spyrl
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sep 29, 2010 5:58 pm
Cervantes De Leon

Neutral B: Dread Charge
-leaning forward and lifting his arm in the air, Cervantes channels energy into his body. This takes 1.5 seconds, and is a stance for specific attacks
A -Dread Slash -the channeled energy flows to his sword. Taking 1 second to position his power-filled sword, he slashes it in front of him, those hit are dealt fire damage and knockback
B -Geo Da Ray -Cervantes uses the channeled energy to propel himself forward with his swords slashing in front of him. This has the distance of Fox's Side B. Those hit by this attack are launched upward and dealt some damage
-Also, instead of pressing a button, if the left or right direction is pressed instead, Cervantes teleports a little ways in that direction
Side B: Genocidal Culverin
-using the gun on his short sword, Cervantes delivers a powerful shot. This takes as long as a Falcon Punch, and deals as much damage, but instead of knockback, knocks those hit to the ground, instead
Up B: Shadow Flare
-Cervantes disappears, then reappears high above where he just was, with his swords held ready above his head. He then comes down quickly -slamming the swords into the ground (unless he grabs a ledge, of course)
Down B: Flying Dutchman
-Cervantes crouches and repeatedly stabs his swords forward very quickly. Stabs 10 times in 1.5 seconds. Holding down makes him crouch and ready his swords, releasing starts the attack
Final Smash: Curse of the Ancient Mariner
-stabbing an opponent right in front of him (close enough for a grab) with both swords, the opponent is lifted high into the air as the swords circle around them and continue to stab and slash at them. As the body starts to fall, Cervantes leaps onto them, and "rides" them toward the ground, pulling out his swords and jumping off them before they hit -the extra added force causing the body to be bounced off the ground hard enough to be K.O.'d.
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AceOverlord
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sep 30, 2010 10:41 pm
Flying Dutchmen, by far one of the most brutal attacks in all of SC
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AceOverlord
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oct 02, 2010 9:47 pm
Franky (Cutty Flam)

Just so we're all clear, Franky is a cyborg, which is y his moves r possible.
Neutral- Coup De Vent- Franky connects his left hand to his right arm and a nozzel pops out of the palm of Frankie's right hand. He then begins drawing in air and his biceps begins to expand. The charge can be stored. When clicked again, he shoots out a razer sharp explosion of air. This move does 0% damage, but instead has monsterous knockback (depending on the charge). Also, because the charge increases his bicep size, it in effect increases the range of a few of his moves.
Alt- Fresh Fire- Franky breathes a wave of fire. He starts by blowing a plume of fire down at the ground, the fire then arcs back up. Multiple hits to the move, unlike other fire-breathing moves, this one can't be held for a longer duration. Has minor knockback, but can mainly be used to rack up damage and push opponents away (they are dragged along with the flame).
Side- Weapons Left- Franky's left hand flips out of the joint, revealing a cannon and his hand becomes a cross-hair (u have 2 see it for it to make sense). While the Special button is held, u can aim Franky's arm cannon, when it's released, he fires a canon ball sized bullet that will explode on contact.
Alt- Triangle Jacker- Franky throws his side-burns as razor-sharp boomerangs (that don't come back). They both fly near to eachother, but have individual hits. They stop if the hit an opponent. 2 second wait after the move before they grow back and he can use them again. Travel faster than Falco's laser, but r also smaller.
Up- Strong Right- Franky launches his right hand out on a chain. Has a brief aim period (it defaults shooting diagonal-up, but can aim straight up, straight forward, or anywhere in-between, with the right amount of aim). Has roughly the length of Olimar's Pikmin Chain with all 6 Pikmin. When used of stage, near a ledge, has ledge seeking properties and a tether grab.
Alt- Coop De Boo- Franky issues a powerful fart to launch himself in the air. As the special button is held, Franky's butt will begin to expand. Once the button is released or it reaches max charge, it will launch him straight up. Rather quick charging. When used on ground, he dosen't fly as high up as when he uses it in the air, and the fart is more dispersed for a wider range. In the air, it has a slight spike from below, but a narrower hit.
Down- Fridge Re-stock- Franky opens the fridge in his stomach and switches up the cola within it. This gives him his alternate specials and he has invincible frames while using this move.
Final Smash- BF 36/Destroyer Cannon
Frankie's shoulders raise up and pop out of their joint, revealing canon holes. Franky is now invincible, he can walk/run about, single jump, kneel, and pushing any of his attack buttons will cause him 2 fire 2 alternating blasts from each shoulder. They fly straight forward, cause large explosions which deal huge damage and have awesome knockback. Lasts about 20 seconds.
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PkmnTrainerNathan
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oct 03, 2010 9:50 pm
I working on Captain America basing his move sets off of Marvel Vs. Capcom2.
FINAL Justice!!!
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spyrl
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oct 04, 2010 2:28 pm
On 09-30-2010 22:41 pm AceOverlord wrote: Flying Dutchmen, by far one of the most brutal attacks in all of SC
Turning your torso (or face) into hamburger?
It's up there.
Asteroth has alot of moves that make you cringe too.
...You a player of SoulCalibur, AceOverlord ?
Also, cool 'set for Cutty Flam.
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AceOverlord
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oct 04, 2010 6:39 pm
Meh, i have SC2, and i've played...legends is it (the walk around one)? but i've never much bothered to go further into the series. Fave is Yun Sung ^_^
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spyrl
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oct 04, 2010 6:57 pm
Legends was a bit rough.
Still played it though, -been a big fan since SoulBlade/Edge.
3 and 4 let you make your own character, which is something I appreciate alot .
Just in general, Soul Calibur ties first place with Smash Bros. as my favorite fighting games.
My favorites are Taki and Cervantes.
-As a side thought, I was wondering how cool it would be to use the "Smash Game Style" to make an Xmen/Marvel fighting game -with a co-op story mode too, of course. A few things would be changed naturally, to allow for flying characters and such, and to make the game more unique, but still...
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ultramariologan
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oct 11, 2010 9:26 am
Character: Spyro

A Moves will make Spyro move his wings.
Speed Same as Bowser
Defense Same as Wario
Power Same as Marth
B Moves
Regular B He shoots flames like Charizard and Bowser.
Side B He throws some ice shards foward, similar to Samus' Super Missiles, except these freeze you if you have a lot of damage.
Down B He charges up and when released he fires forward, hurting anyone in his path with his horns.
Up B He does a move similar to Meta Knight's up B, except it's a lot faster and stronger.
Final Smash The 3 orbs, it's completely random. If you get a blue one, you have super speed and his attacks are stronger. If you get a green one, he fires green bombs that can poison you badly. If you get a red one, he gets extreme fire power and turns red and lights are on fire. If you touch him, you get damaged and all of his attacks burn you.
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AceOverlord
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oct 11, 2010 2:19 pm
Once again...rip-off move-set -_-, but u instead like to make it seem less generic by saying "but it's more powerful"...which does NOT help ur case at all...
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PkmnTrainerNathan
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oct 11, 2010 2:51 pm
Ace Overlord Brawl Masta!
@ ultramariologan :Seriously Dude your a noob.
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