--- ----
Crateria - The Beginning
--- ---
M issiles: 0
Super Missiles: 0
Power Bombs: 0
Energy Tanks: 0
Reserve Tanks: 0
Upon arriving at the planet, Samus will dock at Crateria, the first area on
this planet. She will then exit her ship. Take note that you can enter her ship
whenever you want to, and you'll be able to save your game. Not only that, but
every single bit of armor supplies is healed as well, including Energy Tanks
and the like. Anyway, you can't head right just yet, because the path is
blocked off. Head all the way west and you'll find a blue door. From now on,
doors can only be opened when you shoot them with a beam. In this case, the
blue door can be opened with any beam, so shoot it to open it and go on
through. In this corridor, you will see that there are no enemies around. Just
head all the way west and fall down the shaft until you reach the very bottom.
At the bottom, aim down and shoot the blue door on the floor to open it up.
Drop through it, and drop down the shaft in this room. It's a rather long
shaft, but once you finally reach the bottom, go through the door. In here, you
will notice a broken container. The entire room is broken. In the original
Metroid game, this is where the Mother Brain was. Head all the way right to the
end of the room, and go through the door. See that elevator? It's a flashing
yellow circle. Stand on it and press Down to head down to Brinstar.
--- --- ---
Brins tar - The Morph Ball and Missiles
--- --- ---
Missiles : 0
Super Missiles: 0
Power Bombs: 0
Energy Tanks: 0
Reserve Tanks: 0
Here, go left and jump up the platforms, then drop down. Jump up to the ball on
the pedestal to get the "MORPHING BALL". To turn into a ball, press Down twice.
A strange light will also shine on you, although I'm not sure what it does. Go
right and aim down, then shoot the cracked block under the platform. Roll into
a ball by pressing Down twice, then roll under the platform back to where the
elevator is. Go east and proceed through the door. Here, shoot the rows of
blocks and drop down to the bottom of the shaft. Roll into a ball and roll
under the platform, then go through the door. In here is a Chozo statue,
holding an orb. Shoot it to reveal your first pack of "MISSILES". Take it and
leave this room. To select your Missiles, along with any other weapon upgrades
like this one, press Select.
Anyway, head back up the shaft and shoot the blocks. Jump back up and shoot the
red door with all five of your Missiles you just got. This will open it, so go
through. From now on, both sides of the door will be blue. This is the case for
all doors that are not blue that you open. In this room, go all the way right
and another camera will spot you. Morph into a ball and roll under the
obstruction, then take the pack of "MISSILES" there. Go back out of this room
and take the elevator back up to Crateria.
--- --- ---
Crateria - Getting the Bombs
--- ---
M issiles: 10
Super Missiles: 0
Power Bombs: 0
Energy Tanks: 0
Reserve Tanks: 0
Back at this place, go through the nearby door. The door behind you is now
locked, and you'll see that this place now has Space Pirates! Shoot all of them
in this room with your weapon, and once they're defeated, both doors in this
room will be flashing, meaning you can open them. Take any energy units and
ammo the Space Pirates left behind, then go through the leftmost door. Back in
this room, make your way up the shaft. On your way up, you'll notice some more
Space Pirates. Just stand on one platform below them, then jump up and shoot.
Repeat until you reach the top, then go through the door at the end. Back here,
you will notice an enemy crawling along the platform above you. Make your way
up the shaft while destroying these creatures. When you come to the blue door
blocked by a Morph Ball tunnel, turn into a ball and roll through.
Go through the door, and you'll find your first "SAVE STATION" inside. Step
into it and say that you want to save. This also replenishes all of your
health, but not ammo or anything. Leave this room and make your way up to the
top. Then, head right and avoid the enemies. Roll into a ball and roll through
the tunnel, dropping down. Head all the way down and go through the door. In
the next room, go all the way right, ignoring the enemies for a moment. Shoot
the red door with five Missiles to open it, then go back and kill all of the
bats. Take the supplies they drop. Go through the red door you opened. You'll
notice it stays open. Shoot the orb the Chozo statue is holding to reveal
another item. Take them to get the "BOMBS". Now we can use bombs while in Morph
Ball mode.
--- ---
Crateria - Back to Brinstar
--- ---
Missiles: 10
Super Missiles: 0
Power Bombs: 0
Energy Tanks: 0
Reserve Tanks: 0
Uh oh. We're not through in here yet. The statue crumbles, revealing a live
Chozo creature! Read the Bosses section to see how to defeat it. Once you win,
go back through the door that is now flashing. Head through the corridor and go
through the western door. Back here, jump onto the platform in the middle, then
jump onto the eastern platforms. At the top, roll into a Morph Ball and blow up
the rock obstruction to get through the tunnel. They regenerate after a few
seconds, however. When you get through the tunnel, head all the way left and
drop down the shaft. When you come to a blue door on the left and a red door on
the right, open the red door with five Missiles and go through. Kill all of the
enemies in this corridor and go through the door at the end of the room. Inside
here is a machine.
Walk up to it and Samus will insert her gun into it. You will download the
whole map for Crateria! I know, since you're using this guide, there's not much
point in making you go and get a map, but I did say this was going to be a full
walkthrough, didn't I? Anyway, once you use the "MAP STATION", exit this room
and the corridor you just came through. Back in the shaft room, go through the
door directly to the left. In here, roll through the Morph Ball tunnel and bomb
the rocks along the way. Go through the door at the end. Shoot the orb that the
Chozo statue holds, and take the next pack of "MISSILES". That's all that was
in this room, so go back to the previous room. To save some time, go up to the
first rock and plant a bomb as a Morph Ball, then hold Right.
Roll through the secret tunnel you enter back to the eastern side of the room,
then go through the door. Drop down to the bottom of the shaft and shoot the
door on the floor. In that room, head all the way down the shaft and go through
the eastern door. Back here, bomb the gl*** container as a Morph Ball to break
a part of the floor. Keep bombing the floor, and drop down to find a hidden
pack of "MISSILES". Now, exit this room and go back up to the main room. Head
all the way up the shaft there (not the one with the Space Pirates; the one
after that). Once you're up there, head left to a wall of bendezium. Bomb the
wall to blow it up, then go through the door ahead. In this corridor, head left
and defeat the enemies. Take the "ENERGY TANK" lying on the ground at the end,
then go through the door.
In this room are green Space Pirates, and you cannot harm them with your weak
Power Beam. Instead, use Missiles or bombs (preferably Missiles). Make your way
to the bottom of the room, then go through the blue door. Here, make your way
through the corridor, and avoid the silver enemies. Shoot the big balls of
parasite many times with your Power Beam to destroy them. They'll spit out bug
creatures. Go through the door at the end, then take the elevator down in the
next room. It leads to another part of Brinstar.
--- --- -
Brinstar - The Charge Beam
--- ---
Miss iles: 20
Super Missiles: 0
Power Bombs: 0
Energy Tanks: 1
Reserve Tanks: 0
When you arrive here, drop down and kill the enemies. You will come to two
doors on the left and right; both are red. Shoot the western one with five
Missiles, then go inside. Kill the enemies in this room and jump onto the
platform. Continue and you'll come to a dead end. What to do? Simple. Roll into
a Morph Ball and plant a bomb to blow up some of the metal. Head left and keep
holding it, planting bombs. You will end up on the other side of the wall,
where a door is. Defeat the enemy and go through. Here you will find the
second "MAP STATION". Use it to download the Brinstar map, then exit this area.
Back at this area, kill the enemy by the door you came through and go through
the Morph Ball tunnel again. Kill all of the enemies in the room to unlock the
door to the right, then go through.
Back at this room, go through the red door across from you. Jump onto the
bridge here and walk across it, then a shutter will close in to prevent you
from p***ing. The bridge will crumble, making you fall down to another pack of
"MISSILES". Get them and roll into a ball, then bomb the green rock wall to the
left. Exit this room. Drop down one level and go through the left door, where
you'll find a "SAVE STATION". Save your game and exit the room. Drop down to
the bottom of the room and go through the red door on the left. This room is
dark, but there are fireflies which give you light. Make your way to the
bottom-left part of the room, but do _not_ kill the fireflies or the light will
go away. Go through the door at the end.
Inside is a "MISSILE RECHARGE STATION". Use it to refill all of your Missiles,
then exit this room and go back to the main room. Now, go through the only red
door we haven't been through yet, which is right in front of you. Go through
this shady corridor and defeat the enemies, then you will come to a dead end.
Bomb the wall away and continue, then go through the door at the end. Here, go
all the way right and drop all the way down. Be careful of the tough moth
enemies! They really pack a punch. When you reach the bottom, go all the way
left and drop down, then take the pack of "MISSILES". Bomb the rocks at the
bottom of the platform to the right, then roll through. You'll fall down, so
shoot the orb in the Chozo statue's hand, then take the "CHARGE BEAM". Now you
can hold X to charge up for a big blast!
--- --- ---
Brinstar - More Upgrades and Items
--- --- -
Missiles: 30
Super Missiles: 0
Power Bombs: 0
Energy Tanks: 1
Reserve Tanks: 0
Now that we've obtained the Charge Beam, jump back up the ledges and jump up on
the last platform, holding Left. Roll into a ball and go through the tunnel,
then make your way back up to the top of the room. When you get to the door we
entered from, jump up above the door and onto the ledge. Climb your way up some
more, being cautious of the enemies on the ceiling. When you get to the top,
you should see a Morph Ball tunnel to the left. Roll through it and bomb the
rock at the end, then roll to the end and go through the door. In this room is
another "SAVE STATION". Use it and go back through the Morph Ball tunnel in the
previous room. Jump onto the top platform and head all the way right, going
through the red door at the end. In this room, you'll notice a new enemy. They
look kinda like Space Pirates.
To kill them, shoot them a few times with normal Power Beam shots, or use one
Missile or charged shot. Regardless, go through the hallway and kill all three.
Then, the door at the end of the room will unlock, so jump through it. The
music will stop in this room, then a boss will appear! See the Bosses section
for help on getting through the fight. Once the creature is defeated, jump onto
it and collect the supplies it left behind. You'll likely need it after facing
that battle. While still on the Spore Spawn, jump up and make your way to the
top of the room, then go through the door. Here, head all the way right and
jump on the second pipe. It will crumble and you'll fall down a very long
shaft to another room. Shoot the orb the Chozo statue is holding to reveal your
first pack of "SUPER MISSILES". These are more powerful than normal Missiles,
and they also open up green doors and shutters.
Now, head left and go through the door. In the next room, go all the way left
and ignore the pipes, then blast the green door with a Super Missile. This
causes two enemies to fall down, but ignore them and head through the door. You
will see a Morph Ball tunnel here. Aim and shoot the very bottom of the
obstruction to blow it up, then roll into a ball and go through the tunnel,
blowing up the obstruction at the end. When you exit the tunnel, you'll find
out that you're in the same area where we got the Charge Beam earlier! Head
west and drop off the platform, then head right. Jump onto the platform and
roll into a Morph Ball, then use a bomb to leap into the tunnel. Roll through
and blast the green door with a Super Missile, then enter.
Upon entering this room, drop down the green ledges. Make your way right and
you will eventually come to a pipe high up on the right wall. Wall jump off of
that same wall and hold Up and Right. You'll land in the pipe. To wall jump,
jump onto a wall, then immediately hold the opposite direction of the wall when
you touch it, and press A. If done correctly, you'll wall jump. When you land
in the pipe, become a ball and roll through it, then take the pack of
"MISSILES". Exit and head all the way down, to the right. Beware of the enemies
along the way. Shoot the blue switch at the top of the shutter you come to and
it will open. Go through the hallway and defeat the enemies, then go through
the door.
There's a puffy creature in here, and it shoots out spikes in all directions.
Just shoot it with the Power Beam until it is defeated, then jump onto the
bridge there. Hold B and run; you will dash across the bridge and make it
across safely. When you make it across, defeat the puffy enemy and go through
the green door. In this next room, you'll notice a change of music. We're now
in a different part of Brinstar. Drop down all the platforms until you reach
the bottom. You will come to what appears to be a dead end, but do NOT shoot
the block on the right. It releases a monster which latches on to you, and you
have to plant a few bombs to shrug it off. Anyway, shoot the floor until you
break part of it, then drop down and bomb the rest of the floor. When you fall
into it, move left and you'll drop down.
Drop down to the very bottom of the shaft, then go through the green door.
Inside is an "ENERGY RECHARGE STATION". Use it if need be, then exit and go
through the blue door on the right. In this room, you'll need to jump over the
water and onto the platform. If you fall into the water, keep hold Up and
pressing A until you escape, then make sure you either land on the platform or
by the door we entered through. When you make it onto the platform, defeat the
enemies by aiming at them and shooting them, then jump onto the next platform.
Go up to the door and enter. In here, shoot the block directly above where you
stand when you enter. It will break. Now, jump up to the left part of the wall
and IMMEDIATELY wall jump right, left, right, left, right, and repeat until you
get to the top. It's very hard to do.
If you want, you can wait until you get the Hi-Jump Boots to do it, where you
can just simply jump up there. However, this leads to a good upgrade. Anyway,
if you make it up there, roll into a ball and bomb the rock. Shoot the second
rock in the tunnel with your Power Beam. Go through the tunnel and when you
exit, blast open the green door and enter. Inside this room, shoot the orb in
the Chozo statue's hands, then take the "SPAZER BEAM". Woohoo! Now our beam is
much more powerful than before! Take note that in this game, beams are
combined, so we now have the Power Beam and Spazer Beam equipped at the same
time. Go back to the previous room and roll through the tunnel. Bomb the rock
and move left a bit, then bomb the floor to fall back down. Hold Left or you
will land in a sandworm-like thing's mouth.