-hand chest on the third ship can be smashed open with a Koopa shell for a Life Mushroom treat. Star 3: TarantoxÂ’s Tangled Web ❒ Jump over to the red Toad spaceship, and follow the usual path until you land on a transparent planet. Find the entrance to the inside, then follow the log-laden path around to the Launch Star. And weÂ’re off – to a small rock structure infested with bugs, and you first pull device – that grey spiky thing that the ToadÂ’s stuck on. Grab it and pull it back to catapult the Toad out of the area (in any direction you fancy), then hop on yourself and pull back to shoot yourself over to the next catapult. YouÂ’re then able to blast Mario to the rocket ship, onto an L-shaped rock structure, and finally over to the planet where Tarantox resides. Use the catapult to smash his cocoon first. Then, dodging his green gunge, catapult yourself into his glowing behind. ThisÂ’ll flip him over, revealing three red vulnerable points on his underside, which you can attack using the catapult. He doesnÂ’t like that one bit – but youÂ’ll need to flip him over once more and pummel those red tummy-bubbles again before heÂ’s down for good. You can attack his ‘plungersÂ’ with the catapult if that green gunk is proving a real problem. All done? Grab that Star and get out of there. Star 4: Pull Star Path Speed Run (Speedy Comet) ❒ Yep – itÂ’s that first star, at speed. Four minutes. The secretÂ’s in the speed of your Pull Star pulling – work that Wii remote! Star 5: YoshiÂ’s Unexpected Appearance ❒ Well, weÂ’ve spoiled that for you, eh? But itÂ’s not much of an appearance: itÂ’s YoshiÂ’s big wooden head, rather than the man/woman/dinosaur it/him/herself. You reach this secret Power Star via the third star. Get back to that transparent planet from before, but this time feed the hungry Luma on the outside: he wants 50 Star Bits – you can find them all within the planet if you hunt around, spin-attack the Goombas and all that. The Luma transforms into the Yoshi planet, which is having a bit of a Goomba outbreak. Bop them all to access the secret Power Star. EXTRA STUFFÂ… • Note that the game will keep count of how many Goombas you stomp in succession without touching the ground. We havenÂ’t managed that many – see if you can find out if anything special happens for, say, 10 in a row. Star 6: Purple Coin Spacewalk (Purple Coin Comet) ❒ All the Purple Coins here are in groups, and only accessible with those mad here-again-gone-again space platforms. You can save a lot of time by performing Long Jumps (run, then briefly crouch with Z and press A) between the little coin clusters: the platforms will always come and meet you. Remember that a spin at the top of your jump can save you from a nasty death. BATTLEROCK GALAXY Access: 12 Stars Star 1: Battlerock Barrage ❒ Welcome to Battlerock, which really wants to kill you. Preferably with a giant cannonball to the stomach. Five Pull Star Chips to collect first – have a good run around the metal discs to find them all. Then use the resulting Pull Stars to reach the Launch Star to the next section. Which is more metal discs, as it turns out. You need a big jump off the turret on the first one to let gravity suck you up to the second – then spin-attack the screw to go on a strange, frightening journey past a structure that really doesnÂ’t want you there. You can shoot the cannonballs with Star Bits. WeÂ’re going to keep telling you that, because itÂ’s important. You can run all around this disc, so use the underside to dodge the lasers where necessary, and backward somersaults where that fails. When you reach the end, run as far as possible to entice some Torpedo Teds from the wall in the distance, and guide them to the large glass cage furthest away from them. ThereÂ’s your Star inside, see. Star 2: Breaking into the Battlerock ❒ Hop, hop, hop, over the silver discs. Grab a Bob-Omb and you can throw it (with a flick of the Wii remote) over to the Launch Star trapped in a glass cage over at the back-left. Use it to reach the Multi-Coloured Multi-Ball Planetoid, as we call it. ThereÂ’s a Bob-Omb waiting for you on the green bit – carry it over to the red section and free the trapped Luma from the glass cage for a new Launch Star route. Then itÂ’s just a short (but mine-laden) Pull Star route to the next Launch Star. Drop down the pipe into another cylindrical futur-o-room – grab a Bob-Omb and blow up the glass cage in the centre. You then need to blast out of the cannon so you smash through the icy spiky thing, revealing a Launch Star straight out of Battlerock. Finally, on the final cigar-shaped planetoid, grab a Bob-Omb and take it over to the opposite end to free the cannon, then time your blast so you hit the Star in the middle of the revolving gates. Sweet! Star 3: Topmaniac and the Topman Tribe ❒ Long one, this. Start by leaping between the shiny discs, then taking the Pull Star route up to the (remarkably ineffective) Launch Star. Then ride the lift to the next. That little spinny red thing? ThatÂ’s one of the Topmen, as far as we can make out. The only way to kill them is to spin-attack them straight into electrifying lasers – which, coincidentally enough, is exactly whatÂ’s surrounding that trapped Luma. Once freed, the Luma transforms into a Launch Star, leading to a small mountainside platform. Smash the box at the back to find a pipe down. Gravity-meddling platform test? Yes. To start with, spin-attack the arrow to drop down. Run right a bit, then – hereÂ’s our tip – climb onto the gold ‘?Â’ box and jump up into the blue-background area. Keep left and youÂ’ll be dragged all the way up to the ‘ceiling bitÂ’. Watch the squashy boxes, and scamper right all the way to another pipe. A cylindrical room, and a laser turret. Jump on top for a Launch Star, and a lift ‘upÂ’ (down?) to a room contained two Topmen. Luckily, theyÂ’ve installed some electrical barriers that are just the thing to fry them with. Do so to drop down to a (remarkably pretty) Launch Star. Last bit, then: itÂ’s Topmaniac. Run around the planet and up to the top arena, then smash Topmaniac on the head before spinning him into the green barriers. HeÂ’ll put up with that three times, then die. What a sap. The Star is yours. Star 4: TopmaniacÂ’s Daredevil Run (Daredevil Comet) ❒ YouÂ’ll get sent straight to Topmaniac for this. And, despite the one-health-segment limitation, itÂ’s easy. Just make sure you stay well out of the way of the centre after bashing him into the barrier, so you donÂ’t get spiked when he bounces back. We actually had more trouble avoiding instant electrocution on our way into the arena than we did with the boss himself. Because weÂ’re idiots. Star 5: Purple Coins on the Battlerock (Purple Coin Comet) ❒ The good news is: thereÂ’s an automatic lift thatÂ’ll take you to every purple coin you need to collect. The bad news? YouÂ’ll need some fancy acrobatics to grab every coin. Remember that you can fire Star Bits in order to bop the explosive cannonballs. Also of note: itÂ’s almost (totally?) impossible to escape the gravitational pull of that metallic disc, so you make a last desperate grab for coins you missed and still get dragged back to safety. The tricky bit is reaching the coins sitting high over the electric grids – best to go for a crouching backwards somersault rather than anything fancier. You can sort of ‘walkÂ’ on the electrified wires during your brief period of invincibility after first touching them, which might help if youÂ’ve really messed up. Star 6: BattlerockÂ’s Garbage Dump ❒ You probably arrived at this Star by accident when you tried to do Breaking into the Battlerock. Everybody does. If not, itÂ’s done like this: get back to the Multi-Coloured Multi-Ball Planetoid, but hunt for the Hungry Luma on it and feed him up. The challenge, then: use the Bob-Ombs to blow up all the garbage. You know what makes it a lot easier – and which it took resident brain genius Matthew to work out? If you grab your first Bob-Omb and run along lighting up all the other Bob-Ombs, they all explode much, much quicker. Which helps a lot. Otherwise, itÂ’s just a case of getting the Bob-Ombs in the centre of groups of three or four piles of garbage: you can usually manage this with a simple jump and throw. Star 7: Luigi under the Saucer ❒ This is the last of the three Luigi-finding Power Stars, and youÂ’ll need the relevant postcard from him before you can access it. Select Star 1, then follow the usual route all the way to the cages at the end. Luigi is trapped in a cage underneath the second-to-last disc. Stand underneath the last disc, close to where the Torpedo Teds emerge, to lure a Ted over and free Luigi. This is your first of three green Power Stars: see page 108 for what happens when you bag the lot. ROLLING GREEN GALAXY Secret Galaxy Star 1: Rolling in the Clouds ❒ Ah, this is hilarious. Hop onto that ball in front of you, and youÂ’re off on a rolling run thatÂ’ll make you giggle like a chimp. You need to hold the Wii remote vertically, like an aeroplane joystick, and tilt to move the ball. You can also jump with A, which comes in very handy. You can see the route – the only difficult bits are the choice of route near the end (take the righthand path for an easier ride) and the final jump. Pop into the hole after the second big blast, and youÂ’ve got the Star. EXTRA STUFFÂ… • Yes, itÂ’s possible to do a big jump onto the metal wire slide, rather than fall through the hole. HURRY-SCURRY GALAXY Secret Galaxy Star 1: Shrinking Satellite ❒ Nothing too complicated going on here: just a simple race across platforms that donÂ’t fancy sticking around. Long jumps will see you across bigger gaps if you donÂ’t fancy taking the long route. Drop through the platform when you reach the question mark block to hop into the Launch Star. Keep moving on the dodecahedron (yep, thatÂ’s what itÂ’s called), and the notes will be yours in no time. Then simply drop through to the Star. EXTRA STUFFÂ… • Want to try NGamerÂ’s patented Jump Forever Trick? ItÂ’s a flagrant case of false advertising – itÂ’s not quite forever. Anyway: get rid of all the tiles on the Satellite – a challenge in itself, as it requires plenty of Long Jumps over the big gaps you create. Then, with the Power Star in place, perform one huge Long Jump as far as you can. Keep pushing forward and youÂ’ll spin around the Star for ages. Tops. BOWSERÂ’S STAR REACTOR Access: 15 Stars Star 1: The Fiery Stronghold ❒ If you remember ye old Bowser levels from Super Mario 64, this is going to make your tummy all excited. Run, Mario, run! Dodge the flaming spinny things, duck under the Thwomp and stand on the green platform. Wait until itÂ’s settled before daring to step off. The next bitÂ’s a gravity-switching funhouse. Jump against the pink background when you can to walk on the ceiling, then continue to run right, avoiding the dangers. The yellow platform at the end carries you over to a dangerous disc – just run to the other side – and a series of Twomp-laden steps up to the final section. DonÂ’t worry if you accidentally get burned by the flames – we do it all the time. Big-a Bowser will then appear to cause platform-disintegrating hassle for you – just run for you life, but do try to find time to grab that Life Mushroom in the corner. Bowser, then. See those blue circles on the planet? You need to coax Bowser into smashing into one of these – which is as simple as simply loitering on one of them until he spins into the air, then clearing off so he doesnÂ’t land on your hat. His tail will catch fire and heÂ’ll go pelting around the planet: wait for him to approach and skid to a halt, then spin-attack his tail when he turns around. HeÂ’ll then rotate around the planet on his back – judge where heÂ’ll appear and get ready to spin-attack him again. Bowser being Bowser, this needs to be done a few times before he gives in. Take care to dodge his butt-slam ‘tremorsÂ’, and youÂ’ll be fine. Your second Grand Star. Not bad, eh? SLING POD GALAXY Access: Luma outside entrance, feed 400 Star Bits Star 1: A Very Sticky Situation ❒ This is a Galaxy full of those catapults. ItÂ’s not a complicated path to the end – just time carefully to avoid the roving cannonballs. When it comes to the Pull Star path through the mines, make sure MarioÂ’s at rest before the next drag – the funny angles you end up with if you take things too fast will inevitably lead to a nasty explosion. THE KITCHEN BEACH BOWL GALAXY Access: 16 Stars Star 1: Sunken Treasure ❒ Ah, itÂ’s lovely this. Your first mission here is to find five Star Chips – all of which are underwater. ThereÂ’s one inside the clam thatÂ’s opening and closing his mouth; one on top of a rock near the back; one just in front of the giant snapping Eel; and a last one just hanging around the seabed; and the last is in a wooden crate next to a penguin – waggle to smash it open. Then all thatÂ’s left is to use the Launch Star to reach the Star itself. Bonza. Star 2: Passing the Swim Test ❒ Easiest Star in Galaxy? Yep. Talk to the big penguin. Swim down to the little group of penguins swimming underwater. Spin to grab the gold shell carried by the leader. Take it to the big penguin (just ‘walkÂ’ out of the waterÂ’). Aaaaaand – thatÂ’s it. Next! Star 3: The Secret Undersea Cavern ❒ Dive underwater and find the little penguin guarding a big broken-ish area in the wall at the back. Grab a Koopa shell from nearby, and chuck it (by waggling the Wii remote) to break through. Swimming through, youÂ’ll emerge in an underwater cavern. Break the boxes at the back to reach a switch you can stomp, unveiling a Launch Star thatÂ’ll whoooomph you up to Cyclone Stone – a spinning concrete spiral in the sky. ItÂ’s a pretty linear path to the Star – albeit quite a difficult one to stay alive on. Just make sure you position yourself under the Tox Boxes so that their ‘emptyÂ’ side harmlessly smothers you. EXTRA STUFFÂ… • Spin-attack to knock the Goomba under the first Thwomp. It. Is. Hilarious. • Lots of lives to be had on Cyclone Stone, if youÂ’re brave enough. Star 4: Fast Foes on the Cyclone Stone (Speedy Comet) ❒ This is tough – a speeded-up version of Cyclone Stone from star 3 – but we canÂ’t offer you much help beyond: be careful. ItÂ’s worth taking your time on the path above the cyclone itself and using the triangular platforms to pause for breath: this bitÂ’s much tougher this time around. Star 5: Beachcombing for Purple Coins (Purple Coin Comet) ❒ In your own time, thankfully. This Galaxy isnÂ’t very big, so you should be able to track down most of the coins with a minimum of exploration of the beach and the waterbed. HereÂ’s the ones you might miss: • 1 above the big penguinÂ’s head: triple jump to reach it. • Several at the top of palm trees – explore the tops of all of them • On the far side of the level is a little bamboo swing: jump onto the leaves of the lower tree nearby, then Z-jump onto it to reach the coins • Use Spring Mario near the waterfall to reach the very top of the area – there are several coins high above the rock nearby, and the palm tree at the peak. • 1 sneaky coin hidden behind the waterfall on the upper level. Star 6: Wall Jumping Up Waterfalls ❒ Select star 3. Grab a Koopa shell from under the water, then get back up on the beach and find the treasure chest over on the far right-hand side of the level (near the bamboo swing). Throw the Koopa shell at the chest to unlock a Launch Star up to a new area. And very clever it is, too. You need to coax a Cataquack over to the big coin thatÂ’s hanging in the air in front of the waterfalls, and get thrown up. This makes an Ice Flower appear. Grab it, and scamper over to the waterfalls. You can now – and how cool is this? – wall jump up the pairs of waterfalls, as long as youÂ’re Ice Mario. After a Launch Star at the top, thereÂ’s a Power Star floating right at the back of the pool. To reach it, become Ice Mario again and coax the Cataquack over to its platform – youÂ’ll need to create a bridge for him by walking on the water, making sure he doesnÂ’t fall in the drink or hit the icicles. Smart, that. EXTRA STUFFÂ… • You can blow out the torches with your spin-attack. • ArenÂ’t drowning Cataquacks cute? GHOSTLY GALAXY Access: 20 Stars Star 1: Luigi and the Haunted Mansion ❒ Bit of a giveaway, that level name, eh? Hop into the Launch Star to reach your first spooky platform. Those pumpkins arenÂ’t pumpkins – theyÂ’re Goombas with pumpkin heads on. Bless ‘em. Dodge past the spider and head along the twisted bridge, using the coin platforms to dodge the rolling Chomp as it comes trundling by. Into the mansion, then. Waggle-attack the switch next to where you came in to activate a light from the ceiling. YouÂ’ll then need to lure the Boos into the light so the keyÂ’s dropped. YouÂ’re then free to step through the door up top. Five Star Chips in the next room – not too much trouble to grab – then a Launch Star out the window. This leads to a blue star path around the outside of the castle – you need to temporarily let go (i.e. waggle) to drop Mario down to the key you can see, then quickly grab back onto the star to avoid a horrible tumbling death. Along the next corridor, grab the giant coin at the end of the room to nab yourself the Boo Mario powerup. With a shake to turn invisible, you can hover through the wire mesh in the corner of the room, then straight through into LuigiÂ’s cage. YouÂ’ll need to step into the light before bouncing over to rescue Luigi, though – heÂ’ll just stand in the corner shivering if you appear in ghost form. The StarÂ’s yours. Star 2: A Very Spooky Sprint ❒ Run to the underside of the Toad spaceship to reach the Launch Star thatÂ’ll shoot you over to the main planetoid. YouÂ’ll then need to use blue stars to reach another Launch Star, which takes you over to the race proper – with a behelmeted Boo. Bit of a pain, this race. The important thing is to take a Long Jump straight for the blue star when you start, to get ahead of the Boo – heÂ’ll really get in the way otherwise. |
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