Super Smash Bros. Brawl Walkthrough :
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Walkthrough - Pikachu FAQ
******** ************ ** ** *** ********* ************ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** *** ************ ****** ********* ** *** ************ ****** ******** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ************ ** ** ** ** ** ************ ** ** ** ** ********** ** ** ** ** **** *********** ** ** ** ** **** ** ** ** ** ** **** ** ** ** ** ** **** ** ** ** ** ** **** ** ********** ** ** **** ** ********** ** ** **** ** ** ** ** ** **** ** ** ** ** *** ** ** ** ** ** * **** *********** ** ** ********* * **** ********** ** ** ******* * **** --------------------- A) Introduction [AINX] --------------------- Hello, and welcome to my Pikachu guide! Please excuse my title, since there wasn't enough room for it to fit. Anyways, Pikachu has been one of my favorite characters and I hope that he will be used more often as a great fighter, instead of just a thunder spammer. He is available when you begin the game as well. This is my second FAQ, and it should be better than my last since I have a little more experience. I hope all my readers enjoy! --------------------------- B) Table of Contents [BTAX] --------------------------- For quick select, press control F, letters beside section, and then enter to skip to whatever section you desire to read. A)---Introduction~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[AINX] B)---Table of Contents~~~~~~~~~~~~~~~~~~~~~~~~~~[BTAX] C)---Updates~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [CUPX] D)---Pikachu? Who's He?~~~~~~~~~~~~~~~~~~~~~~~~~[DPIX] E)---Pros/Cons~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[EPRX] F)---Move List~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[FMOX] G)---Specific Character Strategies~~~~~~~~~~~~~~[GSPX] H)---Nonspecific Character Strategies~~~~~~~~~~~[HNOX] I)---Strategies Against Multiple Opponents~~~~~~[ISTX] J)---Target Test~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[JTAX} K)---Boss Battles~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[KBOX] L)---Costumes/Taunts~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~[LCOX] M)---FAQ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[MFAX] N)---Legal Info~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[NLEX] O)---Thanks~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~[OTHX] P)---Contact Information~~~~~~~~~~~~~~~~~~~~~~~~[PCOX] Q)---Closing Thoughts~~~~~~~~~~~~~~~~~~~~~~~~~~~[QCLX] ----------------- C) Updates [CUPX] ----------------- 4-14-08: Thought of idea to start Pikachu guide. Completed a few sections and started others. .35 version complete 4-15-08: Finished Sections a few more sections and added one more(Target Tests). Also completed all sections except Moves, which needs Final Smash information. Version .99 complete 4-16-08: Fixed some minor mistakes in typing(Target Test Mode mainly). Added new section, Boss Battles. Also completed Moves section. Version 1.1 complete 4-17-08: For some reason, my guide has the format all messed up so I spent some time working on it. Guide remains version 1.1 ---------------------------- D) Pikachu? Who's He? [DPIX] ---------------------------- Pikachu, basically the main symbol of all pokemon games. I don't think I know anyone who knows about pokemon but not Pikachu. He's an electric type pokemon that evolves into Raichu after receiving the thunder storm. He's also the pokemon's main protagonist's, Ash, starting pokemon and life companion. Pikachu appears in all the pokemon adventure games: Yellow, Blue, Red, Gold, Silver, Crystal, Saphire, Ruby, Emerald, Leaf Green, Fire Red, Diamond, and Pearl versions. In these games, the main character, you, enfolds off on a marvelous adventure throughout the Pokemon world, catching and training pokemon to become the Elite Four Champion, or strongest trainer in the world. These Japanese RPGs have been favored upon many. Pikachu also makes appearances in the Pokemon Stadium games including: Pokemon Stadium, Pokemon Stadium 2, Pokemon Colloseum, Pokemon XD: Gale of Darkness, and Pokemon Battle Revolution. These games aren't exactly adventure games like the game boy games, except for Pokemon Colloseum and Pokemon XD: Gale of Darkness. They earlier games featured minigames and the later games featured more battling. Pikachu is also featured in these other games: Pokemon Pinball, Pokemon Channel, Pokemon Dash, Pokemon Ranger, Pokemon Mystery Dungeon, Super Smash Bros., Super Smash Bros.: Melee, and my favorite, Super Smash Bros.: Brawl. ------------------- E) Pros/Cons [EPRX] ------------------- //Pros\\ -Rolling Pikachu has some pretty fast rolling skills that become very useful as you become more skilled with Pikachu. As a master with Pikachu, you will rely on this skill heavily, especially when fighting difficult opponents. -Strong Attacks Pikachu may be a lightweight, but he's electricity really packs a punch. Pikachu is a very powerful fighter and can K.O. opponents easier than most lightweights. -Attack Range Pikachu has exception attack range as a lightweight, which is very useful in battle. His FA Smash has great range and is a very good idea to use to quickly get an opponent while he/she is off guard. -Recovery Pikachu's recovery helps greatly in battle. Skull Bash sends you flying right back to the battle and if used correctly, quick attack can get you right back in if your enemies don't see it coming. -Aerial Pikachu's aerial battle isn't amazing, but it is pretty good. Most great Pikachu platyers will be able to take out enemies in the air as well as on the ground. -Size Pikachu is a small character and is harder to hit than those bigger characters who are slow as well as big, giving you a much greater advantage. -Speed Pikachu is a pretty quick character as well as strong and small, making him incredibly difficult to defeat if using a heavyweight. -Wall Jumping Pikachu is also pretty good at wall jumping, which will help you in most of your battles if mastered. //Cons\\ -Lightweight Pikachu is another one of those lightweight characters I like to use and will die at lower percentages than other characters, especiall it hit by someone powerful, like Ike. -Tempting to Spam Pikachu's thunder move is incredibly tempting to spam and if you do, it can have deathly consequences. Try not to spam this move and use it at times I will later mention in this guide. -Predictable Recovery Pikachu's recovery may be great, but it is pretty obviously what you are going to do. When recovering, you will need to do something different to confuse your enemies, instead of giving them the chance to get you. ------------------- F) Move List [FMOX] ------------------- //Abreviations\\ F- Forward U- Up D- Down B- Back N- Neutral DI- Directional Influence(mentioned later) //Ground A's\\ NAAA- Continuously 2%, Pikachu will jam his head into the enemy, and if the A button is held, he will keep doing it until you have let go of the A button. There is basically no knock back. Tilt FA- 9%, Pikachu takes two feet and jams them into his opponent with little knock back. Tilt UA- 7%, Pikachu will swing his tail in the air doing some damage and little knock back. Tilt DA- 7%, Pikachu will swing his tail under and around him with some damage and little knock back. Smash FA: Uncharged- 20% Charged- 28%Pikachu will drive voltage into his enemy to do very high damage and high knock back. Good finishing move. Smash UA: Uncharged- 13% Charged- 18% Pikachu will swing his tail in the air, similar to his tilt UA, doing fairly nice damage and medium-high knock back. Smash DA: Uncharged- 7 consecutive hits for 15% total Charged- 7 consecutive hits for 21% total Pikachu spins with electricity flowing through him that brings opponents in, catches them in it in a trap sort of way, and does faily nice damage, which ends up sending them with medium-high knock back in the air, giving you a good chance to finish them with thunder. Running A- 7%, Pikachu runs at the opponent and quickly rams his head into the foe with little knock back.Ledge Attack- 8%, Pikachu swings up quickly off the ledge and quickly hits the opponent with little knock back. //Aerials\\ Nair- 12%, Pikachu spins around in a circular motion, hitting enemies with his tail, causing little knock back. Good move to use in boss battles. Fair- 5 hits, doing 3% each for total of 15%. Pikachu tightens up and zooms at the enemy with electricity flowing through him. Little knock back occurs. Uair- 5%/6%, Pikachu does somewhat of a front flip, hitting an enemy with his tail with little knock back. Dair- 12% if opponent is hit in air. If you zoom down on opponent and smash in the ground, 4% done on ground with the 12% added if also hit in air. Pikachu quickly rushes down like a missile with electricity running through him. Possible 16% total with little knock back. Bair- 8 consecutive hits, in which the last hit deals 4% damage with a total of 11% damage. Pikachu spins backwards hitting any opponents in his way with little knock back. //Special Moves\\ NB(Thunder Jolt)- 6%, Pikachu sends out electricity that will travel on the ground and around ledges. It is useful for stopping enemies and messing them up on their recoveries. It stops opponents more than giving knockback. FB(Skullbash: Uncharged- 7% Charged- 25% Pikachu will zoom across the screen for recovering or sending floes flying away. It has medium-high knock back but is easily dodged. UB(Quick Attack)- 3%, 2%(if used to go back and forth dealing damage both times) for a 5% total. No knockback and great for recovering. Also fairly useful when falling down and tricking a character who is good at juggling. DB(Thunder)- 10% in the air and 17% if your opponent is touching you. This move is spammed a lot, causing you a lot of lag. Don't spam! Yes, it has high knock back but it is better used as a shield rather than an attack in most situations. Final Smash(Volt Tackle)- 10%-20% if you ram into your foe. I did have 9% once. You will also have 10%-20% if you hit your foe with A, which causes sparks to fly everywhere. If you ram your foe while unleashing these sparks, you will do over 20% with greater knock back than before. In this move, Pikachu will enclose himself with immense electricity, which will unleash deadly sparks that fly across the screen with simply pressing the A button. --------------------------------------- G) Specific Character Strategies [GSPX] --------------------------------------- //Mario\\ Mario is overall a basic character. He is pretty quick and strong. You just need to watch out for his cape. Keep clear from him reflecting you in the opposite direction so he can smash you. If you can dodge it and get around him, this battle should be pretty simple. Also, watch out for his smash moves since they come out quick. Final Smash: Mario Finale Avoid: This can easily be avoided by focusing on where your opponent is going and then you just need to go up or down(depending on your location), and keep away from it. It's pretty simple but if you get caught, you are usually stuck, so be careful! //Luigi\\ This guy is way better in the air than you. He also has some pretty fast moves that will be coming out quick. Keep on your toes at all times and take him slow. I suggest grabbing if you get the chance and zapping him with your FA smash when he's coming in for an attack. A good suggestion for when he uses his running A attack, easily avoid it and use his lag to get him. Final Smash: Negative Zone Avoid: Stay clear of Luigi at all times during this period of time while he has this ability. If he gets you trapped in it, he will almost always kill you with his UB. If at all possible, nudge your way out and escape quickly, since he has to finish his little dance before he can attack. //Peach\\ Watch out for the smash attacks. They come quick and are strong. You may want an aerial battle here. Also beware people who spam her FB move. If they do, easily dodge and kill. Other suggestions include using NB to get her to dodge around it, giving you a chance to attack, or doing a little damage. Final Smash: Peach Blossom Avoid: Yeah right! You cannot avoid this move so just hope that you hit the smash ball out of her in time. If you're lucky, she may go for the peaches, but if it's someone who doesn't know half of what they're doing, you'll still get killed. //Bowser\\ Okay, you're small and quick and powerful. This battle is extremely easy, if even necessary. I almost never see any Bowser users. Easily pull out a quick smash attack and zap him into an oblivion. Final Smash: Giga Bowser Avoid: You're still quick so keep away until he becomes normal. He's big and powerful so if he gets a move, it will deal a good amount of damage, so beware. //Donkey Kong\\ This guy is big and slow, like Bowser, and his recovery stinks, like Bowser. He should be no problem with someone with your speed and attack range. Get in close enough to dodge and shock him and then lay a few attacks. This battle should also be fairly easy. Final Smash: Konga Beat Avoid: Just run away from it and start taunting him if it's a one on one battle because it's just all laughs for you then, and pretty annoying for him, especially your down taunt. //Diddy Kong\\ He is very similar to you, but you have good attack range. When you are going in for battle with him, use that range that he doesn't have to your advantage. When he brings out his banana peels, pick them up and use them against him. Even bring out the wall combo I mentioned in that guide where you throw one after the other that you catch and continuously use, if you read that guide and know what it is. It would be pretty difficult in this situation so it isn't necessary but fun getting to know it is his attack. Final Smash: Rocketbarrel Barrage Avoid: Dodge, duck, dip, dive, and dodge. These peanuts will come at you fast and you need to be able to keep clear of getting hit because you will go flying. //Yoshi\\ Yoshi can be great in the hands of a great player. Unfortunately for him, he has no recovery move other than his second jump so when he comes in, hit him back out and he will fall to his doom. Easy enough. Final Smash: Super Dragon Avoid: Just watch out for his fire. It can be devastating for you. Bring your dodging skills to the test when coming up against this. He's invincible and pretty quick so just try your best to stay clear of him. //Wario\\ Wario has some strong moves but doesn't bring them out as fast as you. Take your speed and make him go through a quite "shocking" experience. Also watch out for his motorcycle since it comes out fast. Just get some type of attack on it. Final Smash: Wario-Man Avoid: Wario gets fast, a new costume, and Ike's strength. It isn't a good combination for someone your weight. Stay clear of his attacks and dodge anything coming for you. //Link/Toon Link\\ This hero is going to have a bigger challenge than just saving the princess when it comes to you. At least Link. Toon Link is a different story. He's extremely fast and strong like you. He has better projectiles than you as well so watch for those. Keep in mind his grabs are long range also and that it creates lag when it misses. Opportunities like that must be used whenever possible. Anyways, watch out for his smash moves. They can be unexpected, quick, and powerful. You need to be on all your toes for this battle. Final Smash: Triforce SlashAvoid: Keep out of his front side. He can bring this out quick and if your near him, it will almost guaranteed hit you. Go into the air or down, if possibly, and make sure you don't give him open opportunity. //Zelda\\ She has some pretty strong smash attacks but she's slow. Take your speed and dodging skills and take her out. Also beware of her NB, which can reflect projectiles and stop you from coming in on her. Tricking her, as if you pretend to come in fast but slow down and then speed up(or something like that), can give you the upper hand when dealing with someone who uses the NB move to their advantage. Final Smash: Light Arrow Avoid: Stay away from in front of her always!! This will almost always kill you in one hit! I cannot stress this enough to some people. //Sheik\\ Sheik is faster than Zelda but she has less powerful smash moves. She is good at bringing your damage up so be careful, as she may use Sheik to bring up damage and then change to Zelda to K.O. Remember to avoid her smash moves always, since they have pretty good range and do some nice damage. Sheik also has pretty nice long range attacks. I suggest making it an aerial battle for her. Final Smash: Light Arrow Avoid: Harder to avoid than Zelda since Sheik is quicker but do what you would for Zelda since it's basically the same thing. //Ganandorf\\ Should I call him Ganondorf, or Ganondork? He puts Captain Falcon to shame. The captain is an amazing character and Ganondorf just copied his moves. He only has strength and no speed. Use your dodge skills and speed to take him out with no damage. He is easily defeated but the masters of Ganondorf may sometimes catch me off guard. Don't let that happen! Final Smash: Ganon Avoid: He will basically freeze you in fear in front of him, so you can go low or high to avoid it. When he uses it, you have a split second to either jump or go down and avoid this doomful fate. //Samus\\ She isn't too fast but she is powerful. Watch out for her long range attacks, as they are strong and can get you when you're off guard. Samus is considered a heavyweight, so using your speed and dodge abilities to take her out easily. Final Smash: Zero Laser Avoid: Get away from this move! It is very powerful and take you out to your death. Get up or down, if possible, to stay away from her final smash's amazing power. //Zero-Suit Samus\\ When Samus is missing her suit, she is weaker and flies off easier. Although she is weaker, she has long range melee attacks that you need to watch for. They can catch you off guard easily and get you when you least expect it. Otherwise, she is pretty easy to defeat. Final Smash: Power-Suit Samus Avoid: There almost is no avoiding, unless you are close. Don't be close because you will get sucked into the vortex, though, it does very little damage. //Pit\\ This guy can be very annoying. Most people will take advantage of his FB move so watch out!! Also, don't use your DB ever, since if he does use his FB, you will receive the damage. The thunder comes right on you so it basically will hurt you whenever he does that in the air! Also stay away from the air, since he's good there. Make this battle close range combat and stay on his back side. Your DA smash will come useful in this battle. Final Smash: Palutena's Army Avoid: Sidestepping and rolling are useful in keeping these little old fairy guys away from you. Just watch out that Pit may come to attack you while they are going at you. //Ice Climbers\\ Annoying!! When they are both fighting, they are really good. They have powerful smash moves and good at getting both sides clear with their DB. If you take out the second one, the first is much easier to defeat. You may need to use the thunder shield a lot in this battle, which I will explain in the Nonspecific Character Strategies, if you want to find out what it is. Final Smash: Iceburg Avoid: Just stay off it! It will freeze you and only those two annoying ice climbers can be on it with no damage. //R.O.B.\\ This heavyweight is good with long range and short range attacks. If you want, easily dodge is long range and since it can't easily be spammed, send some NB at him for some quick damage, since each does 6%. When you go in, the DA smash, thunder combo is a good idea(later explained in Nonspecific Character Strategies). Also remember the power of your FA smash. It comes out quick and far with high knock back. Look at R.O.B. That character is huge and easily hit. Final Smash: Diffusion Beaam Avoid: Stay clear of R.O.B. the whole time, simple. //Kirby\\ This puffball is small and weak, and he isn't too fast. Also, watch out for aerial DB spammers. All you have to do is grab them. Easy enough. Anyways, Kirby can easily be dodged. He isn't nearly as fast as you. Just roll dodge or side step. It's your choice. Then smash him. Final Smash: Cook Kirby Avoid: Stay away from Kirby until he uses it on someone else or is stupid enough(if he is) to use it where it won't get you. I don't know what else to say about this one, he just has to hit NB somewhere near you. //Meta Knight\\ This is an extremely fast character with quick attacks. Luckily for you, your FA smash move can take him out at lower percentages than most characters. Watch for one of his moves, like his FB move, dodge, and then attack him quickly. Final Smash: Galaxia Darkness Avoid: Watch out so that his cape does not hit you. If the cape hits one of any of you, you all will suffer the consequences of getting hit by his sword, creating a huge knock back. //King Dedede\\ He is huge and slow but powerful, like heavyweights are. Take him out with your quick and powerful electricity. Going in for the DA smash, thunder combo is also a fairly good idea. Another thing to consider is that since King Dedede is a floaty character, when he comes in to recover, if he doesn't try to grab the ledge, use thunder to easily send him flying away without even leaving the ground. Final Smash: Waddle-Dee Army Avoid: Just try to stay away from those stupid, little guys. They will do damage on you most of the times, but if you can manage to stay in the air when theres a ton of them, you may be able to come out with not much damage done. //Olimar\\ Destory those nasty, little pikmin! I cannot stress this enough! After they're dead, keep Olimar in the air so he can't make more. A thunder chain(later explained in Nonspecific Character Strategies section) is helpful but difficult to use on him. Also, watch out for his long range smash attacks, since they are very powerful. Final Smash: End of Day Avoid: Jump or something like that to keep off the ground when it happens. Also keep clear of the middle of the stage, since that's where he will land and blow you up at. //Fox\\ Fox is fast and powerful, with a good spam NB move and a nice reflection move, DB. Try to go in, thunder shield, and then get in for an attack. Also try using your FA smash when he comes at you quickly. Beware of his FB if he is coming at you, since you wont be able to get that smash on him if he does. In this case, you may want to jump, thunder shield, and try to get in again fron there. Final Smash: Landmaster Avoid: Hope it goes for someone else, or just try to stay far away from it. It's easy to avoid sometimes but it can kill you sometimes. //Falco\\ Falco is strong but not as fast as fox. His reflector is also good for keeping enemies away. Try to go in, be quick, and dodge into him to get a good shot for your DA smash, thunder combo. If that doesn't work, try some quick but safe moves to get him up and send him away with your FA smash. Final Smash: Landmaster Avoid: Look at Fox //Wolf\\ Wolf has a reflector as well, which is also useful for keeping you out. Also beware of his long range smash attacks. They come out quick and far and usually will get you if you aren't prepared. When fighting wolf, remember he is like a heavyweight that is just crouching down. Remember that he is somewhat slow like a heavyweight(excluding some moves definitely) and get in for some attacks. Final Smash: Landmaster Avoid: Look at Fox //Captain Falcon\\ The captain is powerful once again and the second fastest runner, though, his smash moves aren't too fast. His FB and DB are quick and come fast so watch for those, but when those smash moves come out, use that to your advantage. Also remember that his recovery is weak and pretty obviously every time. Take that and defeat him with it. Final Smash: Blue Falcon Avoid: DEFINITELY STAY AWAY FROM HIS FRONT!! This is basically the most powerful final smash move in my opinion. It will kill you every time(unless you have walls that keep you from flying off. //Squirtle\\ Squirtle is somewhat quick and has fairly nice ranged moves. He is fortunately weaker than you and when using Pikachu, I like to remember how electric is super effective to water, though, I doubt that works in this game. Anyways, Squirtle's recovery isn't the best and can be predicted. Use that and gain your victory! Final Smash: Triple Finish Avoid: Stay away from his front side, like Zelda's final Smash //Ivysaur\\ Slower than Squirtle and a little more powerful. Remember that he needs the edge open for his recovery, like Olimar, and he can be K.O.ed easily using that to your advantage. He has some long ranged moves but remember that you can easily go in and get him killed pretty easily. Final Smash: Triple Finish Avoid: Look at Squirtle //Charizard\\ The heavyweight of the pokemon trio. He is the most powerful and slowest of these three and shouldn't be too difficult to defeat. Also remember of his recovery, which involves at first taking multiple jumps(giving you a chance at thunder if he's high) and using fly to get back to the stage, which is very predictable. Final Smash: Triple Finish Avoid: Look at Squirtle //Lucario\\ The aura pokemon. He needs to be taken out quick, especially if reaching about 180%, I believe. He is slow and very powerful. Remember that you are quick and you also have power. Watch out for is DB, since if you try to just get him, he can use that and get you right back. Be careful for that move and don't be lazy, since getting a smash move on you with him is deadly. Final Smash: Aura Storm Avoid: You need to see if you can trick him into thinking you into thinking you will be somewhere else and get him to shoot in that direction. Then, all you need to do is go in the direction that it is not in. //Jigglypuff\\ Jigglypuff is pretty difficult sometimes when being used by someone good but remember she's a lightweight that can be zapped off the screen at fairly low percentages. Also take into consideration she has to float back to the stage, giving you another chance to use thunder to edge hog. Final Smash: Puff Up Avoid: Just run away from her and taunt if there aren't any enemies that can attack you. That's always funny. //Marth\\ Marth is a fairly quick swordsman whom uses his sword for long ranged melee attacks. He doesn't have an ranged attacks, so zapping him with your NB for some extra damage is a good idea and getting in at him quick, with a dodge here and there should give you a good chance for some attacks. Watch for his FB, since he can make it longer and change which way it's used. Another thing to consider is his recovery. He has no side recovery, so send him out towards the side to finish him off. Watch out for his DB, since it will be used to retaliate. Final Smash: Critical Hit Avoid: Definitely stay far from his front side. He will come in extremely quick and if he nails you when he does that, you are basically doomed. //Ike\\ Ike is incredibly powerful and can take you out with his smash moves. He is slow as well, so use that to your advantage. Be aware of his FB and NB as well since they can come at you quick. Other than that, just remember about his strength and brawl him at your best. Watch out for his DB, since it will be used to retaliate. Final Smash: Great Aether Avoid: He has to hit you with his sword first to get you, so basically stay away from his front side. When he has someone that isn't you, stay away from where he will fall and blow his enemies away. //Ness\\ Ness is small, fairly quick, and pretty powerful at times. Using your NB is not suggested considering his DB. Also take into consideration his recovery. He has a nice jump that takes him far, but using his UB for recovery can be difficult sometimes, and it gives you a chance to get an attack on him. Final Smash: PK Starstorm Avoid: Just sidestep to keep from them hitting you. If you stay in one spot you won't have to avoid many, unlike when you move, you will have to dodge many more. //Lucas\\ Lucas has more powerful smash moves than Ness but slower. Take that and use it to your advantage. Don't be using your NB on him either, since you don't want him getting recovery from something that easily avoided. Final Smash: PK Starstorm Avoid: Look at Ness //Mr. Game & Watch\\ He is much better than Melee so be very careful. Also beware his juggling skills. Use your quick attack when falling to trick him and make it down to the ground. Also beware his FB, since if it's 9, it will most likely kill you. Final Smash: Octopus Avoid: At least try and run from it so not as much damage is done. Rolling under it may be possible but I haven't tried it. //Snake\\ Snake will use his weaponry to try and destroy you with long range. Stay close so he doesn't have that chance. Also, when he uses his recovery move, he will fly right up into the air, giving you the perfect chance to use thunder and detonate. Try not to spam it afterwards, because if he gets his FA smash, you'll be blown to bits. Final Smash: Grenade Launcher Avoid: Roll around and dodge while trying to confuse him, making it tougher to hit you. Your size should be of some help here, even though they blow up. Try confusing him and not letting him get you at all. //Sonic\\ This guy is really quick and will catch you if you aren't paying attention. Be aware that his moves look very similar, making it difficult to predict what he is going to use next. Try a thunder shield since he may try running at you and if you're lucky, he'll run right into it instead of getting into you. Final Smash: Super Sonic Avoid: Stay clear at all times. This can be very difficult to avoid if he's really good at it. //Pikachu\\ Pikachu v. Pikachu? This can be a tough battle if you ask me. It will almost always come to skill/knowledge of the character. Use all strategies you know and take your opponent out like any other. Final Smash: Volt Tackle Avoid: This is very hard to control and I don't know many who can. You can simply sidestep while it passes to avoid contact. Also watch out for the sparks that are sent flying! They are very deadly! ------------------------------------------ H) Nonspecific Character Strategies [HNOX] ------------------------------------------ //Combos/Techniques\\ I love coming up with combos and or techniques with Pikachu and here I will share a few with new(new ones possibly coming soon!) -Thunder Shield I love this one. All you have to do is jump and while going in that direction, use your DB(thunder) to cause a barrier between you and your opponent. It may not always work but it's pretty fun to use. Please do not spam this! It will not help you. I have tested some, and yes, projectiles were able to go through it, though, it doesn't last long anyways. Key: S-Pikachu Start F-Pikachu Finish *-Pikachu through air T-Use Thunder E-Enemy _-Stage +-Stream of Thunder >-Movement 1) *T** * * * * __E____S________*F_______ 2) + + + + + + _______E_>>>+______S_______ If they move in, they'll experience Pain! -Thunder Juggling This one is useful for one-one-ones. When you have your enemy in the air, simply use thunder under them, they'll go flying, then do it again and so on. If you are going against someone who is good, they'll air dodge it but if not, have fun! This technique can be practiced on sandbag in the practice stage. 1) >+ E>^+ + + + + + __S>>>>T>>>>>F__________ 2) + +^< + ^
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