Super Paper Mario Walkthrough :
This walkthrough for Super Paper Mario [WII] has been posted at 08 Jan 2010 by kill and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up kill and share this with your freinds. And most important we have 15 other walkthroughs for Super Paper Mario, read them all!
|
kill |
Walkthrough - FAQ/Walkthrough___ _ _ ___ ___ ___ / __| | | | _ \ __| _ \ \__ \ |_| | _/ _|| / |___/\___/|_| |___|_|_\ ___ _ ___ ___ ___ __ __ _ ___ ___ ___ | _ \/_\ | _ \ __| _ \ | \/ | /_\ | _ \_ _/ _ \ | _/ _ \| _/ _|| / | |\/| |/ _ \| /| | (_) | |_|/_/ \_\_| |___|_|_\ |_| |_/_/ \_\_|_\___\___/ Super Paper Mario FAQ by Banjo2553 and spazzypeanut *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Hello everybody! It's Banjo2553 again, here with another FAQ/Walkthrough for your viewing pleasure. This time, this FAQ is a joint project between me and spazzypeanut, also a member of GameFAQs. And guess what? This is our first time! ...I mean, my first joint project and spazzypeanut's first contribution. Yeah. Anyway, this FAQ will contain much of what you expect from my FAQs, with an in-depth walkthrough, and many listings of sidequests and items that you will probably find useless, since I cover them all in the walkthrough portion anyway. But, those lists are for those who don't wish to trudge through a walkthrough just to find what they're looking for. So anyway, let's get started! Oh yeah, I'll let you know when I get to things typed up by my partner, ok? Great. If you want to get to sections quickly, just use Ctrl + F and type in the name of the section you want, not the number associated with it. If you type in the number as well, you'll come up with some problems. CURRENT VERSION CHANGES: Added in a tip sent in by MirrorKirby for the Tips & Tricks section, and added Super Cheats as a site that can host my guide in the Legal Notices. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* TABLE OF CONTENTS: I. Legal Notices II. Game Story III. Basics a. Controls b. Gameplay IV. Characters V. Walkthrough a. Prologue b. Chapter 1 1. 1-1 2. 1-2 3. 1-3 4. 1-4 c. End of Chapter 1 d. Chapter 2 1. 2-1 2. 2-2 3. 2-3 4. 2-4 e. End of Chapter 2 f. Chapter 3 1. 3-1 2. 3-2 3. 3-3 4. 3-4 g. End of Chapter 3 h. Chapter 4 1. 4-1 2. 4-2 3. 4-3 4. 4-4 i. End of Chapter 4 j. Chapter 5 1. 5-1 2. 5-2 3. 5-3 4. 5-4 k. End of Chapter 5 l. Chapter 6 1. 6-1 2. 6-2 3. ??? m. End of Chapter 6 n. Chapter 7 1. 7-1 2. 7-2 3. 7-3 4. 7-4 o. End of Chapter 7 p. Chapter 8 1. 8-1 2. 8-2 3. 8-3 4. 8-4 q. End of Game VI. Sidequests VII. Enemies VIII. Bosses IX. Items a. Normal Items b. Key Items X. Card List XI. Recipe List XII. Treasure Maps XIII. Tips & Tricks XIV. Frequently Asked Qs XV. Credits *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Section I | Legal Notices | --------------------- The words in this FAQ are copyrighted. Do not copy this FAQ and claim it as your own, or else you'll meet severe penalties. ONLY GameFAQs, Neoseeker, and SuperCheats are allowed to host and/or display this FAQ, no exceptions. Nothing personal, it just gets confusing to keep track of which FAQ is up-to-date and which is not, so I will decline any requests to put my FAQ on your site. Again, nothing personal. My e-mail address is gmaster2647@gmail.com, spazzypeanut's is zachy8s@yahoo.com . You can email us for questions, comments, or even suggestions, just make sure your emails are coherent. I will not accept spam or hate mail, as they will get deleted. I will also delete any emails that are not coherent. In other words, do not use l33t internet speak or chatroom shortened words. I'm sure spazzy agrees to this as well, so the same rules apply if you wish to email him. Also be sure to check out Frequently Asked Questions section, your question might be quickly answered there. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Section II | Game Story | --------------------- Ahh…The introduction to a videogame…Who actually watches those? Well, since me and my buddy Banjo have to tell you ALL about this game, I, Spazzypeanut, will give you the non-viewing, condensed version of the opening! It starts out with some unheard of in the story narrator, clearing his throat and telling us a story about adventure and true love, about prophetic books and four heroes. Then we leave this narrator and go into a black screen, where we get a nice blurry look at what it would seem like if you had just woken up from being passed out…which is precisely what this person did. After the person comes to, you’re faced with a blue guy in a monocle and one fine cloak and tophat. Then we zoom out to a wedding altar. This person is Princess Peach in a dazzling wedding dress! Bowser, King of Koopas, is also wearing a handsome white tuxedo. Princess Peach asks this guy who is referred to as “The Count” what is going on. It is explained to her that it is her wedding, and she is being married to Bowser! Princess Peach refuses with a burning passion to marry the lizard, and a little blue chick with pink hair and white shirt and stuff appears next to “The Count” and sets a mind spell on Peach, forcing her to say “I do.” Which in turn, activates a black light from an altar, which releases a giant...deadly...glowing...black...devilish...heart...? Okay then... After this light show, everyone is frightened, including Bowser and his millions of minions standing below the altar, where in the heap of enemies, Luigi comes to. Luigi is curious as well, but he figures something is not good, so he leaps into action, jumping on Bowser, the black heart, and over to Peach saying “This is where Luigi saves the Princess!” Yet, the pink haired girl dashes Luigi away with magic, and the heart casts out a big light...then you flip to the start screen... *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Section III | Basics | --------------------- Hi, it's Banjo. I'm gonna list the basics of this game in this section. ____________ Controls \___________________________________ Control Pad Up: - Enter doors - Talk to people - Investigate objects Control Pad Down: - Crouch - Enter Pipes - Perform Super Jump by holding it then releasing (Luigi) - Guard against attacks (Peach) - Breathe a stream of fire (Bowser) Control Pad Left & Right: Move left and right. A Button: No use as far as I can tell. B Button: No use as far as I can tell. + Button: Bring up Submenus - Button: Bring up Controls menu 1 Button: - Cancel selections - Perform Pixl action 2 Button: - Confirm selections - Move text - Jump ____________ Gameplay \___________________________________ Unlike Super Paper Mario's predecessors, this game is not a full-fledged RPG. Rather, it attempts to be a platformer with RPG elements mixed in. Battle is now done in real-time instead of going to Battle Mode when facing enemies, and Star Points have been replaced with a traditional scoring system. Enemies give you a set amount of points when defeated, and when you reach a certain score (shown at the top), you level up! With the level up, you either get 5 more HP or a 1 point increase in Attack Power. (2 points for Bowser.) It alternates between upgrading HP and Attack, really. There are many ways to increase the general amount of points you can acquire. Defeat multiple enemies in a row (without landing, for example) to acquire more points than what you get by just defeating each enemy at a time. Shake the Wii Remote as you bounce off of a foe to get extra points for "Stylish" aerial tricks. Use other enemies to kill enemies. Use certain items to help with killing enemies. Find hidden items in the levels. See, there's lots of ways to increase your point count! There is no longer an FP or BP system. In their place, certain fairies called Pixls join your party, along with Peach, Bowser, and Luigi. Each of these fairies help you do abilities to get past obstacles. Three of these Pixls are optional however, and there's 12 in all. Peach, Bowser, and Luigi are the "real" party members in this game, and they each hold a special power to get through certain levels. Aside from Mario and his 2D-to-3D switching capacity, Peach has the ability to float with her parasol, Bowser can breathe fire and has double the attack power of the rest of the members, and Luigi can jump high to reach high areas. I believe that's it for gameplay stuff. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Section IV | Characters | --------------------- I'll only list the most important characters in the game. This doesn't count area-specific or chapter-specific characters, just the ones you see throughout the game. I'll also include every Pixl here and their abilities, but not how to get them. See the walkthrough and/or Sidequests section to find out how to get them. _________ Mario \___________________________________ Mario's a fun-loving italian plumber. He countlessly rescues Peach from Bowser and other such villians, and lately has been rescuing the entire world from destruction on occasion. He's really gone up in the years, hasn't he? This time, he has to save multiple dimensions from collapsing into a dark void...which was made due to the marriage between Peach and Bowser... ____________ Peach \________________________________ The fair maiden in all of Mario's games, she has a really bad habit of getting kidnapped. She considers Mario to be more than just a friend, but does Mario share the same feelings? In this game, you get to see her kick some tail this time...and not get kidnapped! ...Well, except for the beginning. ____________ Bowser \________________________________ Bowser, the Koopa King. You can imagine his excitement when he found out he would get married to Princess Peach! Little did he realize that the very same marriage would cause the destruction of all worlds and dimensions, so now he's going to give Count Bleck some revenge! ____________ Luigi \________________________________ Poor Luigi has lately been kept as just a house-keeper, but his time finally shines in this game! He may even be the figure which is needed to fulfill the Dark Prognosticus' prophecies though... ____________ Count Bleck \________________________________ An evil count bent on destroying all worlds. He's the main villian, of course! He also has his trusty cohorts and assistant, Nastasia. Does Nastasia really approve of The Count's actions, though? ____________ O'Chunks \________________________________ O'Chunks is one of Count Bleck's cohorts. This big muscular dude talks like a mix between Canadian and Viking. Kinda hilarious, if you ask me. And, if you had to ask, one of his forms of transportation...is farting. Just like Wario in Smash Bros. Brawl. ____________ Dimentio \________________________________ Dimentio is another one of Count Bleck's cohorts, who gives off the vibe that he's incredibly intelligent. He appears constantly to help the Count's other cohorts to defeat Mario. Yes, you fight him as well. This clown doesn't take things half-heartedly...he's very serious. ____________ Mimi \________________________________ The last of Count Bleck's minions, she's a demented young witch that can transform into many different things. The way she spins her head around reminds me of the Exorcist...*shiver*. ____________ Tippi \________________________________ Tippi is a Pixl who's always with you. She mainly acts as the voice for the character, especially if Mario is out. By pointing the Wii Remote at the screen, Tippi can "Tattle" a person, an object, or even an enemy, and describe it. She's also helpful for finding invisible objects... ____________ Tiptron \________________________________ Tiptron is a robotic replica of Tippi, made by Francis himself. He'll sell "her" to you for 999 Coins if you pay him a visit after beating the game. Tiptron does everything that Tippi does, and even talks the same way...but it just doesn't feel the same... ____________ Thoreau \________________________________ Thoreau is the second Pixl (well...first, if you don't count Tippi) you acquire. He lets you carry things with the push of a button. 1, to be exact. This ancient dude hasn't crumbled one bit! ____________ Boomer \________________________________ This bomb Pixl has a really explosive personality! Just like the bomb partners in the past Paper Mario games, this guy will let you bomb enemies and weak walls. Go wild with his explosions, pyromaniacs! ____________ Slim \________________________________ This Pixl seems like quite a thrill-seeker. If any one moment isn't packed with action for him, he grows bored. He makes you seem invisible, isn't that just AWESOME!? He'll also make you slip through cracks you otherwise couldn't go through. RADICAL! ____________ Thudley \________________________________ This Pixl seems rather dense, but he can prove to be rather useful! Do double damage on enemies with the ground pound maneuver! He seems to be really into girthy, heavy guys. Must've been in the wrestling business then... _________ Fleep \___________________________________ This pretty Pixl was trapped by fate in a Porta-Potty, yearning for some Toilet Paper. Mario gave him the Ancient Clue as Toilet Paper so Squirps could get it. He is now expressing his gratitude by helping us. He can flip dimensions and reveal stuff behind time and space! _________ Cudge \___________________________________ This hardhead of a Pixl lives by mottos. Once you tell him your motto, he'll repeat it throughout the game. This Pixl's power lets Mario use hammer power to lay the smackdown on enemies. _________ Dottie \___________________________________ This poetic Pixl is very calm and collected. I guess you could say she takes yoga training every day. Dottie "shrinks your aura" so you can pass through small areas and avoid being detected. ____________ Barry \________________________________ Barry puts a barrier around you briefly when you use him, reflecting some projectiles! It also harms enemies. This reflective Pixl is very handy. Make sure to grab him when you can, as he's an optional Pixl. _________ Dashell \___________________________________ This Pixl just loves speed. Nothing can curb his need for speed except going EVEN faster! He especially needs to stretch himself after being captured for years under Wracktail's fury beneath Flipside's legendary Pit of 100 Trials. With this Pixl, you'll run as fast as KENYANS. People will watch you and think you're KENYAN. You'll race as fast as KENYANS against the actual KENYANS, and then there'll be a time when you're deported back to KENYAAA. ...Uh, what just happened? _________ Piccolo \___________________________________ This musical Pixl reads the inner being of the character you have out, and plays music to fit them. The tune can do various things, like make certain blocks disappear, cure your character of ailments, and more! Not only that, the sounds your character makes are changed when Piccolo is out! *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Section V | Walkthrough | --------------------- Welcome to the walkthrough! I hope you'll find what you're looking for! Me and spazzy will alternate in sections for this walkthrough. He'll start with the Prologue, I'll do Chapter 1, he'll do Chapter 2, etc. __________________ Prologue \________________________________ So when you start the game after inputting your name, you’re greeted to pushing by trees and faced with the classic ole’ Paper Mario beginning, Mario’s house. Inside, Luigi and Mario are enjoying a nice glass of tea, when Luigi begins to speak. So in a shortened version, Luigi is enjoying a relaxing life, so he wants some kind of excitement...and he got what he wished for...Luigi and Mario step outside to go visit the Mushroom Kingdom, where they are greeted by a Toad who is frightened to death, telling the Bros’ that Princess Peach has been kidnapped. Using deductive reasoning, Sherlock Luigi says Peach was kidnapped by “That Bad Guy”. So they decide to go rescue her, Toad giving encouragement as they march off to the castle of King Koopa. Then we are greeted by Bowser's Castle...and Bowser. He is talking to his army about invading the Mushroom Kingdom. That’s where all his minions let out a huge “YEEEEEEEEEAH!!!!” and other various cheers...until one says they’re under attack, who takes it as a joke. But really the Bros. are here...by coming in the front gate. Luigi interrogates Bowser and realizes, Bowser didn’t take Peach! Peach appears with a shriek in what appears to be a 2-D, rainbow, hexagonal cage floating in midair...? But magically, “The Count” appears beside her in a twirl, giving a huge “BLECK!” who’s real name is “Count Bleck”! He apparently is the chosen executor of The Dark Prognosticus, a holy book of how the worlds end. He apparently claims Peach is the key to destroying all worlds. Mario tries to attack Bleck, who is countered by a shield, and thrown for a loop by Count Bleck’s dark magic. Bowser threatens his minions to attack Bleck. Count Bleck opens his cloak and spins his wand, creating a super huge magic void, sucking everyone in the castle except for the K.O’d Mario. Then we are greeted by a whole lot of dots...and someone trying to say “Mario..” Mario comes to, faced with a pixly, rainbow butterfly, named Tippi, who explains she is sort of like a fairy, and claims that she is here to help, and tells Mario to come with her, to somewhere. She then warps Mario somewhere. We are greeted by a big white tower on a manilla background, with some kind of blue wizard standing beside where we are teleported. Who compliments our ‘stache! Tippi says that Mario is the hero of The Light Prognosticus, a book meant to counter the dark one. This wizard dude says that he was transported to the town of Flipside, a town between the dimensions, which is sort of like a bus station for other worlds. Then this wizard dude says his name is Merlon! He always studies about the end of all worlds. Merlon shows us a big, pulsing purple dot in the sky, which is actually a huge void which will suck up all worlds, planned by Bleck! Tippi then tells us about an evil king and princess that when they meet, cause a Chaos “HEART” that will swallow all worlds. And only with the power of Eight Pure Hearts will counteract the Chaos Heart. Merlon then hands us a Pure Heart, a red heart that looks like that black one! That was easy, game over! You can turn off your Wii now! ...Naw just kidding, we got a LOT more to go. Note: If you say no to Merlon’s request to save the world, you’ll be faced with a game over and have to go through all that text again, Oh joy! So yeah...click yes, get a pure heart, a flashy light show, and your adventure begins!!! Oh joy..Merlon already tells us we have to do something, we gotta place the heart in the Heart Pillar. Note: If you just jump off the left side of the pillar, you’ll be right there.. the more you know. The pillar looks like a big white pillar, with some color tint at the bottom, and a gray indent shaped like a heart...guess what goes in there. Not that, you sickos...The Pure Heart! So you click up on the control pad against the heart pillar, which is also used to enter doors, talk to people, and other stuff, Mario jumps back in fright, you’re greeted with a fancy red light show, and a red door appears at the tower where you were! Now...let me explain Flipside. Flipside is an inter-dimensional town with citizens who look like people with bodies that look like slinkies and big colorful heads! Flipside Tower is your basic hub for traveling to the various chapters which we will get to over time, that’s where we were. The next floor, Flipside Floor 3, has nothing special except for the first heart pillar. If you go down on that elevator, you come to Flipside Floor 2, which holds the fortune telling house, The Inn, the elevator to Flipside Tower, a save block, Merlon’s Crib, and an item shop. Flipside also has a first floor, bottom floors, and outskirts, but we’ll get to those...don’t you worry. Merlon explains that each of these doors is meant to lead the Hero, Mario, to the next Pure Heart, Merlon also gives us a return pipe, a red and white striped pipe that goes in “Important Items” section, which will transport you to Flipside Tower from almost anywhere in this game! But if you use it mid-chapter, you will have to go back through the whole chapter. He also tells us that we will learn a “Dimensional Technique” from Merlon’s buddy, Bestovious, The Flip Wizard. Mario lets out a big "Yahoo!" as he gallops into the door! Sorry...no gameplay just yet. Count Bleck is holding a small meeting with a bunch of oddball characters standing on three black pedestals, where the Count is gloating about having ripped that void in the sky, sucking up the worlds. Now who are these oddball characters the Count is chilling with? Well, these are his minions! This big orange guy with a beard and slinky arms and ape fists is the first to speak of the minions. Then we head on over to some weird clown looking guy with a purple and yellow headdress that looks like something straight out of Phantom of the Opera, who seems to be a very poetic little clown. Then some huge text appears as someone calls that they’re late. Whoa! Another big orange guy, Count Bleck can clone?! The higher orange guy speaks saying a weird "Mimimimimimimimi", who calls O’Chunks, the big orange guy's name a "big silly"! Who then warps into THE COUNT?! Who then insults O’Chunks who then figures out that this is just shapeshifting from a thing called a Mimi. But then this Mimi thing warps into PEACH?! Then Dimentio points out the fact behind Mimi’s kissing up, that all she really wants is some gems and some hot guys. Then this Mimi thing warps into BOWSER?! THIS GAME IS PLAYING MINDGAMES WITH ME! The pink haired chick talks to Bleck, warning him of Mario, where we find out, this girl’s name is actually Nastasia, Count Bleck’s...kind of secretary. O’Chunks says that he’ll handle us, we do fight him later in the chapter, too, so he jumps down and goes off, the clownie dude, who’s real name is Dimentio, a poetic Italian...French...Magic...Clown...guy, also vanishes. Whoo! Narrator guy! He just says in some quick streams about Mario’s adventure and what it holds. Onto the actual game! __________________ Chapter 1 \________________________________ Wow, onto some actual gameplay stuff, aside from town wandering. Let's get busy. ---------------------- Chapter 1-1: The Adventure Unfolds Watch as the world before you gets drawn into reality! Mario and Tippi exit a door that just appeared, and Tippi says a few words before we can head off. Head right and stomp on the Goombas. You'll see the classic block layout of 1-1 in Super Mario Bros. Jump at the second ? block for a Mushroom, which restores 10 HP and gives you 1000 points. Keep going, stomp the Goomba, and use the brick blocks to jump over the blocked-off star door. Enter the first pipe you see after the star door to enter a secret underground area. Open the chest for a Shroom Shake (restores 10 HP, but is used manually unlike a Mushroom) and exit. Keep going and you'll soon reach a house. Enter the house, and you'll find it empty. But Tippi mentions something about her "Tattle" power...point the Wii Remote at the screen and look around for a hidden door. Press A to reveal it and go through to meet Bestovius. After some talk, he will come up with a price to teach you the Flipping ability. Keep denying him until he offers it for free, and accept, because honestly, we don't have the kind of money he's asking us for. :P So now you (as Mario only) can flip between 2D and 3D realms. Simply press A to switch to 3D, but only for a limited time! Once you flip to 3D, a stamina bar will appear below Mario's current health and will slowly start to deplete while in 3D. If it's depleted fully, you'll lose 1 HP. Honestly, it's not THAT threatening, but right now, you need all the health you can get. So use that 3D sparingly. Flip to 3D right here in Bestovius's room to find a Shroom Shake and a Shell Shock, the latter of which is an attack item. Exit the room and flip to 3D again for a Fire Burst, another attack item. Exit the house and hit the rainbow block with an S on it. These are Save Blocks, and thus, will be your only form of saving in the game. So make sure to save when you find them! If you flip to 3D near the Save Block, you'll see three hidden ? Blocks. Hit them for two coins and a Pal Pill item. This creates 8-bit Marios around Mario himself, which basically act as shields to instantly kill enemies. You'll need to head back to the star door and flip to 3D to find it's perfectly accessible in 3D. There are also some coins beside the stair-like ground near the house and some in the underground area while in 3D, if you want to grab those. At any rate, in the next area past the star door, this should be a perfect time to try out that Shell Shock item. Select it by pressing 1 + 2 then moving right for a quick way to get there. Shoot the shell that bounces across the screen to make it bigger, so you can hit more enemies and get more points! Also, make sure to follow the shell. (It might not work if you have Pal Pill buddies around...) Once you reach a tall pipe, switch to 3D and grab the Goomba card. Now that you have a Goomba card, you can do double damage to Goombas! Not like it's needed, but hey, this effects every other enemy once you grab their card, so let's make sure to pick them up. The effects stack if you have multiples of the same card, as well. There's also a hidden ? block above the second pipe while in 3D, so grab the Mushroom from it. Up above is just a path of blocks to avoid the enemies down below. Below is a ? block with a Mushroom and a multi-coin block below another ? Block. At the next area of ? Blocks, you can find a Happy Flower inside the top one. This makes coins (of the small and giant kind) rain down. Hallelujah, it's raining me--coins. Yeah! Coins! Right past here is a giant pit. Cross it by switching to 3D. Stomp that Goomba while you're at it. Continue on to get to a star door. There's a hidden Squiglet enemy by it if you switch to 3D, but that's it. In this next area, you'll meet a weird enemy named a Sproing-Oing. Nothing too special though. You'll also see a spring to go over a hill, but why not flip to 3D? You'll get a Pal Pill item for doing so. Up ahead is another large hill, but with no spring to go up. Flip to 3D and you'll see dozens of Squiglets blocking the way forward. Use the Fire Burst to make quick work of them. Also, if you haven't leveled up yet, you will after this. Keep going, go up the stairs, jump across, and head through the star door. (There's a hidden enemy at the foot of the stairs in 3D mode.) In this next area, continue forward and you'll meet the infamous Piranha Plants in pipes. Right now, you cannot damage them at all, so avoid them. Next, you'll see a ? Block...with a MEGA STAR! Go crazy with this. It not only makes you invincible, but also makes you huge and 8-bit, allowing you destroy EVERYTHING in your path. At the end, you'll meet the goal. Before hitting it though, flip to 3D and take the path around the hill you see. Open the chest for a Koopa Troopa card! Now head back and hit the star block to clear the level. ---------------------- Chapter 1-2: Afoot in the Foothills Tippi talks a bit some more, saying she detected a Pure Heart's presence near these hills, so let's get going. Right at the start, you can find a Mushroom inside the first ? block, so grab it. Head on forward, stomping on Koopas, and jump up the ledges to reach some weird...flippy thing. Oh well, at least it transports us somewhere. Up here, you'll see a blue switch in front of a small rock. Well, flip to 3D and hit the switch to create some more ledges. Jump up them and take the next flippy transport to the star door. Before heading in, fall down the ledge to the left to find a coin block. Go back up and enter the door. Head forward, flip to 3D (next time I want you to flip to 3D, I'll just say "flip" to make it easier) and jump up using the hidden ? blocks. Get the coins from them if you want, as well. Up here are four ? blocks, but they end up being eight if you flip. You'll need to flip anyway to get to the upper platform. If you stay in 3D, you can find a brick block. Hit it to make a ladder appear. Climb it to find some clouds with coins. Classic Mario secret! Head back and drop down to the four ? blocks. Fall to the right and you'll see a brick block and a floating door. What is this for? Well, it leads to something good, but this is the exit. Where do we go to find the entrance? Go all the way back to the beginning of this level. Flip to 3D near the blocks you hit before, and look to the left to find a path going slightly left of the whole level. It's basically in the background. Follow the path to find a chest with a Paratroopa card. Enter the star door to exit from that floating door. Now head back up, go right, flip to 3D to avoid the Tromps, and enter the star door at the end. In this next area, you'll find that the bridge is out. But don't fret! There's a pipe here. Enter it to appear in the background. Head into that hut. Inside, you should see sweat coming from nowhere at the top level. Flip to 3D to find Red the Bridgekeeper, worrying himself that he can't see anybody. Stand next to him and flip back to 2D to bring him with you. He decides to repay you by opening the bridge ahead, but also asks you a question...What is the most manly color of all? Well, green is rather sexy, but not manly enough. Both is just... eh. Need to be more assertive. Red it is then! (By the way, he kicks you out of the house if you do choose anything other than red, but you can go back in and try again.) Cross the bridge to head into Yold Town. Time for a bit of relaxation, eh? Hit the Save Block. The first building is a shop, where you can buy lots of items for really cheap prices. The second building isn't all that interesting, but the blocks next to it seem suspicious. Flip to find a pipe behind them. Enter it to find a secret coin area! But, make sure to flip so that you can get extra coinage. Head back to the ? block between the first and second buildings. Get onto it with a running jump, then hop along the roofs of the buildings to the right to find a Boomboxer card. Now, we need a new Pixl before we can move on. Enter the third building and flip to find a pipe inside. Enter it. Inside is an underground section! Flip to 3D to pass the Thwomps and enter the door. Use Tippi to find the next door and enter it. The door will now be locked. A giant chest is to your right. Open it for Thoreau, the throwing Pixl! To get out of here, grab the block next to you, and jump and throw it at the blue switch high above. Sweet freedom! Now exit this dump and talk to the elder of the town, who lives in the next house, conveniently enough. After some banter, he'll let Green the Bridgekeeper know you're coming. So head right, enter the pipe, and enter the shack. Before talking to Green here, flip and grab the Red & Green Card. Now talk. Green will open the bridge for you, but then will ask you a question. Which is better, red or green? Well...it doesn't matter what you pick, he'll get mad at you and throw you out. Oh well. Pass the bridge, and hit the star block to end the level. ---------------------- Chapter 1-3: The Sands of Yold After Tippi talks some more, head forward until you get to some ? blocks. Flip to 3D to find 24 ? blocks. Most hold coins, but you can pick up a Speed Flower and a Happy Flower from them as well. With the Speed Flower, Mario's speed doubles, and gains triple the normal amount of points and coins. A little ahead forward is a ? block containing a Zombie Shroom. Don't touch it or you'll get hurt! Just treat it like a normal enemy and wack it. Keep going, ignore the Bald Clefts. Right after the Bald Clefts is a rock. Flip to find a Squig card. Keep going and you'll see a dragon-like enemy. Flip to get around him and jump on the orb behind it to kill it. Keep going and head through the star door. In this next area, keep going straight ahead, avoid the Cherbil's sleepy clouds, and keep going until you get to some Goombas that can flip with you. After the tall tower of blocks, flip and watch for a Courage Shell behind one of the rocks. Now head back to the huge rock before. Flip and you should see it points to a path. Follow it to a pedestal of sorts with writing on it. It says to find the red palm tree and jump under it 10 times. Well, let's head back by going through that star door. Backtrack to find the red tree, and jump under it 10 times to make a star door appear. Enter. Press on ahead, take the spring up and use the flippy transport. Hit the four ? blocks (two are invisible) and kill the Zombie Shroom. When you get to a large quicksand pit, flip to find the path across it. Past here, you should see a spring and an enclosed switch. Spring up, stand on the lone block beside the enclosure, and use Thoreau to hit the switch. This activates the flippy transport nearby, so take it. Hit the ? block for a Mushroom, and head on to find a pipe high above and a star door, plus a Save Block. Save, then flip so you can get up to the pipe. Inside is a secret bonus room! Flip so you can get all the blocks. Don't forget the hidden multi-coin block! (Use Tippi's power to find it.) Once you're done, exit and enter the star door. Uh-oh! O'Chunks is here. Time for a boss battle! He's not that tough actually. He just jumps around and throws you if you get too close. Use Thoreau and throw him to stun him so you can get a clean hit in. Repeat until he's dead. Now continue. If you head left and flip, you can find a Ghost Shroom item. This snacks on enemies ahead of you if you use it. Jumping up the platforms on this left also takes you to a star door. Enter it to find another statue of sorts. It tells you (if you flip) to stand on the distant blue platform and press - and 1 at the same time. Alright, let's keep that in mind. Go to the left end of this area and flip to find some ? blocks. Exit, then go all the way to the right to find some flipping Goombas, an Ice Cherbil, and more platforms. Climb up the platforms to find another star door. Enter it. Just head right, press those buttons while standing on the blue platform, and the goal will appear. You're done! ---------------------- Chapter 1-4: Monster of the Ruins Ah, this place reminds me of Dry Dry Ruins in Paper Mario...anyway, head down the stairs and through the star door. Continue on, being careful of the Buzzy Beetles, and get the Mushroom inside the ? block above the fire bar. Get on the block, and jump to the right. Follow the path and open the chest for a Life Shroom. Make sure to keep it! Head back around and through the next star door. Woah, fire bar mania! Dodge them as much as you can...or you can flip. But that takes all the fun out of it. D: At any rate, you'll find a locked star door. Keep going and you'll see a door in mid-air. Flip, hit the blocks, and viola! The door is reachable! In this small room, avoid the small Tromps, climb up, and get the key from the chest. Now head back and unlock that door. Save, then continue along, avoiding the quicksand pit and the Tromps shortly afterwards, and you'll find two doors. One's locked, so take the top one. Get up there by flipping or taking a running jump. You'll come to a room with a high up switch and Squiglets spawning from a pipe. Grab a Squiglet and throw it at the switch. Now head out, and backtrack to that quicksand pit. Some blocks above have disappeared, revealing a key. Grab it with Thoreau, then use it on the locked door. Enter it, use Tippi to locate the hidden platform so you can enter the next door. If you head right and flip, you can see a path. Follow it and open the chest for a Buzzy Beetle card. Head back and go left this time. When you get to the area where it seems like a key is surrounded in blocks, flip and enter the crevice to grab the key. Open the locked door here. Inside, use the spring, and head left. Flip to find a ladder, so climb it. Step on the switch to make a giant red switch appear, and hundreds of Tromps! Aah! Quickly head to the switch and press it to make the floor drop and deposit all those Tromps. Drop down and you'll see a floor has been made for that midair door! Enter. In this next room, you'll see four switch blocks. Flip and hit them in numerical order to make a giant staircase appear. At the top, you'll find a pipe, a Save Block, and a ? Block containing a Super Shroom. Get it and save, then head through the pipe. The camera is spanned way out...I think I know... Walk forward and...WOAH. That is one huge boss. This must be the robot that runs the Wii Shop Channel. At any rate, Fracktail lets you through, but Dimentio can't let you do that. Geez, I guess Mario has to take care of it. ------------ BOSS: Fracktail This guy may be threateningly huge, but it's actually fairly easy. After it swoops over you and into you, flip and get ready. When it starts coming, jump onto its body. Now walk to its head. See the antenna and the small robots? Grab those robots and throw them at the antenna to damage Fracktail. Keep doing it! After a while, Fracktail may start to do a loop-de-loop. Mario will eventually slide off of him, but if you time your jump just right, you can land on Fracktail's head again and continue your assault! If not, you'll fall back down and have to find an opening to get on him. ------------ Once Fracky's defeated, enter the new star door to enter a shrine. Inside, you will meet the ghostly figure of Merlumina. Listen to her (boring) story, and you'll get the second Pure Heart! AWESOME! We are done with this Chapter. FINALLY! You'll head back to Flipside to deliver that Heart to the next Heart Pillar. But first, some business... __________________ End of Chapter 1 \________________________________ Alright Banjo, Thank you for that lovely first chapter, very nice job. Guys, This is spazzypeanut. I'll be your guide in Chapter 2, personally, Me and Banjo don't really like this chapter, but not as much as we hate Chapter 5. Either way, let's get down to business here! Have fun in this chapter! I'll try to make it seem simple, cause this one can get COMPLEX. But I'm gonna help you out here. Alrighty guys, so you've got the second pure heart, an orange one. The narrator gives you a few lines about Merlumina's wait for the Hero, then you save. You're then put at a conference meeting between Nastasia, Bleck and O'Chunks, Nastasia saying that Chunky got his ass handed to him on a silver platter by us. She then says that she sent that shapeshifter Mimi to do us in in this upcoming chapter. Bleck departs, and Nastasia leaves to brainwash some Bowser Minions. Here, Peach is coming to. Recalling some various things about the wedding. Then a Hammer Bro and a Koopa Troopa come to your aid. Telling you about the wedding and some guy in a Green Tuxedo (Luigi). Saying that most of the minions are brainwashed and they gotta get out of that area now! You take control of Peach here, with Peach, if you press down on the D-Pad, she crouches and has an umbrella shield, if you press 2 in the air after a jump, Peach will pull out her umbrella and float dantiliy down, if you move while hovering you can glide slightly. Anyway, enter the door to your right. You then are taken to an overhanging balcony, above where two brainwashed Koopa Troopas are convincing the Hammer Bro. who helped you to give into Bleck. He refuses, then Nastasia comes in and seals the deal, by brainwashing him of course. That's awesome y'know, when you can just flick your glasses to brainwash someone..yeah nevermind. Either way, those baddies leave. When you regain control of Peach, enter the door to your far left. Continue left and go down the first flight of stairs. Enter the first door you see, you'll come to a long, overhanging platform where you meet a dead end. Nastasia and some brainwashed baddies greet you on your only way out. Uh oh.. She brainwashes your last Koopa Pal. Just in time's penultimate nick, she is warped out of there, leaving Nastasia baffled! You then see what seems like an anonomous couple speaking to each other, then a guy telling a story. Then you exit out of the red door of flipside. The instructions say that now that you have the pure heart for that chapter, you can visit specific subsections of the Chapter at any time. That'll help us out with a little side quest, later on of course. But let's get down to business. Take the elevator to your left down, and head left again to Merlon's place. He greets you and tells you to step into his home, save and enter. Blah blah blah, pure heart, Merlumina blah blah blah. Then some horrified and crazy citizen of Flipside comes begging for Merlon's assistance. He gives you A LOT of Ums, and tells you a girl fell out of the sky! OMG AN ANGEL!...Not quite. Anywho, follow Merlon up to the second floor, the floor directly under the Flipside Tower. Save and go up the white elavator, then simply jump off to the left. Walk a bit to the right and WHOA! It's PEACH! And she's out cold. Merlon says to wake her up from her unconciousness and uncontrollable shivering, you need to meet a lady named Saffron, the cook of Flipside, cause she knows a revitalizing recipe that'll help Peach out. So head to the right and go down the elevator. Head way left and go down the elevator between Merlon's Crib and the Item shop, but look in your inventory real quick. If you don't have a Fire Burst item, you should buy one in the shop to your left. Then you can head down to the first floor of Flipside. Head right and enter the house with the steaming pot on the front. Talk to the lady behind the counter, who welcomes you to Sweet Smiles. Mario tells her that someone is knocked out and she tells you they need some Spicy Soup, a recipe which can be obtained by giving her that Fire Burst, hint hint. If you already have one, she'll open up your inventory, select the Fire Burst, she'll begin making a dish. Whoo! You got the Spicy Soup, head back up to the level with Peach, and give her the Spicy Soup. She'll get up and yawn. She'll be simply ecstatic that she's with Mario again. She heads back to Merlon's with you and she tells you her story. Merlon tells you that the next door will take you to Merlee, but first you gotta put the Pure Heart in the Heart Pillar. Even before that, PEACH! PEACH IS GONNA JOIN YOU! I'm sure you remember Peach's control from the little interlude, so I won't explain it. Merlon gives you an Old Key. I'll take you to the Heart Pillar, don't you worry. Exit Merlon's place, Save, switch to Mario, and flip to 3-D. There is a padlock to your right, unlock it with the key and flip to 3-D again. Walk that thin path to your right to Flipside outskirts, and go down the pipe to your right. Head left, and jump in the first pit you see, open the two chests to get a Merlon and Merluvlee card! Jump on the spring and head back up. After the pit, jump over the block, flip to 3-D right in front of the block and you'll see a big red arrow plastered right on it. Head right down the thin path. Okay, so head left, flip at the block and past it, jump on the lower lock to the upper one. Then switch to Peach. Glide across the blocks with your parasol all the way to the Heart Pillar on the far right. You get your trippy little placement scene, and the second door on the Flipside Tower has been revealed. If you want easy access to the tower, go to Important Things on your Menu and select the Return Pipe, It'll take you directly to the tower. Enter the orange door. __________________ Chapter 2 \________________________________ This next chapter involves a nice area with greenery and a mansion. Yah. So... ---------------------- Chapter 2-1: Bogging to Merlee's "HOT CHICK ALERT!" ~ Ex-Prisoner Yes! The new, fresh taste of botanical land is being drawn into reality here, with some cheery music! Tippi tells you we have to go to Merlee's. Head right and step on the treetop in front of the water, glide across to the other side. If you head all the way to the right you'll be greeted by a locked door, if you flip, you'll see a big arrow telling you to go back, so follow it. Before the last set of water-sinking platforms, on the stable platform Flip to 3-D and hit the dimensional arrow blocks. Jump on 'em and head on the treetops, I'd switch to Peach to avoid falling. Jump or Glide all the way to the right and enter the pipe. Kill the Squiglet's and the Squig, and a chest with a key will appear, grab it, exit the pipe and enter the locked door. In this area, hit the block to the right for some Pal Pills. Enter the door and you'll meet a Prisoner, who will only talk to you if you're Peach, calling you one hot chick. She'll tell him she has to be somewhere, and he says "Where? Merlee's Mansion? Don't go there, man, bad things will happen, you'll get trapped!" and such. But Peach goes anyway, head out the door to your left and head right to the pipe, jump on it an get twirled way upwards. Switch to Peach if you were Mario and glide across to the pipe on the far left, enter. Glide across the various chasms in the background and hit the switch, leave the background and enter the door that was revealed on the far right. The ? block in this area has a Mega Star in it, go freaking crazy with this and charge through everything. When it ends, head right some more. Hit the save block and enter the door. The ? block in this area has a slow flower, you can hit it or ignore it. Hop across the blocks on top, and hit the other ? block for a Happy Flower. Head right and enter the pipe, you seem to be in an empty room, but if you look around with Tippi at the ceiling...you see an invisble switch, jump up and hit that area. Enter the pipe down low. I HATE THESE THINGS. This is a Growmeba. This single orange square can spawn a gazillion little versions of himself that float around the room, if I were you, I'd jump on that orange one as soon as you exit the pipe, killing it quickly. When it's dead, a big chest apears, open it and you'll be greeted by "SSS- BOOOOOOM!" It's a bomb Pixl, and he sense good vibes and likes blowing up stuff! Sounds like my kinda guy! He'll ask you a bunch of weird questions, all with positive answers, so just select anything. After all his odd questions, he's likes your tasty vibes, and he joins you! Boomer is an explosive Pixl, meaning if you press 1, you'll lay him down, if you press 1 again, you'll detonate him yourself, he'll blow up cracks in walls and enemies. You can leave him somewhere, walk away, and detonate him any time in a certain amount of time before he blows up on his own! Cool! You can also blow up blocks! Alright! Let's move out! Blow up the crack with Boomer to the right of you, flip to 3-D and go through the crack to get a Watchitt card. Nothing else in that alcove, so move out of the crack, out of the pipe and out of the second pipe to the surface. If you head to the right, past the Squig, you'll meet a DRAGON! HOLY! Nah, It's just a Jawbus. Flip to 3-D and head around him, then stomp on that yellow tail of his and he'll die. Jump onto the platform past the Jawbus and blow up the blocks. The first door here simply holds a Spiked Goomba, so kill it and head out. The second door holds a Shlurp. The only way to kill this weird little thing is to lay down Boomer in front of him, he'll eat it and he'll die. Kill it and exit. It has a very fragile tummy. Third door holds another Shlurp, kill it and flip to 3-D, go to the left of the room and blow up the blocks, fall down and collect the coins and fall down another level. Enter the door. WHAT? Back out here!? Head to the door on the far left and kill the Spiked Goomba. Blow up the block like last time, fall down and hit the switch. Enter the door on the left. Alrighty, enter the yellowy door on the far left. Head right, and keep a lookout for the Cherbils, they'll put you to sleep with the gas. Hit the star block! Congrats! You've made it to Merlee's!!! ---------------------- Chapter 2-2: Tricks, Treats, Traps "Silly little Mimikins!"~ Mimi You are now in front of Merlee's Mansion, howling of dogs and eerie music |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Super Paper Mario Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

