Trauma Team Walkthrough :
This walkthrough for Trauma Team [WII] has been posted at 11 Oct 2010 by thing thing and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up thing thing and share this with your freinds. And most important we have 2 other walkthroughs for Trauma Team, read them all!
thing thing |
Walkthrough - FAQ/WalkthroughTrauma Team Specialist Guide Version 1.0 Author: Number1YoshiFan Email: stinkoman@cox.net Table of Contents Introduction [INTRO] Version History [VERHIS] Walkthrough [GUIDE] CR-S01 [SURGERY] Chapter 2: Frozen in Time [1-2] Chapter 3: Uninvited Guest [1-3] Chapter 4: History of Fear [1-4] Chapter 5: Waking From Terror [1-5] Chapter 6: Blade of Resolve [1-6] Chapter 7: Waking Heart [1-7] Maria Torres [FIRSTRESPONSE] Chapter 2: Foul Mood [2-2] Chapter 3: Maximum Annoyance [2-3] Chapter 4: Mournful Hero [2-4] Chapter 5: Hesitant Spirit [2-5] Chapter 6: Desperate Rescue [2-6] Hank Freebird [ORTHOPEDICS] Chapter 2: The Big Guy [3-2] Chapter 3: Time For Trouble [3-3] Chapter 4: Love in the Ground [3-4] Chapter 5: Broken Heart [3-5] Chapter 6: I Want To Believe [3-6] Tomoe Tachinbana [ENDOSCOPY] Chapter 2: Insecure Smiles [4-2] Chapter 3: Moment of Zen [4-3] Chapter 4: Marionette’s Lament [4-4] Chapter 5: The Healing Warrior [4-5] Chatper 6: Resolution [4-6] Gabriel Cunningham [DIAGNOSTICS] Chapter 2: Signs of Anguish [5-2] Chapter 3: Blazing Darkness [5-3] Chapter 4: Moving Heart [5-4] Chapter 5: The Simplest Truth [5-5] Naomi Kimishima [FORENSICS] Chapter 2: Locked-Room Mystery [6-2] Chapter 3: Wandering Girl [6-3] Chapter 4: Behind the Lies [6-4] Chapter 5: Crime of Passion [6-5] Chapter 6: Seeking Atonement [6-6] Finale [PART2] Chapter 2: So Begins Death [F-2] Chapter 3: Proud One [F-3] Chapter 4: Stolen Memories [F-4] Chapter 5: Spreading Infection [F-5] Chapter 6: Chloe’s Change [F-6] Chapter 7: Demons and Death [F-7] Chapter 8: Missing Girl [F-8] Chapter 9: Friends [F-9] Chapter 10: Carpet of Blue Death [F-10] Chapter 11: Despair [F-11] Chapter 12: Time for Rejoicing [F-12] Chapter 13: Twisted Rosalia [F-13] Frequently Asked Questions [FAQ] Contact Information [CONTACT] Special Thanks [CREDITS] Legal Information [LEGAL] Introduction [INTRO] Hello, and welcome to my first guide. As you may have gathered, it is for the game, Trauma Team, for the Nintendo Wii. All the information in this guide will be regarding the Specialist difficulty (which is unlocked by completing the game once on either Intern or Resident), but it is all likely applicable to Resident and Intern as well. This guide will likely not help you XS rank most chapters because I’m honestly not that super amazing at this game and I don’t have the patients (doctor pun) to XS everything. This guide will also not cover the medals, however I will likely put them in a later version. This will, however, help you complete the game and may help you realize tricks or tactics that you hadn’t thought of before. This guide will be largely spoiler free, but something may slip in there every now and then, so be advised to read with caution. To skip to a certain section of the guide use the find function (Ctrl+F) and type in what you’re looking for (The bracketed shortcuts in the table of contents may help you with that). If you have any questions or complaints, feel free to contact me via email (see contact information below). Version History [VERHIS] V1.0: Launch of the new guide, contains Table of Contents, Introduction, Version History, Contact Information, Legal Information, and Walkthrough sections. Walkthrough covers all missions that are more than just cut scenes, including bonus conditions for each mission. Walkthrough [GUIDE] Welcome to the actual meat of the guide, the walkthrough. I will handle this by going through each doctor’s campaign individually, and then going through the finale section which consists of twelve sequential missions where you switch from doctor to doctor instead of choosing who you want to play as. CR-S01 [SURGERY] CR-S01’s missions are all surgery missions, similar to the missions in the previous Trauma Center games. If you’ve played the previous games, you’re likely very familiar with this game mode. Chapter 2: Frozen in Time [1-2] Bonus Conditions: Miss 0 times Cool at least 7 times Operation completed in 90 seconds Blood pool formed six or less times Start out by using the stabilizer to raise the patient’s vitals up to 75 or so. Continue by using the antibiotic gel over the guideline, then the scalpel over said guideline to open up the patient. Once inside use the ultrasound to find the black shadow. It’s in the middle of the heart. Use the syringe and yellow vial on the shadow, and then use the scalpel to cut it. Use the drain to get rid of the blood, then the forceps to close up the wound by pulling the left side to the right, then the right back to the left. Use the sutures to close up the wound. The next black shadow is over on the left side of the heart. Deal with it the same way you dealt with the first one. At this point if your vitals are low, use the stabilizer to increase them. Pull out the ultrasound and let the dialogue continue until the hand tool becomes available. Use the tool to find the remaining areas. They are slightly to the right of the center of the heart, at the left edge of the heart, and at the right edge of the heart. Treat these three the same way you treated the last two. Now close up the patient with the sutures, run over the stitches with the gel, and then use the bandage to finish the operation. Chapter 3: Uninvited Guest [1-3] Bonus Conditions: Miss 0 times Vitals didn’t fall below 45 Mucus treated twenty or less times Shadow disappeared one or less times Start out by using the laser to remove all four small tumors, and then use the gel to heal the four wounds. Use the ultrasound to find the next tumor a bit to the right of the middle of the screen. Drain the cytoplasm around the tumor, use the scalpel to excise it, and use the forceps to extract it. Use the forceps again to place the synthetic membrane over the wound, and the gel to fix the membrane to the skin. Use the gel and the scalpel to make your incision and enter the intestine. Use the syringe and the blue liquid do get rid of the inflammation. If you fill up the syringe completely there is enough liquid to treat three small areas or one big area and half of a small area. Use the ultrasound/magnification tool to move the camera up and a bit to the left. You should see a group of three inflamed areas in the top left, and two areas in the top right. Take care of them with the syringe. After treating the inflammation, use the ultrasound to find a tumor underneath where the three inflamed areas in the top left were and to the right of where the two inflamed areas in the top right were. Treat these tumors the same way you did earlier. Afterwards, inflammation will have reoccurred in the bottom right area of the intestine. Treat it quickly with the syringe. There should also be a tumor hidden at the sort of bend in the middle of the intestine. Treat it as usual and move on. Lastly there are two small inflamed areas in the bottom left of the intestine. Now you’ll move on to the lungs. Use the laser and gel to remove the small tumors here. There should be four visible on screen immediately, three in the bottom left, and four at the top of the lungs (three in the top right and one bellow them). There are mucus patches that look like large tumors bit to the left of the three small tumors in the top right, on the right side of the line between the middle and top portions of the lungs, and near the bottom left of the center portion of the lungs. There is an actual tumor near the top middle of the center portion of the lungs. Treat the mucus by using the scalpel, drain, and gel on it in that order, and treat the tumor as you have been throughout the mission. Note that before you finish this set of tumors/mucus, I suggest raising the patient’s vitals fairly high, as this next section can make the vitals drop extremely quickly if you’re not careful. A large black bruise will appear at this point, but it doesn’t really do anything. You will now find two new tumors in the top portion of the lung (One a bit below and to the left of the middle of the top portion and another a bit above the middle of the top portion). When you extract the tumors three small tumors should appear around the wound. Ignore them until you place an apply the synthetic membrane, because if you don’t more and more small tumors will just keep appearing. As you continue you should see more and more small tumors popping up. Try to balance taking care of the small tumors and keeping vitals high, then move on to find the remaining mucus and tumors. The mucus will actually move around, making things difficult. There should be three or so patches of mucus in the upper section of the middle part of the lung. The small tumors tend to pop up close to mucus, so use them to help you find the mucus. There is large tumor in both the bottom right and the top left of the middle portion of the lung. Take care of them after you get the mucus and small tumors under control. Once you take care of all the mucus and tumors, close up the patient and you’ll be done. Chapter 4: History of Fear [1-4] Bonus Conditions: Miss 1 or less times Cool at least 20 times Shadow disappeared three or less times Cardiac arrest four or less times Ok, right off the bat the patient undergoes cardiac arrest. Push the Wii Remote and Nunchuk forward and press B and Z when the meter enters the green. I believe it takes one shot in the green or two shots in the grey around the green to resuscitate the patient. Every so often throughout the mission an EKG will appear on screen. When it’s abnormal (the lines going kinda crazy), don’t do anything or else the patient’s vitals will drop. CR-S01 will warn you when this happens. Just wait until either the patient does or doesn’t go into cardiac arrest, and continue with the procedure. Ignore the large I-beam for now, we’ll deal with that later. Suture the laceration on the right. Use the ultrasound to see the wire in the top left. Remove the wire and the glass near it and use the gel on the wounds. Move over to the right and get rid of the glass there, then head down to the bottom. Take care of the three injuries there while maintaining the patient’s vitals. Now that all the small wounds are taken care of, use the stabilizer to raise the patient’s vitals as high as you can. You’ll need it. Drain the blood around the I-beam. Use the scalpel to cut around the beam, drain the blood again, then use the forceps to pull it out a little. At this point I suggest using the stabilizer once or twice to keep vitals high. Repeat this process three or four times until the beam gets removed completely. During this process the EKG should come up again, so be careful. After doing so quickly drain the blood in the wound, close it with the forceps, then suture the wound shut. Drain the blood near the wound, but don’t put on the membranes yet, because the EKG will go off again soon, so again, be careful. If you have time before that happens, use the stabilizer to raise vitals or use the gel on the small hemorrhaging. Use the defibrillators and then work on affixing the membranes to the wound. If you can’t do this extremely quickly several lacerations will form from hemorrhaging. If you can do it quickly, or want to take care of the hemorrhaging first, use the ultrasound to find it. There should be two below and to the right of the wound. Anyway, immediately after you heal the large wound, two lacerations will appear to the right (I don’t think these are tied to hemorrhaging, but email me if I’m wrong about that) doing ten damage each, so make sure your patient’s vitals are high enough to take it. There will also be a larger laceration here, so drain the blood around it, use the forceps to close it, then suture it shut. Suture the wounds, fix the hemorrhaging (ultrasound, scalpel, drain, sutures), and then head to the bottom left to find another larger wound. Use the drain and forceps to close it and then suture it closed. Use the gel on any small hemorrhaging spots that are still remaining. Afterwards five new hemorrhages will pop up, one in the bottom left, one in the top left, and three in the top right/middle area. Now close up the patient and be done with this mission. Chapter 5: Waking From Terror [1-5] Bonus Conditions: Miss 1 or less times Operation completed in 390 seconds (6.5 minutes) Blood pool formed 10 or less times Needle only lost once Start out by draining all the blood and then excising the tumor. This tumor is odd in that you only excise it a part at a time, and after each part blood pools form. Still, it’s nothing too tricky. Raise the vitals before you extract the tumor. Excise the next two tumors at the same time instead of one after the other, because as soon as you extract the first one, two more appear. Once again raise the vitals before extracting. Deal with these next two exactly like you dealt with the last two. You’ll now move on to the abdomen of the patient. Make your incision like always and continue. Once inside I suggest taking care of the wound on the left first. Drain the blood, excise the area, drain again, use the forceps to close the wound, suture it shut, then place and gel the synthetic membranes. Drain the remaining blood and take care of the inflammations. Laser and gel all of the small tumors. After doing this you’ll use the magnification tool to move up and to the right. You’ll see more inflamed areas and more small tumors. Take care of the as per usual. I suggest removing the small tumors first, then increasing the vitals. Before taking care of the last spots of inflammation in the very top right, max out the patient’s vitals. Large tumors will now appear. There will be one at the very top of the green area, one in the mid-left section of the green area, and one in the bottom right of the green area. After you extract each tumor, four small tumors will appear around it, so take care of those as well. There will also now be some inflammation and a few small tumors at the bottom, as well as another wound like the one you initially healed when you entered the patient. There’s also one inflamed area on the mid-left section of the yellow area. Once again, I suggest raising vitals before treating the last area. Take care of the blood pools when you get to the new area. There will be a large hidden tumor in the bottom right of the area. Once you extract it several small tumors, blood pools, and another wound will appear. Treat them as you have been this whole mission. Continue to drain the blood as you move into the top area. There is another large tumor in the top left, so extract it. Small hemorrhaging will now appear, so use the gel on it to fix it. Blood pools will form in the bottom left around another large tumor. Drain the blood and take care of it. More small hemorrhaging will appear along with blood pools and a wound at the top. After you close the wound with the forceps your needle will fall into the patient. It’s location is random so quickly look for it with the ultrasound. Find it and finish fixing the wound, then drain the rest of the blood pools. Close up the patient and you’re done. Chapter 6: Blade of Resolve [1-6] Bonus Conditions: Miss one or less times Vitals didn’t fall below 30 Burn worsened one or less times Membrane fell off one or less times Begin by injecting the stabilizer into the patient to raise the vitals to max. Then inject the coolant into the burn and then excising and extracting it. At this point drain all the blood on the screen, then use the forceps to put down the synthetic membrane on both burn wounds. Use the gel on the membranes and all of the small hemorrhages. If any blood pools form while you’re placing membranes, just affix the membranes before re- draining the blood. Use the ultrasound to see the wire, then the forceps to remove the wire and the glass. Suture/gel the remaining wounds to continue. You may want to raise the vitals before fixing the last wound. Move over to the legs now. Wow, there’s a lot to do here. Start by fixing the bottom leg. Immediately fix the burn so that it doesn’t worsen. Then take care of the wire. Re-raise the vitals before moving on to the other leg. Drain the blood and suture the wounds, then move on to the burn on the right. Inject the coolant, excise, and place the membranes down. Then do the same with the burn on the left. Raise the vitals, then remove the glass and gel the wound. Move back to the torso which has suddenly gotten a lot worse. While you have the ultrasound out, reveal the three hemorrhaging spots, one in the bottom left and two in the middle right (around the top of the bottom right burn). Immediately cut before they burst, but don’t waste time draining and suturing yet. After doing this drain the blood and apply the membranes to the burns. Gel the membranes and the small hemorrhages that are scattered about. Then drain and suture the remaining wounds. The patient will then go into cardiac arrest. Use the defibrillators, although I’m not sure if it matters if you hit the green or not, as the power goes out after you use the defibrillators once. You probably get a higher score if you hit green than you would if you hit gray or black. Anyway, the power goes out and the mission ends. Chapter 7: Waking Heart [1-7] Bonus Conditions: Miss 2 or less times Vitals didn’t fall below 25 Membrane fell off 4 or less times Wound reopened 0 times Once again you’re starting out defibrillating the patient. Raise her vitals then make your incision. Drain the blood on the set of lacerations, then use the forceps on one of them. Suture that wound, then repeat with the next two lacerations. Drain the blood on the wound and affix the synthetic membrane. Next there should be a hemorrhage to uncover in the bottom right area. Take care of that quickly before it bursts. Use the forceps to remove the pieces of bone, then the gel to heal the wounds. Use the magnifying tool and head up. You should raise your vitals at this point, as they’re likely pretty low. Suture the two lacerations, then drain the blood and take care of the larger laceration. Keep removing the bone fragments and using the gel on the small cuts. Keep the vitals high and move over to the left now. Take care of the three lacerations near the bottom first, then remove the bone fragments and use the gel (note that one of the bone fragments is in the top left, actually outside of the ribcage/ organ area). Increase the vitals again and then work on the large triple laceration in the same way that you took care of the first one. Now you’ll reconstruct the ribcage. The fragments it gives you are in a random order, but it shouldn’t be too hard. Note that there are multiple sections of the ribcage that you can switch between with the control stick (you must be holding a bone fragment to switch views). Once you put it back together, lather the gel all over the ribcage. You will now move to the liver, and on first site it looks like it’s gonna be hell. Once you’re in here you’ll start getting flashes from the EKG again. It works exactly like it did before, so just be careful when it pops up. Start out by using the ultrasound above the large wound on the left. There should be hemorrhaging there, so quickly use the scalpel to get rid of it. You should be able to get this done before the EKG takes effect. If you still have time, use the gel on the affected areas or suture one of the lacerations near the bottom of the screen. Once the EKG is done, continue treating the small wounds and raise the vitals if necessary. Fix the wound on the left while watching out for the EKG. Once it’s healed a laceration will appear in the top left and some small hemorrhaging will appear near the top right, bottom right, and bottom left. Treat these smaller wounds before moving on to the last big wound. Once again, you’ll likely need to raise the vitals at this point, so I suggest doing that while you wait for the next EKG to pop up. Take care of the last wound the same way you’ve been doing it all mission. Drain any remaining blood pools. The patient will now undergo cardiac arrest, and you’ll have to successfully defibrillate her three times. After doing that, close up the patient and you’re done. Congratulations, you’re now done with CR-S01’s campaign! If you’re like me you probably C/B ranked all of that on Specialist, or S ranked all of that on Resident. Maria Torres [FIRSTRESPONSE] Maria’s missions are the First Response missions. They all involve multitasking taking care of several patients at once. You’ll have to switch from patient to patient to make sure none of them die. You can see the status of each patient in the top right corner. For the purpose of this guide, I intent do show how to win each mission without losing a patient instead of just how to win without losing more patients than the limit allows for. Chapter 2: Foul Mood [2-2] Bonus Conditions: No Misses No burns worsened Cool at least 8 times Gauze not thrown away automatically Alright, as the first mission this is very straight forward. Start out by grabbing the gauze and absorbing the blood pools. Don’t just put the gauze in the middle of the pools, it’s most effective if you hold it on the edge of the pools. For example you should put the first one so that the gauze is just slightly touching both of the pools on the left. After you absorb the two pools on the left, reselect the gauze to get a fresh piece so you can absorb the pool on the right. Next use the gel to fill up the burns. Don’t just hold the gel over the burn, either mash a on the burn or move the gel back and forth between the two burns. Use the forceps to put the gauze over top of the two burns, the affix them with the gel. Lastly use the tape to secure the gauze. You’ll now move over to his arm. Use the stabilizer to increase his vitals, then treat the burns the same way you treated the previous two. The game wants you to move over to the second patient, but you don’t need to until you’re done with this one. Now you’ll do a blood transfusion. To do this put some gel on the marked spot, then place the needle into the spot. Lastly use the bandages to secure the needle, and the patient is good to go. You’ll now move on to patient number two. At this point it’s probably best to stabilize the vitals. After doing so treat the burns as you treated the other ones. She’ll start having convulsions, so follow the on screen directions for how to resuscitate her. You’ll then have to secure an airway by sliding the tube down into her throat. After doing this the patient will be stabilized. Mission complete. Chapter 3: Maximum Annoyance [2-3] Bonus Conditions: Miss 1 or less times All patients transported Cool at least 8 times Let go of limb 2 or less times Start out by adjusting Patient 1’s arm into place. To do this simple grab the bone tool and slide it into the outline (you’ll end up pointing a good deal past the outline in order to get it to move that far). Then grab the splint tool and slide that into place around his arm. You’ll now be able to talk to the patient. He’ll tell you that his son is still inside. This makes it so his son will appear as a new patient later on. Use the bandage to secure the splint in the same way that you did for the blood transfusion last chapter. Patient 1 complete. Patient 2 has some wires sticking out of him. If you touch the wires (i.e. drag anything through them) you’ll get a miss. Stop the hemorrhaging with the gauze and then hit the cutter tool. While it’s cutting you may want to raise the vitals or drain the blood by the wires. Once you’ve cleared up the blood pools, move on to Patient 3. Use the forceps and gel to treat the glass shard in the same way you did in CR-S01’s levels. Simply slide the glass out of the wound and onto the tray, then go over the wound with the gel. Before you cut Patient 3’s clothes off, go back to Patient 2 and raise his vitals. The paramedics should also be done with the cutters by now, so treat the hemorrhaging by the wires and do a blood transfusion. At this point if you talked to Patient 1, Patient 4 should appear, but let’s focus on Patient 3 for now. Raise his vitals and then cut his clothes off. While you’re cutting clothes other patients vitals won’t drop, but your current patient’s vitals will. Use the gauze to clear up the blood pools and then us the other gauze to cover the lacerations. Use the gel and tape to secure the gauze. Quickly perform the transfusion and move on to Patient 4. Raise Patient 4’s vitals and then treat the glass injuries. Wow, that was a quick patient. Well, mission complete. Note that from here on out the procedures will be a lot less linear and will have you jumping between patients more often. Chapter 4: Mournful Hero [3-4] Bonus Conditions: Miss 2 or less times All patients transported Cool at least 16 times Chest struck 2 or less times In this mission you start out by performing chest compressions on Patient 1 (P1). There’s nothing wrong with her initially, so raise her vitals and go see what Patient 2 (P2) has to say. Before you try to clean up the blood, use the tourniquet on her arm to stop the hemorrhaging. Then use the gauze to soak up the blood and cover the wound. P2 complete. P1 is back in cardiac arrest now, so do the chest compressions again. Raise his vitals and move on to P3. By this point P3’s vitals should be in the mid 20’s, so use the stabilizer to raise them before you cut off his clothes. After cutting off his clothes, P1 should be in cardiac arrest again, so perform chest compressions once more. P1 will now be stabilized and P4 and P5 will get added assuming you talked to P2. Back on P3, use the gel, gauze, and tape on the burns like always. If you put the gel in the burns before, the burns may worsen by this point and you might have to re-gel them. You can also use one piece of tape to secure the gauze on the two middle burns. P3 is now stabilized. When you get to P4 you’ll have to use the gel and box cutter tool to open up the neck, then drag the pen into your incision. While you are doing this other patients’ vitals will not decrease. P4 will then undergo cardiac arrest, so perform a different type of chest compressions where you hold down A and swing the Wii Remote as hard as you can. P4 will now be stabilized. Raise P5’s vitals and then absorb the blood with the gauze. Cut his shirt off and soak up the blood, then apply the gauze as per usual. You will once again need to make a small incision and insert a pen inside the patient. After inserting the pen use the stabilizer to make sure he doesn’t die while you wait for him to get better. When Maria gives you the go ahead, remove the pen from the incision. Place the film over the incision and tape it down on three sides. You’ll now get four new patients in critical condition. Luckily you don’t have to operate on any of them. Mission complete. Chapter 5: Hesitant Spirit [2-5] Bonus Conditions: Miss 2 or less times All patients transported No burns worsened Taped at least 3 burns together at once Start out by filling all the burns with gel on P1. Switch to the forceps and cover the burns with gauze, then pull the glass out of her. Gel over the wounds and the gauze. At this point Gabe will bring out another patient (P5). Talk to P1 and then tape up all the gauze. P1 is now stabilized. Switch to P5 immediately and soak up the blood. Raise P5’s vitals a bit, then switch to P2 and raise his vitals. Start treating P2 by soaking up the blood. Continue by applying gel to the burns and place and gel the gauze on top. Switch to P5. He should be ready for a blood transfusion by now. Give him the transfusion and he’ll be stabilized. P6 will now be added. Everyone’s vitals should be below 20 by now, so go around to P3 and P4 and raise ‘em up. Switch to P2 and tape up the gauze. You can tape the two rightmost ones with one thing of tape. He’ll then undergo cardiac arrest, so do chest compressions and secure an airway. P2 should be stable now. Use the syringe on P3 a bit then switch to P4. Take care of the burns with gel and apply the gauze. Before you put the tape on you’ll likely need to heal P3 and P6. Switch back to P4 and apply the tape. Heal P3 and P6 if necessary, then work on P4’s arm. Soak up the blood then fully heal the burns before moving on. Heal P3 and P6 as they should be dropping pretty quickly by now. After doing that switch back to P4 and finish fixing her up. Heal her burn and laceration and she’ll be stabilized. Heal P6 up to about 50, then work on P3. Soak up the blood and then cut his clothes. Remember that you don’t have to worry about P6’s vitals while you’re cutting. Use the stabilizer if necessary and apply the tourniquet. Soak up the blood and treat the laceration like normal and P3 should be stable. Go back and raise P6’s vitals some more, then start treating her. Soak up all the blood, then heal the burns. You can tape the bottom two with one piece of tape. Now to fix her leg. If you screw up here you can have your vitals drop extremely fast, so raise them up to 60 or 70, just in case. Grab the foot and move it back into place. Put the splints into place and then secure them with bandages. P6 should now be stabilized, ending the mission. Chapter 6: Desperate Rescue [2-6] Bonus Conditions: Miss 2 or less times All patients transported Cool at least 25 times Defibrillator used 1 or less times Once again you’re starting off with cardiac arrest (as Maria outright says), so you’ll have to do more chest compressions. P1 doesn’t have anything wrong with him other than the fact that he keeps going into cardiac arrest. So for now we’ll move onto P3 and start treating him. Remove the glass from his wounds and cover them with gauze. Ignore the other patients’ vitals and just focus on him. When you fix all the wounds except for the rightmost one, backup will arrive. Everyone’s vitals will go up to max, which really helps out. Talk to P3 and then finish treating him. He’ll be transported out. Move onto P5 and fix his right leg. After you’re done with this P1 will be in cardiac arrest, so go do more chest compressions on him. Go back to P5 and finish treating him. It should be straight forward, just cut his pants open and treat the laceration. P6 will now appear, so go to him right away. He’s in cardiac arrest, so use the defibrillator and perform chest compressions. Lastly intubate him and he’ll be stable. Unfortunately P7 gets brought in now. Fortunately she’s also undergoing cardiac arrest, so your other patients’ vitals won’t drop. P1 is now in cardiac arrest again, so go resuscitate him for the last time. Intubate him and he’ll be stabilized. Go back to P7 and apply the tourniquet. Manage her treatment and P2’s vitals which should be dropping pretty low by now. Treat her two wounds and secure an IV. She’s gone now, leaving you with just P2 and P4. Raise P2’s vitals and cut open her shirt. Soak up the blood and treat the lacerations with gauze. You’ll now move on to her shoulder. Raise her vitals if necessary, then treat her last laceration. She’ll now be stable, leaving just P4, whose vitals should b in the mid 20’s by now. Raise his vitals to a decent level (50-60), just to be safe, then talk to him. Fix his left arm and secure the splint. You’ll then move onto the right arm. Talk to him and reposition his right arm and align the splint. Secure it with the bandages, and he’ll be stable. P8 will now appear (there was a reason we saved P4 for last). P8 has wires sticking out of him that you can’t touch. You’ll have to extract the glass while maneuvering around the wires. Use the gel on the wounds and then soak up the blood with the gauze. P8 will now be stabilized. Wow that mission was a pain in the ass, but we did it. Maria’s campaign is now complete! I did surprisingly well on her missions on Specialist, considering how bad I did on CR- S01’s. All S ranks except an A on missions 5 and 6. Hank Freebird [ORTHOPEDICS] Hank’s missions are all about orthopedics. They mostly consist of drilling holes in bones and placing screws, as well as tracing a line with the Wii Remote. They’re pretty boring in my opinion, but they’re not too hard either. Your patients here don’t have vitals, you’re just not allowed to screw up too many times. You have 10 misses that cannot be regained once you lose them. Chapter 2: The Big Guy [3-2] Bonus Conditions: Miss 1 or less times Chain at least 2200 Operation completed in 150 seconds (2.5 minutes) Treatment halted 2 or less times Start out by making the incision. Use the scalpel to trace the guideline. You’ll be doing a lot of tracing in these missions. Excise the next one by tracing again. Then you’ll have to trace a third guideline, but this time the camera moves as you progress. I like to put my cursor about half way between the center and side of the screen and let the camera move the line around my cursor, if that makes sense. Basically it makes the camera do most of the moving while you just hold your cursor there, occasional strafing perpendicular to the direction the camera is moving. I don’t really know any other way to explain it. Trace two more guidelines with moving cameras. The second one has a smaller margin for error for a portion of the tracing. Lastly use the stapler to close the patient. Line the stapler up with the outline and press A and B to close him up. Chapter 3: Time For Trouble [3-3] Bonus Conditions: Miss 1 or less times Cool screws at least 12 times Cool drills at least 18 times Cool mallets at least 5 times Start out by making your incision. Fix the humerus by aligning it with the shadow. Now you’ll have to drill several holes. Simply drag the remote from the tip of the drill to the guideline. The distance between the drill and your cursor changes the drill’s speed, but it won’t affect its ending position, as the drill will slow down as it approaches your cursor. So you can just place the cursor a bit past the solid red line and wait for the drill to get there. Drill two holes, then place the screws by holding down A. You’ll have to release A a bit before the screw reaches the shadow. Really the only way to get the timing down is through practice and experience. Place the two screws in the arm, then move on to the leg. Grab the bone fragments and realign the bones in the leg. Put the bone fragments back into the leg by lining them up with the shadows. If you’ve already played CR-S01’s rib cage mission, you know how to do this. If not, it’s not difficult to figure out. I believe these are in a random order like they are for CR-S01, but I may be wrong. Feel free to contact me if I am. After placing the fragments, you’ll be missing a piece and need to make it out of synthetic bone. Once again trace the guideline. You’ll have to trace two guidelines before the bone is cut out. Place the bone into the leg. You’ll then have to drill six more holes and place six more screws, followed by another seven holes and seven screws. You’ll then drill even more holes (three more), and then hammer pins into each hole. It takes a total of 7 segments of power to drive in each pin. You’ll then drill another three holes and drive in another three pins (again, 7 segments of power each). Use the stapler to close up the patient and you’re done. Chapter 4: Love in the Ground [3-4] Bonus Conditions: Miss 1 or less times Chain at least 7000 Treatment halted 2 or less times Cool at least 36 times Make your incision and enter the body. Use the laser (trace the line) six times to excise part of the vertebra. Make another incision to open up the spinal cord. You’ll now have to extract the tumor into bits, which means tracing six separate lines with the camera moving. Black bruises that should look familiar if you played CR-S01’s missions appear, and you have to trace four more lines to detach the blood vessels. Extract the tumor and another one appears, this time moving. Trace four more moving lines and extract the tumor, just like the last one. Now you’ll put in eight more screws, then slide two rods through said screws. The rods work just like the drill does, only you use them for a larger distance. Staple up the patient and you’re done. Chapter 5: Broken Heart [3-5] Bonus Conditions: Miss 1 or less times Drill Miss 1 or less times Mallet swung 23 or less times Cool bone chipping at least two times Start out by making your incision in the leg. You’ll then use the saw which is a bit harder than just tracing lines, but not much. Trace and twist the Wii Remote along the guideline to continue. Trace the next line to cut the synthetic bone. Every now and then the projector will screw up and you’ll have to wait for the static to go away before continuing. Drag the bone into place, then drill three holes and screw in three screws. Then grab the three bone fragments and use the saw again. When you use the hammer it’ll take 14 power units to hammer in the first thing, then 15 to hammer in the second. You’ll then have to use another tool that works like the screws, only you use the control stick instead of the A button. You’ll then use the hammer again, this time it only takes 6 or 7 power units to drive it in. Staple him up and you’ll be done with the first patient. Make an incision in the leg to start out again. Grab the bone pieces and readjust the fibula. Put all the fragments back into place, then drill four holes and place four screws, followed by another large hole and securing a pin. It’ll take 21 power units to drive it in. You’ll then use the control stick again to shave down the femur. It’ll then take 9 power units to hammer down the cup. Repeat the shave and hammer process on the pelvis (7 power units this time). Staple up the patient and you’re done. Chapter 6: I Want To Believe [3-6] Bonus Conditions: Miss 1 or less times Treatment halted 1 or less times Cool at least 24 times Tore soft tumor 2 or less times Make your incision to start the operation. Use the saw, then use the drill on the vertebra. You’ll drill nine times, then begin to extract the tumor. Trace the guideline to excise it, then use the forceps to extract it. You have to pull carefully so that it doesn’t split into two pieces. Another tumor will appear, so treat it just like the last one. Another larger one will appear, but it’s no different from the other two. Extract it then use the laser to cut the synthetic bone. The static will appear three times, so just wait for it to clear. Place the bone in the hole, put in the two screws, then staple the patient and you’re done. Hank’s incredibly boring missions are now done! Well done until the finale at least. If you’re curious, I C ranked all of these on Specialist because I’m incredibly inpatient, so I got at least 2 misses on every chapter. Tomoe Tachibana [ENDOSCOPY] Tomoe’s missions area all about endoscopy. They’re a bit harder than Hank’s, and a bit more interesting, but not any more fun, largely due to bad controls. You’ll have to thrust the Wii Remote back and forth to move through the body and use various tools (you have a tool wheel similar to CR-S01’s) to fix various problems such as blood pools and tumors. It’s not too interesting for the most part because most of the wounds are simply fixed by holding down a certain tool on it for a certain amount of time. There are some exceptions, but altogether it’s not too fun until the last two or three missions (including the ones in the finale, so don’t expect much good from endoscopy until then). Chapter 2: Insecure Smiles [4-2] Bonus Conditions: No Bads Stomach treated in 60 seconds (1 minute) Ran into a wall less than 2 times Vitals didn’t fall below 15 Familiarize yourself with the terrible endoscopy controls. Got that done? Good, now let’s move on. Move forward and use the drain on the blood pool. Continue forward. Cauterize the wound before draining the two blood pools and move on. Use the stabilizer to raise the vitals. Use the medicine to treat the ulcer. Time it so that you release Z when the medicine reaches the guideline. Move forward and treat the next ulcer. Use the spray on the area the game targets. This will reveal an ulcer that you can treat with the medicine. Move forward and time it so that you go through the valve while it’s open. Move forward and drain the blood. Use the stabilizer if necessary at this point. Move to the left a bit and forward, cauterize the wound and drain the blood around it. Turn to the right and drain the blood pools there. Do a 180 and look up a bit. There should be another ulcer here, so treat it with the medicine. Turn to the right and look down a bit to see a new blood pool. Drain it, then do a 180 and move forward. Use the spray on the wall to reveal an ulcer. Treat it and you’ll be done. Chapter 3: Moment of Zen [4-3] Bonus Conditions: No Bads Passed both valves safely Didn’t hit small intestinal wall Vitals didn’t fall below 20 Move forward and treat the hemorrhaging and the blood pools. Continue on and use the forceps to remove the drugs. Continue forward and time your way through the valve. Immediately in front of you there should be more hemorrhaging to fix. Treat it, then turn right to find another bag of drugs. Remove it with the forceps, then turn left and look up to find another bag. Remove that as well and inject the medicine into the area beneath it. Turn left and look even further up to find another bag of drugs. Underneath this one will be some hemorrhaging, so treat that as well. Raise the patient’s vitals if you need to. New wounds will now appear. There should be an ulcer nearby, so inject it with the medicine. Down and to the right will be some hemorrhaging. Treat it, then continue through the body. Before you leave this area you will have to use the spray on an area marked on your radar. Treat the ulcer that is revealed and continue. Continue forward and time your movements so that you get through the valve. Move forward and you’ll find another bad of drugs, as well as to polyps. To treat the polyps use the snare to excise them, then the forceps to extract them. Moving forward you will find two more bags of drugs, a polyp, and some blood pools. Underneath one bag will be inflammation, and under the other will be hemorrhaging. Treat everything and continue. Move forward, treating the bags of drugs as you go along, until you come to the next bag. Grabbing the bag will cause a tumor to appear. Inject the tumor with medicine, then excise it with the scalpel. Use the snare on it and several hemorrhages will appear. Treat them all and extract the tumor to finish the mission. Chapter 4: Marionette’s Lament [4-4] Bonus Conditions: Cool at least 12 times Never pushed back to beginning Didn’t hit small intestinal wall Vitals didn’t fall below 20 Start off by moving forward and treating the polyp. Continue going and you’ll find an ulcer, another polyp, and two hemorrhages. You should have no problem treating these by now, so do it quickly and continue. You’ll now reach a sort of wind tunnel section where you’ll constantly be pushed back while you continue forward. It’s not too difficult to just push through the wind, but just be careful not to run into any walls. Once you make it through the tunnel you’ll face three polyps. Treat them as normal, and if hemorrhaging occurs, treat that too. There will be a hidden ulcer you’ll have to spray before you can inject it with medicine, so use the radar to find it. Pass through the valve and continue. You may have to be more careful here as the area is less spacious. Continue for a long time before coming up to another polyp. You’ll have to inject it before using the snare, and hemorrhaging should occur after you excise it. You’ll then go through another wind tunnel before coming upon an ulcer and some hemorrhaging. Treat everything then go through yet another wind tunnel. Once through you’ll find two tumors and two polyps. Treat them as well as any hemorrhages that appear (there should be one under the first polyp and another under the second tumor) and you’ll finish up this operation. Chapter 5: The Healing Warrior [4-5] Bonus Conditions: No Bads Gates opened less than 6 times Operation completed in 200 seconds (3 minutes 20 seconds) Ran into wall less than 2 times For this mission you’ll have six minutes, which shouldn’t be a problem as it’s fairly short. There will be multiple paths you can take, marked by the yellow gates. If you choose a wrong path, use down on the D-Pad to back out of it. After exiting an incorrect path or a complete correct path a red barrier will appear. Generally there will be something to treat either right before or right after the correct gate, so use that to guide you. Move forward and ignore the barrier on the right. Turn left and treat the hemorrhaging, then continue and drain the blood by the gate on the right. Go through that gate. Treat the hemorrhaging, turn left, treat another hemorrhage, then go through the gate. Treat the blood then look up. Treat the hemorrhaging and go through the gate. Continue going straight while treating the blood along the way. Go through the gate and treat the hemorrhage. Turn down and to the left to find the ruptured bulla. Treat the hemorrhages that appear and spray the bulla while they’re gone. Eventually Gabe will tell you to find the source, so back out with the D-Pad. Back up through two gates, then look down. You’ll see some hemorrhaging. Treat it and continue through the gate. Drain the blood and go down at the next fork. The thrombus will be there, and you’ll treat it basically like you treat a tumor. Inject the medicine into the thrombus (it’ll be more than a full vial), then use the scalpel and snare on it to excise it. Extract it with the forceps, then treat the hemorrhaging. Go back to the bulla and treat the hemorrhaging there. Use the spray on the bulla to finish the mission. Chapter 6: Resolution [4-6] Bonus Conditions: Video feed disrupted less than 1 times Didn’t reach same survivor twice Ran into wall less than 2 times Operation completed in 180 seconds (3 minutes) Ok, this mission is different from the previous ones. You have 10 minutes to find five victims with the endoscope. Basically it’s like a big maze of rubble. Every time you find a new victim you’ll be returned to the starting area because Tomoe has to make sure her endoscope isn’t damaged. For the first victim, go straight through three gates, right at the next fork, then left at the fork after that. For the second victim, go left at the first fork, then left again at the second fork. For the third victim, go straight at the first fork, left at the second fork (at this point you’ll be able to hear the victim’s breathing which you can use to guide you, or you could just use this guide :p. Basically whenever you take the correct path you’ll hear the victim, and whenever you take the wrong path you’ll hear nothing), right at the third fork, left at the fourth fork, and up at the fifth fork. For the fourth victim, go left, straight, straight, and right. To find Dr. Cunningham, the fifth victim, go straight, left, down, down again (at this point the endoscope’s light will break, so you’ll have to use the gates as a guide), left, right, and right (after opening this gate the light should turn back on). Congrats, you’re now done with endoscopy (until the finale)! I got mostly B’s on these on Specialist, with an S on the last one because of its simplicity. Gabriel Cunningham [DIAGNOSTICS] Gabe’s missions are about diagnosing the patient. There are no operations here and the missions are all based on finding abnormalities in the patient’s behavior, appearance, and medical tests. Since these missions are story driven, in this guide I will simply put a list of actions to take in each mission so as not to spoil anything. For these missions a lot of my information is supplied from Halcyone’s Diagnostic guide because I’m too lazy to replay these missions and record the information. Thank you very much Halcyone for helping me with this. Chapter 2: Signs of Anguish [5-2] -Questions: Fourth, sixth, and eleventh statements -Stethoscope: Either lung, heart -Examine: Hands, neck (this one is very subtle and gave me a lot of trouble when I first played through these) |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
Another Trauma Team Walkthrough :
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3