Super Paper Mario Walkthrough :
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Walkthrough - Super Paper Mario FAQ/Walkthrough
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Super Paper Mario FAQ/Walkthrough (Wii) Time I Started This Guide: 10/2/07 Version: 1.0 Author: KoritheMan E-Mail: verykoolguy2002[at]gmail[dot]com =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------ | Table of Contents | ------------------------------------ | 1. Introduction | | 2. Version History | | 3. Storyline | | 4. Characters | | 5. Controls | | 6. Game Basics | | 7. Walkthrough | | 8. Bosses | | 9. Side Quests | | 10. Mini Games | | 11. Items | | 12. Shops | | 13. Cards | | 14. Pixl List | | 15. Recipes | | 16. Treasure Maps | | 17. FAQs | | 18. Codes n' Secrets | | 19. Copyright | | 20. Contact Info | | 21. Credits | |__________________________________| |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 1. Introduction | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| The newest Paper Mario game came out in early May of this year for the Nintendo Wii, and I must say, it's quite good. To get my opinion on the game, please check out my review, posted on GameFAQs. Anyway, Nintendo decided to try something new with this game, and decided instead of just an RPG where you do the same thing over and over, you'd be playing a game with both RPG elements and elements from the old Mario games like Super Mario Bros. I did not like this at first, I must admit, but I liked it once I tried it. If you are looking for one of the better games for the Wii, this one is definitely for you, and I recommend trying it asap! Go, go! |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 2. Version History | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Version 1.0 / Completed the guide. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 3. Storyline | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Since I'm too lazy to post it here, just watch the opening of the game to see for yourself what the story of this game is. I may add the story to this section eventually, but as of right now, I have no intentions to. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 4. Characters | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Mario: The main character of the game, Mario is one of the four heroes to stop the Dark Prognosticus unleashed by Count Bleck from coming true. As always, Mario meets many companions to help him stop Bleck, and he has his uncanny ability to jump on his foes. Mario's jump is more controlled in this game than Luigi's is. Princess Toadstool: Toadstool is, surprisingly, not the typical damsel in distress in Super Paper Mario. She eventually joins Mario to stop the Dark Prognosticus from coming true. She is one of the four heroes prophesied to stop Count Bleck. Peach has the ability to use her umbrella to protect her back, or to fly. Bowser: It's been a long time since Bowser joined Mario in an adventure. So long, in fact, that it's been since Super Mario RPG. Bowser is found by Mario in the third chapter, and joins you when Mario and Peach convince him that he needs to stop the Dark Prognosticus from happening or he'll have no worlds to conquer. Bowser joins because he wants to help himself, simply put. He's one of the four heroes. Bowser has the ability to shoot fire from his mouth, which can be quite useful. He also has extreme power, and is quite useful in boss fights. Luigi: Luigi is the final party member you get in this game. For once, we actually get to PLAY with Luigi in a Mario game. Luigi is one of the four heroes in this game prophesied to stop the Dark Prognosticus Count Bleck unleashed. Luigi has the ability to jump very high, but his jump is less controlled than Mario's is. Tippi: Tippi is a Pixl in the form of a butterfly. Tippi lost her memory, and seems to have forgotten who she really is. Later on in the game, however, it is revealed that Tippi is actually Timpani, Count Bleck's former lover. The two of them were separated from each other, and Timpani was supposedly killed. Bleck unleashed the Dark Prognosticus to destroy all worlds as a way to get revenge on those who killed her. As Tippi, she plays a vital role in the story of the game. Merlon: Merlon is the wise old guru of Flipside. He gives you hints on what to do, and you have to see him after each chapter. Your typical geezer. Nolrem: Nolrem is basically a carbon copy of Merlon. He lives in Flopside, and helps to guide you when you get there. He's useless compared to our good old friend Merlon, but his name does have one interesting feature to it: it's Merlon spelled backwards. Neat, huh? :D Count Bleck: Count Bleck is the main villain of this game. Count Bleck's real name is Blumiere, but he lost that name upon releasing the Dark Prognosticus. Bleck is evil, and he became so by releashing the Dark Prognosticus. Bleck released it in order to destroy all worlds, as foretold by the prophecy in that book, as a way to get revenge on those who killed his lover, Timpani. Bleck has several minions, one of which betrays him in the end. Bleck and Timpani eventually reunite, and live happily ever after. How touching. O'Chunks: O'Chunks is Count Bleck's assistant. He is large, muscular, and uses brute force instead of brains, which is probably why he loses every single time he runs into your group. Actually, I think we're just cool like that, so beating him up is no problem. ;) Mimi: Mimi is another one of Count Bleck's assistants. She is a shapeshifter, and she fights you three times throughout the game. She gets bored easy, but seems to be very loyal to Bleck. Dimentio: Dimentio is one of Count Bleck's minions. He is evil, but likes to have fun with his foes before destroying them. In the end, Dimentio betrays Bleck, but he is saved by Nastasia, who takes the hit for him. Nastasia: Nastasia is the final minion of Count Bleck. Nastasia wears glasses, and talks in a weird way. She is very loyal to Count Bleck, possibly as loyal as O'Chunks. In the final battle of the game, she takes the hit that Dimentio sends at Count Bleck for him, saving him from death. She has hypnotic powers as well. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 5. Controls | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| A: Change from 2D to 3D, and vise versa B: Does nothing 1: Use a Pixl's special ability, confirm selected actions 2: Jump +: Brings up the menu -: Does nothing D-Pad: Moves character, also hold Down on the D-Pad to use your party members' special abilities, also hold up to enter doors and elevators as well as talk to people, and press Down on the D-Pad to go down pipes, press Up on the D-Pad to place Pure Hearts in Heart Pillars Wii Remote: Point at screen to highlight an object or person, then press A to use Tippi's ability to give you information about the selected target |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 6. Game Basics | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| This section will list the basics of Super Paper Mario. Battle System ------------- First things first. I'll explain the battle system of Super Paper Mario. The game has no real "battle system" to speak of, because this isn't a game with solely an RPG element. Instead of fighting enemies via a turn-based battle system, you walk around freely and fight the enemies like that. That's where the Super Mario Bros element comes into play. You can stomp on the enemies whenever you want to, and you don't have to worry about turns limiting your options. Anything goes, basically. You fight this way the entire game, with the exception of one easy boss very late in the game, where you fight via a turn-based battle system. This game is a side-scroller, so the screen moves as you move, meaning you can leave any enemies you want to behind and just continue pressing on. This is not good though, since enemies help you gain levels, as do bosses. More on that below. Leveling Up ----------- Leveling up in Super Paper Mario is essential to completing the game. To gain levels, you need Score. The more Score you get, the more levels you will gain. Each time you level up, press + to bring up the menu, where you can see how much Score you need to reach the next level. Each time you level up, your HP goes up, and you damage the enemies more. Because of this, leveling up is a vital part in this game, as it is in all RPGs, games like this or otherwise. Score ----- There isn't much to say about Score, other than everytime you kill an enemy and/or boss, you gain a certain amount of Score, depending on the difficulty of the enemy and/or boss. Some enemies give you very low Score, while others give you quite a hefty amount. This is something you'll want to keep track on the entire game, since when you get a certain amount of Score, as said above, you level up. Blocks ------ Throughout the game, you'll encounter blocks that float above you. They are just begging to be hit. Jump on them to get items or coins out of them, and sometimes, if you're lucky, a ladder will pop out of some blocks. Sometimes blocks trigger switches as well, which are needed to progress further through the game. Finally, some blocks are required to complete puzzles, but the block puzzles in this game, thankfully, aren't that difficult. Whenever you see a block, hit said block. They hold wonders unknown to ordinary men. >_> Finally, some blocks don't contain anything at all. Switches -------- Throughout the game, you'll encounter switches. Some will be blue switches, some will be red. They usually have a "!" symbol on them, but not always. The blue blocks usually only require one jump or hammer strike and then they work wonders and allow to progress. The red ones, however, sometimes require some thinking to make them work their wonders. Meaning, you'll have to use your brain (or this FAQ, you know you want to) to figure out what to do with the red block. What I mean is sometimes you'll have to hit the red switch with something other than a jump or hammer strike. Switches are found quite often in the game and are mandatory to progress further. Pipes ----- Throughout the game, you'll encounter pipes. They come in different colors, but all of them serve the same purpose: instantaneous travel. A lot of pipes won't allow you to go down them, but some will. When you go down pipes, as I said, some godlike magic will occur and transport you instantly to another location. Think "Instant Transmission" if you are a Dragon Ball Z fan. Because of the awesomeness of pipes, you should try and go down each one. Game Over --------- This occurs when your HP reaches 0. Because of this, you should always keep an eye on your HP, and heal with items when necessary. Inn's also heal your HP. HP -- HP stands for Hit Points, as I'm sure everyone, even those living under rocks, realize by now. Your HP gradually goes up as you gain levels, and the more HP you have, the more likely you are to survive. When your HP gets down to 0, you get a Game Over, as I said above. Always, ALWAYS, watch your HP and heal it via an Inn or item when necessary. Enemies and bosses also have HP, and when theirs reaches 0, they die. Save Points ----------- Throughout the game, you'll encounter Save Points. Save Points are identified as blocks with the letter S in the middle of them. Hit them and then say yes when asked if you want to save your game. After you do this, you'll save your game. Use Save Points whenever you encounter them, as an unexpected enemy or boss may give you a Game Over, and Save Points allow you to continue from where you last saved. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 7. Walkthrough | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Here is a complete walkthrough for this from beginning to end. The game starts with Mario and Luigi in their home. They babble about useless junk. Actually, they babble about how the day is too peaceful, and they want some excitement. Seeing as how fate is cruel, the two heroes get what they want, as Toad says that Princess Toadstool has been kidnapped from the Mushroom Kingdom (not surprising, I know, but Nintendo had to think of something). As usual, Mario and Luigi are sent off to rescue the princess, and thus your adventure begins. The scene then switches to Bowser's Castle, where Mario and Luigi accuse Bowser of kidnapping Princess Peach. As it turns out, Bowser did not kidnap Peach, but rather, Count Bleck, the main villain of this game, did. I won't spoil anymore here, but will just tell you that you will get a Pixl named Tippi at your side after the scene in the castle is over. Once Tippi joins you, the scene will switch to the town of Flipside, where you will spend quite a bunch of your time in this game. Flipside -------- Once in Flipside, you'll meet an old man named Merlon. Merlon tells you about the Dark Prognosticus, and about how all worlds are doomed unless Count Bleck is stopped. I think the guy's a phoney, but we'll be stuck with his blundering for the rest of the game. Thankfully, he doesn't join your party. Anyway, once Merlon asks you if you will save the world, then tell him yes. If you tell him no three times, you'll get a Game Over. When the scene ends and you gain control, head west and press Up on the D-Pad to enter the elevator. You'll be taken down to a floor below the Flipside Tower. Follow Tippi east go down the elevator. Finally, follow Tippi west to a Heart Pillar. Place the Pure Heart in it by pressing Up. After you do that, Tippi tells you to go back to Merlon, so do so by going east, down the elevator, then head west in the area you come to. Save your game at the Save Point, then go up the elevator to reach Flipside Tower again. Once there, Merlon will give you a Return Pipe and tell you to seek out his friend who is supposed to give you a dimensional power. Whatever. Go through the read door to begin Chapter 1. After a short scene in Castle Bleck, that is... Castle Bleck ------------ Once here, a rather lengthy scene will commence between Count Bleck and his minions. O'Chunks, one of Bleck's minions, goes over to stop the hero (you) from advancing further in his quest to stop Count Bleck. Looks like we have an enemy on our hands already, doesn't it? Interesting... Chapter 1-1 ----------- When you arrive in the first part of the first chapter, Tippi will talk for a minute, then explain her ability to give you information on things. She even tells you how to use it. How nice. Anyway, from the start, head east and take out the Goomba with a jump. Then, hit the nearby blocks, as one of them has a Mushroom in it, which not only gives you Score, but also heals your HP up by 10. Nifty. Keep going and when you come across a pink enemy near a pipe, go down the pipe using Down on the D-Pad. You'll emerge into a room with a chest atop a ledge above you. Jump on the ledge and open the chest to get a Shroom Shake. Now head through the pipe to the east to exit this area. Back outside, defeat the nearby enemy, then keep going until you reach a Save Point and a brown door. Save, then go through the door. Inside, use Tippi's information ability on the center of the wall to reveal a hidden door. Go through it. Inside, you'll find Bestovious, the guy Merlon wanted us to find. After some pointless chatter, Bestovious grants you the power to flip between dimensions, meaning you can go into 2D or 3D mode. Sweet. When you have gained control again, flip into 3D and grab the Shroom Shake and Shell Shock items, then flip back into 2D and leave. Oh, and if you are wondering what to say to Bestovious when he asks you if you will pay the fee to learn it, just tell him no three times and you won't have to pay a thing. Once you exit and are back outside, flip into 3D mode and break the nearby blocks. They contain coins and mini 8-bit Mario's, respectively. After that, jump atop the Save Point, then jump onto the house. Once there, jump up when you reach the middle of the roof to reveal a hidden block that contains a Squigley Card. Once you get that, get off the roof and backtrack to the west, and if you are in 3D mode, you will see a trail of coins below the ledge leading to Bestovious's house. Grab them and continue backtracking. You'll come across a star door surrounded by a brown frame-like thing. Flip into 3D mode and go through the door. In the subsequent area, use the Koopa Troopa's shell (jump on it first) and toss it at the enemies, then chase after it to ensure you get all the experience from all the enemies. You'll get more experience than you normally would if you killed them one by one. Aren't I the nicest guy to tell you things like this? Be careful, since if the shell hits you, you lose HP. Anyway, after killing the enemies, flip into 3D when you reach a long pipe. Behind the pipe is a Goomba Card. Take it and continue on, flipping back to 2D mode once you pass the pipes. Keep going, killing the enemies you come across. Try and kill multiple enemies with one jump if you can, as it gives more experience. Break the blocks along the way, being sure to grab the Mushroom one of them contains. Keep going and get the Flower one of the next blocks contain. Flowers drop coins from the sky for a limited amount of time. The small coins are worth one, but the big coins are worth three coins. Once the Flower has stopped dropping coins, continue on, flipping into 3D when you come to a cliff. Notice how you can walk across the mountain to your left? Good, do so. Once you reach the other side, keep going, killing all the enemies you come across. Go through the star door when you come to it. In this next area, you will eventually come across a sign and a spring below a ledge above you. At this point, switch to 3D and then break the nearby block to unleash more mini 8-bit Mario's. With that done, keep going, killing all the enemies and breaking the blocks, still in 3D mode. You can use the 8-bit Mario's to help you have an easier time with the huge swarm of enemies. This can get you a lot of experience, so I recommend doing it. Once you pass the enemies, return to 2D mode and keep going. You'll eventually reach a star door. Go through it. In the following area, keep going, ignoring the pipes and jumping over the Piranha Plants inside them. You'll eventually come across a block. Hit it to get a Star, which will make you temporarily invincible. You can run straight through all enemies and objects and demolish them all, all the while gaining some Score. Nice. Once the Star wears off, keep going east, defeating any remaining enemies. You'll come to a clear block with a star in the middle very shortly. Break it to reach Chapter 1-2. Before you do though, you may wanna go into 3D mode and grab the nearby enemy card. Chapter 1-2 ----------- When you arrive in Chapter 1-2, just kill all of the Koopa Troopas in this area. It's that simple. Watch out for the winged Koopa Troopas though, since they may surprise you if you aren't careful. Once all the enemies on the bottom area have been dispatched, jump atop the platforms to reach a higher level. Kill the nearby Koopa Troopa, then stand beneath the moving rectangular lines, and let one grab you. Then just simply don't move and wait until it brings you to the other side. Once at the other side, flip into 3D and step on the nearby blue "!" switch. This will cause a series of platforms to appear. Go back to 2D, jump atop the platforms, then stand beneath the rectangular lines and let one grab you, then let them carry you across to the other side. When you reach a star door, go through it. You'll be in a new area. Once here, jump across the cliff, take out the trash, I mean the Koopa Troopa, then keep going until you reach what looks to be a dead end. At this point, flip into 3D. Break the four blocks, then jump on them and jump atop the next two platforms above you, then stay in 3D and jump on top of the blocks, breaking them if you wish, although it isn't really all that useful to do so. From the blocks, stay in 3D (though be careful, since if your meter goes down on 3D, you lose 1 HP; switch to 2D to regain energy) and then jump atop the makeshift bridge floating above you to your left. Once on that, kill the two Koopa Troopas, one of which is a flying one. Then, keep going until you reach another makeshift bridge. Cross that one and make your way to the other side. At the other side, you'll be on a hill with rolling spiked enemies. Switch immediately to 3D mode so that way, you can see where they are coming from and avoid them. After making your way up the hill, go through the star door to reach the next area. Here, go down the pipe you come across, seeing as there is nothing else to do here (for now). You'll be taken to the background of the area. Head left and enter the house. Once inside, go up the stairs, then jump to the platform to the east. You'll see what looks like sweat coming out of the wall to the left. Flip into 3D and you'll find this is actually a guy named Red. Apparently, he got stuck in another dimension when he rolled out of bed the wrong way a few days ago. Whatever. Anyway, upon flpping into 3D, talk to Red and he'll jabber about absolutely nothing, then ask you a question. Answer "Red" to his question, and he will repair the bridge outside for us, allowing us to progress further. With that done, exit his house, go back east and down the pipe, then once in the foreground again, head east and cross the newly formed bridge to reach a Save Point. Save your game, then enter the town. Once inside the town, go into the Item Shop buy at least one Shroom Shake. You could buy a Life Shroom instead of a Shroom Shake if you'd like, but they cost 50 coins, and the upcoming boss is hardly worth wasting that kind of money. After that, keep going through the town and once you see four bricks, flip into 3D to find a pipe behind them. Go down it. You'll emerge in an area with coins. Before grabbing any of them, however, flip to 3D mode and collect two more sets of coins that appear on each side of the first set. Once you collect them, go back through the pipe to emerge in the town again. Back in town, keep going and enter the house before the last one. Inside, you'll see a fence by the wall. Looks suspicious doesn't it? Like some 3 year-old hiding because he has broken the household rules. Flip into 3D and go down the pipe behind the fence to reach an underground area. This area contains many Thwomps. To get past them, flip into 3D and simply make your way through the room until you reach the star door up ahead. At that point, go back into 2D and enter the door. You'll arrive in what appears to be an empty room. This is not so. Use Tippi's information ability on the star located on the right side of the wall to reveal a hidden door. Go through it and inside, open the big chest to get a Pixl, namely Thoreau. He has the ability to throw objects and enemies. Cool beans! Once Thoreau is obtained, we must unlock the door so we can get outta here. In order to do that, go behind the east side of the chest and use Thoreau to grab the block. Then, go back to the entrance of the room. Slightly to the left of the entrance is a blue "!" switch floating high atop in the air, easily out of your reach. Luckily, with the help of our new Pixl friend Thoreau, we can get hit it. Stand back a few steps east of the switch, then jump as high as you can and then throw the block at the switch. When you hit the switch, the door unlocks. Go through it and get out of this underground area completely. Back outside in the town, enter the final building of the town, located to your east. Inside, you'll find the elder of the town, Watchitt. After some endless chatter from the half senile geezer, he will call this guy named Green and order him to raise the bridge for you, allowing you to progress further into the area. Exit the house after that and then go left and jump onto the bricks that have the pipe behind them. Once atop the bricks, jump to the house to the left, then jump go right and jump across each house you come across until you make your way to the top of the elder's house, where you'll find a Boomboxer Card. Nice. Once you get that, drop down and go down the pipe, since the bridge has not officially been rose yet. You'll appear in the background after going down the pipe. In the background, go right and enter the house. Inside, talk to Green. He will raise the bridge for you, then ask you what is the best color. Answer anything as it doesn't really matter. Once you get kicked out of Green's house, cross the newly formed bridge and you reach the end of the chapter. Chapter 1-3 ----------- Upon arrival, advance through the area, breaking the blocks you come across, killing the enemies you come across, and using your 3D ability. You can try your new friend Thoreau out here if you want, although it is definitely not mandatory. When you reach some sand rivers, keep going until you reach the final one. At that point, head west slightly towards a rock, then flip into 3D mode and grab the card behind the rock. Also, be sure to ignore the Cleft enemies (small rocks that rise up and attack you), since you can't hurt them right now. Anyway, go past the final sand river after obtaining the card, then flip into 3D mode when you reach the dinosaur-like enemy. In 3D mode, go behind its back and then flip back to 2D mode and jump on the glowing ball on its tail until you kill it. Once that is done, keep going and go through the star door you come across to reach the next area. In this area, kill all the enemies you come across. When you reach a brick pillar, flip into 3D, keep going, and kill the remaining enemies in the area. Once the enemies have been cleared out, backtrack, being sure to keep 3D mode on (but turning it off when your meter gets low, to avoid damage) until you come across a rock that has an arrow sign that points right. At that point, go right and take newly revealed path. When you cross the bridge-like path, flip back into 2D and head right until you reach a statue. Examine it to find out our next clue to progressing further into the area. Yeah so what, I could've told you, but I didn't, and that's that. Life is not perfect ya know. ;) Anyway, after examining the statue, head back left, flip into 3D when you reach the end of this area, then take the path back left into the previous room. Now, backtrack to the entrance of this room and exit through the star door. In the next previously visited area you come to, backtrack yet again and you should eventually come across a red palm tree. When you come to that, stand under its branches and jump ten times. After you do that, a door will be revealed, so go through it. In the subsequent area, keep going until you reach a sand river. At that point you should flip into 3D to reveal a bridge in the midst of the sand river. This must be how Moses felt when God parted the Red Sea in the Bible, eh? Nifty. Anyway, cross the bridge, then flip back to 2D upon reaching the other side (be sure that you are at least a good bit to the right before doing so, however or you won't be able to pass). Stand atop the brick pillar, then jump atop the brick rectangle floating nearby, then finally jump to a lone brick platform. Here, face the blue "!" switch located in the brick rectangle and throw Thoreau at it. This will cause the nearby line rectangles to your right to begin moving again, allowing you to progress further. Ride them to the other side, then go into 3D mode and defeat the enemies on this platform. Try and kill multiple enemies at one time if possible for added Score. If you fall back to the other side, simply ride the line rectangles and try again. Once the enemies are cleared, advance through the area and enter the door you come across, but save before you do. Here, you'll come across O'Chunks, whom you have to fight. Check the Bosses section to see how to win. When you defeat O'Chunks, go back to the previous room and save. Then, go back into the room where O'Chunks was, go through the door on the right, into the next area. Once here, go right until you reach a dead end. Once there, use the spring to jump atop the nearby moving platform. Once you do that, jump left from platform to platform until you reach a star door being held in the air by several bricks. Go inside. In this area, simply go all the way right until you reach the end of the area. At that point, step on top of the blue pedestal near the stone structure and when you get on it, press - and 1 on the Wiimote simultaneously. This will cause the stone structure to break apart, revealing a block that lets you get to the end of this chapter. Hit it. Chapter 1-4 ----------- In this final part of Chapter 1, advance onward, take out the enemy, then go through the door. In the following area, advance onward, taking out the nearby enemy in front of you. You can use its shell to kill other enemies that are nearby, just for future reference. There are none nearby right now, so just keep your butt moving, ya got that? Good. When you reach the center of the area, you'll see a flame rotating on the ground. If it touches you, you take damage, so avoid it at all costs. When the flame is not threatening you, jump on top of the block above it. At that point, jump atop the lone block to your left, then jump onto the ledge above you to your left. Take out the enemies here for some Score, then jump on the block opposite the one you used to get up onto this platform. When you do that, jump to the ledge above you to the right, take out the enemy on the far side of the platform, climb the ladder, and go west to find a chest that contains a Life Shroom. Upon getting this, backtrack all the way back to the area with the rotating flame. Once there, keep advancing eastward and go through the door you come to. In the following area, flip into 3D and go straight ahead, ignoring the rotating flames on your right (3D makes it practically impossible to be hit by the flames, unless you're stupid enough to walk into them). You'll come to a locked star door. Go past it and you'll come to another, unlocked door. Kill the nearby enemy, then hit the two nearby yellow arrow blocks. After that, flip back into 2D, jump atop the newly revealed yellow blocks, and enter the aforementioned door. In the subsequent area, simply head east, being sure to jump over the flame and climb the ladder. Open the chest you come to and you'll receive the Ruins Key. Neat. After that ordeal, go back through the door you used to come here, then in the previous area, backtrack to the locked door I told your grimy hands to ignore earlier. Examine the door and use the Ruins Key on it to open the way to a new area. In this new area, save your game at the nearby Save Point. Onward. You'll reach an area that is covered with sand. If you wait too long to move when you are on the sand, you'll sink. Avoid this at all costs. Jump onto the brick and blocks above you where the pink enemy is. Kill it and continue on, past the sandy area. You will reach two rolling spiked enemies. Flip into 3D and run past them. When you reach the other side, stay in 3D and hit and then jump atop the "?" block to your left against the wall (it's only visible in 3D). Use the block to jump onto the high ledge with the star door above you. Enter the door. Now, the objective for you in here is to hit the blue "!" switch. Run east and off the platform, onto the floor below. Here, wait until a pink enemy drops out from the pipe to the right. When one does, use Thoreau to pick it up, then jump as high as you can while standing a few steps away from the blue switch,