Super Mario Galaxy Walkthrough :
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Walkthrough - FAQ/Walkthrough_____ _ _ _____ _____ _____ | ___|| | | || _ || ___|| _ | | |___ | | | || |_| || |___ | |_| | |___ || | | || ___|| ___|| _| ___| || |_| || | | |___ | |\ \ |_____||_____||_| |_____||_| \_\ _________ _______ _______ _______ _______ | _ _ || ___ || ___ ||__ __|| ___ | | | | | | || | | || | | | | | | | | | | | | | | || |___| || |___| | | | | | | | | | | | | || ___ || _ __| | | | | | | | | | | | || | | || | \ \ | | | | | | | | | | | || | | || | \ \ __| |__ | |___| | |_| |_| |_||_| |_||_| \_\|_______||_______| __________ __________ __ __________ __ __ __ __ | _______| | ____ | | | | ____ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | \ \ / / \ \ / / | | _____ | |____| | | | | |____| | \ \/ / \ \/ / | | |__ | | ____ | | | | ____ | \ / \ / | | | | | | | | | | | | | | / \ | | | | | | | | | | | | | | | | / /\ \ | | | | | | | | | | | | | | | | / / \ \ | | | |____| | | | | | | |_______ | | | | | | | | | | |__________| |__| |__| |__________| |__| |__| |__| |__| |__| ------------------------------------- Platform: Nintendo Wii Release Date: November 12, 2007 Guide By: Tom Farello Email me: nuclearlemons@gmail.com ------------------------------------- Current Version: Version 1.01 Last Update: 06/05/09 ------------------------------------- _______ | __ | | | / |---------------------------------------------------------------------- | |/ /| | R E C E N T N E W S [STUFF] | /_| |---------------------------------------------------------------------- |_______| Hi, and welcome to my Super Mario Galaxy FAQ! The most recent version of this guide can always be found at: www.tomfarello.com/SMG.txt I want to briefly mention the recent announcement of Super Mario Galaxy 2. I've been a little conflicted about whether or not to write another guide for SMG2. As one might imagine, writing this guide was very time-consuming; I never thought I would see a 174-kB text file in my life.... In addition, I basically devoted the entire two days after buying the game to writing the guide: I woke up in the morning, and skipped all of my classes for those two days in order to play the game, and write down everything that I was doing. I'll admit that I enjoyed writing the guide, but my issue is that if SMG2 comes out in Q1 or Q2 2010, I will more than likely not have the luxury of being able to just skip my classes to play it. On the other hand, I have received many emails from readers telling me how much the appreciate what I have put together here, and I would like to thank you guys for that; getting an email that just says, "Thanks for putting the effort into writing the guide, it helped me a lot!" has really made this whole thing worth doing, and, trust me, I have received a lot of them. The project was also a labor of love. I take on a lot of "projects" that never see the light of day; I do them just for fun. This guide started off as being one of those projects. If you visit my contributor page on GameFAQs, you'll notice that I have stubs of guides for both Kirby Canvas Curse and Donkey Kong Jungle Beat. Those guides also started out as those types of projects, but my motivation died. I don't think that this would happen if I were to take on a project like a SMG2 guide, but there's a good chance that I would need to turn my attention elsewhere, which would make me sigificantly less likely to finish the job. As of June 5, 2009, this guide has received just under 690,000 hits on GameFAQs; that's more than SEVEN times the number of hits my Kirby and the Amazing Mirror guide has. That means that I've helped a lot of people with this project. However, as one might expect, a great deal of those hits were received within the first few weeks, even days, of the release. There was a bit of an additional rush after the holiday season of 2007, but that is also to be expected. My fear is that if I don't have time to make a good guide within the first few days of owning the game, I won't be able to reach nearly as many people as I did with this guide. I know a lot of you guys really do appreciate what I have done here, and I know that most people that have played this game really liked it, and will probably buy the sequel. I want you guys to know that there are several reasons that I would love to write a guide for SMG2, and one of them is you guys, but I also want you to know that it may end up being an impossibility. In any case, if you are still using this guide or reading it for whatever reason, keep those emails coming; you have no idea how much impact one appreciative reader can have. I realize that I lied about the whole "brief" thing, but without further ado, back to your regularly scheduled Super Mario Galaxy FAQ. I would like to extend a huge thanks to all of my readers. Because of all of you guys, this guide has won FAQ of the Month for November, 2007. Hats off to each and every one of you! People seem to be confused about this point, so I thought I might throw this out here; this isn't actually my first FAQ, I mention that this is ONE of my first FAQs. It's actually only my second full-length FAQ. ____ |__ | | |------------------------------------------------------------------------- | | T A B L E O F C O N T E N T S [CNTNT] __| |__----------------------------------------------------------------------- |_______| Section Name Abbr. 0. Recent News...................................................... 1. Table of Contents................................................ 2. Introduction..................................................... a. Contact Information........................................... b. About the Author.............................................. c. Version History............................................... 3. Game Basics...................................................... a. Controls...................................................... - Co-star Mode................................................ b. Powerups...................................................... c. The Power Stars............................................... - Comets...................................................... 4. The Star List.................................................... 5. Walkthrough...................................................... a. First Things First............................................ b. The Terrace................................................... c. The Fountain.................................................. d. The Kitchen................................................... e. The Bedroom................................................... f. The Engine Room............................................... g. The Garden.................................................... h. The Observatory............................................... - Bowser's Galaxy Reactor..................................... 6. Frequently Asked Questions....................................... 7. Conclusion....................................................... a. Thank You's................................................... b. Copyright Info................................................ Those abbreviations are search tools. If you want to jump to a specific point in the FAQ, just search, with your browser's search function, for series of five characters in the angular brackets, replacing the angular brackets with square brackets. For example, if you wanted to search for a section with abbreviation "", you would simply search for "[ABBRV]" with your browser's search function. There are similar search abbreviations for each galaxy in a grand galaxy, as well as each star in a galaxy. _______ |_____ | _____| |---------------------------------------------------------------------- | _____| I N T R O D U C T I O N [INTRO] | |_____----------------------------------------------------------------------- |_______| _____ _____ _____ | ____| | ___|------------------------------------------------------------ |____ | | | | |__ | Contact Information [CNTCT] |_____|_|_|_|_____|------------------------------------------------------------ My email address is nuclearlemons@gmail.com. I have very few requests for emails sent to me, be reasonable and follow them for me. First off, please email me. This is one of my first FAQs ever, and I would like to know if I have been helpful. Emails that tell me that I have done poorly are not appreciated. Emails that tell me WHY I have done poorly are much more helpful, and I widely accept these. In other words, criticism must be constructive. Emails that tell me that I have done well are accepted. Those kinds of emails keep this FAQ growing longer; they fuel my desire to help you. However, emails that tell me WHY I have done well are more useful to me, and I ask, again, that if you are going to criticize, even positively, please do so in a constructive manner. Also, I am writing this guide as I play through the game. If I don't specifically ask for a piece of information, it's probably not a good idea to tell me about it. I don't want my inbox to be flooded with information I was about to obtain by myself. As a general rule, if it seems like I missed something important in my guide, send me something about it. If it seems like I haven't gotten to it yet, hold off. Other than that, comments, questions, constructive criticism. Most importantly, I filter email that comes from my readers. I ask that you please put the word "Mario" in the title of every email you send me about this FAQ. If you do not, there is a good chance I will not respond to your email simply out of spite. Here is the list of things I will currently be accepting in emails: Locations of Super Mushrooms that I have seemingly missed (Luma shops, too) Questions, corrections, concerns, and constructive comments and criticism Again, be sure to include the word "Mario" in the title of emails you send me. _____ _____ _____ | ____| | ___|------------------------------------------------------------ |____ | | | | |__ | About the Author [AUTHR] |_____|_|_|_|_____|------------------------------------------------------------ Hi! My name is Tom Farello, and I will be your guide through Super Mario Galaxy! I am a Sophomore Chemical Engineer at Cornell University (at the time of writing this guide). Schoolwork keeps me exceedingly busy, and I only really get to play games on breaks and days when I don't have much work to do. As far as other guides I have written, I am probably most notable for the guide I wrote for Kirby and the Amazing Mirror back in 2004. I'm not actually sure what inspired me to write a guide about this game, but I guess it might have been the fact that it was a release I was really excited about, and also the fact that I got it at Best Buy a few days before the official release date. I don't exactly have the time that some authors do, so I do not timestamp future versions of my guides, but I try to update when I am motivated enough. And nothing motivates me more than emails from my readers, so keep sending them! Other than that, I hope this guide is very helpful to you in conquering Super Mario Galaxy! _____ _____ _____ | ____| | ___|------------------------------------------------------------ |____ | | | | |__ | Version History [HSTRY] |_____|_|_|_|_____|------------------------------------------------------------ Version 1.01: 06/05/09 I'll admit that it feels a little weird to be updating this after so long, and, after reading through parts of the guide again, it turns out that I can surprise even myself. I wanted to talk about SMG2 and add a few things that readers have submitted. Version 1.00: 12/23/07 Yeah, it's been over a month. I unfortunately had school to worry about, but I had been getting a lot of questions in the meantime, so I wanted to write a Frequently Asked Questions section before the holidays were over so I didn't get flooded. While I was at it, I pretty much finished up the guide. Also removed mywii.com.au from the list of allowed sites. Version 0.93: 11/19/07 Added cheats.de and mywii.com.au to the list of allowed sites. Version 0.92: 11/18/07 Mostly did some formatting stuff. Nothing major. Corrected a few things, and added Elecid's strategy for Battlerock's Garbage Dump. Version 0.91: 11/15/07 Added ocmodshop.com to the list of allowed sites. Version 0.90: 11/14/07 Added the "last" 20 stars to the walkthrough. I now cover 120 stars. Also added gamesradar.com, cheatplanet.com, and supercheats.com to the list of allowed sites. Version 0.81: 11/13/07 Added gamerhelp.com and gamerevolution.com to the list of sites that are allowed to use my guide. Version 0.80: 11/12/07 Added 39 stars to the walkthrough, including the last green star. I now cover 100 stars in my walkthrough. Version 0.50: 11/11/07 Added 16 stars to the walkthrough. One more green star, and also The Fate of the Universe. Now you could technically beat the game by doing nothing but follow my walkthrough. Version 0.30: 11/10/07 Added 45 stars to the walkthrough. Even one green star! That's pretty much it, though. Version 0.01: 11/08/07 Started. Basically started the star list and some outlining; basically preparing myself to start writing the walkthrough. I'm going to try to get through the basics and stuff before I get the game so I can focus entirely on the walkthrough once I actually get the game. _______ |_____ | _____| |---------------------------------------------------------------------- |_____ | G A M E B A S I C S [BASCS] _____| |---------------------------------------------------------------------- |_______| _____ _____ _____ | ____| | ___|------------------------------------------------------------ |____ | | | | |__ | Controls [CNTRL] |_____|_|_|_|_____|------------------------------------------------------------ Walk/Run: Tilt the control stick in the direction you want to move. The further you tilt, the faster you move. Spin: To spin, flick your Wiimote from side to side once. From now on, I will refer to this action as "spinning" for simplicity, as it is used for many of the actions done in the game. Point: Pointing at star bits will allow you to collect them and add them to your total. Shoot: Pointing at the screen and pressing B will cause you to shoot a star bit wherever you are pointing. This can be used to stun enemies among other things. Note that this will subtract one star bit from your total, and cannot be done if your current total is zero. Jump: Press A to jump. Triple Jump: Wah! Hoohoo! Yahoo! Ha-ha! While Mario doesn't actually say this, retains the ability to triple jump in this game. Just press A right before Mario lands to have him jump again, up to three times. Backflip: While stationary, press Z then A to do a backflip for extra height. Long Jump: While running, press Z then A to do a long jump. First-Person: Press up on the D+Pad to get a first-person view. While in this mode, the control stick will pan the camera. Press down on the D+Pad to get out of this mode Pan Left: Press left on the D+Pad to pan left. Pan Right: Press right on the D+Pad to pan right. Center Camera: Press C to center the camera behind Mario. CO-STAR MODE [PLYR2] Co-star Mode is this game's multiplayer. Basically, the second player can join at any time, gets another cursor, and gets to do a couple of things with it that I will cover right now. Point: Player 2 can pick up star bits just like player 1 can. Shoot: Same deal. Hold: This really the main difference. If player 2 points at an enemy and holds down the A button, the enemy will be held in place. For some types of enemies, if this causes two enemies to crash, they will both be defeated, yielding a bunch of star bits. Jump: If player 2 points at Mario and presses A, Mario will jump. Super Jump: If player 2 points at Mario and presses A at the same time as player 1, Mario will jump much higher than normal. It's actually only about the same height as a backflip, so it's not actually all that beneficial. _____ _____ _____ | ____| | ___|------------------------------------------------------------ |____ | | | | |__ | Powerups [PWRUP] |_____|_|_|_|_____|------------------------------------------------------------ Mushrooms and flowers and stars, oh my! Mushrooms: 1-up Mushroom: One of the things in Mario that has never changed, green 1-up Mushrooms will grant you an extra life. Super Mushroom: A red mushroom with stars on it. Any time you find one of these, you will want to pick it up. Not only does it refill your life, but it also makes it so that you can carry 6 units of life. This effect will continue until one of the following three things happens: 1) You go back to the Observatory for any reason. 2) You suffer instant death, such as quicksand. 3) You are reduced to 3 units of life or fewer. Bee Mushroom: A mushroom with yellow and black stripes. This mushroom will grant Mario the ability to temporarily fly and step on clouds. Mario will also wear a bee suit. This effect will continue until Mario gets hurt, or comes into contact with water. Boo Mushroom: A white mushroom with a mouth. This mushroom will allow Mario to float and phase through certain solid objects. Mario will transform into a Boo with a hat and moustache. This effect will continue until Mario gets hurt, or touches light. Spring Mushroom: A silver, coiled-up mushroom. This mushroom will make Mario bounce around instead of walking. Note that this makes it considerably harder to walk around. The advantage here is that Mario can jump really high. Use it to reach places that he normally couldn't.* Flowers: Fire Flower: A red flower. This flower allows Mario to throw fireballs. Mario dons his classic red and white uniform while in this mode. This ability will run out after a certain amount of time. Ice Flower: A blue flower. This flower allows Mario to freeze any water he comes in contact with, including under his feet. Mario will become opaque and blue in this mode. This ability will run out after a certain amount of time. Stars: Starman: As usual, this one will make Mario completely invulnerable for a short time. This time, though, he also runs considerably faster while invincible. If Mario runs through an enemy, it will generally give you star bits, and you can defeat any enemy this way, including Chomps and Dry Bones and whatnot. Mario will flash rainbow colors while in this mode. Red Starman: This allows Mario to fly. Just spin while airborne to start flying. You can press and hold A in midair to stop and adjust your trajectory. This powerup lasts a long time, though you don't get to use it in many places. Mario dons a red and black uniform while in this mode. Other Items: Coins: Each coin you pick up (excluding purple ones) will fill one point on your life guage. You will also get a 1-up for every 50 you collect on a single stage. Star Bits: Star Bits can be picked up by pointing at them, and are used as ammo and currency. When shot at enemies, they will ofter stun them, or even defeat them. Also, a large number of these must be collected to enter some galaxies. You will also get a 1-up for every 50 you are holding on a single stage. Note that collecting 50, shooting one, then collecting one will not result in you getting two 1-ups. The deveopers foresaw this, but it's not like you won't have enough lives anyway. * Thank you to MisterDee for noticing that I was missing this information. _____ _____ _____ | ____| | ___|------------------------------------------------------------ |____ | | | | |__ | The Power Stars [TYPES] |_____|_|_|_|_____|------------------------------------------------------------ There are several types of Power Stars in the game that I would like to cover. Normal Stars: These will make up the bulk of the stars you will collect throughout the game. These will all consist of you receiving a clue as to how to get the star (the title of the star), then following a preset path to find the star. Each major galaxy has three of these, while each minor galaxy only has one. Grand Stars: These are just like normal stars, except that each one (except the last one you get in "The Fate of the Universe") will open a new area in the Observatory. Hidden Stars: These stars are tucked away in a remote corner of one or more of the stages in a galaxy, but you will not receive a clue on how to get them. Most major galaxies have one, and most minor galaxies have none, but those stages with green stars have one additional hidden star. Once you have collected all of the normal stars in a galaxy, the earliest place you can collect the hidden star will show up with a "?" above it, if you can collect the hidden star at that time. Those hidden stars that are given to you by Luigi must be attempted after rescuing Luigi in the Ghostly Galaxy by completing "Luigi and the Haunted Mansion" and waiting for Luigi to write you a letter telling you that he is trapped in a certain stage. Green Stars: There are only three of these elusive stars in the game. In my guide, I consider them equivalent with hidden stars, because they really are just that. Once you collect all three, you will be allowed into the trial galaxies, some of the hardest and most devious stages the game designers could concoct. COMETS [COMET] There are five types of comets in the game. Comets are stars that will randomly appear a stage, and force you to complete different types of challenges. Each major galaxy has two, and the minor galaxies have none. Note that you will unlock comets through normal progression through the game. Rosalina will tell you the first time a comet is sighted, but you will have to check the map after that. Speedy Comets (Red): These force you to complete a stage within a certain amount of time. Cosmic Comets (Blue): These force you to race against a cosmic copy of Mario to the star. If you lose, you will have to try again. Daredevil Comets (White): These force you to complete a stage or a part of a stage with only one life guage. These are usually against bosses. Fast Foe Comets (Yellow): These force you to complete a part of a stage with the enemy and platform scripts doubled in speed. This includes Thwomps, too, so watch out. Purple Comets (Purple): These force you to collect 100 purple coins. For the most part there are two types: one where there are only 100 coins scattered all over a stage with no time limit, and another where there are 150 coins in a part of a stage with a time limit. There are, however, a few stages with only 100 coins, and a timer. Note that you may not attempt Purple Comets until you have completed "The Fate of the Universe". _ _ | | | | | |___| |---------------------------------------------------------------------- |_____ | T H E S T A R L I S T [STLST] | |---------------------------------------------------------------------- |_| Here is quick-reference guide to the number of stars (and what kind of stars) exist for each galaxy. X - Normal Star G - Grand Star C - Comet H - Hidden Star S - Green Star The Terrace ----------- Good Egg Galaxy XXXCCH Honeyhive Galaxy XXXCCH Loopdeeloop Galaxy X Flipswitch Galaxy X Bowser Jr.'s Robot Reactor G The Fountain ------------ Space Junk Galaxy XXXCCH Battlerock Galaxy XXXCCHS Rolling Green Galaxy X Hurry-Scurry Galaxy X Bowser's Star Reactor G The Kitchen ----------- Beach Bowl Galaxy XXXCCH Ghostly Galaxy XXXCCH Buoy Base Galaxy XS Bubble Breeze Galaxy X Bowser Jr.'s Airship Armada G The Bedroom ----------- Gusty Garden Galaxy XXXCCH Freezeflame Galaxy XXXCCH Dusty Dune Galaxy XXXCCHS Honeyclimb Galaxy X Bowser's Dark Matter Plant G The Engine Room --------------- Gold Leaf Galaxy XXXCCH Sea Slide Galaxy XXXCCH Toy Time Galaxy XXXCCH Bonefin Galaxy X Bowser Jr.'s Lava Reactor G The Garden ---------- Deep Dark Galaxy XXXCCH Dreadnought Galaxy XXXCCH Melty Molten Galaxy XXXCCH Matter Splatter Galaxy X The Observatory --------------- Gateway Galaxy GH Sweet Sweet Galaxy X Sling Pod Galaxy X Drip Drop Galaxy X Bigmouth Galaxy X Sand Spiral Galaxy X Snow Cap Galaxy X Boo's Boneyard Galaxy X Rolling Gizmo Galaxy X Loopdeeswoop Galaxy X Bubble Blast Galaxy X Bowser's Galaxy Reactor G Grand Finale Galaxy X _______ | _____| | |_____----------------------------------------------------------------------- |_____ | W A L K T H R O U G H [WTHRU] _____| |---------------------------------------------------------------------- |_______| _____ _____ _____ | ____| | ___|------------------------------------------------------------ |____ | | | | |__ | First Things First [FIRST] |_____|_|_|_|_____|------------------------------------------------------------ In the beginning, you will be in an area with a lot of Toads. This is a straight path, so it shouldn't be too hard for you to figure out. You can take this opportunity to get used to the controls. After you get to the castle, you will see a cutscene. After you regain control, follow the Luma Bunny to his friends. The three of them will want to play hide-and-seek. You get to find them. One of them is hiding in a crater in the ground, one of them is in a flower patch surrounded by green rubber balls, and one of them is in a pipe. If you are having trouble catching them, you might want to try to shoot star bits at them. (From here on, "star bits" will be abbreviated "SBs".) After you catch all three, a tower will appear. Go to it and talk to Princess Rosalina. When you regain control, break the crystals in front of you to release a launch star. To use it, spin while under it. On the next planet, you will collect the star chips that are hidden around. This shouldn't be too tough; just don't fall into the black hole. Get the 1-up while you're here. When you're ready, use the launch star to go to the next planet. Here, you will have to find the enemy with the key. You spin use the big pink spike to release a shockwave that stuns all of the enemies, but it might just be easier to jump on them. After you find the key, use the sling star to get to the next planet. On this one, you will need to do the same thing. Hint: the giant Goomba has the key. You will unlock a pipe with the key. Once you are inside, you want to flip all the yellow switches to blue. If you step on a switch twice, though, it will change back to yellow, so don't do that. Once you get them all, you will release the Grand Star. Congratulations! From here on, you will be getting to stages from the Observatory. To get to them, just go to the different domes (you only have one right now), and use the pull star inside to pick a stage. The black Luma will give you an explanation on this so I won't go into detail about it. _____ _____ _____ | ____| | ___|------------------------------------------------------------ |____ | | | | |__ | The Terrace [TRRCE] |_____|_|_|_|_____|------------------------------------------------------------ Galaxy List: Good Egg Galaxy................ 1 Star ............................. Honeyhive Galaxy............... 3 Stars............................. Loopdeeloop Galaxy............. Bonus ............................. Flipswitch Galaxy.............. Bonus ............................. Bowser Jr.'s Robot Reactor..... 8 Stars............................. _____ | 1 |------------------------------------------------------------------------ |STAR | Good Egg Galaxy [GDEGG] |_____|------------------------------------------------------------------------ Star List: Dino Piranha........................................................ A Snack of Cosmic Proportions....................................... King Kaliente's Battle Fleet........................................ Dino Piranha Speed Run.............................................. Purple Coin Omelet.................................................. Luigi on the Roof................................................... > DINO PIRANHA < [DINOP] To start out, go to the underside of this planet. For an extra 1-up, you can go into the pipe, get the ? coin, then collect the music notes. Climb up the tower (with the path) to the launch star on the top. On the next planet, you will need to collect the star chips while dodging the boulders. A few things to take note of here: the mud on the ground will slow you down, so you don't want to be in it for too long. Also, the boulders can be destroyed if you spin the red gem on them. If you don't have excellent timing, though, this can be relatively hard to do, so you may not want to try it; remember, you only have 3 lives. Once you get them all, use the launch star to go to the next planet. Here, if you jump on the piranha plant, a vine will appear. If you spin on it, you will climb it to the next planet. You can use the rubber balls as weapons against the boulders by spinning them, but don't let them hit you on the backswing, or else you will lose a bunch of your SBs. At the end of this path, you will have to use a rubber ball against the big purple piranha plant to make a vine. Use it to get to a planet shaped like a bean. If you ground pound in the dirt, you will get stuck. Here, you want to spin where the enemy is. If you do so, then kick him, you will get a bunch of SBs. Really, all you have to do here, is go to the other side of the planet, and climb on the blocks, break the crystal, and use the launch star to get to the boss. If you manage to whack it in the tail three times (it gets harder each time), you will earn your star. > A SNACK OF COSMIC PROPORTIONS < [SNACK] You will start out on the tower again. This time, you want to take the side path to the blue Luma. He will turn into a string of pull stars that you can use to get to the launch star. Over the next few planets, the point is to collect 100 SBs, and feed them to the Luma on the egg-shaped planet. I won't really go into detail about how to do this, but I will say a couple of things. First, it is a cycle of three planets. If you use the launch stars in midair, you will skip one planet in the cycle. It goes: Green planet -> Red planet -> Egg-shaped planet. Also, the spiky plants can be defeated with the rubber balls, and the boulders can be defeated by spinning the red gem. Once you finish this up, feed the Luma, and use the launch star to go to the next planet. Here, the idea is to climb up to the top, where there is a launch star. If you can find it, there is a 1-up in a little chasm that is very nice for wall jumping. Once you use the launch star, you will be on a little glass planet. To get inside, you will want to find the crystal that doesn't have any SBs or coins in it. Spin it, and you will be able to get inside. By the fact that you are inside a glass planet, you will not be able to shoot SBs at the enemies. You should be reveling in the 2-D awesomeness of this section of the stage, but it gets even more awesome than that. The arrows on the walls dictate which direction the gravity is. Follow the path around the planet, but once you get back to where you started, you will want to stay in the up gravity section. The moving platforms will want to prevent you from doing so. Defy them, and continue on. Once you fall up, you will have a choice between going left or right. Left is some other gravity platforming, right is a platform that can crush you. If you go right, you get a 1-up, and get to skip the rest of the platforming with just a backflip into the up gravity section. This will lead you to a launch star that will take you to a star-shaped planet. There are two ways to get the star here. Either you can collect all five blue star chips, or you can just long jump to it. Don't worry, you won't die if you miss. > KING KALIENTE'S BATTLE FLEET < [FLEET] You will start on the planet with the tower once again. This time, you will have to use the red pipe on the other side of the planet. Get the 1-up if you feel like it, then head out through the top pipe, and use the launch star up there. On the next planet, if you save the Toad, he will tell you to hit the spiky plants with coconuts. So that's what you need to do. Once you hit the big spiky plant with a coconut by spinning it at him, use the sling star to get to get to the next planet. Here, you will hit the Pokey with a coconut to knock him over, then jump on his head to get a launch star. This will send you to a small planet with two Chomps. If you go into the pipe, you will find a ? coin. Get it to reveal a Starman. If you get the Starman, you will be invincible. You can use it any way you want: smack the Goombas, use it on the Chomps, or use the sling star, which you will eventually have to do anyway. Once you do so, you will be on a planet with a lot of electricity. As if I have to say it, don't touch that. It's kinda painful. Anyway, here, get to the other side of the planet, then find the platform that lets you get on top of the tank-like thing in the middle. There is a launch star in a crystal on it. Use it to gain access to those airships you saw in the intro (if you didn't skip it). Here, two aliens guard the bridge. If you save the Toad here, he will tell you to bounce something back at them. Spin coconuts to defeat them, but don't spin the fireballs. Once you have cleared them out, go across the bridge, and to the wheel of the next ship. There is a launch star here. Use it to go to a large planet with seemingly nothing on it. Go to the other side to play coconut volleyball with King Kaliente. He'll spit fireballs and coconuts at you. The idea here is very similar to Phantom Ganon in the Zelda games. When he launches a coconut at you, hit it back at him until he gets hit by it. Do this three times to unveil the star. > DINO PIRANHA SPEED RUN < [DNOSR] You get to fight Dino Piranha again, but this time, you've only got 4 minutes to do it. I won't go over the strategy again, but I will point out the major differences. The boulders that were all over the place in the original are now Chomps, so you can't actually defeat them without a Starman. It really shouldn't take you much more than 30 seconds to beat Dino Piranha, so you should be able to make it within the 4 minute guideline. > PURPLE COIN OMELET < [PCOML] On the first planet, collect the trail of 15 coins, and use the launch star. You will get 10 coins on the way to the next planet. Here there is another trail of 15 coins. Follow them toward the launch star. You will snag another 10 coins in the air. There is another trail here, but it is only 10 coins. Follow them to the launch star. You will get 10 coins again. You're back where you started. You will now want to hit the launch stars that you pass while you're launching. This should get you the remaining 30 coins. The star will appear in front of the place you land back on the first planet. > LUIGI ON THE ROOF < [LROOF] Choose any of the three main stages. Go into the red pipe at the beginning of the stage. Luigi is on the roof of the house up there. Talk to him to get the star. _____ | 3 |------------------------------------------------------------------------ |STARS| Honeyhive Galaxy [HNYHV] |_____|------------------------------------------------------------------------ Star List: Bee Mario Takes Flight.............................................. Trouble on the Tower................................................ Big Bad Bugaboom.................................................... Honeyhive Cosmic Mario Race......................................... The Honeyhive's Purple Coins........................................ Luigi in the Honeyhive Kingdom...................................... > BEE MARIO TAKES FLIGHT < [FLGHT] When you start out, if you follow the path up and to the right, you will find a fountain with a ? coin in it. If you pick that up, a Bee Mushroom will appear below you. If you pick that up, you become Bee Mario. As the name of this star suggests, Bee Mario can fly. So do so. Fly up to the platform in front of you without touching the water. If you touch the water, you will lose your bee abilities, and have to collect the Bee Mushroom again. Go through the tunnel here, but don't into the stump at the end of the path. There is a 1-up behind it. Now jump into the stump and slide down the slide. There is a Bee Mushroom inside a crystal down here. Spin the crystal to break it, then get the mushroom. Fly up the wall, and onto the platform. Bee Mario can jump on flowers, so if you need coins, there are plenty here. Mario also sticks to the honey, which makes it difficult to fly, so watch out. Use the launch star at the end of the path to go to a rather waterlogged planet. Remember, Bee Mario can't touch water, so if you do, there is a Bee Mushroom on one of the platforms here. You can use the flowers to get an extra boost here, just shake the remote while on one to gain a little height. The idea here is to get to the big flower (with the launch star on it) without touching the fountains. The launch star will send you to the planet that the queen bee is on. Except you'll have to do a bit of climbing, first. As Bee Mario, you'll be able to stick to the honey wall. If you somehow lose your bee abilities, there is a vine on the bottom of this planet that leads to a Bee Mushroom. Once you get to the top, jump on the piranha plant to get a vine to the top of the planet. Disturbingly enough, the queen will want you to itch her. To do so, find the five star chips on her. You can climb on her just like you can climb on the honey. This, of course, make a launch star appear. This will take you back near the beginning of the level, on a tree. One of the Toads up here (the one with the flashlight on his head) will give you a star, telling you that Luigi is lost. Meh, you can worry about him later. For now grab the star! > TROUBLE ON THE TOWER < [TOWER] Follow the path from the start, and one of the bees will tell you that vines wont grow if there are rocks in the way. So if you see a rock, get rid of it. Awesomely enough, there is one right there. Ground pound it to reveal a vine. Use it and the subsequent one to get to another platform. There are a couple of diversions here, but what you really want to do is get to the spring with the star shadow on it. Ground pound the spring to get to the next platform. Up here, ground pound the Wiggler to defeat him, then ground pound the switch to reveal a bridge to the next platform. If you ground pound the wooden switch in the middle, the platform will start to fall. OH NOOO... wait, it stopped. A couple of well-placed wall jumps will get you to the top here. Continue until you reach a pair of wooden walls that are far too wall-jumpable, then wall jump up to the launch star at the top. Said launch star will take you to a very oddly-shaped planet. Get to the flattest part and jump to the next planet. There is a sling star here; you can use that to get to the next planet. Here, there is a ? coin. This will make a Starman appear. Grab it, and take care of the enemies here. Once your fun is over, jump down the stump. The bee here will complain about Mandibugs. These guys aren't too bad; just jump on them to weigh them down, then give them a nice ground pound to subdue them. There is a Super Mushroom in plain sight; I highly recommend grabbing it. Not even because the next area is hard, but just because it plays an awesome theme when you grab it. And having 3 more life never hurt anyone. Ground pound the switch up above the Super Mushroom to start the windmill. Jump on one of the blades to get up to the top. There is a stack of two Mandibugs up here. Pound the first one and the second one will get mad. Pound him to get the star. > BIG BAD BUGABOOM < [BUGBM] The Mandibugs are back, and there are more of them than before. Use the path up and to the right, and go to the fountain. Here, you will see a bubble launcher that looks uncannily like FLUDD. In any case, get shot by one of the bubbles to get sent to the next platform. Here, there are a couple of Mandibugs and a Super Mushroom. I'm assuming which of those you should destroy and which you should pick up. Drop down to the platform below you to find a Bee Mushroom, and a pipe. The pipe will give you a quick way back here if you lose your bee abilities later in the stage. I recommend going through it before going any further into the stage. Then, grab the Bee Mushroom, and go through the tunnel that you used in the first star of this galaxy. The queen bee will give you a launch star, so use it. You will land on a platform with a flower and a Bee Mushroom. Get the mushroom if you need it, then use the flower to give yourself a boost toward the next platform. The flower will not send you all the way to the next platform, you will have to fly a little bit to actually get there. Same deal for the next platform. When you get to the center platform, Bugaboom will drop down from who-knows-where and attack you. The idea here is obviously to ground pound his back. This is reletively easy the first time, but then he starts to fly. Now, you will have to jump on a flower to get high enough to ground pound him. If he hits you, or you accidentally land in the water, there is a Bee Mushroom available for you. Once you hit him for the second time, he will get mad, and he will start tipping sideways when he flies. Now, you will have to wait for him to straighten out before you can hit him. Hitting him for the third time will make him give up his star. > HONEYHIVE COSMIC MARIO RACE < [HHRCE] For this star, you will be racing through the tunnel, down the stump, down the slide, and across those honey-covered platforms. Here are a few tips here: Getting to the tunnel will require some well-placed backflipping, since the Bee Mushroom is non-existent in this stage. You will need to jump on the blocks that are there for you, then backflip up. Also, the honey will slow you down and make it more difficult to jump, so stay out of that stuff. Overall, this shouldn't be too tough. The backflipping in the hardest part. > THE HONEYHIVE'S PURPLE COINS < [HHVPC] Start by grabbing the ones on the ground and in the water. There are 10. Start moving forward, and grab the one in the air on your right. Stomping on one of the rocks here releases a vine. Take it to the upper platform. Grab the one on the block and the three on the hill. Head back toward the vine, but this time look to your right. See that coin way up there? Grab it and fall to the other side. Follow the trail, and do a wall jump up to the top. Snag the two coins up here, then drop down, getting the coin that you can see along the way. If you miss it, you can use the swing to get it. You should now have a total of 26. Get the five coins by the fountain, then jump down near the pipe and grab the two coins up here. Use the pipe to get to a different area. Just follow the path here, grabbing the coins as you go. Make your way back, and grab the two coins here (you can't get the coins on the slide yet) and go into the pipe. You should have 44 coins now. Head back to the fountain, but this time, ground pound that huge pile of stone blocks to the left. There will be a purple coin waiting for you when you do. Go back to the vine now, and use it. This time, get the coins in the water and behind the tree. You should now have 53 coins. Jump on the wooden border here, and grab the five coins on it. You can hit the switch now, but don't cross the bridge yet. There is one coin in the water on your right, two behind the tree on your right, and three on the platform toward the camera. Now, hit the switch if you haven't done so, and cross the bridge. Hit the wooden switch to drop the platform. Some well-timed wall jumps will get you the two coins here. Head up to the top, and get the two coins here. Ignore the one on the wall to your left for now, and grab the rest up here (including the other one on the wall). Don't forget the two on top of the wall jump walls. There are also three in the green area above you and to your right. You will now have 78 coins. Grab the one I told you to skip, and the one directly under it, on the block. Get the one of the other block, then drop near the stump, not in it. There are three in the tunnel. Grab those, then jump into the stump. Try to grab all five here. If you can't just make your way back up, and try again. When you have a total of 89 coins, Go back up to the top, where the wall jump walls above the waterfall are. See that plant on the wall behind the wall jump walls? Backflip to it and drop to the platform below it. There are five coins on the platform for you to grab. Once you have them all, continue to the right, and backflip up to the next platform. There are five coins up here. Now you're probably thinking, "What a jerk. This guy left me with 99 coins." Well, head back to the beginning, and look to the left of where you started. There is a coin behind the fence here, and once you get it, the star will appear very close to where you are. Think I'm a jerk now? > LUIGI IN THE HONEYHIVE KINGDOM < [LGHNY] Choose any of the main three stages. Get up to the area where the bridge appeared in Trouble on the Tower. This is to the left of the waterfall when facing the tunnel. Luigi is up a tree. Shoot him with a SB and he will give you a star. _____ | |------------------------------------------------------------------------ | ? | Loopdeeloop Galaxy [LPDLP] |_____|------------------------------------------------------------------------ |
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