Wall-E Walkthrough :
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Walkthrough - Wall-E FAQ/Walkthrough___________ D I S N E Y ' s P I X A R ,` ________ `. __ __ __ ________ __ __ / ,`________| \ | | | | | | ,` _____ `. | | | | | / |________ | | | | | | | | |____| | | | | | ,-. | | ________| | | |__| |__| | | ,____. | | |________ | |_______`-` | | |________ | |____________,` |__| |__| |___________| |__________| , `._________| . ` ___________` =============================================================================== WALL-E (PC) FAQ/Walkthrough Written by ChaosDemon (chaosdemonn[at]gmail[dot]com) Version 1.00 Last updated on July 30, 2008 Latest revisions of this document can always be located at: http://www.gamefaqs.com =============================================================================== Please rest assured that there no plot spoilers in this FAQ. The walkthrough is composed of gameplay content only. =============================================================================== --- [ Table of Contents ] --- =============================================================================== 1. Introduction.............................................[IN00] 2. Version History..........................................[VH00] 3. Game Basics..............................................[GB00] 3a. Default Controls.....................................[GB01] 3b. Items................................................[GB02] 3c. Reject Bots..........................................[GB03] 3d. Enemies .............................................[GB04] 4. Walkthrough..............................................[WK00] 4a. BnL Tune-Up..........................................[WK01] 4b. Sandstorm Sprint.....................................[WK02] 4c. Home Sweet Home......................................[WK03] 4d. Work Day.............................................[WK04] 4e. Hidden Treasure......................................[WK05] 4f. Truck Sweet Truck....................................[WK06] 4g. Shipyard.............................................[WK07] 4h. Taking Flight........................................[WK08] 4i. Surprise Departure...................................[WK09] 4j. Stowaway to Space....................................[WK10] 4k. EVE Pursuit..........................................[WK11] 4l. Clean Getaway........................................[WK12] 4m. Life on the Axiom....................................[WK13] 4n. Robot Rescue.........................................[WK14] 4o. Human Highway........................................[WK15] 4p. Pod Blaster..........................................[WK16] 4q. Cosmic Getaway.......................................[WK17] 4r. Rogue Robots.........................................[WK18] 4s. Trash Shoot..........................................[WK19] 4t. Fixing EVE...........................................[WK20] 4u. Holo-dector Dash.....................................[WK21] 4v. A Robot's Last Stand.................................[WK22] 4w. Homecoming...........................................[WK23] 5. Cheat Codes..............................................[CH00] 6. Credits..................................................[CR00] 7. Legal Disclaimer.........................................[LE00] To find what you're looking for, press CTRL+F and type in the 4 characters on the right. For example, if you are looking for "EVE Pursuit", you would type in "WK11". =============================================================================== --- [ 1. Introduction ] --- [IN00] =============================================================================== Hello everyone, I'm ChaosDemon, and welcome to my WALL-E FAQ/Walkthrough! My idea to write this came shortly after picking up two copies of the WALL-E PC Versions for my two young cousins. They told me they were stuck on the game, and of course I thought this was just kids not being able to play video games as well as a teenager. To my surprise, the part of the game where one of my cousins got stick in was legitimately perplexing. The exact location I will point out later in the walkthrough, for minor spoiler protection. This was when I decided that a FAQ was in order for this game. Who better to write this than me? There are actually 23 playable chapters in this game, which is extraordinarily deep for a so-called kid's game. Despite having some mechanical quirks, it is still a fairly enjoyable experience. If you are looking for a break from some of the more demanding games like MGS4 or GTAIV, then WALL-E just might be the game for you. In this FAQ, you are going to find a complete a walkthrough from beginning to end. I will also have some appropriate lists and explanations of items, enemies, and reject bots. Finally, I will list the cheat codes in this game as well. This was a little project I took up before I attempted a Grand Theft Auto IV FAQ, so keep posted for that! Enjoy the rest of this FAQ, everyone. =============================================================================== --- [ 2. Version History ] --- [VH00] =============================================================================== Version 1.00 - July 30, 2008 - First release of the FAQ. The walkthrough and everything else in the table of contents is complete. I plan to add some more revisions to the file later, probably after final exams. =============================================================================== --- [ 3. Game Basics ] --- [GB00] =============================================================================== 3a. Controls [GB01] ------------ --Movement-- W Button: Move Forward A Button: Move Left D Button: Move Right S Button: Reverse --Actions-- E Button: Action Button F Button: Laser Button Space: Jump Button C Button: Box Form V Button: First Person View Y Button: Charm Reject Bots Q Button: Display how many crates/energy charges/artefacts you have Tab: See map/mission briefing Quick Notes ----------- * The Action Button is the all-purpose button, use it to pick up crates and activate doors * You can only use the Laser Button after you've reached the point in the game where you can fill up your Laser Meter. * Box Form will allow you to procure Blue Crates and Energy Charge Crates. * WALL-E is largely safe when he's in Box Form, and perfectly still. Enemies cannot spot him. * Use the Jump Button after reaching the top of ramps to get to higher terrain * You can fire the Laser from the First Person View, this will help you procure Red Crates that are far away. EVE Controls ------------ EVE is a character that you will take control later in the game. She is exclusively used in the "race" levels, where there is very little exploring to do. ---Movement--- G Button: Accelerate Forwards W Button: Move upwards D Button: Move right S Button: Slow down A Button: Move left --Actions-- F Button: Laser =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --- [ 3b. Items ] --- [GB02] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-= =Cubes= =-=-=-= Cubes are pretty much the most used items in the entire game. It is important for you to know about them so you can use them to their maximum potential. Regular Cube ------------ The regular cube is just that -- regular. There is nothing about special about it. All it does is help you set off BnL "triggers", or buttons, basically. You can get cubes in a variety of ways. First, you can grab an unlimited amount if you are able to find a junk pile. Junk piles are most prevalent in the early areas of the game. As you progress a little deeper into the chapters though, your primary source of cubes will become the dispensers. Most of the time you won't have to search very far for a dispenser or junk pile if a cube is needed. Explosive Cube -------------- Explosive cubes are pretty rare throughout the game, but they are very powerful. Their primary function is to help you takedown dented doors. On top of that, any enemy that gets hit by an Explosive Cube is about as good as done. This includes those pesky GO4 bots (more on them later). Also, its explosion damages an entire radius, so any enemy that is even close to the blast will be destroyed. Explosive Cubes are only found through their dispensers. Magnetic Cube ------------- These are probably the coolest cubes in the game. Their primary function is for manuevering purposes. They are going to help you advance deeper into the level, often by being the key item that will get you through some sort of puzzle. You can use them to guide other stationary Magnetic Cubes out of your way, or towards your way, whichever is beneficiary to you at the time. They of course help you press BnL triggers. Finally, you can use them to stun any of the G04 bots. Magnetic cubes can only be obtained through the Magnetic Cube dispensers, similar to its explosive counterpart. =-=-=-=-=-=- =BnL Crates= =-=-=-=-=-=- BnL Crates are predominately for 100% completion purposes. They are scattered across most of the levels. I would say about 99% of them. You can pretty much go through the entire game without procuring any, if you wish. Energy Charges are required for actually beating the game however. Blue Crates ----------- These can only be procured by driving into them while in Box Form, or by throwing any of the above cubes at them. They usually also have either Health or Laser Charges inside (more on those below). Red Crates ---------- You can only be credited with Red Crates if you hit them with your Laser. Note that Red Crates that appear to be too high of reach can be probably still be procured by your Laser in First Person Mode. Again, Red Crates usually contain some health and laser charges inside. Energy Charges -------------- Energy Charge crates (blue) can be procured through a variety of methods. These include, lasering, driving into them in Box Form, and throwing a cube at them. Basically any of the methods that would work for both Blue and Red cubes would work for Energy Charges. You are supposed to "deposit" them into the security panels in order to either unlock a door (most of the time) or activate a machinery. =-=-=-=-=-=-= =Regen Items= =-=-=-=-=-=-= Sunbeam ------- The Sunbeam isn't actually an "item" per se, because you don't procure it. Instead, they are locations in the various chapters that will keep regenerating WALL-E's health as long as he standing under the beam. When you are within the confines of the Sunbeam, you are vulnerable and cannot possibly lose all your health points. I will point out most of the locations of the Sunbeams in the walkthrough. Laser Machine ------------- The Laser Machine is once again not an "item", for the same reasons above. However, a Laser Machine has the ability to regenerate your entire Laser Meter. In order to use the Laser Machine's effects, you have to successfully play a "roulette" game. What you do is try and obtain 3 columns of the same thing. I'm sure you know what I'm talking about. If not, just Google "roulette". Health Charge ------------- These are the yellow charges that are found in Blue and Red BnL Crates. Each Health Charge that you procure will heal the equivalent of one health bar. Laser Charge ------------ Laser charges are the Red Charges found in the BnL Crates. Each Laser Charge that you procure will recover a sliver of your Laser Meter. The good thing about it though is there are plenty of laser charges, so you won't really have to worry about running out. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --- [ 3c. Reject Robots ] --- [GB03] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Reject Robots are the robots found in later parts of the game. They are literally your best friends. There are 4 main types of Reject Bots that will be able to help you just about whenever you are stuck. You must press and hold the "Y" Button to make the Reject Bots follow you around. This is the primary way of how you are going to utilize their abilities. Security Bot ------------ The security bot is the one with the square head, small arms, no body, and is always floating. He is used strictly to open the doors with his image on them. He has a rather limited range, so you have to be pretty close to him in order to keep him to follow you. Dispenser Bot ------------- The dispenser bot is really awesome, because it's a mobile cube dispenser. It has the ability to crate an unlimited amount of junk cubes for your needs. This one is really easy to identify because it's the one with the big square on its belly that is constantly dishing out cubes. Flashlight Bot -------------- These guys are strictly for lighting up the dark tunnels. Whenever you are about to approach pitch black area, there is always a flashlight bot around to help you out. They almost always get stuck in corners though, so your movement should be geared towards preventing that as much as possible. You can do this by steering clear of corners whenever you turn. When they do get stuck, you have to go backwards to retrieve them. Crusher Bot ----------- Crusher bots resemble the Security Bots, but they have massive arms to perform their function. If you lead these guys to any big cube, they will crush it instantly with their large arms. They are primarily used for clearing the way for you to reveal some sort of ramp. Umbrella Bot ------------ This is arguably an example of saving the best for last. The Umbrella Bot will allow WALL-E to reach high up areas that he normally would have no chance of. To use it, you have place it beside a platform that is the same level of height as the platform you are trying to reach. Once you do that, you have to make a jump down on to the Umbrella Bot and you will be able to bounce over to your target. You can control where the Umbrella goes with the directional buttons. Once you reach your target terrain, hit the space button to jump over. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --- [ 3d. Enemies ] --- [GB04] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Stewards -------- These are the primary enemies in the WALL-E adventure. Most of the time, they will only appear if you get spotted by a G04 Bot. This is not always the case. Their attacks are fairly basic. If they get close enough they will shock you. Their most annoying attack however, is if they are close to cube dispensers, because they throw them at you constantly. When this happens they become extremely hard to deal with because they are often out of reach, and the cubes keep coming rapidly. You have three ways to take them out. I will list them effectiveness by my estimation. First method is by crashing into them in Box Form. This is the most effective way because you can eliminate a bunch of them in very little time. It is also very effective because of how the Stewards attack. They will all converge on your position and get bunched up together. This is why the ability to take out many at the same time is ideal. The second way is to use your laser. This takes quite a bit longer than the Box Form method. It is only recommended if you have to face Stewards that are on an elevated surface without any cubes to throw at them. This is the final method to take them out. This more effective the laser because a single cube throw will be enough to handle them. G04 Bots -------- These bots are pretty much invulnerable to your attacks. G04 Bots are those little bots that are attempting to spot you for their really mean friends, the Stewards. You can neutralize them and "stall them" by using your laser, crashing into them in Box Form, or throwing a Magnetic Cube at them. The only two ways to actually eliminate them for good is first by throwing an Explosive Cube at them, and second by using Box Form to push them off the edge of any platform. There are also the type of G04 Bot that has the ability to harm you. These are the ones with the red heads. If you get close to those they will shock you and deal a significant amount of damage. Black Mice ---------- These are only found in the dark tunnels. They look like mice with laser tails and red eyes. They can be big trouble if you turn the corner with your flashlight bot and run into a swarm of them. That is almost always a certain death. Luckily for you though, they are afraid of light, so as long as you have your flashlight bot with you you are safe. =============================================================================== --- [ 4. Walkthrough ] --- [WK00] =============================================================================== There are no plot spoilers in this walkthrough! I have focused only on the gameplay content. Enjoy. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --- [ 4a. BnL Tune-Up ] --- [WK01] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=- =Completion Checklist= =-=-=-=-=-=-=-=-=-=-=- Artifacts: None BnL Crates: None Phase 1 ------- Begin by collecting the blue Energy Charges along the right hand side. Then, move down the hill and grab the ones to the left. Go up to the door and hit the Action Button (E button by default). This should allow you to gain access to the next area. Phase 2 ------- Now you have to run up to the cubes (that sort of look like bricks) in the middle of the area. Stand next to one and grab it with the Action Button. Once WALL-e grabs a cube, he will immediately throw it out. If you can pick up that cube you will now be able to launch it at the target of your choice. There are also two cubes that are throw-ready conveniently placed near the pile. Take aim at the target to the left of the door and launch a cube at it. This should cause a bunch of Energy Charges to explode out of the crate. Do the same with the target to the left of the one you just threw at to collect the rest of the charges. Now go up to the door and hit the Action Button to progress to the next phase. Phase 3 ------- This phase is for you to get used to the Box Form. It's useful when you have to manuever under objects with a little crack. Anyway, the best way to get through this phase is to get a good start with the regular forward movement button (W by default), and just press and hold the Box Form button (C on keyboard by default) every time you are about to get blocked by one of those railings. There are three of them in total so just press and hold the C button while going forward to pass through them. Proceed up the hill to the BnL Security door to finish this phase. Phase 4 ------- This phase is designed for you to get used to the idea of charging through BnL crates using your Box Form. There are two sets of crates in the centre of the area. There are actually four of them because of how they are stacked. Anyway, just get yourself a moving start with the W button and press hold C as you drive through the crates. This should knock the bottom crate of each set out. You need to drive through the two remaining crates to get to the Energy Charges inside of them. As you Box Form through the crates, the charges should be automatically credited it to you so you don't have to worry about collecting them. Once you've grabbed all 10, open the BnL security door with the Action Button. Phase 5 ------- Phase 5 is designed to help you get used to the jumping action. The Jump Button is the Space Bar. Get a moving start directly forward with the W button and make a jump just as you are about to reach the edge. This should help you clear the first jump. Proceed down the hill a bit and press the Jump Button on the next gap to clear that one as well. It should come up rather quickly so you have to be fast. That should be enough to get you through this phase so head through the security door to the next one. Phase 6 ------- This is going to be a quick one so let's not waste any time. Proceed right down to the Half Quarter turn pike and hit the Space Bar just as you are about to reach the top of the pike. Head through the door to the next phase. Phase 7 ------- This one is pretty much the same as the previous phase but with an added twist. You just need to gain enough momentum and speed to be able to get to the platform at the end of the turn pike on the left. To do so, head down to the turn pike area first. Then, drive towards the turn pike on the right first. WALL-e will reach the top of the hill and fall back towards the other way. Keep going and you should notice that you are going at a pretty fast speed. Once you reach the top of the turn pike on the left, press and hold the Spacebar for the Box Form and you should be able to get to the platform. If not, make another run to the turn pike on the right for even more speed. Once you do get on the platform though, charge through the crate with the C Button to grab the Energy Charges, similar to what you did during Phase 4. Grab the Energy Charges on this turnpike and get on to the turnpike on the other side to obtain the 10 Energy Charges required to do open the door. Phase 8 ------- This one another turn pike challenge but it shouldn't be too difficult. Begin by speeding down the slope and jumping through to the fenced off area. Now move up the wall just by pressing the W button and then move across the wall to the area on the other side. Proceed down the hill to gain maximum speed. Once you are on the edge and you see the huge "tube" up ahead, press and hold the Space Bar button to jump through to complete this phase. Phase 9 ------- This next phase is to get you used to the Laser ability. First you need to head over to the Laser Machine on the right and hit the Action Button. This is similar to a roulette kind of game you would find at the casino, all you have to do is match the three pictures to obtain some Laser Charges. To stop each column, you need to press the Jump Button. Once you managed to do this, get over to the crate and hit the Laser Button, F by default to blast the crate to get through to the door. Phase 10 -------- This one is terribly simple and easy. Just move over to the sparkles and where the high concentration of the sun is to recharge. Wait for the bar that shows up to be completely full before moving to the door to the next phase. Phase 11 -------- This one is essentially a combination of the Box Form and Laser abilities. First, you have to use the Laser on the red BL crates to blow past them. Next, you have to use the Box Form to charge through the next set of crates. Finally, use your Laser on the final set to get to the door at the end of the path. Phase 12 -------- Phase 12 is a cube throwing exercise, similar to Phase 2. Pick up the cubes with the Action Button and position yourself until you hear the little "tick", this means that you have taken aim at the target, and if you hit the Action Button a cube will be launched at the correct location. Do this three times or so and proceed to the end of the path to complete this chapter. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --- [ 4b. Sandstorm Sprint ] --- [WK02] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-= =Mission Objective= =-=-=-=-=-=-=-=-=-= * Rush down the slope as fast as you can to avoid the sandstorm! =-=-=-=-=-=-=-=-=-=-=- =Completion Checklist= =-=-=-=-=-=-=-=-=-=-=- Artifacts: None BnL Crates: 30 Begin by going straight down the slope and into the path. This is a straight- forward path so there aren't going to be any directional obstacles here. Remember to use the Box Form button to crash through any crates that you come across. Your goal is to crash through 30 to obtain some bonus points at the end. Remember, you have to Box Form through the blue crates, but can you use your Laser on the red ones, and that's a little easier. If you fall off the path any point, not to worry because you will not have to start over from the beginning. There are various checkpoints scattered across the path. The first one is right before the area where you make the jump into the big tube. After you've made that jump, continue along and be careful of the upcoming gap on the ground. You will need to make a jump over that gap as well. Shortly after that gap, you should reach the ramp. Get on the ramp and launch yourself to the other side. You should be at maximum speed now so you to maintain, remember not to miss any jumps. Keep following this path down and making jumps along the way finish the chapter. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --- [ 4c. Home Sweet Home ] --- [WK03] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-= =Mission Objective= =-=-=-=-=-=-=-=-=-= * Obtain the Hidden Artifact =-=-=-=-=-=-=-=-=-=-=- =Completion Checklist= =-=-=-=-=-=-=-=-=-=-=- Artifacts: 1 BnL Crates: 30 The level begins with a little message to tell you to look out for Hidden Artifacts. You might have noticed that there is a measure for Hidden Artifacts completed after a finishing a level. Anyway Go into the first person mode by hitting the V button. There should be an "Unknown Object Detected" directly ahead. Get out of the first person mode and go over to the Unknown Object, which is under a pile of dirt. Press the Action Button over it to uncover a set of binoculars. Before continuing on, let's grab the 30 crates located in this area. After collecting the Artifact, a brief cut scene should follow. Before going through the door, let's take the time to collect all 30 crates in this area. Turn to your left and there is a crate right on the floor. Next, grab the nearby cube on the pile of rubble and throw it to the crates on the platform directly above. You should have 6/30 now. Now proceed down the hill to the area behind the platform for two more crates. Head up the hill and take a right at the platform that had the crates on top of it. Down the hill in this area are 4 more crates. Two blue ones and two red ones. You will notice a red crate stacked on the truck, out of reach. You get it, go into first person mode with the V Button. Then, using the circle in the middle as a crosshair, position it on to the crate and hit the F button for the Laser. That should do the trick. Pretty cool, huh? All right, now let's turn our attention to the yellow truck in the centre of the area. There are a bunch of crates here. Begin by using the Laser from First Person Mode and picking off all the red crates. Then, use the ramp and the Jump Button to actually get on to the truck, where the red crates originally were. Now move on to the back end of the truck and Box Form through the crates here. Now let's turn our attention to the crates near the beginning. Get up the hill to the area where you started, with the storage truck. Collect the crates around this area. They are kind of very much in the opening so they are pretty hard to miss. Now you have to head to the area behind the truck and head up the pile of rubble to the top of the truck. There's a single crate right there. The other is on the side of it, you will have to use the Jump Button to get on to the brown part of the truck in order to reach it. Remember to get the red crate that is out of reach to the left. You will need to use your laser to procure it. That should do it folk. 30/30 BnL Crates have been secured. Now all you have to do is head down to the bottom of the hill and head through the door to the right and to the next level. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --- [ 4d. Work Day ] --- [WK04] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-= =Mission Objective= =-=-=-=-=-=-=-=-=-= * Go inside the building and find a way to access the upper floors to reach the other WALL-E unit. =-=-=-=-=-=-=-=-=-=-=- =Completion Checklist= =-=-=-=-=-=-=-=-=-=-=- Artifacts: 3 BnL Crates: 40 All right. Let us begin by Box Forming through the railing to the left and down the hill. Don't hold on to the C Button for too long because you want to be able to maintain some speed. Work your way to the ramp and hold on to the Jump Button to reach the platform. As soon as you do, tap the Jump Button one more time to perform a "Double Jump" of sorts on to the other side. Now let's turn our attention to the crates on placed on the fork lift kind of thing. Just throw the cubes at those. Once the weight of the crates is lifted off the forklift, it will allow you to pass through. Proceed deeper into this area here and you will soon see the word "BUY" spelt out. Use the ramp and use the Jump Button to get on top of the B. You might need to get a pretty good start before you are able to get on the B. Once are though, use the Box Form Button to procure this crate. Now make your way to the left of the fork lift and get on to the sand area. Move up the ramp and across the fork lift to the other side of the area. You should now receive a warning that the cyclone is blocking your way. Go into first person mode and take aim at the crate swirling in the cyclone. Blast it to eliminate the threat. Now follow the catwalk down to this area. You can run around and procure any of the crates that you see. There is a Laser Roulette machine under the initial catwalk. Once you are ready, drive on to the long, skinny ramp and on to the next wider ramp. Now accelerate up this ramp and stick to the right side, use the Jump Button to land on the platform in the centre of the area. Now you have to accelerate towards the big tube and use the Jump Button to get in there. Accelerate towards the next area now. Turn your attention to all the crates in this area and collect the 30 Energy Charges required for you to open the door. Proceed down the ramp and begin by procuring all the accessible crates to you. Next, head over to the cube stack on the right and go to work on the BnL trigger in the middle. It's one of those triggers you handled in Phase 12 of the BnL Tune-up. After you hit the trigger twice, the crane will lift the plank that is blocking your progression. Move through to the other side and begin by turning your attention to the BL Security door to your right. Go up to it and hit the Action Button. You must now correctly follow the colour combinations that the screen presents 3 times in order to unlock the door. Once you do so, collect the Energy Charges. Let's turn our attention over to the explosive crate dispenser. Pick one up like any other crate and head back over to the beginning area. Look for the dented security door (the game will display a little message once you find it). Throw the explosive crate at the door and collect the Energy Charges. Before moving on, let us now turn our attention to the structure in the centre of this area. Use the First Person Laser mode to procure the red crates. Now move up the ramp and on to the structure. Procure the various crates and items on this structure, and then take note of the plank that kind of sticks out of the structure. Look down from here and you will notice a little catwalk on the bottom. This was the catwalk that was blocking you earlier, and now it has been lifted. Jump down there and make another jump at the end of the catwalk and into the little pen with the Energy Charges. Secure these and use the Box Form to get through the little door and out of the pen. Now let's grab another explosive crate and throw it through the dented door to the left of the dispenser. Immediately to your left are some health bars and a red crate as well. Spend some time procuring some more crates that are accessible to you on the ground level, and then turn your attention to the turnpikes in the centre of the area. Gain some speed and launch yourself on to the area with all the crates. Procure the ones immediately in front of you and then proceed on to the ramp on the right, and procuring any crates within your reach. Proceed along the ramp and jump on to the platform to your right. Secure the crates here as well and jump over to the platform on the other side and a little below. Be sure to actually use the Jump Button here, or you will fall through. Secure the crates on this side as well. Now let's head back over to the turnpikes. This time, make a jump on to the platform on the side opposite of the one you did last time. Secure the two crates on the far end of the platform first. Then turn your attention to the plank to the right. Proceed along the plank and remember to make a jump in the middle of it. After the following the plank, you will find yourself inside another pen. Procure the crates in this area. Then, leave the pen and laser the crane clamping on to the Energy Charge crate. Don't forget about the red crate lodged under the crate you were just driving on. Time to turn your attention to the nearby security door. Go up to it and the Action Button. This one isn't a memory game like last time. All you have to do is match the colour set on the left to the one on the right to gain access. Procure the crates in here. Use the small turnpikes in the pen to reach the pen beside this one. You don't need to use the Jump Button to do so, just get yourself really high and use the movement buddies to position yourself to land in the neighbouring pen. You should now have 50 Energy Charges. Get back to the structure on the other side of the dented door and go up its ramp. Press the Action Button on the plate with the 50 energy charge requirement to activate the electricity. Now it's time to make your way up towards the building. Begin by jumping on to the elevating platform. Wait until the next platform is below yours and then make a jump over. Do the same for the final elevating platform. Turn your attention now to the turnpikes ahead. They looked like stairs from afar. You need to basically gain enough momentum to clear each turn pike. Soon you reach the ramp in a sand pit. Proceed up the ramp slowly and a brief scene should ensue. You have reached a checkpoint, so it is safe to stop playing for now if you wish. All right, begin by heading up the ramp and taking a right. Keep going in this direction until you see another ramp towards your right leading down. Gain some speed and accelerate towards the propelling ramp just ahead, and hit the Jump Button just as you are on the ramp to launch yourself on to the platform with the crates. Secure everything here. You should be able to see the red crate in the top right of the screen. Go over there and secure those. Now head back up the ramp you came from and take a right. You have to make a jump between the two areas so remember to do that. After moving forward a bit, you should be able to see a bunch of crates to your right. You should also be able to see the ramp leading to it. Go up the hill and accelerate towards the ramp and jump towards the crates. Procure all the ones you can. You should notice a single crate on an island that is out of reach. You will have to launch yourself from the same ramp, but this time aim towards that single crate and you should be able to make it there if you are at full speed. Get back to where the ramp you just jumped off was and take note of the ramp that reads "A Brighter Future". Go up the nearby hill and accelerate towards that ramp, and hit the Jump Button to leap across towards the crates. Secure the Energy Charges here. Time to head back up to the hill you were just on. This time, take a left and you should see the machine that needs 30 Energy Charges to operate. Drive right past it towards the wall on the other side. Now make a turn towards the crates out of reach. Accelerate towards them and make a jump to reach them. You should be using the little paved road behind the machine. Now time to go back to that machine and go to the far end wall, on the right. You should notice some more crates that are out of reach. No worries though, just move back a bit, accelerate towards them and hit the Jump Button to reach the platform. You should now have secured all 30 Energy Charges. Head over to the machine and activate it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --- [ 4e. Hidden Treasure ] --- [WK05] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-= =Mission Objective= =-=-=-=-=-=-=-=-=-= * Make your way to the tower and the other WALL-E unit. =-=-=-=-=-=-=-=-=-=-=- =Completion Checklist= =-=-=-=-=-=-=-=-=-=-=- Artifacts: 4 BnL Crates: 40 Begin by securing all the crates on this floor. Use your Laser, Box Form, etc as necessary. Next, use your Laser in First Person Mode to blast the crate in the cyclone. Use the ramp at the end of the room to reach the Energy Charges. Now head towards the blue laser that is blocking your path. You will receive a warning to clear it out of the way before continuing. So head over to the cube pile and throw one at the blue BnL trigger. Now make a turn over to the security machine to the right. Hit the Action Button activate the matching game. At first glance, you might think this one is pretty difficult. It is actually not. There are two of each colour and you have to figure out where they are on the screen. The trick is to try the spaces immediately beside the one you are trying to match. For example, if you clicked a red square on the far left as your first choice, try the square to the right or the bottom. Similarly, if you try a square that's on the top right, the matching one is either directly below it or to the left, etc. Either way, this should not be too difficult because you get plenty of time and there are only nine squares to try. Once you've matched all the squares, the security door will open. Head inside and use the Box Form to avoid the steam. Begin by securing the crate directly ahead. Use the nearby cube pile to do so. Time to head up the nearby ramp. It's kind of thin so try not to fall down. Once you reach the top, make a right over to the security door and the cube piles. Grab a cube and proceed over to the catwalk below. You should see a trigger just above it. Don't throw your cube yet, but hang on to it and jump on to the catwalk first. Once you are on it, throw the cube at the BnL trigger and the catwalk should be raised. Make a jump over to the Energy Charges on the island. Head over to the security door now that has the 10 charge requirement, which you should have reached after grabbing the ones on the island. All right, now it's time to pick up a cube and proceed to the next room. You should be able to see a BnL trigger above a catwalk. You might have seen it when you first entered the area. Anyway, get on to the catwalk and you should be able to hit the BnL trigger from here. Once you do so, the catwalk will once again be raised. Now drive up the ramp and procure the crates on the end of it. Continue along the path and take care of the crates on this level. You should see a Blue Crate stacked up on a pile of cubes. You can find a cube pile a little further right, where the Red Crate is. Don't forget about the Red Crate just above the cube pile. You can pick it off from First Person Laser Mode. Time to head up the hill now and head towards the Explosive Crate Machine. Pick it up and throw it at the Blue Crate nearby. You are going to take some damage, but don't worry because there's an area to use your Solar Panels to recover health nearby. There is another Red Crate above, so don't forget about that one. Once you're ready, grab an Explosive Crate and continue past the Sun Beam area to see a dented door. Throw the explosive crate at it. Follow the path up the hill here and at the end is a pile of dirt. Take a look at it from First Person Mode and you will see that there is another Unknown Device Detected. Go over to it and hit the Action Button to grab the Artifact. Grab a cube from the junk pile on your way down back to the Explosive Crate Machine area. Stand right beside the Explosive Cube and you should still be able to target the BnL trigger. Throw launch your cube at the trigger then immediately grab the Explosive Crate and use the raised platform to get across to the dented door. Throw your explosive crate at it to create the opening to the next area. Grab a cube from the nearby stack and throw it at the BnL trigger. You have now reached another checkpoint, by the way. This will create a path for you to cross. Take the first plank across and secure the crate on the bridge. You will have to accelerate and make a jump across to the next ramp. There's another blue crate here. Secure it, and make use the ramp to jump over to the next platform. Accelerate ahead and laser the red crate ahead, try not to stop when you do so. Jump at the very end of the catwalk to the next platform. Don't attempt the jump if you had to stop to Laser the crate. Continue full speed ahead and make the jump over to the next platform. There is Red Crate on this side. You will have to make a series of jumps on to the next few platforms. You might need to attempt this a few times. The key is to never let go of the W Button (forward movement) as you do this. The good news is once you reach the end of it, you will reach another checkpoint. Just follow the next few bridges and procure the Red Crates along the way. Once you see the Blue Crate lodged in a corner, grab a cube from the nearby junk pile and throw it at the Blue Crate. This should create another path to you ahead. Make the jump over to the next platform. Accelerate your way up the ramp to get to the platform after that. Cross the next two bridges to the left. Remember to use your Box Form to avoid any damage from the blockages. Box Form through the Blue Crate up ahead, don't bother to stop and accelerate straight ahead and use the ramp to leap over to the next platform. There should be a Red Crate right here. Laser it and make the jump over to the next the platform. There's nothing on this platform, but there's a Blue Crate directly ahead. Maintain your speed and jump towards the Blue Crate, just as you are about to collide with it, go into the Box Form to clear the jump and secure the crate in one swift motion. Follow the bridges to the next area. You will notice a bunch of turnpikes here, along with a Blue Crate. You have reached another checkpoint. The best way to clear the turnpikes in this area is to not use the Jump Button at all. Just keep using the turnpikes to gain full speed and using the directional buttons to steer yourself to the next turnpike. Once you reach the planks, you will have to make some jumps. Make sure to leave a little distance for yourself to gain some speed before making the jumps. Follow the bridges to the next area. Proceed up the mountain a bit and you should soon another Blue Crate. Procure it, but also turn your attention to the sparkling patch of dirt. Go into First Person Mode and you should see that there is another Unknown Device Detected. Use the ramp to make the jump to the next platform. Continue ahead until you come to a junk pile. Grab a cube and move forward a bit. Throw the cube at the Blue Crate to the right. Grab another cube and launch it at the other Blue Crate lodged under the bridge. Once you hit this one, the bridge should fall down and crate a path for you to walk across. Continue ahead and you should see another crate just up ahead. Grab a cube and launch it at the one. Proceed ahead to finish the level. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --- [ 4f. Truck Sweet Truck ] --- [WK06] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-= =Mission Objective= =-=-=-=-=-=-=-=-=-= * Follow the red dot! =-=-=-=-=-=-=-=-=-=-=- =Completion Checklist= =-=-=-=-=-=-=-=-=-=-=- Artifacts: 0 BnL Crates: 30 There are going to be no surprises in this level. It is actually more like a mini-level. You might notice that the terrain for this level is exactly the same as "Home Sweet Home". Your only mission objective is to follow the red dot. Before you do that though, take the time to procure all 30 crates. They are exactly the same as they were the first time around in "Home Sweet Home". Once you've done so, track down the red dot on your radar and keep following it. It might seem like it's going in circles at first, but just be persistent because eventually it will lead you to the BnL security door to conclude the level. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --- [ 4g. Shipyard ] --- [WK07] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-= =Mission Objective= =-=-=-=-=-=-=-=-=-= * Follow the white probe and try to make contact! =-=-=-=-=-=-=-=-=-=-=- =Completion Checklist= =-=-=-=-=-=-=-=-=-=-=- Artifacts: 4 BnL Crates: 50 Before following the white probe, let's take the time to secure all the Red Crates in this area. Begin with the two directly in front of you. Next, turn your attention to the one stacked on top of the crates to the right. There are two more behind the two initial ones you spotted. There are also two final reachable ones in this opening area to the left. Once you're ready, get on the ramp close to the white probe and you should see a turnpike and a propelling ramp. Get on the turnpike and hit the jump button as you are on the ramp. This will launch you a pretty far distance. Hit the Jump Button as soon land on each of the three middle platforms to quickly jump to the next without losing any speed. Stop once you reach the platform with the Green and Red Energy Charges. Collect them and grab a cube from the nearby junk pile. Throw it at the nearby Blue Crate to create a bridge to cross. Cross the bridge over to the platform with the Red Crates. Before you make your way to the suspended platforms swinging back and forth, move slightly over to the platform that is on a slight decline. Use this to position yourself to go into First Person Mode and Laser the Red Crate below. Now let's jump on to the first swinging platform. The key is to get on the first one, and wait for the second to connect. Once it does, accelerate across. The white probe will now be near a turnpike, to your left. Instead of going there right away, drop down to the sand level. There should be a Blue Crate right here. Box Form through it and you should now be able to reach the white probe. But wait, you aren't quite finished yet. Move under the swinging bridge and there should be a few more crates to the left of the ramp. Take care of those and head up the ramp. Make your way to the turnpike where the white probe is now. Use the turnpike to gain some speed and remember to go into Box Form to avoid getting stopped by the blockage. Make the jump on to the other side. This one is slightly challenging. The best tip I can give you is to make sure you are close to the middle of the turnpike when you make your 180 degrees turn downhill. Once you clear the jump, follow the skid marks to the next turn pike. Remember, the best thing to do here is to not hit the Jump Button. Just use your directional buttons. Procure all the crates on the ground before going up the ramp towards the white probe. Box Form through the two Blue Crates here to reach a sloped area. Climb your way up and remember to First Person Laser the Red Crate on top of some platforms. Continue along on the top of these platforms to reach the |
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Another Wall-E Walkthrough :
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