Chronicles of Riddick: Escape from Butcher Bay Walkthrough :
This walkthrough for Chronicles of Riddick: Escape from Butcher Bay [X-BOX] has been posted at 11 Feb 2010 by bertie and is called "Chronicles of Riddick Strategy Guide". If walkthrough is usable don't forgot thumbs up bertie and share this with your freinds. And most important we have 8 other walkthroughs for Chronicles of Riddick: Escape from Butcher Bay, read them all!
|
bertie |
Walkthrough - Chronicles of Riddick Strategy Guide
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X| |X
X| "The Chronicles of Riddick: Escape From Butcher Bay" Strategy Guide |X
X| |X
X| [Xbox Version] |X
X| Version 5.0 [Revision 15] (January 2008) |X
X| |X
X| By Robert Allen Rusk. |X
X| Copyright 2004-2008 Robert Allen Rusk. |X
X| |X
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EMAIL: rarusk[gnat]netzero[snot]com
[NOTE: the [gnat] replaces the "@" symbol in this guide. It is to
thwart spambots looking for email addresses to send spam to.
Simply replace [gnat] with "@" when responding. I chose [gnat]
because it rhymes with "at" and is easy to remember. Same goes
for "." - [snot].]
NOTICE: This guide may only be distributed and/or posted in its original
format (and, most importantly, UNALTERED in any way).
If you wish to post or use excerpts from this guide, PLEASE ask for my
permission before doing so (especially if you work for a magazine or
website). A lot of time and effort was spent putting this thing together and
that should be taken into consideration.
And remember.....
"Respect is everything."
I truly want to thank those who have written to me about this guide even if
you haven't received a response. I tend to read my e-mail late at night and
sometimes I'm too tired to respond right away. Mainly because I'm either a)
updating my GTA related documents, b) hacking up a console or doing more RGB
experiments, c) playing new games, or d) I've had a rough night at work (I
work retail you know....).
I've received a lot of nice e-mail about this guide from people around the
world saying how good the guide is and offering suggestions (most of which
made it into the previous revisions). I intend to continue updating and
polishing this document for as long as possible.
One of the earlier versions of this guide can be found in the book "GameFAQs
Presents.....The Ultimate Xbox Strategy Guide" published by Future Network
USA (released in late 2004).
*****************************************************************************
"The Chronicles of Riddick: Escape From Butcher Bay" is copyright 2004 by
Vivendi Universal Games, Inc. Licensed by Universal Studios Licensing LLLP.
All rights reserved.
All other trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
*****************************************************************************
It has been awhile since I updated this guide. I added a new header, Redid
the Table of Contents to streamline the Quick Search Feature, cleaned up the
look, and did some minor tweaks and grammer changes.
I also have some new information in the "Abbott" (Single Max) chapter and a
new, but minor, Easter Egg ("The Great Dictator" Easter Egg).
In addition, I stripped out all of the PC version information and put them
into another document. The reason for this the the impending release of "The
Chronicles of Riddick: Assault on Dark Anthena". This is a remake of "The
Chronicles of Riddick: Escape From Butcher Bay" with another chapter "Assault
on Dark Anthena" and mulitiplayer. They are using the PC ("Developer's Cut")
version for the remake so I will use the PC information for my "Assault on
Dark Anthena" guide and make this guide Xbox only.
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| Additional Sources |
0====================0
\XXXXXXXXXXXXXXXXXX/
--"The Chronicles of Riddick: Escape From Butcher Bay" (Game Manual)
--"The Chronicles of Riddick" (Unrated Director's Cut DVD)
--GameFAQs "The Chronicles of Riddick: Escape From Butcher Bay" Message Board
--AceOfBlades (Elevator Shortcut)
--StarRain66 (Abbott Strategy)
--DeadmeatX's "The Chronicles of Riddick: Escape From Butcher Bay" (PC
Version) Guide
--GameSpot
--Enclave Easter Egg
/XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Additional Contributions |
0==========================0
\XXXXXXXXXXXXXXXXXXXXXXXX/
--Anthony Peregoy --I_Like_Pancakez
--The Hero --sithicus
--Tony Marshall --Alan McKee
--strikt911 --Luke Adkins
--Caryl Preston --joachim buyse
--Chase Turner --"Chris ."
--E.T.Webb --Barac Wiley
--ali tapal --JemyM
--Ashton Green --angelos22
--Matt Hemme --Manuel Ortun Sobrino
--feralucce --Fredrik Persson
--blade2188 --Srikumar Chari
--Norman Mohrholz --no register
--W. David Eldred --Steve101
--AJ --Casey Stangel
--Michael Spencer --Adam Gent
--aiat soltani --hayder hayder
--Tom Jacob --Zachary McNeal
--tenchi574 --Calvin Hobbes
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0================================0
| Other Documents I Have Written |
0================================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
Strategy Guides
***************
>>"Grand Theft Auto III" (PS2, Xbox, PC)
>>"Grand Theft Auto: Liberty City Stories" (PS2)
>>"Grand Theft Auto: Vice City" (PS2, Xbox, PC)
>>"Grand Theft Auto: Vice City Stories" (PS2)
>>"Grand Theft Auto: San Andreas" (PS2, Xbox, PC)
>>"Bully" (PS2)
>>"Stubbs The Zombie" (Xbox)
FAQs
****
>>Differences Between The Three Versions Of "Grand Theft Auto: Vice City"
for PlayStation 2
>>"Grand Theft Auto: Vice City" Suggested Music List FAQ (for Xbox and PC
versions)
>>"Grand Theft Auto: Vice City" Hidden Text FAQ
>>"Grand Theft Auto: San Andreas" Hidden Text FAQ
>>"Rumble Roses XX" Character Story FAQ (Xbox 360)
*****************************************************************************
Although my guides and FAQs can be found at many sites around the internet
the latest versions of my work can always be found first at GameFAQs since
that is my primary contribution site.
*****************************************************************************
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| Quick Search Feature |
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This guide uses a Quick Search Feature which takes advantage of the Find
feature used by many web browsers. This feature will allow you to go to any
chapter or section in this guide quickly.
On the left side of many of the chapters, as well as the right side of each
of the major section headers, in the Table of Contents is a four character
code. To access any of those chapters or sections do CTRL-F (PC) or Clover-F
(Mac) to activate the Find feature in the web browser. Then enter the code in
BRACKETS (or at least the left bracket) like this:
[xxxx] or [xxxx
You will notice that the chapters for the Main Story Missions do not have a
four character code. They are accessed a little differently. To access any of
the Main Story Mission chapters you activate the Find feature and enter the >
character followed by the chapter number like this:
>KR6 or >ZD12
This feature also works backwards. You will notice that the Table of Contents
has it's own four character code. Should you want to quickly go back to the
top of this document input the four letter code for the Table and you will
instantly be back at the top of the guide.
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| Table of Contents [TBCT] |
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| I. Introduction And General Information |
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1. Who Am I?
(2MYT) 2. My Setup
(3FMU) 3. From the Author
(4ATG) 4. About The Guide
(5COR) 5. About "The Chronicles of Riddick: Escape From Butcher Bay"
(6SBM) 6. Submissions
(7CON) 7. Controls
(8PRF) 8. Profiles
(9GSV) 9. Game Saving
(10CH) 10. Climbing and Using Hangrails
(11KT) 11. Sneak Attacking
(12IG) 12. Fist Fighting
(13VS) 13. Reversals
(14PI) 14. Weapons and Other Items
A. Melee Weapons
B. Ranged Weapons
C. Items
(15HT) 15. Health
(16CK) 16. Cigarette Packs
(17EG) 17. Side-Missions and Easter Eggs
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| II. Single Max (SGMX) |
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SNX1. In The Beginning
SNX2. Escape
SNX3. The Arrival
SNX4. Prison Yard
SNX5. Aquila Territory
SNX6. Infirmary
SNX7. Mainframe
SNX8. Prison Yard Riot
SNX9. The Pit
SNX10. Pope Joe's Den
SNX11. Dark Tunnels
SNX12. Showers
SNX13. Guards Quarters
SNX14. Abbott
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| III. Double Max (DBLM) |
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DBX1. Tower 17
DBX2. Tower 17 Base (Part One)
DBX3. Recreation Area [Section A]
DBX4. Recreation Area [Section B] (Part One)
DBX5. Tower 17 Base (Part Two)
DBX6. Feed Ward (Part One)
DBX7. Tower 17 Base (Part Three)
DBX8. Recreation Area [Section C] (Part One)
DBX9. Recreation Area [Section D] (Part One)
DBX10. Tower 17 Base (Part Four)
DBX11. Drug Interrogation Room
DBX12. Feed Ward (Part Two)
DBX13. Tower 17 Base (Part Five)
DBX14. Recreation Area [Section C] (Part Two)
DBX15. Work Pass (Part One)
DBX16. Power Central (Part One)
DBX17. Mine Entrance (Part One)
DBX18. Security Checkpoint
DBX19. Upper Mines (Part One)
DBX20. Cargo Transport (Part One)
DBX21. Mining Core (Part One)
DBX22. Upper Mines (Part Two)
DBX23. Cargo Transport (Part Two)
DBX24. Mine Entrance (Part Two)
DBX25. Work Pass (Part Two)
DBX26. Feed Ward (Part Three)
DBX27. Recreation Area [Section B] (Part Two)
DBX28. Recreation Area [Section D] (Part Two)
DBX29. Power Central (Part Two)
DBX30. Feed Ward (Part Four)
DBX31. Tower 19
DBX32. Container Router
DBX33. Mining Core (Part Two)
DBX34. Crash Site
DBX35. Abandoned Equipment Center
DBX36. Central Storage
DBX37. Loading Docks
DBX38. Fuel Transport
DBX39. Hangar
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| IV. Triple Max (TPLM) |
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TPX1. Exercise Area
TPX2. Cryo Pyramids
TPX3. Facility Control
TPX4. Corporate Offices
TPX5. Take Off Platform
TPX6. The Last Battle
TPX7. Finale
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| V. Summaries (SUMR) |
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SUM1. Summary of Cigarette Packs
A. Single Max
B. Double Max
C. Triple Max
SUM2. Summary of Side-Missions
A. Single Max
B. Double Max
SUM3. Summary of Easter Eggs
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| VI. Credits (CRDT) |
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| VII. Conclusion |
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| I. Introduction And General Information |
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| I.1. Who Am I? |
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My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years
of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts
Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA).
I also own multiple systems such as the Sega Dreamcast, Super Nintendo,
Nintendo 64, Atari Jaguar, Nintendo GameCube, PlayStation 1 and 2, Xbox, and,
Xbox 360.
I currently work at JCPenneys at one of the malls here in San Antonio, TX.
Retail isn't the best job in the world but JCPenneys is a very stable company
unlike some of the other places I have worked for in the past like internet
service providers or web programming companies.
I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames. Over time I have honed my overall writing and
organization skills plus my creative thinking skills. I have extended the
play value of the games I have written guides and FAQs for many times over
plus I have received many letters from all over the world.
I am also what one may call an RGB enthusiast. I hack my game consoles to try
to get the best possible video from them and that usually involves tapping
into the RGB Analog video signals and using them on the right monitors to
achieve my desires. To this end I became a member of the GamesX.com mod forum
and I post regularly on their "RGB + Video Discussions" forum area.
In addition, I am a member of the X-Otic Computer Systems of San Antonio
(www.xcssa.org), a group who specializes in Linux, Mac, and other systems.
I am also a regular forum poster at GameFAQs, an occasional poster at
www.Atariage.com, Digital Press, and I am also a member of the MOFAT (a
members only message board set up by "Grand Theft Auto: Vice City" players
who met on the Vice City message boards at GameFAQs).
Outside of gaming, my interests include Godzilla (I have been a G-Fan since
the age of ten) and Red Dwarf (I own all eight series on DVD).
As far as favorite sports teams go my teams are the San Antonio Spurs (NBA)
[the local team], the Denver Broncos (NFL) [although I live in Texas I am
originally from Colorado Springs, Colorado], and the Air Force Falcons (NCAA
Football).
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| I.2. My Setup [2MYT] |
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\=========================================================================/
This guide was constructed using BBEdit Lite 6.1 and a Power Mac Workgroup
Server 8550/200 (with a G3 card running at 330 MHz). It is now being
maintained using TextWrangler 2.1.2 on a 1.5Ghz Single Core Intel Mac Mini. I
view my work in Safari to help in seeing how it would look on the web and
correct format errors.
I also play Riddick on my NEC MultiSync 3D RGB monitor using a homebrew RGB
box that contains a EL1883 (MacroVision compatible) sync separation chip to
acquire video sync, for RGB use, from Composite Video.
When I do my writing and guide revisions I run my Mac (on a Compaq monitor)
alongside the Xbox (on my NEC MultiSync 3D monitor). This way I can
simultaneously play and make changes to the guide at the same time.
The sound is hooked up to an old stereo box I got from Radio Shack when I
acquired my first Amiga 500 in 1990 and it has served me well considering its
age.
I have completed the TCoR:EFBB multiple times to get information for this
guide.
/=========================================================================\
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| I.3. From The Author [3FMU] |
0===========================================================================0
\=========================================================================/
Welcome to my "The Chronicles of Riddick: Escape From Butcher Bay" guide!
In this guide you will find a lot of useful information in a highly organized
format that you can use to get the most out of the game.
Quotes taken from readers' e-mail are presented "as is" and may include
spelling and grammatical errors.
When I first started doing guides and FAQs, I did not know how well it would
go over and how many people would respond. I wasn't exactly swamped with
e-mail but I do get letters from time to time. Sometimes people would ask for
advice and others would say how cool the guide is. All it takes is for one
person to say how good and useful your guide is to make it all worthwhile.
I want to thank GameFAQs for creating a place where such documents can be
hosted for the benefit of all gamers. I also want to thank IGN.com,
NeoSeeker.com, TheVGNation.com, GameHelper.com, and many other sites for
their generosity in hosting this guide along with my other work on their
sites.
Finally, I want to thank everybody who has taken the time to download and
read this guide (as well as my other documents).
With that said, let's get down to business shall we?.....
/=========================================================================\
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| I.4. About The Guide [4ATG] |
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\=========================================================================/
The main emphasis of this guide is to provide a straightforward way to
complete the game as well as acquire all of the unlockable bonuses. This
means activating most of the Side-Missions available within the game and
collecting all of the Cigarette Packs.
This guide is meant for the Xbox version of the game only. However, a lot of
this information is useful for the PC version (known as the "Developer's
Cut") although it has some stuff that the Xbox version doesn't have.
A general listing of guards can be found at the beginning of each of the
three sections (Single Max, Double Max, and Triple Max) of the main portion
of the guide.
Although the game has three difficulty settings, this guide was written based
on the NORMAL (default) setting. Most users will play the game on this
setting and probably won't touch the other two difficulty levels.
Starbreeze Studios, the makers of this game, stated that there are no cheat
codes for this game.
However, a gentleman by the name of strikt911 was poking around with the
EnviromentXBOX.cfg file within the Riddick disc and was posting his finds on
the GameFAQs TCoR: EFBB message boards. Within he found this interesting
"code".....
white , black , dpad right , dpad left , dpad down , dpad up, Y , X , B , A
He says that he can't get this to work anywhere but who knows what you, the
reader, may find.....
/=========================================================================\
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| I.5. About "The Chronicles of Riddick: Escape From Butcher Bay" [5COR] |
0===========================================================================0
\=========================================================================/
Let's face it, most games based on licensed properties tend to really stink
like:
>>"E.T.: The Extra-Terristrial" (Atari 2600)
>>"Superman" (N64)
>>"Catwoman" (Xbox)
And plenty of other licensed games helped make it that way.
Of course, there are a few licensed based titles that don't suck like the
following:
>>"Star Wars" (Atari - Arcade (original 1982 version))
>>"Krull" (Arcade)
>>"Indiana Jones and the Temple of Doom" (Arcade)
>>"Firefox" (Arcade)
>>"Red Storm Rising" (Commodore 64)
>>"The Three Stooges" (Commodore Amiga)
>>"GoldenEye" (N64)
When I heard that they were going to make a game based on the movie "The
Chronicles of Riddick" I thought "Just another licensed game". But when I
first saw some of the screen shots of the game, I was intrigued. When I
finally picked up the Xbox Official Magazine (#32) with the demo of Riddick
on it, I became very impressed.
It was one of the best looking games I have ever seen on a console. It also
has good controls and a cool menu system (the cube). I got the full copy the
first day it came out and it was worth the full price I paid for it.
The game has a brilliant dark atmosphere. The voice acting is the best I have
heard in a long time with lots of quotable lines and a good ending. This game
makes you feel like you are actually inside a futuristic prison. That kind of
immersion is very difficult to pull off.
However, it is not a perfect game. The game is a bit short and a bit easy.
But that means that those who have never played an FPS can cut their teeth on
this one.
Despite whatever flaws it may have, "The Chronicles of Riddick: Escape From
Butcher Bay" definitely belongs on the list of best licensed based games to
date. I can only imagine what the sequel may look like.....
/=========================================================================\
0===========================================================================0
| I.6. Submissions [6SBM] |
0===========================================================================0
\=========================================================================/
If you have any comments, suggestions, and critiques, you can e-mail me at
the following address.....
rarusk[gnat]netzero[snot]com
Things to submit.....
>>Better ideas. If you have some better way to do certain things, I would
be glad to hear it. Once I confirm it, I will include your idea in
future revisions and will credit you for it.
>>Anecdotes and observations (especially if they're funny).
>>Constructive critiques. While I have strived to make this as good a
guide as possible, I know it is not perfect. Whatever criticisms you
make of this guide please make them constructive so I can learn from it
since I may consider doing guides for other games in the future.
>>Grammatical and formatting errors.
>>Additional Easter Eggs.
/=========================================================================\
0===========================================================================0
| I.7. Controls [7CON] |
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\=========================================================================/
Although the manual covers the setup pretty good, I felt that I should
include a section on controls for those who have acquired used copies of
Riddick that have no manuals.
Listed below are the controls for the Xbox version of Riddick:
Move Around.................................................Left Analog Stick
Look Around................................................Right Analog Stick
Crouch/Stealth Mode..................................Left Analog Stick Button
EyeShine............................................Right Analog Stick Button
Lean Up..............................................................D-Pad Up
Duck...............................................................D-Pad Down
Lean Right........................................................D-Pad Right
Lean Left..........................................................D-Pad Left
Jump.................................................................A Button
Activate/Talk/Use....................................................X Button
Reload...............................................................B Button
Change Weapon........................................................Y Button
Flashlight.......................................................White Button
Zoom.............................................................Black Button
Shoot/Punch/Loud Neckbreak......................................Right Trigger
Block/Sneak Attack...............................................Left Trigger
Game Menu........................................................Start Button
Journal/Inventory.................................................Back Button
/=========================================================================\
0===========================================================================0
| I.8. Profiles [8PRF] |
0===========================================================================0
\=========================================================================/
When you first start the game you are required to create a Profile. This is
where your inventory, game status, Checkpoints, Cigarette Packs (explained
later), and unlocked bonuses will be saved.
You can have more than one Profile. As a matter of fact you can have many
Profiles. With me, right now, I currently have four Profiles which I have
used to play around and get info for this guide.
/=========================================================================\
0===========================================================================0
| I.9. Game Saving [9GSV] |
0===========================================================================0
\=========================================================================/
"The Chronicles of Riddick: Escape From Butcher Bay" has an auto-save
feature. The first time you enter a new building or area a Checkpoint is
created. There are a total of 36 Checkpoints in the game.
You can backtrack through the game to gain more Cigarette Packs or try new
strategies using these Checkpoints.
However, the spacing between the Main Checkpoints can be a lengthy so there
is a regular Checkpoint which is at the top of the Checkpoint list in the
Checkpoints option in the Main Menu. Every couple of rooms or so the game
will auto-save at that point. This will save you a lot of hassle if you wish
to continue from where you last left instead of from one of the Main
Checkpoints.
/=========================================================================\
0===========================================================================0
| I.10. Climbing and Using Hangrails [10CH] |
0===========================================================================0
\=========================================================================/
During the course of the game you may have to climb things to get where you
need to go.
To climb a large crate, for example, go up to it and press X. You will then
switch to a third person perspective as you grab the edge of the crate. Press
Up on the Left Analog Stick to climb up or pull Down on the Left Analog Stick
to climb down.
To climb a ladder go up to it and press X. Push Up on the Left Analog Stick
to go up and pull Down on the Left Analog Stick to slide down.
There are times when you have to go left or right while climbing a crate or
catwalk. While hanging on a ledge go right or left on the Left Analog Stick
to shimmy horizontally so you can find a place to continue going up (or
down).
Occasionally, when looking up, you will see what looks like parallel bars.
These are Hangrails and they can be used to get to certain areas. To use one,
look at it and press X to jump on it. Then press up on the Left Analog Stick
to go forward and pull down on the Left Analog Stick to go back. Press X
again to jump off.
If an enemy happens to be below you while using a hangrail you can do a
drop-kill by pressing X when you are directly above him. This will allow you
to fall down on top of him killing him instantly.
/=========================================================================\
0===========================================================================0
| I.11. Sneak Attacking [11KT] |
0===========================================================================0
\=========================================================================/
One of the most important elements of the game is the ability to sneak attack
which I shorthand "sneak" or "sneaking". To pull off a sneak attack, crouch
(using the Left Analog Stick Button) then quietly come up behind a person and
use the Left Trigger.
If you have no weapon in your hand, you will perform a neckbreak. There are
two forms of neckbreaking. To perform a regular neckbreak (while crouching),
hold down the Left Trigger and continuously tap the X button to overcome
their struggling.
You can perform a faster, but louder, neckbreak by pulling the Right Trigger
while standing (sneak up from behind while crouched then uncrouch).
If you have a Shiv in your hand, you can stab them in the neck with it when
crouched and in the side when standing.
If you have a Gun, Shotgun, or Assault Rifle in your hands, you can riflebutt
them when sneaking.
If the victim is near something dangerous, like a large fan, you can push
them into it when sneaking.
Before sneaking you may want to get rid of as much lighting as possible. This
will make it a lot easier to get rid of (or pass by) guards. Use any gun
(like the Gun, Assault Rifle, or Tranq Gun) to take out lights to darken
areas.
Later in the game you will acquire the ability to see in the dark called
EyeShine. Press the Right Analog Stick Button to turn it on or off. This will
make it easy to move around when there is very little or no light.
In addition, you may need to hide the body to keep from being discovered.
While crouching, grab the body with the X button then drag the body along to
a hiding place. Then either uncrouch or press X again to drop the body.
You can also throw the body with the Right Trigger. Some of my readers, like
Chase Turner, and those on some of the message boards like to have fun
throwing the bodies around. I like to throw bodies too but mainly into the
rock crusher or off cliffs.....
/=========================================================================\
0===========================================================================0
| I.12. Fist Fighting [12IG] |
0===========================================================================0
\=========================================================================/
This is one of the few games that allow you to fistfight first-person style.
The punches you throw are based on what direction your Left Analog Stick is
at the time the punch is thrown with the Right Trigger.
Pull back and you can get a Uppercut. Left will get you a Left Hook. Right
will get you a Right Hook. Forward will get you a Elbow. You can also do
combos that can knock out an enemy quickly.
You use the Left Trigger to block when your enemy attacks. This can also make
it easier to do a Reversal (explained later).
You can make your fighting more effective when picking up a Knuckleduster, a
crude form of Brass Knuckles, which will make your right fist more damaging.
A writer named SayainPrince put up a pretty good Melee FAQ (found at
GameFAQs.com) that I recommend reading if you want to get serious about doing
combos or learning how to fight better in melee combat.
/=========================================================================\
0===========================================================================0
| I.13. Reversals [13VS] |
0===========================================================================0
\=========================================================================/
Another cool thing about fighting up close is the ability to do Reversals. A
Reversal is the ability to take an enemy's weapon and turn it against them.
For example, if the enemy has a Shotgun and you get in close, he will try to
butt you with it. But if you pull the Right Trigger at the right time,
usually while blocking with the Left Trigger, you will grab the Shotgun and
force the enemy to blow his own head off.
If you have a weapon, like a Shiv, you can perform a lethal counter in which
you slash the enemy's throat killing him instantly.
You can even do a Reversal without either you or your enemy having weapons.
Each weapon has a different counter animation, some of them quite brutal.
But the key to performing a Reversal is timing. You need to use the Right
Trigger just as the enemy starts to attack. This gives you the best chance to
succeed.
/=========================================================================\
0===========================================================================0
| I.14. Weapons and Other Items [14PI] |
0===========================================================================0
\=========================================================================/
Below is a brief rundown of the weapons and some of the items that can be
found and used in Butcher Bay:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.14.A. Melee Weapons \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
/XXXXXXXXXXXXX\
0===============0
| Melee Weapons |
0===============0
\XXXXXXXXXXXXX/
>>Fist and Knuckleduster
**********************
These were explained in the pervious chapters.
>>Shiv
****
A knife-like instrument that can be used to cut up people. Best used
with sneak attacks. Great if you can do a Reversal with it.
>>Club
****
A crude instrument that can be used to beat down anyone. This is not a
quick weapon but can do very serious damage when it connects.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.14.B. Ranged Weapons \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Grenades
********
An explosive weapon that is thrown at a given target. Great for
clearing a room of enemies.
>>Tranquilizer Gun
****************
This is a hand-held electroshock stun weapon. It has unlimited ammo but
is slow on the reload.
You can use the Tranq Gun to help kill enemies. First, zap them. Then
go over and use the Left Trigger to stomp them to death while they are
stunned.
In this guide you will see the wording "zap/stomp". This is shorthand
for "zap the guy then go over and stomp him".
You can also zap the large Riot Guards (explained later) with the Tranq
Gun. However, they will only stand immobile for a few seconds before
moving again. You can't kill him while he is immobile but you can get
past him so you can get into a hiding place or better cover. Thanks to
Srikumar Chari for pointing that out.
This is also an handy weapon to shoot out lights so you can sneak
around in the dark.
>>Gun
***
Your basic pistol. Not very powerful but is accurate from a distance.
Best used in getting headshots from long range plus breaking out
lights.
>>Shotgun
*******
A standard issue Shotgun. Nasty up close but very poor from a distance.
Also has a Flashlight attachment that will brighten up dark areas (and
alert nearby guards if you're not careful).
>>Assault Rifle
*************
An automatic rifle that the guards carry. A pretty solid weapon that
also has a Flashlight attachment. However, the weapons are DNA encoded.
This means that anybody, like a prisoner, not entered into the database
will receive a nasty shock when you try to pick it up. But there is a
way around that.....
>>Prototype Gun
*************
Just like the Assault Rifle but is not DNA encoded. It has a very rapid
fire rate but only has less than half of normal clip capacity.
>>MiniGun
*******
A weapon that can be acquired from certain Riot Guards. The most
powerful weapon in the game. Not a whole lot can stand up to it.
However, you move very slowly while carrying it plus, when you switch
to another weapon, you drop the MiniGun. According to Zachary McNeal
you can move a little faster if you crouch while walking with the
MiniGun.
For a more detailed list of weapons and their attributes I highly recommend
the Weapons FAQ written by "LiMpBiZkitFan" (found at GameFAQs.com).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.14.C. Items \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>UD Money
********
Universal Denomination. The currency used in Riddick. Can be used to
buy all sorts of items and privileges. There are many ways to earn UD
within the game.
>>Vent Tool
*********
A useful tool that can open Ventilation Hatches. This will help you get
around many areas of the prison.
/=========================================================================\
0===========================================================================0
| I.15. Health [15HT] |
0===========================================================================0
\=========================================================================/
When you start the game you have four health blocks which are displayed in
the upper left corner of the screen. When you are hit a small part of one of
the blocks is reduced. If you stay put for a bit, your health will replenish
on it's own.
If you are hit enough to have one of the blocks disappear the only way to get
it back is by using NanoMED Health Units placed around the prison. These wall
mounted units will replenish up to four of your health blocks. Just press X
when near one to activate it.
If you encounter an empty unit you can refill it with a NanoMED Cartridge. Of
course, you have to find one first before you can refill a NanoMED Health
Unit.
Within the game there are four NanoMED Health Stations. These sit down units
will not only refresh your health, they will increase your maximum health by
one block. With these NanoMED Health Stations you can increase your max
health from four to eight health blocks.
/=========================================================================\
0===========================================================================0
| I.16. Cigarette Packs [16CK] |
0===========================================================================0
\=========================================================================/
Strewn throughout the game are 59 Cigarette Packs. These packs will unlock
bonuses that can be viewed in the Extra Content part of the Main Menu. Each
pack found in the guide will look like this.....
0******************0
| Pack of Smokes #X \
|***************************************************************************0
| (Pack name) (Warning label) |
|***************************************************************************|
| Unlockable content |
0***************************************************************************0
This guide will help you get all 59 packs of cigarettes within the game.
Once you have acquired a Cigarette Pack, it is permanently saved to your
current Profile. This means that you can go back to prior Checkpoints and do
different things to get more Packs without worrying about having to get Packs
you have already acquired.
You can even start a brand new game under the same Profile and still have all
of the packs you gained in the previous game.
/=========================================================================\
0===========================================================================0
| I.17. Side-Missions and Easter Eggs [17EG] |
0===========================================================================0
\=========================================================================/
Within the game you will encounter many prisoners. Some of them don't want
anything to do with you. Some of them want to kill you. But others want your
help with certain activities.
By helping prisoners you are activating Side-Missions. Most Side-Missions are
easy and won't take long to complete. You are usually well rewarded by
completing Side-Missions mostly with Cigarette Packs.
Let's say, for example, a prisoner named Hicks wants you to get a box for him
from another room. When you activate the Side-Mission you will see this.....
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Activate Side-Mission (Hicks) \
|AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Get box for Hicks \
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
When you find the box you will see this.....
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Side-Mission Information (Hicks) \
|IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Found box \
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
When you give Hicks his box you will see this.....
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Completed Side-Mission (Hicks) \
|CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Gave Hicks back his box \
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
Later on in the game you may want to challenge somebody to a fight, let's say
Hicks for example, so you will see this.....
0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0
| Activated Fight Challenge (Hicks) \
0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0
These highlights will make it easier to find Side-Missions, and their
results, within this guide.
On a related note, you can hear some rather amusing conversations amongst
prisoners if you walk up to a group without speaking to them (such as the
Surenos' "Sigmen Floyd" conversation (Double Max)). Turn on the subtitles in
the Subtitles menu to help catch all of what the people are saying.
At the time there are four confirmed Easter Eggs. Anything that leads to an
Easter Egg will look like this.....
0EEEEEEEEEEEEEEEEEE0
| Easter Egg (Name) \
|EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE0
| What needs to be done or what the Easter Egg is \
0EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE0
I hope that there are more Easter Eggs to be discovered and that these are
just the first.
With that done let's move onto the main portion of the guide starting
with.....
/==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| II. Single Max [SNMX] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/
Single Max is the first level of Maximum Security. On the walls are Security
Turret Guns that keep an eye on the prisoners. If you misbehave, the Turret
Guns will stun you and you will be dragged off to your cell.
Most of the guards here are of the Light Guard variety. The Light Guard are
lightly armored and relatively easy to deal with. But they will quickly call
for backup if the need arises.
You will also encounter the Double Max guards here as well. They are helmeted
and more heavily armored. They are tougher to deal with than their Light
Guard counterparts.
In addition, there are the Squad Leaders. They wear a cap instead of a
helmet. But they are faster and more accurate than the other guards.
Then there are the Riot Guards. A Riot Guard is a large mechanoid suit that
some of the guards use to keep order. They carry built-in machine guns and
will kill you with one swipe of it's massive arms if they get close enough.
The only weak spot is a panel on the back which has to be shot at to kill the
Riot Guard. The only problem is getting an appropriate weapon.....
In addition, prisoners have limited outdoor access through the Courtyard.
I should note that because the Turret Guns are in stun mode for the early
part of this level, you can go and practice both fast and slow neckbreaking
techniques on the various prisoners here. The guns will zap you and you will
end up back in your cell. When you are finished practicing your neckbreak
techniques do Checkpoint Restart and talk to the prisoners instead of killing
them (so you can progress through the game).
/NXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSN\
0SNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNX0
| >SNX1. In The Beginning |
0SNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNX0
\NXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSN/
As the game begins, we see Riddick fighting off a vicious creature on the ice
planet he is hiding at (U.V. System - Planet 6). After the battle, a
mysterious voice speaks to Riddick. The voice talks about Riddick's "gift" -
his eyes. The eyes that allow Riddick to see in the dark.
All this talking about his eyes leads Riddick to look back into his past and
remember his short stay at a triple-max prison called Butcher Bay.....
/NXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSN\
0SNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNX0
| >SNX2. Escape |
0SNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNX0
\NXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSNXSN/
As the story begins, Riddick is being transported to Butcher Bay by a
mercenary named Johns. Riddick has been captured by Johns and he intends to
collect on Riddick by transporting him to one of the most notorious prisons
in the galaxy. Personally, I would've sent Riddick to Crematoria but that
probably wouldn't have made much of a game I think.
After the cutscene, you are on the landing pad with Johns and couple of other
prisoners, Lambert and Pixie. When talking to Lambert he will encourage you
to break Johns' neck and Pixie will simply say "You aren't very nice, are
you?"
Talk to Johns and he will respond by confronting you. You will have two
responses to choose from but you can use either one. Afterward, Johns will
walk over to talk to Pixie who has wandered off. Go behind Johns and break
his neck.
When Johns dies, the Turret Guns near the main door will open fire. Pixie
will attempt to pick up the Assault Rifle that Johns dropped but is
electrocuted by it. Lambert will open a hatch in the middle of the landing
pad and you should run and drop down into the hatch.
Follow the path and go down the ladder. Turn right 90 degrees and look down.
You will then see.....
0*******************0
| Pack of Smokes #35 \
|***************************************************************************0
|
Comments
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Another Chronicles of Riddick: Escape from Butcher Bay Walkthrough :
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