The Legend of Zelda: Twilight Princess Walkthrough :
This walkthrough for The Legend of Zelda: Twilight Princess [WII] has been posted at 08 Jul 2010 by davidbuffness and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up davidbuffness and share this with your freinds. And most important we have 27 other walkthroughs for The Legend of Zelda: Twilight Princess, read them all!
Walkthrough - FAQ/Walkthrough
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Overview B. Prologue C. Controls D. Walkthrough 1. Beginning 2. Faron Woods 3. Journey to Hyrule 4. A Blighted Village 5. Faron Woods' Twilight 6. Forest Temple 7. Kakariko Village's Twilight 8. Up Death Mountain 9. Capture! 10. Back up Death Mountain 11. The Goron Mines (Fire Temple) 12. Melting the Frozen Core 13. Hylia River's Twilight 14. Escort the Sick Prince 15. The Water Temple 16. Midna's Expulsion 17. The Master Sword 18. Gerudo Desert 19. Arbiter's Grounds (Desert Temple) 20. Zora's Monster 21. Snowpeak Ruins (Ice Temple) 22. Back into the Sacred Grove 23. The Temple of Time 24. Rescuing the Forgotten Village 25. Filling the Ancient Book 26. Shad's Guide to the Sky 27. The Sky Palace 28. Twilight Mirror Completed 29. Palace of Twilight: Sol 30. Hyrule Castle E. Items F. Enemies G. Bosses H. Minigames I. Secrets 1. Swordplay Skills 2. Golden Bug Locations 3. Heart Piece Locations 4. Poe Soul Locations 5. Item Upgrades 6. Restoring the Great Eldin Bridge 7. Kakariko Village/Lake Hylia Warp 8. Finishing Stance 9. Controlling a Cucco 10. Throwing Goats! 11. Move Quickly Underwater 12. Fortune Telling 13. Unlimited Spin Attack (GC version only) 14. Unlimited Rupees J. Cave of Ordeals K. Glitches 1. Game-Ending Glitches 2. Miscellaneous L. Fragment from the History of Hyrule M. Version History N. Copyright Information O. Special Thanks + Tip for exploring the FAQ... use Ctrl + F to open a search bar, and type in the heading of a walkthrough section to find it. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ A. Overview +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Woot! After many hours of working on this guide, the major problems are finally being fixed, the walkthrough is done, and the only side quests I have yet to list are the heart piece and Poe locations. Thanks for everyone's support so far in what has been a massive undertaking; this guide's success is partly due to all the help I've gotten so far. If there are any problems that you have with the walkthrough, you have a better way of wording sections or a different method of doing things and would like to share, feel free to email me things you see are wrong with the FAQ: Email - firstname.lastname@example.org Be warned ahead of time that emails that are not appropriately addressed I will probably disregard as spam and accidentally delete... just be sure to mention "Twilight Princess" or something along those lines in the title of your email, and I'll be sure to check it out. Another concern of mine is that if you have questions about the game in general, please check to make sure that your question wasn't answered in the FAQ first. That is what the guide is for, and it may sound silly to you, but I have gotten several emails from people asking questions about parts of the game that were already clearly stated within the guide. Thank you for checking out this guide, hopefully it'll get you through the game, and enjoy! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ B. Prologue +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Deep in the southernmost region of the kingdom of Hyrule lies a village by the name of Ordon. Cradled in the scenic beauty of pristine farmland, the villagers of Ordon make a living by raising livestock. Among the villagers is a boy known as the most skillful rider in all the land. A boy who, it is expected, will one day take over the responsibility of leading Ordon as the village chief. His name is Link... Trusted and liked by all the villagers, Link is especially loved by the other children of Ordon, among whom he holds unofficial status as the leader of the pack. Link spends his days as a ranch hand and learns the ways of the sword from the village's lone swordsman, Rusl, in his spare time. He often displays his newly honed skills to the village youths, which makes him even more popular. One day Link is showing off his swordsmanship as usual, when a monkey appears. "Hey! That's the monkey that's been causing trouble all over the village! Let's get him," cry the children. They run after the monkey into the forest. Link rushes into the heart of the woods after them and is shocked to find that the dark thickets are teeming with countless monsters. After fighting his way through their ranks, Link rescues the child and the monkey from the cage where they are held captive. Until now, the forest had always been a safe place... The next day, after much encouragement by Rusl, Link prepares to set out and deliver the village's tribute to Hyrule Castle. Having never visited the castle before, Link is in high spirits as he prepares for his journey, but when his childhood friend Ilia notices a wound on Epona's haunch, she gives Link an earful for being so careless with his horse. In a huff, Ilia leads Epona away. Link tracks down Epona and Ilia at the mystical spring nearby and attempts to apologize for injuring Epona. But no matter how many times he says he's sorry, Ilia simply refuses to forgive Link. Then Colin, a young boy from the village who idolizes Link, steps forward to mediate the situation. Thanks to Colin's explanation, Link is finally able to get Ilia to drop her guard and talk with him. Having warmed back up, Ilia tells Link, "Come back safely, and don't do anything reckless!" Just then... A monster astride a huge boar comes crashing out of the forest. The fearsome monster and its mount break through the gate to the spring and attack the youths. Caught off guard by the sudden assault, Link is helpless to stop the monster from delivering a blow that renders him unconscious. Through the fog of his half-conscious mind, Link watches Colin and Ilia get swept off by the monster... +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ C. Controls +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The controls for this game are surprisingly simple, but they can be weird since there really hasn't been this kind of control scheme for any game before, and take a few hours of playing to get used to. Anyway... onward! Nunchuck: Analog Stick - Moves your character around, whether it be Link or Cucco. C Button - Allows you to look around in first person. Z Button - Allows for all manner of Z targeting, and has a few uses besides that, including actions such as combining bombs and arrows on the menu screen. Remote: D-Pad - Up on the D-Pad allows Link to talk to Midna. If Link is in wolf form, he can use his "sense" ability. In Link's normal form, he can assign weapons to the D-Pad, and switch them to the B Button at any time. B Button - Link's item button. In wolf form, this is the ability that allows Link to attack several enemies at once. A Button - Allows Link to make evasive maneuvers while holding Z and a direction on the analog stick. (A and Z does something different altogether, see "swordplay" below) The A Button also allows you to put away weapons, like the torch to keep it from wasting fuel. (-) Button - Brings up the item menu screen. (+) Button - Brings up the equipment screen. 1 Button - Allows you to view your map. 2 Button - Toggles the minimap on and off. Swordplay: Horizontal Slash - Swing the Remote side-to-side Vertical Slash - Swing the remote while Z targeting Stab - Stab with the remote while Z targeting and holding up on the analog stick Jumping attack - Hold Z and press A Spin Attack - Swing the nunchuck from side to side +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ D. Walkthrough +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The title screen pans out on Link riding his horse across the plains of Hyrule... he rides off screen, and when the camera refocuses back on the hero of time, a wolf is seen facing a waterfall, and bellows out a long, deep howl. 1. Beginning ------------ You start the game with the choice of renaming Link and Epona... for the sake of keeping confusion down, both the hero of time and his horse will be referred to as their classic names. When the screen first opens up, Link is having a conversation with his uncle. He wants you to make a delivery to Hyrule Castle in a few days. After the talk, are standing outside of your house in a forest in some regular, townspeople-esque clothes. The Ordon Village rancher named Fado is there, and he wants you to help him herd his goats. You're going to need Epona to do this, and Ilia had just led her away. Head down the path that is to the left of your house and walk north on the path you find yourself on. There's a spring on your right-hand side where Ilia is washing Epona. She asks to you play "the melody that Epona likes" from some horseshoe-shaped reeds on the ground. Note: These reeds can be played to call Epona if she isn't around. Ride Epona south and keep going until you pass through town and make it to Ordon Ranch. You will need to get the goats inside of the barn, so just circle around them and run them toward the barn. Whenever you get near a goat it will run away from you, so just circle around them and press A once they're running in the general direction of the barn doors. After finishing up, you will be thanked and a day will pass. You get woken up the next morning by a trio of annoying kids named Talo, Malo and Beth. Climb down the ladders of your room to the outside to find them talking about how they wish they had a slingshot. Colin is also there, who has made you a fishing rod, but doesn't have it on him. Head back to Ordon Village. Once you are into town, you have a whole bunch of problems going on. You are supposed to get a fishing rod from Colin's mother who is pregnant and has lost her baby's basket... the woman named Sera at the shop has lost her cat and refuses to serve customers, and there's an old man on your left who wants to get a beehive out of the tree he's staring at. First thing's first... knocking the beehive down out of the tree. Walk to your right and there's a guy who calls to you to talk to him using Z targeting. Just climb the vines up to him, and on top you will find some grass that gives you the option to pick up. Do so, and blow on the grass to call a falcon. He lands on your arm, and you can now throw the falcon, so aim for the beehive. The falcon will hit the hive, which will fall and the bees, (now homeless, good job) fly away. If you talk to the old man, he just remarks how he was going to do that anyway. More importantly, 15 rupees await you at the top of the tree, and you need 30 to buy the slingshot. Climb to the top of the tree by the vine next to the beehive remains and collect. Head back to the reeds that called the falcon... now jump across the roof of the house and a few more platforms to a second set of reeds. Call the falcon again, and look down the river. See that monkey? Throw the falcon at him to get the basket that belongs to Colin's mother. Bring the basket back to her, and then run to her house to be given the fishing rod. Find the shopkeeper's cat next to the river's dock, (conveniently opposite side of the town from the shop) and fish right next to him. He's a hungry cat, so after you catch your first fish and throw it back in the river, he'll start to pay attention to you. Catch a second fish and he'll grab it and run back to his house. Make sure you have 30 rupees before continuing. Search tall grass and throw pumpkins out of the pumpkin patches if you need to... but 15 extra rupees outside of the 15 you found above the beehive shouldn't be difficult to come across. Head inside the shop and buy the slingshot. You will also be given a bottle half-full of milk. Milk recovers three hearts, so save it for a time of need. Now move back to the clearing that has your house. Your uncle will be there, letting you know that he's left you a present. Kill the spider on the ladder with your slingshot and go inside your house. Of course you couldn't possible be handed a wooden sword, he had to throw it inside of a treasure chest. Head back outside and talk to Talo and gang. Show them your impressive new equipment, and they'll make you practice on targets and scarecrows with your sword and slingshot. After completing their little games (you have to do them, I tried to get out of the swordplay one but it doesn't work), a cutscene will occur and you will find yourself chasing the kids into the woods. Hop on Epona and charge in. 2. Faron Woods -------------- Charge into the forest on Epona. You'll first see Beth and then Malo, who neither of which made it very far. Keep galloping north, and you'll come to a gate. Jump the gate with Epona and ride her until the path splits. When it does, dismount Epona and take the left path first. This leads to a man who gives you a lantern. Go back to the split in the path, and take the right split, and enter the dark forest. Inside you will see a torch you can light. Head up some stairs killing bats and lighting torches. Link will pass some cobwebs... burn those and keep on moving. Bats will annoy you the whole way through, but it will get worse. Just target them and beat them with your stick. Right before the exit the path will split again. Take the right path first to find a chest with 10 rupees inside. Now take the other split to exit the cave. Link will find himself in a large field full of bokoblins, keese and deku babas. After crossing the field, you'll find yourself in a smaller field with a locked door to the east and a path to the north. Take the path to the north, and you'll walk into a cave. Lay waste to all of the bokoblins inside of the cave, and open the treasure chest to find a small key. While you are here, light the torches on either side of the chest to make a chest containing a heart piece inside of it. Run back to the field and go east to get to the door and unlock it. Two bokoblins are waiting outside of the gate, and a third is right inside of the gate, just waiting for you to open it. When you enter the next area, a shop is on your right, run by a bird. He sells red potions (that recharge life) and oil fuel. BE WARNED! You have to manually drop money in the bird's basket. If you buy something from him then just try to leave, he'll fly at Link's head and try to peck him to death. I just dropped 3 rupees in his basket even though the oil cost twenty and he left me alone... regardless of how badly I ripped him off, haha. A rock path past the shop leads to more bokoblins guarding a cage. The cage holds a monkey Talo, captured. After you kill everything in sight, hack open the cage with your sword to rescue the pair. After you do, you will find yourself back in town. You uncle runs to you and chats for a few moments. 3. Journey to Hyrule -------------------- Head back to Ordon Ranch, and help the rancher re-corral the stray goats. After you do so, it will finally be time to leave Ordon Village! However, Ilia realized that Epona is hurt, and wants to take her to the stream to fix her up. Follow her into the woods. Your path will be blocked by the trio of kids... just give in and give them the sword, they might just wind up poking an eye out regardless of what you do, heh. Head into the woods and crawl through the tiny hole on your right. It'll turn left and lead you into the pool of water. Colin and Ilia will be there with Epona. The following cutscene is a little nuts, so brace yourself. After you transform into the wolf and get dragged away, you wake up in prison. Dig at the shackles at your feet, and you will be confronted by a mysterious being named Midna. She taunts you to see if you can possibly escape your prison. You can attack as a wolf just the same way that you can attack with Link, so attack the crate leading out of your jail cell and then dig right at the hole. For future reference, you can dig at entrances of places to get in and out of buildings. Now you can execute commands with Midna, such as using her to jump up high places. This is going to be a bit of an adventure, so bear with it. You are in a sewer system... getting out of the sewers is by no means difficult at all, and follows a fairly linear path, but just proceed with caution. There are some baby shadow monsters, and these guys will be able to jump up onto ledges, so don't think that running away from them will really solve much. Walk around the first hallway and discover your senses ability. Talk to the first spirit, and open the first sewer grate. You will start using some of Midna's abilities to open sewer grates by pulling the chains, so get very used to them. At one point in the sewers you and Midna get split up. There is a hole RIGHT next to the gate on the left side that you can crawl in. Walk up the path after you crawl in and down a hallway that veers to your right, and you will meet her on the other side. You will open another hatch and come to a spot in the hallway that has the floor covered in spikes. No, do not step on them... unfortunately Link is still limited even in awesome-world with what he can do, and walking on metal spikes isn't one of his abilities. There's a lever within sight of the spikes that can be pulled, and it will open some doors that raises the water level. Now you can swim over the spikes. When you get to the other side, open another grate and search for a lever to lower the water level. You'll find three to four more spirits around if you use your senses, and the shadow monster attacks with grow more frequent. There are NO treasure chests or anything special in this dungeon, so worry less about exploring it and worry more about getting through to the other side. After you lower the water level you'll be able to find a door that leads to a round room. The round room leads up a round staircase, and in parts the staircase breaks and has huge gaps in it. At this point you will have to hit up on the D-pad to get Midna to teleport to the next part in the staircase, and then Z- target her and press A at the same time. There are times you will have to teleport four or five times in a row, so when that happens, just hold the Z-targeting down and repeatedly press A. I found that if you don't do it quickly enough, you'll fall back to the beginning and have to endure the long, arduous climb again. When you reach the top of the staircase, you get outside, and it seems Link and Midna have come to the rooftop of a large castle. Talk to the ghost as Midna suggests, and you find out you're really on top of Hyrule Castle... just a Hyrule in ruins. Walk to your left then turn right... you're going to have to teleport multiple times, then you're going to be walking along the rooftops. It is easy to fall off into the void, and if you do you lose a heart and have to start over. Avoid the shadow crows as much as you can possibly help, because those birds can be a pain. After a little bit of careful footing, you will come to a part of the roof that is very steep and shingled. Take care here! It is raining outside, the edge is steep and slippery. You're going to have to fight the crows, so try to avoid using your shadow attack. Stay in the middle of the rooftop if you possibly can as well. When you make it to the tower, enter it. Climb to the top, and there will be a cutscene with a familiar face. After learning much about your situation and what has been happening lately, head back down the stairs only to be almost caught be the guards. Midna will drag you outside, and after another short and again shocking scene, you're back in the pond outside of Ordon Village. 4. The Blighted Village ----------------------- You find out that Ordon Village has been covered in Twilight as well. Head for the village. When Link gets outside of his house, he will be assaulted again by more baby shadow monsters. Take them out, and a squirrel will thank you. He will also go on to tell you that you can talk to the other animals in the village, and that you should use them in order to help you proceed. Midna demands that you get a sword and shield. Go into town, and find two townspeople talking. If they see you they will scatter, because they think that you're a monster. Talk to the dog, and he'll suggest sneaking up on them. Do so, and they'll spill the location of the sword and shield being kept in the town. Apparently one of the townspeople are going to try bravery on for size and see if they can get some rescuing of the kids done. Hmm... well head for the house that has the shield. It is next to the river, and when you get close, one of the townspeople calls down the falcon to attack you. Run off to the side, and get help from the cat this time. The cat tells you to sneak up on her. Jump up the roof of the nearest house, and run straight at the woman from behind. She'll freak and run, and the falcon swoops down to talk to you. The falcon tells you how to summon him, and recognizes you as Link, in wolf form or not. You're first chance to howl! Yay! Now use Midna to get inside of the house with the open door, and steal the shield. The shield is on a wall... attack the wall twice and the shield will fall off of its hangings. It's a wooden shield, and as incredibly stupid as it looks, it is even more useless in the fact that if it burns, it disappears. Head out of the house, and head up the hill of the house that has a woman and a man standing outside of it. The man apparently wants to go back into town to look for the kids. Don't go near the woman, she will scream and the man comes back to guard the house. Instead, head around the right side of the house and talk to the chicken. After a fairly entertaining conversation that sounds as if the chicken wants to ask you out for a night on the town, she gives you a slight hint. Walk up to the wall and turn on your senses to see the ground where the light is shining. You will be inside of the villager's house, and the sword will be sitting on the couch. After getting both of them, head out of town and head north toward Faron Forest. It is time to clear the forest and get your human form back, once and for all. 5. Faron Woods' Twilight ------------------------ After crossing the door, a short, funny cutscene follows where Midna nearly clears your head with your sword. She keeps your items safe for now (since you can't use them), and your journey into the darkness begins. (My this is quickly turning into a very dark game!) Heading north you will come to a field where a trio of shadow monsters are roaming a field. After killing two of them, the third brings the dead monsters back to life, and Midna realizes that more needs to be done. Now, if you hold B, Midna will make an aura around you that covers any hostile creatures in the ring with a pink substance, and when you let go of the B button, Link rushes and kills everything at once. Use this ability to kill the monsters all at once. Keep heading north until you find the waterfall. The light spirit of the Ordon area will come forth, and tell you of the plight that Faron Forest is in, and give you a thing called the "Vessel of Light", which looks like a string of grapes. It seems that the energy that keeps the world from falling into shadow has turn into teardrops, and taken the form of invisible bugs that have spread themselves throughout the forest. Lucky enough for you the bugs can be seen if you hit left or right on the D pad by entering your sense mode. Even better, all the locations of the bugs are marked on your map by a white square. So! To begin looking. Your first set of bugs is northward on the path in front of you, so head that way. Kill a couple of the plants you find, and then search around the first set of squares. A white bug will appear... they can shock you, so be warned and look out for pink electricity. Pounce on the bug and turn it into a tear and collect it. Keep running down the path, and turn right to find the lantern merchant. His house has a bug on the side of it... run into the wall to force the bug to drop down. Kill it and take the tear. Walk around the other side of his house and up a ledge, and Midna will call you to jump up to the merchant's house. Enter his house and find another tear. Go back to the split in the path and head north, entering the cave. Make sure if you come near a spot on the map that has a square you sense and look for more bugs. The cave entrance has one or two, and you can find more spread out on your path. When you reach the split in the cave's path, head left and exit the cave. Upon exiting the cave, turn to your left and sense again. On the rock wall will be two more tears. Again, run into the wall to make them fall off, and rush them for more dead bugs and the sweet blue light that fills the vessel. Run northward still, and come to a lake of a nasty, purple mist. Running into it will cause you to pass out and start backward, so don't do that. Instead, on your left side is a dock that extends a little bit into the mist. Stand on that, and Midna will ask you to call her services again. Here comes a long chain of jumps... be fairly quick about it, and watch your map closely! There's a bug at one of the places that you come to rest between your chain jumping, so make sure you don't miss the tear. When you make it to the opposite "shore", you'll notice the presence of two more bugs. Turn on sense, and look for their shadows in the ground. Tricky jerks, they're trying everything to trip you up. Dig to pull them out of the ground, wait for the pink electricity to subside, and take them out. Keep going northward to find another trio of shadow monsters. Remember to kill at least two of them with Midna's B move, and then continue onward. Link will arrive at the rock path that leads to the hostage site of Talo and the monkey from earlier in the game. Find the last tears, and enjoy the coming cutscene about the dangers of the forest and how Faron Forest needs to be purged. Run back to the oil merchant, who gives you a key to the locked path. BUY THE BOTTLE FROM HIM! It's 100 rupees, but seeing as how bottles are infinitely useful, make sure you get your hands on that. Unlock the gate and head through the cave and go to the poisonous lake. Link approaches the lake, no longer in wolf form, and thus no longer able to enjoy Midna's help across. Help comes regardless in the form of monkey, who steals your lantern from you while you aren't looking, and leads you through the fog. Follow him as he uses the lantern to disperse the fog to reach the other side, at which point he returns it to you. Head north, still carving great chunks out of the monsters infesting the Faron, and run past the bird's shop until the hills where you run into a cutscene. A white wolf approaches you and turns into what looks like a skeleton warrior, who gives you your first special ability, Ending Blow. Yay! Enjoy this moment, because it is the only time your special abilities are given to you for free, hah. Keep going on this path until you come to the entrance to your first dungeon, the Forest Temple. Kill the monsters and burn the web with your lantern to enter the temple, and prepare for a lot of monkey howls before you exit. 6. Forest Temple ---------------- Mmm... smell that rotten, vine and wet bug-filled air. Walk forward, cutting down the returning lizard men and bats, replenish your slingshot stores by killing the plants, and keep moving forward until you find a monkey trapped in a cage. Slice and dice the contraption to free the poor furball, and look around. Vine walls are all around you. Kill any spiders you find with your slingshot, and head up the left vine wall to reach a chest with a yellow rupee inside of it.