edited by Moderator | jan 07, 2010 9:22 am
This thread is going to be made for a little more organization for the movesets in the Character forum. A few things to know about this.
This thread will stay locked most of the time. No posting. Any thing related to the content found in here should be discussed in the Character forum.
Movesets to be placed in here are very selective. Movesets that aren't deemed to be high quality will not be added. Only I will be adding them as well to prevent anyone else spamming up the forum.
These movesets, regardless of who they were made by, must be decided upon by me and/or at least 3 of these members:
Abiet, a few these members might not login on much, but they are members who constantly show dedication, effort, and fair/constuctive critism towards these movesets (and don't just post a bad moveset, argue a bit, and leave). Overtime, new members to decide for these movesets may be added.
List of Contents:
1.) Ganondorf (With sword) - Zelda - Veteran
Ganondorf (With Sword)
Height, Weight, Speed, Power, and Jump all stay the same
A Combo: Sword hilt, hits with the palm of his other hand, and then swings his sword downwards.
FTilt: Unchanged. “Sparta Kick”.
UTilt: Similar to the Volcano Kick, except instead of using his leg, he raises his sword above him, and swings down after the vacuum effect. Slightly quicker than the previous Volcano Kick, but has slightly less knockback.
DTilt: Unchanged. Kneels on one leg and sweeps the other leg forward.
Dash Attack: Unchanged. Shoulder tackle.
FSmash: Unchanged. Elbow Thrust.
USmash: Swings his sword in a massive overhead arc.
DSmash: Spins once with his sword outstretched, in a crouched down position with his feet hovering off the floor slightly.
NAir: Does a horizontal spin with his sword.
FAir: swings his sword forward twice. From up to down, and then down to up.
BAir: Does an overhead stab with his sword, behind him.
UAir: Stabs upward with his sword.
DAir: Unchanged – thunder stomp. The strongest spike in the game.
Grab: Medium/short ranged grab. Holds them by the throat.
Pummel: Surges dark energy through the opponent’s body.
FThrow: Uses dark energy to project them forward
BThrow: Unchanged – throws opponent backward and kicks them.
UThrow: Throws them upward, traps them in the air using dark energy, and then swings his sword at them, knocking them away.
DThrow: Slams them onto the floor, and then stabs his sword downwards.
Ledge attack: Swings his sword horizontally along the ground.
100% Ledge attack: Unchanged. Ducks slightly and kicks across the ground.
Trip Attack: Unchanged. A rising spinning kick.
Floor Attack: Unchanged. Flies upward while kicking with his feet.
Neutral Special - Warlock Blade
Similar to Warlock Punch, but uses his sword instead. He slowly “charges up” his sword with dark energy, and then unleashes it by swinging it straight forward. This move has very high knockback and damage, with the sweet spot being at the tip of the sword. The strike is so strong, that the dark energy surrounds him, causing damage with no knockback to anyone directly behind him, or in front of him briefly after the sword swing. This stops him from being punished so easily if he misses.
Side Special - Flame Choke
Unchanged. (I decided to keep this, as it actually originates from a Legend of Zelda game.)
Up Special - Dark Dive
Similar to Brawl, as in he dives upwards, but instead of grabbing the opponent, he swings down with his sword once at the peak of this move. It is possible to use this move as a spike if the tip of the sword connects.
Down Special - Chaos Eruption
He stabs his sword into the ground, causing two pillars of high priority, purple energy to sprout out of the ground on either side of him. Medium knockback but minimal damage. Relatively slow start up to avoid it from being too cheap.
Final Smash - Beast Ganon
Unchanged. Turns into his beast form and charges off to inflict heavy knockback. Anyone next to him when he transforms is buried into the ground. Anyone within range of his roar is stunned for a period of time.
Up Taunt: Unchanged. Floats in the air, curls into a ball, spins, opens up from his curled position and poses, all while laughing maniacally.
Side Taunt: Points forward with one hand, and then swings his sword down, letting out a small laugh.
Down Taunt: Holds his sword flat on his forehead, as dark energy surges through the blade.
Entrance, Victory, Loss, and anything else unmentioned stays the same.