Super Paper Mario Walkthrough :
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Walkthrough - Super Paper Mario FAQ/WalkthroughSUPER PAPER MARIO FAQ/Walkthrough ============================= GAME: Super Paper Mario PLATFORM: Wii WRITTEN BY: pkdatboi TYPE: FAQ/Walkthrough VERSION: 1.0 ============================= _____________________________________________________________________ |VERSION HISTORY | |--------------- | | | |1.0 | |--- | |Really, there isn't much to say. I just finished everything I planned| |to. Obviously, I completed the walkthrough. I also included recipes, | |items, cards, etc. Yup, that's it... | ````````````````````````````````````````````````````````````````````` +-----------------+ |TABLE OF CONTENTS| +-----------------+ SECTION 1 1. Introduction [INTR] 2. Game Plot [PLT1] SECTION 2 3. Controls [CTRL] 4. Characters [CRCT] Party Members [PRTY] Pixls [PIX1] Good Guys [GDGY] Bad Guys [BDGY] SECTION 3 5. Walkthrough [WKTR] Beginning [BGNG] Chapter 1 [CHP1] Chapter 1-1 [CHP1.1] Chapter 1-2 [CHP1.2] Chapter 1-3 [CHP1.3] Chapter 1-4 [CHP1.4] Intermission #1 [INT1] Chapter 2 [CHP2] Chapter 2-1 [CHP2.1] Chapter 2-2 [CHP2.2] Chapter 2-3 [CHP2.3] Chapter 2-4 [CHP2.4] Intermission #2 [INT2] Chapter 3 [CHP4] Chapter 3-1 [CHP3.1] Chapter 3-2 [CHP3.2] Chapter 3-3 [CHP3.3] Chapter 3-4 [CHP3.4] Intermission #3 [INT3] Chapter 4 [CHP5] Chapter 4-1 [CHP4.1] Chapter 4-2 [CHP4.2] Chapter 4-3 [CHP4.3] Chapter 4-4 [CHP4.4] Intermission #4 [INT4] Chapter 5 [CHP6] Chapter 5-1 [CHP5.1] Chapter 5-2 [CHP5.2] Chapter 5-3 [CHP5.3] Chapter 5-4 [CHP5.4] Intermission #5 [INT5] Chapter 6 [CHP7] Chapter 6-1 [CHP6.1] Chapter 6-2 [CHP6.2] Chapter 6-1 (x2) [CHP6.3] Intermission #6 [INT6] Chapter 7 [CHP7] Chapter 7-1 [CHP7.1] Chapter 7-2 [CHP7.2] Chapter 7-3 [CHP7.3] Chapter 7-4 [CHP7.4] Intermission #7 [INT7] Chapter 8 [CHP8] Chapter 8-1 [CHP8.1] Chapter 8-2 [CHP8.2] Chapter 8-3 [CHP8.3] Chapter 8-4 [CHP8.4] SECTION 4 6. Bosses [BSS1] 7. Items [ITM1] Recovery Items [RCVR] Attack Items [ATKS] Defense Items [DEFS] Special Items [SPCL] Field Items [FLDI] Key Items [KYS1] 8. Catch Cards [CRD1] 9. Arcade [ARCD] 10. Maps [MPS1] 11. Recipes [RCPS] 12. Shops [SHPS] 13. Pit of 100 Trials [P100] 14. Duel of 100 [D100] SECTION 5 15. Credits [CRDT] 16. Legal Info [LGNF] _________________ / \ / \ / \ | SECTION 1 | \ / \ / \_________________/ ====================== 1. INTRODUCTION [INTR] ====================== Hello! You're reading the guide for Super Paper Mario. This is the third Paper Mario game. It's different than the others mostly because of the way you battle. In the first two, and the starting game Super Mario RPG, you fought turn-based battles. This game is a side-scroller, meaning you just go back and forth on the screen and try to hit an enemy as many times as possible before they can hurt you. This is all I really want to say here. I hope you like the guide! ``````````````````````````````````````````````````````````````````````````````` =================== 2. GAME PLOT [PLT1] =================== How good the game is can somewhat depend on a good story, right? Well in case you have no idea what it's about, you can read the summary and other details here. Princess Peach has been kidnapped AGAIN! Oh, how unexpected. That's just how it starts off, though. A new enemy of Mario, Count Bleck, sets out to destroy all worlds. In order to do this, he forces Bowser and Princess Peach to marry each other, since this is the only way to create what is called the Chaos Heart. Mario, with the help of Merlon, and new creatures to Mario games called Pixls, and a few party members, have to gather eight Pure Hearts to finally get to Count Bleck and stop him. Wow...great summary, eh? Oh, well. ``````````````````````````````````````````````````````````````````````````````` _________________ / \ / \ / \ | SECTION 2 | \ / \ / \_________________/ ================== 3. CONTROLS [CTRL] ================== Before learning the controls, all you need to know is that you need to hold the remote sideways. MARIO D-Pad Up: Open Door L/R: Move Down: Crouch All: Select A: Flip to 3D 1: Use Pixl 2: Jump/Select +: Pause/Menu -: See Setup 1+2: Quick Menu Point: Use Tippi PEACH D-Pad Up: Open Door L/R: Move Down: Crouch All: Select 1: Use Pixl 2: Jump/Select Float +: Pause/Menu -: See Setup 1+2: Quick Menu Point: Use Tippi BOWSER D-Pad Up: Open Door L/R: Move Down: Fire All: Select 1: Use Pixl 2: Jump/Select +: Pause/Menu -: See Setup 1+2: Quick Menu Point: Use Tippi LUIGI D-Pad Up: Open Door L/R: Move Down: Crouch Super Jump All: Select 1: Use Pixl 2: Jump/Select +: Pause/Menu -: See Setup 1+2: Quick Menu Point: Use Tippi ``````````````````````````````````````````````````````````````````````````````` ==================== 4. CHARACTERS [CRCT] ==================== Take a guess what this section is about... Just a note, there are some spoilers in this section, and you can easily found out about characters during the game, so maybe it's best not to read this. +--------------------+ |PARTY MEMBERS [PRTY]| +--------------------+ I'm going to tell you when and where you get these party members, and whatever their abilities are. MARIO Who would've thought Mario was in this game? This is your first party member, as you probably guessed. You know this guy. What is there to explain, really? You first get to control him in Flipside. The special thing about Mario is that he is the only one who can flip to 3D. This can only be done after you are given the power. PEACH Surprisingly, the plot of this game isn't based on Peach getting kidnapped. She is at first, but she is the first party member you get, besides Mario. You get her during the first intermission, meaning after Chapter 1. She joins you at Merlon's house in Flipside. Believe it or not, she's got the biggest advantage during fighting out of any of the party members. Her parasol can block basically any hit. The bad thing is, she has no attack with double the normal power. But neither does Mario, so she's not the only one. BOWSER In a way, BOWSER actually gets kidnapped in this game. Talk about weird. His attack is double all the other party members' attack. Luigi's special attack is the same as his, though. His special is breathing fire. You get Bowser during Chapter 3-1, just at the end. Chapter 3-1 takes place in The Bitlands. LUIGI He is your last party member, who is mostly needed for his jumping ability. When he uses this ability during battle, his attack is the same as Bowser's. You get him in Chapter 6-1 (x2) in The Underwhere. +------------+ |PIXLS [PIX1]| +------------+ These are new types of characters/creatures in Paper Mario. These are like mini party members and they travel with you through your whole adventure. I'll tell you when you get them and where. If they're optional, I'll use an asterisk (*) to mark them. TIPPI You have this Pixl through all 8 chapters. She finds you at Bowser's Castle and brings you to the town of Flipside. If you point the remote at the screen, she can tell you what things are and what stuff means. She's quite useful, and she's needed for some stuff. THOREAU This Pixl is shaped like a hand, and there's a very good reason why. He's great for certain battles. You can use him to pick stuff up and throw it. You get him in Yold Town during Chapter 1-2. BOOMER A Pixl shaped like a bomb... Whatever could he do? BOMB STUFF! Yes, Boomer is a bomb Pixl. He's not going to be the one you use most often, but since you have limited Pixls at first he can help you battle. You get this Pixl in Gloam Valley during Chapter 2-1. SLIM You definitely need this Pixl for some stuff. He makes you turn thin. Yes, you're already thin, but it's like flipping into 3D and not getting the view of it. If you use him in 3D, you'll be in 2D. If you don't move and an enemy hits you when using this power, you take no damage. You get this Pixl in Merlee's Mansion during Chapter 2-3. THUDLEY You ever heard of ground-pounding? Well that's what this Pixl allows you to do. A combination of this Pixl and Bowser is great because they both do double damage. Them together is quadrouple damage. You get this Pixl in the Tide Pool during Chapter 3-2. CARRIE Change Carrie to Carry and there you go. This Pixl carries you around. It sounds stupid but it's actually useful. You need her to get across spikes, and you can jump on spiky enemies. Using her, you can breathe fire when jumping with Bowser. You get her in Fort Francis during Chapter 3-4. BARRY* This Pixl is optional, but extremely helpful. He only does half the damage your regular party would do, but he can stop you from taking any damage. His name comes from the word barrier. He looks like the sun...but blue. You get him in The Bitlands the second time you go to Chapter 3-1. FLEEP This Pixl lets you fleep...I mean, flip, stuff! The point of the maps is to find treasure, and he's the Pixl that does this for you. Use his power on a certain spot to flip it around and see what's there. Always do this when you see a random rip or tear. They make noise and they're sparkly. You get him on Planet Blobule during Chapter 4-2. CUDGE In Paper Mario games, you usually get the hammer right away. You get this one rather late in the game. And you get to make him say whatever you want when you first get him! You get him at the Gap of Crag during Chapter 5-2. DOTTIE You rarely have to use this Pixl, but she's still helpful. She shrinks you, allowing you to get into small spaces. Using the power, enemies cannot see you. She is found in the Floro Caverns during Chapter 5-4. PICCOLO* There is a particular enemy in this game that this Pixl can seriously help you beat. She can also cure curses when you use her by playing music (which is also how she helps you beat the enemy). That's all you need to know. You can get this Pixl after Chapter 5 at any time. You find it in a random house in Flopside after completing Merlee's favor. DASHELL* Dashell lets you move twice as fast as you normally can. Sadly, it's hard to get him until after you beat the game. You get him after completing the Flipside Pit of 100 Trials. TIPTRON* She can only be bought at the end of the game. Yes, bought. She's 999 coins, too. She's just a replacement for Tippi, and looks a little different. You can get her at Fort Francis, Chapter 3-4, at the end of the game. +----------------+ |GOOD GUYS [GDGY]| +----------------+ Well obviously, your party members are good guys. Here are a few others in this game. MERLON This is a fortuneteller from Paper Mario 64 and The Thousand-Year Door. He's returned. He never remembers Mario though... I think I saw something that said where he come from people go by the job they have, so he's actually a different person. Hm. Well, beats me. NOLREM Spell this guys name backwards. This guy is Merlon's counterpart, who lives in Flopside. He basically does the same thing as Merlon, so there's nothing to explain. BESTOVIUS You don't see this guy much, but he's the one who gives Mario his ability to flip to 3D. MERLUVLEE She can give you outrageously helpful hints on what to do next. It's really helpful when you ask her about a Heart Pillar. MERLUMINA She gives you your second Pure Heart. It's really the first one you actually have to work for, though. She's an ancestor of Merlon, and all the other Mer...'s in this game. MERLEE You meet her in her own mansion, but she comes to Flopside afterwards and she can give you charms. She gives you the key to unlocking the house where Piccolo is found after doing a favor for her...and Merluvlee, and Bestovius, and Watchitt, and Merlumina. +---------------+ |BAD GUYS [BDGY]| +---------------+ COUNT BLECK Count Bleck is the main villain of this game...or is he? His plan is to destroy all worlds. NASTASIA This is Count Bleck's assistant. What do assistants do? You know. Assist. DIMENTIO This is one of Count Bleck's minions. He looks like a Jester and has all sorts of magic attacks. MIMI Mimimimimimimimimi! You'll see why I did that in the game. She sure can fight for someone her size... She's another one of Count Bleck's minions. O'CHUNKS Rather odd name, yes? This is the only minion of Count Bleck I haven't said yet. He's Scottish, as you can clearly tell by the way he talks, and looks. He's the minion you have to fight most often, I think. Those are all the main bad guys, which aren't actually that bad. You'll see these guys and the bosses included in the Bosses [BOSS] section and the walkthrough [WKTR]. ``````````````````````````````````````````````````````````````````````````````` _________________ / \ / \ / \ | SECTION 3 | \ / \ / \_________________/ ===================== 5. WALKTHROUGH [WKTR] ===================== Well, here's the walkthrough for the whole game. First, I'm going to explain a little bit. Even though I think it's a bit obvious, I'll tell you. HP stands for Heart Points. Whenever you take a certain amount of damage, that number is subtracted from your HP. When it drops to 0, you go back to your last save point and lose all progress after that. If you fall into a pit or something, you lose 1 HP when you are brought back up. The points (or score) you see at the top of your screen are to show you when you're going to level up. Go to the Pause Menu to see how many points you need to go up a level. The first time you level up, your total HP goes up by 5. The second time, your attack power increases by 1. This keeps on repeating until you get to level 99 (which will only happen if you use a leveling-up trick). Well, obviously you know what coins are. You can collect them in the field, or sell stuff for coins. Use them to buy stuff in shops. The bar under your HP, which appears when you flip to 3D, is the time gauge. If that runs out, you lose 1 HP for being in 3D too long. If you get the Mario card, you have infinite time in 3D. ################ BEGINNING [BGNG] ################ --Mario's House-- The game starts out like any other Paper Mario game. Mario and Luigi are at their house. This time, Luigi isn't getting the mail, though. GASP! Heh... Well, they go outside when a Toad comes to their house and says the Mushroom Castle has been raided and Peach has been kidnapped. Whoever could have done it? Oh, I know. That bad guy! So Mario and Luigi leave and go to said "bad guy's" castle. --Bowser's Castle-- You knew who it was, didn't you? Wait, but he's just planning to invade the castle now. Then who took Princess Peach? He's planning to "stomp" Mario and Luigi, too. Hmm... His minions start to scream that they're under attack, leaving Bowser thinking they're just kidding. Then, he catches two people in the castle who forgot to shave. Uh-oh. Someone left the gate open, apparently. Then, suddenly, someone screams for help. Peach appears, captured, and so does the one who captured her. Some new villain, named Count Bleck, the chosen executor of the Dark Prognosticus. Um, wow, he really likes his name, doesn't he? How many times has he said it now? He finishes saying that he's going to destroy all worlds, and Mario tries to attack him, but the attack fails. He has a barrier around him. He then creates a void and takes everyone in the castle but Mario. Mario falls into a deep sleep... Later, a butterfly-like creature is there and is talking to Mario. Her name is Tippi, and she is a Pixl, which is something like a fairy. She was looking for Mario, but she's not an enemy. After talking to Mario, she brings him to a town. --Flipside-- You're on a tower where a man is waiting for you and Tippi to arrive. He sees what Mario looks like, and says Tippi has outdone herself. She then says that Mario matches the hero in the Light Prognosticus perfectly. The man tells you you're in Flipside. He says his name is Merlon, a descendent of the Ancients who created this very town. Merlon points out the Void in the background, which has to do with the ending of all worlds. It's pretty small, but it's going to grow. And after that, it will "swallow" all existence. The Void was created by Count Bleck himself. Tippi says something about "a fair and lovely princess" and "a furious monster king". The union of them will create the Chaos Heart. If you watched the intro to the game, she's talking about Princess Peach and Bowser getting married. Merlon says that the hero with the power of eight Pure Hearts can defeat the one protected by the dark power and stop the Void from ending all worlds. That means you! You also get a Return Pipe, which brings you back to Flipside Tower. Merlon then pulls out a red Pure Heart. He asks you to take it and save all worlds from destruction. Say yes. If you say no three times, you get a game over. He gives you the Pure Heart and tells you to find the Heart Pillar in town and to place it and there. Now, get busy! Go to the left, but instead of taking the elevator, fall over the edge. It gets you straight to the Heart Pillar, and you take no damage. Place the Pure Heart in the Heart Pillar. A door is created at the top of Flipside Tower for you to go to. Now go to the right and down the elevator. To the left, you'll see the elevator leading to the top of Flipside Tower. First, save, and then go up. Listen to what Merlon has to say and go through the door. ~~~~~~~~~~~~~~~~ CHAPTER 1 [CHP1] ~~~~~~~~~~~~~~~~ --Castle Bleck-- Upon entering the door, you see a scene with Count Bleck and his assistant, Nastasia, with some of his minions, Dimentio, and Mimi. Dimentio is the one who's a Jester. Mimi... Well, that's not what she really looks like. She can make herself look like others. So, a shape-shifter, I guess... Right now, she looks like the only minion of Count Bleck who isn't there right now, O'Chunks. He drops in after a bit of conversation, and Mimi turns into Count Bleck, then Peach, then Bowser. Read the conversation if you want to find out what's going on. Now let's get back to Mario. ******************** CHAPTER 1-1 [CHP1.1] ******************** "The Adventure Unfolds" Enemies: Goomba (1 HP), Koopa Troopa (1 HP), Sproing-Oing (4 HP), Squig (4 HP), Squiglet (2 HP), Paragoomba (1 HP), Piranha Plant (2 HP) --Lineland Road-- Tippi can feel the Pure Heart, but it's still far from where you are. You were told to find Bestovius so you could learn the dimentional technique. She tells you if you want to learn about something, just ask her. What you have to do is point your Wii Remote at the screen and press A when your cursor is circling what you want to learn about. Up ahead is a Goomba with 1 HP and 1 attack. You'll find some coins in the blocks ahead of you, along with a Mushroom. Those heal 10 HP and also give you 1,000 points. Killing enemies also does this, too. That's basically how you gain points. Go to the right to find a door enclosed in some blocks. How to get past them? You can jump over them, so do that. Jump over the gap so you don't lose HP. Just past the pipe is a Squiglet with 2 HP and 1 attack. Go up the two steps and you'll come to a house. Save and enter it. There's nothing in the room, or is there? Point your Wii Remote in the center of the room and press A to reveal a door. Now go inside it. You'll meet Bestovius and he recognizes you as the hero...impersonator! Tippi tells him you're real. He'll offer to teach you for a lot of coins, refuse that. Then, he'll ask for all of the coins you have right now. Refuse again. Accept it when he offers for free. He'll teach you to go into the third dimension. Cool! Press A to do that. Now leave his house. Flip to 3D. You'll see three blocks. The middle one has Pal Pills which make mini 8-bit versions of you follow you and attack enemies. The other two just have a coin. If you walk back down the steps while in 3D you can get a few coins. Go back to the door enclosed in the blocks you saw earlier. Now, if you flip to 3D, it's possible to get around the blocks. Now just enter the door. You get a message telling you how enemies earn you points, which you already know. Walk forward to find a Koopa Troopa. They have 1 HP, 1 attack, and 1 defense. It will be followed by a few more Koopa Troopas and some Goombas. You'll come to a really tall pipe. Now, how to get around? Flip to 3D, of course! Next to it you'll find a Goomba Catch Card in 3D. On the second pipe you can get a Mushroom from a block. Flip back to 2D when you pass all three pipes. You can find another Mushroom in the next block. After that will be four blocks shaped sort of like a triangle. The top one has a Happy Flower, which makes coins rain down on you. The large coins are worth three coins, mind you. Flip to 3D just after those blocks and get on the mountain on the left. That's the only way to cross this gap (unless you get the Pixl Dashell sometime in the game). Flip to 2D and finish crossing the mountains. You see that Goomba there? That's only visible in 3D. There are some enemies with dotted lines around them. That means that when you flip, they flip. Cross the gap by climbing over the blocks. You'll find a new enemy that looks like a Squiglet, but is purple. It's simply called a Squig. It's got 4 HP and 1 attack. They can spit rocks out at you, unlike Squiglets. Who puts rocks in their mouth? Anyways, go through the door. You'll see a bouncing enemy with the exact stats of a Squig, 4 HP and 1 attack. It's called a Sproing-Oing. Odd, yes, but it fits the thing perfectly. Behind it, you'll find a high up ledge. In front of it is a jump pad. Either use that to pass it or just flip to 3D. It's your choice. If you go in 3D there are some Pal Pills. You have an opportunity to gain some points after this, so you should get them. In the following block is a Mushroom. You come to another ledge where it's required to flip to 3D. Ahh! Here's that opportunity I was talking about. Kill the Squiglets if you wish. Now go just a little further, passing a Sproing-Oing, and climb the staircase of blocks. Jump to the ledge from the top. Pass through the door. Go forward. In the pipes are Piranha Plants with 2 HP and 1 attack that you can't kill yet. Not without an item, at least. They will go back into the pipes, but to save time, flip to 3D and go around them. Definitely hit the block ahead of you. This item is called a Mega Star. It turns Mario into a large 8-bit version of himself. You're invincible while you use it, so run forward and you should be able to destroy everthing in your path. Yes, even the pipes. You'll come across a Paragoomba when you're using the Mega Star. It's got 1 HP and 1 attack, just like a Goomba. Just a little further, you'll find the Star Block. Guess what that means... Hit it. END OF CHAPTER 1-1! ******************** CHAPTER 1-2 [CHP1.2] ******************** "Afoot in the Foothills" Enemies: Koopa Troopa (1 HP), Paratroopa (1 HP), Spiny Tromp (?? HP) --Mount Lineland-- This area is quite a bit different than the previous one, but you're still in Lineland. Ahead are four blocks in a row. The first one containing a Mushroom, the rest a coin. After a Koopa Troopa, you'll see a Paratroopa with the same stats (1 HP, 1 attack, 1 defense). Jump up on the mountain (or whatever it is), and climb up just a little to see a Koopa Troopa with a red shell. It's not a different enemy. Stand in the center of the red square above it and don't move. Yay, a ride! You're taken to a higher level. Ahead, flip to 3D and hit the switch to make some mountains rise. Climb them and stand in the square to get to another higher level. Carefully drop to the left (don't jump, just drop) to get a coin from the block. Then, go through the door. Jump the gap. After getting the Koopa Troopa out of your way, flip to 3D and get the coins from the four blocks. Now use the blocks to jump up to the ledge. Stay in 3D and hit the six blocks. Then, jump on top of them to get to the solid blocks to the left. Now you can flip to 2D. Walk along until you're under a higher level of blocks. Flip to 3D and hit the brick block to make a ladder emerge. Back in 2D, jump to the higher level of blocks and climb the ladder. Grab the coins along the whole row of clouds and make a good jump to the right when you're getting off. Flip to 3D so you can avoid the Spiny Tromps (rolling enemies). Climb up and then go through the door. --Yold Town-- There's a house in the background. Go through the pipe to emerge in the background. Enter the house to the left. Climb the stairs and jump onto the bed. The air is sweating? Flip to 3D. Oh, a person. This guy's name is Red. How creative. Somehow he got stuck in 3D, and you have to help him get back to 2D. It's quite simple, really. First, speak to him. He explains what happened. Then, flip to 2D and he'll be there with you. Tippi asks him to set up the bridge over the gap you were at just outside his house. He first wants you to tell him your favorite color. Red, green, or both. Say whatever you want. He makes the bridge for you. Go outside. Back in the foreground, cross the bridge. You're in Yold Town now. The first building you see is a shop. You really don't need anything, but if you want, you can take a look in it. Hit the block to get a Mushroom. Flip to 3D to find a pipe behind some blocks. Go through it. Don't get the coins yet. First, flip to 3D. The amount of coins is now tripled. Get them all and exit. Go into the building just next to you. It has a red window. Flip to 3D and jump over to the left. Go through the pipe. To the right are some Thwomps, and they're moving pretty fast. Flip to 3D and just go behind them. Go through the door. Point the Wii Remote to the right of the door you just came through to reveal a hidden door. Go through it. When you come in, the door gets sealed. Open the large chest to the right. A Pixl comes out and starts talking to you. He wants to join you! His name is Thoreau. He can pick things up and let you throw them, hence "Thoreau". He's also shaped like a hand, although it really doesn't look like it. Use him (press 1) to pick up the block to the right of the chest and throw it at the switch to the left. You can go through the door again. Now go back into town. After coming out of the house where you got Thoreau, go into the rightmost building. Talk to the lone man here, Old Man Watchitt. Watchitt for short. He won't let you pass town unless you have a Pixl shaped like a hand, and you do! He notices, and calls Red's brother, Green, to tell him to let you cross the bridge. You still have to go see Green, though. Exit Watchitt's house. First, go to the left and jump on the blocks that are hiding the pipe you entered earlier. Jump off of them to the left to get on the roof of the building. Jump to the top of Watchitt's house to get a Boomboxer Catch Card. You haven't seen a Boomboxer yet. I'll let you know when you get to one. To the right of Watchitt's house, go through the pipe to get in the background and enter Green's house. Talk to him to get him to set up the bridge. He asks you the same question as Red. Red, green, or both? No matter what you say he'll get mad. If it's green, you're a liar because you're wearing red. If it's red or both, he'll just get mad that you don't like green better. Just for that, he throws you out of his house. You ought to thank him, he saved you about five seconds there. Now cross the bridge and hit the Star Block. END OF CHAPTER 1-2! ******************** CHAPTER 1-3 [CHP1.3] ******************** "The Sands of Yold" Enemies: Bald Cleft (2 HP), Boomboxer (4 HP), Cherbil (5 HP), Ice Cherbil (5 HP), Jawbus (5 HP), Squig (4 HP), Squiglet (2 HP), Zombie Shroom (1 HP) --Yold Desert-- Go to the right and hit the four blocks. The first three have coins. The last one has a Speed Flower, which speeds things up. The amount of points and coins you earn while it's in effect triples, so try to earn some. To the right, the first block has a Zombie Shroom. It's got 1 HP and 2 attack. The one right after it has a regular Mushroom. Past the red palm tree is a Bald Cleft. They have 2 HP, 1 attack, and 2 defense. There's also a Boomboxer, which has 4 HP and 2 attack. The dragon-like creature after it is called a Jawbus. It's got 5 HP and 1 attack. To beat it, flip to 3D and go behind it. Jump on the yellow circle on its tail and after a few hits you'll beat it. I only told you to come over here to tell you about the enemies. Don't go through the door, because it's just a waste of time. Go back to the red palm tree you just saw. Jump under it ten times. There's a clue that tells you to do this, but I figured you wouldn't care. A door is created. Now go through. Jump onto the blocks and use the jump pad to get higher. Hit the block for a coin. Jump inside the square to get over the sand. After being taken over here, hit the rightmost block for a coin, and jump in between both of them to reveal a hidden one with a coin. The leftmost one has a Zombie Shroom. When you go to the right, you'll come across a long line of sand. Flip to 3D to find a narrow path and cross it. Use the jump pad to the right of the blocks to get on top of the blocks that make an incomplete square. There's a lone block just to the right of these. Get on and throw Thoreau to the left to hit the switch. Now use the square to get to the other side of the blocks to the right. Hit the block for a Mushroom. Hit the Save Block to the right. Go through the door. Grah-googly? It's O'Chunks! He gets rid of the door so you can't leave. O'Chunks tells you who he is (even though you already know) and makes a few grammar errors while speaking. Now he wants to fight you. Here we go! ___________________ |MINI-BOSS: O'CHUNKS\ |````````````````````\ |HP: 20 \ |Attack: 1 \ |```````````````````````\_____________________________________________________ |O'Chunks is VERY easy, even for a first boss. He uses an attack that looks | |like it's going to do tons of damage, and then it just does 1. Use Thoreau to| |throw him and stun him for a few seconds, and then jump on him. Your attack | |should be around 2, so ten hits should get rid of him. He's really nothing | |hard. | ````````````````````````````````````````````````````````````````````````````` O'Chunks tells you that he's going to fight you again, blah blah blah. He also calls you Maria. He leaves and the door reappears. Go through. Here's another part where I'll save you some time. There aren't any enemies you're missing either so it doesn't matter. To the right is an Ice Cherbil that has 5 HP and 2 attack. It can freeze you. By the way, there's an enemy just called a Cherbil which looks like that but it's pink. You missed it before because I told you not to go past that door when you saw the Jawbus. It has the same stats except it doesn't use ice, it uses sleeping gas. So continue to the right and use the jump pad to get on the platforms. Take them to the left and go through the door. Pass all the pillars and get on the blue platform. Press the - and 1 button at the same time. After doing so, the Star Block appears. Hit it. END OF CHAPTER 1-3! ******************** CHAPTER 1-4 [CHP1.4] ******************** "Monster of the Ruins" Enemies: Buzzy Beetle (1 HP), Goomba (1 HP), Spiky Tromp (?? HP), Squiglet (2 HP) --Yold Ruins-- Well that title can't be good... Tippi tells you something waits for you ahead. Ugh, creepy. Anyways, go right, down the stairs. Kill the Squiglet and go through the door. To the right is a Buzzy Beetle, which is kind of like a Koopa Troopa, because you can kick their shell after you jump on them. They have 1 HP, 1 attack, and 3 defense. They can climb on the ceiling, too, so watch out. Ahead, avoid the fire and hit the block to get a Mushroom. Jump on the blocks to get higher up and fall down. Open the chest to get a Life Shroom. If you drop to 0 HP, it kicks in and gives you an extra 10. Climb up the ladder and fall over the left edge. Go through the door. Here, the easiest way to avoid the fire is to flip to 3D, although it's still pretty easy if you don't. The first door you see is locked, so ignore it for now. To the right is another door, but it's in the air. Flip to 3D to find a Squiglet, and two blocks that you can hit to make them go into 2D. Back in 2D, jump on the blocks and go through the door. Avoid the Spiky Tromps to the right and climb the ladder. Grab the key from the chest. Go back into the previous room and unlock the door. Hit the Save Block to the left. Cross over the quicksand and avoid the Spiky Tromps. The bottom door is locked, so go through the top door instead. Fall over the edge and wait for a second. A Squiglet will fall out of the pipe, so grab it and throw it at the switch to the left. Now go back to the previous room. Go back to where you saw the quicksand. Now there's a key enclosed in the box above. There's a little bit of space, so use Thoreau to grab the key. Now take it and unlock the door. In this room, simply point your Wii Remote under the floating door to reveal a platform, and then go through the door. Go to the left and flip to 3D. Go through the opening in the wall and grab the key. Go to the right of the locked door before unlocking it, then flip to 3D to find a path and take it to a chest. Now unlock the door. Use the jump pad to get to the left ledge. Pass the second flame from the right just a little bit and flip to 3D to find a ladder. Climb it. Hit the blue switch to the right. A red switch rises, and a lot of Spiky Tromps start rolling toward you. Push down the red switch to create a gap where the Spiky Tromps will fall. Jump down with them. They've piled up just enough for you to reach the door. Go through it. Hit the four red blocks in this order: third, first, fourth, second (in 3D it tells you which order). A staircase is created. Climb it and grab the Super Shroom from the block. Then hit the Save Block. Go through the pipe. You're in a place that looks like the desert, but it's still the ruins. Go to the right. Warning? What? Um, WHOA! That is one big dragon! Its name is Fracktail. It sees you as a threat at first, but then recognizes you as the hero. And then... Dimentio! He comes in and uses magic on Fracktail which causes a malfunction. And now Fracktail is going to fight you. Oh boy. _______________ |BOSS: FRACKTAIL\ |````````````````\ |HP: ?? \ |Attack: 1 \ |```````````````````\_________________________________________________________ |I really have no clue what his HP was because the game doesn't say. Most | |people think he has 18 because they have about 2 attack power when they fight| |him. He IS weaker than O'Chunks, but he's definitely a boss, and although he | |might be easy, he's not easier than O'Chunks. When you first see him, he | |recognizes you as the hero, but Dimentio comes in and uses his magic on him. | |Uh-oh. Well first, he flies around in the background and comes charging at | |you. Move out of the way when he does that. Then he comes flying in from the | |left, but only flies above you. Tippi warns you that he's about to fly in | |from the right, so you'd better flip to 3D. Once in 3D, move out of the way | |and jump on his back right when his head passes you. You're in the air, on | |his back in 2D. Run up to his head. There are creatures that look like | |Cataquacks from other Mario games popping up from his back. These are called | |Frackles. Use Thoreau to grab them and throw them at his antenna. After three| |hits, he spins around, trying to throw you off his back. To win this battle | |quickly, try to jump from his back to his head when he does this. It's kind | |of hard, but it saves you a lot of time. After about nine hits you'll have | |beaten him. | ````````````````````````````````````````````````````````````````````````````` After you beat Fracktail, it apologizes for the malfunction. You fall to the ground and a door appears. Go through it. Walk down the stairs and wait for a second. A voice speaks, and someone appears. Her name is Merlumina. She's an ancestor of Merlon. She tells you a long, boring story. After that, you get the orange Pure Heart. END OF CHAPTER 1-4! INTERMISSION #1 [INT1] You see a short scene of Count Bleck, Nastasia, and O'Chunks having a conversation. It's nothing too important. --Castle Bleck-- In a different part of the castle, you see Peach just waking up. A Hammer Bro and a Koopa find her and they're looking for a way out, so they want her to help. Now you get to control Peach. The Hammer Bro goes ahead, and the Koopa is staying with Peach. He goes super slow so feel free to go ahead of him. Go through the door to the right. Nastasia comes in and brainwashes the Hammer Bro. Now he's loyal to Count Bleck. Fall to the left and go through the door. Go to the left and go through the first door you come across. Go to the left and you come to a dead end. Dang! Nastasia found you. She brainwashes the Koopa, and just as she's about to brainwash you... You disappear! Peach disappears, rather. You see a conversation between two people, and then you get to control Mario again. --Flipside-- Go down the elevator. Merlon was outside his house waiting for you. That's...nice. Go inside with him. He starts to talk to you and then some guy who lives in town comes in and says a girl fell out of the sky. Nothing unusual, correct? Merlon follows the guy to see the girl. Exit Merlon's house. Don't follow them. If you have a Fire Burst, good. If you don't, go to the shop to the left and buy one. Take the elevator down to the first floor. To the right, go inside the diner (you'll know which one it is if you look at the signs). Her name is Saffron. Give her the Fire Burst and she'll cook a Spicy Soup for you. Now go to the third floor of Flipside (where you found the first Heart Pillar). To the left, you'll find Merlon, the guy, and...Peach? She's asleep, and you have to wake her up. Merlon tells you to go see Saffron. But you already did that! Give Peach the Spicy Soup. She wakes up and is very happy to see Mario's OK. Back in Merlon's house, Peach decides she wants to join you. Merlon gives you a key, and you exit the house. He said that you can use the key very near his house. And you can! Change back to Mario and flip to 3D. There's a gate to the right. Use the key to unlock it. Take the path until you get to the outskirts. Now go to the right and down the pipe. Go to the left until you get to a sign where there are two Squigs. Flip to 3D. The pillar has an arrow on it pointing to the path you should take. Stay in 3D after you take the path, go down, and jump up to get to where the sign is. When you're up there, switch to Peach and float across the large blocks to the right until you get to the Heart Pillar. Place the Pure Heart in it. A new door is created on Flipside Tower. Instead of walking all the way back, just use your Return Pipe to get back faster. Once at the tower, go through the door. ~~~~~~~~~~~~~~~~ CHAPTER 2 [CHP2] ~~~~~~~~~~~~~~~~ ******************** CHAPTER 2-1 [CHP2.1] ******************** "Bogging to Merlee's" Enemies: Cheep-Cheep (2 HP), Cherbil (5 HP), Growmeba (2 HP), Spiked Goomba (1 HP), Squig (4 HP), Squiglet (2 HP) --Gloam Valley-- Go to the right and jump to the top of the mossy platform. Use Peach to float to a ledge. Ahead is a Spiked Goomba which has 1 HP and 2 attack. You can't kill it without an item yet, so leave it be. If you try to pick it up, it pokes you and you take damage. In the water is a Cheep-Cheep, which is just Nintendo's creative name for a fish, that has 2 HP and 1 attack. Jump over the platforms in the water until you come to a Squig. First, kill it. Then flip to 3D. Hit the switches to make them go into 2D and jump on top of them. Jump across the platforms and then go into the pipe. Kill the two Squiglets and the Squig to make a chest emerge. Open it to get a key. Go back out the pipe and unlock the door. In the left block are Pal Pills. Go all the way to the right and let the Piranha Plant go inside the pipe. Jump on it and jump to the rightmost platform. Use the square to get up higher and switch to Peach. Float across the platforms to the left and take the pipe into the background. Now make your way all the way to the right and hit the switch. A door is created in the foreground. Come back to the foreground and go through it. Jump up and hit the blocks to get a Mega Star. Now run to the end of this section. Make sure you do the jumps, too. Hit the Save Block and go through the door. Hit the block for a Slow Flower. It's the opposite of the Speed Flower. It makes you slow. Who would've guessed? Your coins and points still triple, though. After crossing over the water, hit the block for a Happy Flower. Go inside the pipe. Point the Wii Remote at the screen to find a hidden switch. You can't make it visible, so just remember where it is and hit it. A new pipe is created. Use it. This enemy is called a Growmeba (it sounds like amoeba). It's got 2 HP and 1 attack. It can multiply, and you have to beat all of the Growmebas. But to get rid of all of them, all you have to do is kill the original. So beat it to make a chest appear. Open it. A new Pixl, named Boomer, comes out. Obviously, he's going to join you. Answer his questions however you want. After he joins you, use him to blow up the wall to the right of the chest. Flip to 3D to go behind it and get a Catch Card. Exit the two pipes. Go to the right and beat the Jawbus if you want. Jump up to the platform and use Boomber to break the blocks. Jump to the leftmost door and go through it. Flip to 3D and use Boomer to break the blocks on the floor and use the hole to drop down. Hit the switch to make something happen outside. Drop through the hole. Go through the door. You should've just exited the rightmost door. Go through the leftmost door (there's a new one now). You can see Merlee's Mansion in the background. There are some Cherbils here, by the way. Hit the Star Block. END OF CHAPTER 2-1! ******************** CHAPTER 2-2 [CHP2.2] ******************** "Tricks, Treats, Traps" --Merlee's Mansion-- This is a very short chapter, actually. Immediately flip to 3D and go behind the bush. Hit the coin block a few times and then get back in front of the bush. Enter the mansion. Those weird-looking things are Merlee's pets. She uses them to keep people out. They're called Gnips. You can't hurt them, and they can't hurt you. But they CAN throw you out, so avoid them. When you get to a curtain (there's a Crystal Ball in front of it), flip to 3D and you can go through a door. Hit the Save Block to the left. To the right is Merlee's maid. If you talk to her, she says her name is Mimi. Wasn't that one of Count Bleck's minion's names? That's probably why you didn't get to see her yet, but this is what she really looks like. She'll tell you Merlee's in the top-right room, and you'd BETTER NOT GO INTO ANY OTHER ROOMS! She's telling the truth, believe it or not. Partly, at least. Before going there, though, go to the right. That's Merlee's favorite pet, Gnaw, who does the same thing as a Gnip. It's chained to the door! You can blame Mimi for that. Now go into the top-right room. At the end of the room, flip the switch to make all the windows get covered with bars and to make spikes appear on the ceiling, slowly descending. And the door is open! However will we get out? You don't want to leave, though. Still, go by the door while you're waiting for the spikes to come closer to you. When they get close enough, flip to 3D to find out you can actually jump on top of them. After doing that, flip to 2D and the spikes will start to rise up. Jump on the platform and use Boomer to break the blocks. Flip to 3D to pass the others. Keep doing this until you get to a chest at the end. Open it to get a key. Flip to 3D, fall to the ground, and exit the room. Now wait till Gnaw is just to the right of the door he is chained to (or you can do this in 3D). Quickly unlock it and Gnaw will suddenly start chasing after Mimi. How odd... Not really. Go through the door and hit the Star Block. END OF CHAPTER 2-2! ******************** CHAPTER 2-3 [CHP2.3] ******************** "Breaking the Bank" --Merlee's Mansion-- This is a pretty stupid chapter. This can either be a huge waste of time, or you can be done with it in just a few minutes. I'm going to tell you the quick way out of it, since you'll just be wasting around 8 minutes if you don't do it that way. First, go to the right. Oh! A vase! Let's break it! Hit the block. You now have a coin and a broken vase. And you made Mimi mad... Nice job! Now you have to pay her 1,000,000 rubees. So jump up on the block you just hit and to the rightmost level. Use Peach to float to the left. Change to Mario and flip to 3D so you can pass the wall. Open the chest. A new Pixl! His name is Slim. Why? Because he makes you slim. Really, he just makes you invincible if you're standing still. You basically just flip to the opposite dimension without getting the actual view of it. Cool! Now go to the highest level in this room. Like before, flip to 3D so you can pass the left wall. Hit the block so you can make a ladder emerge. Climb it and go to the right. Use Slim to get past the lasers. Don't move or they'll hurt you. You come to a safe. Enter this code in: 41262816. Open the safe and you get... 1,000,000 rubees! Now go back to the lowest level, where you broke the vase. Go through the rightmost door. You find Mimi, and she'll let you pay off rubees. Give her all your rubees and she'll...explode? OK? Well the Star Block appears after that. Flip to 3D and use Slim to go through the bars. Hit the Star Block. END OF CHAPTER 2-3! ******************** CHAPTER 2-4 [CHP2.4] ******************** "The Basement Face-off" Enemies: Atomic Boo (10 HP), Boo (4 HP), Cursya (1 HP), Mister I (?? HP), Shlurp (?? HP) --Merlee's Basement-- You're in the basement of the mansion. Merlee appears (or at least an image of her) and tells you to find her. Go down the stairs. If you flip to 3D at the bottom, there's a Mushroom in the left block. Go through the first door. There are a few ways to do this. I don't know if this is the quickest but it doesn't take long, so here's what you do. First of all, these Boos have 4 HP and 1 attack. Go through the other door. Enter the rightmost door here. Go through the top-right door. At the bottom is a Mister I, which has an unknown HP and 2 attack. To kill it, flip to 3D and spin around it a few times. Jump across the blocks to get to the top-right door and go through. See? You're already done...or are you? All the way to the left, flip to 3D and hit some of the blocks so you can jump on them. After you do that, jump to the |
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