Super Paper Mario Walkthrough :
This walkthrough for Super Paper Mario [WII] has been posted at 01 Sep 2010 by $$nick$$ and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up $$nick$$ and share this with your freinds. And most important we have 15 other walkthroughs for Super Paper Mario, read them all!
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Walkthrough - FAQ/Walkthrough~*~*~*~SUPER PAPER MARIO~*~*~*~ FAQ & Walkthrough By nintendo_girl21 Copyright (c) Megan Lynch, 2007-... mlynch2[at]rogers.com **PLEASE NOTE CHANGE IN E-MAIL ADDRESS** *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M1] *Table of Contents* Use the bracketed codes to easily find the right section. To search for a sub-section, see the bracketed codes tabbed over within each section below. [M1] Table of Contents (you're looking at it) [M2] Version Info [M2.1] Latest Version [M3] Game Information [M3.1] Technical Info [M3.2] Game Premise [M3.3] Decoding My Directions [M3.4] A Note on 2D & 3D [M3.5] Bare Bones Guide to Completing the Game [M4] Basic Controls & Actions [M5] Characters [M5.1] Good Guys [M5.2] Pixls [M5.3] Bad Dudes [M5.4] Supporting Characters [M6] Walkthrough [M6.1] Chapter 1: Lineland Through Yold [M6.2] Chapter 2: Gloam Valley Through Merlee's Mansion [M6.3] Chapter 3: Bitlands Through Fort Francis [M6.4] Chapter 4: Outer Space Through the Whoa Zone [M6.5] Chapter 5: Cragnon Land [M6.6] Chapter 6: Sammer's Kingdom [M6.7] Chapter 7: The Underwhere [M6.8] Chapter 8: Castle Bleck [M7] Items [M7.1] Recovery Items [M7.2] Defense Items [M7.3] Attack Items [M7.4] Special Items [M7.5] Field Items [M7.6] Important Items [M8] Heart Pillars [M9] Catch Cards [M10] Side Quests [M11] Arcade [M12] Maps [M13] Recipes [M14] Shops [M15] Secrets [M16] FAQs & Other Oddities [M17] Copyright, Thank-Yous & Contact Info *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M2] *Version Info* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M2.1] *Latest Version* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 5.0 April 18, 2010 Added another Sammer Guy tournament secret. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 5.0 April 11, 2010 Added secret from Sammer Guy tournament. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 5.0 March 1, 2010 Added secret for Tilt Island arcade game under Arcade section. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 5.0 December 22, 2009 *~*~HAPPY HOLIDAYS & NEW YEAR 2010*~*~ *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 5.0 September 18, 2009 Added follow-up to FAQ on Merlee's charms. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 5.0 August 19, 2009 Added secret on earning points from Mega Koopa in Chapter 3-1. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 5.0 July 21, 2009 Removed 100 level limit in Hammer Whacker game. Levels are likely unlimited until game over. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 5.0 June 26, 2009 Added alternative to opening up the Flipside Pit of 100 Trials. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 5.0 May 28, 2009 Added FAQ on finding a Block Block. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 5.0 May 5, 2009 Unfortunately, Yahoo! is shutting down all free Geocities web sites this summer. I have decided to close down all my Geocities web sites early to beat the rush in saving all my files. Until Yahoo! officially dumps the sites, I've posted a short message there, but all content has been removed. Thank you for all of your support of my web sites for over 10 years! I will be considering a move to my own web site domain, but for now, you can access my video game FAQ/walkthroughs on GameFAQs.com and any other sites located in the Credits section. Many thanks & happy gaming, ~Megan~ Added secret on hidden coin block in Chapter 4-2. Added correction to Cooking Disks in Items section--there are 6 disks total, not 7, and added walkthrough details to this part of the Items section. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 5.0 April 12, 2009 Happy Easter, or as I like to call it, Happy Bunny Day :oD Added rumour on unlocking Flipside gates, eleavators & 3D. If someone wants to confirm this rumour or add further information, please e-mail me. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 5.0 March 12, 2009 Added FAQ on upcoming Mario games *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 5.0 March 2, 2009 Added FAQ on Thwomp, Spiny Tromp, and Mega Byte catch cards. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 5.0 February 4, 2009 Added FAQ on statue in Chapter 1-3. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 5.0 January 14, 2009 Walkthrough now available at ChapterCheats.com. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 5.0 January 9, 2009 Walkthrough now available at Vgnerd.com. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 5.0 December 30, 2008 Added secret on defeating Underchomp with Piccolo. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 5.0 December 20, 2008 Now version 5.0 walkthrough. Not necessarily a perfect walkthrough, but I've re-played the game a few times with it and everything is as accurate as I can write it. I'm still accepting FAQs as usual, but the other information will likely remain the same or similar. Walkthrough now available on *NEW* website: http://www.geocities.com/nintendo_girl21sfaqs Old Zelda & Mario web sites have been removed. *~*~HAPPY HOLIDAYS & NEW YEAR 2009*~*~ *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 September 15, 2008 Walkthrough now available on MyCheats.com *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 August 29, 2008 Added FAQ on getting Dashell, Merlee's charms, Mario's Catch Card & Special Moves. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 August 10, 2008 Added info on Whacka's Bump availability in Items. Added detail on Gigabyte Catch Card. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 July 29, 2008 Added FAQs on Whacka & treasure map hunting. Added secret on fighting with Bowser & Carrie. Added secret on selling Gold Bars. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 June 26, 2008 Added FAQ on bringing Luvbi home in Chapter 6-3. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 June 17, 2008 Walkthrough now also available on Wiiniis United. Added correction to Catch Card # 10 (location is Chapter 1-1 not 1-2). *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 June 14, 2008 Added secret on defeating Bonetail. Added name correction to Recipes (Dangerous DINNER). Added FAQ on getting the Megabyte card. Added FAQ on returning to a level. Added FAQ on accessing Map # 36. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 May 27, 2008 Added FAQ on my finish time. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 April 25, 2008 Added FOLLOW-UP to FAQ on block formation order in Chapter 5-1. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 March 21, 2008 Rearranged menu so version history appears after table of contents. Added FAQ on using Slim to get the Heart Pillar in Chapter 2. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 February 18, 2008 Added FOLLOW-UP on cooking a Miracle Dinner. Added FAQ on leveling up. Added FAQ on card #225. Edited Cards section. Sorry for the mistakes on some! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 February 17, 2008 Added FAQ on cooking a Miracle Dinner. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 February 6, 2008 Added secret on making money cooking Roast Whacka's Bump. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 February 1, 2008 Added FAQ on obtaining Merlee card with Piccolo. Added additional item in Chapter 7-3 walkthrough. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 January 30, 2008 FAQ now available at CheatCodes.com *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 January 29, 2008 Added FAQs on enemies and recipes. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 January 26, 2008 Added FAQ on big chest with Nimbi in Chapter 7-4. Added additional tip to gold bar secret. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 January 25, 2008 Added tip within Chapter 2-4 on defeating the laser-shooting eye. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 January 20, 2008 Added FOLLOW-UP to FAQ on accessing door in Chapter 1-2. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 January 18, 2008 Added FOLLOW-UP to FAQ on accessing locked door in Flipside. Added FAQ on accessing door in Chapter 1-2. Walkthrough now available on CheatHappens.com *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 January 16, 2008 Added FAQ on accessing locked door in Flipside. Walkthrough now available on Kuponut.com. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 January 5, 2008 Added FAQ on accessing Heart Pillar at end of Chapter 2. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 December 31, 2007 Added secret on revealing order of blocks in Chapter 5-1. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 December 22, 2007 **HAPPY HOLIDAYS, FELLOW GAMERS** *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 December 1, 2007 Added FAQ on accessing Flopside. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 November 13, 2007 FAQ now available at Cheatingdome.com *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 October 11, 2007 Added follow-up FAQ on reaching Outer Space. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 October 10, 2007 I FINALLY got through all 1600+ e-mails (about 1500 of them spam) from my old e-mail account, which is now defunct. Unfortunately, there were 3 e-mails about my walkthroughs sitting in my old inbox that got lost. Two of them I posted and answered from memory, but I didn't reply to them personally, so if you are one of those three people, I sincerely apologize. The third guy, especially. If you e-mailed me sometime in the last week and never heard back from me, chances are I lost your e-mail, so send it my way again and I'll get back to you this time, I PROMISE. Added FAQ on Merlee's vault. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 October 8, 2007 Happy Thanksgiving, Canada! Walkthrough now available at Gamerevolution.com. Still haven't recovered e-mails under old account yet. Will get to that ASAP. I'm sure there are just THOUSANDS of FAQ-related e-mails waiting for me :oP *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 October 6, 2007 SHE'S BAAAAACK! If you've been wondering where in Mario's overalls I've been in the last week, well here's a breakdown: 1) I started teacher's college, 100x more demanding and so updates are now going to be posted less often. *Wipe away a tear*. Hence, I've posted a disclaimer under Contact Info. 2) My Desktop had a nearly fatal hard drive crash last week and luckily I managed to save all my highly important data on CDs before the comp blew up. Just kidding...it died a noble death. 3) I bought a laptop (finally) and in between transferring my files, setting up a new e-mail address, and constantly calling Rogers and my local computer shop for solving all kinds of tech issues, I've neglected to update. 4) As for e-mails sent in the last week, they have not yet been read or replied to. Despite a near fatal hard drive crash, my old ISP should be able to restore all messages that were in my Inbox or sent in the last week, *WHEW*. If you fall in this category, please be patient as I catch up with my e-mail. Based on my memory, added an FAQ on getting Piccolo. Added instructions on getting Piccolo under Side Quests. Thanks for your patience and understanding. I'll get back on things very soon, I promise :o) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 September 29, 2007 Added FAQ on Heart Pillars. Created chronological list of Heart Pillars. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 September 21, 2007 Added follow-up to FAQ on Chapter 7-1. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 September 17, 2007 Added FAQ on Chapter 7-1. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 September 15, 2007 Added FAQ on levelling up. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 September 12, 2007 Added secret for block formation in Cragnon Land. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 September 11, 2007 Fixed error in Map # 42, and corrected references to Dashell. Should be reward on 100th Floor of Flipside Pit of 100 Trials. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 August 30, 2007 Added FAQ on shroom shake secret and Chapter 5-1. Fixed error on shroom shake secret. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 August 28, 2007 Walkthrough now available on Gamesradar.com and Cheatplanet.com *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 August 20, 2007 Walkthrough now available on SuperCheats.com and Neoseeker.com. Also added links to my files on these sites from my Geocities site. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 August 19, 2007 Walkthrough and checklists complete to the best of my knowledge. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M3] *Game Information* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M3.1] *Technical Info* Genre: RPG/Adventure (an unconvetional RPG) Designer: Intelligent Systems Publisher: Nintendo System: Nintendo Wii ESRB Rating: Everyone (E) Player(s): 1 Release Dates: April 9, 2007 (North America), April 19, 2007 (Japan) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M3.2] *Game Premise* A completely twisted game premise and format that combines RPG elements without the formalities of battling and the level-by-level gameplay of the original SMB series. In a Wii-induced phenomenon, the 2-D chapters become twisted into a 3-D world by the touch of a button, opening up new areas to explore. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M3.3] *Decoding My Directions* There's not really much to say here. Compass directions are not very relevant to the game, so I only use left/right and up/down as common directions. Sometimes I have a habit of using "#x", meaning number of times (e.g. 2x= 2 times) as a shortform to move or do something that many times. Also, when I say "flip", I mean press A to transform into 3-D mode. This is only temporary. Remember to flip back to continue through doors and things. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M3.4] *A Note on 2D & 3D* Just to make sure we're on the same page, I will explain how this flipping thing works. 2-D graphics are described as "flat" because they are only visible and accessible from one angle. 3-D graphics are "cubed" because they are accessible from several angles, creating an illusion of being multi-dimensional. With Mario, you can press A to flip from 2-D to 3-D and back again to access hidden areas that are not visible in 2-D mode. As such, the 2-D screen will flip and be shown in 3-D from what appears to be a sideways angle. Welcome to a new digital universe! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M3.5] *Bare Bones Guide* 1) Get the 3-D ability from Bestovius. 2) Flip to 3-D in all areas to see new paths. 3) Explore all plausible areas. 4) Collect all 12 Pixls (3 being optional). 5) Use Catch Cards or Catch Card SPs to collect enemy data cards. 6) Explore Flipside and Flopside for Heart Pillars to open the next chapters' doors. 7) Save periodically. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M4] *Basic Controls & Actions* The game screen is formatted like original Mario games (think SMB3). The HUD (Heads-Up Display) at the top shows your HP (Heart Points) meter which indicates level of health, your score (rack up points by beating enemies, collecting items, and performing stylish moves), coins, and 3-D timer that starts when you enter 3D mode and will take off 1 HP if it runs out before flipping back to 2D. In order to increase your HP level, you must earn a certain number of points to level up. Every other level-up is for HP (increases by 5) and the other is for attack power (which increases by 1). The Wiimote is held sideways as indicated in a game screen with the Control Pad on the left. The controls are as follows: C-pad up- enter/open doors, talk, place Pure Heart C-pad down- duck C-pad left/right- walk left/right A- flip to 3D, press again to flip back to 2D 1- Use a Pixl 2- Jump/continue dialogue "+"- pause/game menu, switch partners/pixls, use items "-" - see Wiimote setup Home- access Wii system menu Pointer- point end of Wiimote at TV screen to use Tippi’s reveal move Shaking- shake Wiimote when character is in mid-air after jumping on an enemy to perform a stylish move to earn extra points *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M5] *Characters* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M5.1] *Good Guys* All good guys have the built-in ability to be "Stylish". When jumping off an enemy, shake the Wiimote to initiate a victory dance and surrounding audience on the screen who will reward extra points to your total. Continue jumping on enemies for more stylish moves and points. Mario The same old short, fat, mustached plumber with red hat & overalls. Talks more than usual (in a word, "hi") Abilities: 3-D flipping Princess Peach The beautiful, headstrong princess of Mushroom Kingdom. Abilities: Press C-pad down to shield with her umbrella. Jump over gaps to automatically float over them. Bowser Has once again turned good. Abilities: Press C-pad down to ignite a fiery breath attack. Luigi Finally has a full-fledged co-starring role. Also (unwillingly) plays the bad guy, Mr. L. Or does he...? Abilities: Press C-pad down to charge up and release to super jump over high walls and pipes. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M5.2] *Pixls* Pixls are tiny creatures that are found throughout the game to assist Mario and his friends in various ways. Only one Pixl can be used at a time (except Tippi, who is always on screen) and their ability is assigned to the 1 button. Tippi A butterfly Pixl that joins you from the beginning of the game. Abilities: Point the Wiimote at the screen to reveal hidden objects and press A to have them revealed. Point at enemies for data info. Point at characters for general info. Thoreau A Pixl shaped like a hand (or possibly a baseball glove) found in Chapter 1-2. Abilities: Press 1 to throw him at an object or enemy, allowing you to pick it up, then press 1 again to throw it, possibly activating switches or defeating enemies. If you throw while jumping, you'll throw it higher. Boomer A bomb-shaped Pixl found in Chapter 2-1. Abilities: Press 1 to set him down, lighting his inner fuse. Press 1 again or just wait to explode him. Can be used on wall or floor cracks, switches, and sand blocks. Slim A tornado-shaped Pixl found in Chapter 2-3. Abilities: Press 1 to turn sideways and paper-thin to slip between bars and cracks, and if standing still, avoid electric barriers, spikes, and enemies. Thudley A weight-shaped Pixl found in Chapter 3-2. Abilities: Press 1 to perform a traditional jump pound to stomp switches or stakes. Can also be used on enemies to double attack power. Carrie A cross-shaped Pixl found in Chapter 3-4. Abilities: Press 1 to ride her as a platform speedily across gaps, spikes, or water. Barry A spikey mace-shaped Pixl acquired in Chapter 3-1 after completing 3-4. Abilities: Press 1 to create a spiky forcefield around you and deflect attacks, damaging enemies that touch you when activated. Need good timing to use him. An optional Pixl, though extremely useful. Fleep A square-shaped Pixl found in Chapter 4-2. Abilities: Press 1 to activate a square, move it onto an object, then press 1 again to flip the object, revealing items. Can also be used as a dizzy attack on enemies. Cudge A hammer-shaped Pixl found in Chapter 5-1. Abilities: Press 1 to hammer enemies or switches. Can also destroy big blocks. Dottie A pincushion-shaped Pixl found in Chapter 5-4. Abilities: Press 1 to shrink yourself and enter tiny doors or openings. Piccolo A music note-shaped Pixl acquired in a side quest (see Side Quests page). Abilities: Press 1 to cure curses or change sound effects. Optional Pixl. Dashell A pentagon-shaped Pixl rewarded for finishing Flipside’s Pit of 100 Trials. Abilities: Press and hold 1 to run faster. Optional Pixl. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M5.3] *Bad Dudes* Count Bleck A new Mario villain bent on world destruction, though secretly pining for a lost love. Nastasia Bleck's assistant, modeled after Jolene in TTYD. Doesn't seem that evil. Dimentio Mysterious, syrupy-talking court jester, possibly more evil than Count Bleck. Mimi A tiny hellraiser that can copy anyone's appearance exactly. Not the greatest on copying another's personality, however. O'Chunks Muscled, Scottish brogue. More bark than bite. King Croacus Ugly plant boss within Cragnon Land. Francis Geeky lizard, obsessive fan of all things hiiii-technical (who is Nintendo mocking? It's-a-me!) Mr. L Dark, evil version of your green buddy, bro. Brobot And what evildoer isn't complete without a look-alike killer robot? Certainly not Luigi...I mean, Mr. L. Fracktail More technical rendering of Hooktail from TTYD. Bonechill Fracktail with less skin and more...BONES! Blooper Traditional mini-boss from Paper Mario & TTYD, found underwater in Chapter 3-2. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M5.4] *Supporting Characters* Merlon The mystical fortuneteller from PM & TTYD returns in Flipside. His palindrome counterpart, Nolrem, is found in Flopside. Bestovius New magician character who lives in Chapter 1-1. Named for his generous nature (pttth, like I'd pay 10 000 coins to turn 3-D...maybe in reality), he gives Mario the abilitiy to flip into 3-D. Howzit Lego-made man who runs the main item shop in Flipside. Squirps Squid-like alien creature found in Chapter 4-1. Used to navigate Outer Space and leads you to the Pure Heart of that chapter. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6] *Walkthrough* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.1] *Chapter 1* Prologue Watch the backstory of the game before creating a game file, then enjoy the pretty unconventional opening cinema (no mail from Peach? What's with that?) where you'll learn that a new dominant force is hell-bent on world destruction. Was there any doubt? Accept Merlon's quest to begin and earn your first Pure Heart. Well, that's the easiest one you'll earn. You will now play as Mario with a new sidekick, a Pixl butterfly named Tippi. She is so similar to Legend of Zelda's fairies, it's scary. You begin in the small town of Flipside which acts as the hub for all other worlds you will explore. Follow Tippi left and take the elevator. Go left again and save at the save block, then follow her right to another elevator to take. Go left to what is known as a Heart Pillar. Stand right next to it and press up on the C-pad to place the Heart there. The elevator to your first chapter is revealed. Take the down elevator, save again, then take the fancy elevator up to the top floor of Flipside Tower. Merlon gives you a Return Pipe to use within areas to return to Flipside whenever you want. Now enter the first door to officially begin Chapter 1 in Lineland. BTW, I find it hilarious to imitate O'Chunks' Scottish accent :o) Chapter 1-1: The Adventure Unfolds This may be familiar to Paper Mario gamers (Pleasant Path in PM and Petal Meadows in TTYD). Go right and stomp some enemies, and grab a mushroom from the item block. Scale the wall using the block as a stepping stone, then jump the gap and take the pipe. Nab a Shroom Shake, then exit back through the other pipe. Go right some more, up the stairs, and save here. Anybody home? Enter the abode and point your remote at the screen to use Tippi's handy finding feature. When you see a door, press 2 to reveal it in regular mode. Take it inside to meet Bestovius. Answer no until he caves in and teaches you the 3D ability for free (penny-pincher). This is an awesome effect, privy only to Mario. So, whenever I say flip, that's what I mean. In the house, flip to find a Shroom Shake and Shell Shock, then exit back outside. Save, then flip by the house for more items, then head down the stairs, flip for coins, then flip at the wall to get by it. Flip back, enter the door, and head right to a pipe. Flip and find the Goomba card behind it. After the pipes, get the mushroom, then jump the brick blocks to make the gap. Head right to a big gap, then flip and pass it over. Jump the next gap and then take the door. Head right to a spring, take it, then flip to pass the wall, and hit all the Squiglets for super points. Head right through the door at the end and flip to avoid the Piranha Plant enemies in the pipes. Use the item block for an awesome Mega Star, run through the rest of the level, then hit the star box at the end to finish. Chapter 1-2: Afoot in the Foothills Head right and up the mountain. Stand in the thin red square to be transported across. Flip and hit the blue ! switch. Climb the next mountain and ride the square transport track again. Head through the door and go upstairs over the gap. Flip and use the item blocks as steps to the top. Flip at the gap and jump across the brick blocks right to a second set. Follow them, then flip to avoid the Spinies rolling down the hill. Head through the door, then right and down the pipe into the background, a recurring activity from PM and TTYD. Head left and into the house. Flip and talk to the guy, then flip into back to 2D to "save" him. Answer "red", then exit back and take the pipe, then go across the bridge. Save and enter a small town. Flip at the brick formation and enter the pipe. Inside, flip for more coins, then exit back. Jump to the roof at left, then jump along right to get a Boomboxer card. Take the door right of the pipe, then flip and enter that pipe. Flip to avoid the Thwomp enemies and take the door. Point the Wiimote at the screen to reveal a door, then take it and open the chest to gain your first Pixl, Thoreau (phonetic name-- since he lets you THROW things, ha ha ha--taken from a literary author named Henry David Thoreau). Over the chest, use Thoreau to grab the block, then jump back and toss it at the blue ! switch on the ceiling in mid-air. Exit back to town, then enter the house at right to meet Watchitt. Talk to him, then exit and take the pipe at right into the background. Inside the house, talk to Green to activate the next bridge. Answer his question any way you want (say Both for a very funny response!), then head out and across the bridge. Jump at the star block to clear the level. Chapter 1-3: The Sands of Yold Head right until you find a big red tree. Jump back and forth under it in 2D 8-10x to make a door appear. You can skip a lot of nuisances by taking it now. It really isn't necessary to do anything beyond this door, so go ahead and take it. Go right, using the blocks to across the quicksand, spring up, and use the square transport track. Head right and flip to cross the quicksand, then again around the brick blocks. Spring up and land on the brick blocks above a ! switch. Jump right on the block, then use Thoreau to activate the switch. Use the transporter again, then head right and save. Flip and jump on top of the save block, then to the brick blocks. Flip again and jump across to a pipe. Suck, suck, suck (*imitating sound effects of taking pipe to suggest that you should take the pipe*). Flip to get more coins and a Super Shroom from the blocks, then exit, save, and enter the door for your first mini-boss fight with O'Chunks. This is pretty straightforward. He will try to jump on you, so use Thoreau to pick him up and throw him down, then in a shocking plot twist, jump on him instead. After the fight, enter the next door and head left, taking the platforms to another door. Take it, then read the statue's sign. Flip and read the other side, collect the coins, then exit back a room. Head right and spring up to the moving platforms. Take them and head through the next door. Head right to a blue platform. Stand on it and press 1 and minus (-) at the same time, then hit the star block to clear the level. Chapter 1-4: Monster of the Ruins Head down the stairs and through the door. Head right and over the quicksand, then pass the fire. Jump up to the block, then right. Head down the ladder and grab the Life Shroom, then go back to the first block and enter the right door. Flip to pass the fire, then go all the way up to the blocks seen only in 3D. Hit them both, then, in 2D, take the door. Flip to pass the Tromps, then climb the ladder to a chest for a key. Head back through the last door, then open the locked door and head through. Save here, then head right, flip to pass the Tromp enemies, then jump to the item block to reach the high door. Inside, fall to the right, then throw an enemy at the switch to hit it. Climb the ladder up and head back through the door. Go back left to the block structure and use Thoreau to nab another key. Go through the locked door and once downstairs, use Tippi (point Wiimote) to reveal a ledge under the door. Jump off the stairs to it and through the door. Head right to a dead end, then flip to pass it right. Open the chest for a Buzzy Beetle card, then head back left and flip under the key to a hidden passage where you can collect the key. Head back and unlock the door to head through. Spring up and head left to a dead end, then flip and climb the ladder. Jump on the ! switch, then run left very quickly to avoid being trampled by Spinies. Press the red switch, then fall down the hole to land on the pile of Spinies. Ingenious. Head through the door, then flip to see the blocks are numbered. Hit them in numerical order (*let's count, children....1....2...3...4*). Head up the stairs, get the Super Shroom, then save. Take the pipe to meet your first big boss, Fracktail. This is an easier version of Hooktail, Gloomtail, and Bonetail from TTYD. Dodge him as he barrels towards you from the background, then flip to see him coming across the area. Jump onto his back to ride him, then use Thoreau to grab enemies and throw them at Fracktail's antenna. You'll be thrown off, but just repeat those tactics to win. Head through the new door and down the stairs to meet Merlumina and get your second Pure Heart. That will cue a side cinema with Peach trapped in Bleck's castle. Now you'll play as her. Follow the Koopa through the first door, then left through the first door you come to each time until you reach a dead end. Luckily, Peach escapes. But to where? Then a mysterious conversation takes place between two unknown people. Secrets abound! Now back to Mario in Flipside. Take the elevator at left, then follow Merlon inside his house. A girl fell from the sky? Hmm...who could that be? Follow Merlon outside and take the red up elevator at right. Head left to find Peach unconscious. Take the elevator back down and head left to the shop (a mushroom sign sits outside it). Buy anything you want, but make sure you have at least one Fire Burst on hand. Take the down elevator at right, then head right into a bakery (with a teapot sign out front). Give the cook the Fire Burst to make Spicy Soup. Head left and use the up elevator, then go right and up another elevator (not the fancy one). Head left to return to Peach. Give her the soup to revive her (and get a cute "hi" from Mario) and she will join your party. You also receive the Old Key. Outside, use the + button to change partners back to Mario. Outside Merlon's house, flip and use the key to unlock the gate at right. Follow a hidden path at right in 3D. Flip back to 2D at the end, then head right and enter the pipe. Head left from here to a sign, then flip and follow another hidden path. Head left and flip again to climb the rocks. As Peach, float from stone to stone using her umbrella move. Approach the Heart Pillar and press C-up to place the Pure Heart and reveal the door to the next chapter. Backtrack to Flipside's main district or use the Return Pipe, rest at the inn in town if needed, then save. Take the fancy elevator next to Merlon's house up to the tower, then through the second door to Gloam Valley. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.2] *Chapter 2* Chapter 2-1: Bogging to Merlee's Use Peach for the time being and I'll let you know when to switch to Mario. Head right and float over the water. Jump to the second brick block and float across more water. As Mario, flip and hit the block with two arrows (called a dimensional block) to make blocks appear in 2D as well as 3D. Jump to the green platform, then jump across more to a pipe and take it down. Defeat all the enemies to reveal a chest with a key. Exit, drop down and take the locked door. Head right past the first door to a pipe. Don't take it, but jump on it, then float as Peach to the blocks at right. Use the transporter, then float to a pipe at far left. Take it into the background (again) and cross the gaps to a ! switch. Hit it, then come back into the foreground, and head through the new door. Use the block's Mega Star to (all right!) smash things all the way to the next door, save, and head through it. Jump to the first two blocks, flip, and hit the dimensional block, then jump to the green platform from it. Follow it right and jump off the end. Head right and through the pipe. Use Tippi to reveal an ! switch, but not permanently, so memorize its spot and hit it. Enter the new pipe. Defeat the Growmeba (if it clones, use Thoreau to grab a clone and throw it at the real one). Open the chest to earn a new pixl, Boomer. Answer his questions with any option, then jump over the chest and use Boomer to bomb the wall crack. Flip and head through it, then open the chest for a Watchitt card. Head back through the pipes to the outside and right onto the blocks. Use Boomer to bomb the dragon's tail to defeat it, then use your new Pixl to bomb the sand blocks, then jump towards the door but not through it. Jump across more and enter the last door in the row. Head left and flip for more sand blocks. Bomb them, then drop through the hole. Hit the switch, drop through the next hole in 3D, then head through the door. Jump left two doors and enter, then bomb more blocks, drop through another hole, and go through the door. Jump to the far left gold door and head through. Head right, flip, and drop through the hole. Grab the Swooper and Shlurp cards from the chests, then jump out and hit the star block to finish. Chapter 2-2: Tricks, Treats, Traps Flip immediately if you want coins behind the bush, then head all the way right to a block. Jump above it to reveal a ladder and climb up to the blocks. Use Peach to float to the roof of the building and open the chest for a Stop Watch. Flip as Mario and walk off the building right to a ledge and open the chest for a Cursya card. Jump off and head through the building. Flip and jump over the Gnip enemies, then flip at the top of the stairs and head through the door behind the curtain (don't pay any attention to the man behind it, however, he he). Save, talk to the maid if you want, then head right and up the stairs through the last door. Head right all the way and hit the switch. Just as the spikes crush you, flip and dodge them, jumping on top. They retract and carry you up. Head left and use a platform to jump up to another. Bomb the sand blocks with Boomer, then flip, bomb again, and then flip again. Jump to the platform and open the chest for a key. Drop down to the floor below, then exit and save. Flip and unlock the door. Watch a funny little cinema as the Gnip breaks free and tries to eat the maid (or is she?). Head through the door, then hit the star block to finish off the level. Chapter 2-3: Breaking the Bank Head right, then hit the item block to break a precious vase (doofuses!). Use the block to jump to the right platform. As Peach, float to the left platform, then flip as Mario and walk through the wall (no kidding). Open the chest to earn a new pixl, Slim, who lets you turn papery. The fun never ends with Mario. Head back through the wall and, as Peach, float across. Flip as Mario and use Boomer to bomb the sand blocks. Open the chest for a Boo card. Head through the opening back and jump to the platforms. Walk left all the way and flip through the wall. Hit the sand block and climb the ladder that appears. Use Slim to pass the electric barriers by standing still as they pass by your ultra-thin body. At the door, use a keypad and (okay, cheater) enter the numerical code 41262816. Open the vault and (major pay day!) collect a million rubees (another Zelda reference perhaps to their currency, rupees?). Head all the way back down to where you broke the vase, then right and through the door. Save, then talk to the girl. Say you'll pay off the damages. Yikes, she exploded! Jump over the desk, flip and use Slim to go through the bars. Hit the star block to finish. Chapter 2-4: The Basement Face-Off Flip and head behind the stairs for a mushroom, then head right, save, and enter the far right door. This is a maze involving choosing the right doors. Head through the top right door twice in a row, ignore the laser-shooting eyeball (you can beat it by flipping and circling around it), then head left and flip, using the dimensional blocks to reach the platform. Say no to all questions, no matter how ridiculous, then enter the door behind Mimi (jump off the green part of the spider to pass her). Walk right and use Slim to slide through the floor crack. Take the door, then head right, flip, use the item blocks, then jump off them to the upper right door and through. Take the upper left door, then use Tippi to reveal a wall crack in the upper right. Use Boomer to blast it & head through the hole to the door. Flip & hit the dimensional blocks to reach the upper left door and head through. Use Tippi to reveal stairs, then enter the door. Take a Super Shroom, then save. Head through the women's bathroom and open the doors to find Merlee on the can. Must've been a bad visit for a fly to be attracted. Ask any questions in the cheesy game show format, then choose the Merlee with the fly buzzing around her, then you'll fight Mimi. Her attacks are fairly easy, just dodge her rupee attacks. As Peach, float over the melee of rubees and use Thoreau to grab a rubee and toss it at her, then jump on her constantly. Rinse and rubee (I mean repeat) as she moves faster to disable her six spider legs. Now for a side quest with Luigi. Head left through the door, then keep going left through every first door you see to finish. Guess it's the end of the road for Luigi. Another mysterious conversation ensues, naming the couple as Blumiere and Timpani. Hmmm...Back at Flipside, take the down elevator and save. Flip and head through the gate from earlier and down the hidden path at right. Follow it, then go right and down the pipe. Head left until you find a pipe blocked by...blocks. Bomb them (with Boomer, of course), then take it down. Head all the way right to a wall, then flip and use Slim to head through the crack (skinny). Place the Pure Heart in the pillar you find. Rest at the inn if needed, save, then head up to the Tower and through the third door to the Bitlands. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.3] *Chapter 3* Chapter 3-1: When Geeks Attack He he he...obviously a title meant for you and me, fellow gamer. Whoa, this place sure is pixilly. Poor Tippi gets Pixl-napped by Francis, the ultimate geek. Notice the reference to TTYD (Grodus). Head up and shake the bush for three hints from a Pixl who will join you later, then head past the sand blocks over the gap. Climb the mountain, then over the next gap and flip around the pipe. Hit the dimensional block, then save. To continue, jump over the gaps up to a blue pillar. Flip to find what looks like a Lego man modeled after a stick figure. Jump to its right leg, then to the head. Flip back to 2D and jump right and up to a chest. Open it for a Piranha Plant card, then fall down and head through the pipe into the pixilated background. Head left and through the first pipe. Defeat the Blomeba enemy and open the chest for a Thunder Rage item. Take the pipe that appears, then head left to get an Ice Storm. Head back right and through the far right pipe. Head back left, save, then jump on the dimensional block to reach another pipe. Hit the sand block for a ladder to appear, then climb it and head through the door. Head left and use the moving platform to cross the gap. Bomb the Piranha Plant enemy, then use Peach to float to the left pipe and head down it. Head right to find a Catch Card SP, which you should hang onto for now. Head back and through the pipe, then right. Hit the item block for a Mega Star and smash the level away. I'll wait....*elevator music*...done? Head through the door and watch the Koopa transform using a Mega Star of his own. Cool! You can trying using the Catch Card SP on him to maybe land its data card, then head left and nab another Mega Star and run a rampage right to a ! switch. Hit it to create a platform to a door, then read the sign (better yet, read it backwards). Head left and through the door. Head left all the way and through that door you originally came through. Drop down and save, then drop through the gap between the red pipes. Enjoy a bit of nostalgia in a mock-up of World 1-2 from SMB. Head right through the level and, like in SMB, walk along the ceiling and take the third "warp" pipe at the end. Flip in 3D & open the chest for a Magikoopa card. Head back & take the middle pipe to reach the next area. Save here, then head right to a castle and watch the cinema. Jump up the castle and over to the next castle, then in-between the Bullet Bills shooting out. Bomb the B. Bill Blaster, then bomb the red X on the wall of the third castle to start a boss fight with....Bowser?!?! And we thought he was doing so well in good guy rehab...Dodge his fiery breath and jump attacks. You can't jump on him due to his spikey head, so use Boomer to time a bomb attack on him when he lands during a jump. Now Bowser will join your party. What a dumb-dumb he is sometimes (okay, all the time). But he's darn strong. Head right and hit the star block to finish up. Chapter 3-2: Bloops Ahoy Use Bowser throughout to (oddly enough) use his fire attack underwater. Swim right until you approach a whirlpool, then have Mario flip to take a path around it through the block structure. Head right to a pipe barricaded by blocks. Flip at that spot, save, then take the pipe. In this area, use Bowser to blast the tentacles and avoid the whirlpools. At the second tentacle, swim to a spot to jump out of the water, flip, and open the chest for a Gold Bar. Take the pipe, then head right and through the underwater door. Use Bowser to fire blast all the enemies, then open the chest for a new pixl, Thudley, who can pound down stakes and things. Cool. Swim left to the post beside the door and use Thudley to pound it and head through the door. Head left and back through the pipe. Swim left and enter the pipe above. Flip and save here, then head left to six stakes. Pound them with Thudley so that they appear in the pattern up, down, down, up, down, up. Enter the new door and swim right to meet a mini-boss, Blooper. A recurring mini-boss from PM and TTYD, this requires the dynamic of treading water. Dodge the tentacle attacks and use Thudley to pound on the red tentacle when it appears. As Bowser, you can flame torch the other tentacles that spring up to drop them faster (but it doesn't cause any damage). Continue this until he's defeated, then head right, take the pipe, then hit the star block. Chapter 3-3: Up, Up, and a Tree This level requires a lot of patience. I'll try to explain it as best as possible using colour coded directions, so bear with me. Head right to the big tree (a Zelda reference if I ever saw one). Take the green middle platform, then jump right to a brown one. Take the moving platform, then left to a green one and up two brown ones in the middle. Head left to a green one, then the same middle one. Head right, then left to brown platforms. Flip and hit the two dimensional blocks at left. Use Peach to float to the blocks at right. Take the next two green platforms above, then float to the left green one. Hop to the middle green platform, then right to a brown one. Use Thudley to pound the stake, then take the moving platform. Jump off to the green one at left, then left to a brown one. Flip here and take the sand block bridge across a gap to a brown platform, then jump to the middle green one, then the left one above. Hop left to a brown one, then to |
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