Wii Sports Resort Walkthrough :
This walkthrough for Wii Sports Resort [WII] has been posted at 06 Feb 2010 by Big Fatty and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up Big Fatty and share this with your freinds. And most important we have 4 other walkthroughs for Wii Sports Resort, read them all!
Big Fatty |
Walkthrough - FAQ/Walkthrough__ | | | . . (__ __ _ __ _|_ _ | | | | | \ | \ / \ | | (_ \/ \/ | | ___/ |__/ \_/ | | __) | __ | | \ _ _ _ __ _|_ |__/ /_\ (_ / \ | | | \ \__ __) \_/ | | Wii Sports Resort FAQ/Walkthrough By KeyBlade999 Last Update: 12:58 AM 8/5/2010 Current Version: Final 0. Contents******************************************************WSR0******** CTRL+F System Format: **WSR#** 0. Contents | WSR0 1. Intro | WSR1 2. Swordplay (Overview) | WSR2 3. Wakeboarding (Overview) | WSR3 4. Frisbee (Overview) | WSR4 5. Archery (Overview) | WSR5 6. Basketball (Overview) | WSR6 7. Table Tennis (Overview) | WSR7 8. Golf (Overview) | WSR8 9. Bowling (Overview) | WSR9 10. Power Crusing (Overview) | WSR10 11. Canoeing (Overview) | WSR11 12. Cycling (Overview) | WSR12 13. Air Sports (Overview) | WSR13 14. Rankings | WSR14 15. Swordplay (Stamps) | WSR15 16. Wakeboarding (Stamps) | WSR16 17. Frisbee (Stamps) | WSR17 18. Archery (Stamps) | WSR18 19. Basketball (Stamps) | WSR19 20. Table Tennis (Stamps) | WSR20 21. Golf (Stamps) | WSR21 22. Bowling (Stamps) | WSR22 23. Power Crusing (Stamps) | WSR23 24. Canoeing (Stamps) | WSR24 25. Cycling (Stamps) | WSR25 26. Air Sports (Stamps) | WSR26 27. Checklist | WSR27 28. Contact Info | WSR28 29. Version History | WSR29 30. Legal | WSR30 1. Intro*****************************************WSR1************************ Welcome to my first FAQ for the Wii! This is my current favorite: my first Wii game, Wii Sports Resort! Twelve sports in this great remake are now yours, but first, you must become the master. Enjoy. 2. Swordplay (Overview)*****************************************WSR2********* [Duel] - 1 or 2 players - Available: Always Controls: Simply take the Wii Remote in both hands (or one handed, for quicker attacks) and swing to attack your opponent. Depending on the size of the swing, the attack may be stronger or weaker. Press B to block opponent attacks. Both attacks and blocks can have a different angle depending on how you hold the Wii Remote. (Held/swung horizontally means a horizontal block.) Gameplay: Just a basic best-of-three duel. Attempt to knock your opponent out of the ring in about two minutes. If you can't, you tie. Win two of three rounds, or the final match (round four) to win. The champion will appear at level 1500 or so. Tips: Usually, you can tell from what angle your opponent is going to hit you from. Look at their sword. If their sword is NOT in a blocking position, observe where it is (on right side? above him/her?). To easily block, observe this position, and take a near-perpendicular blocking position. (In other words, make a cross while holding B). If you're lucky, even the higher level opponents will fall for this, hitting the block and getting stunned. Also, this is rather based on luck (the following trick). When your opponent is blocking, observe the blocking position. Is it horizontal? Vertical? Make an offensive swing in the exact position of his/her sword (if possible, a bit higher/lower). This usually results in a hit. Now, this next tip may not be true. I don't know, but it has worked on some rare occasions. Sometimes, when your opponent does a vertical block, the sword may be off be more on one side than the other. Hit the other side (the one without the sword) with a horizontal swing. This is rather risky, but can sometimes work in those critical, on-the-edge situations where your opponent is waiting to stun you, or hit you. Either way, I still recommend the above trick. Secrets: - Hold 2 at the loading screen to play at dusk. - At Pro class, you get new armor with shoulder & thigh pads. - Beating the champion will earn you his samurai armor. - After beating the champion, hold 1 at the loading screnn for his purple sword. [Speed Slice] - 1 or 2 players - Available: Play Duel at least one time. Controls: Simply take the Wii Remote in both hands (or one handed, for quicker attacks) and swing to slice a object. You can block, but it is NEVER needed. Gameplay: At the start of every round, a referee will throw two of the same thing in the air. Once it comes down, QUICKLY observe the arrow and slice in that direction. Slice ten objects correctly first to win. The champion will appear around level 1500. Tips: Just be careful and calm. Practice makes perfect on this. You may get Pro in just a few hours. Special: - At Pro class, you get new armor with shoulder & thigh pads. - Beating the champion will earn you his samurai armor. [Showdown] - 1 player - Available: Play Speed Slice at least one time. Controls: Simply take the Wii Remote in both hands (or one handed, for quicker attacks) and swing to attack your opponent. Press B to block opponent attacks. Both attacks and blocks can have a different angle depending on how you hold the Wii Remote. (Held/swung horizontally means a horizontal block.) Gameplay: From the get-go, you are fighting off a mob, essentially. Using the sword as a weapon, you try to hit those in the group. Your and your opponents' health is measured in hits. You can take three hits before you lose. Your opponents can take anywhere from one to three hits before they oddly disappear. If you defeat all of the opponents in a single stage, you unlock the next one. There are 20 stages in all. Tips: Usually, you can tell from what angle your opponent is going to hit you from. Look at their sword. If their sword is NOT in a blocking position, observe where it is (on right side? above him/her?). To easily block, observe this position, and take a near-perpendicular blocking position. (In other words, make a cross while holding B). If you're lucky, even the higher level opponents will fall for this, hitting the block and getting stunned. Also, this is rather based on luck (the following trick). When your opponent is blocking, observe the blocking position. Is it horizontal? Vertical? Make an offensive swing in the exact position of his/her sword (if possible, a bit higher/lower). This usually results in a hit. Now, this next tip may not be true. I don't know, but it has worked on some rare occasions. Sometimes, when your opponent does a vertical block, the sword may be off be more on one side than the other. Hit the other side (the one without the sword) with a horizontal swing. This is rather risky, but can sometimes work in those critical, on-the-edge situations where your opponent is waiting to stun you, or hit you. Either way, I still recommend the above trick. Those you are fighting can be designated into one of five types: -Green Armor: One heart. They are mainly offensive. -Brown Armor: One heart. They are usually defensive until you're stunned. -Red Armor: Two hearts. They are usually defensive until you're stunned. -Purple Armor: Two hearts. They are usually defensive until you're stunned. -Black Armor: Three hearts, block constantly. My final and most useful tip: You'll eventually notice the opponents will only attack one at a time, but will crowd in on you. Take advantage of this by swinging wide in a crowd. Also, if you wait before doing the "Point at the center of the screen" thing by not doing it, the game won't start, but opponents will get closer and closer. Again, take advantage of this glitch. Special: - Get to Pro for new armor with new shoulder & thigh pads. - Beat Stage 10 Reverse (Stage 20) to get samurai armor. 3. Wakeboarding (Overview)*****************************************WSR3****** - 1 to 4 players - Available: Always Controls: Hold the Wii Remote horizontally with the D-Pad and A on the left and facing you. Tilt it left to go left, and right to go right. Tilt or flick it upwards to jump and do a trick. Either way, tilt the Wii Remote various ways in the air to land flat, so you can complete the jump and get points. Gameplay: You get one minute to cross the wake of the boat and jump, gain air, and earn points. By tilting the Wii Remote, you can cross the wake. Do it fast enough to jump in the air. Land flat and earn points. Do tricks to get extra points. Simple enough. Tips: When doing tricks, you do NOT have to flick the Wii Remote just as you hit the wake; you can do it at anytime. Other than that, practice makes perfect. Special: None. 4. Frisbee (Overview)*****************************************WSR4*********** [Frisbee Dog] - 1 to 4 players - Available: Always Controls: Hold the Wii Remote horizontally with the D-Pad and A facing up. Swing the Wii Remote back and forward. Gameplay: It's simple enough. Your dog will catch the frisbee you throw. Try to get closer to the center of the target for more points. You can also hit balloons for points. You get ten shots. Tips: My absolute worst and least favorite sport. Well, like a real frisbee, use your shoulders to aim. Special: None. [Frisbee Golf] - 1 to 4 players - Available: Play Frisbee Dog at least one time. Controls: Hold the Wii Remote horizontally with the D-Pad and A facing up. Swing the Wii Remote back and forward. Gameplay: It's like regular golf, but with frisbees. Try to throw the ball into the ring of light (the hole) in as few shots as possible. The fewer shots you take, the better. Tips: Take in mind the average distance for each frisbee, and factor it in with the distance from the hole. Example: don't use the wedge when you're two feet from the hole. Special: - Hold 2 at the loading screen for advanced golf. - Get -1 or better on all three-hole courses to unlock three more holes. 5. Archery (Overview)*****************************************WSR5********** - 1 to 4 players - Requires Nunchuk - Available: Always Controls: Hold the Wii Remote in your left hand and the Nunchuk in your right hand. Press A & Z and separate the Nunchuk and Wii Remote, with the Wii Remote in front, like a bow and arrow. Let the two in the direction you want to aim and let go of Z to let the arrow fly. Gameplay: You get three shots each at four targets. Depending on how close to the center you are, you may get 1-10 points per arrow. The max score is 120. Tips: Factor in wind speed and wind direction when playing. Winds of 1 ~ 3 mph won't bother you much. However, factor in gravity. The greater the distance, the higher you should aim. Also, if you're very skilled at always hitting the secret targets, try to aim for those - if you feel you can do it. They are 10 points each. Special: - Press 2 at the loading screen for advanced mode. 6. Basketball (Overview)*****************************************WSR6******** [3 Point Contest] - 1 to 4 players - Available: Always Controls: Hold the Wii Remote at your side with the D-Pad facing you. Point at the ground and press B to grab a ball. Swing over your head to shoot the ball. Twist it left to make it go more left, and right to make it go more to the right. Gameplay: Simple. You have 25 balls at five different 3-point areas across the half of the court. The first four balls in each area earn you one point. The fifth in each area gives you two points. You have sixty seconds to shoot all of the balls. Tips: Well, it is basically a straight shot each time, so shoot straight. Special: None. [Pickup Game] - 1 or 2 players - Available: Play 3 Point Contest at least one time. Controls: Like before, hold the Wii Remote at your side with the D-Pad facing you. When on the offense, you can put it in front of you and shake it to run to the goal or point it at you to go backwards towards the three point area. Press B to attempt a shot, and then swing it over your head to shoot. Twist the Wii Remote left/right to make it go more to the left/right (respectively). Press A or a D-Pad button to pass. Press B in the blue area to dunk, which cannot be blocked. On defense, flick the Wii Remote to attempt to steal the ball; note that a miss will likely trip you. When the offense is shooting (not dunking), swing the Wii Remote over your head to block, if possible. Gameplay: Simple. On offense, try to make shots and dunks. On defense, attempt to stop the other team from doing the same. The game is three minutes long and is a 3-on-3. The champion appears at level 1500. Tips: First, DO NOT STEAL IF THE BALL-CARRIER ISN'T IN REACH! If you aren't almost right next to him/her, you likely will not get the ball and will likely trip, which brings me to my next tip. Whenever your opponent trips, ALWAYS take advantage of it. How? By running past them into the blue area and pressing B for a dunk! It isn't a three-pointer, but a goal is a goal. Next, usually CPUs will eventually jump while your on the offense. This will work up to about the level 2200's or so. Even late, they'll usually jump in the 3rd-4th second, which is the prime time to shoot (oddly, I rarely see a block in that time period, and I'm level 2600+!). Finally, you dupe nearly anyone into jumping on defense by slowly moving the ball up and down before shooting. This is kinda cheating, but in two player mode, with your opponent on offense, stand slightly behind them and/or raise you Wii Remote in synch with theirs by watching it. Sorry, it is just something I noticed (besides, it might help you take down a big-shot, I'm-better-than-you friend at this). Special: - Hold 2 at the loading screen to play at night. 7. Table Tennis (Overview)*****************************************WSR7****** [Match] - 1 or 2 players - Available: Always Controls: Hold the Wii Remote in one or both hands, similar to how you would hold a tennis racket. Hit the ball by swinging the Wii Remote. When and how hard you hit it will determine where it goes. When serving, press A or swing upwards. Gameplay: Your basic table tennis match. You serve two balls, then your opponent will serve two, going back and forth like this. If the ball bounces twice on one side, the other gets a point. If someone hits it before it bounces, the other person gets a point. If someone hits it off the table AND it hits the ground, the other person gets a point. The first to 6 points wins, or, if it become 5-5, the first to get two points ahead wins. A tie will occur at 20-20. The champion appears around level 1500. Tips: Practice, practice, practice! Special: - Hold 1 at the loading screen to use a shoe. - Hold 2 at the loading screen to play an 11 point game. [Return Challenge] - 1 to 4 players - Available: Play Match at least one time. Controls: Hold the Wii Remote in one or both hands, similar to how you would hold a tennis racket. Hit the ball by swinging the Wii Remote. When and how hard you hit it will determine where it goes. Gameplay: Someone will start tossing ping-pong balls at you. Hit them, and make sure they stay on the table. A successful return is one point, and hitting a can is worth three points. The game ends when you hit a ball and it goes out before hitting the other side. Tips: Practice makes perfect. Special: None. 8. Golf (Overview)*****************************************WSR8************** - 1 to 4 players - Available: Always. Controls: Point almost straight down (NEVER completely straight down!!!) and press B. Use the left/right on the D-Pad to line up your shot, and press up/down to change clubs. Then hold A, and swing to hit the ball. Gameplay: On the first hole of any course, you start out by being told the par and distance. Try to get the ball into the hole in as few shots as possible. The lower your score, the better (ex. -4 is better than -1). There are three, nine, or eighteen holes, depending on the course you chose. Tips: Always factor in wind direction and speed. Most of the time, go with the club you automatically get, except in these situations: - While on the fairway, if the shot on the map doesn't go too far into the green (the diamond is where the full power is), press up to get slightly more powerful club. - In the rough, use a more powerful club, as power is halved. - On the edge of the green/fairway near hole, use a wedge. Adjust the power accordingly. Also, usually use straight shots. Special: - Hold 2 at the loading screen for advanced golf. - Get -1 or better in each three hole course to unlock three more holes. 9. Bowling (Overview)*****************************************WSR9*********** [Standard Game] - 1 to 4 players - Available: Always. Controls: Use left/right to line up your shot. Press A and use left/right to change the angle. Press and hold B, draw the Wii Remote back and swing it forward to shoot. Depending on shooting style, it may require you let go of B. Gameplay: You get two shots at ten pins. At the end of those two shots (or one if you hit all ten on your first try), the next frame begins and the ten pins are replaced. There are ten frames in all. If you a spare or a strike during the tenth frame, you get one extra throw. If you get twelve strikes in a row, that is a perfect game (300 points). Tips: This is the ONLY one I need to give: the sweet spot. If you're right hand is your dominant hand, it is between the 1 & 3 pins. It is the 1 & 2 pins for lefties. Use the zoom function to aim your shot between the two and do a "granny shot" (spread legs, and... well, you'll understand) or a VERY straight shot. Sometimes, it may be a good idea to put some left or right spin (for lefties and righties, repsecitvely). 90% of the time, this will result in a strike. Special: - Starry ball: get Pro. - Red ball: Hold left at the loading screen. - Green ball: Hold down at the loading screen. - Yellow ball: Hold right at the loading screen. [100-Pin Game] - 1 to 4 players - Available: Play Standard Game at least one time. Controls: Use left/right to line up your shot. Press A and use left/right to change the angle. Press and hold B, draw the Wii Remote back and swing it forward to shoot. Depending on shooting style, it may require you let go of B. Gameplay: You get two shots at 100 pins. At the end of those two shots (or one if you hit all 100 on your first try), the next frame begins and the 100 pins are replaced. There are ten frames in all. If you a spare or a strike during the tenth frame, you get one extra throw. If you get twelve strikes in a row, that is a perfect game (3,000 points). Tips: This is the ONLY one I need to give: the sweet spot. If you're right hand is your dominant hand, it is between the 1 & 3 pins. It is the 1 & 2 pins for lefties. Use the zoom function to aim your shot between the two and do a "granny shot" (spread legs, and... well, you'll understand) or a VERY straight shot. Sometimes, it may be a good idea to put some left or right spin (for lefties and righties, repsecitvely). 90% of the time, this will result in a strike. Special: None. [Spin Control] - 1 to 4 players - Available: Play 100-Pin Game at least one time. Controls: Use left/right to line up your shot. Press A and use left/right to change the angle. Press and hold B, draw the Wii Remote back and swing it forward to shoot. Depending on shooting style, it may require you let go of B. Gameplay: You get two shots at ten pins. At the end of those two shots (or one if you hit all ten on your first try), the next frame begins and the ten pins are replaced. There are ten frames in all. If you a spare or a strike during the tenth frame, you get one extra throw. If you get twelve strikes in a row, that is a perfect game (300 points). Tips: This is the ONLY one I need to give: the sweet spot. If you're right hand is your dominant hand, it is between the 1 & 3 pins. It is the 1 & 2 pins for lefties. Use the zoom function to aim your shot between the two and shoot. Sometimes, it may be a good idea to put some left or right spin (for lefties and righties, repsecitvely). 90% of the time, this will result in a strike. Special: None. 10. Power Crusing (Overview)*****************************************WSR10*** [Slalom Course] - 1 to 4 players - Requires Nunchuk - Available: Always. Controls: Hold the Wii Remote and the Nunchuk facing each other (as if the Wii Remote is pointing at the Z/C buttons). Press A or B to accelerate. Press Z to boost. Tilt the two left/right to turn that direction. *alternate* Hold the two straight up. Turn the one in your right hand to the right to go right, and the one in your left hand to the left to go left. Gameplay: Simple. Drive through the arches. Try to get into the bonus rings for better scores. There is a time limit on each arch that determines you score, so go fast. Tips: Just get used to it and you'll be fine. Special: None. [VS.] - 2 players - Requires Nunchuk - Available: Always. Controls: Hold the Wii Remote and the Nunchuk facing each other (as if the Wii Remote is pointing at the Z/C buttons). Press A or B to accelerate. Press Z to boost. Tilt the two left/right to turn that direction. *alternate* Hold the two straight up. Turn the one in your right hand to the right to go right, and the one in your left hand to the left to go left. Gameplay: Just a race to the finish. Tips: Just get used to it and you'll be fine. Special: None. 11. Canoeing (Overview)*****************************************WSR11******** [Speed Challenge] - 1 to 4 players - Available: Always. Controls: Hold the Wii Remote vertical, with the pointer facing the roof/sky or whatever. Raise it, then quickly lower it to paddle. Too much on one side will make you turn. Gameplay: Get as far as possible. Tips: Only turn when needed. And, regardless of how it actually looks, go AROUND obstacles. Special: None. [VS.] - 2 to 4 players - Available: Always. Controls: Hold the Wii Remote vertical, with the pointer facing the roof/sky or whatever. Raise it, then quickly lower it to paddle. Too much on one side will make you turn. Gameplay: Just a race. Tips: Only turn when needed. And, regardless of how it actually looks, go AROUND obstacles. Special: None. 12. Cycling (Overview)*****************************************WSR12********* [Road Race] - 1 to 2 players - Requires Nunchuk - Available: Always. Controls: Take the Wii Remote and Nunchuk and in both hands. Alternate raising them up and down to pedal. The faster you do it, the faster your Mii goes. Press B or Z to brake. Press them both to nearly-instantly stop. Tilt the Wii Remote and Nunchuk slightly to turn. Gameplay: Simply a race, or series of races. Tips: Whenever you do a multi-race course, NEVER go completely all out in one race. That'll leave you, the actual you, tired. Just try to get part of the way up the ranks, and leave the first place for the last race. Whenever possible, draft. And NEVER, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever pedal with no hearts left, except for the Last Gasp stamp. Special: None. [VS.] - 2 players - Requires Nunchuk - Available: Play Road Race at least one time. Controls: Take the Wii Remote and Nunchuk and in both hands. Alternate raising them up and down to pedal. The faster you do it, the faster your Mii goes. Press B or Z to brake. Press them both to nearly-instantly stop. Tilt the Wii Remote and Nunchuk slightly to turn. Gameplay: Simply racing to the finish. Tips: Whenever you do a multi-race course, NEVER go completely all out in one race. That'll leave you, the actual you, tired. Just try to get part of the way up the ranks, and leave the first place for the last race. Whenever possible, draft. And NEVER, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever pedal with no hearts left, except for the Last Gasp stamp. Special: None. 13. Air Sports (Overview)*****************************************WSR13****** [Skydiving] - 1 player - Available: Always. Controls: Tilt the Wii Remote in various ways. This controls your Mii. Tilt forward to go forward, left to go left, right to right, and so on. NOTE: A flat Mii (horizontal Wii Remote) will fall slower than a vertical Mii (vertical Wii Remote). Gameplay: Find people and grab on to them. The photographer will take a picture of you about 3 ~ 4 seconds later. Try to get everyone facing the camera for double points. At the end, everyone you caught onto will get into formation. Go through the circles by directing your Mii to link with them once more for a final picture which can double your points. Tips: It isn't hard, it just takes practice. Special: None. [Island Flyover] - 1 player - Available: Always. Controls: Hold the Wii Remote like you would a paper airplane. Press A to fire the balloon blaster to pop balloons. Press B to cut the engine. Gameplay: Over the course of several rounds, find and touch (i) marks to get info about that area. There are 80 in all. There are also three different times of day, each having different info. You can also pop balloons, once you get enough (i) marks. Tips: It'll take a while to get all 80 (i) marks. Special: None. [Dogfight] - 2 players - Available: Always. Controls: Hold the Wii Remote like you would a paper airplane. Press A to fire the balloon blaster to pop balloons. Press B to cut the engine. Gameplay: Over the period of time given to you, you should attempt to end with as many balloons as possible (max 30). The other option, other than gaining balloons is to shoot down your opponent's balloons. Tips: Stay on their tail! Special: None. 14. Rankings*****************************************WSR14******************* Unranked : Level 0 to Level 999 Pro class : Level 1000 to Level 1999 Superstar class: Level 2000 to Level ???? Are there any classes after Superstar? Let me know! 15. Swordplay (Stamps)*****************************************WSR15********* [Duel] Stamp #1: Cliffhanger Strategy: Simply block constantly. You must win/lose/draw, or draw three times. In your first match, this is easiest. Stamp #2: Straight to the Point Strategy: Easiest in the tie-breaker round. In the tie-breaker round, you can just jab and win. Easiest in your first match. Stamp #3: Met Your Match Strategy: Same as Stamp #1, but just draw the fourth round by, guess what, blocking constantly. Easiest in your first match. Stamp #4: One-Hit Wonder Strategy: You're seeing a pattern, aren't you? Get to the tie-breaker round, then stun your opponent. QUICKLY do a wide, swift swing. This needs to be the only hit in that round. The hit is easiest one-handed, and the match is easiest if it's your first. Stamp #5: Last Mii Standing Strategy: Beat the champion to earn this. It'll help to look at the Duel mode tips. [Speed Slice] Stamp #1: Slice and Dice Strategy: This may be the easiest stamp ever. Just always hit the object, and make sure it's sliced correctly. You do not have to win the object. This is easiest in your first match. Stamp #2: Slicing Machine Strategy: Will happen automatically. Stamp #3: Psychic Slice Strategy: Just slice in a random direction before the object hits the ground. This is based on luck. Stamp #4: Double Time Strategy: Just watch the alarm clock. Whenever it is around .2 ~ .4 seconds away from a time with something like 4.4, 5.5, etc., slice. Stamp #5: A Cut Above Strategy: Practice makes perfect. Beat the champion to earn this. [Showdown] Stamp #1: Not a Scratch Strategy: Go to Stage 1 and don't get hit. Very easy. Stamp #2: Sword Fighter Strategy: Sort of automatic. Beat Stage 10 to get this. Stamp #3: Perfect 10 Strategy: Block constantly. Hit only when you see an opening. Only doable in Stage 10. Stamp #4: Sword Master Strategy: Block constantly. Hit only when you see an opening. Only doable in Stage 10 Reverse. Stamp #5: Untouchable Strategy: Block constantly. Hit only when you see an opening. Only doable in Stage 10 Reverse. 16. Wakeboarding (Stamps)*****************************************WSR16****** Stamp #1: Huge Air Strategy: Simple. Keep doing series of tricks until you reach 100 points. Stamp #2: Bag of Tricks Strategy: Keep doing tricks. Stamp #3: Smooth Landing Strategy: You'll get this with a little practice. Stamp #4: Master Carver Strategy: Again, practice. Doing a few tricks helps, too. Stamp #5: The Long Way Home Strategy: Basically, enter practice and constantly do plain jumps. Doing a trick is risky. Risky means you're likely to fall. If you fall, the boat will slow down ALL of the way. Complete a course afterwards to see if you got this. 17. Frisbee (Stamps)*****************************************WSR17*********** [Frisbee Dog] Stamp #1: Good Dog Strategy: Simply learn how to get into the center of target by aiming, and it will happen eventually. Stamp #2: Balloon Animal Strategy: Go to Practice. Hitting all nine can be done in three throws, I've done it, so in ten throws takes practice. Do a round of Frisbee Dog afterwards to get this stamp. Stamp #3: A for Effort Strategy: 10 points per throw? Easy. Stamp #4: Perfect Target Strategy: Getting 100 on all ten throws... Well, first, focus on getting Good Dog. This is a more advanced version of it. Stamp #5: Golden Arm Strategy: The toughest stamp. If you can get Stamp #2 and #4, this will happen eventually. [Frisbee Golf] Stamp #1: Under Par Strategy: You're kidding, right? Do a three-hole course. Stamp #2: Lucky Skip Strategy: Do Resort C and follow the conditions. Stamp #3: On a Roll Strategy: For this, get just outside the green, then go above your head and swing down, as if your holding an ax. (Hey, maybe it'll be a Wii game!) Stamp #4: Hole-In-One Strategy: Actually easy. Simply get a course where you easily get on the green or close in one shot. Stamp #5: Straight and Narrow Strategy: Luckily, I don't even do this is REGULAR golf. Since you don't have to be close to par, make heavy use of shorter distance frisbees in most cases. Best to try on your first game, as you will lose 100+ levels doing it the easy way. 18. Archery (Stamps)*****************************************WSR18********** Stamp #1: Bull Stampede Strategy: You likely will be able to hit the arrow in the 10 point area in the first stage of the Beginner. Start there. Try to the first stage and get three 10s. (Does it work with secret targets?) Stamp #2: Sure Shot Strategy: Simple. Just keep practicing on Beginner; it'll happen eventually. Stamp #3: Century Shot Strategy: Automatic. I don't know if it must be the same target. If so, play 34 games on the same difficulty. If not, play 9 games. Stamp #4: A Secret to Everybody Strategy: The locations of the targets are as follows. The target itself is in parentheses. Beginner: Stage 1: Left side of the waterfall. (Orange) Stage 2: Cliff ledge to the left, between two trees. (Watermelon) Stage 3: Behind the left target support. (Cantaloupe) Stage 4: In the valley to the right. (Strawberry Shortcake) Intermediate: Stage 1: Top of the tennis courts to the right. (Orange) Stage 2: High on the bridge to the left. (Watermelon) Stage 3: The castle bridge to your right. (Cantaloupe) Stage 4: High cliff to your right, next to a tree. (Loaf of Bread) Expert: Stage 1: On the beach, far to the right. (Orange) Stage 2: Ledge to the right. (Watermelon) Stage 3: A roof to the left. (Cantaloupe) Stage 4: Far to the right, on the right side of the pillar. Aim low, but high enough to NOT hit the path. (Alarm Clock) Stamp #5: Sharpshooter Strategy: First focus on hitting just one 10-pointer. Then continue on to two 10-pointers, then all three. This is easiest on Beginner. 19. Basketball (Stamps)*****************************************WSR19******** [3-Point Contest] Stamp #1: Hot Streak Strategy: Easy enough. Just get five shots in a row. Stamp #2: Bonus Plumber Strategy: Same as the first stamp, but just the five bonus balls. Stamp #3: Quick Draw Strategy: Twenty points means a minimum of 15 shots (5 bonuses, 5 regulars). Try focusing on those. Stamp #4: Hot Hand Strategy: Practice, practice, practice. Stamp #5: Pure Shooter Strategy: Practice, practice, practice. [Pickup Game] Stamp #1: Triple Dip Strategy: If you can make one shot in the 3-Point Contest, you can do this! Stamp #2: Rim Rattler Strategy: Make five dunks. Easiest in the first game. Stamp #3: Lights Out Strategy: Make five 3-pointers. Again, easiest in the first game. Stamp #4: Buzzer Beater Strategy: In your first game, attempt to stay tied/losing by one until the last five seconds. Pass to someone open, and shoot when the clock says 1.0 or so. Make it to win. Stamp #5: Hoop Hero Strategy: Simply get good at blocking, learn when to steal, and make 3-pointers and dunks. 20. Table Tennis (Stamps)*****************************************WSR20****** [Match] Stamp #1: In Your Face Strategy: Hit you opponent in the face. O_o (It's kinda automatic._ Stamp #2: Back From the Brink Strategy: Keep an eye out for the shot, and hit it. Stamp #3: Epic Rally Strategy: Just go back and forth for 30 hits. Don't try to get points, but try to keep it on the table, and try to stop the opponent from gaining. Easiest in your first match. Stamp #4: Perfectly Matched Strategy: Easiest in your first match. Just get a point, then give the opponent the next one. Keep going like this until 20-20. Stamp #5: Table Titan Strategy: Learn how to curve shots, and learn whether to hit back- or front-hand. [Return Challenge] Stamp #1: 50 Pointer Strategy: (Auto-gain with Stamp #4 and #5.) Simply practice. It's just returning 50 balls. Stamp #2: 100 Pointer Strategy: (Auto-gain with Stamp #4 and #5.) Remain calm, and practice. Stamp #3: 200 Pointer Strategy: A bit tougher. Getting Stamp #4 will put you almost 3/4 of the way there. Just remain calm. Stamp #4: Recycler Strategy: Hitting the can isn't hard. Just curve the ball, and you can get 'em. Will automatically give Stamp #1 and #2. May give Stamp #3 and #5, if you focus! Stamp #5: Save Face Strategy: Just curve the balls away from the server's face. With this gained, you'll automatically get Stamp #1 and #2. You may also be able to get the other two, meaning you could get ALL FIVE in one game!!! 21. Golf (Stamps)*****************************************WSR21************** Stamp #1: Under Par Strategy: I found this easiest on Resort A, after a bit of practice. Just one birdie and two par (or better) is needed (a score of -1 or better). Stamp #2: Chip-In Strategy: This is easy, I got one one almost every hole using this trick. See, it doesn't require it be under par, over par, or par, when you make the shot. Therefore, make your first shot. Make a second if needed. Just get near the green, on the side closest to the hole. Now, EASE the ball onto the EDGE OF THE GREEN (not the green itself). Switch to the wedge and use the map and factor in wind and elevation slightly and then make the appropriate shot. You likely will be over par for the hole (and course), but you still gain the stamp. Stamp #3: King of Clubs Strategy: Easy. Do an 18-hole course and get nine birdies or more. If you get a bogey, cancel it with another birdie, and so on. It just takes some practice. Stamp #4: Ace of Clubs Strategy: It's a bit harder, now. Now you have to get a birdie on EVERY hole in an 18-hole game. If you get a bogey, you should quit. Par: quit. Stamp #5: Hole-In-One Strategy: I've NEVER gotten a hole-in-one. However, on hole two (Resort A), I have gotten close almost a dozen times. It usually bounces over it, hits the pole, or rolls in, and, due to inertia, rolls out. The one I recommend is that very course: HOLE TWO, RESORT A. You could also use any 3-Par hole, but Hole 2 is the easiest. 22. Bowling (Stamps)*****************************************WSR22*********** [Standard Game] Stamp #1: Gobble Gobble Strategy: Getting three strikes in a row takes practice. Try hitting the sweet spot. Stamp #2: Split Spare Strategy: A split is when the 1/head pin is knocked down, AND two or more pins are separated with a gap in-between. The easiest to do are the 4-5, 5-6, 6-7, 7-8, 8-9, and 9-10, as you simply have to aim in-between them. The 5-10, 5-7, 4-10, and 6-7 are also easy: just use the little arrow marks to make a straight shot. You MUST get a spare to get this. Stamp #3: Pro Bowler Strategy: This will happen with practice and abuse of the sweet spot. Stamp #4: Pin Dropper Strategy: Again, practice and abuse of the sweet spot. Stamp #5: Perfect Game Strategy: TWELVE strikes is something beyond me. Again, LOTS of practice and abuse of the sweet spot, as well as plenty of luck, are needed. [100-Pin Game] Stamp #1: Super Strike Strategy: The sweet spot is here too.... Stamp #2: Split Spare Strategy: A bit tougher. Wait for an easy, next-to-each-other one, or get lucky. Stamp #3: Off the Wall Strategy: A bit of trial and error. Each shot should have a lot of power. Stamp #4: Secret Strike Strategy: First, move ALL of the way on your dominant side (right hand = right side) of the lane, up next to the gutter guard. You must put a fair deal of power and just and a few degrees of twist on the spin to get it. Make sure it goes all of the way down. Stamp #5: Pin Dropper Strategy: Big splits are murder here. Focus on strikes. [Spin Control] Stamp #1: One for All Strategy: First, hit one pin or more on your first throw, then into the gutter on your second. Repeat this until the 10th frame, at which point you should try striking out. This is best on your first game, as you may lose lots of levels later. Stamp #2: Split Spare Strategy: Simply try to get a simple split on your first try in the first frame of the game. Do NOT aim for the sweet spot, but you must hit the head pin! Stamp #3: Head First Strategy: Like with One for All, hit the head pin, and go for the gutter. Stamp #4: English Major Strategy: Try simply aiming away from all barriers. In the moving ones, especially the three movers, just wait and time it. You need to get some strikes, so try for those in the 10th. Stamp #5: Pin Dropper Strategy: Try to force out spares to keep the difficulty down. 23. Power Crusing (Stamps)*****************************************WSR23***** [Slalom Course] Stamp #1: Ringmaster Strategy: Rings don't disappear. Just go slow. Stamp #2: 5000 Pointer Strategy: The Cavern is best, going 200 or so per run. Stamp #3: Power Cruiser Strategy: Focus on going fast, but not so fast you miss all of the rings. Stamp #4: Power Jumper Strategy: Remember to save boost for upcoming mid-air rings. Stamp #5: Leisure Cruiser Strategy: Go for the Cavern. Turn a little to the right, it's near the Gateway Arch. Turn left about 90 degrees to the Needle Point Rock and head in the Sea Serpent Cavern. It is in there. On the other side, go past the Cabana Lagoon to the Barnacle Arch. The third balloon is there. Curve around the lighthouse towards the town. Go between the Queen Peach and the dock, where the fourth balloon is. Head to Wedge Isle and to the peninsula pointing at the town, where the fifth balloon is. [VS.] There are no stamps in VS. mode. 24. Canoeing (Stamps)*****************************************WSR24********** [Speed Challenge] Stamp #1: Beginner License Strategy: Easy. You'll get on the first day you play. Stamp #2: Intermediate License Strategy: It may take practice, but you'll get it. Stamp #3: Expert License Strategy: Practice makes perfect. Stamp #4: Ducks in a Row Strategy: Just go all over the lake. You can bring them back to their mother for safe keeping. Some may be out of bounds, so you'll have to row near the edge until it sees you. Complete a course afterwards to get this stamp. Stamp #5: Cut the Red Tape Strategy: It's best to do this in multiplayer! [VS.] There are no stamps in VS. mode. 25. Cycling (Stamps)*****************************************WSR25*********** [Road Race] Stamp #1: Last Gasp Strategy: Just sprint a bit earlier than you normally would OR get up against a wall near the finish and get down to zero hearts, but not out of breathe, and head to the finish SPRINTING. Stamp #2: First of Many Strategy: You're kidding. You seriously are kidding. Stamp #3: 1-Stage Master Strategy: It isn't hard. The key is drafting as much as possible. Stamp #4: 3-Stage Master Strategy: Just move up about 20-30 a day. Stamp #5: 6-Stage Master Strategy: You must focus on not always being in first constantly. Going up about 20-30 per day will be plenty. [VS.] There are no stamps in VS. mode. 26. Air Sports (Stamps)*****************************************WSR26******** [Skydiving] Stamp #1: High Five Strategy: Easy. Heck, you have a group right in front of you! Stamp #2: For the Birds Strategy: Try taking pictures once the altimeter appears. You'll get lucky at some point. Stamp #3: Friends in High Places Strategy: Once you start getting full groups, this will be piece of cake... Kinda. Stamp #4: Camera Shy Strategy: Simply start by holding the Wii Remote vertical. Then, when the photographer appears, you'll notice she moves around a lot. Try to predict where she's going to be. Stamp #5: 200 Point Dive Strategy: Like with Stamp #3, you'll need a minimum of SEVEN groups AND they all must show their faces in every single photo. [Island Flyover] Stamp #1: Island Hopper Strategy: Just head to Wedge Island and get an (i) point. Stamp #2: Pop Frenzy Strategy: Wait until you unlock the double blasters. Stamp #3: Follow That Plane Strategy: First, fire flares until you find Miguel. If you have about 3:30 when you find him, follow him. Stamp #4: Wuhu Tour Guide Strategy: It's simple. Find all of the (i) marks in one time of day, then the evening/night ones will be easier. There is a map of them: http://www.gamespot.com/features/6213637/p-4.html Stamp #5: Balloonatic Strategy: Just be patient and focus on white balloons. You don't have to do it in the course of one flight, but focus on white balloons! [Dogfight] There are no stamps in Dogfight. 27. Checklist*************************************WSR27********************** Here is where I happily provided a checklist for you so you can keep track of your progress throughout each sport. Simply put something in the [] to mark that you've completed that part of the game. The three sports that have been marked with a * are those with multiple modes (by mode, I mean something like Standard Game in Bowling, or Match in Table Tennis), but those modes have no stamps and share levels with the other mode(s) of that sport. Therefore: - Power Cruising applies to Slalom Course only - Canoeing applies to Speed Challenge only - Cycling applies to Road Race only _____________________________________________________________________________ | | Stamps | Pro | Superstar| | Sport (Part of...) | #1 | #2 | #3 | #4 | #5 | Class | Class | |---------------------------------+----+----+----+----+----+-------+----------| | Duel (Swordplay) | [] | [] | [] | [] | [] | [] | [] | | Speed Slice (Swordplay) | [] | [] | [] | [] | [] | [] | [] | | Showdown (Swordplay) | [] | [] | [] | [] | [] | [] | [] | | Wakeboarding | [] | [] | [] | [] | [] | [] | [] | | Frisbee Dog (Frisbee) | [] | [] | [] | [] | [] | [] | [] | | Frisbee Golf (Frisbee) | [] | [] | [] | [] | [] | [] | [] | | Archery | [] | [] | [] | [] | [] | [] | [] | | 3-Point Contest (Basketball) | [] | [] | [] | [] | [] | [] | [] | | Pickup Game (Basketball) | [] | [] | [] | [] | [] | [] | [] | | Match (Table Tennis) | [] | [] | [] | [] | [] | [] | [] | | Return Challenge (Table Tennis) | [] | [] | [] | [] | [] | [] | [] | | Golf | [] | [] | [] | [] | [] | [] | [] | | Standard Game (Bowling) | [] | [] | [] | [] | [] | [] | [] | | 100-Pin Game (Bowling) | [] | [] | [] | [] | [] | [] | [] | | Spin Control (Bowling) | [] | [] | [] | [] | [] | [] | [] | | Power Cruising* | [] | [] | [] | [] | [] | [] | [] | | Canoeing* | [] | [] | [] | [] | [] | [] | [] | | Cycling* | [] | [] | [] | [] | [] | [] | [] | | Skydiving (Air Sports) | [] | [] | [] | [] | [] | [] | [] | | Island Flyover (Air Sports) | [] | [] | [] | [] | [] | [] | [] | |_________________________________|____|____|____|____|____|_______|__________| |
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Another Wii Sports Resort Walkthrough :
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