There has been a feature within the game Super Smash Brothers Brawl called Wavebouncing that has recently been discovered. Using Wavebouncing, though, has a few requirements that must be met:
*You must use the GameCube controller, this will not work with any other controller.
*You will need to sacrifice the C-Stick Smash Attacks on the GameCube controller.
Wavebouncing is a very interesting thing to use, though having good effectiveness with Wavebouncing depends on the character being used. Some characters such as Marth and Lucas have extremely large effects with Wavebouncing, and can definitely be used as an additional part of the fighting style. Some characters, though, have absolutely no effect to Wavebouncing whatsoever, such as Sonic and Wario.
It's difficult to explain how Wavebouncing works or how to use it, so I'll put out a few videos on how it's done and all of its features. Thanks to my friend Zero9teen for making these videos.
We'll start with the introduction on what Wavebouning really is and how to use it. Copy and paste the YouTube link onto a new tab or new Window to watch.
http://www.youtube.com/watch?v=53Wix_KsK5g&feature=related
The next two videos are a demonstration for each character on how effective their Wavebouncing is for those characters.
Part one: http://www.youtube.com/watch?v=Kox5-m5JM3w&feature=related
Part two: http://www.youtube.com/watch?v=GG098jC4in0&feature=related
Some people will say that to sacrifice the C-Stick attacks for Wavebouncing isn't worth it. In some cases, it really isn't worth it if you're using a character that has no effect with Wavebouncing whatsoever, though in other cases it can really be applied to the fighting style of the player. Some people will still say that it isn't worth it since many people never even touch the A button so that they can use Smash Attacks with the C-Stick. It really depends on how you fight and if the C-Stick is any worth to you.
I'll answer any questions on Wavebouncing here, so feel free to comment for questions or PM me, I'd be more than happy to answer any questions on Wavebouncing.