Super Metroid Walkthroughs
[ WII ]Super Metroid Walkthrough :
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pyromasterom egaz |
Walkthrough - Item research--- ---- Crateria - The Beginning --- --- M issiles: 0 Super Missiles: 0 Power Bombs: 0 Energy Tanks: 0 Reserve Tanks: 0 Upon arriving at the planet, Samus will dock at Crateria, the first area on this planet. She will then exit her ship. Take note that you can enter her ship whenever you want to, and you'll be able to save your game. Not only that, but every single bit of armor supplies is healed as well, including Energy Tanks and the like. Anyway, you can't head right just yet, because the path is blocked off. Head all the way west and you'll find a blue door. From now on, doors can only be opened when you shoot them with a beam. In this case, the blue door can be opened with any beam, so shoot it to open it and go on through. In this corridor, you will see that there are no enemies around. Just head all the way west and fall down the shaft until you reach the very bottom. At the bottom, aim down and shoot the blue door on the floor to open it up. Drop through it, and drop down the shaft in this room. It's a rather long shaft, but once you finally reach the bottom, go through the door. In here, you will notice a broken container. The entire room is broken. In the original Metroid game, this is where the Mother Brain was. Head all the way right to the end of the room, and go through the door. See that elevator? It's a flashing yellow circle. Stand on it and press Down to head down to Brinstar. --- --- --- Brins tar - The Morph Ball and Missiles --- --- --- Missiles : 0 Super Missiles: 0 Power Bombs: 0 Energy Tanks: 0 Reserve Tanks: 0 Here, go left and jump up the platforms, then drop down. Jump up to the ball on the pedestal to get the "MORPHING BALL". To turn into a ball, press Down twice. A strange light will also shine on you, although I'm not sure what it does. Go right and aim down, then shoot the cracked block under the platform. Roll into a ball by pressing Down twice, then roll under the platform back to where the elevator is. Go east and proceed through the door. Here, shoot the rows of blocks and drop down to the bottom of the shaft. Roll into a ball and roll under the platform, then go through the door. In here is a Chozo statue, holding an orb. Shoot it to reveal your first pack of "MISSILES". Take it and leave this room. To select your Missiles, along with any other weapon upgrades like this one, press Select. Anyway, head back up the shaft and shoot the blocks. Jump back up and shoot the red door with all five of your Missiles you just got. This will open it, so go through. From now on, both sides of the door will be blue. This is the case for all doors that are not blue that you open. In this room, go all the way right and another camera will spot you. Morph into a ball and roll under the obstruction, then take the pack of "MISSILES" there. Go back out of this room and take the elevator back up to Crateria. --- --- --- Crateria - Getting the Bombs --- --- M issiles: 10 Super Missiles: 0 Power Bombs: 0 Energy Tanks: 0 Reserve Tanks: 0 Back at this place, go through the nearby door. The door behind you is now locked, and you'll see that this place now has Space Pirates! Shoot all of them in this room with your weapon, and once they're defeated, both doors in this room will be flashing, meaning you can open them. Take any energy units and ammo the Space Pirates left behind, then go through the leftmost door. Back in this room, make your way up the shaft. On your way up, you'll notice some more Space Pirates. Just stand on one platform below them, then jump up and shoot. Repeat until you reach the top, then go through the door at the end. Back here, you will notice an enemy crawling along the platform above you. Make your way up the shaft while destroying these creatures. When you come to the blue door blocked by a Morph Ball tunnel, turn into a ball and roll through. Go through the door, and you'll find your first "SAVE STATION" inside. Step into it and say that you want to save. This also replenishes all of your health, but not ammo or anything. Leave this room and make your way up to the top. Then, head right and avoid the enemies. Roll into a ball and roll through the tunnel, dropping down. Head all the way down and go through the door. In the next room, go all the way right, ignoring the enemies for a moment. Shoot the red door with five Missiles to open it, then go back and kill all of the bats. Take the supplies they drop. Go through the red door you opened. You'll notice it stays open. Shoot the orb the Chozo statue is holding to reveal another item. Take them to get the "BOMBS". Now we can use bombs while in Morph Ball mode. --- --- Crateria - Back to Brinstar --- --- Missiles: 10 Super Missiles: 0 Power Bombs: 0 Energy Tanks: 0 Reserve Tanks: 0 Uh oh. We're not through in here yet. The statue crumbles, revealing a live Chozo creature! Read the Bosses section to see how to defeat it. Once you win, go back through the door that is now flashing. Head through the corridor and go through the western door. Back here, jump onto the platform in the middle, then jump onto the eastern platforms. At the top, roll into a Morph Ball and blow up the rock obstruction to get through the tunnel. They regenerate after a few seconds, however. When you get through the tunnel, head all the way left and drop down the shaft. When you come to a blue door on the left and a red door on the right, open the red door with five Missiles and go through. Kill all of the enemies in this corridor and go through the door at the end of the room. Inside here is a machine. Walk up to it and Samus will insert her gun into it. You will download the whole map for Crateria! I know, since you're using this guide, there's not much point in making you go and get a map, but I did say this was going to be a full walkthrough, didn't I? Anyway, once you use the "MAP STATION", exit this room and the corridor you just came through. Back in the shaft room, go through the door directly to the left. In here, roll through the Morph Ball tunnel and bomb the rocks along the way. Go through the door at the end. Shoot the orb that the Chozo statue holds, and take the next pack of "MISSILES". That's all that was in this room, so go back to the previous room. To save some time, go up to the first rock and plant a bomb as a Morph Ball, then hold Right. Roll through the secret tunnel you enter back to the eastern side of the room, then go through the door. Drop down to the bottom of the shaft and shoot the door on the floor. In that room, head all the way down the shaft and go through the eastern door. Back here, bomb the gl*** container as a Morph Ball to break a part of the floor. Keep bombing the floor, and drop down to find a hidden pack of "MISSILES". Now, exit this room and go back up to the main room. Head all the way up the shaft there (not the one with the Space Pirates; the one after that). Once you're up there, head left to a wall of bendezium. Bomb the wall to blow it up, then go through the door ahead. In this corridor, head left and defeat the enemies. Take the "ENERGY TANK" lying on the ground at the end, then go through the door. In this room are green Space Pirates, and you cannot harm them with your weak Power Beam. Instead, use Missiles or bombs (preferably Missiles). Make your way to the bottom of the room, then go through the blue door. Here, make your way through the corridor, and avoid the silver enemies. Shoot the big balls of parasite many times with your Power Beam to destroy them. They'll spit out bug creatures. Go through the door at the end, then take the elevator down in the next room. It leads to another part of Brinstar. --- --- - Brinstar - The Charge Beam --- --- Miss iles: 20 Super Missiles: 0 Power Bombs: 0 Energy Tanks: 1 Reserve Tanks: 0 When you arrive here, drop down and kill the enemies. You will come to two doors on the left and right; both are red. Shoot the western one with five Missiles, then go inside. Kill the enemies in this room and jump onto the platform. Continue and you'll come to a dead end. What to do? Simple. Roll into a Morph Ball and plant a bomb to blow up some of the metal. Head left and keep holding it, planting bombs. You will end up on the other side of the wall, where a door is. Defeat the enemy and go through. Here you will find the second "MAP STATION". Use it to download the Brinstar map, then exit this area. Back at this area, kill the enemy by the door you came through and go through the Morph Ball tunnel again. Kill all of the enemies in the room to unlock the door to the right, then go through. Back at this room, go through the red door across from you. Jump onto the bridge here and walk across it, then a shutter will close in to prevent you from p***ing. The bridge will crumble, making you fall down to another pack of "MISSILES". Get them and roll into a ball, then bomb the green rock wall to the left. Exit this room. Drop down one level and go through the left door, where you'll find a "SAVE STATION". Save your game and exit the room. Drop down to the bottom of the room and go through the red door on the left. This room is dark, but there are fireflies which give you light. Make your way to the bottom-left part of the room, but do _not_ kill the fireflies or the light will go away. Go through the door at the end. Inside is a "MISSILE RECHARGE STATION". Use it to refill all of your Missiles, then exit this room and go back to the main room. Now, go through the only red door we haven't been through yet, which is right in front of you. Go through this shady corridor and defeat the enemies, then you will come to a dead end. Bomb the wall away and continue, then go through the door at the end. Here, go all the way right and drop all the way down. Be careful of the tough moth enemies! They really pack a punch. When you reach the bottom, go all the way left and drop down, then take the pack of "MISSILES". Bomb the rocks at the bottom of the platform to the right, then roll through. You'll fall down, so shoot the orb in the Chozo statue's hand, then take the "CHARGE BEAM". Now you can hold X to charge up for a big blast! --- --- --- Brinstar - More Upgrades and Items --- --- - Missiles: 30 Super Missiles: 0 Power Bombs: 0 Energy Tanks: 1 Reserve Tanks: 0 Now that we've obtained the Charge Beam, jump back up the ledges and jump up on the last platform, holding Left. Roll into a ball and go through the tunnel, then make your way back up to the top of the room. When you get to the door we entered from, jump up above the door and onto the ledge. Climb your way up some more, being cautious of the enemies on the ceiling. When you get to the top, you should see a Morph Ball tunnel to the left. Roll through it and bomb the rock at the end, then roll to the end and go through the door. In this room is another "SAVE STATION". Use it and go back through the Morph Ball tunnel in the previous room. Jump onto the top platform and head all the way right, going through the red door at the end. In this room, you'll notice a new enemy. They look kinda like Space Pirates. To kill them, shoot them a few times with normal Power Beam shots, or use one Missile or charged shot. Regardless, go through the hallway and kill all three. Then, the door at the end of the room will unlock, so jump through it. The music will stop in this room, then a boss will appear! See the Bosses section for help on getting through the fight. Once the creature is defeated, jump onto it and collect the supplies it left behind. You'll likely need it after facing that battle. While still on the Spore Spawn, jump up and make your way to the top of the room, then go through the door. Here, head all the way right and jump on the second pipe. It will crumble and you'll fall down a very long shaft to another room. Shoot the orb the Chozo statue is holding to reveal your first pack of "SUPER MISSILES". These are more powerful than normal Missiles, and they also open up green doors and shutters. Now, head left and go through the door. In the next room, go all the way left and ignore the pipes, then blast the green door with a Super Missile. This causes two enemies to fall down, but ignore them and head through the door. You will see a Morph Ball tunnel here. Aim and shoot the very bottom of the obstruction to blow it up, then roll into a ball and go through the tunnel, blowing up the obstruction at the end. When you exit the tunnel, you'll find out that you're in the same area where we got the Charge Beam earlier! Head west and drop off the platform, then head right. Jump onto the platform and roll into a Morph Ball, then use a bomb to leap into the tunnel. Roll through and blast the green door with a Super Missile, then enter. Upon entering this room, drop down the green ledges. Make your way right and you will eventually come to a pipe high up on the right wall. Wall jump off of that same wall and hold Up and Right. You'll land in the pipe. To wall jump, jump onto a wall, then immediately hold the opposite direction of the wall when you touch it, and press A. If done correctly, you'll wall jump. When you land in the pipe, become a ball and roll through it, then take the pack of "MISSILES". Exit and head all the way down, to the right. Beware of the enemies along the way. Shoot the blue switch at the top of the shutter you come to and it will open. Go through the hallway and defeat the enemies, then go through the door. There's a puffy creature in here, and it shoots out spikes in all directions. Just shoot it with the Power Beam until it is defeated, then jump onto the bridge there. Hold B and run; you will dash across the bridge and make it across safely. When you make it across, defeat the puffy enemy and go through the green door. In this next room, you'll notice a change of music. We're now in a different part of Brinstar. Drop down all the platforms until you reach the bottom. You will come to what appears to be a dead end, but do NOT shoot the block on the right. It releases a monster which latches on to you, and you have to plant a few bombs to shrug it off. Anyway, shoot the floor until you break part of it, then drop down and bomb the rest of the floor. When you fall into it, move left and you'll drop down. Drop down to the very bottom of the shaft, then go through the green door. Inside is an "ENERGY RECHARGE STATION". Use it if need be, then exit and go through the blue door on the right. In this room, you'll need to jump over the water and onto the platform. If you fall into the water, keep hold Up and pressing A until you escape, then make sure you either land on the platform or by the door we entered through. When you make it onto the platform, defeat the enemies by aiming at them and shooting them, then jump onto the next platform. Go up to the door and enter. In here, shoot the block directly above where you stand when you enter. It will break. Now, jump up to the left part of the wall and IMMEDIATELY wall jump right, left, right, left, right, and repeat until you get to the top. It's very hard to do. If you want, you can wait until you get the Hi-Jump Boots to do it, where you can just simply jump up there. However, this leads to a good upgrade. Anyway, if you make it up there, roll into a ball and bomb the rock. Shoot the second rock in the tunnel with your Power Beam. Go through the tunnel and when you exit, blast open the green door and enter. Inside this room, shoot the orb in the Chozo statue's hands, then take the "SPAZER BEAM". Woohoo! Now our beam is much more powerful than before! Take note that in this game, beams are combined, so we now have the Power Beam and Spazer Beam equipped at the same time. Go back to the previous room and roll through the tunnel. Bomb the rock and move left a bit, then bomb the floor to fall back down. Hold Left or you will land in a sandworm-like thing's mouth. |



