Conker: Live And Reloaded Walkthrough :
This walkthrough for Conker: Live And Reloaded [X-BOX] has been posted at 23 May 2010 by governeur and is called "Conker Live and Reloaded FAQ 2". If walkthrough is usable don't forgot thumbs up governeur and share this with your freinds. And most important we have 8 other walkthroughs for Conker: Live And Reloaded, read them all!
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Walkthrough - Conker Live and Reloaded FAQ 2#### #### ##''''## ##'''# ## #### ##''''''''## ##''# #''# ###### ## ##''''# ##''''###'''# #### ### #### #''# #'''# ###''''''##'##'''### ##'''## #####''''## #''##'''## #''##'''# ##''###'''##'''### ##'''## ##''''''''##''#'''''# #''#'''# #'''##'''##'#''# ##'''# ##'''####'''##''''#'''##'''''# #''''''###''##''# ##'''# ##''# #'''##'''# #''###'''''###''####''''###''# ##''# ##''####''''##'''# #''##''##'''##''''''### #''# ##'''# ####''''''''## ### #''#''# #'''################## ##''''######'''##'''''## ##'#''# ##'''''''''''''''''''## ##''''''''''## ##### ## ##'''''''''''''''''''## ##'''''### ##'''''''''''''''## ##### ############### __ / / | / | / | | ( ___ ___ ___ ___| (___| ___ ( ___ ___ ___| ___ ___| | )| \ )|___) | )| )| ) |\ |___)| | )| )| )|___)| ) |__/ | \/ |__ |__/|| / |__/ | \ |__ | |__/ |__/||__/ |__ |__/ _______________________________________________________________________________ %:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:% Conker: Live and Reloaded FAQ/Walkthrough Version 1.1 By: DrKbLaDeMaStEr bkzplayer4u@yahoo.com Last Updated: 2/14/06 Copyright (c)2005-2006 DrKbLaDeMaStEr %:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:%:% ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ If you like this FAQ, then please rate it! :] **NOTE: THIS GUIDE CONTAINS SPOILERS!** /¯¯\____________________________________________________/¯¯\ ¯\/ \/¯ | Table of Contents | _/\____________________________________________________/\_ \__/ \__/ See that series of numbers to the right of each section? If you want to find a specific section in the FAQ, press CTRL + F to open a search box. Type in the series of numbers for the desired section that you're trying to find and press Enter. Whabam! The search function will take you there in an instant. 1] - Introduction.....................................[0100] 1.1] Version History...........................[0110] 1.2] Next Update...............................[0120] 2] - Controls.........................................[0200] 3] - The Basics.......................................[0300] 4] - Walkthrough......................................[0400] 4.01] Hungover.................................[0401] 4.02] Windy....................................[0402] 4.03] Barn Boys................................[0403] 4.04] Sloprano.................................[0404] 4.05] Bats Tower...............................[0405] 4.06] Uga Buga.................................[0406] 4.07] Spooky...................................[0407] 4.08] It's War.................................[0408] 4.09] Heist....................................[0409] 5] - Bosses...........................................[0500] 6] - Cash Locations...................................[0600] 7] - Multiplayer......................................[0700] 7.1] The Basics................................[0710] 7.2] Classes...................................[0720] 7.3] Levels....................................[0730] 7.31] Beach Dead........................[0731] 7.32] Fortress Deux.....................[0732] 7.33] Castle Von Tedistein..............[0733] 7.34] A Bridge Too Narrow...............[0734] 7.35] Three Towers......................[0735] 7.36] Doon..............................[0736] 7.37] T.M.S Spamono.....................[0737] 7.38] The Ditch.........................[0738] 7.4] Weapons/Items.............................[0740] 7.41] Weapons...........................[0741] 7.42] Items.............................[0742] 7.5] Vehicles..................................[0750] 7.6] Unlockables...............................[0760] 8] - Thanks/Credits...................................[0800] /¯¯\____________________________________________________/¯¯\ ¯\/ \/¯ | 1] 1: Introduction [0100] | _/\____________________________________________________/\_ \__/ \__/ Hey, this is me, DomZ Ninja, with my 10th FAQ. Conker: Live and Reloaded is actually a port of Conker's Bad Fur Day brought to the X-Box. Conker's Bad Fur Day was an N64 game which is one of the best ones to date. It's incredible humor made it one of a kind, as well with it's mature themes in it. It was a nice blend of platforming and third-person shooting mashed perfectly into one game. Conker: Live and Reloaded captured everything great of BFD, as well as added in some little touches and improved the graphics significantly, which is probably the best aspect of the game. A new multiplayer was added in, giving it a war theme. It's a war between the SHC (squirrel high command) and the Tediz. You can choose between either side and go through various mission by yourself or with a friend. There's also great X-Box Live compatability as well. It's an incredible game molded perfectly into the X-Box, so now people who haven't experienced BFD on the N64 can have their time now with Live and Reloaded. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= | 1.1] Version History [0110] | =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Version 1.0 (August 3, 2005) - Done with everything. YAY! Version 1.1 (February 14, 2006) - New formatting =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= | 1.2] Next Update [0120] | =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Most likely nothing else. /¯¯\____________________________________________________/¯¯\ ¯\/ \/¯ | 2] 2: Controls [0200] | _/\____________________________________________________/\_ \__/ \__/ CONKER'S BAD FUR DAY ---------------------- =========================================================================== | D Pad N/A | =========================================================================== | Left Analog Stick Move Conker | =========================================================================== | Right Analog Stick Move Camera | =========================================================================== | Start Pause Game/Open Menu | =========================================================================== | Back N/A | =========================================================================== | X Button N/A | =========================================================================== | Y Button N/A | =========================================================================== | A Button Jump (press again and hold to hover) | =========================================================================== | B Button Pull out weapon, activate CS button | =========================================================================== | Black Button N/A | =========================================================================== | White Button N/A | =========================================================================== | Right Trigger Use Weapon (hold + A for super jump) | =========================================================================== | Left Trigger First Person View | =========================================================================== MULTIPLAYER ------------- =========================================================================== | D Pad N/A | =========================================================================== | Left Analog Stick Move Player (click to jump) | =========================================================================== | Right Analog Stick Move Camera | =========================================================================== | Start Pause Game/Open Menu | =========================================================================== | Back X-Box Live Sign In | =========================================================================== | X Button Select ability | =========================================================================== | Y Button Change weapon/item | =========================================================================== | A Button Reload weapon, confirm (menu) | =========================================================================== | B Button Toggle standing/crouching, cancel (menu) | =========================================================================== | Black Button N/A | =========================================================================== | White Button N/A | =========================================================================== | Right Trigger Fire weapon, Use item | =========================================================================== | Left Trigger Change weapon mode | =========================================================================== /¯¯\____________________________________________________/¯¯\ ¯\/ \/¯ | 3] 3: The Basics [0300] | _/\____________________________________________________/\_ \__/ \__/ ______________________________________________________________________________ [ CASH ]-------------------------------------------------------------------- Cash is found frequently throughout the world of Conker, and well, makes you richer. Most of the time cash is rewarded to you by fulfilling certain various missions given to you. Some cash can just be found in nooks are crannies throughout the game. Some parts of the game requires you to have a certain amount of cash, in order to enter and area or something like that. You could relate cash in Conker to Jiggies in the Banjo games. ______________________________________________________________________________ [ CONTEXT SENSITIVE BUTTONS ]----------------------------------------------- Every once in a while, you'll be walking around and you will see a rock with a giant "B" etched into it. This is a context-sensitive button (which from now on I'll abbreviate and call it a CS Button). When you walk on one, a lightbulb appears over Conker's head. When you press B over the button, Conker will do something special, and it usually revolves around the scenery or what he's doing or needs to do right now. For instance, if you're hung over and you find a CS Button, press B on it to drink some medicine to get sober. These are used to solve puzzles or defeat bosses in the area. Overall, they're very useful and add a little originality to the average platformer. ______________________________________________________________________________ [ SAVING ]------------------------------------------------------------------ I've dedicated a section to saving; well, the lack of saving actually. The game automatically saves the game for you when you enter a new area. You know the incredible amount of load screens there are for this game? You know, pretty much every time you enter/exit a room? That's when the game saves/loads up the area. If you lose all of your lives, you start from the last time you saved, which shouldn't have been that long ago. It's a nice breath of fresh air from games where there's a save point every hour and when you die, you have to start over from the last save point and such. /¯¯\____________________________________________________/¯¯\ ¯\/ \/¯ | 4] 4: Walkthrough [0400] | _/\____________________________________________________/\_ \__/ \__/ Well, it's been a rough day. When the story unfolds, it shows Conker sitting on a throne with a mighty crown on his head. The camera zooms out, showing more of the scenery. Conker is in the middle of a castle with many faithful servants around him. Conker explains that he is the king of well.....the world, and it only took him one day to do it! A flashback occurs to the day before, showing how and why Conker became how he is today... As Berri, Conker's feisty girlfriend is doing her daily aerobics, the phone rings. Berri can't hear it over her music and someone leaves a message. It's Conker, who says that he's out with some friends and will be a little late to see her. He hangs up, showing that he is really out having a good time with some squirrel buddies going to war. They're getting drunk at a bar, and Conker decides to leave, wasted. Conker leaves that bar and out into the stormy weather. He's walking around and throwing up, as he tries to get home. Conker ends up passing out in the middle of nowhere, where the story unfolds and the game starts as Conker wakes up hungover in the middle of a forest... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= | 4.01] [0401] | =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= CASH AMOUNT - $0 - - - - - - ______________________________________________________________________________ [ SCAREDY BIRDY ]----------------------------------------------------------- As Conker wakes up, he has a massive headache and feels like shit. Controlling Conker while he's hung over can be tricky. Just use the left analog stick to move him around. Press A to have Conker try jumping, but doesn't get anywhere. You can press B to have Conker swing his fist like a 4 year old girl. Anywho, just walk around the fence and head through the opening towards the scarecrow. Walk up to the bag of hay to start up a conversation. The drunken scarecrow, Birdy, explains the concept of Context Sensitive Buttons. Walk over to the big button with the "B" etched onto it for a lightbulb to appear over Conker's head. Press B to use the CS button. Once you get the hang of how the CS buttons work, Birdy passes out. Just ignore him for now and leave the garden and go to the starting point to find another CS button. Press B once you're on it this time for Conker to pull out some medicine and cure his hangover. Now you're back to normal! Now you can really test out Conker's controls. For once, he still punches like a sissy. Now you can jump much higher than before and walk much faster. Hop into the water for Conker to whip on his swimmies to help him out. Get used to swimming by paddling over to the island near the waterfall. If you fall off of the waterfall, you will just get dropped near Birdy again. ______________________________________________________________________________ [ PAN HANDLED ]------------------------------------------------------------- On the island, Conker will teach himself more advanced jumping techniques. Hold the R trigger and press A for a super jump. While in midair, press and hold A to make your tail spin like a helicopter to reach farther heights and to curshion falls. Try out these new techniques by jumping to the ledge along the wall. Continue along the ledge and past the large wooden door. Don't worry about it now; just continue up the incline. Use your helicopter spin to get across the gaps ahead. Once you reach the stone bridge, ignore the menacing figure blocking the way and head for the far wall to find a lever. Super jump up to the lever so Conker can grab it and pull it down. Once the lever is pulled down, the large door that you passed earlier opens up. Return to the door and go inside. Once inside, you will find a shiny key running around and a shiny key or kitchenware as well as a wooden bat. Head over to the display for Conker to pick up a frying pan. Three spiked imps appear and one swallows the key. Press B to equip the frying pan and press the R trigger to swing it. Press it three times for a three-hit combo. Go up to one of the imps and hit it three times to kill the nasty thing. Watch out though, because they also curl up and spikes pop out of its armored body. You don't have health at the moment, so taking damage isn't really a problem. Take out the three imps, collect the key that is freed, and open the door to return to the forest. ______________________________________________________________________________ [ GARGOYLE ]---------------------------------------------------------------- Now that you have an arsenal of kitchenware, go back to the stone bridge and walk up to the gargoyle. The gargoyle's pretty pissed by sitting on gothic architecture for hundreds of years, and he's not moving. Well, howabout we make him move? Whack the gargoyle flat in the nose with the frying pan. Well, you thought this was a straight port, didn't you? I think not. The gargoyle will be left unphased from the assault. Just when you think Conker's out of ideas, he pulls out the baseball bat which was in the cave and smashes it into the gargoyle's face. The gargoyle is knocked back as a giant boulder falls on top of him, breaking him into little tiny pieces. Now since the stone gargoyle is out of the way, do a super jump on top of the boulder. Helicopter spin to the ledge and use the CS button. Conker pulls out some TNT and blows up the rock, revealing a tunnel. Hop back down and head through the tunnel to return home. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= | 4.02] [0402] | =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= CASH AMOUNT - $400 - - - - - - The game pulls away from Conker for a moment to introduce the nemesis of the game, the Panther King. As he sits on his throne, drinking milk and torturing his guards, the table which rests the milk wobbles and knocks the milk over. The Panther King is enraged, and orders his professor to come up and figure the problem. The professor tells the king that he will figure out the problem, and the Panther King ensures him that he better, unless he wants to "see the duct tape again". The professor quickly gets to work at his lab. The prof. is obviously pissed off on how the king always bosses him around. He goes through some of his useless experiments, including an anti- gravitational piece of chocolate. He angrily throws it out of a window and gets back to work... Back to Conker's side, he watches at the piece of chocolate falls right in front of him. He quickly gobbles it up. Chocolate it now your new form of health. The maximum pieces of chocolate you can have is six. If you get hurt by an enemy, you almost always lose one. falling from great heights can vary from how high. You can lose one or even all six. Chocolate is scarce in some locations, but reappear after you've eaten a piece. ______________________________________________________________________________ [ QUEEN BEE ]--------------------------------------------------------------- Go down the hill and grab some chocolate to fill up your health bar. When you reach the signpost, go right towards a giant bee. It's some fat ugly queen bee who's crying over the loss of her hive. She asks Conker if he can rescue it from the wasps and give it back to her. Her husband left her, so she has no one left. Conker accepts the offer, but for a price: $100. Go back to the signpost and head left this time, going past the barb wire fence. Your frying pan has now been replaced by the baseball bat. Equip it and take out the odd little armored imps along the way. You will reach a giant wasp's nest with the queen bee's hive laying unattended. Pick it up by pressing B next to it to alert nearby wasps. Scurry down with the hive in hand back to the queen bee as the wasps pursue you. Once you reach the queen, Conker drops it off and the queen goes inside. Once she's inside, she reveals a crapload of guns which pop out of the hive. Conker watches as the queen mows down the wasp bastards as they explode into green goo. She thanks Conker and gives him his $100 reward. ______________________________________________________________________________ [ THE MANUAL ]-------------------------------------------------------------- Proceed down the wooden bridge nest to the hive and up the hill. Hop on the CS button and hit B to meet up with a once again drunken Birdy. Birdy offers you a "What to Do" manual, which can help out Conker with more obscure moves and abilities. he demands Conker to cough up $100, which he does. As Birdy walks off, the pile of cash is disgusted by the scarecrows stench and comes running back to you. Heh, looks like you got that manual for free after all. Press B on the CS pad to whip out a slingshot. Shoot the dung beetles on the stumps so you can proceed. Walk up the hill to two open doors. The left one brigns you to Poo Mountain and the right one brings you to the Barn. Let's head over to the barn first. Walk through the right archway to begin your next mission. ** As a reminder: Windy is the main hub for Conker's BFD. You will come here numerous times in order to access new areas and levels. ** +------------------------------------------------------------+ | Let's just say you die in Windy. Conker is taken down to | | well ... Hell, and meets up with Gregg the Grim Reaper. He | | starts to talk to Conker about his hate of cats and such, | | blah blah blah. The main point is that Gregg gives Conker | | a second chance at life. Each time Conker collects a tail | | thingy, he will get another well, life. Think of the tail | | things as a 1-Up. Once you're out of lives, it's game over | | and you must start from the last autosave. You can find | | your first tail thingy on the hook near the bee sign in | | Windy. They're rare, so use them wisely! | +------------------------------------------------------------+ =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= | 4.03] [0403] | =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= CASH AMOUNT - $400 - - - - - - ______________________________________________________________________________ [ MARVIN ]------------------------------------------------------------------ As you enter the old farm, cross the water and take out the armored imp near the trash cans. Go to the right and talk to the metal box carrying the large pink one. The box is complaining that this fat ass girl won't get off of him until you get rid of that smelly rat following them around. Go back to the trash cans and make a left this time past the jumping metal boxes. Avoid them or you'll get squashed right into a bloody mess. Once you head to the big chunks of cheese, talk to the metal box for him to open the gate. Also, if you need any chocolate, there's more on top of the giant cheese pieces. You will now enter a cheese farm. Whip out the trusty old bat and whack a piece of cheese. Once it's on the ground stunned, pick it up and carry it back down the hill to the rat. The rat will eat the cheesy treat and beg for more. Repeat the process and feed him two more pieces of cheese. When he eats the third piece, he gets uncomfortable as he's eaten too much. Watch as the rat inflates, and well.........cover up; you don't want rat guts on you. The fat pink block will jump off of the blue one and sit next to him. Jump on the blue one, then hop on top of the pink one to reach new heights. Super jump to the drainage pipe and hop to the stone ledge around the barn. Walk around the edge to find a tail thingy at the end, then return to the drain pipe. Helicopter spin to the right to reach part of the roof. Climb up to the red board and step on the brown switch to open the barn doors. Collect the cash at the end of the platform. ______________________________________________________________________________ [ MAD PITCHFORK ]----------------------------------------------------------- Drop down from the roof and head near the Cheese Corral. From there, continue up the path until you reach the barn doors. Head into the barn only to have the doors close on Conker once you enter. Eight piles of hay stacks come to life and start hopping around. Meanwhile, in the corner of the barn, a foul- mouthed paint can and brush talk to a Franky the pitchfork about the newcomer. According to the can and the brush, it's the pitchfork's turn to kick the intruder's ass. And that intruder is Conker. The Franky is persuaded to and heads over to Conker. Prepare to endure in a battle of wits and brawn with Franky once he wobbles over to you. Well, not really. All Franky does is pause for a moment and jab at Conker. Lure Franky over to one of the haystacks and have Franky jab at it. Just jump to the side to avoid his pointy end and watch Franky his the hay, blowing it to pieces. Proceed to do the same thing with the other seven haystacks to end the "fight". Once the hay is gone, Franky gloomily walks over to his buddies, who insult him and say that he is the crappiest ass-kicker they have ever seen and suggest that he should kill himself. Depressed like no other, Franky, thinking that he's useless, decides to kill himself (suicide is not a funny thing and should not be taken humorously. Also, don't ever think about things like Franky does). Franky grabs the noose on the wall as the can and the brush urge him on. He climbs up to the rafters, sets up the noose, and hangs himself. Wait, what? Franky's not dead though. He forgot the most important fact: he doesn't have a neck! Franky tries to get down, but is unsuccessful as his friends are on the ground cracking up at his stupidity. Well, we will help out Franky later. But for now, collect the chocolate in the corners of the room and check the corner to the left of the entrance. There's a lever suspended on the wall. Super jump to pull it down which opens a door in the rafters, dropping a bee outside of the barn. Exit through the doors in which you entered this place. As Conker leaves, a giant stack of hay makes its way into the barn and doesn't look happy! We'll get back to him later, so for now, head to your next mission. ______________________________________________________________________________ [ SUNNY DAYS ]-------------------------------------------------------------- When you exit the barn, look to the right to find the bee that fell out of the barn. When you talk to him, you will realize that he's the king bee who left his fat wife back in Windy. He left his wife for that hot sunflower over by the barn. He's just dying to "pollinate" her, but he's all washed up and is just a bum. The king bee doesn't think he has a chance to get with that chick. When you're done talking, head down the path past the old crate. Take out the armored imp and head over to the bashful beauty. She's a little shy, but with Conker's female charm, he gets out of her that she is very ticklish. Head back to where the old crate was bouncing around to find a pack of bees flying overhead. They will tell you that they are tickling bees. Conker asks them to help him out, and they follow him. You will have to collect four other swarms of bees. Head over to the sunflower again for the bees to start tickling her. We still need four other bees, so let's head out. The second bee location is down the hill near the entrance. Do down the steep incline to the right of the sunflower and bash some imps as you go along. At the entrance of the farm, you will find another swarm. Jump into them to attract and have the bees follow you. Let's grab the next patch. Return to the blue and pink blocks and hop up the pipe again. Helicopter spin to the red plank on the roof for another swarm of bees. Jump down and go up the hill past the stomping and jumping metal boxes. Jump over the gate to the Cheese Corral to collect a swarm of bees in the center of the ranch. Leave the cheese ranch and jump down the hill to the ravine. Take out some imps to reach a metal gate to find the last swarm of bees. Return to the flower and unleash the ticklish bees on her. She's overwhelmed and uncoveres her, um ... "well-endowed chest". The king bee is amazed by her assets and goes in. Well, you can guess what happens next. The king bee is joyous after that and flies away. The sunflower, though, thanks you by giving Conker a ride. Jump on her chest to bounce, reaching new heights. Bounce on her breasts and helicopter spin to the alcove to find $100. ______________________________________________________________________________ [ BARRY & CO. ]------------------------------------------------------------- Return to the circle where the jumping old crate is. When he comes to a halt on the side of the barn, super jump on his head and super jump to the trapdoor leading to the barn rafters. Inside the barn, you will encounter some bats that try to knock you off the wooden planks to the lower level. When you're walking on a plank and a lightbulb appears over Conker's head, press B to use a flamethrower and torch an oncoming bat. You could also just helicopter spin over the plank and not even walk on it. Once you reach the end, walk on the CS button and press B. Conker will pull some throwing knives out of his pocket. Aim for Franky's noose and cut it down with the knives. Franky will fall to the ground. Hop down, using a helicopter spin to cushion your fall. Franky thanks you and proclaims that you are his new best friend. He also suggests to Conker that he should get rid of the giant piece of hay stomping around. Conker jumps on top of Franky and heads over to the hay. ______________________________________________________________________________ [ BUFF YOU ]---------------------------------------------------------------- Controlling Franky is easy: press A to jump and B to do a jab. Walk over to the hay and wait for his back to face you. Press B to jab at the hay's back, pissing him off. He will hop even faster now. Always stay behind him, because they hay has a massive right hook that will send Conker flying off of Franky, hurting you in the process. Once you hit the hay three times, the hay overheats and part of his face burns off, revealing a robotic body. "BUFF YOU" the robotic stack of hay says, stomping on the ground and breaking the floor below you. Conker, Franky, and the robot hay fall to the lower level of the barn. ______________________________________________________________________________ [ HAYBOT WARS ]------------------------------------------------------------- +--------------+ | BOSS: Haybot | +--------------+ The mechanical monster isn't finished off just yet. Conker and Franky get up from their huge fall, but Conker hurt his ankle. The Haybot emerges from the flames, robotic body exposed and all. The battle isn't tough at all though, but you will be riding Franky again. Hop onto Franky and lumber around as the Haybot chases you. This time, if the Haybot knocks you off of Franky, Conker will be much slower with his bad ankle and all. Stay out of the circle, because the Haybot doesn't venture outside of it for some strange reason. Stay behind one of the three pipes as Haybot stomps towards you. The bot will fire a missile at you and Franky, but it will hit the pipe instead, unleashing a torrent of water all over the place. Robots and water don't mix, so when the water hits the Haybot, his circuits get friend momentarily. He will start to spin around slowly revealing a red button on his back. Quickly hop over to the Haybot and jump when the red button faces you to have a lightbulb appear over Conker's head. Press B when you see the lightbulb for Conker to punch off one of Haybot's limbs. You will have to do this two more times with the next two pipes to finish off this boss once and for all. ______________________________________________________________________________ [ FRYING TONIGHT ]---------------------------------------------------------- After the battle, Conker will run over to Franky, who has been snapped in two. With his quick thining, Conker pulls out a roll of duct tape and tapes up Franky. Franky thanks Conker and leaves the area. It looks like Conker won't be leaving so easily. The water starts to rise constantly and Conker finds himself swimming in it. Swim over to the pipe with the Exit sign on it and climb up the ladder. You will find a CS button on top of the pipe. Press B to whip out more knives and throw them at the three closest electrical wires. Once they're cut down, swim over to the opposide pipe and climb up that ladder. Hop on the CS button and press B to cut down more wires. Once all of the wires are cut and the water isn't electrified, jump in and swim to the tunnel. Venture through the tunnel through the door. Conker encounters a strange lizard monk. Jump on his rock slab for him to throw you high up in the air. Helicopter spin to the ledge for a nice $100 cash reward. Collect the chocolate and the cash, then head out into daylight. ______________________________________________________________________________ [ SLAM DUNK ]--------------------------------------------------------------- You will end up on a platform very high up on the roof of the barn. Climb up the insanely tall ladder. Change the camera so you can see above you; it makes things easier. When you come to a wasp pacing across the ladder, wait until it moves away from the ladder and climb up to avoid it. Get up on the platform once you reach the top and bash the odd little armored imp. Climb the next ladder and dodge any oncoming wasps. Up on the third platform, kill the imp and climb the next ladder. The wasp here is a bit harder to dodge, because it moves diagonally instead of just left and right. Once you reach the top, walk the plank and jump in the direction of the floating chocolate. Once you reach the last piece, a lightbulb will appear. Hit B to have Conker turn into an anvil and come crashing down on a CS button in the middle of a giant bucket. The impact on the button forces it to open a gate down in the ravine back down on the farm. Climb up the ladder to the rim of teh bucket, then walk around the perimeter to find another ladder going down. Don't even think about jumping; it's suicide. The ladder leads down to the barn roof. Hop down to the red plank and make your way down from there. Head past the two blocks and near the trash cans. Instead of going up the hill past the jumping metal boxes, stay on the ground through the ravine. Enter the open gate through the cave. Pull out the bat and smash the two demon dolls walking around, grab the tail thingy on the wall, and pick up the wad of cash in the cave. Now it's time to leave the farm. After all that, you'll never look at a sunflower or a haystack the same way again. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= | 4.04] [0404] | =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= CASH AMOUNT - $300 - - - - - - Back at the Panther King's castle, the professor enters the trone room with a solution. He explains to the king that the broken leg on the table creates a gap between the table and the floor, and every time weight is put on the table, the gap forces the table to rock, causing the milk to spill. He tells the king that something is needed to fill the gap and straighten out the table. The professor has researched what has the perfect height to fill the gap, and that is a Red Squirrel. The Panther King tells his two guards to hunt down a Red Squirrel and bring it to him immediately. ______________________________________________________________________________ [ POO CABIN ]--------------------------------------------------------------- Back in Windy, take the left path this time through the archway on your left. Conker is immediately stunned by the stink of the place. Hey, what do you expect from Poo Mountain: the scent of a babbling brook with a hint of lemon? Well, Conker puts on a trusty gas mask throughout the entire time he's in here. From the start of the level, go inside the shack near the entrance. Conker meets up with a dung beetle inside who offers you a giant ball of poo. The dung beetle proprietor is suffering from poo shortage though, and he sends you to round up some cattle and have them to buisness. Hop on the trapdoor and hit B when the lightbulb appears to smash through. Since you're going to be around a lot of crap for a while, here's a nice hint. If you fall from large heights and land on the crap, you won't get hurt from it. Down in the poo tunnel, take out the two armored imps along the way. Step near the ledge overlooking a giant hole. If you fall in that hole, you'll just fall back to Poo Cabin, so don't worry about accidentally slipping down there. Grab the chocolate if you need any and hop on the rope to grab it. Climb the rope until you find another one, then jump to that one. Hop across to the next rope once it's in sight and helicopter spin to the wooden beam. Smash the imp on the beam with your bat and grab some chocolate. Keep jumping from rope to rope until you reach a tunnel with poo gushing out down into the hole. Jump in the tunnel and head up, taking out odd little armored imps until you get back to sunlight. ______________________________________________________________________________ [ PRUNED ]------------------------------------------------------------------ You will enter a bull ring once you exit the poo tunnel. A giant black bull isn't too happy to see you, considering you're a RED squirrel. The bull, Buggerlugs, tells you to scram. I think Conker's more persistant, so lets hang around for a bit, shall we? Chocolate lines the bull ring, so if you need any, you know where to go. The most noticable thing of the bull ring is the giant container of prune juice on the side of the ring. You know what prune juice does to people, don't you? Hop over to the trough and jump on the stack of barrels to the left. Wait for a poo ball to fall off of the ramp, then jump on the ramp once the coast is clear. On the ramp, poo will be tumbling down, so super jump to avoid the piles of crap. At the end of the ramp, wait for more balls of dung to roll down, then jump up to the ledge. Continue until you are in reach of the prune juice faucet. Helicopter spin to the faucet. As you can see, there is an arrow painted on teh faucet. Start to run clockwise on the faucet to turn it and have the lovely prunce juice gush out into the trough. Retrace your steps down to the bull ring where the real challenge is. ______________________________________________________________________________ [ YEE HA! ]----------------------------------------------------------------- You may have noticed that a large target popped out of one of the cow sheds when you turned on the prune juice faucet. Have Conker walk over to the target and stand in front of it. When the Buggerlugs the bull stomps his foot and charges at you, super jump above so the bull slams into the target. ¡Ole! A cow is released from its pen and starts grazing happily. A wall with a target painted on is raised up from the ground. Step in front of it and wait for Buggerlugs to charge. This time, super jump and land on the edge of the wall. The bull will get its horns stuck in the wall. Jump on the back of the bull to control it. Use the Left Analog stick to move the bull and hold B to have the bull charge. Aim for the cow and hold B to have Buggerlugs charge right into the cow. The cow will get hit, and run off to the trough. She'll start to drink the prune juice and immediately get the runs. She will run off to the metal grating in the center of the ring and well, start crapping into the grating. There's only so much poo one cow can make. Once the cow is done with her buisness, have Buggerlugs charge into the cow to make it explode into bloody chunks. After the cows unfortunate demise, another target will pop up from another cow pen. You will have to repeat the process of releasing a cow, charging into it to get it to drink the juice, and killing it 2 more times to get enough crap for the dung beetle. Once the third cow is killed, Butterlugs the bull finds himself standing on top of the metal grating. Unable to hold the massive bull's weight, the metal grate breaks, sending Butterlugs body down into the poo cavern below and giving him a very stinky end. ______________________________________________________________________________ [ SEWAGE SUCKS ]------------------------------------------------------------ Well, lets head back and get that giant ball of poo. I can't wait! *giggles* Head back the way you entered and you will notice that the cavern is overflown with crap. There is a CS button on the left in an alcove. Press B on it to have Conker down some Confidence Pills. He feels like a new man as he does away with his swimmies. Now Conker can dive and swim underwater! Why he would want to start off doing this in poo is beyond me, but hey, it's useful. Swim through the passage to the right and jump on the beam. Nab the tail thingy and return to the other room. The swimming controls are pretty easy. Press A to dive down further underwater and press B to rise to the surface. Use the Left Analog stick to swim; it's that easy! +-----------------------------------------------------------+ | Dive down underwater and you will notice Conker's face | | appear on the top right corner of the screen. This shows | | you how much oxygen you have left. When you first dive | | under, Conker's face is bubbly and happy as it always in. | | After time, his face will slowly become more nervous. | | After a long time of being underwater, Conker's face will | | start to turn blue and his eyes roll back. This is where | | you start to lose one chocolate every health. Get moving | | back to the surface for another breather! | +-----------------------------------------------------------+ Dive down to the botton of the poo-filled shaft. Pass Buggerlug's poo-covered corpse and swim to the main chamber back to the Poo Cabin. When you're swimming in the tunnel, swim up to the ceiling and swim up when the ceiling opens. It reveals a handy opening where you can dive out of the poo-infested water and onto dry land. Hop onto the alcove to find a ad of cash hopping around. Grab him to add another $100 to your earnings. Jump back into the water and swim down to the tunnel again. Swim further through the tunnel and up to reach the Poo Cabin. ______________________________________________________________________________ [ GREAT BALLS OF POO ]------------------------------------------------------ Exit from the Poo Cabin once you notice that the dung beetle is absent. He's outside, rolling your new ball of poo. How joyous! Grab your new ball of crap and roll it down the hill, avoiding the imps as much as possible. Once you're at the end, ignore the "No Poopballs" sign and chuck the crap down off of the edge. It will land on a poor little armored imp. This will prove to be useful a little later in the game, so don't worry about it for now. A pipe attached to the Poo Cabin will drop another ball of poo for you to happily roll around. Now every time a poo ball is destroyed, another one pops out next to the Poo Cabin. Grab the poo ball and roll it around the cabin and up the hill near the "Upper" sign. roll it up the hill, watching it grow larger and larger. Avoid the dung beetles and wait for them to hide in their holes, then proceed past them. When you reach the top, you will see a sleeping giant dung beetle below. Conker loads up the ball of crap with a stick of dynamite and throws it in the giant beetle's mouth, blowing the poor sap to pieces. Not only does it leave a nice mess, but it reveals a new path to take. Go back to the cabin and get a new crap ball, then roll it up the hill next to the "Lower" sign. Once again, avoid the trash-talking dung beetles and roll it up the hill. Once you reach the peak, roll your ball of poo through the blocked hole. The poo ball will crash through the gate and go al the way down the mountain, breaking another hole near the foot of the mountain. Instead of going through the newly opened entrance at the foot of the mountain, grab another poo ball and bring it up to the summit. You may have noticed a sign at the top signalling a wad of cash above. Well, that's what we are going to get. With your new large poo on the peak, park the ball when you can go no further and jump on top of it. Helicopter spin to the summit of Poo Mountain and grab the wad of cash and stuff it down your pants. Now return to the foot of Poo Mountain and go through the hole next to the "Lower" sign. +--------------------------------------+ | There are two paths to take once you | | throw the poop on the imp. You can | | go to Bats Tower first, then come | | back to Poo Mountain to face the | | Great Mighty Poo. Since we're here, | | we might as well just wrap things up | | and take down the turd himself. If | | you wish to visit Bats Tower as most | | guides suggest that you do, then | | skip this entire portion. | +--------------------------------------+ ______________________________________________________________________________ [ CORN OFF THE COB ]-------------------------------------------------------- As you enter the core of Poo Mountain, Conker will encounter a dung beetle who's as nervous as all hell. He explains that his buddies have been mysteriously disappearing day after day by a mysterious hand lurking in the crap. He's leaving immediately, and suggests that you do so as well. I don't think so. As the dung beetle flees, continue down the walkway. As the walkway widens, a booming voice orders Conker to fetch him some sweet corn. Hey, why not? Pull out the bat and clobber the piece of corn wading nearby. Just like the cheese, whack it to stun the little guy, then walk up to it to pick it up. Watch out for the poo hand that comes out of the central holes; it's squash you and free the little sweet corn from your grasp. Carry the sweet corn to the ledge that juts to the side, overlooking a swirling poo |
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