Super Smash Bros. Brawl Walkthroughs
[ WII ]Super Smash Bros. Brawl Walkthrough :
![]() Unregistered |
Walkthrough - Eight Initial Tips For SSBB1) Break the Smashball! Final Smashes are a new aspect in Brawl that can only be acquired by breaking the Smashball when it appears. They are powerful, momentum-shifting attacks that are well worth the effort to attain them. Don’t rush blindly toward the Smashball when it appears, though; instead, focus on your opponent and their efforts to break it. If they rush for the Smashball they will leave themselves open and your moment to strike will be at hand. Once you’ve sent your opponent flying you’ll be in a good position to make your move. 2) Many of the recovering techniques from Melee have carried over to Brawl. Most characters will have an extra attack other than their Up B that will aid in extending recovery range, such as Marth’s Over B. Some characters have particularly difficult recoveries, such as Snake, who, similar to Melee’s Samus, can bomb jump with his explosives. With all characters it’s usually best to save your jumps until your character is below the lowest point of the stage, as this position offers the most protection from edge guarders. From there, use all your jumps before you use your Up B recovery and, when you do use your Up B recovery, aim for the edge of the stage, not over it. It’s easier in Brawl to sweet-spot the edge of the stage so your character goes straight into invincibility frames. Use this attribute to your advantage. In addition, edge hogging has become much more difficult, making this approach for recovering even better. 3) Choose your controller wisely. Not all control schemes are created equal, so make the best of one of the four different controllers now available for Brawl. Make sure to stay away from using the inefficient Wiimote if you plan to use one of the three wireless controllers. Instead, focus on using the Wiimote + Nunchuck or the Classic controller. Both of these options are solid choices, with the Wiimote + Nunchuck being particularly interesting if you turn “Shake Smashing” on, which allows Smashes to be performed by shaking the controller. The Classic controller is a cross between the old SNES controller and the Gamecube controller. The Classic controller offers two Z buttons so you can choose which hand you want to use when performing grabs. In addition to this option, the distance between some of the right-hand face buttons and the right-hand control stick is significantly reduced when compared with the Gamecube controller. The only wired controller available is the Gamecube controller. This controller will likely be the option of choice for most tournament players who won’t want the risk that comes with interference and battery life. The main detriment for this controller is that the L and R triggers have springs in them. In Melee, lightly pressing either of the triggers made your character light shield. With light shielding removed in Brawl, it is likely you’ll want to remove the springs from your controller. To take apart your controller you’ll need a tri-wig screwdriver which can be cheaply purchased online. Keep in mind this move will probably void any warranties you may have on the controller. If you don’t already have a Gamecube controller, don’t worry, they are still being made by Nintendo and can be purchased online. You can also find cheap, used controllers at most Gamestops. Make sure to take advantage of button mapping in Brawl after you’ve figured out which controller is best for you. For the first time you can choose each button’s function. Try to split the work load between each hand equally and don’t be afraid to try out several different settings to figure out which one works best. 4) Brawl has degenerative damage and knock-back, so landing the same attack multiple times in a row won’t just decrease how much damage that attack does but also how far it will send the opponent. With this point in mind, don’t spam finishing attacks. Instead, leave them for when they are both needed and opportune. If you happen to spam an attack repeatedly, you can replenish its properties by simply using other moves, but make sure to hit the opponent because only attacks that connect count. Conversely, attacks that miss won’t degenerate. Aside from being diverse, there are several strategies to keep attacks fresh. You can get in the habit of landing your neutral attacks whenever the chance arises, as these attacks usually have low knock-back and damage anyway. Some levels have destructible environments where attacks that connect with the environment count just the same as attacks that hit the opponent, so use this to your advantage and refresh attacks when near a destructible component. Characters die at much higher percentages in Brawl than in Melee; about 150-180% compared to 90-110%. Understanding which character’s moves are the most effective for KO’ing the opponent and keeping these attacks fresh will ensure they are ready when needed most. 5) Several key techniques in Melee have been removed in Brawl, namely wavedashing (though you can still waveland and psuedo wavedash with some characters) and L-canceling. If you are in the habit of doing either of these techniques and want to prepare yourself for one of the midnight launch tournaments at Gamestop, then consider practicing in Melee during the coming days to force yourself to forget these old habits. Most players who landed their hands on Brawl early have said the adjustment time between the two games is several days or more, but you can help dampen the difficulty of the transition if you start early. Many techniques from Melee are still in Brawl and one of the most important of these will be shuffling (minus L-canceling). To shuffle an air attack, all you’ll need to do is get in the habit of short hopping and fast falling. Short hopping is performed by briefly pressing a jump button; after this move, perform your air attack and then press down to fast fall. 6) Drop that shield! Shield dropping is quicker in Brawl, so after defending an oncoming attack just let go of your shield and attack. No longer are your only options to jump or to grab in this situation, so making good use of this property will net results quickly. Practice using one of your quicker attacks just after you drop your shield. It should be fast enough to connect with the opponent before they recover from their lag. 7) Maneuvering in Brawl will be much different than Melee with wavedashing removed. Shielding or pressing down on the control stick will stop your character’s run animation, so use this when the need arises. Dash dancing is making a return in Brawl, so taking advantage of your quick initial dash animation will be key to maneuvering quickly and avoiding attacks. However, Brawl has added a little bit of a twist that may hinder you. Sometimes, without warning, your character will inexplicably trip over him or herself. The reason for this is still unknown, but it will be something to be mindful of early on. 8) Brawl is a brand new game and not Melee 2.0. Tons of tricks, glitches, and exploits have already been discovered that indicate this game may actually be deeper and more technical than Melee. Make sure to experiment with every character and attack when you first get the game, as it’s still mostly unknown which characters stand out over others. Generally speaking, you’ll want to gravitate toward faster characters with low lag attacks, good recoveries, high weight, and a few strong finishing attacks. It took several years for moon walking to be discovered in Melee (and it is making a return), so don’t expect a lot to be known from the get go in Brawl. Who knows, you may be the one to discover that new, game-changing technique, just make sure to test the game to its limits when you finally pick up a copy. Happy Smashing. |
|
More Super Smash Bros. Brawl Cheats :
|
Hot Cheats :
|




