50 Cent: Bulletproof Walkthrough :
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Walkthrough - 50 Cent: Bulletproof FAQ50 CENT: BULLETPROOF SAINT VALENTINE'S DAY MASSACRE - PS2/XBOX Walkthrough Authored by VampireHorde MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMM MMM MM MM MM MMM MM MM MM MMM MM MM MM MMM MM M MM MMM MM M MM MMM MMMMMMMMMMMMMMM M MMM MM MMM M M M M MM MMM M M M M MM MMM MMMMMMMMMMMM M M M MM MMM MM M M M MM MMM MM M M M MM MMM MM M M M MM MM M M M M MM MM M M M M MM MM MM M M M M MM MMMMMMMMMMMMMMM M M M M M MM M M M M M MM MMMMMMMMMMMMMMMMMMM M M M M M MM MMM M M M M M M MM MMM M M M M M M MM MMM M M M M M M MM MMM M M M M M M MM MMM M M M M M M MM MMM M M M M M M MM MMM M M M M M M MM MMM MM M M M M MM MMM M M MMM MM MMM M M MM MMM M M MM MMM M MM M MMM MM MM MM MMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMM MMMMM MMMMMMMMM MMMMMMMMMMMMM MMM M M M M M M M M M MMM M M M M M M M M M MMM MM M M MMMMMM M MM M MMMMM MMMMM MMM MM M M MMMMMM M M M M M MMM MMMMMMMMMMM M M M M M M MMM MMMMMMMMMMM M M M M M M MMM MM M M MMMMMM M M M M M MMM MM M M MMMMMM M MM M M M MMM M M M M M M M M M MMM M M M M M M M M M MMMMMMMMMMMMMMMMM MMMMMMMMMMMM MMMMMM MMMMMMMM MMMMM ----------------------------------------------------------------------- ----------------------------------------------------------------------- _____ ___________ ____ ___ __ _____________________ _ __ / _/ |/ /_ __/ _ \/ __ \/ _ \/ / / / ___/_ __/ _/ __ \/ |/ / _/ // / / / / , _/ /_/ / // / /_/ / /__ / / _/ // /_/ / / /___/_/|_/ /_/ /_/|_|\____/____/\____/\___/ /_/ /___/\____/_/|_/ ----------------------------------------------------------------------- Thanks for clicking on the FAQ. Welcome to the violent world of Fiddy. The only people that survive in this world are the ones with the brawn, the guns, and the money. Take it from Fiddy, he knows. From the 'Hood to the World, no one is safe from Fiddy's wrath for revenge. In this walkthrough, I will give elaborate instructions for all objectives for every Mission and the locations for all of Grizz's medals. This walkthrough is for the PS2 version but also applies to the XBOX version. All tactics mentioned here were used in G-Unit Soldier Difficulty (Very Hard Mode) so it should work for any difficulty you choose. WARNING: This FAQ uses VERY strong language! Read at your own discretion! You have been warned! ----------------------------------------------------------------------- ----------------------------------------------------------------------- +++ RYDER MUSIC: THE CHARACTERS +++ _____ _____ _______ __ _____ _______________ / _ \ \/ / _ \/ __/ _ \ / |/ / / / / __/ _/ ___/ / , _/\ / // / _// , _/ / /|_/ / /_/ /\ \_/ // /__ /_/|_| /_/____/___/_/|_| /_/ /_/\____/___/___/\___/ --50 CENT AKA FIDDY If you don't know who this cat is, then I seriously suggest you stop reading this FAQ! NOW! To say you don't know Fiddy is like saying you don't know Hugh Hefner. Get your muthafuckin' head screwed on! --LLOYD BANKS Banks is the Locksmith of the G-Unit posse. During certain Missions, Fiddy will need Banks' help to pick locks for security gates, doors, or safes. --YOUNG BUCK I have no idea what this fool's specialty is. --TONY YAYO Yayo is the Explosives man of the G-Unit posse. During certain Missions, Fiddy will need Yayo's help to arm bombs or explosives in order to complete objectives. Never leave home without your Yayo, know what I mean? --MCVICAR AKA EMINEM Eminem makes his very first videogame appearance as corrupt detective McVicar. Throughout the course of the game, Em will give out crucial info to Fiddy and will sometimes join him in certain missions. For a price. --GRIZZ AKA DR. DRE It's the one and only D-R-E! At the beginning of the game, Grizz will be the one to get Fiddy back on his feet after being shot 9 times. Grizz can be found in the alley across the subway entrance and will be the one to provide any firepower that Fiddy will need before each mission. If you got the paper, of course. As an aside, by the second Mission, Grizz will have a special assignment for Fiddy that will take the entire game to complete. More on this sidequest in the walkthrough. ++NOTE: G-UNIT, McVicar, and Grizz are bulletproof! When they assist you on missions, you do not need to worry about their health. They will stay with you all the way and never die! --DOC FRIDAY After Fiddy is shot, Doc re-patches him up and sets him on his way. You won't deal with Doc too much but some of his demands are quite ridiculous. --BUGS Bugs is a paraplegic man that runs the Pawn Shop down the street from Fiddy's apartment. He will assist you (by radio) on most Missions and reveal info that Fiddy needs on certain occasions. --POPCORN Popcorn can be found inside the torn down theater across the street from Fiddy's apartment. For a hefty price, you can purchase all the Counter-kill attacks from him. --BOOKER Booker is a bum that lives in an alley next to Fiddy's apartment. Although homeless, he still provides vital info towards Fiddy's agenda. --THE HO'S Across the street from the torn down theater are two stank ho's that work the beat. I just wanted to say "stank ho". --DJ WHOO KID Across from the Pawn Shop is DJ Whoo Kid. If you gots the paper, you can purchase exclusive music tracks and music videos from Fiddy and G- Unit from the back of DJ's car. I am VERY disappointed that G-Unit member, the lovely Olivia, could not be incorporated into the gritty storyline in some way. Oh fuckin' well! ----------------------------------------------------------------------- ----------------------------------------------------------------------- +++ GUNZ COME OUT: THE GAMEPLAY +++ _______ ___ ______ _________ __ _______ ____ __ ________ / ___/ / / / |/ /_ / / ___/ __ \/ |/ / __/ / __ \/ / / /_ __/ / (_ / /_/ / / / /_ / /__/ /_/ / /|_/ / _/ / /_/ / /_/ / / / \___/\____/_/|_/ /___/ \___/\____/_/ /_/___/ \____/\____/ /_/ --CONTROLS (DURING MISSIONS ONLY): SQUARE BUTTON: COUNTER-KILL ATTACK/ACTION BUTTON/TAKE COVER X BUTTON: JUMP CIRCLE BUTTON: GRAB ENEMY OR ITEM TRIANGLE BUTTON: EVASION/DUAL WIELD WEAPONS L1 BUTTON: CROUCH L2 BUTTON: USE PAINKILLERS L3 BUTTON: NOT USED R1 BUTTON: FIRE WEAPON R2 BUTTON: INVENTORY SWITCH R3 BUTTON: NOT USED LEFT ANALOG: MOVE CHARACTER RIGHT ANALOG: MOVE CAMERA/AIMING RETICLE --CONTROLS (WHEN GRABBING ENEMY) SQUARE BUTTON: DISARM ENEMY CIRCLE BUTTON: KILL ENEMY TRIANGLE BUTTON: INTERROGATE --CONTROLS (WHEN TAKING COVER) LEFT ANALOG: MOVE LEFT OR RIGHT TO PEEK FROM CORNERS L1 BUTTON: CROUCH R1 BUTTON: FIRE WEAPON WHILE TAKING COVER TRIANGLE BUTTON: DIVE TO OTHER CORNER --THE AIMING RETICLE (ALL WEAPONS) When the aiming reticle of the weapon Fiddy uses turns red, it means the enemy will take massive damage when shot. When the circle in the reticle decreases, it means a higher chance of a one-hit kill. If the circle in the reticle flatlines (you'll hear a sound when you target the enemies' head), Fiddy will do an automatic slow motion bullet-time kill. ++NOTE 1: When a Counter-Kill is being performed, you can manually move the camera in any direction! ++NOTE 2: When Fiddy is back at his neighborhood after a Mission, all the controls above are DISABLED! The only thing Fiddy can do is talk to people or enter and exit a building, THAT'S IT! ++NOTE 3: When Fiddy kills an enemy, the STEAL option appears (with a meter underneath it). Press and HOLD the Square Button and Fiddy will search the body for cash. When the meter is filled, a wallet or a credit card will pop up from the body. Grab it to increase your paper! ++NOTE 4: If Fiddy successfully performs a bullet-time kill, the amount of cash to STEAL from the dead body increases by 500%, no joke! --DIFFICULTIES: There are 5 Difficulties to choose from: PLAYA - VERY EASY HUSTLER - EASY THUG - NORMAL GANGSTA - HARD G-UNIT SOLDIER - VERY HARD Is there a difference to either difficulty? Not really. Do you unlock anything for completing G-Unit Soldier difficulty? No, just bragging rights. ----------------------------------------------------------------------- +++ GOD GAVE ME STYLE: THE WEAPONS +++ _________ ___ ________ _ ______ __ _______ / ___/ __ \/ _ \ / ___/ _ | | / / __/ / |/ / __/ / (_ / /_/ / // / / (_ / __ | |/ / _/ / /|_/ / _/ \___/\____/____/ \___/_/ |_|___/___/ /_/ /_/___/ ____________ ____ ____ / __/_ __/\ \/ / / / __/ _\ \ / / \ / /__/ _/ /___/ /_/ /_/____/___/ There are a ton of weapons that Fiddy can use throughout the course of the game. Everything from Gats to Bazookas, they're all there for Fiddy's use. Here's the complete list and their price from Grizz: AUTOMATICS: --MP-5 - $5000 --MAC - $4000 ASSAULT RIFLES: --AK-47 - $1500 --BLAZE - ??? --OLD VET - $2000 HAND GUNS: --BULLDOG - $3000 --NINE - $600 --SATURDAY NIGHT SPECIAL - $800 --SCAVENGER - $800 --GAT - $1200 --BUSTER - $2000 --PHANTOM (W/ SILENCER) - $2500 SHOTGUNS: --PAINKILLER - $1500 --PUMPGUN - $1200 --SAWED-OFF - $900 LAUNCHERS: --HORNET - ??? --LI'L SMOKEY - $3000 --BIG SMOKEY - $5000 --BAZOOKA - $10000 SNIPER RIFLES: --GHOST DAWG - $8000 ARMOR: --LEVEL 1 - $2000 --LEVEL 2 - $4000 --LEVEL 3 - $8000 Buy whatever weapon you like and blow the party up! ++NOTE: When Fiddy completes a Mission, all the weapons he had equipped will be placed on the Gun Rack in his apartment. ----------------------------------------------------------------------- +++ SKI MASK WAY: THE COMBAT MOVES +++ ______ ______ __ ______ ______ __ _ _______ __ / __/ //_/ _/ / |/ / _ | / __/ //_/ | | /| / / _ \ \/ / _\ \/ ,< _/ / / /|_/ / __ |_\ \/ ,< | |/ |/ / __ |\ / /___/_/|_/___/ /_/ /_/_/ |_/___/_/|_| |__/|__/_/ |_|/_/ Fiddy can use Counter-Kills whenever an enemy is at close quarters. Press the Triangle Button and he will automatically do the attack. Once Grizz introduces Popcorn to Fiddy, Popcorn will sell the rest of the Counter-Kill attacks for $4000 each. Each Counter-Kill level (three total) is based on what weapon the enemy is holding. There are at least a dozen counter kills per level: --LEVEL 1 KILLS DEAD CAN'T TALK STAY DOWN GUNZ COME OUT SKI MASK WAY GANGSTA SHIT G'D UP BLOODHOUND --LEVEL 2 KILLS UNDERCUT HEAT STUNTIN' WANKSTA LIKE MY STYLE CLOSED CASKET BACK DOWN THE HIT REPERCUSSIONS GRAND SLAM EMPTY'N CLIPS GETTING' LOW OPEN WIDE --LEVEL 3 KILLS GUILLOTINE BAD NEWS STOMP BEG FOR MERCY GETTING' MINE Unfortunately, you cannot choose which move Fiddy performs. Each Counter-Kill is random per enemy. But enjoy the bloody hi-larity! ----------------------------------------------------------------------- +++ IN MY HOOD: FIFTY'S NEIGHBORHOOD +++ _____ __ __ _____ __ __ ______ ____ ___ / _/ |/ / / |/ /\ \/ / / // / __ \/ __ \/ _ \ _/ // / / /|_/ / \ / / _ / /_/ / /_/ / // / /___/_/|_/ /_/ /_/ /_/ /_//_/\____/\____/____/ After each completed Mission, Fiddy returns to his 'hood for a little peace and quiet. In this block are a few places to remember: --FIDDY'S APARTMENT In his apartment, you can view all the special video content on his plasma TV screen. In his bedroom are all the weapons that Fiddy obtains after each mission. --THE LIQUOR STORE Fiddy's apartment is right above the Liquor Store. Although you can't go in there, a lot of objectives happen here. --THE PAWN SHOP The Pawn Shop is across the street from the liquor store. Go there whenever the objective says to do so to meet with Bugs. --THE RIALTO THEATER Also across the street from the liquor store is the movie theater. Inside there, you will find Popcorn and purchase all the Counter-kill moves for Fiddy's arsenal. --THE CHINESE RESTAURANT The restaurant is next door to the theater. You can't go inside, but parked in the alley next to it is Grizz's van. Always go to Grizz if you need firepower or have one of the medals he requested for. --THE SUBWAY Next to the theater is the subway entrance. To begin Fiddy's next mission, he has to enter the subway to trigger it. That's all the info to know about Fifty's 'hood. ======================================================================= ======================================================================= +++ THE WALKTHROUGH +++ __ __ / /_/ /_ ___ / __/ __ \/ _ \ / /_/ / / / __/ \__/_/ /_/\___/ ____ __ __ __ _ ______ _/ / /__/ /_/ /_ _________ __ ______ _/ /_ | | /| / / __ `/ / //_/ __/ __ \/ ___/ __ \/ / / / __ `/ __ \ | |/ |/ / /_/ / / ,< / /_/ / / / / / /_/ / /_/ / /_/ / / / / |__/|__/\__,_/_/_/|_|\__/_/ /_/_/ \____/\__,_/\__, /_/ /_/ /____/ This is where we begin the muthafuckin' adventure, boys and girls! Strap those gats and those 9's, because its time to get some muthafuckin' killin' done! *********************************************************************** *********************************************************************** +++ LEVEL 1: CHASING THE DOG - QUEENS +++ ________ _____ _____ _____ ________ ________ ________ / ____/ / / / | / ___// _/ | / / ____/ /_ __/ / / / ____/ / / / /_/ / /| | \__ \ / // |/ / / __ / / / /_/ / __/ / /___/ __ / ___ |___/ // // /| / /_/ / / / / __ / /___ \____/_/ /_/_/ |_/____/___/_/ |_/\____/ /_/ /_/ /_/_____/ ____ ____ ______ / __ \/ __ \/ ____/ / / / / / / / / __ / /_/ / /_/ / /_/ / /_____/\____/\____/ [ ] PROTECT BANKS WHILE HE LOCKPICKS THE DOOR [ ] FIND THE EXIT [ ] FIND THE ROOFTOP EXIT [ ] DISABLE THE LASER SENSORS [ ] PROTECT YAYO WHILE HE PLANTS BOMB [ ] EXIT ROOFTOP [ ] FIND DELUXE LAUNDRY [ ] RESTORE POWER TO LAUNDRY [ ] ACTIVATE LIFT CONTROLS [ ] EXIT LAUNDRY *********************************************************************** *********************************************************************** Welcome to the opening of BULLETPROOF! --OBJECTIVE: PROTECT BANKS/FIND THE EXIT Go forward and let Banks pick the lock. Cover him until a cutscene occurs of him opening the door. ++GRENADE LAUNCHER WEAPON: On the right side of the area is an electrical box on the metal fence. Shoot it to open the gate and head for the corner to find the Li'l Smokey Grenade launcher! Follow Banks up the stairs and look for the door with the green EXIT sign and get out. CHECKPOINT/AUTOSAVE --OBJECTIVE: DISABLE THE LASERS There are four sets of lasers. Shoot at the laser's base to cripple it. The fourth set of lasers near the fence is tricky to disable. You'll need to go up the stairs; head left, and jump down from above. From there you can disable it. --OPTIONAL OBJECTIVE: LET BANKS PICK THE LOCK! As soon as the level begins, turn right to see a door. Use the CALL BANKS option to make him pick it open. Once that's done, enter up to the roof to find some cash and extra heavy firepower! --OBJECTIVE: PROTECT YAYO WHILE HE PLANTS BOMB/EXIT ROOFTOP At the top of the stairs on the roof is a door with a green light above it. Use the CALL YAYO option to have him plant a bomb. Once that's done, head down the stairs and EXIT. CHECKPOINT/AUTOSAVE --OBJECTIVE: FIND DELUXE LAUNDRY Head down the alleyway while cappin' those masked marauders. Enter the doors to find extra ammo and Armor if you need it. Keep going down the alley until you reach the street. Enter Deluxe Laundry and head for the EXIT inside. CHECKPOINT/AUTOSAVE --OBJECTIVE: RESTORE POWER/ACTIVATE LIFT CONTROLS/EXIT LAUNDRY Enter the large power room and look for the door that says "DANGER HIGH VOLTAGE KEEP OUT" and enter. Look for the switch inside and activate it. Now go up the stairs to the railing and look for the switch to activate the lift controls. Make way to the EXIT door and exit. CHECKPOINT/AUTOSAVE --MORE HEAVY FIREPOWER: After jumping down, turn left to see a small bonfire and some crates. Jump to the little crevice behind the crates to find another Li' Smokey Grenade launcher! --OBJECTIVE: FIND FREIGHT ELEVATOR Make your way around to the open gate and jump down. Head for the fence and crouch to get underneath to the other side. --OPTIONAL ROOM: As you head for the freight elevator, look for the door with the blue- glow on it. Enter inside to find a car shop and some extra goodies, if you need it! Keep shooting everyone and keep your distance from the Grenade Launching man. Head around the corner to find a little area with a green light. The elevator is there. Call it to finish the objective. CHECKPOINT/AUTOSAVE --OBJECTIVE: DEFEAT K-DOG'S KIDNAPPERS Shoot and kill everyone here until a cutscene occurs. --BOSS BATTLE: VON SYKES Equip your best weapon and shoot at him until he bites it. Use evasive rolls and take cover. MISSION COMPLETED! ______ _____ _ _ _____ _____ ______ | ___ \(_____) | | | | (_____) ___ \| ___ \ | | _ | | _ \ \ \ \ _ | | | | | | | | || || | | | \ \ \ \ | || | | | | | | | || || |_| |_ _____) )____) )| || |___| | | | | |_||_||_(_____|______(______(_____)_____/|_| |_| ______ _____ ______ ______ _ _______ _______ _______ / _____) ___ \| ___ \(_____ \| | (_______|_______|_______) | / | | | | | _ | |_____) ) | _____ _ _____ | | | | | | || || | ____/| | | ___) | | | ___) | \____| |___| | || || | | | |_____| |_____| |_____| |_____ \______)_____/|_||_||_|_| |_______)_______)\______)_______) After the shooting incident, get back on your feet! Buy some Meds from Doc if you got the paper because this will be the ONLY time you will see him in person! Once you're done, EXIT the room. --BACK HOME [ ] GO SEE BUGS AT THE PAWN SHOP [ ] CHECK THE STREETS FOR GRIZZ [ ] FOLLOW GRIZZ TO SEE POPCORN AT THE THEATER [ ] GO SEE BOOKER IN THE ALLEY [ ] GO SEE MCVICAR PARKED BY THE LIQUOR STORE [ ] GET A WEAPON FROM THE BACK OF GRIZZ'S VAN [ ] TAKE THE SUBWAY TO THE SAFEHOUSE *********************************************************************** *********************************************************************** +++ LEVEL 2: PICNIC IN THE WOODS - THE SAFEHOUSE +++ ____ ___________ ____________ _____ __ ________ ________ / __ \/ _/ ____/ | / / _/ ____/ / _/ | / / /_ __/ / / / ____/ / /_/ // // / / |/ // // / / // |/ / / / / /_/ / __/ / ____// // /___/ /| // // /___ _/ // /| / / / / __ / /___ /_/ /___/\____/_/ |_/___/\____/ /___/_/ |_/ /_/ /_/ /_/_____/ _ ______ ____ ____ _____ | | / / __ \/ __ \/ __ \/ ___/ | | /| / / / / / / / / / / /\__ \ | |/ |/ / /_/ / /_/ / /_/ /___/ / |__/|__/\____/\____/_____//____/ [ ] FIND A WAY ONTO THE SAFEHOUSE GROUNDS [ ] UNLOCK THE SECURITY GATE [ ] FIND ELEVATOR TO ENTER SAFEHOUSE [ ] FIND THE SECURITY ROOM TO ACTIVATE ELEVATOR [ ] FIND K-DOG [ ] CONTACT BUGS VIA G-UNIT MOBILE TO HACK SECURITY UNIT [ ] FIND AND UNLOCK 4 SAFES [ ] 1ST SAFE [ ] 2ND SAFE [ ] 3RD SAFE [ ] 4TH SAFE [ ] EXIT SAFEHOUSE *********************************************************************** *********************************************************************** --OBJECTIVE: GET TO THE SAFEHOUSE The opening of this level looks complicated at first, but it's not what it looks like. There are two paths Fiddy and Banks can take: the left mountain path or the fallen tree bridge path on the right. Either way you choose leads to the same place, so take your pick! Watch out for ledges with extra ammo and Armor! Head up the hill to trigger the next area. CHECKPOINT/AUTOSAVE Make your way down to the Ornate Gardens area while blasting fools on the way. In this area are hidden paths to higher areas (if you need ammo and weapons). --OBJECTIVE: UNLOCK THE SECURITY GATE Make your way to the gate entrance and use the CALL BANKS option to let him pick the lock. Cover him until he's done and then run for the open doorway at the end of the path. Use the CALL ELEVATOR option (wait for Banks!) and head up. --OBJECTIVE: FIND ELEVATOR TO SAFEHOUSE/FIND THE SECURITY ROOM The elevator to the safe house is on the left side but is not powered. You need to power it up to continue. Head down the hallways and look for a locked Security Room. To unlock it, you'll see two step pads on each side of the door. Have Fiddy stand on one of them and the CALL BANKS option will appear. Call on Banks and he'll step on the other one and the door will unlock. Go inside and press the button on the wall to activate the elevator door! Now head for the elevator inside the Wine Cellar room and CALL it (wait for Banks!) to go up. CHECKPOINT/AUTOSAVE --OBJECTIVE: FIND GRIZZ'S MEDAL Go into the living room first and look for the Grand Piano. Grizz's Medal is inside the Piano. Grab it and continue on. --OBJECTIVE: FIND K-DOG/FIND 4 SAFES In this safe house are various rooms: kitchen, movie theater room, bathrooms, bedrooms, library room, and the armory room. The Library Room is across the Living Room (and is quite tricky to see). The Movie Theater is across the Kitchen on the other side. Remember this! Head for the bedroom area to trigger a cutscene. --OBJECTIVE: FIND K-DOG'S STUFF After the cutscene, exit the bathroom and kill anybody in the way. In the bedroom are two doors. The door on the right leads to the Armory Room and the door on the left goes back outside to the living room. Go to the Armory Room to find lots of Ammo and K-Dog's stuff on the Table. Grab it to finish the objective. --OBJECTIVE: FIND K-DOG'S PHONE Exit the Armory and go back to the room with K-Dog's dead body to trigger a cutscene and finish the objective. Once that's done, it's safe-cracking time! --OBJECTIVE: UNLOCK 4 SAFES There are four safes in the house. When you find one, use the CALL BANKS option and he'll pick it open. Grab the paper inside to finish the objectives. SAFE #1: It's inside the room where K-Dog's body is. Look for a Keypad on the wall across his body and the ACTIVATE PAINTING option will appear. Press the button and the painting on the other end of the room will open up and reveal a safe. Call BANKS and let him open it! SAFE #2: The safe is in the room before the Armory Room. Look for the safe on the wall between rooms and let BANKS pick it open. SAFE #3: The safe is in the bedroom across the Armory Room exit. Go inside the bedroom and find the safe on the wall in the closet. SAFE #4: This one is REALLY tricky to find. Go back to the Living Room and head to the Library Room on the side. On the bookshelf is a large gold-colored book laying flat. Get close to it and the ACTIVATE GOLD RECORDS option will appear. Press the button and then head for the Movie Theater room. The safe will be behind the Gold Records frame. Call Banks to have him hack the safe! --OBJECTIVE: CONTACT BUGS VIA G-UNIT MOBILE TO HACK SECURITY UNIT In the Library Room is a sort of Keypad device. Get close to it and the CONTACT BUGS option will appear. Go to the PAUSE SCREEN, choose COMMUNICATIONS, then CONTACTS, and then choose BUGS to complete this objective. --OBJECTIVE: EXIT SAFEHOUSE Head for the newly opened door next to the kitchen (CROUCH!) to finish this part of the level. CHECKPOINT/AUTOSAVE --OBJECTIVE: HEAD BACK TO THE HOOD Make a run back to the security gate outside the safe house to complete the Mission! ______ _____ _ _ _____ _____ ______ | ___ \(_____) | | | | (_____) ___ \| ___ \ | | _ | | _ \ \ \ \ _ | | | | | | | | || || | | | \ \ \ \ | || | | | | | | | || || |_| |_ _____) )____) )| || |___| | | | | |_||_||_(_____|______(______(_____)_____/|_| |_| ______ _____ ______ ______ _ _______ _______ _______ / _____) ___ \| ___ \(_____ \| | (_______|_______|_______) | / | | | | | _ | |_____) ) | _____ _ _____ | | | | | | || || | ____/| | | ___) | | | ___) | \____| |___| | || || | | | |_____| |_____| |_____| |_____ \______)_____/|_||_||_|_| |_______)_______)\______)_______) When you're back in the 'hood, go see Grizz and give him his Medal. He gives you $20,000 per Medal! --BACK HOME [ ] GO SEE BUGS AT THE PAWN SHOP [ ] TAKE THE SUBWAY TO THE JUNKYARD *********************************************************************** *********************************************************************** +++ LEVEL 3: SPIDER WEBS - JUNKYARD +++ _____ ____ ________ __________ _ ____________ _____ / ___// __ \/ _/ __ \/ ____/ __ \ | | / / ____/ __ ) ___/ \__ \/ /_/ // // / / / __/ / /_/ / | | /| / / __/ / __ \__ \ ___/ / ____// // /_/ / /___/ _, _/ | |/ |/ / /___/ /_/ /__/ / /____/_/ /___/_____/_____/_/ |_| |__/|__/_____/_____/____/ [ ] FIND SPIDER [ ] TAKE OUT ALL THE BIKERS TO ENTER CHOP SHOP [ ] FIND DOC'S SPECIAL INGREDIENTS [ ] FIND THE METH LAB WITHIN THE CHOP SHOP [ ] DEFEAT SPIDER *********************************************************************** *********************************************************************** --OBJECTIVE: FIND SPIDER Work your way around the junkyard while killing those stupid dicks in the way. Look for empty buses to find ammo and weapons if you need them. Work our way around the junkyard until a cutscene occurs. CHECKPOINT/AUTOSAVE With McVicar helping you out from here, make your way around the junkyard until a cutscene occurs. --OBJECTIVE: FIND GRIZZ'S MEDAL To Fiddy's left side are a stack of school buses. Look up to find Grizz's Medal on top of one of the roofs. Look for the bus on the other side of the area with a car on its side making a sort of walkway to the top. Head up there and get that Medal! --OBJECTIVE: TAKE OUT ALL THE BIKERS TO ENTER THE CHOP SHOP To trigger the next part, kill all the biker bitches until a cutscene occurs. --OBJECTIVE: FIND THE METH LAB/FIND DOC'S INGREDIENTS When the door opens, head inside and go to the back of the room. Look for the White box with the blue glowing light and the PICK UP SPECIAL INGREDIENTS option will appear. Grab it! Now go to car lift on the left (the one without a car on it) and press the lever. Get on the lift and press the ACTIVATE LIFT button to go down to the Meth lab. CHECKPOINT/AUTOSAVE --OBJECTIVE: DEFEAT SPIDER --BOSS BATTLE: SPIDER Use cover and shoot at the gas canisters. Each explosion will injure Spider everytime. Once he's dead, the mission is Complete! ______ _____ _ _ _____ _____ ______ | ___ \(_____) | | | | (_____) ___ \| ___ \ | | _ | | _ \ \ \ \ _ | | | | | | | | || || | | | \ \ \ \ | || | | | | | | | || || |_| |_ _____) )____) )| || |___| | | | | |_||_||_(_____|______(______(_____)_____/|_| |_| ______ _____ ______ ______ _ _______ _______ _______ / _____) ___ \| ___ \(_____ \| | (_______|_______|_______) | / | | | | | _ | |_____) ) | _____ _ _____ | | | | | | || || | ____/| | | ___) | | | ___) | \____| |___| | || || | | | |_____| |_____| |_____| |_____ \______)_____/|_||_||_|_| |_______)_______)\______)_______) --BACK HOME [ ] GO SEE BOOKER IN THE ALLEY [ ] GO SEE BUGS AT THE PAWN SHOP [ ] TAKE THE SUBWAY TO CHINATOWN *********************************************************************** *********************************************************************** +++ LEVEL 4: CHINESE TAKE OUT - CHINATOWN +++ ________ _______ _____________ ______ _________ __ __ ______ / ____/ / / / _/ | / / ____/ ___// ____/ /_ __/ | / //_// ____/ / / / /_/ // // |/ / __/ \__ \/ __/ / / / /| | / ,< / __/ / /___/ __ // // /| / /___ ___/ / /___ / / / ___ |/ /| |/ /___ \____/_/ /_/___/_/ |_/_____//____/_____/ /_/ /_/ |_/_/ |_/_____/ ____ __ ________ / __ \/ / / /_ __/ / / / / / / / / / / /_/ / /_/ / / / \____/\____/ /_/ [ ] FIND WU-JANG'S OFFICE [ ] AVOID BEING DETECTED BY WU-JANG'S GANG [ ] FIND WU-JANG'S RECIPE BOOK [ ] FIND KEYCARD TO UNLOCK SECURITY ROOM DOOR [ ] FIND SECURITY ROOM AND DESTROY EVIDENCE [ ] FIND THE ELEVATOR TO THE GARAGE [ ] FIGHT GANG TO FIND WU-JANG *********************************************************************** *********************************************************************** ++NOTE: In the kitchen is a door with a red light! Remember that door! --OBJECTIVE: AVOID BEING DETECTED There is a 99% chance that you will definitely fuck up this objective so if you do, don't even worry about it. --OBJECTIVE: FIND GRIZZ'S MEDAL The Medal is on top of the refrigerator in the kitchen. Jump on the counter to grab it. --OBJECTIVE: FIND WU-JANG'S OFFICE/RECIPE BOOK If you were seen while in stealth mode, FUCK IT! Blast any of those wannabe gangsters out of the way and head for the second floor. Enter the room on the other end of the second floor to find a locked door. This opens a new objective. Now head for the third floor. --OBJECTIVE: FIND KEYCARD At the third floor, enter Wu-Jang's office. After the cutscene, kill the bitch in the room but don't go out just yet! To the left of Wu's office is a sort of lounge room. The Keycard is on the table to the right and the Recipe book is on the shelf. --OBJECTIVE: FIND SECURITY ROOM AND DESTROY EVIDENCE Go back to the locked door on the second floor and use the Keycard. Grab the goodies inside and destroy all the TV monitors and VCRs COMPLETELY to finish this objective! Before you leave the room, be sure to unlock the door to the basement (the red button!). Now exit and head for the door in the kitchen to the basement! --OBJECTIVE: FIND THE ELEVATOR TO THE GARAGE Head back to the first floor and down to the basement. Find the elevators down there and then EXIT to finish this part of the level! CHECKPOINT/AUTOSAVE --OBJECTIVE: FIGHT GANG TO FIND WU-JANG/FIND THE ELEVATOR Keep killing those gangster wannabes until a cutscene occurs. After the cutscene, enter the elevator those wannabes exited from and CALL it. Exit the elevator and kill more wannabes until Wu-Jang appears. --OBJECTIVE: DEFEAT WU-JANG/SEARCH WU-JANG'S VAN --BOSS BATTLE: WU-JANG Wu-Jang is a pussy and relies on the Li'l Shorty Grenade launcher to help him out. Take cover and shoot at him when he isn't firing. Once his stupid ass is dead, search his van to complete the Mission! ______ _____ _ _ _____ _____ ______ | ___ \(_____) | | | | (_____) ___ \| ___ \ | | _ | | _ \ \ \ \ _ | | | | | | | | || || | | | \ \ \ \ | || | | | | | | | || || |_| |_ _____) )____) )| || |___| | | | | |_||_||_(_____|______(______(_____)_____/|_| |_| ______ _____ ______ ______ _ _______ _______ _______ / _____) ___ \| ___ \(_____ \| | (_______|_______|_______) | / | | | | | _ | |_____) ) | _____ _ _____ | | | | | | || || | ____/| | | ___) | | | ___) | \____| |___| | || || | | | |_____| |_____| |_____| |_____ \______)_____/|_||_||_|_| |_______)_______)\______)_______) *********************************************************************** *********************************************************************** +++ LEVEL 5 PART 1: HIJACKED SUBWAY - DISUSED SUBWAY +++ __ ______ _____ ________ __ __________ / / / / _/ / / | / ____/ //_// ____/ __ \ / /_/ // /__ / / /| |/ / / ,< / __/ / / / / / __ // // /_/ / ___ / /___/ /| |/ /___/ /_/ / /_/ /_/___/\____/_/ |_\____/_/ |_/_____/_____/ _____ __ ______ _ _______ __ / ___// / / / __ ) | / / \ \/ / \__ \/ / / / __ | | /| / / /| |\ / ___/ / /_/ / /_/ /| |/ |/ / ___ |/ / /____/\____/_____/ |__/|__/_/ |_/_/ [ ] GET TO THE SUBWAY CAR [ ] PROTECT THE INNOCENT BYSTANDERS +++ LEVEL 5 PART 2: HIJACKED SUBWAY - DISUSED SUBWAY +++ [ ] FIND THE LOCKED SUBWAY EXIT [ ] FIND THE STEEL DOORS [ ] FIND THREE PIECES TO CONSTRUCT BOMB [ ] 1ST BOMB PIECE FOUND [ ] 2ND BOMB PIECE FOUND [ ] 3RD BOMB PIECE FOUND [ ] CALL YAYO TO HELP CONSTRUCT BOMB [ ] TURN OFF THE INDUSTRIAL FAN *********************************************************************** *********************************************************************** --OBJECTIVE: GET TO THE SUBWAY CAR/PROTECT BYSTANDERS Since most of this mission is in close quarters, Fiddy can do back to back Counter kills since everyone is so close. There are only TWO civilians to protect. Don't worry about the mercenaries killing them, just don't misfire your weapon! Make it all the way to the other end of the train to finish this part of the level. CHECKPOINT/AUTOSAVE --OBJECTIVE: FIND THE LOCKED SUBWAY EXIT Kill all the mercenaries you can until the room is completely empty. But don't exit just yet! --OBJECTIVE: FIND GRIZZ'S MEDAL The Medal is in the subway car on the other side near where Fiddy started the Mission (just further down from the subway exit). You'll have to do a tricky jump to get into the car but when you're inside, the medal will be at the other end of the railcar. Now jump over the tile railing and head up the stairs. Shoot the lock and exit. CHECKPOINT/AUTOSAVE --FIND THE STEEL DOORS/FIND THREE BOMB PIECES Bugs phones in and informs you that you need three bomb pieces. Follow these instructions to find them without getting lost. BOMB PIECE #1: Go forward to the area with the large sewer pool and head for the open doorway in the corner (don't go near the stairs yet!). Turn right to find an open room with a RED light. The First piece is on the shelf. GRAB IT! BOMB PIECE #2: Head to the other open doorway next to the stairs (don't go up the stairs yet!). Go around the corridor to find another room with a RED light. Grab the bomb piece on the shelf. BOMB PIECE #3: There's two ways to get the third piece. #1: Go back to the room with the stairs (now go up the stairs!) and find the third piece on a shelf OR #2: Enter the turbine room near the RED light room and look for the lift and activate it. Head up and go down the corridor until you reach the area with the stairs. Find the third piece there. --OBJECTIVE: CALL YAYO TO HELP CONTRUCT BOMB Call Yayo from the Pause Menu and he'll say some shit and then send you some sort of diagram (which doesn't make any sense). From there, Fiddy can arm the bomb on the steel doors. Move away when it blows! Blast any more bitches in the way and exit the area! CHECKPOINT/AUTOSAVE --OBJECTIVE: TURN OFF THE INDUSTRIAL FAN To turn off the fan, head down the walkway and jump down to the bottom area. Make a left to the turbine room and look for the activation switch on the left side. Deactivate the fan to continue. --OBJECTIVE: FIND GRIZZ'S MEDAL The Medal is on top of the electrical box in the room next to the turbine room. Do you see it? To get to it, first turn off the industrial fan. Head up the ramp where the fan was blowing and look for the open window to see the Medal. Jump on the window ledge and have Fiddy jump to the pipes on the left side (so that he doesn't have to leap to the Medal). Grab the Medal and continue back up to the stairs. --OBJECTIVE: FIND LIFTS TO THE EXIT Fiddy has to reach the stairs on the other end of the area. Wait for the trains to pass before moving or you WILL die! Make it to the stairs and head up. Find the other set of stairs and go down. Look for the activation lift switch and activate it to bring down the lift. Take the lift up and make your way to the other side. Cross the large ramp to find the lifts. --OBJECTIVE: RESTORE POWER TO THE LIFTS Go around the corner to the very end and find the electrical box and activate the power. Go back to the lifts (either one) and go up. CHECKPOINT/AUTOSAVE --OBJECTIVE: DEFEAT THE MASKED LEADER --BOSS BATTLE: MASKED LEADER Use the Old Vet and blast that fucker back to Hell! He isn't that hard to defeat so use as much cover and keep firing and you will get him! Once his ass is dead, that mission is Complete! ______ _____ _ _ _____ _____ ______ | ___ \(_____) | | | | (_____) ___ \| ___ \ | | _ | | _ \ \ \ \ _ | | | | | | | | || || | | | \ \ \ \ | || | | | | | | | || || |_| |_ _____) )____) )| || |___| | | | | |_||_||_(_____|______(______(_____)_____/|_| |_| ______ _____ ______ ______ _ _______ _______ _______ / _____) ___ \| ___ \(_____ \| | (_______|_______|_______) | / | | | | | _ | |_____) ) | _____ _ _____ | | | | | | || || | ____/| | | ___) | | | ___) | \____| |___| | || || | | | |_____| |_____| |_____| |_____ \______)_____/|_||_||_|_| |_______)_______)\______)_______) --BACK HOME [ ] TAKE THE SUBWAY TO THE PROJECTS *********************************************************************** *********************************************************************** +++ LEVEL 7: NOT WHAT, WHO! - THE PROJECTS +++ _ ______ ______ _ ____ _____ ______ / | / / __ \/_ __/ | | / / / / / |/_ __/ / |/ / / / / / / | | /| / / /_/ / /| | / / / /| / /_/ / / / | |/ |/ / __ / ___ |/ / /_/ |_/\____/ /_/ |__/|__/_/ /_/_/ |_/_/ _ ____ ______ __ | | / / / / / __ \ / / | | /| / / /_/ / / / / / / | |/ |/ / __ / /_/ / /_/ |__/|__/_/ /_/\____/ (_) [ ] MAKE A WAY ACROSS MAKESHIFT PLATFORM [ ] FIND AND PROTECT YAYO [ ] FIND PETRA [ ] FIND PETRA'S INCRIMINATING EVIDENCE [ ] DEFEAT PETRA *********************************************************************** *********************************************************************** --OBJECTIVE: FIND GRIZZ'S MEDAL First, blast those fuckers out of the way! Once they're toast, go down the stairs from where you started the mission and head outside. Go around the corner to find the Medal sitting there. Grab it and continue back to the top! --OBJECTIVE: FIND A WAY ACROSS THE BUILDING Jump through the left room and you'll see a collapsed floor. Jump on the fallen concrete to reach the top floor. Blast any fuckers in the way as you make your way around the building (There is another collapsed floor past the bathroom area where you emerged with a bridge to go down. You'll find extra ammo and armor if you need it). At the end of the building is a bridge to cross to the other side but you cannot go through. Go to the window to the left and shoot the air condition to bring the platform down. Cross over the platform to trigger the next scene. CHECKPOINT/AUTOSAVE --OBJECTIVE: FIND AND PROTECT YAYO This objective is kinda tedious. Why? First of all, Yayo can't die so it's technically not important to "protect" him. Anyway, make your way around the building and look for another collapsed floor. Jump up to the top and head for the area with the large bonfire. Unfortunately, Fiddy can't see the action so head for the door and look for another door that looks barred up with wood. Shoot down the wood into another room with a collapsed floor. Jump down to the bottom floor and shoot everyone on the ground until Yayo completes his next objective. Once Yayo is done, he'll GO AROUND to the other side of the building. Look for the low entrance and crouch and exit the room. Yayo will be on the other side and he'll blow up the wall. Make a jump for the other side! CHECKPOINT/AUTOSAVE --OBJECTIVE: FIND PETRA Make your way down the building and find the gated fence. Use the CALL YAYO option to have him blow up the fence. Go up the stairs to the second floor. --OBJECTIVE: FIND THE EVIDENCE Go to the second floor and look for a door down the hall. The CALL YAYO option will appear, so use it and let him blow up the door. Go inside the room and grab all the goodies. On the wall is a safe to open. Open it and get the Dossier file. Now go to the third floor. Use the CALL YAYO option and let him blow the gate at the top. Blast any fuckers and continue around the corner to find Petra. --OBJECTIVE: DEFEAT PETRA --BOSS BATTLE: PETRA Petra is a fucking pushover with a Li'l Shorty Grenade launcher. Taking cover will be difficult since he launches grenades like crazy with accuracy from the other end of the building. Every few seconds, he'll stop to move around. When he stops moving get a shot in using the Ghost Dawg. Stay on the top floor. Continue this tactic and let Yayo handle the fuckers on the ground. Once that snitch is dead, the mission is Complete! ______ _____ _ _ _____ _____ ______ | ___ \(_____) | | | | (_____) ___ \| ___ \ | | _ | | _ \ \ \ \ _ | | | | | | | | || || | | | \ \ \ \ | || | | | | | | | || || |_| |_ _____) )____) )| || |___| | | | | |_||_||_(_____|______(______(_____)_____/|_| |_| ______ _____ ______ ______ _ _______ _______ _______ / _____) ___ \| ___ \(_____ \| | (_______|_______|_______) | / | | | | | _ | |_____) ) | _____ _ _____ | | | | | | || || | ____/| | | ___) | | | ___) | \____| |___| | || || | | | |_____| |_____| |_____| |_____ \______)_____/|_||_||_|_| |_______)_______)\______)_______) --BACK HOME [ ] GO SEE BOOKER IN THE ALLEY [ ] TAKE THE SUBWAY TO THE DOCKLANDS *********************************************************************** *********************************************************************** +++ LEVEL 8: GONE FISHIN' - THE DOCKLANDS +++ [ ] FIND THE LADDER TO EXIT VIA SKYLIGHT [ ] FIND REMOTE CRANE SENSORS [ ] FIND CRATES TO ATTACH LIFT BEACONS [ ] FIND STACKED CRATES TO EXIT [ ] DEFEAT O'HARE TO GET THE SHIPPING INFORMATION *********************************************************************** *********************************************************************** --OBJECTIVE: FIND THE EXIT This level is very tricky on your first try but it's really simple once you figure it out. It works like this: The skylight exit is located on top of the warehouse where Fiddy starts the Mission but Fiddy has to go around TWO warehouses and jump from platform to platform to get there. Climb the platforms to the top and work your way around both warehouses. Young Buck will stay in the first warehouse, so you'll need to be on your feet when approaching the second warehouse. There are no tricky jumps to make or any hidden routes when climbing the scaffoldings. Just make your way to the top to find the ladder. CHECKPOINT/AUTOSAVE --OBJECTIVE: FIND REMOTE CRANE SENSORS/CRATES TO LIFT BEACONS The Remote Sensors are in the crate in front of Fiddy when the level starts. Go up to it and pick them up. Now Fiddy has to place three of these sensors on three individual non- stacked Orange-colored containers. Each container has a four-arrowed logo on the front doors to distinguish which one you're looking for (I wish the goddamn game would tell you that, but that's why I'm here). Since most of the containers all look the same, finding the Orange- |
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